diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp | 249 |
1 files changed, 249 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp b/src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp new file mode 100644 index 0000000..c9c91db --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp @@ -0,0 +1,249 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file Implementation of the Terragen importer class */ + +#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER + +#include "TerragenLoader.h" +#include <assimp/StreamReader.h> +#include <assimp/importerdesc.h> +#include <assimp/scene.h> +#include <assimp/DefaultLogger.hpp> +#include <assimp/IOSystem.hpp> +#include <assimp/Importer.hpp> + +using namespace Assimp; + +static const aiImporterDesc desc = { + "Terragen Heightmap Importer", + "", + "", + "http://www.planetside.co.uk/", + aiImporterFlags_SupportBinaryFlavour, + 0, + 0, + 0, + 0, + "ter" +}; + +// ------------------------------------------------------------------------------------------------ +// Constructor to be privately used by Importer +TerragenImporter::TerragenImporter() : + configComputeUVs(false) { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Destructor, private as well +TerragenImporter::~TerragenImporter() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +// Returns whether the class can handle the format of the given file. +bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { + static const char *tokens[] = { "terragen" }; + return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens)); +} + +// ------------------------------------------------------------------------------------------------ +// Build a string of all file extensions supported +const aiImporterDesc *TerragenImporter::GetInfo() const { + return &desc; +} + +// ------------------------------------------------------------------------------------------------ +// Setup import properties +void TerragenImporter::SetupProperties(const Importer *pImp) { + // AI_CONFIG_IMPORT_TER_MAKE_UVS + configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0)); +} + +// ------------------------------------------------------------------------------------------------ +// Imports the given file into the given scene structure. +void TerragenImporter::InternReadFile(const std::string &pFile, + aiScene *pScene, IOSystem *pIOHandler) { + IOStream *file = pIOHandler->Open(pFile, "rb"); + + // Check whether we can read from the file + if (file == nullptr) + throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file ", pFile, "."); + + // Construct a stream reader to read all data in the correct endianness + StreamReaderLE reader(file); + if (reader.GetRemainingSize() < 16) + throw DeadlyImportError("TER: file is too small"); + + // Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN ' + if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8)) + throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found"); + + if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8)) + throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found"); + + unsigned int x = 0, y = 0, mode = 0; + + aiNode *root = pScene->mRootNode = new aiNode(); + root->mName.Set("<TERRAGEN.TERRAIN>"); + + // Default scaling is 30 + root->mTransformation.a1 = root->mTransformation.b2 = root->mTransformation.c3 = 30.f; + + // Now read all chunks until we're finished or an EOF marker is encountered + reader.IncPtr(16); + while (reader.GetRemainingSize() >= 4) { + const char *head = (const char *)reader.GetPtr(); + reader.IncPtr(4); + + // EOF, break in every case + if (!::strncmp(head, AI_TERR_EOF_STRING, 4)) + break; + + // Number of x-data points + if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) { + x = (uint16_t)reader.GetI2(); + } + // Number of y-data points + else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) { + y = (uint16_t)reader.GetI2(); + } + // Squared terrains width-1. + else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) { + x = y = (uint16_t)reader.GetI2() + 1; + } + // terrain scaling + else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) { + root->mTransformation.a1 = reader.GetF4(); + root->mTransformation.b2 = reader.GetF4(); + root->mTransformation.c3 = reader.GetF4(); + } + // mapping == 1: earth radius + else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) { + reader.GetF4(); + } + // mapping mode + else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) { + mode = reader.GetI1(); + if (0 != mode) + ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned"); + } + // actual terrain data + else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) { + float hscale = (float)reader.GetI2() / 65536; + float bheight = (float)reader.GetI2(); + + if (!hscale) hscale = 1; + + // Ensure we have enough data + if (reader.GetRemainingSize() < x * y * 2) + throw DeadlyImportError("TER: ALTW chunk is too small"); + + if (x <= 1 || y <= 1) + throw DeadlyImportError("TER: Invalid terrain size"); + + // Allocate the output mesh + pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1]; + aiMesh *m = pScene->mMeshes[0] = new aiMesh(); + + // We return quads + aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)]; + aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4]; + + aiVector3D *uv(nullptr); + float step_y(0.0f), step_x(0.0f); + if (configComputeUVs) { + uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices]; + step_y = 1.f / y; + step_x = 1.f / x; + } + const int16_t *data = (const int16_t *)reader.GetPtr(); + + for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) { + for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) { + + // make verts + const float fy = (float)yy, fx = (float)xx; + unsigned tmp, tmp2; + *pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight); + *pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight); + *pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight); + *pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight); + + // also make texture coordinates, if necessary + if (configComputeUVs) { + *uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f); + *uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f); + *uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f); + *uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f); + } + + // make indices + f->mIndices = new unsigned int[f->mNumIndices = 4]; + for (unsigned int i = 0; i < 4; ++i) { + f->mIndices[i] = t; + t++; + } + } + } + + // Add the mesh to the root node + root->mMeshes = new unsigned int[root->mNumMeshes = 1]; + root->mMeshes[0] = 0; + } + + // Get to the next chunk (4 byte aligned) + unsigned dtt = reader.GetCurrentPos(); + if (dtt & 0x3) { + reader.IncPtr(4 - dtt); + } + } + + // Check whether we have a mesh now + if (pScene->mNumMeshes != 1) + throw DeadlyImportError("TER: Unable to load terrain"); + + // Set the AI_SCENE_FLAGS_TERRAIN bit + pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN; +} + +#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER |