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diff --git a/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileParser.cpp b/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileParser.cpp
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+++ b/src/mesh/assimp-master/code/AssetLib/Q3BSP/Q3BSPFileParser.cpp
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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+
+#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
+
+#include "Q3BSPFileParser.h"
+#include "Q3BSPFileData.h"
+#include <vector>
+#include <assimp/DefaultIOSystem.h>
+#include <assimp/ZipArchiveIOSystem.h>
+#include <assimp/ai_assert.h>
+
+namespace Assimp {
+
+using namespace Q3BSP;
+
+// ------------------------------------------------------------------------------------------------
+Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, ZipArchiveIOSystem *pZipArchive ) :
+ m_sOffset( 0 ),
+ m_Data(),
+ m_pModel(nullptr),
+ m_pZipArchive( pZipArchive )
+{
+ ai_assert(nullptr != m_pZipArchive );
+ ai_assert( !mapName.empty() );
+
+ if ( !readData( mapName ) )
+ return;
+
+ m_pModel = new Q3BSPModel;
+ m_pModel->m_ModelName = mapName;
+ if ( !parseFile() ) {
+ delete m_pModel;
+ m_pModel = nullptr;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+Q3BSPFileParser::~Q3BSPFileParser() {
+ delete m_pModel;
+}
+
+// ------------------------------------------------------------------------------------------------
+Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
+ return m_pModel;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Q3BSPFileParser::readData( const std::string &rMapName ) {
+ if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
+ return false;
+
+ IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
+ if ( nullptr == pMapFile )
+ return false;
+
+ const size_t size = pMapFile->FileSize();
+ m_Data.resize( size );
+
+ const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
+ if ( readSize != size ) {
+ m_Data.clear();
+ m_pZipArchive->Close(pMapFile);
+ return false;
+ }
+ m_pZipArchive->Close( pMapFile );
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Q3BSPFileParser::parseFile() {
+ if ( m_Data.empty() ) {
+ return false;
+ }
+
+ if ( !validateFormat() )
+ {
+ return false;
+ }
+
+ // Imports the dictionary of the level
+ getLumps();
+
+ // Count data and prepare model data
+ countLumps();
+
+ // Read in Vertices
+ getVertices();
+
+ // Read in Indices
+ getIndices();
+
+ // Read Faces
+ getFaces();
+
+ // Read Textures
+ getTextures();
+
+ // Read Lightmaps
+ getLightMaps();
+
+ // Load the entities
+ getEntities();
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+bool Q3BSPFileParser::validateFormat()
+{
+ sQ3BSPHeader *pHeader = (sQ3BSPHeader*) &m_Data[ 0 ];
+ m_sOffset += sizeof( sQ3BSPHeader );
+
+ // Version and identify string validation
+ if (pHeader->strID[ 0 ] != 'I' || pHeader->strID[ 1 ] != 'B' || pHeader->strID[ 2 ] != 'S'
+ || pHeader->strID[ 3 ] != 'P')
+ {
+ return false;
+ }
+
+ return true;
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getLumps()
+{
+ size_t Offset = m_sOffset;
+ m_pModel->m_Lumps.resize( kMaxLumps );
+ for ( size_t idx=0; idx < kMaxLumps; idx++ )
+ {
+ sQ3BSPLump *pLump = new sQ3BSPLump;
+ memcpy( pLump, &m_Data[ Offset ], sizeof( sQ3BSPLump ) );
+ Offset += sizeof( sQ3BSPLump );
+ m_pModel->m_Lumps[ idx ] = pLump;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::countLumps()
+{
+ m_pModel->m_Vertices.resize( m_pModel->m_Lumps[ kVertices ]->iSize / sizeof( sQ3BSPVertex ) );
+ m_pModel->m_Indices.resize( m_pModel->m_Lumps[ kMeshVerts ]->iSize / sizeof( int ) );
+ m_pModel->m_Faces.resize( m_pModel->m_Lumps[ kFaces ]->iSize / sizeof( sQ3BSPFace ) );
+ m_pModel->m_Textures.resize( m_pModel->m_Lumps[ kTextures ]->iSize / sizeof( sQ3BSPTexture ) );
+ m_pModel->m_Lightmaps.resize( m_pModel->m_Lumps[ kLightmaps ]->iSize / sizeof( sQ3BSPLightmap ) );
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getVertices()
+{
+ size_t Offset = m_pModel->m_Lumps[ kVertices ]->iOffset;
+ for ( size_t idx = 0; idx < m_pModel->m_Vertices.size(); idx++ )
+ {
+ sQ3BSPVertex *pVertex = new sQ3BSPVertex;
+ memcpy( pVertex, &m_Data[ Offset ], sizeof( sQ3BSPVertex ) );
+ Offset += sizeof( sQ3BSPVertex );
+ m_pModel->m_Vertices[ idx ] = pVertex;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getIndices()
+{
+ ai_assert(nullptr != m_pModel );
+
+ sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
+ size_t Offset = (size_t) lump->iOffset;
+ const size_t nIndices = lump->iSize / sizeof( int );
+ m_pModel->m_Indices.resize( nIndices );
+ memcpy( &m_pModel->m_Indices[ 0 ], &m_Data[ Offset ], lump->iSize );
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getFaces()
+{
+ ai_assert(nullptr != m_pModel );
+
+ size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
+ for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
+ {
+ sQ3BSPFace *pFace = new sQ3BSPFace;
+ memcpy( pFace, &m_Data[ Offset ], sizeof( sQ3BSPFace ) );
+ m_pModel->m_Faces[ idx ] = pFace;
+ Offset += sizeof( sQ3BSPFace );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getTextures()
+{
+ ai_assert(nullptr != m_pModel );
+
+ size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
+ for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
+ {
+ sQ3BSPTexture *pTexture = new sQ3BSPTexture;
+ memcpy( pTexture, &m_Data[ Offset ], sizeof(sQ3BSPTexture) );
+ m_pModel->m_Textures[ idx ] = pTexture;
+ Offset += sizeof(sQ3BSPTexture);
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getLightMaps()
+{
+ ai_assert(nullptr != m_pModel );
+
+ size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
+ for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
+ {
+ sQ3BSPLightmap *pLightmap = new sQ3BSPLightmap;
+ memcpy( pLightmap, &m_Data[ Offset ], sizeof( sQ3BSPLightmap ) );
+ Offset += sizeof( sQ3BSPLightmap );
+ m_pModel->m_Lightmaps[ idx ] = pLightmap;
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+void Q3BSPFileParser::getEntities() {
+ const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
+ m_pModel->m_EntityData.resize( size );
+ if ( size > 0 ) {
+ size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
+ memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
+ }
+}
+
+// ------------------------------------------------------------------------------------------------
+
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_Q3BSP_IMPORTER