diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp | 249 |
1 files changed, 0 insertions, 249 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp b/src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp deleted file mode 100644 index c9c91db..0000000 --- a/src/mesh/assimp-master/code/AssetLib/Terragen/TerragenLoader.cpp +++ /dev/null @@ -1,249 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file Implementation of the Terragen importer class */ - -#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER - -#include "TerragenLoader.h" -#include <assimp/StreamReader.h> -#include <assimp/importerdesc.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/IOSystem.hpp> -#include <assimp/Importer.hpp> - -using namespace Assimp; - -static const aiImporterDesc desc = { - "Terragen Heightmap Importer", - "", - "", - "http://www.planetside.co.uk/", - aiImporterFlags_SupportBinaryFlavour, - 0, - 0, - 0, - 0, - "ter" -}; - -// ------------------------------------------------------------------------------------------------ -// Constructor to be privately used by Importer -TerragenImporter::TerragenImporter() : - configComputeUVs(false) { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Destructor, private as well -TerragenImporter::~TerragenImporter() { - // empty -} - -// ------------------------------------------------------------------------------------------------ -// Returns whether the class can handle the format of the given file. -bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const { - static const char *tokens[] = { "terragen" }; - return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens)); -} - -// ------------------------------------------------------------------------------------------------ -// Build a string of all file extensions supported -const aiImporterDesc *TerragenImporter::GetInfo() const { - return &desc; -} - -// ------------------------------------------------------------------------------------------------ -// Setup import properties -void TerragenImporter::SetupProperties(const Importer *pImp) { - // AI_CONFIG_IMPORT_TER_MAKE_UVS - configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0)); -} - -// ------------------------------------------------------------------------------------------------ -// Imports the given file into the given scene structure. -void TerragenImporter::InternReadFile(const std::string &pFile, - aiScene *pScene, IOSystem *pIOHandler) { - IOStream *file = pIOHandler->Open(pFile, "rb"); - - // Check whether we can read from the file - if (file == nullptr) - throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file ", pFile, "."); - - // Construct a stream reader to read all data in the correct endianness - StreamReaderLE reader(file); - if (reader.GetRemainingSize() < 16) - throw DeadlyImportError("TER: file is too small"); - - // Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN ' - if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8)) - throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found"); - - if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8)) - throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found"); - - unsigned int x = 0, y = 0, mode = 0; - - aiNode *root = pScene->mRootNode = new aiNode(); - root->mName.Set("<TERRAGEN.TERRAIN>"); - - // Default scaling is 30 - root->mTransformation.a1 = root->mTransformation.b2 = root->mTransformation.c3 = 30.f; - - // Now read all chunks until we're finished or an EOF marker is encountered - reader.IncPtr(16); - while (reader.GetRemainingSize() >= 4) { - const char *head = (const char *)reader.GetPtr(); - reader.IncPtr(4); - - // EOF, break in every case - if (!::strncmp(head, AI_TERR_EOF_STRING, 4)) - break; - - // Number of x-data points - if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) { - x = (uint16_t)reader.GetI2(); - } - // Number of y-data points - else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) { - y = (uint16_t)reader.GetI2(); - } - // Squared terrains width-1. - else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) { - x = y = (uint16_t)reader.GetI2() + 1; - } - // terrain scaling - else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) { - root->mTransformation.a1 = reader.GetF4(); - root->mTransformation.b2 = reader.GetF4(); - root->mTransformation.c3 = reader.GetF4(); - } - // mapping == 1: earth radius - else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) { - reader.GetF4(); - } - // mapping mode - else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) { - mode = reader.GetI1(); - if (0 != mode) - ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned"); - } - // actual terrain data - else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) { - float hscale = (float)reader.GetI2() / 65536; - float bheight = (float)reader.GetI2(); - - if (!hscale) hscale = 1; - - // Ensure we have enough data - if (reader.GetRemainingSize() < x * y * 2) - throw DeadlyImportError("TER: ALTW chunk is too small"); - - if (x <= 1 || y <= 1) - throw DeadlyImportError("TER: Invalid terrain size"); - - // Allocate the output mesh - pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1]; - aiMesh *m = pScene->mMeshes[0] = new aiMesh(); - - // We return quads - aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)]; - aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4]; - - aiVector3D *uv(nullptr); - float step_y(0.0f), step_x(0.0f); - if (configComputeUVs) { - uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices]; - step_y = 1.f / y; - step_x = 1.f / x; - } - const int16_t *data = (const int16_t *)reader.GetPtr(); - - for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) { - for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) { - - // make verts - const float fy = (float)yy, fx = (float)xx; - unsigned tmp, tmp2; - *pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight); - *pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight); - *pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight); - *pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight); - - // also make texture coordinates, if necessary - if (configComputeUVs) { - *uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f); - *uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f); - *uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f); - *uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f); - } - - // make indices - f->mIndices = new unsigned int[f->mNumIndices = 4]; - for (unsigned int i = 0; i < 4; ++i) { - f->mIndices[i] = t; - t++; - } - } - } - - // Add the mesh to the root node - root->mMeshes = new unsigned int[root->mNumMeshes = 1]; - root->mMeshes[0] = 0; - } - - // Get to the next chunk (4 byte aligned) - unsigned dtt = reader.GetCurrentPos(); - if (dtt & 0x3) { - reader.IncPtr(4 - dtt); - } - } - - // Check whether we have a mesh now - if (pScene->mNumMeshes != 1) - throw DeadlyImportError("TER: Unable to load terrain"); - - // Set the AI_SCENE_FLAGS_TERRAIN bit - pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN; -} - -#endif // !! ASSIMP_BUILD_NO_TERRAGEN_IMPORTER |