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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file Defines the helper data structures for importing XFiles */
+#ifndef AI_XFILEHELPER_H_INC
+#define AI_XFILEHELPER_H_INC
+
+#include <cstdint>
+#include <string>
+#include <vector>
+
+#include <assimp/anim.h>
+#include <assimp/mesh.h>
+#include <assimp/quaternion.h>
+#include <assimp/types.h>
+
+namespace Assimp {
+namespace XFile {
+
+/** Helper structure representing a XFile mesh face */
+struct Face {
+ std::vector<unsigned int> mIndices;
+};
+
+/** Helper structure representing a texture filename inside a material and its potential source */
+struct TexEntry {
+ std::string mName;
+ bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
+
+ TexEntry() AI_NO_EXCEPT :
+ mName(),
+ mIsNormalMap(false) {
+ // empty
+ }
+ TexEntry(const std::string &pName, bool pIsNormalMap = false) :
+ mName(pName), mIsNormalMap(pIsNormalMap) {
+ // empty
+ }
+};
+
+/** Helper structure representing a XFile material */
+struct Material {
+ std::string mName;
+ bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
+ aiColor4D mDiffuse;
+ ai_real mSpecularExponent;
+ aiColor3D mSpecular;
+ aiColor3D mEmissive;
+ std::vector<TexEntry> mTextures;
+ size_t sceneIndex; ///< the index under which it was stored in the scene's material list
+
+ Material() AI_NO_EXCEPT :
+ mIsReference(false),
+ mSpecularExponent(),
+ sceneIndex(SIZE_MAX) {
+ // empty
+ }
+};
+
+/** Helper structure to represent a bone weight */
+struct BoneWeight {
+ unsigned int mVertex;
+ ai_real mWeight;
+};
+
+/** Helper structure to represent a bone in a mesh */
+struct Bone {
+ std::string mName;
+ std::vector<BoneWeight> mWeights;
+ aiMatrix4x4 mOffsetMatrix;
+};
+
+/** Helper structure to represent an XFile mesh */
+struct Mesh {
+ std::string mName;
+ std::vector<aiVector3D> mPositions;
+ std::vector<Face> mPosFaces;
+ std::vector<aiVector3D> mNormals;
+ std::vector<Face> mNormFaces;
+ unsigned int mNumTextures;
+ std::vector<aiVector2D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
+ unsigned int mNumColorSets;
+ std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
+
+ std::vector<unsigned int> mFaceMaterials;
+ std::vector<Material> mMaterials;
+
+ std::vector<Bone> mBones;
+
+ explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
+ : mName(pName),
+ mPositions(),
+ mPosFaces(),
+ mNormals(),
+ mNormFaces(),
+ mNumTextures(0),
+ mTexCoords{},
+ mNumColorSets(0),
+ mColors{},
+ mFaceMaterials(),
+ mMaterials(),
+ mBones() {
+ // empty
+ }
+};
+
+/** Helper structure to represent a XFile frame */
+struct Node {
+ std::string mName;
+ aiMatrix4x4 mTrafoMatrix;
+ Node *mParent;
+ std::vector<Node *> mChildren;
+ std::vector<Mesh *> mMeshes;
+
+ Node() AI_NO_EXCEPT
+ : mName(),
+ mTrafoMatrix(),
+ mParent(nullptr),
+ mChildren(),
+ mMeshes() {
+ // empty
+ }
+ explicit Node(Node *pParent) :
+ mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
+ // empty
+ }
+
+ ~Node() {
+ for (unsigned int a = 0; a < mChildren.size(); ++a) {
+ delete mChildren[a];
+ }
+ for (unsigned int a = 0; a < mMeshes.size(); ++a) {
+ delete mMeshes[a];
+ }
+ }
+};
+
+struct MatrixKey {
+ double mTime;
+ aiMatrix4x4 mMatrix;
+};
+
+/** Helper structure representing a single animated bone in a XFile */
+struct AnimBone {
+ std::string mBoneName;
+ std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
+ std::vector<aiQuatKey> mRotKeys;
+ std::vector<aiVectorKey> mScaleKeys;
+ std::vector<MatrixKey> mTrafoKeys; // or a combined key sequence of transformation matrices.
+};
+
+/** Helper structure to represent an animation set in a XFile */
+struct Animation {
+ std::string mName;
+ std::vector<AnimBone *> mAnims;
+
+ ~Animation() {
+ for (unsigned int a = 0; a < mAnims.size(); a++)
+ delete mAnims[a];
+ }
+};
+
+/** Helper structure analogue to aiScene */
+struct Scene {
+ Node *mRootNode;
+
+ std::vector<Mesh *> mGlobalMeshes; // global meshes found outside of any frames
+ std::vector<Material> mGlobalMaterials; // global materials found outside of any meshes.
+
+ std::vector<Animation *> mAnims;
+ unsigned int mAnimTicksPerSecond;
+
+ Scene() AI_NO_EXCEPT
+ : mRootNode(nullptr),
+ mGlobalMeshes(),
+ mGlobalMaterials(),
+ mAnimTicksPerSecond(0) {
+ // empty
+ }
+ ~Scene() {
+ delete mRootNode;
+ mRootNode = nullptr;
+ for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a) {
+ delete mGlobalMeshes[a];
+ }
+ for (unsigned int a = 0; a < mAnims.size(); ++a) {
+ delete mAnims[a];
+ }
+ }
+};
+
+} // end of namespace XFile
+} // end of namespace Assimp
+
+#endif // AI_XFILEHELPER_H_INC