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-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.cpp973
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.h415
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.cpp135
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.h98
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp500
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreParsingUtils.h95
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp1076
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.h696
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp755
-rw-r--r--src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.h102
10 files changed, 0 insertions, 4845 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.cpp
deleted file mode 100644
index 738e118..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.cpp
+++ /dev/null
@@ -1,973 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#include "OgreBinarySerializer.h"
-#include "OgreParsingUtils.h"
-#include "OgreXmlSerializer.h"
-
-#include <assimp/TinyFormatter.h>
-#include <assimp/DefaultLogger.hpp>
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-// Define as 1 to get verbose logging.
-#define OGRE_BINARY_SERIALIZER_DEBUG 0
-
-namespace Assimp {
-namespace Ogre {
-
-static constexpr auto MESH_VERSION_1_8 = "[MeshSerializer_v1.8]";
-static constexpr auto SKELETON_VERSION_1_8 = "[Serializer_v1.80]";
-static constexpr auto SKELETON_VERSION_1_1 = "[Serializer_v1.10]";
-
-const unsigned short HEADER_CHUNK_ID = 0x1000;
-
-const long MSTREAM_OVERHEAD_SIZE = sizeof(uint16_t) + sizeof(uint32_t);
-const long MSTREAM_BONE_SIZE_WITHOUT_SCALE = MSTREAM_OVERHEAD_SIZE + sizeof(unsigned short) + (sizeof(float) * 7);
-const long MSTREAM_KEYFRAME_SIZE_WITHOUT_SCALE = MSTREAM_OVERHEAD_SIZE + (sizeof(float) * 8);
-
-template <>
-inline bool OgreBinarySerializer::Read<bool>() {
- return (m_reader->GetU1() > 0);
-}
-
-template <>
-inline char OgreBinarySerializer::Read<char>() {
- return static_cast<char>(m_reader->GetU1());
-}
-
-template <>
-inline uint8_t OgreBinarySerializer::Read<uint8_t>() {
- return m_reader->GetU1();
-}
-
-template <>
-inline uint16_t OgreBinarySerializer::Read<uint16_t>() {
- return m_reader->GetU2();
-}
-
-template <>
-inline uint32_t OgreBinarySerializer::Read<uint32_t>() {
- return m_reader->GetU4();
-}
-
-template <>
-inline float OgreBinarySerializer::Read<float>() {
- return m_reader->GetF4();
-}
-
-void OgreBinarySerializer::ReadBytes(char *dest, size_t numBytes) {
- ReadBytes(static_cast<void *>(dest), numBytes);
-}
-
-void OgreBinarySerializer::ReadBytes(uint8_t *dest, size_t numBytes) {
- ReadBytes(static_cast<void *>(dest), numBytes);
-}
-
-void OgreBinarySerializer::ReadBytes(void *dest, size_t numBytes) {
- m_reader->CopyAndAdvance(dest, numBytes);
-}
-
-uint8_t *OgreBinarySerializer::ReadBytes(size_t numBytes) {
- uint8_t *bytes = new uint8_t[numBytes];
- ReadBytes(bytes, numBytes);
- return bytes;
-}
-
-void OgreBinarySerializer::ReadVector(aiVector3D &vec) {
- m_reader->CopyAndAdvance(&vec.x, sizeof(float) * 3);
-}
-
-void OgreBinarySerializer::ReadQuaternion(aiQuaternion &quat) {
- float temp[4];
- m_reader->CopyAndAdvance(temp, sizeof(float) * 4);
- quat.x = temp[0];
- quat.y = temp[1];
- quat.z = temp[2];
- quat.w = temp[3];
-}
-
-bool OgreBinarySerializer::AtEnd() const {
- return (m_reader->GetRemainingSize() == 0);
-}
-
-std::string OgreBinarySerializer::ReadString(size_t len) {
- std::string str;
- str.resize(len);
- ReadBytes(&str[0], len);
- return str;
-}
-
-std::string OgreBinarySerializer::ReadLine() {
- std::string str;
- while (!AtEnd()) {
- char c = Read<char>();
- if (c == '\n')
- break;
- str += c;
- }
- return str;
-}
-
-uint16_t OgreBinarySerializer::ReadHeader(bool readLen) {
- uint16_t id = Read<uint16_t>();
- if (readLen)
- m_currentLen = Read<uint32_t>();
-
-#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
- if (id != HEADER_CHUNK_ID) {
- ASSIMP_LOG_DEBUG((assetMode == AM_Mesh ? MeshHeaderToString(static_cast<MeshChunkId>(id)) : SkeletonHeaderToString(static_cast<SkeletonChunkId>(id))));
- }
-#endif
-
- return id;
-}
-
-void OgreBinarySerializer::RollbackHeader() {
- m_reader->IncPtr(-MSTREAM_OVERHEAD_SIZE);
-}
-
-void OgreBinarySerializer::SkipBytes(size_t numBytes) {
-#if (OGRE_BINARY_SERIALIZER_DEBUG == 1)
- ASSIMP_LOG_VERBOSE_DEBUG("Skipping ", numBytes, " bytes");
-#endif
-
- m_reader->IncPtr(numBytes);
-}
-
-// Mesh
-
-Mesh *OgreBinarySerializer::ImportMesh(MemoryStreamReader *stream) {
- OgreBinarySerializer serializer(stream, OgreBinarySerializer::AM_Mesh);
-
- uint16_t id = serializer.ReadHeader(false);
- if (id != HEADER_CHUNK_ID) {
- throw DeadlyImportError("Invalid Ogre Mesh file header.");
- }
-
- /// @todo Check what we can actually support.
- std::string version = serializer.ReadLine();
- if (version != MESH_VERSION_1_8) {
- throw DeadlyImportError("Mesh version ", version, " not supported by this importer. Run OgreMeshUpgrader tool on the file and try again.",
- " Supported versions: ", MESH_VERSION_1_8);
- }
-
- Mesh *mesh = new Mesh();
- while (!serializer.AtEnd()) {
- id = serializer.ReadHeader();
- switch (id) {
- case M_MESH: {
- serializer.ReadMesh(mesh);
- break;
- }
- }
- }
- return mesh;
-}
-
-void OgreBinarySerializer::ReadMesh(Mesh *mesh) {
- mesh->hasSkeletalAnimations = Read<bool>();
-
- ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
- ASSIMP_LOG_VERBOSE_DEBUG(" - Skeletal animations: ", mesh->hasSkeletalAnimations ? "true" : "false");
-
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() &&
- (id == M_GEOMETRY ||
- id == M_SUBMESH ||
- id == M_MESH_SKELETON_LINK ||
- id == M_MESH_BONE_ASSIGNMENT ||
- id == M_MESH_LOD ||
- id == M_MESH_BOUNDS ||
- id == M_SUBMESH_NAME_TABLE ||
- id == M_EDGE_LISTS ||
- id == M_POSES ||
- id == M_ANIMATIONS ||
- id == M_TABLE_EXTREMES)) {
- switch (id) {
- case M_GEOMETRY: {
- mesh->sharedVertexData = new VertexData();
- ReadGeometry(mesh->sharedVertexData);
- break;
- }
- case M_SUBMESH: {
- ReadSubMesh(mesh);
- break;
- }
- case M_MESH_SKELETON_LINK: {
- ReadMeshSkeletonLink(mesh);
- break;
- }
- case M_MESH_BONE_ASSIGNMENT: {
- ReadBoneAssignment(mesh->sharedVertexData);
- break;
- }
- case M_MESH_LOD: {
- ReadMeshLodInfo(mesh);
- break;
- }
- case M_MESH_BOUNDS: {
- ReadMeshBounds(mesh);
- break;
- }
- case M_SUBMESH_NAME_TABLE: {
- ReadSubMeshNames(mesh);
- break;
- }
- case M_EDGE_LISTS: {
- ReadEdgeList(mesh);
- break;
- }
- case M_POSES: {
- ReadPoses(mesh);
- break;
- }
- case M_ANIMATIONS: {
- ReadAnimations(mesh);
- break;
- }
- case M_TABLE_EXTREMES: {
- ReadMeshExtremes(mesh);
- break;
- }
- }
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-
- NormalizeBoneWeights(mesh->sharedVertexData);
-}
-
-void OgreBinarySerializer::ReadMeshLodInfo(Mesh *mesh) {
- // Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped.
- // @todo Put this stuff to scene/mesh custom properties. If manual mesh the app can use the information.
- ReadLine(); // strategy name
- uint16_t numLods = Read<uint16_t>();
- bool manual = Read<bool>();
-
- /// @note Main mesh is considered as LOD 0, start from index 1.
- for (size_t i = 1; i < numLods; ++i) {
- uint16_t id = ReadHeader();
- if (id != M_MESH_LOD_USAGE) {
- throw DeadlyImportError("M_MESH_LOD does not contain a M_MESH_LOD_USAGE for each LOD level");
- }
-
- m_reader->IncPtr(sizeof(float)); // user value
-
- if (manual) {
- id = ReadHeader();
- if (id != M_MESH_LOD_MANUAL) {
- throw DeadlyImportError("Manual M_MESH_LOD_USAGE does not contain M_MESH_LOD_MANUAL");
- }
-
- ReadLine(); // manual mesh name (ref to another mesh)
- } else {
- for (size_t si = 0, silen = mesh->NumSubMeshes(); si < silen; ++si) {
- id = ReadHeader();
- if (id != M_MESH_LOD_GENERATED) {
- throw DeadlyImportError("Generated M_MESH_LOD_USAGE does not contain M_MESH_LOD_GENERATED");
- }
-
- uint32_t indexCount = Read<uint32_t>();
- bool is32bit = Read<bool>();
-
- if (indexCount > 0) {
- uint32_t len = indexCount * (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
- m_reader->IncPtr(len);
- }
- }
- }
- }
-}
-
-void OgreBinarySerializer::ReadMeshSkeletonLink(Mesh *mesh) {
- mesh->skeletonRef = ReadLine();
-}
-
-void OgreBinarySerializer::ReadMeshBounds(Mesh * /*mesh*/) {
- // Skip bounds, not compatible with Assimp.
- // 2x float vec3 + 1x float sphere radius
- SkipBytes(sizeof(float) * 7);
-}
-
-void OgreBinarySerializer::ReadMeshExtremes(Mesh * /*mesh*/) {
- // Skip extremes, not compatible with Assimp.
- size_t numBytes = m_currentLen - MSTREAM_OVERHEAD_SIZE;
- SkipBytes(numBytes);
-}
-
-void OgreBinarySerializer::ReadBoneAssignment(VertexData *dest) {
- if (!dest) {
- throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
- }
-
- VertexBoneAssignment ba;
- ba.vertexIndex = Read<uint32_t>();
- ba.boneIndex = Read<uint16_t>();
- ba.weight = Read<float>();
-
- dest->boneAssignments.push_back(ba);
-}
-
-void OgreBinarySerializer::ReadSubMesh(Mesh *mesh) {
- uint16_t id = 0;
-
- SubMesh *submesh = new SubMesh();
- submesh->materialRef = ReadLine();
- submesh->usesSharedVertexData = Read<bool>();
-
- submesh->indexData->count = Read<uint32_t>();
- submesh->indexData->faceCount = static_cast<uint32_t>(submesh->indexData->count / 3);
- submesh->indexData->is32bit = Read<bool>();
-
- ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size());
- ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'");
- ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", submesh->usesSharedVertexData ? "true" : "false");
-
- // Index buffer
- if (submesh->indexData->count > 0) {
- uint32_t numBytes = submesh->indexData->count * (submesh->indexData->is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
- uint8_t *indexBuffer = ReadBytes(numBytes);
- submesh->indexData->buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(indexBuffer, numBytes, true));
-
- ASSIMP_LOG_VERBOSE_DEBUG(" - ", submesh->indexData->faceCount,
- " faces from ", submesh->indexData->count, (submesh->indexData->is32bit ? " 32bit" : " 16bit"),
- " indexes of ", numBytes, " bytes");
- }
-
- // Vertex buffer if not referencing the shared geometry
- if (!submesh->usesSharedVertexData) {
- id = ReadHeader();
- if (id != M_GEOMETRY) {
- throw DeadlyImportError("M_SUBMESH does not contain M_GEOMETRY, but shader geometry is set to false");
- }
-
- submesh->vertexData = new VertexData();
- ReadGeometry(submesh->vertexData);
- }
-
- // Bone assignment, submesh operation and texture aliases
- if (!AtEnd()) {
- id = ReadHeader();
- while (!AtEnd() &&
- (id == M_SUBMESH_OPERATION ||
- id == M_SUBMESH_BONE_ASSIGNMENT ||
- id == M_SUBMESH_TEXTURE_ALIAS)) {
- switch (id) {
- case M_SUBMESH_OPERATION: {
- ReadSubMeshOperation(submesh);
- break;
- }
- case M_SUBMESH_BONE_ASSIGNMENT: {
- ReadBoneAssignment(submesh->vertexData);
- break;
- }
- case M_SUBMESH_TEXTURE_ALIAS: {
- ReadSubMeshTextureAlias(submesh);
- break;
- }
- }
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-
- NormalizeBoneWeights(submesh->vertexData);
-
- submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
- mesh->subMeshes.push_back(submesh);
-}
-
-void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const {
- if (!vertexData || vertexData->boneAssignments.empty())
- return;
-
- std::set<uint32_t> influencedVertices;
- for (VertexBoneAssignmentList::const_iterator baIter = vertexData->boneAssignments.begin(), baEnd = vertexData->boneAssignments.end(); baIter != baEnd; ++baIter) {
- influencedVertices.insert(baIter->vertexIndex);
- }
-
- /** Normalize bone weights.
- Some exporters won't care if the sum of all bone weights
- for a single vertex equals 1 or not, so validate here. */
- const float epsilon = 0.05f;
- for (const uint32_t vertexIndex : influencedVertices) {
- float sum = 0.0f;
- for (VertexBoneAssignmentList::const_iterator baIter = vertexData->boneAssignments.begin(), baEnd = vertexData->boneAssignments.end(); baIter != baEnd; ++baIter) {
- if (baIter->vertexIndex == vertexIndex)
- sum += baIter->weight;
- }
- if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) {
- for (auto &boneAssign : vertexData->boneAssignments) {
- if (boneAssign.vertexIndex == vertexIndex)
- boneAssign.weight /= sum;
- }
- }
- }
-}
-
-void OgreBinarySerializer::ReadSubMeshOperation(SubMesh *submesh) {
- submesh->operationType = static_cast<SubMesh::OperationType>(Read<uint16_t>());
-}
-
-void OgreBinarySerializer::ReadSubMeshTextureAlias(SubMesh *submesh) {
- submesh->textureAliasName = ReadLine();
- submesh->textureAliasRef = ReadLine();
-}
-
-void OgreBinarySerializer::ReadSubMeshNames(Mesh *mesh) {
- uint16_t id = 0;
-
- if (!AtEnd()) {
- id = ReadHeader();
- while (!AtEnd() && id == M_SUBMESH_NAME_TABLE_ELEMENT) {
- uint16_t submeshIndex = Read<uint16_t>();
- SubMesh *submesh = mesh->GetSubMesh(submeshIndex);
- if (!submesh) {
- throw DeadlyImportError("Ogre Mesh does not include submesh ", submeshIndex, " referenced in M_SUBMESH_NAME_TABLE_ELEMENT. Invalid mesh file.");
- }
-
- submesh->name = ReadLine();
- ASSIMP_LOG_VERBOSE_DEBUG(" - SubMesh ", submesh->index, " name '", submesh->name, "'");
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadGeometry(VertexData *dest) {
- dest->count = Read<uint32_t>();
-
- ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices");
-
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() &&
- (id == M_GEOMETRY_VERTEX_DECLARATION ||
- id == M_GEOMETRY_VERTEX_BUFFER)) {
- switch (id) {
- case M_GEOMETRY_VERTEX_DECLARATION: {
- ReadGeometryVertexDeclaration(dest);
- break;
- }
- case M_GEOMETRY_VERTEX_BUFFER: {
- ReadGeometryVertexBuffer(dest);
- break;
- }
- }
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadGeometryVertexDeclaration(VertexData *dest) {
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() && id == M_GEOMETRY_VERTEX_ELEMENT) {
- ReadGeometryVertexElement(dest);
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadGeometryVertexElement(VertexData *dest) {
- VertexElement element;
- element.source = Read<uint16_t>();
- element.type = static_cast<VertexElement::Type>(Read<uint16_t>());
- element.semantic = static_cast<VertexElement::Semantic>(Read<uint16_t>());
- element.offset = Read<uint16_t>();
- element.index = Read<uint16_t>();
-
- ASSIMP_LOG_VERBOSE_DEBUG(" - Vertex element ", element.SemanticToString(), " of type ",
- element.TypeToString(), " index=", element.index, " source=", element.source);
-
- dest->vertexElements.push_back(element);
-}
-
-void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest) {
- uint16_t bindIndex = Read<uint16_t>();
- uint16_t vertexSize = Read<uint16_t>();
-
- uint16_t id = ReadHeader();
- if (id != M_GEOMETRY_VERTEX_BUFFER_DATA)
- throw DeadlyImportError("M_GEOMETRY_VERTEX_BUFFER_DATA not found in M_GEOMETRY_VERTEX_BUFFER");
-
- if (dest->VertexSize(bindIndex) != vertexSize)
- throw DeadlyImportError("Vertex buffer size does not agree with vertex declaration in M_GEOMETRY_VERTEX_BUFFER");
-
- size_t numBytes = dest->count * vertexSize;
- uint8_t *vertexBuffer = ReadBytes(numBytes);
- dest->vertexBindings[bindIndex] = MemoryStreamPtr(new Assimp::MemoryIOStream(vertexBuffer, numBytes, true));
-
- ASSIMP_LOG_VERBOSE_DEBUG(" - Read vertex buffer for source ", bindIndex, " of ", numBytes, " bytes");
-}
-
-void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/) {
- // Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped.
-
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() && id == M_EDGE_LIST_LOD) {
- m_reader->IncPtr(sizeof(uint16_t)); // lod index
- bool manual = Read<bool>();
-
- if (!manual) {
- m_reader->IncPtr(sizeof(uint8_t));
- uint32_t numTriangles = Read<uint32_t>();
- uint32_t numEdgeGroups = Read<uint32_t>();
-
- size_t skipBytes = (sizeof(uint32_t) * 8 + sizeof(float) * 4) * numTriangles;
- m_reader->IncPtr(skipBytes);
-
- for (size_t i = 0; i < numEdgeGroups; ++i) {
- uint16_t curId = ReadHeader();
- if (curId != M_EDGE_GROUP)
- throw DeadlyImportError("M_EDGE_GROUP not found in M_EDGE_LIST_LOD");
-
- m_reader->IncPtr(sizeof(uint32_t) * 3);
- uint32_t numEdges = Read<uint32_t>();
- for (size_t j = 0; j < numEdges; ++j) {
- m_reader->IncPtr(sizeof(uint32_t) * 6 + sizeof(uint8_t));
- }
- }
- }
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadPoses(Mesh *mesh) {
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() && id == M_POSE) {
- Pose *pose = new Pose();
- pose->name = ReadLine();
- pose->target = Read<uint16_t>();
- pose->hasNormals = Read<bool>();
-
- ReadPoseVertices(pose);
-
- mesh->poses.push_back(pose);
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadPoseVertices(Pose *pose) {
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() && id == M_POSE_VERTEX) {
- Pose::Vertex v;
- v.index = Read<uint32_t>();
- ReadVector(v.offset);
- if (pose->hasNormals)
- ReadVector(v.normal);
-
- pose->vertices[v.index] = v;
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadAnimations(Mesh *mesh) {
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() && id == M_ANIMATION) {
- Animation *anim = new Animation(mesh);
- anim->name = ReadLine();
- anim->length = Read<float>();
-
- ReadAnimation(anim);
-
- mesh->animations.push_back(anim);
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadAnimation(Animation *anim) {
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- if (id == M_ANIMATION_BASEINFO) {
- anim->baseName = ReadLine();
- anim->baseTime = Read<float>();
-
- // Advance to first track
- id = ReadHeader();
- }
-
- while (!AtEnd() && id == M_ANIMATION_TRACK) {
- VertexAnimationTrack track;
- track.type = static_cast<VertexAnimationTrack::Type>(Read<uint16_t>());
- track.target = Read<uint16_t>();
-
- ReadAnimationKeyFrames(anim, &track);
-
- anim->tracks.push_back(track);
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-void OgreBinarySerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track) {
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- while (!AtEnd() &&
- (id == M_ANIMATION_MORPH_KEYFRAME ||
- id == M_ANIMATION_POSE_KEYFRAME)) {
- if (id == M_ANIMATION_MORPH_KEYFRAME) {
- MorphKeyFrame kf;
- kf.timePos = Read<float>();
- bool hasNormals = Read<bool>();
-
- size_t vertexCount = anim->AssociatedVertexData(track)->count;
- size_t vertexSize = sizeof(float) * (hasNormals ? 6 : 3);
- size_t numBytes = vertexCount * vertexSize;
-
- uint8_t *morphBuffer = ReadBytes(numBytes);
- kf.buffer = MemoryStreamPtr(new Assimp::MemoryIOStream(morphBuffer, numBytes, true));
-
- track->morphKeyFrames.push_back(kf);
- } else if (id == M_ANIMATION_POSE_KEYFRAME) {
- PoseKeyFrame kf;
- kf.timePos = Read<float>();
-
- if (!AtEnd()) {
- id = ReadHeader();
- while (!AtEnd() && id == M_ANIMATION_POSE_REF) {
- PoseRef pr;
- pr.index = Read<uint16_t>();
- pr.influence = Read<float>();
- kf.references.push_back(pr);
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-
- track->poseKeyFrames.push_back(kf);
- }
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-}
-
-// Skeleton
-
-bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
- if (!mesh || mesh->skeletonRef.empty())
- return false;
-
- // Highly unusual to see in read world cases but support
- // binary mesh referencing a XML skeleton file.
- if (EndsWith(mesh->skeletonRef, ".skeleton.xml", false)) {
- OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh);
- return false;
- }
-
- MemoryStreamReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
- if (!reader)
- return false;
-
- Skeleton *skeleton = new Skeleton();
- OgreBinarySerializer serializer(reader.get(), OgreBinarySerializer::AM_Skeleton);
- serializer.ReadSkeleton(skeleton);
- mesh->skeleton = skeleton;
- return true;
-}
-
-bool OgreBinarySerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) {
- if (!mesh || mesh->skeletonRef.empty())
- return false;
-
- MemoryStreamReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
- if (!reader.get())
- return false;
-
- Skeleton *skeleton = new Skeleton();
- OgreBinarySerializer serializer(reader.get(), OgreBinarySerializer::AM_Skeleton);
- serializer.ReadSkeleton(skeleton);
- mesh->skeleton = skeleton;
- return true;
-}
-
-MemoryStreamReaderPtr OgreBinarySerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) {
- if (!EndsWith(filename, ".skeleton", false)) {
- ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
- return MemoryStreamReaderPtr();
- }
-
- if (!pIOHandler->Exists(filename)) {
- ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
- return MemoryStreamReaderPtr();
- }
-
- IOStream *f = pIOHandler->Open(filename, "rb");
- if (!f) {
- throw DeadlyImportError("Failed to open skeleton file ", filename);
- }
-
- return MemoryStreamReaderPtr(new MemoryStreamReader(f));
-}
-
-void OgreBinarySerializer::ReadSkeleton(Skeleton *skeleton) {
- uint16_t id = ReadHeader(false);
- if (id != HEADER_CHUNK_ID) {
- throw DeadlyImportError("Invalid Ogre Skeleton file header.");
- }
-
- // This deserialization supports both versions of the skeleton spec
- std::string version = ReadLine();
- if (version != SKELETON_VERSION_1_8 && version != SKELETON_VERSION_1_1) {
- throw DeadlyImportError("Skeleton version ", version, " not supported by this importer.",
- " Supported versions: ", SKELETON_VERSION_1_8, " and ", SKELETON_VERSION_1_1);
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton");
-
- bool firstBone = true;
- bool firstAnim = true;
-
- while (!AtEnd()) {
- id = ReadHeader();
- switch (id) {
- case SKELETON_BLENDMODE: {
- skeleton->blendMode = static_cast<Skeleton::BlendMode>(Read<uint16_t>());
- break;
- }
- case SKELETON_BONE: {
- if (firstBone) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Bones");
- firstBone = false;
- }
-
- ReadBone(skeleton);
- break;
- }
- case SKELETON_BONE_PARENT: {
- ReadBoneParent(skeleton);
- break;
- }
- case SKELETON_ANIMATION: {
- if (firstAnim) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Animations");
- firstAnim = false;
- }
-
- ReadSkeletonAnimation(skeleton);
- break;
- }
- case SKELETON_ANIMATION_LINK: {
- ReadSkeletonAnimationLink(skeleton);
- break;
- }
- }
- }
-
- // Calculate bone matrices for root bones. Recursively calculates their children.
- for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
- Bone *bone = skeleton->bones[i];
- if (!bone->IsParented())
- bone->CalculateWorldMatrixAndDefaultPose(skeleton);
- }
-}
-
-void OgreBinarySerializer::ReadBone(Skeleton *skeleton) {
- Bone *bone = new Bone();
- bone->name = ReadLine();
- bone->id = Read<uint16_t>();
-
- // Pos and rot
- ReadVector(bone->position);
- ReadQuaternion(bone->rotation);
-
- // Scale (optional)
- if (m_currentLen > MSTREAM_BONE_SIZE_WITHOUT_SCALE)
- ReadVector(bone->scale);
-
- // Bone indexes need to start from 0 and be contiguous
- if (bone->id != skeleton->bones.size()) {
- throw DeadlyImportError("Ogre Skeleton bone indexes not contiguous. Error at bone index ", bone->id);
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG(" ", bone->id, " ", bone->name);
-
- skeleton->bones.push_back(bone);
-}
-
-void OgreBinarySerializer::ReadBoneParent(Skeleton *skeleton) {
- uint16_t childId = Read<uint16_t>();
- uint16_t parentId = Read<uint16_t>();
-
- Bone *child = skeleton->BoneById(childId);
- Bone *parent = skeleton->BoneById(parentId);
-
- if (child && parent)
- parent->AddChild(child);
- else
- throw DeadlyImportError("Failed to find bones for parenting: Child id ", childId, " for parent id ", parentId);
-}
-
-void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton) {
- Animation *anim = new Animation(skeleton);
- anim->name = ReadLine();
- anim->length = Read<float>();
-
- if (!AtEnd()) {
- uint16_t id = ReadHeader();
- if (id == SKELETON_ANIMATION_BASEINFO) {
- anim->baseName = ReadLine();
- anim->baseTime = Read<float>();
-
- // Advance to first track
- id = ReadHeader();
- }
-
- while (!AtEnd() && id == SKELETON_ANIMATION_TRACK) {
- ReadSkeletonAnimationTrack(skeleton, anim);
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
- }
-
- skeleton->animations.push_back(anim);
-
- ASSIMP_LOG_VERBOSE_DEBUG(" ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
-}
-
-void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest) {
- uint16_t boneId = Read<uint16_t>();
- Bone *bone = dest->parentSkeleton->BoneById(boneId);
- if (!bone) {
- throw DeadlyImportError("Cannot read animation track, target bone ", boneId, " not in target Skeleton");
- }
-
- VertexAnimationTrack track;
- track.type = VertexAnimationTrack::VAT_TRANSFORM;
- track.boneName = bone->name;
-
- uint16_t id = ReadHeader();
- while (!AtEnd() && id == SKELETON_ANIMATION_TRACK_KEYFRAME) {
- ReadSkeletonAnimationKeyFrame(&track);
-
- if (!AtEnd())
- id = ReadHeader();
- }
- if (!AtEnd())
- RollbackHeader();
-
- dest->tracks.push_back(track);
-}
-
-void OgreBinarySerializer::ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *dest) {
- TransformKeyFrame keyframe;
- keyframe.timePos = Read<float>();
-
- // Rot and pos
- ReadQuaternion(keyframe.rotation);
- ReadVector(keyframe.position);
-
- // Scale (optional)
- if (m_currentLen > MSTREAM_KEYFRAME_SIZE_WITHOUT_SCALE)
- ReadVector(keyframe.scale);
-
- dest->transformKeyFrames.push_back(keyframe);
-}
-
-void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton * /*skeleton*/) {
- // Skip bounds, not compatible with Assimp.
- ReadLine(); // skeleton name
- SkipBytes(sizeof(float) * 3); // scale
-}
-
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.h b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.h
deleted file mode 100644
index eb026ea..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreBinarySerializer.h
+++ /dev/null
@@ -1,415 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef AI_OGREBINARYSERIALIZER_H_INC
-#define AI_OGREBINARYSERIALIZER_H_INC
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include "OgreStructs.h"
-#include <assimp/StreamReader.h>
-
-namespace Assimp {
-namespace Ogre {
-
-typedef Assimp::StreamReaderLE MemoryStreamReader;
-typedef std::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr;
-
-class OgreBinarySerializer {
-public:
- /// Imports mesh and returns the result.
- /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
- static Mesh *ImportMesh(MemoryStreamReader *reader);
-
- /// Imports skeleton to @c mesh into Mesh::skeleton.
- /** If mesh does not have a skeleton reference or the skeleton file
- cannot be found it is not a fatal DeadlyImportError.
- @return If skeleton import was successful. */
- static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh);
- static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
-
-private:
- enum AssetMode {
- AM_Mesh,
- AM_Skeleton
- };
-
- OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) :
- m_currentLen(0),
- m_reader(reader),
- assetMode(mode) {
- }
-
- static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
-
- // Header
-
- uint16_t ReadHeader(bool readLen = true);
- void RollbackHeader();
-
- // Mesh
-
- void ReadMesh(Mesh *mesh);
- void ReadMeshLodInfo(Mesh *mesh);
- void ReadMeshSkeletonLink(Mesh *mesh);
- void ReadMeshBounds(Mesh *mesh);
- void ReadMeshExtremes(Mesh *mesh);
-
- void ReadSubMesh(Mesh *mesh);
- void ReadSubMeshNames(Mesh *mesh);
- void ReadSubMeshOperation(SubMesh *submesh);
- void ReadSubMeshTextureAlias(SubMesh *submesh);
-
- void ReadBoneAssignment(VertexData *dest);
-
- void ReadGeometry(VertexData *dest);
- void ReadGeometryVertexDeclaration(VertexData *dest);
- void ReadGeometryVertexElement(VertexData *dest);
- void ReadGeometryVertexBuffer(VertexData *dest);
-
- void ReadEdgeList(Mesh *mesh);
- void ReadPoses(Mesh *mesh);
- void ReadPoseVertices(Pose *pose);
-
- void ReadAnimations(Mesh *mesh);
- void ReadAnimation(Animation *anim);
- void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *track);
-
- void NormalizeBoneWeights(VertexData *vertexData) const;
-
- // Skeleton
-
- void ReadSkeleton(Skeleton *skeleton);
-
- void ReadBone(Skeleton *skeleton);
- void ReadBoneParent(Skeleton *skeleton);
-
- void ReadSkeletonAnimation(Skeleton *skeleton);
- void ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest);
- void ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *dest);
- void ReadSkeletonAnimationLink(Skeleton *skeleton);
-
- // Reader utils
- bool AtEnd() const;
-
- template <typename T>
- inline T Read();
-
- void ReadBytes(char *dest, size_t numBytes);
- void ReadBytes(uint8_t *dest, size_t numBytes);
- void ReadBytes(void *dest, size_t numBytes);
- uint8_t *ReadBytes(size_t numBytes);
-
- void ReadVector(aiVector3D &vec);
- void ReadQuaternion(aiQuaternion &quat);
-
- std::string ReadString(size_t len);
- std::string ReadLine();
-
- void SkipBytes(size_t numBytes);
-
- uint32_t m_currentLen;
- MemoryStreamReader *m_reader;
-
- AssetMode assetMode;
-};
-
-enum MeshChunkId {
- M_HEADER = 0x1000,
- // char* version : Version number check
- M_MESH = 0x3000,
- // bool skeletallyAnimated // important flag which affects h/w buffer policies
- // Optional M_GEOMETRY chunk
- M_SUBMESH = 0x4000,
- // char* materialName
- // bool useSharedVertices
- // unsigned int indexCount
- // bool indexes32Bit
- // unsigned int* faceVertexIndices (indexCount)
- // OR
- // unsigned short* faceVertexIndices (indexCount)
- // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
- M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
- // unsigned short operationType
- M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
- // Optional bone weights (repeating section)
- // unsigned int vertexIndex;
- // unsigned short boneIndex;
- // float weight;
- // Optional chunk that matches a texture name to an alias
- // a texture alias is sent to the submesh material to use this texture name
- // instead of the one in the texture unit with a matching alias name
- M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
- // char* aliasName;
- // char* textureName;
-
- M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
- // unsigned int vertexCount
- M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
- M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
- // unsigned short source; // buffer bind source
- // unsigned short type; // VertexElementType
- // unsigned short semantic; // VertexElementSemantic
- // unsigned short offset; // start offset in buffer in bytes
- // unsigned short index; // index of the semantic (for colours and texture coords)
- M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
- // unsigned short bindIndex; // Index to bind this buffer to
- // unsigned short vertexSize; // Per-vertex size, must agree with declaration at this index
- M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
- // raw buffer data
- M_MESH_SKELETON_LINK = 0x6000,
- // Optional link to skeleton
- // char* skeletonName : name of .skeleton to use
- M_MESH_BONE_ASSIGNMENT = 0x7000,
- // Optional bone weights (repeating section)
- // unsigned int vertexIndex;
- // unsigned short boneIndex;
- // float weight;
- M_MESH_LOD = 0x8000,
- // Optional LOD information
- // string strategyName;
- // unsigned short numLevels;
- // bool manual; (true for manual alternate meshes, false for generated)
- M_MESH_LOD_USAGE = 0x8100,
- // Repeating section, ordered in increasing depth
- // NB LOD 0 (full detail from 0 depth) is omitted
- // LOD value - this is a distance, a pixel count etc, based on strategy
- // float lodValue;
- M_MESH_LOD_MANUAL = 0x8110,
- // Required if M_MESH_LOD section manual = true
- // String manualMeshName;
- M_MESH_LOD_GENERATED = 0x8120,
- // Required if M_MESH_LOD section manual = false
- // Repeating section (1 per submesh)
- // unsigned int indexCount;
- // bool indexes32Bit
- // unsigned short* faceIndexes; (indexCount)
- // OR
- // unsigned int* faceIndexes; (indexCount)
- M_MESH_BOUNDS = 0x9000,
- // float minx, miny, minz
- // float maxx, maxy, maxz
- // float radius
-
- // Added By DrEvil
- // optional chunk that contains a table of submesh indexes and the names of
- // the sub-meshes.
- M_SUBMESH_NAME_TABLE = 0xA000,
- // Subchunks of the name table. Each chunk contains an index & string
- M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
- // short index
- // char* name
- // Optional chunk which stores precomputed edge data
- M_EDGE_LISTS = 0xB000,
- // Each LOD has a separate edge list
- M_EDGE_LIST_LOD = 0xB100,
- // unsigned short lodIndex
- // bool isManual // If manual, no edge data here, loaded from manual mesh
- // bool isClosed
- // unsigned long numTriangles
- // unsigned long numEdgeGroups
- // Triangle* triangleList
- // unsigned long indexSet
- // unsigned long vertexSet
- // unsigned long vertIndex[3]
- // unsigned long sharedVertIndex[3]
- // float normal[4]
-
- M_EDGE_GROUP = 0xB110,
- // unsigned long vertexSet
- // unsigned long triStart
- // unsigned long triCount
- // unsigned long numEdges
- // Edge* edgeList
- // unsigned long triIndex[2]
- // unsigned long vertIndex[2]
- // unsigned long sharedVertIndex[2]
- // bool degenerate
- // Optional poses section, referred to by pose keyframes
- M_POSES = 0xC000,
- M_POSE = 0xC100,
- // char* name (may be blank)
- // unsigned short target // 0 for shared geometry,
- // 1+ for submesh index + 1
- // bool includesNormals [1.8+]
- M_POSE_VERTEX = 0xC111,
- // unsigned long vertexIndex
- // float xoffset, yoffset, zoffset
- // float xnormal, ynormal, znormal (optional, 1.8+)
- // Optional vertex animation chunk
- M_ANIMATIONS = 0xD000,
- M_ANIMATION = 0xD100,
- // char* name
- // float length
- M_ANIMATION_BASEINFO = 0xD105,
- // [Optional] base keyframe information (pose animation only)
- // char* baseAnimationName (blank for self)
- // float baseKeyFrameTime
- M_ANIMATION_TRACK = 0xD110,
- // unsigned short type // 1 == morph, 2 == pose
- // unsigned short target // 0 for shared geometry,
- // 1+ for submesh index + 1
- M_ANIMATION_MORPH_KEYFRAME = 0xD111,
- // float time
- // bool includesNormals [1.8+]
- // float x,y,z // repeat by number of vertices in original geometry
- M_ANIMATION_POSE_KEYFRAME = 0xD112,
- // float time
- M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
- // unsigned short poseIndex
- // float influence
- // Optional submesh extreme vertex list chink
- M_TABLE_EXTREMES = 0xE000
- // unsigned short submesh_index;
- // float extremes [n_extremes][3];
-};
-
-/*
-static std::string MeshHeaderToString(MeshChunkId id)
-{
- switch(id)
- {
- case M_HEADER: return "HEADER";
- case M_MESH: return "MESH";
- case M_SUBMESH: return "SUBMESH";
- case M_SUBMESH_OPERATION: return "SUBMESH_OPERATION";
- case M_SUBMESH_BONE_ASSIGNMENT: return "SUBMESH_BONE_ASSIGNMENT";
- case M_SUBMESH_TEXTURE_ALIAS: return "SUBMESH_TEXTURE_ALIAS";
- case M_GEOMETRY: return "GEOMETRY";
- case M_GEOMETRY_VERTEX_DECLARATION: return "GEOMETRY_VERTEX_DECLARATION";
- case M_GEOMETRY_VERTEX_ELEMENT: return "GEOMETRY_VERTEX_ELEMENT";
- case M_GEOMETRY_VERTEX_BUFFER: return "GEOMETRY_VERTEX_BUFFER";
- case M_GEOMETRY_VERTEX_BUFFER_DATA: return "GEOMETRY_VERTEX_BUFFER_DATA";
- case M_MESH_SKELETON_LINK: return "MESH_SKELETON_LINK";
- case M_MESH_BONE_ASSIGNMENT: return "MESH_BONE_ASSIGNMENT";
- case M_MESH_LOD: return "MESH_LOD";
- case M_MESH_LOD_USAGE: return "MESH_LOD_USAGE";
- case M_MESH_LOD_MANUAL: return "MESH_LOD_MANUAL";
- case M_MESH_LOD_GENERATED: return "MESH_LOD_GENERATED";
- case M_MESH_BOUNDS: return "MESH_BOUNDS";
- case M_SUBMESH_NAME_TABLE: return "SUBMESH_NAME_TABLE";
- case M_SUBMESH_NAME_TABLE_ELEMENT: return "SUBMESH_NAME_TABLE_ELEMENT";
- case M_EDGE_LISTS: return "EDGE_LISTS";
- case M_EDGE_LIST_LOD: return "EDGE_LIST_LOD";
- case M_EDGE_GROUP: return "EDGE_GROUP";
- case M_POSES: return "POSES";
- case M_POSE: return "POSE";
- case M_POSE_VERTEX: return "POSE_VERTEX";
- case M_ANIMATIONS: return "ANIMATIONS";
- case M_ANIMATION: return "ANIMATION";
- case M_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO";
- case M_ANIMATION_TRACK: return "ANIMATION_TRACK";
- case M_ANIMATION_MORPH_KEYFRAME: return "ANIMATION_MORPH_KEYFRAME";
- case M_ANIMATION_POSE_KEYFRAME: return "ANIMATION_POSE_KEYFRAME";
- case M_ANIMATION_POSE_REF: return "ANIMATION_POSE_REF";
- case M_TABLE_EXTREMES: return "TABLE_EXTREMES";
- }
- return "Unknown_MeshChunkId";
-}
-*/
-
-enum SkeletonChunkId {
- SKELETON_HEADER = 0x1000,
- // char* version : Version number check
- SKELETON_BLENDMODE = 0x1010, // optional
- // unsigned short blendmode : SkeletonAnimationBlendMode
- SKELETON_BONE = 0x2000,
- // Repeating section defining each bone in the system.
- // Bones are assigned indexes automatically based on their order of declaration
- // starting with 0.
- // char* name : name of the bone
- // unsigned short handle : handle of the bone, should be contiguous & start at 0
- // Vector3 position : position of this bone relative to parent
- // Quaternion orientation : orientation of this bone relative to parent
- // Vector3 scale : scale of this bone relative to parent
- SKELETON_BONE_PARENT = 0x3000,
- // Record of the parent of a single bone, used to build the node tree
- // Repeating section, listed in Bone Index order, one per Bone
- // unsigned short handle : child bone
- // unsigned short parentHandle : parent bone
- SKELETON_ANIMATION = 0x4000,
- // A single animation for this skeleton
- // char* name : Name of the animation
- // float length : Length of the animation in seconds
- SKELETON_ANIMATION_BASEINFO = 0x4010,
- // [Optional] base keyframe information
- // char* baseAnimationName (blank for self)
- // float baseKeyFrameTime
- SKELETON_ANIMATION_TRACK = 0x4100,
- // A single animation track (relates to a single bone)
- // Repeating section (within SKELETON_ANIMATION)
- // unsigned short boneIndex : Index of bone to apply to
- SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
- // A single keyframe within the track
- // Repeating section
- // float time : The time position (seconds)
- // Quaternion rotate : Rotation to apply at this keyframe
- // Vector3 translate : Translation to apply at this keyframe
- // Vector3 scale : Scale to apply at this keyframe
- SKELETON_ANIMATION_LINK = 0x5000
- // Link to another skeleton, to re-use its animations
- // char* skeletonName : name of skeleton to get animations from
- // float scale : scale to apply to trans/scale keys
-};
-
-/*
-static std::string SkeletonHeaderToString(SkeletonChunkId id)
-{
- switch(id)
- {
- case SKELETON_HEADER: return "HEADER";
- case SKELETON_BLENDMODE: return "BLENDMODE";
- case SKELETON_BONE: return "BONE";
- case SKELETON_BONE_PARENT: return "BONE_PARENT";
- case SKELETON_ANIMATION: return "ANIMATION";
- case SKELETON_ANIMATION_BASEINFO: return "ANIMATION_BASEINFO";
- case SKELETON_ANIMATION_TRACK: return "ANIMATION_TRACK";
- case SKELETON_ANIMATION_TRACK_KEYFRAME: return "ANIMATION_TRACK_KEYFRAME";
- case SKELETON_ANIMATION_LINK: return "ANIMATION_LINK";
- }
- return "Unknown_SkeletonChunkId";
-}
-*/
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
-#endif // AI_OGREBINARYSERIALIZER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.cpp
deleted file mode 100644
index 860aed7..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include "OgreImporter.h"
-#include "OgreBinarySerializer.h"
-#include "OgreXmlSerializer.h"
-#include <assimp/importerdesc.h>
-#include <assimp/Importer.hpp>
-#include <memory>
-
-static const aiImporterDesc desc = {
- "Ogre3D Mesh Importer",
- "",
- "",
- "",
- aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour,
- 0,
- 0,
- 0,
- 0,
- "mesh mesh.xml"
-};
-
-namespace Assimp {
-namespace Ogre {
-
-const aiImporterDesc *OgreImporter::GetInfo() const {
- return &desc;
-}
-
-void OgreImporter::SetupProperties(const Importer *pImp) {
- m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material");
- m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false);
-}
-
-bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool /*checkSig*/) const {
- if (EndsWith(pFile, ".mesh.xml", false)) {
- static const char *tokens[] = { "<mesh>" };
- return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
- }
-
- /// @todo Read and validate first header chunk?
- return EndsWith(pFile, ".mesh", false);
-}
-
-void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) {
- // Open source file
- IOStream *f = pIOHandler->Open(pFile, "rb");
- if (!f) {
- throw DeadlyImportError("Failed to open file ", pFile);
- }
-
- // Binary .mesh import
- if (EndsWith(pFile, ".mesh", false)) {
- /// @note MemoryStreamReader takes ownership of f.
- MemoryStreamReader reader(f);
-
- // Import mesh
- std::unique_ptr<Mesh> mesh(OgreBinarySerializer::ImportMesh(&reader));
-
- // Import skeleton
- OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh.get());
-
- // Import mesh referenced materials
- ReadMaterials(pFile, pIOHandler, pScene, mesh.get());
-
- // Convert to Assimp
- mesh->ConvertToAssimpScene(pScene);
- return;
- }
- // XML .mesh.xml import
- /// @note XmlReader does not take ownership of f, hence the scoped ptr.
- std::unique_ptr<IOStream> scopedFile(f);
- XmlParser xmlParser;
-
- //std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get()));
- //std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
- xmlParser.parse(scopedFile.get());
- // Import mesh
- std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(&xmlParser));
-
- // Import skeleton
- OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get());
-
- // Import mesh referenced materials
- ReadMaterials(pFile, pIOHandler, pScene, mesh.get());
-
- // Convert to Assimp
- mesh->ConvertToAssimpScene(pScene);
-}
-
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.h b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.h
deleted file mode 100644
index dc8b090..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreImporter.h
+++ /dev/null
@@ -1,98 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-#pragma once
-#ifndef AI_OGREIMPORTER_H_INC
-#define AI_OGREIMPORTER_H_INC
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include <assimp/BaseImporter.h>
-#include <assimp/material.h>
-
-#include "OgreParsingUtils.h"
-#include "OgreStructs.h"
-
-namespace Assimp {
-namespace Ogre {
-
-/** Importer for Ogre mesh, skeleton and material formats.
- @todo Support vertex colors.
- @todo Support poses/animations from the mesh file.
- Currently only skeleton file animations are supported. */
-class OgreImporter : public BaseImporter {
-public:
- /// BaseImporter override.
- virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
-
-protected:
- /// BaseImporter override.
- virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
-
- /// BaseImporter override.
- virtual const aiImporterDesc *GetInfo() const override;
-
- /// BaseImporter override.
- virtual void SetupProperties(const Importer *pImp) override;
-
-private:
- /// Read materials referenced by the @c mesh to @c pScene.
- void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh);
- void ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh);
- void AssignMaterials(aiScene *pScene, std::vector<aiMaterial *> &materials);
-
- /// Reads material
- aiMaterial *ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &MaterialName);
-
- // These functions parse blocks from a material file from @c ss. Starting parsing from "{" and ending it to "}".
- bool ReadTechnique(const std::string &techniqueName, std::stringstream &ss, aiMaterial *material);
- bool ReadPass(const std::string &passName, std::stringstream &ss, aiMaterial *material);
- bool ReadTextureUnit(const std::string &textureUnitName, std::stringstream &ss, aiMaterial *material);
-
-private:
- std::string m_userDefinedMaterialLibFile;
- bool m_detectTextureTypeFromFilename;
- std::map<aiTextureType, unsigned int> m_textures;
-};
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
-#endif // AI_OGREIMPORTER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp
deleted file mode 100644
index 7478a80..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreMaterial.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include "OgreImporter.h"
-#include <assimp/StringUtils.h>
-#include <assimp/TinyFormatter.h>
-#include <assimp/fast_atof.h>
-#include <assimp/material.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-
-#include <memory>
-#include <sstream>
-#include <vector>
-
-using namespace std;
-
-namespace Assimp {
-namespace Ogre {
-
-static const string partComment = "//";
-static const string partBlockStart = "{";
-static const string partBlockEnd = "}";
-
-void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh) {
- std::vector<aiMaterial *> materials;
-
- // Create materials that can be found and parsed via the IOSystem.
- for (size_t i = 0, len = mesh->NumSubMeshes(); i < len; ++i) {
- SubMesh *submesh = mesh->GetSubMesh(i);
- if (submesh && !submesh->materialRef.empty()) {
- aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
- if (material) {
- submesh->materialIndex = static_cast<int>(materials.size());
- materials.push_back(material);
- }
- }
- }
-
- AssignMaterials(pScene, materials);
-}
-
-void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh) {
- std::vector<aiMaterial *> materials;
-
- // Create materials that can be found and parsed via the IOSystem.
- for (size_t i = 0, len = mesh->NumSubMeshes(); i < len; ++i) {
- SubMeshXml *submesh = mesh->GetSubMesh(static_cast<uint16_t>(i));
- if (submesh && !submesh->materialRef.empty()) {
- aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
- if (material) {
- submesh->materialIndex = static_cast<int>(materials.size());
- materials.push_back(material);
- }
- }
- }
-
- AssignMaterials(pScene, materials);
-}
-
-void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial *> &materials) {
- pScene->mNumMaterials = static_cast<unsigned int>(materials.size());
- if (pScene->mNumMaterials > 0) {
- pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
- for (size_t i = 0; i < pScene->mNumMaterials; ++i) {
- pScene->mMaterials[i] = materials[i];
- }
- }
-}
-
-aiMaterial *OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &materialName) {
- if (materialName.empty()) {
- return 0;
- }
-
- // Full reference and examples of Ogre Material Script
- // can be found from http://www.ogre3d.org/docs/manual/manual_14.html
-
- /*and here is another one:
-
- import * from abstract_base_passes_depth.material
- import * from abstract_base.material
- import * from mat_shadow_caster.material
- import * from mat_character_singlepass.material
-
- material hero/hair/caster : mat_shadow_caster_skin_areject
- {
- set $diffuse_map "hero_hair_alpha_c.dds"
- }
-
- material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights
- {
- set $diffuse_map "hero_hair_alpha_c.dds"
- set $specular_map "hero_hair_alpha_s.dds"
- set $normal_map "hero_hair_alpha_n.dds"
- set $light_map "black_lightmap.dds"
-
- set $shadow_caster_material "hero/hair/caster"
- }
- */
-
- stringstream ss;
-
- // Scope for scopre_ptr auto release
- {
- /* There are three .material options in priority order:
- 1) File with the material name (materialName)
- 2) File with the mesh files base name (pFile)
- 3) Optional user defined material library file (m_userDefinedMaterialLibFile) */
- std::vector<string> potentialFiles;
- potentialFiles.push_back(materialName + ".material");
- potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material");
- if (!m_userDefinedMaterialLibFile.empty())
- potentialFiles.push_back(m_userDefinedMaterialLibFile);
-
- IOStream *materialFile = 0;
- for (size_t i = 0; i < potentialFiles.size(); ++i) {
- materialFile = pIOHandler->Open(potentialFiles[i]);
- if (materialFile) {
- break;
- }
- ASSIMP_LOG_VERBOSE_DEBUG("Source file for material '", materialName, "' ", potentialFiles[i], " does not exist");
- }
- if (!materialFile) {
- ASSIMP_LOG_ERROR("Failed to find source file for material '", materialName, "'");
- return 0;
- }
-
- std::unique_ptr<IOStream> stream(materialFile);
- if (stream->FileSize() == 0) {
- ASSIMP_LOG_WARN("Source file for material '", materialName, "' is empty (size is 0 bytes)");
- return 0;
- }
-
- // Read bytes
- vector<char> data(stream->FileSize());
- stream->Read(&data[0], stream->FileSize(), 1);
-
- // Convert to UTF-8 and terminate the string for ss
- BaseImporter::ConvertToUTF8(data);
- data.push_back('\0');
-
- ss << &data[0];
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("Reading material '", materialName, "'");
-
- aiMaterial *material = new aiMaterial();
- m_textures.clear();
-
- aiString matName(materialName);
- material->AddProperty(&matName, AI_MATKEY_NAME);
-
- // The stringstream will push words from a line until newline.
- // It will also trim whitespace from line start and between words.
- string linePart;
- ss >> linePart;
-
- const string partMaterial = "material";
- const string partTechnique = "technique";
-
- while (!ss.eof()) {
- // Skip commented lines
- if (linePart == partComment) {
- NextAfterNewLine(ss, linePart);
- continue;
- }
- if (linePart != partMaterial) {
- ss >> linePart;
- continue;
- }
-
- ss >> linePart;
- if (linePart != materialName) {
- ss >> linePart;
- continue;
- }
-
- NextAfterNewLine(ss, linePart);
- if (linePart != partBlockStart) {
- ASSIMP_LOG_ERROR("Invalid material: block start missing near index ", ss.tellg());
- return material;
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("material '", materialName, "'");
-
- while (linePart != partBlockEnd) {
- // Proceed to the first technique
- ss >> linePart;
-
- if (linePart == partTechnique) {
- std::string techniqueName = SkipLine(ss);
- ReadTechnique(ai_trim(techniqueName), ss, material);
- }
-
- // Read information from a custom material
- /** @todo This "set $x y" does not seem to be a official Ogre material system feature.
- Materials can inherit other materials and override texture units by using the (unique)
- parent texture unit name in your cloned material.
- This is not yet supported and below code is probably some hack from the original
- author of this Ogre importer. Should be removed? */
- if (linePart == "set") {
- ss >> linePart;
- if (linePart == "$specular") //todo load this values:
- {
- } else if (linePart == "$diffuse") {
- } else if (linePart == "$ambient") {
- } else if (linePart == "$colormap") {
- ss >> linePart;
- aiString cm(linePart);
- material->AddProperty(&cm, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
- } else if (linePart == "$normalmap") {
- ss >> linePart;
- aiString nm(linePart);
- material->AddProperty(&nm, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
- } else if (linePart == "$shininess_strength") {
- ss >> linePart;
- float Shininess = fast_atof(linePart.c_str());
- material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
- } else if (linePart == "$shininess_exponent") {
- ss >> linePart;
- float Shininess = fast_atof(linePart.c_str());
- material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
- }
- //Properties from Venetica:
- else if (linePart == "$diffuse_map") {
- ss >> linePart;
- if (linePart[0] == '"') // "file" -> file
- linePart = linePart.substr(1, linePart.size() - 2);
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
- } else if (linePart == "$specular_map") {
- ss >> linePart;
- if (linePart[0] == '"') // "file" -> file
- linePart = linePart.substr(1, linePart.size() - 2);
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
- } else if (linePart == "$normal_map") {
- ss >> linePart;
- if (linePart[0] == '"') // "file" -> file
- linePart = linePart.substr(1, linePart.size() - 2);
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
- } else if (linePart == "$light_map") {
- ss >> linePart;
- if (linePart[0] == '"') {
- linePart = linePart.substr(1, linePart.size() - 2);
- }
- aiString ts(linePart);
- material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
- }
- }
- }
- ss >> linePart;
- }
-
- return material;
-}
-
-bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material) {
- string linePart;
- ss >> linePart;
-
- if (linePart != partBlockStart) {
- ASSIMP_LOG_ERROR("Invalid material: Technique block start missing near index ", ss.tellg());
- return false;
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG(" technique '", techniqueName, "'");
-
- const string partPass = "pass";
-
- while (linePart != partBlockEnd) {
- ss >> linePart;
-
- // Skip commented lines
- if (linePart == partComment) {
- SkipLine(ss);
- continue;
- }
-
- /// @todo Techniques have other attributes than just passes.
- if (linePart == partPass) {
- string passName = SkipLine(ss);
- ReadPass(ai_trim(passName), ss, material);
- }
- }
- return true;
-}
-
-bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material) {
- string linePart;
- ss >> linePart;
-
- if (linePart != partBlockStart) {
- ASSIMP_LOG_ERROR("Invalid material: Pass block start missing near index ", ss.tellg());
- return false;
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG(" pass '", passName, "'");
-
- const string partAmbient = "ambient";
- const string partDiffuse = "diffuse";
- const string partSpecular = "specular";
- const string partEmissive = "emissive";
- const string partTextureUnit = "texture_unit";
-
- while (linePart != partBlockEnd) {
- ss >> linePart;
-
- // Skip commented lines
- if (linePart == partComment) {
- SkipLine(ss);
- continue;
- }
-
- // Colors
- /// @todo Support alpha via aiColor4D.
- if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive) {
- float r, g, b;
- ss >> r >> g >> b;
- const aiColor3D color(r, g, b);
-
- ASSIMP_LOG_VERBOSE_DEBUG(" ", linePart, " ", r, " ", g, " ", b);
-
- if (linePart == partAmbient) {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
- } else if (linePart == partDiffuse) {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
- } else if (linePart == partSpecular) {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR);
- } else if (linePart == partEmissive) {
- material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE);
- }
- } else if (linePart == partTextureUnit) {
- string textureUnitName = SkipLine(ss);
- ReadTextureUnit(ai_trim(textureUnitName), ss, material);
- }
- }
- return true;
-}
-
-bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material) {
- string linePart;
- ss >> linePart;
-
- if (linePart != partBlockStart) {
- ASSIMP_LOG_ERROR("Invalid material: Texture unit block start missing near index ", ss.tellg());
- return false;
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG(" texture_unit '", textureUnitName, "'");
-
- const string partTexture = "texture";
- const string partTextCoordSet = "tex_coord_set";
- const string partColorOp = "colour_op";
-
- aiTextureType textureType = aiTextureType_NONE;
- std::string textureRef;
- int uvCoord = 0;
-
- while (linePart != partBlockEnd) {
- ss >> linePart;
-
- // Skip commented lines
- if (linePart == partComment) {
- SkipLine(ss);
- continue;
- }
-
- if (linePart == partTexture) {
- ss >> linePart;
- textureRef = linePart;
-
- // User defined Assimp config property to detect texture type from filename.
- if (m_detectTextureTypeFromFilename) {
- size_t posSuffix = textureRef.find_last_of('.');
- size_t posUnderscore = textureRef.find_last_of('_');
-
- if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore) {
- string identifier = ai_tolower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
- ASSIMP_LOG_VERBOSE_DEBUG("Detecting texture type from filename postfix '", identifier, "'");
-
- if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap") {
- textureType = aiTextureType_NORMALS;
- } else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap") {
- textureType = aiTextureType_SPECULAR;
- } else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion") {
- textureType = aiTextureType_LIGHTMAP;
- } else if (identifier == "_disp" || identifier == "_displacement") {
- textureType = aiTextureType_DISPLACEMENT;
- } else {
- textureType = aiTextureType_DIFFUSE;
- }
- } else {
- textureType = aiTextureType_DIFFUSE;
- }
- }
- // Detect from texture unit name. This cannot be too broad as
- // authors might give names like "LightSaber" or "NormalNinja".
- else {
- string unitNameLower = ai_tolower(textureUnitName);
- if (unitNameLower.find("normalmap") != string::npos) {
- textureType = aiTextureType_NORMALS;
- } else if (unitNameLower.find("specularmap") != string::npos) {
- textureType = aiTextureType_SPECULAR;
- } else if (unitNameLower.find("lightmap") != string::npos) {
- textureType = aiTextureType_LIGHTMAP;
- } else if (unitNameLower.find("displacementmap") != string::npos) {
- textureType = aiTextureType_DISPLACEMENT;
- } else {
- textureType = aiTextureType_DIFFUSE;
- }
- }
- } else if (linePart == partTextCoordSet) {
- ss >> uvCoord;
- }
- /// @todo Implement
- else if (linePart == partColorOp) {
- /*
- ss >> linePart;
- if("replace"==linePart)//I don't think, assimp has something for this...
- {
- }
- else if("modulate"==linePart)
- {
- //TODO: set value
- //material->AddProperty(aiTextureOp_Multiply)
- }
- */
- }
- }
-
- if (textureRef.empty()) {
- ASSIMP_LOG_WARN("Texture reference is empty, ignoring texture_unit.");
- return false;
- }
- if (textureType == aiTextureType_NONE) {
- ASSIMP_LOG_WARN("Failed to detect texture type for '", textureRef, "', ignoring texture_unit.");
- return false;
- }
-
- unsigned int textureTypeIndex = m_textures[textureType];
- m_textures[textureType]++;
-
- ASSIMP_LOG_VERBOSE_DEBUG(" texture '", textureRef, "' type ", textureType,
- " index ", textureTypeIndex, " UV ", uvCoord);
-
- aiString assimpTextureRef(textureRef);
- material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
- material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex));
-
- return true;
-}
-
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreParsingUtils.h b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreParsingUtils.h
deleted file mode 100644
index 60dd5cf..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreParsingUtils.h
+++ /dev/null
@@ -1,95 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef AI_OGREPARSINGUTILS_H_INC
-#define AI_OGREPARSINGUTILS_H_INC
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include <assimp/ParsingUtils.h>
-#include <cstdint>
-#include <algorithm>
-#include <cctype>
-#include <functional>
-#include <sstream>
-
-namespace Assimp {
-namespace Ogre {
-
-
-/// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
-static inline bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true) {
- if (s.empty() || suffix.empty()) {
- return false;
- } else if (s.length() < suffix.length()) {
- return false;
- }
-
- if (!caseSensitive) {
- return EndsWith(ai_tolower(s), ai_tolower(suffix), true);
- }
-
- size_t len = suffix.length();
- std::string sSuffix = s.substr(s.length() - len, len);
-
- return (ASSIMP_stricmp(sSuffix, suffix) == 0);
-}
-
-// Skips a line from current @ss position until a newline. Returns the skipped part.
-static inline std::string SkipLine(std::stringstream &ss) {
- std::string skipped;
- getline(ss, skipped);
- return skipped;
-}
-
-// Skips a line and reads next element from @c ss to @c nextElement.
-/** @return Skipped line content until newline. */
-static inline std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement) {
- std::string skipped = SkipLine(ss);
- ss >> nextElement;
- return skipped;
-}
-
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
-#endif // AI_OGREPARSINGUTILS_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp
deleted file mode 100644
index d63dd93..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.cpp
+++ /dev/null
@@ -1,1076 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include "OgreStructs.h"
-#include <assimp/Exceptional.h>
-#include <assimp/TinyFormatter.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-
-namespace Assimp {
-namespace Ogre {
-
-// VertexElement
-
-VertexElement::VertexElement() :
- index(0),
- source(0),
- offset(0),
- type(VET_FLOAT1),
- semantic(VES_POSITION) {
-}
-
-size_t VertexElement::Size() const {
- return TypeSize(type);
-}
-
-size_t VertexElement::ComponentCount() const {
- return ComponentCount(type);
-}
-
-size_t VertexElement::ComponentCount(Type type) {
- switch (type) {
- case VET_COLOUR:
- case VET_COLOUR_ABGR:
- case VET_COLOUR_ARGB:
- case VET_FLOAT1:
- case VET_DOUBLE1:
- case VET_SHORT1:
- case VET_USHORT1:
- case VET_INT1:
- case VET_UINT1:
- return 1;
- case VET_FLOAT2:
- case VET_DOUBLE2:
- case VET_SHORT2:
- case VET_USHORT2:
- case VET_INT2:
- case VET_UINT2:
- return 2;
- case VET_FLOAT3:
- case VET_DOUBLE3:
- case VET_SHORT3:
- case VET_USHORT3:
- case VET_INT3:
- case VET_UINT3:
- return 3;
- case VET_FLOAT4:
- case VET_DOUBLE4:
- case VET_SHORT4:
- case VET_USHORT4:
- case VET_INT4:
- case VET_UINT4:
- case VET_UBYTE4:
- return 4;
- }
- return 0;
-}
-
-size_t VertexElement::TypeSize(Type type) {
- switch (type) {
- case VET_COLOUR:
- case VET_COLOUR_ABGR:
- case VET_COLOUR_ARGB:
- return sizeof(unsigned int);
- case VET_FLOAT1:
- return sizeof(float);
- case VET_FLOAT2:
- return sizeof(float) * 2;
- case VET_FLOAT3:
- return sizeof(float) * 3;
- case VET_FLOAT4:
- return sizeof(float) * 4;
- case VET_DOUBLE1:
- return sizeof(double);
- case VET_DOUBLE2:
- return sizeof(double) * 2;
- case VET_DOUBLE3:
- return sizeof(double) * 3;
- case VET_DOUBLE4:
- return sizeof(double) * 4;
- case VET_SHORT1:
- return sizeof(short);
- case VET_SHORT2:
- return sizeof(short) * 2;
- case VET_SHORT3:
- return sizeof(short) * 3;
- case VET_SHORT4:
- return sizeof(short) * 4;
- case VET_USHORT1:
- return sizeof(unsigned short);
- case VET_USHORT2:
- return sizeof(unsigned short) * 2;
- case VET_USHORT3:
- return sizeof(unsigned short) * 3;
- case VET_USHORT4:
- return sizeof(unsigned short) * 4;
- case VET_INT1:
- return sizeof(int);
- case VET_INT2:
- return sizeof(int) * 2;
- case VET_INT3:
- return sizeof(int) * 3;
- case VET_INT4:
- return sizeof(int) * 4;
- case VET_UINT1:
- return sizeof(unsigned int);
- case VET_UINT2:
- return sizeof(unsigned int) * 2;
- case VET_UINT3:
- return sizeof(unsigned int) * 3;
- case VET_UINT4:
- return sizeof(unsigned int) * 4;
- case VET_UBYTE4:
- return sizeof(unsigned char) * 4;
- }
- return 0;
-}
-
-std::string VertexElement::TypeToString() {
- return TypeToString(type);
-}
-
-std::string VertexElement::TypeToString(Type type) {
- switch (type) {
- case VET_COLOUR: return "COLOUR";
- case VET_COLOUR_ABGR: return "COLOUR_ABGR";
- case VET_COLOUR_ARGB: return "COLOUR_ARGB";
- case VET_FLOAT1: return "FLOAT1";
- case VET_FLOAT2: return "FLOAT2";
- case VET_FLOAT3: return "FLOAT3";
- case VET_FLOAT4: return "FLOAT4";
- case VET_DOUBLE1: return "DOUBLE1";
- case VET_DOUBLE2: return "DOUBLE2";
- case VET_DOUBLE3: return "DOUBLE3";
- case VET_DOUBLE4: return "DOUBLE4";
- case VET_SHORT1: return "SHORT1";
- case VET_SHORT2: return "SHORT2";
- case VET_SHORT3: return "SHORT3";
- case VET_SHORT4: return "SHORT4";
- case VET_USHORT1: return "USHORT1";
- case VET_USHORT2: return "USHORT2";
- case VET_USHORT3: return "USHORT3";
- case VET_USHORT4: return "USHORT4";
- case VET_INT1: return "INT1";
- case VET_INT2: return "INT2";
- case VET_INT3: return "INT3";
- case VET_INT4: return "INT4";
- case VET_UINT1: return "UINT1";
- case VET_UINT2: return "UINT2";
- case VET_UINT3: return "UINT3";
- case VET_UINT4: return "UINT4";
- case VET_UBYTE4: return "UBYTE4";
- }
- return "Uknown_VertexElement::Type";
-}
-
-std::string VertexElement::SemanticToString() {
- return SemanticToString(semantic);
-}
-
-std::string VertexElement::SemanticToString(Semantic semantic) {
- switch (semantic) {
- case VES_POSITION: return "POSITION";
- case VES_BLEND_WEIGHTS: return "BLEND_WEIGHTS";
- case VES_BLEND_INDICES: return "BLEND_INDICES";
- case VES_NORMAL: return "NORMAL";
- case VES_DIFFUSE: return "DIFFUSE";
- case VES_SPECULAR: return "SPECULAR";
- case VES_TEXTURE_COORDINATES: return "TEXTURE_COORDINATES";
- case VES_BINORMAL: return "BINORMAL";
- case VES_TANGENT: return "TANGENT";
- }
- return "Uknown_VertexElement::Semantic";
-}
-
-// IVertexData
-
-IVertexData::IVertexData() :
- count(0) {
-}
-
-bool IVertexData::HasBoneAssignments() const {
- return !boneAssignments.empty();
-}
-
-void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex) {
- BoneAssignmentsForVertex(oldIndex, newIndex, boneAssignmentsMap[newIndex]);
- vertexIndexMapping[oldIndex].push_back(newIndex);
-}
-
-void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const {
- for (const auto &boneAssign : boneAssignments) {
- if (boneAssign.vertexIndex == currentIndex) {
- VertexBoneAssignment a = boneAssign;
- a.vertexIndex = newIndex;
- dest.push_back(a);
- }
- }
-}
-
-AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices) {
- AssimpVertexBoneWeightList weights;
- for (size_t vi = 0; vi < vertices; ++vi) {
- VertexBoneAssignmentList &vertexWeights = boneAssignmentsMap[static_cast<unsigned int>(vi)];
- for (VertexBoneAssignmentList::const_iterator iter = vertexWeights.begin(), end = vertexWeights.end();
- iter != end; ++iter) {
- std::vector<aiVertexWeight> &boneWeights = weights[iter->boneIndex];
- boneWeights.push_back(aiVertexWeight(static_cast<unsigned int>(vi), iter->weight));
- }
- }
- return weights;
-}
-
-std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const {
- std::set<uint16_t> referenced;
- for (const auto &boneAssign : boneAssignments) {
- referenced.insert(boneAssign.boneIndex);
- }
- return referenced;
-}
-
-// VertexData
-
-VertexData::VertexData() {
-}
-
-VertexData::~VertexData() {
- Reset();
-}
-
-void VertexData::Reset() {
- // Releases shared ptr memory streams.
- vertexBindings.clear();
- vertexElements.clear();
-}
-
-uint32_t VertexData::VertexSize(uint16_t source) const {
- uint32_t size = 0;
- for (const auto &element : vertexElements) {
- if (element.source == source)
- size += static_cast<uint32_t>(element.Size());
- }
- return size;
-}
-
-MemoryStream *VertexData::VertexBuffer(uint16_t source) {
- if (vertexBindings.find(source) != vertexBindings.end())
- return vertexBindings[source].get();
- return 0;
-}
-
-VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index) {
- for (auto &element : vertexElements) {
- if (element.semantic == semantic && element.index == index)
- return &element;
- }
- return 0;
-}
-
-// VertexDataXml
-
-VertexDataXml::VertexDataXml() {
-}
-
-bool VertexDataXml::HasPositions() const {
- return !positions.empty();
-}
-
-bool VertexDataXml::HasNormals() const {
- return !normals.empty();
-}
-
-bool VertexDataXml::HasTangents() const {
- return !tangents.empty();
-}
-
-bool VertexDataXml::HasUvs() const {
- return !uvs.empty();
-}
-
-size_t VertexDataXml::NumUvs() const {
- return uvs.size();
-}
-
-// IndexData
-
-IndexData::IndexData() :
- count(0),
- faceCount(0),
- is32bit(false) {
-}
-
-IndexData::~IndexData() {
- Reset();
-}
-
-void IndexData::Reset() {
- // Release shared ptr memory stream.
- buffer.reset();
-}
-
-size_t IndexData::IndexSize() const {
- return (is32bit ? sizeof(uint32_t) : sizeof(uint16_t));
-}
-
-size_t IndexData::FaceSize() const {
- return IndexSize() * 3;
-}
-
-// Mesh
-
-Mesh::Mesh() :
- hasSkeletalAnimations(false),
- skeleton(nullptr),
- sharedVertexData(nullptr),
- subMeshes(),
- animations(),
- poses() {
-}
-
-Mesh::~Mesh() {
- Reset();
-}
-
-void Mesh::Reset() {
- OGRE_SAFE_DELETE(skeleton)
- OGRE_SAFE_DELETE(sharedVertexData)
-
- for (auto &mesh : subMeshes) {
- OGRE_SAFE_DELETE(mesh)
- }
- subMeshes.clear();
- for (auto &anim : animations) {
- OGRE_SAFE_DELETE(anim)
- }
- animations.clear();
- for (auto &pose : poses) {
- OGRE_SAFE_DELETE(pose)
- }
- poses.clear();
-}
-
-size_t Mesh::NumSubMeshes() const {
- return subMeshes.size();
-}
-
-SubMesh *Mesh::GetSubMesh(size_t index) const {
- for (size_t i = 0; i < subMeshes.size(); ++i) {
- if (subMeshes[i]->index == index) {
- return subMeshes[i];
- }
- }
- return 0;
-}
-
-void Mesh::ConvertToAssimpScene(aiScene *dest) {
- if (nullptr == dest) {
- return;
- }
-
- // Setup
- dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes());
- dest->mMeshes = new aiMesh *[dest->mNumMeshes];
-
- // Create root node
- dest->mRootNode = new aiNode();
- dest->mRootNode->mNumMeshes = dest->mNumMeshes;
- dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
-
- // Export meshes
- for (size_t i = 0; i < dest->mNumMeshes; ++i) {
- dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
- dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i);
- }
-
- // Export skeleton
- if (skeleton) {
- // Bones
- if (!skeleton->bones.empty()) {
- BoneList rootBones = skeleton->RootBones();
- dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size());
- dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren];
-
- for (size_t i = 0, len = rootBones.size(); i < len; ++i) {
- dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
- }
- }
-
- // Animations
- if (!skeleton->animations.empty()) {
- dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size());
- dest->mAnimations = new aiAnimation *[dest->mNumAnimations];
-
- for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) {
- dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
- }
- }
- }
-}
-
-// ISubMesh
-
-ISubMesh::ISubMesh() :
- index(0),
- materialIndex(-1),
- usesSharedVertexData(false),
- operationType(OT_POINT_LIST) {
-}
-
-// SubMesh
-
-SubMesh::SubMesh() :
- vertexData(0),
- indexData(new IndexData()) {
-}
-
-SubMesh::~SubMesh() {
- Reset();
-}
-
-void SubMesh::Reset(){
- OGRE_SAFE_DELETE(vertexData)
- OGRE_SAFE_DELETE(indexData)
-}
-
-aiMesh *SubMesh::ConvertToAssimpMesh(Mesh *parent) {
- if (operationType != OT_TRIANGLE_LIST) {
- throw DeadlyImportError("Only mesh operation type OT_TRIANGLE_LIST is supported. Found ", operationType);
- }
-
- aiMesh *dest = new aiMesh();
- dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- if (!name.empty())
- dest->mName = name;
-
- // Material index
- if (materialIndex != -1)
- dest->mMaterialIndex = materialIndex;
-
- // Pick source vertex data from shader geometry or from internal geometry.
- VertexData *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
-
- VertexElement *positionsElement = src->GetVertexElement(VertexElement::VES_POSITION);
- VertexElement *normalsElement = src->GetVertexElement(VertexElement::VES_NORMAL);
- VertexElement *uv1Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 0);
- VertexElement *uv2Element = src->GetVertexElement(VertexElement::VES_TEXTURE_COORDINATES, 1);
-
- // Sanity checks
- if (!positionsElement) {
- throw DeadlyImportError("Failed to import Ogre VertexElement::VES_POSITION. Mesh does not have vertex positions!");
- } else if (positionsElement->type != VertexElement::VET_FLOAT3) {
- throw DeadlyImportError("Ogre Mesh position vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
- } else if (normalsElement && normalsElement->type != VertexElement::VET_FLOAT3) {
- throw DeadlyImportError("Ogre Mesh normal vertex element type != VertexElement::VET_FLOAT3. This is not supported.");
- }
-
- // Faces
- dest->mNumFaces = indexData->faceCount;
- dest->mFaces = new aiFace[dest->mNumFaces];
-
- // Assimp required unique vertices, we need to convert from Ogres shared indexing.
- size_t uniqueVertexCount = dest->mNumFaces * 3;
- dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount);
- dest->mVertices = new aiVector3D[dest->mNumVertices];
-
- // Source streams
- MemoryStream *positions = src->VertexBuffer(positionsElement->source);
- MemoryStream *normals = (normalsElement ? src->VertexBuffer(normalsElement->source) : 0);
- MemoryStream *uv1 = (uv1Element ? src->VertexBuffer(uv1Element->source) : 0);
- MemoryStream *uv2 = (uv2Element ? src->VertexBuffer(uv2Element->source) : 0);
-
- // Element size
- const size_t sizePosition = positionsElement->Size();
- const size_t sizeNormal = (normalsElement ? normalsElement->Size() : 0);
- const size_t sizeUv1 = (uv1Element ? uv1Element->Size() : 0);
- const size_t sizeUv2 = (uv2Element ? uv2Element->Size() : 0);
-
- // Vertex width
- const size_t vWidthPosition = src->VertexSize(positionsElement->source);
- const size_t vWidthNormal = (normalsElement ? src->VertexSize(normalsElement->source) : 0);
- const size_t vWidthUv1 = (uv1Element ? src->VertexSize(uv1Element->source) : 0);
- const size_t vWidthUv2 = (uv2Element ? src->VertexSize(uv2Element->source) : 0);
-
- bool boneAssignments = src->HasBoneAssignments();
-
- // Prepare normals
- if (normals)
- dest->mNormals = new aiVector3D[dest->mNumVertices];
-
- // Prepare UVs, ignoring incompatible UVs.
- if (uv1) {
- if (uv1Element->type == VertexElement::VET_FLOAT2 || uv1Element->type == VertexElement::VET_FLOAT3) {
- dest->mNumUVComponents[0] = static_cast<unsigned int>(uv1Element->ComponentCount());
- dest->mTextureCoords[0] = new aiVector3D[dest->mNumVertices];
- } else {
- ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv1Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
- uv1 = 0;
- }
- }
- if (uv2) {
- if (uv2Element->type == VertexElement::VET_FLOAT2 || uv2Element->type == VertexElement::VET_FLOAT3) {
- dest->mNumUVComponents[1] = static_cast<unsigned int>(uv2Element->ComponentCount());
- dest->mTextureCoords[1] = new aiVector3D[dest->mNumVertices];
- } else {
- ASSIMP_LOG_WARN("Ogre imported UV0 type ", uv2Element->TypeToString(), " is not compatible with Assimp. Ignoring UV.");
- uv2 = 0;
- }
- }
-
- aiVector3D *uv1Dest = (uv1 ? dest->mTextureCoords[0] : 0);
- aiVector3D *uv2Dest = (uv2 ? dest->mTextureCoords[1] : 0);
-
- MemoryStream *faces = indexData->buffer.get();
- for (size_t fi = 0, isize = indexData->IndexSize(), fsize = indexData->FaceSize();
- fi < dest->mNumFaces; ++fi) {
- // Source Ogre face
- aiFace ogreFace;
- ogreFace.mNumIndices = 3;
- ogreFace.mIndices = new unsigned int[3];
-
- faces->Seek(fi * fsize, aiOrigin_SET);
- if (indexData->is32bit) {
- faces->Read(&ogreFace.mIndices[0], isize, 3);
- } else {
- uint16_t iout = 0;
- for (size_t ii = 0; ii < 3; ++ii) {
- faces->Read(&iout, isize, 1);
- ogreFace.mIndices[ii] = static_cast<unsigned int>(iout);
- }
- }
-
- // Destination Assimp face
- aiFace &face = dest->mFaces[fi];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
-
- const size_t pos = fi * 3;
- for (size_t v = 0; v < 3; ++v) {
- const size_t newIndex = pos + v;
-
- // Write face index
- face.mIndices[v] = static_cast<unsigned int>(newIndex);
-
- // Ogres vertex index to ref into the source buffers.
- const size_t ogreVertexIndex = ogreFace.mIndices[v];
- src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex));
-
- // Position
- positions->Seek((vWidthPosition * ogreVertexIndex) + positionsElement->offset, aiOrigin_SET);
- positions->Read(&dest->mVertices[newIndex], sizePosition, 1);
-
- // Normal
- if (normals) {
- normals->Seek((vWidthNormal * ogreVertexIndex) + normalsElement->offset, aiOrigin_SET);
- normals->Read(&dest->mNormals[newIndex], sizeNormal, 1);
- }
- // UV0
- if (uv1 && uv1Dest) {
- uv1->Seek((vWidthUv1 * ogreVertexIndex) + uv1Element->offset, aiOrigin_SET);
- uv1->Read(&uv1Dest[newIndex], sizeUv1, 1);
- uv1Dest[newIndex].y = (uv1Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
- }
- // UV1
- if (uv2 && uv2Dest) {
- uv2->Seek((vWidthUv2 * ogreVertexIndex) + uv2Element->offset, aiOrigin_SET);
- uv2->Read(&uv2Dest[newIndex], sizeUv2, 1);
- uv2Dest[newIndex].y = (uv2Dest[newIndex].y * -1) + 1; // Flip UV from Ogre to Assimp form
- }
- }
- }
-
- // Bones and bone weights
- if (parent->skeleton && boneAssignments) {
- AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
- std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
-
- dest->mNumBones = static_cast<unsigned int>(referencedBones.size());
- dest->mBones = new aiBone *[dest->mNumBones];
-
- size_t assimpBoneIndex = 0;
- for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) {
- Bone *bone = parent->skeleton->BoneById((*rbIter));
- dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
- }
- }
-
- return dest;
-}
-
-// MeshXml
-
-MeshXml::MeshXml() :
- skeleton(0),
- sharedVertexData(0) {
-}
-
-MeshXml::~MeshXml() {
- Reset();
-}
-
-void MeshXml::Reset() {
- OGRE_SAFE_DELETE(skeleton)
- OGRE_SAFE_DELETE(sharedVertexData)
-
- for (auto &mesh : subMeshes) {
- OGRE_SAFE_DELETE(mesh)
- }
- subMeshes.clear();
-}
-
-size_t MeshXml::NumSubMeshes() const {
- return subMeshes.size();
-}
-
-SubMeshXml *MeshXml::GetSubMesh(uint16_t index) const {
- for (size_t i = 0; i < subMeshes.size(); ++i)
- if (subMeshes[i]->index == index)
- return subMeshes[i];
- return 0;
-}
-
-void MeshXml::ConvertToAssimpScene(aiScene *dest) {
- // Setup
- dest->mNumMeshes = static_cast<unsigned int>(NumSubMeshes());
- dest->mMeshes = new aiMesh *[dest->mNumMeshes];
-
- // Create root node
- dest->mRootNode = new aiNode();
- dest->mRootNode->mNumMeshes = dest->mNumMeshes;
- dest->mRootNode->mMeshes = new unsigned int[dest->mRootNode->mNumMeshes];
-
- // Export meshes
- for (size_t i = 0; i < dest->mNumMeshes; ++i) {
- dest->mMeshes[i] = subMeshes[i]->ConvertToAssimpMesh(this);
- dest->mRootNode->mMeshes[i] = static_cast<unsigned int>(i);
- }
-
- // Export skeleton
- if (skeleton) {
- // Bones
- if (!skeleton->bones.empty()) {
- BoneList rootBones = skeleton->RootBones();
- dest->mRootNode->mNumChildren = static_cast<unsigned int>(rootBones.size());
- dest->mRootNode->mChildren = new aiNode *[dest->mRootNode->mNumChildren];
-
- for (size_t i = 0, len = rootBones.size(); i < len; ++i) {
- dest->mRootNode->mChildren[i] = rootBones[i]->ConvertToAssimpNode(skeleton, dest->mRootNode);
- }
- }
-
- // Animations
- if (!skeleton->animations.empty()) {
- dest->mNumAnimations = static_cast<unsigned int>(skeleton->animations.size());
- dest->mAnimations = new aiAnimation *[dest->mNumAnimations];
-
- for (size_t i = 0, len = skeleton->animations.size(); i < len; ++i) {
- dest->mAnimations[i] = skeleton->animations[i]->ConvertToAssimpAnimation();
- }
- }
- }
-}
-
-// SubMeshXml
-
-SubMeshXml::SubMeshXml() :
- indexData(new IndexDataXml()),
- vertexData(0) {
-}
-
-SubMeshXml::~SubMeshXml() {
- Reset();
-}
-
-void SubMeshXml::Reset(){
- OGRE_SAFE_DELETE(indexData)
- OGRE_SAFE_DELETE(vertexData)
-}
-
-aiMesh *SubMeshXml::ConvertToAssimpMesh(MeshXml *parent) {
- aiMesh *dest = new aiMesh();
- dest->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
- if (!name.empty())
- dest->mName = name;
-
- // Material index
- if (materialIndex != -1)
- dest->mMaterialIndex = materialIndex;
-
- // Faces
- dest->mNumFaces = indexData->faceCount;
- dest->mFaces = new aiFace[dest->mNumFaces];
-
- // Assimp required unique vertices, we need to convert from Ogres shared indexing.
- size_t uniqueVertexCount = dest->mNumFaces * 3;
- dest->mNumVertices = static_cast<unsigned int>(uniqueVertexCount);
- dest->mVertices = new aiVector3D[dest->mNumVertices];
-
- VertexDataXml *src = (!usesSharedVertexData ? vertexData : parent->sharedVertexData);
- bool boneAssignments = src->HasBoneAssignments();
- bool normals = src->HasNormals();
- size_t uvs = src->NumUvs();
-
- // Prepare normals
- if (normals)
- dest->mNormals = new aiVector3D[dest->mNumVertices];
-
- // Prepare UVs
- for (size_t uvi = 0; uvi < uvs; ++uvi) {
- dest->mNumUVComponents[uvi] = 2;
- dest->mTextureCoords[uvi] = new aiVector3D[dest->mNumVertices];
- }
-
- for (size_t fi = 0; fi < dest->mNumFaces; ++fi) {
- // Source Ogre face
- aiFace &ogreFace = indexData->faces[fi];
-
- // Destination Assimp face
- aiFace &face = dest->mFaces[fi];
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
-
- const size_t pos = fi * 3;
- for (size_t v = 0; v < 3; ++v) {
- const size_t newIndex = pos + v;
-
- // Write face index
- face.mIndices[v] = static_cast<unsigned int>(newIndex);
-
- // Ogres vertex index to ref into the source buffers.
- const size_t ogreVertexIndex = ogreFace.mIndices[v];
- src->AddVertexMapping(static_cast<uint32_t>(ogreVertexIndex), static_cast<uint32_t>(newIndex));
-
- // Position
- dest->mVertices[newIndex] = src->positions[ogreVertexIndex];
-
- // Normal
- if (normals)
- dest->mNormals[newIndex] = src->normals[ogreVertexIndex];
-
- // UVs
- for (size_t uvi = 0; uvi < uvs; ++uvi) {
- aiVector3D *uvDest = dest->mTextureCoords[uvi];
- std::vector<aiVector3D> &uvSrc = src->uvs[uvi];
- uvDest[newIndex] = uvSrc[ogreVertexIndex];
- }
- }
- }
-
- // Bones and bone weights
- if (parent->skeleton && boneAssignments) {
- AssimpVertexBoneWeightList weights = src->AssimpBoneWeights(dest->mNumVertices);
- std::set<uint16_t> referencedBones = src->ReferencedBonesByWeights();
-
- dest->mNumBones = static_cast<unsigned int>(referencedBones.size());
- dest->mBones = new aiBone *[dest->mNumBones];
-
- size_t assimpBoneIndex = 0;
- for (std::set<uint16_t>::const_iterator rbIter = referencedBones.begin(), rbEnd = referencedBones.end(); rbIter != rbEnd; ++rbIter, ++assimpBoneIndex) {
- Bone *bone = parent->skeleton->BoneById((*rbIter));
- dest->mBones[assimpBoneIndex] = bone->ConvertToAssimpBone(parent->skeleton, weights[bone->id]);
- }
- }
-
- return dest;
-}
-
-// Animation
-
-Animation::Animation(Skeleton *parent) :
- parentMesh(nullptr),
- parentSkeleton(parent),
- length(0.0f),
- baseTime(-1.0f) {
- // empty
-}
-
-Animation::Animation(Mesh *parent) :
- parentMesh(parent),
- parentSkeleton(0),
- length(0.0f),
- baseTime(-1.0f) {
- // empty
-}
-
-VertexData *Animation::AssociatedVertexData(VertexAnimationTrack *track) const {
- if (nullptr == parentMesh) {
- return nullptr;
- }
-
- bool sharedGeom = (track->target == 0);
- if (sharedGeom) {
- return parentMesh->sharedVertexData;
- }
-
- return parentMesh->GetSubMesh(track->target - 1)->vertexData;
-}
-
-aiAnimation *Animation::ConvertToAssimpAnimation() {
- aiAnimation *anim = new aiAnimation();
- anim->mName = name;
- anim->mDuration = static_cast<double>(length);
- anim->mTicksPerSecond = 1.0;
-
- // Tracks
- if (!tracks.empty()) {
- anim->mNumChannels = static_cast<unsigned int>(tracks.size());
- anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
-
- for (size_t i = 0, len = tracks.size(); i < len; ++i) {
- anim->mChannels[i] = tracks[i].ConvertToAssimpAnimationNode(parentSkeleton);
- }
- }
- return anim;
-}
-
-// Skeleton
-
-Skeleton::Skeleton() :
- bones(),
- animations(),
- blendMode(ANIMBLEND_AVERAGE) {
-}
-
-Skeleton::~Skeleton() {
- Reset();
-}
-
-void Skeleton::Reset() {
- for (auto &bone : bones) {
- OGRE_SAFE_DELETE(bone)
- }
- bones.clear();
- for (auto &anim : animations) {
- OGRE_SAFE_DELETE(anim)
- }
- animations.clear();
-}
-
-BoneList Skeleton::RootBones() const {
- BoneList rootBones;
- for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
- if (!(*iter)->IsParented())
- rootBones.push_back((*iter));
- }
- return rootBones;
-}
-
-size_t Skeleton::NumRootBones() const {
- size_t num = 0;
- for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
- if (!(*iter)->IsParented())
- num++;
- }
- return num;
-}
-
-Bone *Skeleton::BoneByName(const std::string &name) const {
- for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
- if ((*iter)->name == name)
- return (*iter);
- }
- return 0;
-}
-
-Bone *Skeleton::BoneById(uint16_t id) const {
- for (BoneList::const_iterator iter = bones.begin(); iter != bones.end(); ++iter) {
- if ((*iter)->id == id)
- return (*iter);
- }
- return 0;
-}
-
-// Bone
-
-Bone::Bone() :
- id(0),
- parent(0),
- parentId(-1),
- scale(1.0f, 1.0f, 1.0f) {
-}
-
-bool Bone::IsParented() const {
- return (parentId != -1 && parent != 0);
-}
-
-uint16_t Bone::ParentId() const {
- return static_cast<uint16_t>(parentId);
-}
-
-void Bone::AddChild(Bone *bone) {
- if (!bone)
- return;
- if (bone->IsParented())
- throw DeadlyImportError("Attaching child Bone that is already parented: ", bone->name);
-
- bone->parent = this;
- bone->parentId = id;
- children.push_back(bone->id);
-}
-
-void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton) {
- if (!IsParented())
- worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse();
- else
- worldMatrix = aiMatrix4x4(scale, rotation, position).Inverse() * parent->worldMatrix;
-
- defaultPose = aiMatrix4x4(scale, rotation, position);
-
- // Recursively for all children now that the parent matrix has been calculated.
- for (auto boneId : children) {
- Bone *child = skeleton->BoneById(boneId);
- if (!child) {
- throw DeadlyImportError("CalculateWorldMatrixAndDefaultPose: Failed to find child bone ", boneId, " for parent ", id, " ", name);
- }
- child->CalculateWorldMatrixAndDefaultPose(skeleton);
- }
-}
-
-aiNode *Bone::ConvertToAssimpNode(Skeleton *skeleton, aiNode *parentNode) {
- // Bone node
- aiNode *node = new aiNode(name);
- node->mParent = parentNode;
- node->mTransformation = defaultPose;
-
- // Children
- if (!children.empty()) {
- node->mNumChildren = static_cast<unsigned int>(children.size());
- node->mChildren = new aiNode *[node->mNumChildren];
-
- for (size_t i = 0, len = children.size(); i < len; ++i) {
- Bone *child = skeleton->BoneById(children[i]);
- if (!child) {
- throw DeadlyImportError("ConvertToAssimpNode: Failed to find child bone ", children[i], " for parent ", id, " ", name);
- }
- node->mChildren[i] = child->ConvertToAssimpNode(skeleton, node);
- }
- }
- return node;
-}
-
-aiBone *Bone::ConvertToAssimpBone(Skeleton * /*parent*/, const std::vector<aiVertexWeight> &boneWeights) {
- aiBone *bone = new aiBone();
- bone->mName = name;
- bone->mOffsetMatrix = worldMatrix;
-
- if (!boneWeights.empty()) {
- bone->mNumWeights = static_cast<unsigned int>(boneWeights.size());
- bone->mWeights = new aiVertexWeight[boneWeights.size()];
- memcpy(bone->mWeights, &boneWeights[0], boneWeights.size() * sizeof(aiVertexWeight));
- }
-
- return bone;
-}
-
-// VertexAnimationTrack
-
-VertexAnimationTrack::VertexAnimationTrack() :
- type(VAT_NONE),
- target(0) {
-}
-
-aiNodeAnim *VertexAnimationTrack::ConvertToAssimpAnimationNode(Skeleton *skeleton) {
- if (boneName.empty() || type != VAT_TRANSFORM) {
- throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Cannot convert track that has no target bone name or is not type of VAT_TRANSFORM");
- }
-
- aiNodeAnim *nodeAnim = new aiNodeAnim();
- nodeAnim->mNodeName = boneName;
-
- Bone *bone = skeleton->BoneByName(boneName);
- if (!bone) {
- throw DeadlyImportError("VertexAnimationTrack::ConvertToAssimpAnimationNode: Failed to find bone ", boneName, " from parent Skeleton");
- }
-
- // Keyframes
- size_t numKeyframes = transformKeyFrames.size();
-
- nodeAnim->mPositionKeys = new aiVectorKey[numKeyframes];
- nodeAnim->mRotationKeys = new aiQuatKey[numKeyframes];
- nodeAnim->mScalingKeys = new aiVectorKey[numKeyframes];
- nodeAnim->mNumPositionKeys = static_cast<unsigned int>(numKeyframes);
- nodeAnim->mNumRotationKeys = static_cast<unsigned int>(numKeyframes);
- nodeAnim->mNumScalingKeys = static_cast<unsigned int>(numKeyframes);
-
- for (size_t kfi = 0; kfi < numKeyframes; ++kfi) {
- TransformKeyFrame &kfSource = transformKeyFrames[kfi];
-
- // Calculate the complete transformation from world space to bone space
- aiVector3D pos;
- aiQuaternion rot;
- aiVector3D scale;
-
- aiMatrix4x4 finalTransform = bone->defaultPose * kfSource.Transform();
- finalTransform.Decompose(scale, rot, pos);
-
- double t = static_cast<double>(kfSource.timePos);
- nodeAnim->mPositionKeys[kfi].mTime = t;
- nodeAnim->mRotationKeys[kfi].mTime = t;
- nodeAnim->mScalingKeys[kfi].mTime = t;
-
- nodeAnim->mPositionKeys[kfi].mValue = pos;
- nodeAnim->mRotationKeys[kfi].mValue = rot;
- nodeAnim->mScalingKeys[kfi].mValue = scale;
- }
-
- return nodeAnim;
-}
-
-// TransformKeyFrame
-
-TransformKeyFrame::TransformKeyFrame() :
- timePos(0.0f),
- scale(1.0f, 1.0f, 1.0f) {
-}
-
-aiMatrix4x4 TransformKeyFrame::Transform() {
- return aiMatrix4x4(scale, rotation, position);
-}
-
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.h b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.h
deleted file mode 100644
index be9ffa0..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreStructs.h
+++ /dev/null
@@ -1,696 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef AI_OGRESTRUCTS_H_INC
-#define AI_OGRESTRUCTS_H_INC
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include <assimp/MemoryIOWrapper.h>
-#include <memory>
-#include <assimp/mesh.h>
-#include <map>
-#include <vector>
-#include <set>
-
-struct aiNodeAnim;
-struct aiAnimation;
-struct aiNode;
-struct aiMaterial;
-struct aiScene;
-
-/** @note Parts of this implementation, for example enums, deserialization constants and logic
- has been copied directly with minor modifications from the MIT licensed Ogre3D code base.
- See more from https://bitbucket.org/sinbad/ogre. */
-
-namespace Assimp
-{
-namespace Ogre
-{
-
-// Forward decl
-class Mesh;
-class MeshXml;
-class SubMesh;
-class SubMeshXml;
-class Skeleton;
-
-#define OGRE_SAFE_DELETE(p) delete p; p=0;
-
-// Typedefs
-typedef Assimp::MemoryIOStream MemoryStream;
-typedef std::shared_ptr<MemoryStream> MemoryStreamPtr;
-typedef std::map<uint16_t, MemoryStreamPtr> VertexBufferBindings;
-
-// Ogre Vertex Element
-class VertexElement
-{
-public:
- /// Vertex element semantics, used to identify the meaning of vertex buffer contents
- enum Semantic {
- /// Position, 3 reals per vertex
- VES_POSITION = 1,
- /// Blending weights
- VES_BLEND_WEIGHTS = 2,
- /// Blending indices
- VES_BLEND_INDICES = 3,
- /// Normal, 3 reals per vertex
- VES_NORMAL = 4,
- /// Diffuse colours
- VES_DIFFUSE = 5,
- /// Specular colours
- VES_SPECULAR = 6,
- /// Texture coordinates
- VES_TEXTURE_COORDINATES = 7,
- /// Binormal (Y axis if normal is Z)
- VES_BINORMAL = 8,
- /// Tangent (X axis if normal is Z)
- VES_TANGENT = 9,
- /// The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
- VES_COUNT = 9
- };
-
- /// Vertex element type, used to identify the base types of the vertex contents
- enum Type
- {
- VET_FLOAT1 = 0,
- VET_FLOAT2 = 1,
- VET_FLOAT3 = 2,
- VET_FLOAT4 = 3,
- /// alias to more specific colour type - use the current rendersystem's colour packing
- VET_COLOUR = 4,
- VET_SHORT1 = 5,
- VET_SHORT2 = 6,
- VET_SHORT3 = 7,
- VET_SHORT4 = 8,
- VET_UBYTE4 = 9,
- /// D3D style compact colour
- VET_COLOUR_ARGB = 10,
- /// GL style compact colour
- VET_COLOUR_ABGR = 11,
- VET_DOUBLE1 = 12,
- VET_DOUBLE2 = 13,
- VET_DOUBLE3 = 14,
- VET_DOUBLE4 = 15,
- VET_USHORT1 = 16,
- VET_USHORT2 = 17,
- VET_USHORT3 = 18,
- VET_USHORT4 = 19,
- VET_INT1 = 20,
- VET_INT2 = 21,
- VET_INT3 = 22,
- VET_INT4 = 23,
- VET_UINT1 = 24,
- VET_UINT2 = 25,
- VET_UINT3 = 26,
- VET_UINT4 = 27
- };
-
- VertexElement();
-
- /// Size of the vertex element in bytes.
- size_t Size() const;
-
- /// Count of components in this element, eg. VET_FLOAT3 return 3.
- size_t ComponentCount() const;
-
- /// Type as string.
- std::string TypeToString();
-
- /// Semantic as string.
- std::string SemanticToString();
-
- static size_t TypeSize(Type type);
- static size_t ComponentCount(Type type);
- static std::string TypeToString(Type type);
- static std::string SemanticToString(Semantic semantic);
-
- uint16_t index;
- uint16_t source;
- uint16_t offset;
- Type type;
- Semantic semantic;
-};
-typedef std::vector<VertexElement> VertexElementList;
-
-/// Ogre Vertex Bone Assignment
-struct VertexBoneAssignment
-{
- uint32_t vertexIndex;
- uint16_t boneIndex;
- float weight;
-};
-typedef std::vector<VertexBoneAssignment> VertexBoneAssignmentList;
-typedef std::map<uint32_t, VertexBoneAssignmentList > VertexBoneAssignmentsMap;
-typedef std::map<uint16_t, std::vector<aiVertexWeight> > AssimpVertexBoneWeightList;
-
-// Ogre Vertex Data interface, inherited by the binary and XML implementations.
-class IVertexData
-{
-public:
- IVertexData();
-
- /// Returns if bone assignments are available.
- bool HasBoneAssignments() const;
-
- /// Add vertex mapping from old to new index.
- void AddVertexMapping(uint32_t oldIndex, uint32_t newIndex);
-
- /// Returns re-mapped bone assignments.
- /** @note Uses mappings added via AddVertexMapping. */
- AssimpVertexBoneWeightList AssimpBoneWeights(size_t vertices);
-
- /// Returns a set of bone indexes that are referenced by bone assignments (weights).
- std::set<uint16_t> ReferencedBonesByWeights() const;
-
- /// Vertex count.
- uint32_t count;
-
- /// Bone assignments.
- VertexBoneAssignmentList boneAssignments;
-
-private:
- void BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const;
-
- std::map<uint32_t, std::vector<uint32_t> > vertexIndexMapping;
- VertexBoneAssignmentsMap boneAssignmentsMap;
-};
-
-// Ogre Vertex Data
-class VertexData : public IVertexData
-{
-public:
- VertexData();
- ~VertexData();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Get vertex size for @c source.
- uint32_t VertexSize(uint16_t source) const;
-
- /// Get vertex buffer for @c source.
- MemoryStream *VertexBuffer(uint16_t source);
-
- /// Get vertex element for @c semantic for @c index.
- VertexElement *GetVertexElement(VertexElement::Semantic semantic, uint16_t index = 0);
-
- /// Vertex elements.
- VertexElementList vertexElements;
-
- /// Vertex buffers mapped to bind index.
- VertexBufferBindings vertexBindings;
-};
-
-// Ogre Index Data
-class IndexData
-{
-public:
- IndexData();
- ~IndexData();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Index size in bytes.
- size_t IndexSize() const;
-
- /// Face size in bytes.
- size_t FaceSize() const;
-
- /// Index count.
- uint32_t count;
-
- /// Face count.
- uint32_t faceCount;
-
- /// If has 32-bit indexes.
- bool is32bit;
-
- /// Index buffer.
- MemoryStreamPtr buffer;
-};
-
-/// Ogre Pose
-class Pose
-{
-public:
- struct Vertex
- {
- uint32_t index;
- aiVector3D offset;
- aiVector3D normal;
- };
- typedef std::map<uint32_t, Vertex> PoseVertexMap;
-
- Pose() : target(0), hasNormals(false) {}
-
- /// Name.
- std::string name;
-
- /// Target.
- uint16_t target;
-
- /// Does vertices map have normals.
- bool hasNormals;
-
- /// Vertex offset and normals.
- PoseVertexMap vertices;
-};
-typedef std::vector<Pose*> PoseList;
-
-/// Ogre Pose Key Frame Ref
-struct PoseRef
-{
- uint16_t index;
- float influence;
-};
-typedef std::vector<PoseRef> PoseRefList;
-
-/// Ogre Pose Key Frame
-struct PoseKeyFrame
-{
- /// Time position in the animation.
- float timePos;
-
- PoseRefList references;
-};
-typedef std::vector<PoseKeyFrame> PoseKeyFrameList;
-
-/// Ogre Morph Key Frame
-struct MorphKeyFrame
-{
- /// Time position in the animation.
- float timePos;
-
- MemoryStreamPtr buffer;
-};
-typedef std::vector<MorphKeyFrame> MorphKeyFrameList;
-
-/// Ogre animation key frame
-struct TransformKeyFrame
-{
- TransformKeyFrame();
-
- aiMatrix4x4 Transform();
-
- float timePos;
-
- aiQuaternion rotation;
- aiVector3D position;
- aiVector3D scale;
-};
-typedef std::vector<TransformKeyFrame> TransformKeyFrameList;
-
-/// Ogre Animation Track
-struct VertexAnimationTrack
-{
- enum Type
- {
- /// No animation
- VAT_NONE = 0,
- /// Morph animation is made up of many interpolated snapshot keyframes
- VAT_MORPH = 1,
- /// Pose animation is made up of a single delta pose keyframe
- VAT_POSE = 2,
- /// Keyframe that has its on pos, rot and scale for a time position
- VAT_TRANSFORM = 3
- };
-
- VertexAnimationTrack();
-
- /// Convert to Assimp node animation.
- aiNodeAnim *ConvertToAssimpAnimationNode(Skeleton *skeleton);
-
- // Animation type.
- Type type;
-
- /// Vertex data target.
- /** 0 == shared geometry
- >0 == submesh index + 1 */
- uint16_t target;
-
- /// Only valid for VAT_TRANSFORM.
- std::string boneName;
-
- /// Only one of these will contain key frames, depending on the type enum.
- PoseKeyFrameList poseKeyFrames;
- MorphKeyFrameList morphKeyFrames;
- TransformKeyFrameList transformKeyFrames;
-};
-typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList;
-
-/// Ogre Animation
-class Animation
-{
-public:
- explicit Animation(Skeleton *parent);
- explicit Animation(Mesh *parent);
-
- /// Returns the associated vertex data for a track in this animation.
- /** @note Only valid to call when parent Mesh is set. */
- VertexData *AssociatedVertexData(VertexAnimationTrack *track) const;
-
- /// Convert to Assimp animation.
- aiAnimation *ConvertToAssimpAnimation();
-
- /// Parent mesh.
- /** @note Set only when animation is read from a mesh. */
- Mesh *parentMesh;
-
- /// Parent skeleton.
- /** @note Set only when animation is read from a skeleton. */
- Skeleton *parentSkeleton;
-
- /// Animation name.
- std::string name;
-
- /// Base animation name.
- std::string baseName;
-
- /// Length in seconds.
- float length;
-
- /// Base animation key time.
- float baseTime;
-
- /// Animation tracks.
- VertexAnimationTrackList tracks;
-};
-typedef std::vector<Animation*> AnimationList;
-
-/// Ogre Bone
-class Bone
-{
-public:
- Bone();
-
- /// Returns if this bone is parented.
- bool IsParented() const;
-
- /// Parent index as uint16_t. Internally int32_t as -1 means unparented.
- uint16_t ParentId() const;
-
- /// Add child bone.
- void AddChild(Bone *bone);
-
- /// Calculates the world matrix for bone and its children.
- void CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton);
-
- /// Convert to Assimp node (animation nodes).
- aiNode *ConvertToAssimpNode(Skeleton *parent, aiNode *parentNode = 0);
-
- /// Convert to Assimp bone (mesh bones).
- aiBone *ConvertToAssimpBone(Skeleton *parent, const std::vector<aiVertexWeight> &boneWeights);
-
- uint16_t id;
- std::string name;
-
- Bone *parent;
- int32_t parentId;
- std::vector<uint16_t> children;
-
- aiVector3D position;
- aiQuaternion rotation;
- aiVector3D scale;
-
- aiMatrix4x4 worldMatrix;
- aiMatrix4x4 defaultPose;
-};
-typedef std::vector<Bone*> BoneList;
-
-/// Ogre Skeleton
-class Skeleton
-{
-public:
- enum BlendMode
- {
- /// Animations are applied by calculating a weighted average of all animations
- ANIMBLEND_AVERAGE = 0,
- /// Animations are applied by calculating a weighted cumulative total
- ANIMBLEND_CUMULATIVE = 1
- };
-
- Skeleton();
- ~Skeleton();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Returns unparented root bones.
- BoneList RootBones() const;
-
- /// Returns number of unparented root bones.
- size_t NumRootBones() const;
-
- /// Get bone by name.
- Bone *BoneByName(const std::string &name) const;
-
- /// Get bone by id.
- Bone *BoneById(uint16_t id) const;
-
- BoneList bones;
- AnimationList animations;
-
- /// @todo Take blend mode into account, but where?
- BlendMode blendMode;
-};
-
-/// Ogre Sub Mesh interface, inherited by the binary and XML implementations.
-class ISubMesh
-{
-public:
- /// @note Full list of Ogre types, not all of them are supported and exposed to Assimp.
- enum OperationType
- {
- /// A list of points, 1 vertex per point
- OT_POINT_LIST = 1,
- /// A list of lines, 2 vertices per line
- OT_LINE_LIST = 2,
- /// A strip of connected lines, 1 vertex per line plus 1 start vertex
- OT_LINE_STRIP = 3,
- /// A list of triangles, 3 vertices per triangle
- OT_TRIANGLE_LIST = 4,
- /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
- OT_TRIANGLE_STRIP = 5,
- /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
- OT_TRIANGLE_FAN = 6
- };
-
- ISubMesh();
-
- /// SubMesh index.
- unsigned int index;
-
- /// SubMesh name.
- std::string name;
-
- /// Material used by this submesh.
- std::string materialRef;
-
- /// Texture alias information.
- std::string textureAliasName;
- std::string textureAliasRef;
-
- /// Assimp scene material index used by this submesh.
- /** -1 if no material or material could not be imported. */
- int materialIndex;
-
- /// If submesh uses shared geometry from parent mesh.
- bool usesSharedVertexData;
-
- /// Operation type.
- OperationType operationType;
-};
-
-/// Ogre SubMesh
-class SubMesh : public ISubMesh
-{
-public:
- SubMesh();
- ~SubMesh();
-
- /// Releases all memory that this data structure owns.
- /** @note Vertex and index data contains shared ptrs
- that are freed automatically. In practice the ref count
- should be 0 after this reset. */
- void Reset();
-
- /// Convert to Assimp mesh.
- aiMesh *ConvertToAssimpMesh(Mesh *parent);
-
- /// Vertex data.
- VertexData *vertexData;
-
- /// Index data.
- IndexData *indexData;
-};
-typedef std::vector<SubMesh*> SubMeshList;
-
-/// Ogre Mesh
-class Mesh
-{
-public:
- /// Constructor.
- Mesh();
-
- /// Destructor.
- ~Mesh();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Returns number of subMeshes.
- size_t NumSubMeshes() const;
-
- /// Returns submesh for @c index.
- SubMesh *GetSubMesh( size_t index) const;
-
- /// Convert mesh to Assimp scene.
- void ConvertToAssimpScene(aiScene* dest);
-
- /// Mesh has skeletal animations.
- bool hasSkeletalAnimations;
-
- /// Skeleton reference.
- std::string skeletonRef;
-
- /// Skeleton.
- Skeleton *skeleton;
-
- /// Vertex data
- VertexData *sharedVertexData;
-
- /// Sub meshes.
- SubMeshList subMeshes;
-
- /// Animations
- AnimationList animations;
-
- /// Poses
- PoseList poses;
-};
-
-/// Ogre XML Vertex Data
-class VertexDataXml : public IVertexData
-{
-public:
- VertexDataXml();
-
- bool HasPositions() const;
- bool HasNormals() const;
- bool HasTangents() const;
- bool HasUvs() const;
- size_t NumUvs() const;
-
- std::vector<aiVector3D> positions;
- std::vector<aiVector3D> normals;
- std::vector<aiVector3D> tangents;
- std::vector<std::vector<aiVector3D> > uvs;
-};
-
-/// Ogre XML Index Data
-class IndexDataXml
-{
-public:
- IndexDataXml() : faceCount(0) {}
-
- /// Face count.
- uint32_t faceCount;
-
- std::vector<aiFace> faces;
-};
-
-/// Ogre XML SubMesh
-class SubMeshXml : public ISubMesh
-{
-public:
- SubMeshXml();
- ~SubMeshXml();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- aiMesh *ConvertToAssimpMesh(MeshXml *parent);
-
- IndexDataXml *indexData;
- VertexDataXml *vertexData;
-};
-typedef std::vector<SubMeshXml*> SubMeshXmlList;
-
-/// Ogre XML Mesh
-class MeshXml
-{
-public:
- MeshXml();
- ~MeshXml();
-
- /// Releases all memory that this data structure owns.
- void Reset();
-
- /// Returns number of subMeshes.
- size_t NumSubMeshes() const;
-
- /// Returns submesh for @c index.
- SubMeshXml *GetSubMesh(uint16_t index) const;
-
- /// Convert mesh to Assimp scene.
- void ConvertToAssimpScene(aiScene* dest);
-
- /// Skeleton reference.
- std::string skeletonRef;
-
- /// Skeleton.
- Skeleton *skeleton;
-
- /// Vertex data
- VertexDataXml *sharedVertexData;
-
- /// Sub meshes.
- SubMeshXmlList subMeshes;
-};
-
-} // Ogre
-} // Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
-#endif // AI_OGRESTRUCTS_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp
deleted file mode 100644
index 545107e..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.cpp
+++ /dev/null
@@ -1,755 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#include "OgreXmlSerializer.h"
-#include "OgreBinarySerializer.h"
-#include "OgreParsingUtils.h"
-
-#include <assimp/TinyFormatter.h>
-#include <assimp/DefaultLogger.hpp>
-
-#include <memory>
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-// Define as 1 to get verbose logging.
-#define OGRE_XML_SERIALIZER_DEBUG 0
-
-namespace Assimp {
-namespace Ogre {
-
-//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
-
-AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
- if (!error.empty()) {
- throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'");
- } else {
- throw DeadlyImportError("Attribute '", name, "' does not exist in node '", nodeName, "'");
- }
-}
-
-template <>
-int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const {
- if (!XmlParser::hasAttribute(xmlNode, name)) {
- ThrowAttibuteError(xmlNode.name(), name, "Not found");
- }
- pugi::xml_attribute attr = xmlNode.attribute(name);
- return static_cast<int32_t>(attr.as_int());
-}
-
-template <>
-uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const {
- if (!XmlParser::hasAttribute(xmlNode, name)) {
- ThrowAttibuteError(xmlNode.name(), name, "Not found");
- }
-
- // @note This is hackish. But we are never expecting unsigned values that go outside the
- // int32_t range. Just monitor for negative numbers and kill the import.
- int32_t temp = ReadAttribute<int32_t>(xmlNode, name);
- if (temp < 0) {
- ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value");
- }
-
- return static_cast<uint32_t>(temp);
-}
-
-template <>
-uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const {
- if (!XmlParser::hasAttribute(xmlNode, name)) {
- ThrowAttibuteError(xmlNode.name(), name, "Not found");
- }
-
- return static_cast<uint16_t>(xmlNode.attribute(name).as_int());
-}
-
-template <>
-float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const {
- if (!XmlParser::hasAttribute(xmlNode, name)) {
- ThrowAttibuteError(xmlNode.name(), name, "Not found");
- }
-
- return xmlNode.attribute(name).as_float();
-}
-
-template <>
-std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const {
- if (!XmlParser::hasAttribute(xmlNode, name)) {
- ThrowAttibuteError(xmlNode.name(), name, "Not found");
- }
-
- return xmlNode.attribute(name).as_string();
-}
-
-template <>
-bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name) const {
- std::string value = ai_tolower(ReadAttribute<std::string>(xmlNode, name));
- if (ASSIMP_stricmp(value, "true") == 0) {
- return true;
- } else if (ASSIMP_stricmp(value, "false") == 0) {
- return false;
- }
-
- ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
- return false;
-}
-
-// Mesh XML constants
-
-// <mesh>
-static const char *nnMesh = "mesh";
-static const char *nnSharedGeometry = "sharedgeometry";
-static const char *nnSubMeshes = "submeshes";
-static const char *nnSubMesh = "submesh";
-//static const char *nnSubMeshNames = "submeshnames";
-static const char *nnSkeletonLink = "skeletonlink";
-//static const char *nnLOD = "levelofdetail";
-//static const char *nnExtremes = "extremes";
-//static const char *nnPoses = "poses";
-static const char *nnAnimations = "animations";
-
-// <submesh>
-static const char *nnFaces = "faces";
-static const char *nnFace = "face";
-static const char *nnGeometry = "geometry";
-//static const char *nnTextures = "textures";
-
-// <mesh/submesh>
-static const char *nnBoneAssignments = "boneassignments";
-
-// <sharedgeometry/geometry>
-static const char *nnVertexBuffer = "vertexbuffer";
-
-// <vertexbuffer>
-//static const char *nnVertex = "vertex";
-static const char *nnPosition = "position";
-static const char *nnNormal = "normal";
-static const char *nnTangent = "tangent";
-//static const char *nnBinormal = "binormal";
-static const char *nnTexCoord = "texcoord";
-//static const char *nnColorDiffuse = "colour_diffuse";
-//static const char *nnColorSpecular = "colour_specular";
-
-// <boneassignments>
-static const char *nnVertexBoneAssignment = "vertexboneassignment";
-
-// Skeleton XML constants
-
-// <skeleton>
-static const char *nnSkeleton = "skeleton";
-static const char *nnBones = "bones";
-static const char *nnBoneHierarchy = "bonehierarchy";
-//static const char *nnAnimationLinks = "animationlinks";
-
-// <bones>
-static const char *nnBone = "bone";
-static const char *nnRotation = "rotation";
-static const char *nnAxis = "axis";
-static const char *nnScale = "scale";
-
-// <bonehierarchy>
-static const char *nnBoneParent = "boneparent";
-
-// <animations>
-static const char *nnAnimation = "animation";
-static const char *nnTracks = "tracks";
-
-// <tracks>
-static const char *nnTrack = "track";
-static const char *nnKeyFrames = "keyframes";
-static const char *nnKeyFrame = "keyframe";
-static const char *nnTranslate = "translate";
-static const char *nnRotate = "rotate";
-
-// Common XML constants
-static const char *anX = "x";
-static const char *anY = "y";
-static const char *anZ = "z";
-
-// Mesh
-
-OgreXmlSerializer::OgreXmlSerializer(XmlParser *parser) :
- mParser(parser) {
- // empty
-}
-
-MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) {
- if (nullptr == parser) {
- return nullptr;
- }
-
- OgreXmlSerializer serializer(parser);
-
- MeshXml *mesh = new MeshXml();
- serializer.ReadMesh(mesh);
-
- return mesh;
-}
-
-void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
- XmlNode root = mParser->getRootNode();
- if (nullptr == root) {
- throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
- }
-
- XmlNode startNode = root.child(nnMesh);
- if (startNode.empty()) {
- throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
- }
- for (XmlNode currentNode : startNode.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == nnSharedGeometry) {
- mesh->sharedVertexData = new VertexDataXml();
- ReadGeometry(currentNode, mesh->sharedVertexData);
- } else if (currentName == nnSubMeshes) {
- for (XmlNode &subMeshesNode : currentNode.children()) {
- const std::string &currentSMName = subMeshesNode.name();
- if (currentSMName == nnSubMesh) {
- ReadSubMesh(subMeshesNode, mesh);
- }
- }
- } else if (currentName == nnBoneAssignments) {
- ReadBoneAssignments(currentNode, mesh->sharedVertexData);
- } else if (currentName == nnSkeletonLink) {
- }
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
-}
-
-void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
- dest->count = ReadAttribute<uint32_t>(node, "vertexcount");
- ASSIMP_LOG_VERBOSE_DEBUG(" - Reading geometry of ", dest->count, " vertices");
-
- for (XmlNode currentNode : node.children()) {
- const std::string &currentName = currentNode.name();
- if (currentName == nnVertexBuffer) {
- ReadGeometryVertexBuffer(currentNode, dest);
- }
- }
-}
-
-void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) {
- bool positions = (XmlParser::hasAttribute(node, "positions") && ReadAttribute<bool>(node, "positions"));
- bool normals = (XmlParser::hasAttribute(node, "normals") && ReadAttribute<bool>(node, "normals"));
- bool tangents = (XmlParser::hasAttribute(node, "tangents") && ReadAttribute<bool>(node, "tangents"));
- uint32_t uvs = (XmlParser::hasAttribute(node, "texture_coords") ? ReadAttribute<uint32_t>(node, "texture_coords") : 0);
-
- // Not having positions is a error only if a previous vertex buffer did not have them.
- if (!positions && !dest->HasPositions()) {
- throw DeadlyImportError("Vertex buffer does not contain positions!");
- }
-
- if (positions) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Contains positions");
- dest->positions.reserve(dest->count);
- }
- if (normals) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Contains normals");
- dest->normals.reserve(dest->count);
- }
- if (tangents) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Contains tangents");
- dest->tangents.reserve(dest->count);
- }
- if (uvs > 0) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Contains ", uvs, " texture coords");
- dest->uvs.resize(uvs);
- for (size_t i = 0, len = dest->uvs.size(); i < len; ++i) {
- dest->uvs[i].reserve(dest->count);
- }
- }
-
- for (XmlNode currentNode : node.children("vertex")) {
- for (XmlNode vertexNode : currentNode.children()) {
- const std::string &currentName = vertexNode.name();
- if (positions && currentName == nnPosition) {
- aiVector3D pos;
- pos.x = ReadAttribute<float>(vertexNode, anX);
- pos.y = ReadAttribute<float>(vertexNode, anY);
- pos.z = ReadAttribute<float>(vertexNode, anZ);
- dest->positions.push_back(pos);
- } else if (normals && currentName == nnNormal) {
- aiVector3D normal;
- normal.x = ReadAttribute<float>(vertexNode, anX);
- normal.y = ReadAttribute<float>(vertexNode, anY);
- normal.z = ReadAttribute<float>(vertexNode, anZ);
- dest->normals.push_back(normal);
- } else if (tangents && currentName == nnTangent) {
- aiVector3D tangent;
- tangent.x = ReadAttribute<float>(vertexNode, anX);
- tangent.y = ReadAttribute<float>(vertexNode, anY);
- tangent.z = ReadAttribute<float>(vertexNode, anZ);
- dest->tangents.push_back(tangent);
- } else if (uvs > 0 && currentName == nnTexCoord) {
- for (auto &curUvs : dest->uvs) {
- aiVector3D uv;
- uv.x = ReadAttribute<float>(vertexNode, "u");
- uv.y = (ReadAttribute<float>(vertexNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form
- curUvs.push_back(uv);
- }
- }
- }
- }
-
- // Sanity checks
- if (dest->positions.size() != dest->count) {
- throw DeadlyImportError("Read only ", dest->positions.size(), " positions when should have read ", dest->count);
- }
- if (normals && dest->normals.size() != dest->count) {
- throw DeadlyImportError("Read only ", dest->normals.size(), " normals when should have read ", dest->count);
- }
- if (tangents && dest->tangents.size() != dest->count) {
- throw DeadlyImportError("Read only ", dest->tangents.size(), " tangents when should have read ", dest->count);
- }
- for (unsigned int i = 0; i < dest->uvs.size(); ++i) {
- if (dest->uvs[i].size() != dest->count) {
- throw DeadlyImportError("Read only ", dest->uvs[i].size(),
- " uvs for uv index ", i, " when should have read ", dest->count);
- }
- }
-}
-
-void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
- static const char *anMaterial = "material";
- static const char *anUseSharedVertices = "usesharedvertices";
- static const char *anCount = "count";
- static const char *anV1 = "v1";
- static const char *anV2 = "v2";
- static const char *anV3 = "v3";
- static const char *anV4 = "v4";
-
- SubMeshXml *submesh = new SubMeshXml();
-
- if (XmlParser::hasAttribute(node, anMaterial)) {
- submesh->materialRef = ReadAttribute<std::string>(node, anMaterial);
- }
- if (XmlParser::hasAttribute(node, anUseSharedVertices)) {
- submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices);
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("Reading SubMesh ", mesh->subMeshes.size());
- ASSIMP_LOG_VERBOSE_DEBUG(" - Material: '", submesh->materialRef, "'");
- ASSIMP_LOG_VERBOSE_DEBUG(" - Uses shared geometry: ", (submesh->usesSharedVertexData ? "true" : "false"));
-
- // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order
- // of faces and geometry changed, and not if we have more than one of one
- /// @todo Fix above comment with better read logic below
-
- bool quadWarned = false;
-
- for (XmlNode &currentNode : node.children()) {
- const std::string &currentName = currentNode.name();
- if (currentName == nnFaces) {
- submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount);
- submesh->indexData->faces.reserve(submesh->indexData->faceCount);
- for (XmlNode currentChildNode : currentNode.children()) {
- const std::string &currentChildName = currentChildNode.name();
- if (currentChildName == nnFace) {
- aiFace face;
- face.mNumIndices = 3;
- face.mIndices = new unsigned int[3];
- face.mIndices[0] = ReadAttribute<uint32_t>(currentChildNode, anV1);
- face.mIndices[1] = ReadAttribute<uint32_t>(currentChildNode, anV2);
- face.mIndices[2] = ReadAttribute<uint32_t>(currentChildNode, anV3);
- /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
- if (!quadWarned && XmlParser::hasAttribute(currentChildNode, anV4)) {
- ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
- quadWarned = true;
- }
- submesh->indexData->faces.push_back(face);
- }
- }
- if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Faces ", submesh->indexData->faceCount);
- } else {
- throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount);
- }
- } else if (currentName == nnGeometry) {
- if (submesh->usesSharedVertexData) {
- throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
- }
-
- submesh->vertexData = new VertexDataXml();
- ReadGeometry(currentNode, submesh->vertexData);
- } else if (currentName == nnBoneAssignments) {
- ReadBoneAssignments(currentNode, submesh->vertexData);
- }
- }
-
- submesh->index = static_cast<unsigned int>(mesh->subMeshes.size());
- mesh->subMeshes.push_back(submesh);
-}
-
-void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest) {
- if (!dest) {
- throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
- }
-
- static const char *anVertexIndex = "vertexindex";
- static const char *anBoneIndex = "boneindex";
- static const char *anWeight = "weight";
-
- std::set<uint32_t> influencedVertices;
- for (XmlNode &currentNode : node.children()) {
- const std::string &currentName = currentNode.name();
- if (currentName == nnVertexBoneAssignment) {
- VertexBoneAssignment ba;
- ba.vertexIndex = ReadAttribute<uint32_t>(currentNode, anVertexIndex);
- ba.boneIndex = ReadAttribute<uint16_t>(currentNode, anBoneIndex);
- ba.weight = ReadAttribute<float>(currentNode, anWeight);
-
- dest->boneAssignments.push_back(ba);
- influencedVertices.insert(ba.vertexIndex);
- }
- }
-
- /** Normalize bone weights.
- Some exporters won't care if the sum of all bone weights
- for a single vertex equals 1 or not, so validate here. */
- const float epsilon = 0.05f;
- for (const uint32_t vertexIndex : influencedVertices) {
- float sum = 0.0f;
- for (VertexBoneAssignmentList::const_iterator baIter = dest->boneAssignments.begin(), baEnd = dest->boneAssignments.end(); baIter != baEnd; ++baIter) {
- if (baIter->vertexIndex == vertexIndex)
- sum += baIter->weight;
- }
- if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) {
- for (auto &boneAssign : dest->boneAssignments) {
- if (boneAssign.vertexIndex == vertexIndex)
- boneAssign.weight /= sum;
- }
- }
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG(" - ", dest->boneAssignments.size(), " bone assignments");
-}
-
-// Skeleton
-
-bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) {
- if (!mesh || mesh->skeletonRef.empty())
- return false;
-
- // Highly unusual to see in read world cases but support
- // XML mesh referencing a binary skeleton file.
- if (EndsWith(mesh->skeletonRef, ".skeleton", false)) {
- if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh))
- return true;
-
- /** Last fallback if .skeleton failed to be read. Try reading from
- .skeleton.xml even if the XML file referenced a binary skeleton.
- @note This logic was in the previous version and I don't want to break
- old code that might depends on it. */
- mesh->skeletonRef = mesh->skeletonRef + ".xml";
- }
-
- XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
- if (!xmlParser.get())
- return false;
-
- Skeleton *skeleton = new Skeleton();
- OgreXmlSerializer serializer(xmlParser.get());
- XmlNode root = xmlParser->getRootNode();
- serializer.ReadSkeleton(root, skeleton);
- mesh->skeleton = skeleton;
- return true;
-}
-
-bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
- if (!mesh || mesh->skeletonRef.empty()) {
- return false;
- }
-
- XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
- if (!xmlParser.get()) {
- return false;
- }
-
- Skeleton *skeleton = new Skeleton();
- OgreXmlSerializer serializer(xmlParser.get());
- XmlNode root = xmlParser->getRootNode();
-
- serializer.ReadSkeleton(root, skeleton);
- mesh->skeleton = skeleton;
-
- return true;
-}
-
-XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) {
- if (!EndsWith(filename, ".skeleton.xml", false)) {
- ASSIMP_LOG_ERROR("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
- return XmlParserPtr();
- }
-
- if (!pIOHandler->Exists(filename)) {
- ASSIMP_LOG_ERROR("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
- return XmlParserPtr();
- }
-
- std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
- if (!file.get()) {
- throw DeadlyImportError("Failed to open skeleton file ", filename);
- }
-
- XmlParserPtr xmlParser = std::make_shared<XmlParser>();
- if (!xmlParser->parse(file.get())) {
- throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
- }
- return xmlParser;
-}
-
-void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) {
- if (node.name() != nnSkeleton) {
- throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>");
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton");
-
- // Optional blend mode from root node
- if (XmlParser::hasAttribute(node, "blendmode")) {
- skeleton->blendMode = (ai_tolower(ReadAttribute<std::string>(node, "blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
- }
-
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == nnBones) {
- ReadBones(currentNode, skeleton);
- } else if (currentName == nnBoneHierarchy) {
- ReadBoneHierarchy(currentNode, skeleton);
- } else if (currentName == nnAnimations) {
- ReadAnimations(currentNode, skeleton);
- }
- }
-}
-
-void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
- if (skeleton->bones.empty()) {
- throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
- }
-
- ASSIMP_LOG_VERBOSE_DEBUG(" - Animations");
-
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == nnAnimation) {
- Animation *anim = new Animation(skeleton);
- anim->name = ReadAttribute<std::string>(currentNode, "name");
- anim->length = ReadAttribute<float>(currentNode, "length");
- for (XmlNode &currentChildNode : currentNode.children()) {
- const std::string currentChildName = currentNode.name();
- if (currentChildName == nnTracks) {
- ReadAnimationTracks(currentChildNode, anim);
- skeleton->animations.push_back(anim);
- } else {
- throw DeadlyImportError("No <tracks> found in <animation> ", anim->name);
- }
- }
- }
- }
-}
-
-void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == nnTrack) {
- VertexAnimationTrack track;
- track.type = VertexAnimationTrack::VAT_TRANSFORM;
- track.boneName = ReadAttribute<std::string>(currentNode, "bone");
- for (XmlNode &currentChildNode : currentNode.children()) {
- const std::string currentChildName = currentNode.name();
- if (currentChildName == nnKeyFrames) {
- ReadAnimationKeyFrames(currentChildNode, dest, &track);
- dest->tracks.push_back(track);
- } else {
- throw DeadlyImportError("No <keyframes> found in <track> ", dest->name);
- }
- }
- }
- }
-}
-
-void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) {
- const aiVector3D zeroVec(0.f, 0.f, 0.f);
- for (XmlNode &currentNode : node.children()) {
- TransformKeyFrame keyframe;
- const std::string currentName = currentNode.name();
- if (currentName == nnKeyFrame) {
- keyframe.timePos = ReadAttribute<float>(currentNode, "time");
- for (XmlNode &currentChildNode : currentNode.children()) {
- const std::string currentChildName = currentNode.name();
- if (currentChildName == nnTranslate) {
- keyframe.position.x = ReadAttribute<float>(currentChildNode, anX);
- keyframe.position.y = ReadAttribute<float>(currentChildNode, anY);
- keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ);
- } else if (currentChildName == nnRotate) {
- float angle = ReadAttribute<float>(currentChildNode, "angle");
- for (XmlNode &currentChildChildNode : currentNode.children()) {
- const std::string currentChildChildName = currentNode.name();
- if (currentChildChildName == nnAxis) {
- aiVector3D axis;
- axis.x = ReadAttribute<float>(currentChildChildNode, anX);
- axis.y = ReadAttribute<float>(currentChildChildNode, anY);
- axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
- if (axis.Equal(zeroVec)) {
- axis.x = 1.0f;
- if (angle != 0) {
- ASSIMP_LOG_WARN("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
- }
- }
- keyframe.rotation = aiQuaternion(axis, angle);
- }
- }
- } else if (currentChildName == nnScale) {
- keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX);
- keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY);
- keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ);
- }
- }
- }
- dest->transformKeyFrames.push_back(keyframe);
- }
-}
-
-void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) {
- if (skeleton->bones.empty()) {
- throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
- }
-
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == nnBoneParent) {
- const std::string name = ReadAttribute<std::string>(currentNode, "bone");
- const std::string parentName = ReadAttribute<std::string>(currentNode, "parent");
-
- Bone *bone = skeleton->BoneByName(name);
- Bone *parent = skeleton->BoneByName(parentName);
-
- if (bone && parent) {
- parent->AddChild(bone);
- } else {
- throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName);
- }
- }
- }
-
- // Calculate bone matrices for root bones. Recursively calculates their children.
- for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
- Bone *bone = skeleton->bones[i];
- if (!bone->IsParented())
- bone->CalculateWorldMatrixAndDefaultPose(skeleton);
- }
-}
-
-static bool BoneCompare(Bone *a, Bone *b) {
- ai_assert(nullptr != a);
- ai_assert(nullptr != b);
-
- return (a->id < b->id);
-}
-
-void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
- ASSIMP_LOG_VERBOSE_DEBUG(" - Bones");
-
- for (XmlNode &currentNode : node.children()) {
- const std::string currentName = currentNode.name();
- if (currentName == nnBone) {
- Bone *bone = new Bone();
- bone->id = ReadAttribute<uint16_t>(currentNode, "id");
- bone->name = ReadAttribute<std::string>(currentNode, "name");
- for (XmlNode &currentChildNode : currentNode.children()) {
- const std::string currentChildName = currentNode.name();
- if (currentChildName == nnRotation) {
- bone->position.x = ReadAttribute<float>(currentChildNode, anX);
- bone->position.y = ReadAttribute<float>(currentChildNode, anY);
- bone->position.z = ReadAttribute<float>(currentChildNode, anZ);
- } else if (currentChildName == nnScale) {
- float angle = ReadAttribute<float>(currentChildNode, "angle");
- for (XmlNode currentChildChildNode : currentChildNode.children()) {
- const std::string &currentChildChildName = currentChildChildNode.name();
- if (currentChildChildName == nnAxis) {
- aiVector3D axis;
- axis.x = ReadAttribute<float>(currentChildChildNode, anX);
- axis.y = ReadAttribute<float>(currentChildChildNode, anY);
- axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
-
- bone->rotation = aiQuaternion(axis, angle);
- } else {
- throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id);
- }
- }
- } else if (currentChildName == nnScale) {
- if (XmlParser::hasAttribute(currentChildNode, "factor")) {
- float factor = ReadAttribute<float>(currentChildNode, "factor");
- bone->scale.Set(factor, factor, factor);
- } else {
- if (XmlParser::hasAttribute(currentChildNode, anX))
- bone->scale.x = ReadAttribute<float>(currentChildNode, anX);
- if (XmlParser::hasAttribute(currentChildNode, anY))
- bone->scale.y = ReadAttribute<float>(currentChildNode, anY);
- if (XmlParser::hasAttribute(currentChildNode, anZ))
- bone->scale.z = ReadAttribute<float>(currentChildNode, anZ);
- }
- }
- }
- skeleton->bones.push_back(bone);
- }
- }
-
- // Order bones by Id
- std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
-
- // Validate that bone indexes are not skipped.
- /** @note Left this from original authors code, but not sure if this is strictly necessary
- as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
- for (size_t i = 0, len = skeleton->bones.size(); i < len; ++i) {
- Bone *b = skeleton->bones[i];
- ASSIMP_LOG_VERBOSE_DEBUG(" ", b->id, " ", b->name);
-
- if (b->id != static_cast<uint16_t>(i)) {
- throw DeadlyImportError("Bone ids are not in sequence starting from 0. Missing index ", i);
- }
- }
-}
-
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.h b/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.h
deleted file mode 100644
index 406681f..0000000
--- a/src/mesh/assimp-master/code/AssetLib/Ogre/OgreXmlSerializer.h
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef AI_OGREXMLSERIALIZER_H_INC
-#define AI_OGREXMLSERIALIZER_H_INC
-
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-
-#include "OgreStructs.h"
-#include <assimp/XmlParser.h>
-
-namespace Assimp {
-
-namespace Ogre {
-
-using XmlParserPtr = std::shared_ptr<::Assimp::XmlParser> ;
-
-class OgreXmlSerializer {
-public:
- /// Imports mesh and returns the result.
- /// @note Fatal unrecoverable errors will throw a DeadlyImportError.
- static MeshXml *ImportMesh(XmlParser *parser);
-
- /// Imports skeleton to @c mesh.
- /// If mesh does not have a skeleton reference or the skeleton file
- /// cannot be found it is not a fatal DeadlyImportError.
- /// @return If skeleton import was successful.
- static bool ImportSkeleton(IOSystem *pIOHandler, MeshXml *mesh);
- static bool ImportSkeleton(IOSystem *pIOHandler, Mesh *mesh);
-
-private:
- explicit OgreXmlSerializer(XmlParser *xmlParser);
-
- static XmlParserPtr OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename);
-
- // Mesh
- void ReadMesh(MeshXml *mesh);
- void ReadSubMesh(XmlNode &node, MeshXml *mesh);
- void ReadGeometry(XmlNode &node, VertexDataXml *dest);
- void ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest);
- void ReadBoneAssignments(XmlNode &node, VertexDataXml *dest);
-
- // Skeleton
- void ReadSkeleton(XmlNode &node, Skeleton *skeleton);
- void ReadBones(XmlNode &node, Skeleton *skeleton);
- void ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton);
- void ReadAnimations(XmlNode &node, Skeleton *skeleton);
- void ReadAnimationTracks(XmlNode &node, Animation *dest);
- void ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest);
-
- template <typename T>
- T ReadAttribute(XmlNode &xmlNode, const char *name) const;
-
-private:
- XmlParser *mParser;
-};
-
-
-} // namespace Ogre
-} // namespace Assimp
-
-#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
-#endif // AI_OGREXMLSERIALIZER_H_INC