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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/NFF/NFFLoader.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/NFF/NFFLoader.h | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/NFF/NFFLoader.h b/src/mesh/assimp-master/code/AssetLib/NFF/NFFLoader.h new file mode 100644 index 0000000..0fa615b --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/NFF/NFFLoader.h @@ -0,0 +1,191 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file NFFLoader.h + * @brief Declaration of the NFF importer class. + */ +#pragma once +#ifndef AI_NFFLOADER_H_INCLUDED +#define AI_NFFLOADER_H_INCLUDED + +#include <assimp/BaseImporter.h> +#include <assimp/material.h> +#include <assimp/types.h> +#include <vector> + +namespace Assimp { + +// ---------------------------------------------------------------------------------- +/** NFF (Neutral File Format) Importer class. + * + * The class implements both Eric Haynes NFF format and Sense8's NFF (NFF2) format. + * Both are quite different and the loading code is somewhat dirty at + * the moment. Sense8 should be moved to a separate loader. +*/ +class NFFImporter : public BaseImporter { +public: + NFFImporter(); + ~NFFImporter() override; + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. + */ + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, + bool checkSig) const override; + +protected: + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details + */ + const aiImporterDesc *GetInfo() const override; + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details + */ + void InternReadFile(const std::string &pFile, aiScene *pScene, + IOSystem *pIOHandler) override; + +private: + // describes face material properties + struct ShadingInfo { + ShadingInfo() : + color(0.6f, 0.6f, 0.6f), + diffuse(1.f, 1.f, 1.f), + specular(1.f, 1.f, 1.f), + ambient(0.f, 0.f, 0.f), + emissive(0.f, 0.f, 0.f), + refracti(1.f), + twoSided(false), // for NFF2 + shaded(true), // for NFF2 + opacity(1.f), + shininess(0.f), + mapping(aiTextureMapping_UV) { + // empty + } + + aiColor3D color, diffuse, specular, ambient, emissive; + ai_real refracti; + std::string texFile; + bool twoSided; // For NFF2 + bool shaded; + ai_real opacity, shininess; + std::string name; + + // texture mapping to be generated for the mesh - uv is the default + // it means: use UV if there, nothing otherwise. This property is + // used for locked meshes. + aiTextureMapping mapping; + + // shininess is ignored for the moment + bool operator == (const ShadingInfo &other) const { + return color == other.color && + diffuse == other.diffuse && + specular == other.specular && + ambient == other.ambient && + refracti == other.refracti && + texFile == other.texFile && + twoSided == other.twoSided && + shaded == other.shaded; + + // Some properties from NFF2 aren't compared by this operator. + // Comparing MeshInfo::matIndex should do that. + } + }; + + // describes a NFF light source + struct Light { + Light() : + intensity(1.f), color(1.f, 1.f, 1.f) {} + + aiVector3D position; + ai_real intensity; + aiColor3D color; + }; + + enum PatchType { + PatchType_Simple = 0x0, + PatchType_Normals = 0x1, + PatchType_UVAndNormals = 0x2 + }; + + // describes a NFF mesh + struct MeshInfo { + MeshInfo(PatchType _pType, bool bL = false) : + pType(_pType), bLocked(bL), radius(1.f, 1.f, 1.f), dir(0.f, 1.f, 0.f), matIndex(0) { + name[0] = '\0'; // by default meshes are unnamed + } + + ShadingInfo shader; + PatchType pType; + bool bLocked; + + // for spheres, cones and cylinders: center point of the object + aiVector3D center, radius, dir; + static const size_t MaxNameLen = 128; + char name[MaxNameLen]; + + std::vector<aiVector3D> vertices, normals, uvs; + std::vector<unsigned int> faces; + + // for NFF2 + std::vector<aiColor4D> colors; + unsigned int matIndex; + }; + + // ------------------------------------------------------------------- + /** Loads the material table for the NFF2 file format from an + * external file. + * + * @param output Receives the list of output meshes + * @param path Path to the file (abs. or rel.) + * @param pIOHandler IOSystem to be used to open the file + */ + void LoadNFF2MaterialTable(std::vector<ShadingInfo> &output, + const std::string &path, IOSystem *pIOHandler); +}; + +} // end of namespace Assimp + +#endif // AI_NFFIMPORTER_H_IN |