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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h | 208 |
1 files changed, 0 insertions, 208 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h b/src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h deleted file mode 100644 index 36c589e..0000000 --- a/src/mesh/assimp-master/code/AssetLib/MDC/MDCFileData.h +++ /dev/null @@ -1,208 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines the helper data structures for importing MDC files - -********************************************************************** -File format specification: -http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf -********************************************************************** - -*/ -#ifndef AI_MDCFILEHELPER_H_INC -#define AI_MDCFILEHELPER_H_INC - -#include <assimp/types.h> -#include <assimp/mesh.h> -#include <assimp/anim.h> - -#include <assimp/Compiler/pushpack1.h> -#include <stdint.h> - -namespace Assimp { -namespace MDC { - -// to make it easier for us, we test the magic word against both "endianesses" -#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") -#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") - -// common limitations -#define AI_MDC_VERSION 2 -#define AI_MDC_MAXQPATH 64 -#define AI_MDC_MAX_BONES 128 - -#define AI_MDC_CVERT_BIAS 127.0f -#define AI_MDC_DELTA_SCALING 4.0f -#define AI_MDC_BASE_SCALING (1.0f / 64.0f) - - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC file's main header - */ -struct Header { - uint32_t ulIdent ; - uint32_t ulVersion ; - char ucName [ AI_MDC_MAXQPATH ] ; - uint32_t ulFlags ; - uint32_t ulNumFrames ; - uint32_t ulNumTags ; - uint32_t ulNumSurfaces ; - uint32_t ulNumSkins ; - uint32_t ulOffsetBorderFrames ; - uint32_t ulOffsetTagNames ; - uint32_t ulOffsetTagFrames ; - uint32_t ulOffsetSurfaces ; - uint32_t ulOffsetEnd ; -} PACK_STRUCT ; - - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC file's surface header - */ -struct Surface { - uint32_t ulIdent ; - char ucName [ AI_MDC_MAXQPATH ] ; - uint32_t ulFlags ; - uint32_t ulNumCompFrames ; - uint32_t ulNumBaseFrames ; - uint32_t ulNumShaders ; - uint32_t ulNumVertices ; - uint32_t ulNumTriangles ; - uint32_t ulOffsetTriangles ; - uint32_t ulOffsetShaders ; - uint32_t ulOffsetTexCoords ; - uint32_t ulOffsetBaseVerts ; - uint32_t ulOffsetCompVerts ; - uint32_t ulOffsetFrameBaseFrames ; - uint32_t ulOffsetFrameCompFrames ; - uint32_t ulOffsetEnd; - Surface() AI_NO_EXCEPT - : ulIdent() - , ulFlags() - , ulNumCompFrames() - , ulNumBaseFrames() - , ulNumShaders() - , ulNumVertices() - , ulNumTriangles() - , ulOffsetTriangles() - , ulOffsetShaders() - , ulOffsetTexCoords() - , ulOffsetBaseVerts() - , ulOffsetCompVerts() - , ulOffsetFrameBaseFrames() - , ulOffsetFrameCompFrames() - , ulOffsetEnd() { - ucName[AI_MDC_MAXQPATH-1] = '\0'; - } -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC frame - */ -struct Frame { - //! bounding box minimum coords - aiVector3D bboxMin ; - - //! bounding box maximum coords - aiVector3D bboxMax ; - - //! local origin of the frame - aiVector3D localOrigin ; - - //! radius of the BB - float radius ; - - //! Name of the frame - char name [ 16 ] ; -} /*PACK_STRUCT*/; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC triangle - */ -struct Triangle { - uint32_t aiIndices[3]; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC texture coordinate - */ -struct TexturCoord { - float u,v; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC base vertex - */ -struct BaseVertex { - int16_t x,y,z; - uint16_t normal; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC compressed vertex - */ -struct CompressedVertex { - uint8_t xd,yd,zd,nd; -} PACK_STRUCT; - -// --------------------------------------------------------------------------- -/** \brief Data structure for a MDC shader - */ -struct Shader { - char ucName [ AI_MDC_MAXQPATH ] ; - uint32_t ulPath; -} PACK_STRUCT; - -#include <assimp/Compiler/poppack1.h> - -// --------------------------------------------------------------------------- -/** Build a floating point vertex from the compressed data in MDC files - */ -void BuildVertex(const Frame& frame, - const BaseVertex& bvert, - const CompressedVertex& cvert, - aiVector3D& vXYZOut, - aiVector3D& vNorOut); -} -} - -#endif // !! AI_MDCFILEHELPER_H_INC |