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diff --git a/src/mesh/assimp-master/code/AssetLib/MS3D/MS3DLoader.h b/src/mesh/assimp-master/code/AssetLib/MS3D/MS3DLoader.h
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--- a/src/mesh/assimp-master/code/AssetLib/MS3D/MS3DLoader.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file MS3DLoader.h
- * @brief Declaration of the MS3D importer class.
- */
-#pragma once
-#ifndef AI_MS3DLOADER_H_INCLUDED
-#define AI_MS3DLOADER_H_INCLUDED
-
-#include <assimp/BaseImporter.h>
-#include <assimp/StreamReader.h>
-struct aiNode;
-
-namespace Assimp {
-
-// ----------------------------------------------------------------------------------------------
-/** Milkshape 3D importer implementation */
-// ----------------------------------------------------------------------------------------------
-class MS3DImporter : public BaseImporter {
-public:
- MS3DImporter();
- ~MS3DImporter() override;
-
- // -------------------------------------------------------------------
- /** Returns whether the class can handle the format of the given file.
- * See BaseImporter::CanRead() for details. */
- bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
- bool checkSig) const override;
-
-protected:
- // -------------------------------------------------------------------
- /** Return importer meta information.
- * See #BaseImporter::GetInfo for the details */
- const aiImporterDesc *GetInfo() const override;
-
- // -------------------------------------------------------------------
- /** Imports the given file into the given scene structure.
- * See BaseImporter::InternReadFile() for details */
- void InternReadFile(const std::string &pFile, aiScene *pScene,
- IOSystem *pIOHandler) override;
-
-private:
- struct TempJoint;
- void CollectChildJoints(const std::vector<TempJoint> &joints, std::vector<bool> &hadit, aiNode *nd, const aiMatrix4x4 &absTrafo);
- void CollectChildJoints(const std::vector<TempJoint> &joints, aiNode *nd);
-
- template <typename T>
- void ReadComments(StreamReaderLE &stream, std::vector<T> &outp);
-
-private:
- aiScene *mScene;
-
-private:
- struct TempVertex {
- aiVector3D pos;
- unsigned int bone_id[4], ref_cnt;
- float weights[4];
- };
-
- struct TempTriangle {
- unsigned int indices[3];
- aiVector3D normals[3];
- aiVector2D uv[3];
-
- unsigned int sg, group;
- };
-
- struct TempGroup {
- char name[33]; // +0
- std::vector<unsigned int> triangles;
- unsigned int mat; // 0xff is no material
- std::string comment;
- };
-
- struct TempMaterial {
- // again, add an extra 0 character to all strings -
- char name[33];
- char texture[129];
- char alphamap[129];
-
- aiColor4D diffuse, specular, ambient, emissive;
- float shininess, transparency;
- std::string comment;
- };
-
- struct TempKeyFrame {
- float time;
- aiVector3D value;
- };
-
- struct TempJoint {
- char name[33];
- char parentName[33];
- aiVector3D rotation, position;
-
- std::vector<TempKeyFrame> rotFrames;
- std::vector<TempKeyFrame> posFrames;
- std::string comment;
- };
-
- //struct TempModel {
- // std::string comment;
- //};
-};
-
-} // namespace Assimp
-#endif