summaryrefslogtreecommitdiff
path: root/src/mesh/assimp-master/code/AssetLib/MD5/MD5Parser.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/MD5/MD5Parser.h')
-rw-r--r--src/mesh/assimp-master/code/AssetLib/MD5/MD5Parser.h467
1 files changed, 467 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/MD5/MD5Parser.h b/src/mesh/assimp-master/code/AssetLib/MD5/MD5Parser.h
new file mode 100644
index 0000000..3108655
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/MD5/MD5Parser.h
@@ -0,0 +1,467 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+/** @file MD5Parser.h
+ * @brief Definition of the .MD5 parser class.
+ * http://www.modwiki.net/wiki/MD5_(file_format)
+ */
+#ifndef AI_MD5PARSER_H_INCLUDED
+#define AI_MD5PARSER_H_INCLUDED
+
+#include <assimp/types.h>
+#include <assimp/ParsingUtils.h>
+#include <vector>
+#include <stdint.h>
+
+struct aiFace;
+
+namespace Assimp {
+namespace MD5 {
+
+// ---------------------------------------------------------------------------
+/** Represents a single element in a MD5 file
+ *
+ * Elements are always contained in sections.
+*/
+struct Element
+{
+ //! Points to the starting point of the element
+ //! Whitespace at the beginning and at the end have been removed,
+ //! Elements are terminated with \0
+ char* szStart;
+
+ //! Original line number (can be used in error messages
+ //! if a parsing error occurs)
+ unsigned int iLineNumber;
+};
+
+typedef std::vector< Element > ElementList;
+
+// ---------------------------------------------------------------------------
+/** Represents a section of a MD5 file (such as the mesh or the joints section)
+ *
+ * A section is always enclosed in { and } brackets.
+*/
+struct Section
+{
+ //! Original line number (can be used in error messages
+ //! if a parsing error occurs)
+ unsigned int iLineNumber;
+
+ //! List of all elements which have been parsed in this section.
+ ElementList mElements;
+
+ //! Name of the section
+ std::string mName;
+
+ //! For global elements: the value of the element as string
+ //! Iif !length() the section is not a global element
+ std::string mGlobalValue;
+};
+
+typedef std::vector< Section> SectionList;
+
+// ---------------------------------------------------------------------------
+/** Basic information about a joint
+*/
+struct BaseJointDescription
+{
+ //! Name of the bone
+ aiString mName;
+
+ //! Parent index of the bone
+ int mParentIndex;
+};
+
+// ---------------------------------------------------------------------------
+/** Represents a bone (joint) descriptor in a MD5Mesh file
+*/
+struct BoneDesc : BaseJointDescription
+{
+ //! Absolute position of the bone
+ aiVector3D mPositionXYZ;
+
+ //! Absolute rotation of the bone
+ aiVector3D mRotationQuat;
+ aiQuaternion mRotationQuatConverted;
+
+ //! Absolute transformation of the bone
+ //! (temporary)
+ aiMatrix4x4 mTransform;
+
+ //! Inverse transformation of the bone
+ //! (temporary)
+ aiMatrix4x4 mInvTransform;
+
+ //! Internal
+ unsigned int mMap;
+};
+
+typedef std::vector< BoneDesc > BoneList;
+
+// ---------------------------------------------------------------------------
+/** Represents a bone (joint) descriptor in a MD5Anim file
+*/
+struct AnimBoneDesc : BaseJointDescription
+{
+ //! Flags (AI_MD5_ANIMATION_FLAG_xxx)
+ unsigned int iFlags;
+
+ //! Index of the first key that corresponds to this anim bone
+ unsigned int iFirstKeyIndex;
+};
+
+typedef std::vector< AnimBoneDesc > AnimBoneList;
+
+
+// ---------------------------------------------------------------------------
+/** Represents a base frame descriptor in a MD5Anim file
+*/
+struct BaseFrameDesc
+{
+ aiVector3D vPositionXYZ;
+ aiVector3D vRotationQuat;
+};
+
+typedef std::vector< BaseFrameDesc > BaseFrameList;
+
+// ---------------------------------------------------------------------------
+/** Represents a camera animation frame in a MDCamera file
+*/
+struct CameraAnimFrameDesc : BaseFrameDesc
+{
+ float fFOV;
+};
+
+typedef std::vector< CameraAnimFrameDesc > CameraFrameList;
+
+// ---------------------------------------------------------------------------
+/** Represents a frame descriptor in a MD5Anim file
+*/
+struct FrameDesc
+{
+ //! Index of the frame
+ unsigned int iIndex;
+
+ //! Animation keyframes - a large blob of data at first
+ std::vector< float > mValues;
+};
+
+typedef std::vector< FrameDesc > FrameList;
+
+// ---------------------------------------------------------------------------
+/** Represents a vertex descriptor in a MD5 file
+*/
+struct VertexDesc {
+ VertexDesc() AI_NO_EXCEPT
+ : mFirstWeight(0)
+ , mNumWeights(0) {
+ // empty
+ }
+
+ //! UV coordinate of the vertex
+ aiVector2D mUV;
+
+ //! Index of the first weight of the vertex in
+ //! the vertex weight list
+ unsigned int mFirstWeight;
+
+ //! Number of weights assigned to this vertex
+ unsigned int mNumWeights;
+};
+
+typedef std::vector< VertexDesc > VertexList;
+
+// ---------------------------------------------------------------------------
+/** Represents a vertex weight descriptor in a MD5 file
+*/
+struct WeightDesc
+{
+ //! Index of the bone to which this weight refers
+ unsigned int mBone;
+
+ //! The weight value
+ float mWeight;
+
+ //! The offset position of this weight
+ // ! (in the coordinate system defined by the parent bone)
+ aiVector3D vOffsetPosition;
+};
+
+typedef std::vector< WeightDesc > WeightList;
+typedef std::vector< aiFace > FaceList;
+
+// ---------------------------------------------------------------------------
+/** Represents a mesh in a MD5 file
+*/
+struct MeshDesc
+{
+ //! Weights of the mesh
+ WeightList mWeights;
+
+ //! Vertices of the mesh
+ VertexList mVertices;
+
+ //! Faces of the mesh
+ FaceList mFaces;
+
+ //! Name of the shader (=texture) to be assigned to the mesh
+ aiString mShader;
+};
+
+typedef std::vector< MeshDesc > MeshList;
+
+// ---------------------------------------------------------------------------
+// Convert a quaternion to its usual representation
+inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
+
+ out.x = in.x;
+ out.y = in.y;
+ out.z = in.z;
+
+ const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
+
+ if (t < 0.0f)
+ out.w = 0.0f;
+ else out.w = std::sqrt (t);
+
+ // Assimp convention.
+ out.w *= -1.f;
+}
+
+// ---------------------------------------------------------------------------
+/** Parses the data sections of a MD5 mesh file
+*/
+class MD5MeshParser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5MeshParser instance from an existing
+ * preparsed list of file sections.
+ *
+ * @param mSections List of file sections (output of MD5Parser)
+ */
+ explicit MD5MeshParser(SectionList& mSections);
+
+ //! List of all meshes
+ MeshList mMeshes;
+
+ //! List of all joints
+ BoneList mJoints;
+};
+
+// remove this flag if you need to the bounding box data
+#define AI_MD5_PARSE_NO_BOUNDS
+
+// ---------------------------------------------------------------------------
+/** Parses the data sections of a MD5 animation file
+*/
+class MD5AnimParser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5AnimParser instance from an existing
+ * preparsed list of file sections.
+ *
+ * @param mSections List of file sections (output of MD5Parser)
+ */
+ explicit MD5AnimParser(SectionList& mSections);
+
+
+ //! Output frame rate
+ float fFrameRate;
+
+ //! List of animation bones
+ AnimBoneList mAnimatedBones;
+
+ //! List of base frames
+ BaseFrameList mBaseFrames;
+
+ //! List of animation frames
+ FrameList mFrames;
+
+ //! Number of animated components
+ unsigned int mNumAnimatedComponents;
+};
+
+// ---------------------------------------------------------------------------
+/** Parses the data sections of a MD5 camera animation file
+*/
+class MD5CameraParser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5CameraParser instance from an existing
+ * preparsed list of file sections.
+ *
+ * @param mSections List of file sections (output of MD5Parser)
+ */
+ explicit MD5CameraParser(SectionList& mSections);
+
+
+ //! Output frame rate
+ float fFrameRate;
+
+ //! List of cuts
+ std::vector<unsigned int> cuts;
+
+ //! Frames
+ CameraFrameList frames;
+};
+
+// ---------------------------------------------------------------------------
+/** Parses the block structure of MD5MESH and MD5ANIM files (but does no
+ * further processing)
+*/
+class MD5Parser
+{
+public:
+
+ // -------------------------------------------------------------------
+ /** Constructs a new MD5Parser instance from an existing buffer.
+ *
+ * @param buffer File buffer
+ * @param fileSize Length of the file in bytes (excluding a terminal 0)
+ */
+ MD5Parser(char* buffer, unsigned int fileSize);
+
+
+ // -------------------------------------------------------------------
+ /** Report a specific error message and throw an exception
+ * @param error Error message to be reported
+ * @param line Index of the line where the error occurred
+ */
+ AI_WONT_RETURN static void ReportError (const char* error, unsigned int line) AI_WONT_RETURN_SUFFIX;
+
+ // -------------------------------------------------------------------
+ /** Report a specific warning
+ * @param warn Warn message to be reported
+ * @param line Index of the line where the error occurred
+ */
+ static void ReportWarning (const char* warn, unsigned int line);
+
+
+ void ReportError (const char* error) {
+ return ReportError(error, lineNumber);
+ }
+
+ void ReportWarning (const char* warn) {
+ return ReportWarning(warn, lineNumber);
+ }
+
+public:
+
+ //! List of all sections which have been read
+ SectionList mSections;
+
+private:
+
+ // -------------------------------------------------------------------
+ /** Parses a file section. The current file pointer must be outside
+ * of a section.
+ * @param out Receives the section data
+ * @return true if the end of the file has been reached
+ * @throws ImportErrorException if an error occurs
+ */
+ bool ParseSection(Section& out);
+
+ // -------------------------------------------------------------------
+ /** Parses the file header
+ * @throws ImportErrorException if an error occurs
+ */
+ void ParseHeader();
+
+
+ // override these functions to make sure the line counter gets incremented
+ // -------------------------------------------------------------------
+ bool SkipLine( const char* in, const char** out)
+ {
+ ++lineNumber;
+ return Assimp::SkipLine(in,out);
+ }
+ // -------------------------------------------------------------------
+ bool SkipLine( )
+ {
+ return SkipLine(buffer,(const char**)&buffer);
+ }
+ // -------------------------------------------------------------------
+ bool SkipSpacesAndLineEnd( const char* in, const char** out)
+ {
+ bool bHad = false;
+ bool running = true;
+ while (running) {
+ if( *in == '\r' || *in == '\n') {
+ // we open files in binary mode, so there could be \r\n sequences ...
+ if (!bHad) {
+ bHad = true;
+ ++lineNumber;
+ }
+ }
+ else if (*in == '\t' || *in == ' ')bHad = false;
+ else break;
+ in++;
+ }
+ *out = in;
+ return *in != '\0';
+ }
+ // -------------------------------------------------------------------
+ bool SkipSpacesAndLineEnd( )
+ {
+ return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
+ }
+ // -------------------------------------------------------------------
+ bool SkipSpaces( )
+ {
+ return Assimp::SkipSpaces((const char**)&buffer);
+ }
+
+ char* buffer;
+ unsigned int fileSize;
+ unsigned int lineNumber;
+};
+}}
+
+#endif // AI_MD5PARSER_H_INCLUDED