diff options
Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/X3D')
20 files changed, 0 insertions, 7729 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.cpp deleted file mode 100644 index b3278a5..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.cpp +++ /dev/null @@ -1,675 +0,0 @@ -/// \file X3DExporter.cpp -/// \brief X3D-format files exporter for Assimp. Implementation. -/// \date 2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_EXPORT -#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER - -#include "X3DExporter.hpp" - -// Header files, Assimp. -#include <assimp/Exceptional.h> -#include <assimp/StringUtils.h> -#include <assimp/Exporter.hpp> -#include <assimp/IOSystem.hpp> - -using namespace std; - -namespace Assimp { - -void ExportSceneX3D(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) { - X3DExporter exporter(pFile, pIOSystem, pScene, pProperties); -} - -} // namespace Assimp - -namespace Assimp { - -void X3DExporter::IndentationStringSet(const size_t pNewLevel) { - if (pNewLevel > mIndentationString.size()) { - if (pNewLevel > mIndentationString.capacity()) mIndentationString.reserve(pNewLevel + 1); - - for (size_t i = 0, i_e = pNewLevel - mIndentationString.size(); i < i_e; i++) - mIndentationString.push_back('\t'); - } else if (pNewLevel < mIndentationString.size()) { - mIndentationString.resize(pNewLevel); - } -} - -void X3DExporter::XML_Write(const string &pData) { - if (pData.size() == 0) return; - if (mOutFile->Write((void *)pData.data(), pData.length(), 1) != 1) throw DeadlyExportError("Failed to write scene data!"); -} - -aiMatrix4x4 X3DExporter::Matrix_GlobalToCurrent(const aiNode &pNode) const { - aiNode *cur_node; - std::list<aiMatrix4x4> matr; - aiMatrix4x4 out_matr; - - // starting walk from current element to root - matr.push_back(pNode.mTransformation); - cur_node = pNode.mParent; - if (cur_node != nullptr) { - do { - matr.push_back(cur_node->mTransformation); - cur_node = cur_node->mParent; - } while (cur_node != nullptr); - } - - // multiplicate all matrices in reverse order - for (std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) - out_matr = out_matr * (*rit); - - return out_matr; -} - -void X3DExporter::AttrHelper_FloatToString(const float pValue, std::string &pTargetString) { - pTargetString = to_string(pValue); - AttrHelper_CommaToPoint(pTargetString); -} - -void X3DExporter::AttrHelper_Vec3DArrToString(const aiVector3D *pArray, const size_t pArray_Size, string &pTargetString) { - pTargetString.clear(); - pTargetString.reserve(pArray_Size * 6); // (Number + space) * 3. - for (size_t idx = 0; idx < pArray_Size; idx++) - pTargetString.append(to_string(pArray[idx].x) + " " + to_string(pArray[idx].y) + " " + to_string(pArray[idx].z) + " "); - - // remove last space symbol. - pTargetString.resize(pTargetString.length() - 1); - AttrHelper_CommaToPoint(pTargetString); -} - -void X3DExporter::AttrHelper_Vec2DArrToString(const aiVector2D *pArray, const size_t pArray_Size, std::string &pTargetString) { - pTargetString.clear(); - pTargetString.reserve(pArray_Size * 4); // (Number + space) * 2. - for (size_t idx = 0; idx < pArray_Size; idx++) - pTargetString.append(to_string(pArray[idx].x) + " " + to_string(pArray[idx].y) + " "); - - // remove last space symbol. - pTargetString.resize(pTargetString.length() - 1); - AttrHelper_CommaToPoint(pTargetString); -} - -void X3DExporter::AttrHelper_Vec3DAsVec2fArrToString(const aiVector3D *pArray, const size_t pArray_Size, string &pTargetString) { - pTargetString.clear(); - pTargetString.reserve(pArray_Size * 4); // (Number + space) * 2. - for (size_t idx = 0; idx < pArray_Size; idx++) - pTargetString.append(to_string(pArray[idx].x) + " " + to_string(pArray[idx].y) + " "); - - // remove last space symbol. - pTargetString.resize(pTargetString.length() - 1); - AttrHelper_CommaToPoint(pTargetString); -} - -void X3DExporter::AttrHelper_Col4DArrToString(const aiColor4D *pArray, const size_t pArray_Size, string &pTargetString) { - pTargetString.clear(); - pTargetString.reserve(pArray_Size * 8); // (Number + space) * 4. - for (size_t idx = 0; idx < pArray_Size; idx++) - pTargetString.append(to_string(pArray[idx].r) + " " + to_string(pArray[idx].g) + " " + to_string(pArray[idx].b) + " " + - to_string(pArray[idx].a) + " "); - - // remove last space symbol. - pTargetString.resize(pTargetString.length() - 1); - AttrHelper_CommaToPoint(pTargetString); -} - -void X3DExporter::AttrHelper_Col3DArrToString(const aiColor3D *pArray, const size_t pArray_Size, std::string &pTargetString) { - pTargetString.clear(); - pTargetString.reserve(pArray_Size * 6); // (Number + space) * 3. - for (size_t idx = 0; idx < pArray_Size; idx++) - pTargetString.append(to_string(pArray[idx].r) + " " + to_string(pArray[idx].g) + " " + to_string(pArray[idx].b) + " "); - - // remove last space symbol. - pTargetString.resize(pTargetString.length() - 1); - AttrHelper_CommaToPoint(pTargetString); -} - -void X3DExporter::AttrHelper_Color3ToAttrList(std::list<SAttribute> &pList, const std::string &pName, const aiColor3D &pValue, const aiColor3D &pDefaultValue) { - string tstr; - - if (pValue == pDefaultValue) return; - - AttrHelper_Col3DArrToString(&pValue, 1, tstr); - pList.push_back({ pName, tstr }); -} - -void X3DExporter::AttrHelper_FloatToAttrList(std::list<SAttribute> &pList, const string &pName, const float pValue, const float pDefaultValue) { - string tstr; - - if (pValue == pDefaultValue) return; - - AttrHelper_FloatToString(pValue, tstr); - pList.push_back({ pName, tstr }); -} - -void X3DExporter::NodeHelper_OpenNode(const string &pNodeName, const size_t pTabLevel, const bool pEmptyElement, const list<SAttribute> &pAttrList) { - // Write indentation. - IndentationStringSet(pTabLevel); - XML_Write(mIndentationString); - // Begin of the element - XML_Write("<" + pNodeName); - // Write attributes - for (const SAttribute &attr : pAttrList) { - XML_Write(" " + attr.Name + "='" + attr.Value + "'"); - } - - // End of the element - if (pEmptyElement) { - XML_Write("/>\n"); - } else { - XML_Write(">\n"); - } -} - -void X3DExporter::NodeHelper_OpenNode(const string &pNodeName, const size_t pTabLevel, const bool pEmptyElement) { - const list<SAttribute> attr_list; - - NodeHelper_OpenNode(pNodeName, pTabLevel, pEmptyElement, attr_list); -} - -void X3DExporter::NodeHelper_CloseNode(const string &pNodeName, const size_t pTabLevel) { - // Write indentation. - IndentationStringSet(pTabLevel); - XML_Write(mIndentationString); - // Write element - XML_Write("</" + pNodeName + ">\n"); -} - -void X3DExporter::Export_Node(const aiNode *pNode, const size_t pTabLevel) { - bool transform = false; - list<SAttribute> attr_list; - - // In Assimp lights is stored in next way: light source store in mScene->mLights and in node tree must present aiNode with name same as - // light source has. Considering it we must compare every aiNode name with light sources names. Why not to look where ligths is present - // and save them to fili? Because corresponding aiNode can be already written to file and we can only add information to file not to edit. - if (CheckAndExport_Light(*pNode, pTabLevel)) return; - - // Check if need DEF. - if (pNode->mName.length) attr_list.push_back({ "DEF", pNode->mName.C_Str() }); - - // Check if need <Transformation> node against <Group>. - if (!pNode->mTransformation.IsIdentity()) { - auto Vector2String = [this](const aiVector3D pVector) -> string { - string tstr = to_string(pVector.x) + " " + to_string(pVector.y) + " " + to_string(pVector.z); - - AttrHelper_CommaToPoint(tstr); - - return tstr; - }; - - auto Rotation2String = [this](const aiVector3D pAxis, const ai_real pAngle) -> string { - string tstr = to_string(pAxis.x) + " " + to_string(pAxis.y) + " " + to_string(pAxis.z) + " " + to_string(pAngle); - - AttrHelper_CommaToPoint(tstr); - - return tstr; - }; - - aiVector3D scale, translate, rotate_axis; - ai_real rotate_angle; - - transform = true; - pNode->mTransformation.Decompose(scale, rotate_axis, rotate_angle, translate); - // Check if values different from default - if ((rotate_angle != 0) && (rotate_axis.Length() > 0)) - attr_list.push_back({ "rotation", Rotation2String(rotate_axis, rotate_angle) }); - - if (!scale.Equal({ 1.0, 1.0, 1.0 })) { - attr_list.push_back({ "scale", Vector2String(scale) }); - } - if (translate.Length() > 0) { - attr_list.push_back({ "translation", Vector2String(translate) }); - } - } - - // Begin node if need. - if (transform) - NodeHelper_OpenNode("Transform", pTabLevel, false, attr_list); - else - NodeHelper_OpenNode("Group", pTabLevel); - - // Export metadata - if (pNode->mMetaData != nullptr) { - for (size_t idx_prop = 0; idx_prop < pNode->mMetaData->mNumProperties; idx_prop++) { - const aiString *key; - const aiMetadataEntry *entry; - - if (pNode->mMetaData->Get(idx_prop, key, entry)) { - switch (entry->mType) { - case AI_BOOL: - Export_MetadataBoolean(*key, *static_cast<bool *>(entry->mData), pTabLevel + 1); - break; - case AI_DOUBLE: - Export_MetadataDouble(*key, *static_cast<double *>(entry->mData), pTabLevel + 1); - break; - case AI_FLOAT: - Export_MetadataFloat(*key, *static_cast<float *>(entry->mData), pTabLevel + 1); - break; - case AI_INT32: - Export_MetadataInteger(*key, *static_cast<int32_t *>(entry->mData), pTabLevel + 1); - break; - case AI_AISTRING: - Export_MetadataString(*key, *static_cast<aiString *>(entry->mData), pTabLevel + 1); - break; - default: - LogError("Unsupported metadata type: " + to_string(entry->mType)); - break; - } // switch(entry->mType) - } - } - } // if(pNode->mMetaData != nullptr) - - // Export meshes. - for (size_t idx_mesh = 0; idx_mesh < pNode->mNumMeshes; idx_mesh++) - Export_Mesh(pNode->mMeshes[idx_mesh], pTabLevel + 1); - // Export children. - for (size_t idx_node = 0; idx_node < pNode->mNumChildren; idx_node++) - Export_Node(pNode->mChildren[idx_node], pTabLevel + 1); - - // End node if need. - if (transform) - NodeHelper_CloseNode("Transform", pTabLevel); - else - NodeHelper_CloseNode("Group", pTabLevel); -} - -void X3DExporter::Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) { - const char *NodeName_IFS = "IndexedFaceSet"; - const char *NodeName_Shape = "Shape"; - - list<SAttribute> attr_list; - aiMesh &mesh = *mScene->mMeshes[pIdxMesh]; // create alias for convenience. - - // Check if mesh already defined early. - if (mDEF_Map_Mesh.find(pIdxMesh) != mDEF_Map_Mesh.end()) { - // Mesh already defined, just refer to it - attr_list.push_back({ "USE", mDEF_Map_Mesh.at(pIdxMesh) }); - NodeHelper_OpenNode(NodeName_Shape, pTabLevel, true, attr_list); - - return; - } - - string mesh_name(mesh.mName.C_Str() + string("_IDX_") + to_string(pIdxMesh)); // Create mesh name - - // Define mesh name. - attr_list.push_back({ "DEF", mesh_name }); - mDEF_Map_Mesh[pIdxMesh] = mesh_name; - - // - // "Shape" node. - // - NodeHelper_OpenNode(NodeName_Shape, pTabLevel, false, attr_list); - attr_list.clear(); - - // - // "Appearance" node. - // - Export_Material(mesh.mMaterialIndex, pTabLevel + 1); - - // - // "IndexedFaceSet" node. - // - // Fill attributes which differ from default. In Assimp for colors, vertices and normals used one indices set. So, only "coordIndex" must be set. - string coordIndex; - - // fill coordinates index. - coordIndex.reserve(mesh.mNumVertices * 4); // Index + space + Face delimiter - for (size_t idx_face = 0; idx_face < mesh.mNumFaces; idx_face++) { - const aiFace &face_cur = mesh.mFaces[idx_face]; - - for (size_t idx_vert = 0; idx_vert < face_cur.mNumIndices; idx_vert++) { - coordIndex.append(to_string(face_cur.mIndices[idx_vert]) + " "); - } - - coordIndex.append("-1 "); // face delimiter. - } - - // remove last space symbol. - coordIndex.resize(coordIndex.length() - 1); - attr_list.push_back({ "coordIndex", coordIndex }); - // create node - NodeHelper_OpenNode(NodeName_IFS, pTabLevel + 1, false, attr_list); - attr_list.clear(); - // Child nodes for "IndexedFaceSet" needed when used colors, textures or normals. - string attr_value; - - // Export <Coordinate> - AttrHelper_Vec3DArrToString(mesh.mVertices, mesh.mNumVertices, attr_value); - attr_list.push_back({ "point", attr_value }); - NodeHelper_OpenNode("Coordinate", pTabLevel + 2, true, attr_list); - attr_list.clear(); - - // Export <ColorRGBA> - if (mesh.HasVertexColors(0)) { - AttrHelper_Col4DArrToString(mesh.mColors[0], mesh.mNumVertices, attr_value); - attr_list.push_back({ "color", attr_value }); - NodeHelper_OpenNode("ColorRGBA", pTabLevel + 2, true, attr_list); - attr_list.clear(); - } - - // Export <TextureCoordinate> - if (mesh.HasTextureCoords(0)) { - AttrHelper_Vec3DAsVec2fArrToString(mesh.mTextureCoords[0], mesh.mNumVertices, attr_value); - attr_list.push_back({ "point", attr_value }); - NodeHelper_OpenNode("TextureCoordinate", pTabLevel + 2, true, attr_list); - attr_list.clear(); - } - - // Export <Normal> - if (mesh.HasNormals()) { - AttrHelper_Vec3DArrToString(mesh.mNormals, mesh.mNumVertices, attr_value); - attr_list.push_back({ "vector", attr_value }); - NodeHelper_OpenNode("Normal", pTabLevel + 2, true, attr_list); - attr_list.clear(); - } - - // - // Close opened nodes. - // - NodeHelper_CloseNode(NodeName_IFS, pTabLevel + 1); - NodeHelper_CloseNode(NodeName_Shape, pTabLevel); -} - -void X3DExporter::Export_Material(const size_t pIdxMaterial, const size_t pTabLevel) { - const char *NodeName_A = "Appearance"; - - list<SAttribute> attr_list; - aiMaterial &material = *mScene->mMaterials[pIdxMaterial]; // create alias for convenience. - - // Check if material already defined early. - if (mDEF_Map_Material.find(pIdxMaterial) != mDEF_Map_Material.end()) { - // Material already defined, just refer to it - attr_list.push_back({ "USE", mDEF_Map_Material.at(pIdxMaterial) }); - NodeHelper_OpenNode(NodeName_A, pTabLevel, true, attr_list); - - return; - } - - string material_name(string("_IDX_") + to_string(pIdxMaterial)); // Create material name - aiString ai_mat_name; - - if (material.Get(AI_MATKEY_NAME, ai_mat_name) == AI_SUCCESS) material_name.insert(0, ai_mat_name.C_Str()); - - // Define material name. - attr_list.push_back({ "DEF", material_name }); - mDEF_Map_Material[pIdxMaterial] = material_name; - - // - // "Appearance" node. - // - NodeHelper_OpenNode(NodeName_A, pTabLevel, false, attr_list); - attr_list.clear(); - - // - // "Material" node. - // - { - auto Color4ToAttrList = [&](const string &pAttrName, const aiColor4D &pAttrValue, const aiColor3D &pAttrDefaultValue) { - string tstr; - - if (aiColor3D(pAttrValue.r, pAttrValue.g, pAttrValue.b) != pAttrDefaultValue) { - AttrHelper_Col4DArrToString(&pAttrValue, 1, tstr); - attr_list.push_back({ pAttrName, tstr }); - } - }; - - float tvalf; - aiColor3D color3; - aiColor4D color4; - - // ambientIntensity="0.2" SFFloat [inputOutput] - if (material.Get(AI_MATKEY_COLOR_AMBIENT, color3) == AI_SUCCESS) - AttrHelper_FloatToAttrList(attr_list, "ambientIntensity", (color3.r + color3.g + color3.b) / 3.0f, 0.2f); - else if (material.Get(AI_MATKEY_COLOR_AMBIENT, color4) == AI_SUCCESS) - AttrHelper_FloatToAttrList(attr_list, "ambientIntensity", (color4.r + color4.g + color4.b) / 3.0f, 0.2f); - - // diffuseColor="0.8 0.8 0.8" SFColor [inputOutput] - if (material.Get(AI_MATKEY_COLOR_DIFFUSE, color3) == AI_SUCCESS) - AttrHelper_Color3ToAttrList(attr_list, "diffuseColor", color3, aiColor3D(0.8f, 0.8f, 0.8f)); - else if (material.Get(AI_MATKEY_COLOR_DIFFUSE, color4) == AI_SUCCESS) - Color4ToAttrList("diffuseColor", color4, aiColor3D(0.8f, 0.8f, 0.8f)); - - // emissiveColor="0 0 0" SFColor [inputOutput] - if (material.Get(AI_MATKEY_COLOR_EMISSIVE, color3) == AI_SUCCESS) - AttrHelper_Color3ToAttrList(attr_list, "emissiveColor", color3, aiColor3D(0, 0, 0)); - else if (material.Get(AI_MATKEY_COLOR_EMISSIVE, color4) == AI_SUCCESS) - Color4ToAttrList("emissiveColor", color4, aiColor3D(0, 0, 0)); - - // shininess="0.2" SFFloat [inputOutput] - if (material.Get(AI_MATKEY_SHININESS, tvalf) == AI_SUCCESS) AttrHelper_FloatToAttrList(attr_list, "shininess", tvalf, 0.2f); - - // specularColor="0 0 0" SFColor [inputOutput] - if (material.Get(AI_MATKEY_COLOR_SPECULAR, color3) == AI_SUCCESS) - AttrHelper_Color3ToAttrList(attr_list, "specularColor", color3, aiColor3D(0, 0, 0)); - else if (material.Get(AI_MATKEY_COLOR_SPECULAR, color4) == AI_SUCCESS) - Color4ToAttrList("specularColor", color4, aiColor3D(0, 0, 0)); - - // transparency="0" SFFloat [inputOutput] - if (material.Get(AI_MATKEY_OPACITY, tvalf) == AI_SUCCESS) { - if (tvalf > 1) tvalf = 1; - - tvalf = 1.0f - tvalf; - AttrHelper_FloatToAttrList(attr_list, "transparency", tvalf, 0); - } - - NodeHelper_OpenNode("Material", pTabLevel + 1, true, attr_list); - attr_list.clear(); - } // "Material" node. END. - - // - // "ImageTexture" node. - // - { - auto RepeatToAttrList = [&](const string &pAttrName, const bool pAttrValue) { - if (!pAttrValue) attr_list.push_back({ pAttrName, "false" }); - }; - - bool tvalb; - aiString tstring; - - // url="" MFString - if (material.Get(AI_MATKEY_TEXTURE_DIFFUSE(0), tstring) == AI_SUCCESS) { - if (strncmp(tstring.C_Str(), AI_EMBEDDED_TEXNAME_PREFIX, strlen(AI_EMBEDDED_TEXNAME_PREFIX)) == 0) - LogError("Embedded texture is not supported"); - else - attr_list.push_back({ "url", string("\"") + tstring.C_Str() + "\"" }); - } - - // repeatS="true" SFBool - if (material.Get(AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0), tvalb) == AI_SUCCESS) RepeatToAttrList("repeatS", tvalb); - - // repeatT="true" SFBool - if (material.Get(AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0), tvalb) == AI_SUCCESS) RepeatToAttrList("repeatT", tvalb); - - NodeHelper_OpenNode("ImageTexture", pTabLevel + 1, true, attr_list); - attr_list.clear(); - } // "ImageTexture" node. END. - - // - // "TextureTransform" node. - // - { - auto Vec2ToAttrList = [&](const string &pAttrName, const aiVector2D &pAttrValue, const aiVector2D &pAttrDefaultValue) { - string tstr; - - if (pAttrValue != pAttrDefaultValue) { - AttrHelper_Vec2DArrToString(&pAttrValue, 1, tstr); - attr_list.push_back({ pAttrName, tstr }); - } - }; - - aiUVTransform transform; - - if (material.Get(AI_MATKEY_UVTRANSFORM_DIFFUSE(0), transform) == AI_SUCCESS) { - Vec2ToAttrList("translation", transform.mTranslation, aiVector2D(0, 0)); - AttrHelper_FloatToAttrList(attr_list, "rotation", transform.mRotation, 0); - Vec2ToAttrList("scale", transform.mScaling, aiVector2D(1, 1)); - - NodeHelper_OpenNode("TextureTransform", pTabLevel + 1, true, attr_list); - attr_list.clear(); - } - } // "TextureTransform" node. END. - - // - // Close opened nodes. - // - NodeHelper_CloseNode(NodeName_A, pTabLevel); -} - -void X3DExporter::Export_MetadataBoolean(const aiString &pKey, const bool pValue, const size_t pTabLevel) { - list<SAttribute> attr_list; - - attr_list.push_back({ "name", pKey.C_Str() }); - attr_list.push_back({ "value", pValue ? "true" : "false" }); - NodeHelper_OpenNode("MetadataBoolean", pTabLevel, true, attr_list); -} - -void X3DExporter::Export_MetadataDouble(const aiString &pKey, const double pValue, const size_t pTabLevel) { - list<SAttribute> attr_list; - - attr_list.push_back({ "name", pKey.C_Str() }); - attr_list.push_back({ "value", to_string(pValue) }); - NodeHelper_OpenNode("MetadataDouble", pTabLevel, true, attr_list); -} - -void X3DExporter::Export_MetadataFloat(const aiString &pKey, const float pValue, const size_t pTabLevel) { - list<SAttribute> attr_list; - - attr_list.push_back({ "name", pKey.C_Str() }); - attr_list.push_back({ "value", to_string(pValue) }); - NodeHelper_OpenNode("MetadataFloat", pTabLevel, true, attr_list); -} - -void X3DExporter::Export_MetadataInteger(const aiString &pKey, const int32_t pValue, const size_t pTabLevel) { - list<SAttribute> attr_list; - - attr_list.push_back({ "name", pKey.C_Str() }); - attr_list.push_back({ "value", to_string(pValue) }); - NodeHelper_OpenNode("MetadataInteger", pTabLevel, true, attr_list); -} - -void X3DExporter::Export_MetadataString(const aiString &pKey, const aiString &pValue, const size_t pTabLevel) { - list<SAttribute> attr_list; - - attr_list.push_back({ "name", pKey.C_Str() }); - attr_list.push_back({ "value", pValue.C_Str() }); - NodeHelper_OpenNode("MetadataString", pTabLevel, true, attr_list); -} - -bool X3DExporter::CheckAndExport_Light(const aiNode &pNode, const size_t pTabLevel) { - list<SAttribute> attr_list; - - auto Vec3ToAttrList = [&](const string &pAttrName, const aiVector3D &pAttrValue, const aiVector3D &pAttrDefaultValue) { - string tstr; - - if (pAttrValue != pAttrDefaultValue) { - AttrHelper_Vec3DArrToString(&pAttrValue, 1, tstr); - attr_list.push_back({ pAttrName, tstr }); - } - }; - - size_t idx_light; - bool found = false; - - // Name of the light source can not be empty. - if (pNode.mName.length == 0) return false; - - // search for light with name like node has. - for (idx_light = 0; mScene->mNumLights; idx_light++) { - if (pNode.mName == mScene->mLights[idx_light]->mName) { - found = true; - break; - } - } - - if (!found) return false; - - // Light source is found. - const aiLight &light = *mScene->mLights[idx_light]; // Alias for convenience. - - aiMatrix4x4 trafo_mat = Matrix_GlobalToCurrent(pNode).Inverse(); - - attr_list.push_back({ "DEF", light.mName.C_Str() }); - attr_list.push_back({ "global", "true" }); // "false" is not supported. - // ambientIntensity="0" SFFloat [inputOutput] - AttrHelper_FloatToAttrList(attr_list, "ambientIntensity", aiVector3D(light.mColorAmbient.r, light.mColorAmbient.g, light.mColorAmbient.b).Length(), 0); - // color="1 1 1" SFColor [inputOutput] - AttrHelper_Color3ToAttrList(attr_list, "color", light.mColorDiffuse, aiColor3D(1, 1, 1)); - - switch (light.mType) { - case aiLightSource_DIRECTIONAL: { - aiVector3D direction = trafo_mat * light.mDirection; - - Vec3ToAttrList("direction", direction, aiVector3D(0, 0, -1)); - NodeHelper_OpenNode("DirectionalLight", pTabLevel, true, attr_list); - } - - break; - case aiLightSource_POINT: { - aiVector3D attenuation(light.mAttenuationConstant, light.mAttenuationLinear, light.mAttenuationQuadratic); - aiVector3D location = trafo_mat * light.mPosition; - - Vec3ToAttrList("attenuation", attenuation, aiVector3D(1, 0, 0)); - Vec3ToAttrList("location", location, aiVector3D(0, 0, 0)); - NodeHelper_OpenNode("PointLight", pTabLevel, true, attr_list); - } - - break; - case aiLightSource_SPOT: { - aiVector3D attenuation(light.mAttenuationConstant, light.mAttenuationLinear, light.mAttenuationQuadratic); - aiVector3D location = trafo_mat * light.mPosition; - aiVector3D direction = trafo_mat * light.mDirection; - - Vec3ToAttrList("attenuation", attenuation, aiVector3D(1, 0, 0)); - Vec3ToAttrList("location", location, aiVector3D(0, 0, 0)); - Vec3ToAttrList("direction", direction, aiVector3D(0, 0, -1)); - AttrHelper_FloatToAttrList(attr_list, "beamWidth", light.mAngleInnerCone, 0.7854f); - AttrHelper_FloatToAttrList(attr_list, "cutOffAngle", light.mAngleOuterCone, 1.570796f); - NodeHelper_OpenNode("SpotLight", pTabLevel, true, attr_list); - } - - break; - default: - throw DeadlyExportError("Unknown light type: " + to_string(light.mType)); - } // switch(light.mType) - - return true; -} - -X3DExporter::X3DExporter(const char *pFileName, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) : - mScene(pScene) { - list<SAttribute> attr_list; - - mOutFile = pIOSystem->Open(pFileName, "wt"); - if (mOutFile == nullptr) throw DeadlyExportError("Could not open output .x3d file: " + string(pFileName)); - - // Begin document - XML_Write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"); - XML_Write("<!DOCTYPE X3D PUBLIC \"ISO//Web3D//DTD X3D 3.3//EN\" \"http://www.web3d.org/specifications/x3d-3.3.dtd\">\n"); - // Root node - attr_list.push_back({ "profile", "Interchange" }); - attr_list.push_back({ "version", "3.3" }); - attr_list.push_back({ "xmlns:xsd", "http://www.w3.org/2001/XMLSchema-instance" }); - attr_list.push_back({ "xsd:noNamespaceSchemaLocation", "http://www.web3d.org/specifications/x3d-3.3.xsd" }); - NodeHelper_OpenNode("X3D", 0, false, attr_list); - attr_list.clear(); - // <head>: meta data. - NodeHelper_OpenNode("head", 1); - XML_Write(mIndentationString + "<!-- All \"meta\" from this section tou will found in <Scene> node as MetadataString nodes. -->\n"); - NodeHelper_CloseNode("head", 1); - // Scene node. - NodeHelper_OpenNode("Scene", 1); - Export_Node(mScene->mRootNode, 2); - NodeHelper_CloseNode("Scene", 1); - // Close Root node. - NodeHelper_CloseNode("X3D", 0); - // Cleanup - pIOSystem->Close(mOutFile); - mOutFile = nullptr; -} - -} // namespace Assimp - -#endif // ASSIMP_BUILD_NO_X3D_EXPORTER -#endif // ASSIMP_BUILD_NO_EXPORT diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.hpp deleted file mode 100644 index fefaba9..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DExporter.hpp +++ /dev/null @@ -1,250 +0,0 @@ -/// \file X3DExporter.hpp -/// \brief X3D-format files exporter for Assimp. -/// \date 2016 -/// \author smal.root@gmail.com -// Thanks to acorn89 for support. - -#ifndef INCLUDED_AI_X3D_EXPORTER_H -#define INCLUDED_AI_X3D_EXPORTER_H - -// Header files, Assimp. -#include <assimp/material.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/Exporter.hpp> - -// Header files, stdlib. -#include <list> -#include <string> - -namespace Assimp { - -/// \class X3DExporter -/// Class which export aiScene to X3D file. -/// -/// Limitations. -/// -/// Pay attention that X3D is format for interactive graphic and simulations for web browsers. aiScene can not contain all features of the X3D format. -/// Also, aiScene contain rasterized-like data. For example, X3D can describe circle all cylinder with one tag, but aiScene contain result of tessellation: -/// vertices, faces etc. Yes, you can use algorithm for detecting figures or shapes, but that's not a good idea at all. -/// -/// Supported nodes: -/// Core component: -/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString" -/// Geometry3D component: -/// "IndexedFaceSet" -/// Grouping component: -/// "Group", "Transform" -/// Lighting component: -/// "DirectionalLight", "PointLight", "SpotLight" -/// Rendering component: -/// "ColorRGBA", "Coordinate", "Normal" -/// Shape component: -/// "Shape", "Appearance", "Material" -/// Texturing component: -/// "ImageTexture", "TextureCoordinate", "TextureTransform" -/// -class X3DExporter { - /***********************************************/ - /******************** Types ********************/ - /***********************************************/ - - struct SAttribute { - const std::string Name; - const std::string Value; - SAttribute() : - Name(), - Value() { - // empty - } - SAttribute(const std::string &name, const std::string &value) : - Name(name), - Value(value) { - // empty - } - - SAttribute(SAttribute &&rhs) AI_NO_EXCEPT : - Name(rhs.Name), - Value(rhs.Value) { - // empty - } - }; - - /***********************************************/ - /****************** Constants ******************/ - /***********************************************/ - - const aiScene *const mScene; - - /***********************************************/ - /****************** Variables ******************/ - /***********************************************/ - - IOStream *mOutFile; - std::map<size_t, std::string> mDEF_Map_Mesh; - std::map<size_t, std::string> mDEF_Map_Material; - -private: - std::string mIndentationString; - - /***********************************************/ - /****************** Functions ******************/ - /***********************************************/ - - /// \fn void IndentationStringSet(const size_t pNewLevel) - /// Set value of the indentation string. - /// \param [in] pNewLevel - new level of the indentation. - void IndentationStringSet(const size_t pNewLevel); - - /// \fn void XML_Write(const std::string& pData) - /// Write data to XML-file. - /// \param [in] pData - reference to string which must be written. - void XML_Write(const std::string &pData); - - /// \fn aiMatrix4x4 Matrix_GlobalToCurrent(const aiNode& pNode) const - /// Calculate transformation matrix for transformation from global coordinate system to pointed aiNode. - /// \param [in] pNode - reference to local node. - /// \return calculated matrix. - aiMatrix4x4 Matrix_GlobalToCurrent(const aiNode &pNode) const; - - /// \fn void AttrHelper_CommaToPoint(std::string& pStringWithComma) - /// Convert commas in string to points. That's needed because "std::to_string" result depends on locale (regional settings). - /// \param [in, out] pStringWithComma - reference to string, which must be modified. - void AttrHelper_CommaToPoint(std::string &pStringWithComma) { - for (char &c : pStringWithComma) { - if (c == ',') c = '.'; - } - } - - /// \fn void AttrHelper_FloatToString(const float pValue, std::string& pTargetString) - /// Converts float to string. - /// \param [in] pValue - value for converting. - /// \param [out] pTargetString - reference to string where result will be placed. Will be cleared before using. - void AttrHelper_FloatToString(const float pValue, std::string &pTargetString); - - /// \fn void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// Converts array of vectors to string. - /// \param [in] pArray - pointer to array of vectors. - /// \param [in] pArray_Size - count of elements in array. - /// \param [out] pTargetString - reference to string where result will be placed. Will be cleared before using. - void AttrHelper_Vec3DArrToString(const aiVector3D *pArray, const size_t pArray_Size, std::string &pTargetString); - - /// \fn void AttrHelper_Vec2DArrToString(const aiVector2D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// \overload void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString) - void AttrHelper_Vec2DArrToString(const aiVector2D *pArray, const size_t pArray_Size, std::string &pTargetString); - - /// \fn void AttrHelper_Vec3DAsVec2fArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// \overload void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// Only x, y is used from aiVector3D. - void AttrHelper_Vec3DAsVec2fArrToString(const aiVector3D *pArray, const size_t pArray_Size, std::string &pTargetString); - - /// \fn void AttrHelper_Col4DArrToString(const aiColor4D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// \overload void AttrHelper_Vec3DArrToString(const aiVector3D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// Converts array of colors to string. - void AttrHelper_Col4DArrToString(const aiColor4D *pArray, const size_t pArray_Size, std::string &pTargetString); - - /// \fn void AttrHelper_Col3DArrToString(const aiColor3D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// \overload void AttrHelper_Col4DArrToString(const aiColor4D* pArray, const size_t pArray_Size, std::string& pTargetString) - /// Converts array of colors to string. - void AttrHelper_Col3DArrToString(const aiColor3D *pArray, const size_t pArray_Size, std::string &pTargetString); - - /// \fn void AttrHelper_FloatToAttrList(std::list<SAttribute> pList, const std::string& pName, const float pValue, const float pDefaultValue) - /// \overload void AttrHelper_Col3DArrToString(const aiColor3D* pArray, const size_t pArray_Size, std::string& pTargetString) - void AttrHelper_FloatToAttrList(std::list<SAttribute> &pList, const std::string &pName, const float pValue, const float pDefaultValue); - - /// \fn void AttrHelper_Color3ToAttrList(std::list<SAttribute> pList, const std::string& pName, const aiColor3D& pValue, const aiColor3D& pDefaultValue) - /// Add attribute to list if value not equal to default. - /// \param [in] pList - target list of the attributes. - /// \param [in] pName - name of new attribute. - /// \param [in] pValue - value of the new attribute. - /// \param [in] pDefaultValue - default value for checking: if pValue is equal to pDefaultValue then attribute will not be added. - void AttrHelper_Color3ToAttrList(std::list<SAttribute> &pList, const std::string &pName, const aiColor3D &pValue, const aiColor3D &pDefaultValue); - - /// \fn void NodeHelper_OpenNode(const std::string& pNodeName, const size_t pTabLevel, const bool pEmptyElement, const std::list<SAttribute>& pAttrList) - /// Begin new XML-node element. - /// \param [in] pNodeName - name of the element. - /// \param [in] pTabLevel - indentation level. - /// \param [in] pEmtyElement - if true then empty element will be created. - /// \param [in] pAttrList - list of the attributes for element. - void NodeHelper_OpenNode(const std::string &pNodeName, const size_t pTabLevel, const bool pEmptyElement, const std::list<SAttribute> &pAttrList); - - /// \fn void NodeHelper_OpenNode(const std::string& pNodeName, const size_t pTabLevel, const bool pEmptyElement = false) - /// \overload void NodeHelper_OpenNode(const std::string& pNodeName, const size_t pTabLevel, const bool pEmptyElement, const std::list<SAttribute>& pAttrList) - void NodeHelper_OpenNode(const std::string &pNodeName, const size_t pTabLevel, const bool pEmptyElement = false); - - /// \fn void NodeHelper_CloseNode(const std::string& pNodeName, const size_t pTabLevel) - /// End XML-node element. - /// \param [in] pNodeName - name of the element. - /// \param [in] pTabLevel - indentation level. - void NodeHelper_CloseNode(const std::string &pNodeName, const size_t pTabLevel); - - /// \fn void Export_Node(const aiNode* pNode, const size_t pTabLevel) - /// Export data from scene to XML-file: aiNode. - /// \param [in] pNode - source aiNode. - /// \param [in] pTabLevel - indentation level. - void Export_Node(const aiNode *pNode, const size_t pTabLevel); - - /// \fn void Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel) - /// Export data from scene to XML-file: aiMesh. - /// \param [in] pMesh - index of the source aiMesh. - /// \param [in] pTabLevel - indentation level. - void Export_Mesh(const size_t pIdxMesh, const size_t pTabLevel); - - /// \fn void Export_Material(const size_t pIdxMaterial, const size_t pTabLevel) - /// Export data from scene to XML-file: aiMaterial. - /// \param [in] pIdxMaterial - index of the source aiMaterial. - /// \param [in] pTabLevel - indentation level. - void Export_Material(const size_t pIdxMaterial, const size_t pTabLevel); - - /// \fn void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel) - /// Export data from scene to XML-file: aiMetadata. - /// \param [in] pKey - source data: value of the metadata key. - /// \param [in] pValue - source data: value of the metadata value. - /// \param [in] pTabLevel - indentation level. - void Export_MetadataBoolean(const aiString &pKey, const bool pValue, const size_t pTabLevel); - - /// \fn void Export_MetadataDouble(const aiString& pKey, const double pValue, const size_t pTabLevel) - /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel) - void Export_MetadataDouble(const aiString &pKey, const double pValue, const size_t pTabLevel); - - /// \fn void Export_MetadataFloat(const aiString& pKey, const float pValue, const size_t pTabLevel) - /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel) - void Export_MetadataFloat(const aiString &pKey, const float pValue, const size_t pTabLevel); - - /// \fn void Export_MetadataInteger(const aiString& pKey, const int32_t pValue, const size_t pTabLevel) - /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel) - void Export_MetadataInteger(const aiString &pKey, const int32_t pValue, const size_t pTabLevel); - - /// \fn void Export_MetadataString(const aiString& pKey, const aiString& pValue, const size_t pTabLevel) - /// \overload void Export_MetadataBoolean(const aiString& pKey, const bool pValue, const size_t pTabLevel) - void Export_MetadataString(const aiString &pKey, const aiString &pValue, const size_t pTabLevel); - - /// \fn bool CheckAndExport_Light(const aiNode& pNode, const size_t pTabLevel) - /// Check if node point to light source. If yes then export light source. - /// \param [in] pNode - reference to node for checking. - /// \param [in] pTabLevel - indentation level. - /// \return true - if node assigned with light and it was exported, else - return false. - bool CheckAndExport_Light(const aiNode &pNode, const size_t pTabLevel); - - /***********************************************/ - /************** Functions: LOG set *************/ - /***********************************************/ - - /// \fn void LogError(const std::string& pMessage) - /// Short variant for calling \ref DefaultLogger::get()->error() - void LogError(const std::string &pMessage) { DefaultLogger::get()->error(pMessage); } - -public: - /// \fn X3DExporter() - /// Default constructor. - X3DExporter(const char *pFileName, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties); - - /// \fn ~X3DExporter() - /// Default destructor. - ~X3DExporter() {} - -}; // class X3DExporter - -} // namespace Assimp - -#endif // INCLUDED_AI_X3D_EXPORTER_H diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.cpp deleted file mode 100644 index a9ac57e..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.cpp +++ /dev/null @@ -1,531 +0,0 @@ -#include "X3DGeoHelper.h" -#include "X3DImporter.hpp" - -#include <assimp/vector3.h> -#include <assimp/Exceptional.h> -#include <assimp/StringUtils.h> - -#include <vector> - -namespace Assimp { - -aiVector3D X3DGeoHelper::make_point2D(float angle, float radius) { - return aiVector3D(radius * std::cos(angle), radius * std::sin(angle), 0); -} - -void X3DGeoHelper::make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices) { - // check argument values ranges. - if ((pStartAngle < -AI_MATH_TWO_PI_F) || (pStartAngle > AI_MATH_TWO_PI_F)) { - throw DeadlyImportError("GeometryHelper_Make_Arc2D.pStartAngle"); - } - if ((pEndAngle < -AI_MATH_TWO_PI_F) || (pEndAngle > AI_MATH_TWO_PI_F)) { - throw DeadlyImportError("GeometryHelper_Make_Arc2D.pEndAngle"); - } - if (pRadius <= 0) { - throw DeadlyImportError("GeometryHelper_Make_Arc2D.pRadius"); - } - - // calculate arc angle and check type of arc - float angle_full = std::fabs(pEndAngle - pStartAngle); - if ((angle_full > AI_MATH_TWO_PI_F) || (angle_full == 0.0f)) { - angle_full = AI_MATH_TWO_PI_F; - } - - // calculate angle for one step - angle to next point of line. - float angle_step = angle_full / (float)numSegments; - // make points - for (size_t pi = 0; pi <= numSegments; pi++) { - float tangle = pStartAngle + pi * angle_step; - pVertices.emplace_back(make_point2D(tangle, pRadius)); - } // for(size_t pi = 0; pi <= pNumSegments; pi++) - - // if we making full circle then add last vertex equal to first vertex - if (angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin()); -} - -void X3DGeoHelper::extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine) { - std::list<aiVector3D>::const_iterator pit = pPoint.begin(); - std::list<aiVector3D>::const_iterator pit_last = pPoint.end(); - - --pit_last; - - if (pPoint.size() < 2) { - throw DeadlyImportError("GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2."); - } - - // add first point of first line. - pLine.push_back(*pit++); - // add internal points - while (pit != pit_last) { - pLine.push_back(*pit); // second point of previous line - pLine.push_back(*pit); // first point of next line - ++pit; - } - // add last point of last line - pLine.push_back(*pit); -} - -void X3DGeoHelper::polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx) { - std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin(); - - while (plit != pPolylineCoordIdx.end()) { - // add first point of polyline - pLineCoordIdx.push_back(*plit++); - while ((*plit != (-1)) && (plit != pPolylineCoordIdx.end())) { - std::list<int32_t>::const_iterator plit_next; - - plit_next = plit, ++plit_next; - pLineCoordIdx.push_back(*plit); // second point of previous line. - pLineCoordIdx.push_back(-1); // delimiter - if ((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break; // current polyline is finished - - pLineCoordIdx.push_back(*plit); // first point of next line. - plit = plit_next; - } // while((*plit != (-1)) && (plit != pPolylineCoordIdx.end())) - } // while(plit != pPolylineCoordIdx.end()) -} - -#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \ - do { \ - if (pCCW) { \ - pOut.push_back(pIn[pP1]); \ - pOut.push_back(pIn[pP2]); \ - pOut.push_back(pIn[pP3]); \ - pOut.push_back(pIn[pP4]); \ - } else { \ - pOut.push_back(pIn[pP4]); \ - pOut.push_back(pIn[pP3]); \ - pOut.push_back(pIn[pP2]); \ - pOut.push_back(pIn[pP1]); \ - } \ - } while (false) - -#define MESH_RectParallelepiped_CREATE_VERT \ - aiVector3D vert_set[8]; \ - float x1, x2, y1, y2, z1, z2, hs; \ - \ - hs = pSize.x / 2, x1 = -hs, x2 = hs; \ - hs = pSize.y / 2, y1 = -hs, y2 = hs; \ - hs = pSize.z / 2, z1 = -hs, z2 = hs; \ - vert_set[0].Set(x2, y1, z2); \ - vert_set[1].Set(x2, y2, z2); \ - vert_set[2].Set(x2, y2, z1); \ - vert_set[3].Set(x2, y1, z1); \ - vert_set[4].Set(x1, y1, z2); \ - vert_set[5].Set(x1, y2, z2); \ - vert_set[6].Set(x1, y2, z1); \ - vert_set[7].Set(x1, y1, z1) - -void X3DGeoHelper::rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices) { - MESH_RectParallelepiped_CREATE_VERT; - MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0); // front - MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5); // back - MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4); // left - MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1); // right - MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4); // top - MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3); // bottom -} - -#undef MESH_RectParallelepiped_CREATE_VERT - -void X3DGeoHelper::coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes) { - std::vector<int32_t> f_data(pCoordIdx); - std::vector<unsigned int> inds; - unsigned int prim_type = 0; - - if (f_data.back() != (-1)) { - f_data.push_back(-1); - } - - // reserve average size. - pFaces.reserve(f_data.size() / 3); - inds.reserve(4); - //PrintVectorSet("build. ci", pCoordIdx); - for (std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it) { - // when face is got count how many indices in it. - if (*it == (-1)) { - aiFace tface; - size_t ts; - - ts = inds.size(); - switch (ts) { - case 0: - goto mg_m_err; - case 1: - prim_type |= aiPrimitiveType_POINT; - break; - case 2: - prim_type |= aiPrimitiveType_LINE; - break; - case 3: - prim_type |= aiPrimitiveType_TRIANGLE; - break; - default: - prim_type |= aiPrimitiveType_POLYGON; - break; - } - - tface.mNumIndices = static_cast<unsigned int>(ts); - tface.mIndices = new unsigned int[ts]; - memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int)); - pFaces.push_back(tface); - inds.clear(); - } // if(*it == (-1)) - else { - inds.push_back(*it); - } // if(*it == (-1)) else - } // for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++) - //PrintVectorSet("build. faces", pCoordIdx); - - pPrimitiveTypes = prim_type; - - return; - -mg_m_err: - for (size_t i = 0, i_e = pFaces.size(); i < i_e; i++) - delete[] pFaces.at(i).mIndices; - - pFaces.clear(); -} - -void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex) { - std::list<aiColor4D> tcol; - - // create RGBA array from RGB. - for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) - tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1)); - - // call existing function for adding RGBA colors - add_color(pMesh, tcol, pColorPerVertex); -} - -void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex) { - std::list<aiColor4D>::const_iterator col_it = pColors.begin(); - - if (pColorPerVertex) { - if (pColors.size() < pMesh.mNumVertices) { - throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + ai_to_string(pColors.size()) + ") can not be less than Vertices count(" + - ai_to_string(pMesh.mNumVertices) + ")."); - } - - // copy colors to mesh - pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; - for (size_t i = 0; i < pMesh.mNumVertices; i++) - pMesh.mColors[0][i] = *col_it++; - } // if(pColorPerVertex) - else { - if (pColors.size() < pMesh.mNumFaces) { - throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(" + ai_to_string(pColors.size()) + ") can not be less than Faces count(" + - ai_to_string(pMesh.mNumFaces) + ")."); - } - - // copy colors to mesh - pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices]; - for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) { - // apply color to all vertices of face - for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) { - pMesh.mColors[0][pMesh.mFaces[fi].mIndices[vi]] = *col_it; - } - - ++col_it; - } - } // if(pColorPerVertex) else -} - -void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, - const std::list<aiColor3D> &pColors, const bool pColorPerVertex) { - std::list<aiColor4D> tcol; - - // create RGBA array from RGB. - for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) { - tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1)); - } - - // call existing function for adding RGBA colors - add_color(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex); -} - -void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &coordIdx, const std::vector<int32_t> &colorIdx, - const std::list<aiColor4D> &colors, bool pColorPerVertex) { - std::vector<aiColor4D> col_tgt_arr; - std::list<aiColor4D> col_tgt_list; - std::vector<aiColor4D> col_arr_copy; - - if (coordIdx.size() == 0) { - throw DeadlyImportError("MeshGeometry_AddColor2. pCoordIdx can not be empty."); - } - - // copy list to array because we are need indexed access to colors. - col_arr_copy.reserve(colors.size()); - for (std::list<aiColor4D>::const_iterator it = colors.begin(); it != colors.end(); ++it) { - col_arr_copy.push_back(*it); - } - - if (pColorPerVertex) { - if (colorIdx.size() > 0) { - // check indices array count. - if (colorIdx.size() < coordIdx.size()) { - throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + ai_to_string(colorIdx.size()) + - ") can not be less than Coords indices count(" + ai_to_string(coordIdx.size()) + ")."); - } - // create list with colors for every vertex. - col_tgt_arr.resize(pMesh.mNumVertices); - for (std::vector<int32_t>::const_iterator colidx_it = colorIdx.begin(), coordidx_it = coordIdx.begin(); colidx_it != colorIdx.end(); ++colidx_it, ++coordidx_it) { - if (*colidx_it == (-1)) { - continue; // skip faces delimiter - } - if ((unsigned int)(*coordidx_it) > pMesh.mNumVertices) { - throw DeadlyImportError("MeshGeometry_AddColor2. Coordinate idx is out of range."); - } - if ((unsigned int)*colidx_it > pMesh.mNumVertices) { - throw DeadlyImportError("MeshGeometry_AddColor2. Color idx is out of range."); - } - - col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it]; - } - } // if(pColorIdx.size() > 0) - else { - // when color indices list is absent use CoordIdx. - // check indices array count. - if (colors.size() < pMesh.mNumVertices) { - throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + ai_to_string(colors.size()) + ") can not be less than Vertices count(" + - ai_to_string(pMesh.mNumVertices) + ")."); - } - // create list with colors for every vertex. - col_tgt_arr.resize(pMesh.mNumVertices); - for (size_t i = 0; i < pMesh.mNumVertices; i++) { - col_tgt_arr[i] = col_arr_copy[i]; - } - } // if(pColorIdx.size() > 0) else - } // if(pColorPerVertex) - else { - if (colorIdx.size() > 0) { - // check indices array count. - if (colorIdx.size() < pMesh.mNumFaces) { - throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(" + ai_to_string(colorIdx.size()) + - ") can not be less than Faces count(" + ai_to_string(pMesh.mNumFaces) + ")."); - } - // create list with colors for every vertex using faces indices. - col_tgt_arr.resize(pMesh.mNumFaces); - - std::vector<int32_t>::const_iterator colidx_it = colorIdx.begin(); - for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) { - if ((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range."); - - col_tgt_arr[fi] = col_arr_copy[*colidx_it++]; - } - } // if(pColorIdx.size() > 0) - else { - // when color indices list is absent use CoordIdx. - // check indices array count. - if (colors.size() < pMesh.mNumFaces) { - throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(" + ai_to_string(colors.size()) + ") can not be less than Faces count(" + - ai_to_string(pMesh.mNumFaces) + ")."); - } - // create list with colors for every vertex using faces indices. - col_tgt_arr.resize(pMesh.mNumFaces); - for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) - col_tgt_arr[fi] = col_arr_copy[fi]; - - } // if(pColorIdx.size() > 0) else - } // if(pColorPerVertex) else - - // copy array to list for calling function that add colors. - for (std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) - col_tgt_list.push_back(*it); - // add prepared colors list to mesh. - add_color(pMesh, col_tgt_list, pColorPerVertex); -} - -void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx, - const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) { - std::vector<size_t> tind; - std::vector<aiVector3D> norm_arr_copy; - - // copy list to array because we are need indexed access to normals. - norm_arr_copy.reserve(pNormals.size()); - for (std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it) { - norm_arr_copy.push_back(*it); - } - - if (pNormalPerVertex) { - if (pNormalIdx.size() > 0) { - // check indices array count. - if (pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal."); - - tind.reserve(pNormalIdx.size()); - for (std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it) { - if (*it != (-1)) tind.push_back(*it); - } - - // copy normals to mesh - pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; - for (size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++) { - if (tind[i] >= norm_arr_copy.size()) - throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(" + ai_to_string(tind[i]) + - ") is out of range. Normals count: " + ai_to_string(norm_arr_copy.size()) + "."); - - pMesh.mNormals[i] = norm_arr_copy[tind[i]]; - } - } else { - if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal."); - - // copy normals to mesh - pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; - std::list<aiVector3D>::const_iterator norm_it = pNormals.begin(); - for (size_t i = 0; i < pMesh.mNumVertices; i++) - pMesh.mNormals[i] = *norm_it++; - } - } // if(pNormalPerVertex) - else { - if (pNormalIdx.size() > 0) { - if (pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count."); - - std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin(); - - tind.reserve(pNormalIdx.size()); - for (size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) - tind.push_back(*normidx_it++); - - } else { - tind.reserve(pMesh.mNumFaces); - for (size_t i = 0; i < pMesh.mNumFaces; i++) - tind.push_back(i); - } - - // copy normals to mesh - pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; - for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) { - aiVector3D tnorm; - - tnorm = norm_arr_copy[tind[fi]]; - for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) - pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm; - } - } // if(pNormalPerVertex) else -} - -void X3DGeoHelper::add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex) { - std::list<aiVector3D>::const_iterator norm_it = pNormals.begin(); - - if (pNormalPerVertex) { - if (pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal."); - - // copy normals to mesh - pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; - for (size_t i = 0; i < pMesh.mNumVertices; i++) - pMesh.mNormals[i] = *norm_it++; - } // if(pNormalPerVertex) - else { - if (pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal."); - - // copy normals to mesh - pMesh.mNormals = new aiVector3D[pMesh.mNumVertices]; - for (size_t fi = 0; fi < pMesh.mNumFaces; fi++) { - // apply color to all vertices of face - for (size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) - pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it; - - ++norm_it; - } - } // if(pNormalPerVertex) else -} - -void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx, - const std::list<aiVector2D> &pTexCoords) { - std::vector<aiVector3D> texcoord_arr_copy; - std::vector<aiFace> faces; - unsigned int prim_type; - - // copy list to array because we are need indexed access to normals. - texcoord_arr_copy.reserve(pTexCoords.size()); - for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) { - texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0)); - } - - if (pTexCoordIdx.size() > 0) { - coordIdx_str2faces_arr(pTexCoordIdx, faces, prim_type); - if (faces.empty()) { - throw DeadlyImportError("Failed to add texture coordinates to mesh, faces list is empty."); - } - if (faces.size() != pMesh.mNumFaces) { - throw DeadlyImportError("Texture coordinates faces count must be equal to mesh faces count."); - } - } else { - coordIdx_str2faces_arr(pCoordIdx, faces, prim_type); - } - - pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices]; - pMesh.mNumUVComponents[0] = 2; - for (size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++) { - if (pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices) - throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: " + ai_to_string(fi) + "."); - - for (size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++) { - size_t vert_idx = pMesh.mFaces[fi].mIndices[ii]; - size_t tc_idx = faces.at(fi).mIndices[ii]; - - pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx); - } - } // for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++) -} - -void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords) { - std::vector<aiVector3D> tc_arr_copy; - - if (pTexCoords.size() != pMesh.mNumVertices) { - throw DeadlyImportError("MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal."); - } - - // copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus. - tc_arr_copy.reserve(pTexCoords.size()); - for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) { - tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0)); - } - - // copy texture coordinates to mesh - pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices]; - pMesh.mNumUVComponents[0] = 2; - for (size_t i = 0; i < pMesh.mNumVertices; i++) { - pMesh.mTextureCoords[0][i] = tc_arr_copy[i]; - } -} - -aiMesh *X3DGeoHelper::make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices) { - std::vector<aiFace> faces; - unsigned int prim_type = 0; - - // create faces array from input string with vertices indices. - X3DGeoHelper::coordIdx_str2faces_arr(pCoordIdx, faces, prim_type); - if (!faces.size()) { - throw DeadlyImportError("Failed to create mesh, faces list is empty."); - } - - // - // Create new mesh and copy geometry data. - // - aiMesh *tmesh = new aiMesh; - size_t ts = faces.size(); - // faces - tmesh->mFaces = new aiFace[ts]; - tmesh->mNumFaces = static_cast<unsigned int>(ts); - for (size_t i = 0; i < ts; i++) - tmesh->mFaces[i] = faces.at(i); - - // vertices - std::list<aiVector3D>::const_iterator vit = pVertices.begin(); - - ts = pVertices.size(); - tmesh->mVertices = new aiVector3D[ts]; - tmesh->mNumVertices = static_cast<unsigned int>(ts); - for (size_t i = 0; i < ts; i++) { - tmesh->mVertices[i] = *vit++; - } - - // set primitives type and return result. - tmesh->mPrimitiveTypes = prim_type; - - return tmesh; -} - -} // namespace Assimp diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h b/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h deleted file mode 100644 index 78e57f9..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DGeoHelper.h +++ /dev/null @@ -1,39 +0,0 @@ -#pragma once - -#include <assimp/vector2.h> -#include <assimp/vector3.h> -#include <assimp/color4.h> -#include <assimp/types.h> - -#include <list> -#include <vector> - -struct aiFace; -struct aiMesh; - -namespace Assimp { - -class X3DGeoHelper { -public: - static aiVector3D make_point2D(float angle, float radius); - static void make_arc2D(float pStartAngle, float pEndAngle, float pRadius, size_t numSegments, std::list<aiVector3D> &pVertices); - static void extend_point_to_line(const std::list<aiVector3D> &pPoint, std::list<aiVector3D> &pLine); - static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx); - static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices); - static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes); - static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex); - static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex); - static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, - const std::list<aiColor3D> &pColors, const bool pColorPerVertex); - static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx, - const std::list<aiColor4D> &pColors, const bool pColorPerVertex); - static void add_normal(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pNormalIdx, - const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); - static void add_normal(aiMesh &pMesh, const std::list<aiVector3D> &pNormals, const bool pNormalPerVertex); - static void add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pTexCoordIdx, - const std::list<aiVector2D> &pTexCoords); - static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords); - static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices); -}; - -} // namespace Assimp diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp deleted file mode 100644 index b34f361..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.cpp +++ /dev/null @@ -1,488 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter.cpp -/// \brief X3D-format files importer for Assimp: main algorithm implementation. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" - -#include <assimp/DefaultIOSystem.h> - -// Header files, stdlib. -#include <iterator> -#include <memory> - -namespace Assimp { - -/// Constant which holds the importer description -const aiImporterDesc X3DImporter::Description = { - "Extensible 3D(X3D) Importer", - "smalcom", - "", - "See documentation in source code. Chapter: Limitations.", - aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental, - 0, - 0, - 0, - 0, - "x3d x3db" -}; - -bool X3DImporter::isNodeEmpty(XmlNode &node) { - return node.first_child().empty(); -} - -void X3DImporter::checkNodeMustBeEmpty(XmlNode &node) { - if (!isNodeEmpty(node)) throw DeadlyImportError(std::string("Node <") + node.name() + "> must be empty."); -} - -void X3DImporter::skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node) { - static const size_t Uns_Skip_Len = 192; - static const char *Uns_Skip[Uns_Skip_Len] = { - // CAD geometry component - "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet", - // Core - "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo", - // Distributed interactive simulation (DIS) component - "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu", - // Cube map environmental texturing component - "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture", - // Environmental effects component - "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground", - // Environmental sensor component - "ProximitySensor", "TransformSensor", "VisibilitySensor", - // Followers component - "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D", - "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D", - // Geospatial component - "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor", - "GeoTouchSensor", "GeoTransform", "GeoViewpoint", - // Humanoid Animation (H-Anim) component - "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite", - // Interpolation component - "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator", - "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D", - "SplineScalarInterpolator", "SquadOrientationInterpolator", - // Key device sensor component - "KeySensor", "StringSensor", - // Layering component - "Layer", "LayerSet", "Viewport", - // Layout component - "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup", - // Navigation component - "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup", - // Networking component - "EXPORT", "IMPORT", "Anchor", "LoadSensor", - // NURBS component - "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface", - "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate", - "NurbsTrimmedSurface", - // Particle systems component - "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter", - "VolumeEmitter", "WindPhysicsModel", - // Picking component - "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor", - // Pointing device sensor component - "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor", - // Rendering component - "ClipPlane", - // Rigid body physics - "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint", - "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint", - // Scripting component - "Script", - // Programmable shaders component - "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart", - "ShaderProgram", - // Shape component - "FillProperties", "LineProperties", "TwoSidedMaterial", - // Sound component - "AudioClip", "Sound", - // Text component - "FontStyle", "Text", - // Texturing3D Component - "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D", - // Texturing component - "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties", - // Time component - "TimeSensor", - // Event Utilities component - "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger", - // Volume rendering component - "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData", - "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", - "VolumeData" - }; - - const std::string nn = node.name(); - - if (nn.empty()) { - const std::string nv = node.value(); - if (!nv.empty()) { - LogInfo("Ignoring comment \"" + nv + "\" in " + pParentNodeName + "."); - return; - } - } - - bool found = false; - - for (size_t i = 0; i < Uns_Skip_Len; i++) { - if (nn == Uns_Skip[i]) { - found = true; - } - } - - if (!found) throw DeadlyImportError("Unknown node \"" + nn + "\" in " + pParentNodeName + "."); - - LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + "."); -} - -X3DImporter::X3DImporter() : - mNodeElementCur(nullptr), - mScene(nullptr), - mpIOHandler(nullptr) { - // empty -} - -X3DImporter::~X3DImporter() { - // Clear() is accounting if data already is deleted. So, just check again if all data is deleted. - Clear(); -} - -void X3DImporter::Clear() { - mNodeElementCur = nullptr; - // Delete all elements - if (!NodeElement_List.empty()) { - for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) { - delete *it; - } - NodeElement_List.clear(); - } -} - -void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) { - ai_assert(nullptr != pIOHandler); - - static const std::string mode = "rb"; - std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode)); - if (!fileStream.get()) { - throw DeadlyImportError("Failed to open file " + file + "."); - } - - XmlParser theParser; - if (!theParser.parse(fileStream.get())) { - return; - } - - XmlNode *node = theParser.findNode("X3D"); - if (nullptr == node) { - return; - } - - for (auto ¤tNode : node->children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "head") { - readHead(currentNode); - } else if (currentName == "Scene") { - readScene(currentNode); - } else { - skipUnsupportedNode("X3D", currentNode); - } - } -} - -bool X3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig) const { - if (checkSig) { - if (GetExtension(pFile) == "x3d") - return true; - } - - return false; -} - -void X3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) { - mpIOHandler = pIOHandler; - - Clear(); - std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb")); - if (!stream) { - throw DeadlyImportError("Could not open file for reading"); - } - std::string::size_type slashPos = pFile.find_last_of("\\/"); - - mScene = pScene; - pScene->mRootNode = new aiNode(pFile); - pScene->mRootNode->mParent = nullptr; - pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED; - - pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1)); - ParseFile(pFile, pIOHandler); - pIOHandler->PopDirectory(); - - //search for root node element - - mNodeElementCur = NodeElement_List.front(); - if (mNodeElementCur == nullptr) { - return; - } - while (mNodeElementCur->Parent != nullptr) { - mNodeElementCur = mNodeElementCur->Parent; - } - - { // fill aiScene with objects. - std::list<aiMesh *> mesh_list; - std::list<aiMaterial *> mat_list; - std::list<aiLight *> light_list; - - // create nodes tree - Postprocess_BuildNode(*mNodeElementCur, *pScene->mRootNode, mesh_list, mat_list, light_list); - // copy needed data to scene - if (!mesh_list.empty()) { - std::list<aiMesh *>::const_iterator it = mesh_list.begin(); - - pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size()); - pScene->mMeshes = new aiMesh *[pScene->mNumMeshes]; - for (size_t i = 0; i < pScene->mNumMeshes; i++) - pScene->mMeshes[i] = *it++; - } - - if (!mat_list.empty()) { - std::list<aiMaterial *>::const_iterator it = mat_list.begin(); - - pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size()); - pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials]; - for (size_t i = 0; i < pScene->mNumMaterials; i++) - pScene->mMaterials[i] = *it++; - } - - if (!light_list.empty()) { - std::list<aiLight *>::const_iterator it = light_list.begin(); - - pScene->mNumLights = static_cast<unsigned int>(light_list.size()); - pScene->mLights = new aiLight *[pScene->mNumLights]; - for (size_t i = 0; i < pScene->mNumLights; i++) - pScene->mLights[i] = *it++; - } - } -} - -const aiImporterDesc *X3DImporter::GetInfo() const { - return &Description; -} - -struct meta_entry { - std::string name; - std::string value; -}; - -void X3DImporter::readHead(XmlNode &node) { - std::vector<meta_entry> metaArray; - for (auto currentNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "meta") { - //checkNodeMustBeEmpty(node); - meta_entry entry; - if (XmlParser::getStdStrAttribute(currentNode, "name", entry.name)) { - XmlParser::getStdStrAttribute(currentNode, "content", entry.value); - metaArray.emplace_back(entry); - } - } - // TODO: check if other node types in head should be supported - } - mScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metaArray.size())); - unsigned int i = 0; - for (auto currentMeta : metaArray) { - mScene->mMetaData->Set(i, currentMeta.name, aiString(currentMeta.value)); - ++i; - } -} - -void X3DImporter::readChildNodes(XmlNode &node, const std::string &pParentNodeName) { - if (node.empty()) { - return; - } - for (auto currentNode : node.children()) { - const std::string ¤tName = currentNode.name(); - if (currentName == "Shape") - readShape(currentNode); - else if (currentName == "Group") { - startReadGroup(currentNode); - readChildNodes(currentNode, "Group"); - endReadGroup(); - } else if (currentName == "StaticGroup") { - startReadStaticGroup(currentNode); - readChildNodes(currentNode, "StaticGroup"); - endReadStaticGroup(); - } else if (currentName == "Transform") { - startReadTransform(currentNode); - readChildNodes(currentNode, "Transform"); - endReadTransform(); - } else if (currentName == "Switch") { - startReadSwitch(currentNode); - readChildNodes(currentNode, "Switch"); - endReadSwitch(); - } else if (currentName == "DirectionalLight") { - readDirectionalLight(currentNode); - } else if (currentName == "PointLight") { - readPointLight(currentNode); - } else if (currentName == "SpotLight") { - readSpotLight(currentNode); - } else if (currentName == "Inline") { - readInline(currentNode); - } else if (!checkForMetadataNode(currentNode)) { - skipUnsupportedNode(pParentNodeName, currentNode); - } - } -} - -void X3DImporter::readScene(XmlNode &node) { - ParseHelper_Group_Begin(true); - readChildNodes(node, "Scene"); - ParseHelper_Node_Exit(); -} - -/*********************************************************************************************************************************************/ -/************************************************************ Functions: find set ************************************************************/ -/*********************************************************************************************************************************************/ - -bool X3DImporter::FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) { - for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) { - if (((*it)->Type == pType) && ((*it)->ID == pID)) { - if (pElement != nullptr) *pElement = *it; - - return true; - } - } // for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++) - - return false; -} - -bool X3DImporter::FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID, - const X3DElemType pType, X3DNodeElementBase **pElement) { - bool found = false; // flag: true - if requested element is found. - - // Check if pStartNode - this is the element, we are looking for. - if ((pStartNode->Type == pType) && (pStartNode->ID == pID)) { - found = true; - if (pElement != nullptr) { - *pElement = pStartNode; - } - - goto fne_fn_end; - } // if((pStartNode->Type() == pType) && (pStartNode->ID() == pID)) - - // Check childs of pStartNode. - for (std::list<X3DNodeElementBase *>::iterator ch_it = pStartNode->Children.begin(); ch_it != pStartNode->Children.end(); ++ch_it) { - found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement); - if (found) { - break; - } - } // for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Children.begin(); ch_it != it->Children.end(); ch_it++) - -fne_fn_end: - - return found; -} - -bool X3DImporter::FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement) { - X3DNodeElementBase *tnd = mNodeElementCur; // temporary pointer to node. - bool static_search = false; // flag: true if searching in static node. - - // At first check if we have deal with static node. Go up through parent nodes and check flag. - while (tnd != nullptr) { - if (tnd->Type == X3DElemType::ENET_Group) { - if (((X3DNodeElementGroup *)tnd)->Static) { - static_search = true; // Flag found, stop walking up. Node with static flag will holded in tnd variable. - break; - } - } - - tnd = tnd->Parent; // go up in graph. - } // while (tnd != nullptr) - - // at now call appropriate search function. - if (static_search) { - return FindNodeElement_FromNode(tnd, pID, pType, pElement); - } else { - return FindNodeElement_FromRoot(pID, pType, pElement); - } -} - -/*********************************************************************************************************************************************/ -/************************************************************ Functions: parse set ***********************************************************/ -/*********************************************************************************************************************************************/ - -void X3DImporter::ParseHelper_Group_Begin(const bool pStatic) { - X3DNodeElementGroup *new_group = new X3DNodeElementGroup(mNodeElementCur, pStatic); // create new node with current node as parent. - - // if we are adding not the root element then add new element to current element child list. - if (mNodeElementCur != nullptr) { - mNodeElementCur->Children.push_back(new_group); - } - - NodeElement_List.push_back(new_group); // it's a new element - add it to list. - mNodeElementCur = new_group; // switch current element to new one. -} - -void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) { - ai_assert(nullptr != pNode); - - mNodeElementCur->Children.push_back(pNode); // add new element to current element child list. - mNodeElementCur = pNode; // switch current element to new one. -} - -void X3DImporter::ParseHelper_Node_Exit() { - // check if we can walk up. - if (mNodeElementCur != nullptr) { - mNodeElementCur = mNodeElementCur->Parent; - } else { - int i = 0; - ++i; - } -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp deleted file mode 100644 index d9aed70..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter.hpp +++ /dev/null @@ -1,383 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -#ifndef INCLUDED_AI_X3D_IMPORTER_H -#define INCLUDED_AI_X3D_IMPORTER_H - -#include "X3DImporter_Node.hpp" - -#include <assimp/BaseImporter.h> -#include <assimp/XmlParser.h> -#include <assimp/importerdesc.h> -#include <assimp/scene.h> -#include <assimp/types.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/ProgressHandler.hpp> - -#include <list> -#include <string> - -namespace Assimp { - -inline void Throw_ArgOutOfRange(const std::string &argument) { - throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\"."); -} - -inline void Throw_CloseNotFound(const std::string &node) { - throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt."); -} - -inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) { - throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + - "\" from string to array of floats."); -} - -inline void Throw_ConvertFail_Str2ArrD(const std::string &nodeName, const std::string &pAttrValue) { - throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + - "\" from string to array of doubles."); -} - -inline void Throw_ConvertFail_Str2ArrB(const std::string &nodeName, const std::string &pAttrValue) { - throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + - "\" from string to array of booleans."); -} - -inline void Throw_ConvertFail_Str2ArrI(const std::string &nodeName, const std::string &pAttrValue) { - throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue + - "\" from string to array of integers."); -} - -inline void Throw_DEF_And_USE(const std::string &nodeName) { - throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">."); -} - -inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) { - throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\"."); -} - -inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) { - throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value."); -} - -inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) { - throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription); -} - -inline void Throw_TagCountIncorrect(const std::string &pNode) { - throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt."); -} - -inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) { - throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">."); -} - -inline void LogInfo(const std::string &message) { - DefaultLogger::get()->info(message); -} - -/// \class X3DImporter -/// Class that holding scene graph which include: groups, geometry, metadata etc. -/// -/// Limitations. -/// -/// Pay attention that X3D is format for interactive graphic and simulations for web browsers. -/// So not all features can be imported using Assimp. -/// -/// Unsupported nodes: -/// CAD geometry component: -/// "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet" -/// Core component: -/// "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo" -/// Distributed interactive simulation (DIS) component: -/// "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu" -/// Cube map environmental texturing component: -/// "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture" -/// Environmental effects component: -/// "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground" -/// Environmental sensor component: -/// "ProximitySensor", "TransformSensor", "VisibilitySensor" -/// Followers component: -/// "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", -/// "PositionChaser2D", "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D" -/// Geospatial component: -/// "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor", -/// "GeoTouchSensor", "GeoTransform", "GeoViewpoint" -/// Humanoid Animation (H-Anim) component: -/// "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite" -/// Interpolation component: -/// "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator", -/// "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D", -/// "SplineScalarInterpolator", "SquadOrientationInterpolator", -/// Key device sensor component: -/// "KeySensor", "StringSensor" -/// Layering component: -/// "Layer", "LayerSet", "Viewport" -/// Layout component: -/// "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup" -/// Navigation component: -/// "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup" -/// Networking component: -/// "EXPORT", "IMPORT", "Anchor", "LoadSensor" -/// NURBS component: -/// "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface", -/// "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate", -/// "NurbsTrimmedSurface" -/// Particle systems component: -/// "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", -/// "SurfaceEmitter", "VolumeEmitter", "WindPhysicsModel" -/// Picking component: -/// "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor" -/// Pointing device sensor component: -/// "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor" -/// Rendering component: -/// "ClipPlane" -/// Rigid body physics: -/// "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint", -/// "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint" -/// Scripting component: -/// "Script" -/// Programmable shaders component: -/// "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart", -/// "ShaderProgram", -/// Shape component: -/// "FillProperties", "LineProperties", "TwoSidedMaterial" -/// Sound component: -/// "AudioClip", "Sound" -/// Text component: -/// "FontStyle", "Text" -/// Texturing3D Component: -/// "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", -/// "TextureTransform3D" -/// Texturing component: -/// "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", -/// "TextureProperties", -/// Time component: -/// "TimeSensor" -/// Event Utilities component: -/// "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger", -/// Volume rendering component: -/// "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", -/// "IsoSurfaceVolumeData", "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", -/// "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle", "VolumeData" -/// -/// Supported nodes: -/// Core component: -/// "MetadataBoolean", "MetadataDouble", "MetadataFloat", "MetadataInteger", "MetadataSet", "MetadataString" -/// Geometry2D component: -/// "Arc2D", "ArcClose2D", "Circle2D", "Disk2D", "Polyline2D", "Polypoint2D", "Rectangle2D", "TriangleSet2D" -/// Geometry3D component: -/// "Box", "Cone", "Cylinder", "ElevationGrid", "Extrusion", "IndexedFaceSet", "Sphere" -/// Grouping component: -/// "Group", "StaticGroup", "Switch", "Transform" -/// Lighting component: -/// "DirectionalLight", "PointLight", "SpotLight" -/// Networking component: -/// "Inline" -/// Rendering component: -/// "Color", "ColorRGBA", "Coordinate", "IndexedLineSet", "IndexedTriangleFanSet", "IndexedTriangleSet", "IndexedTriangleStripSet", "LineSet", -/// "PointSet", "TriangleFanSet", "TriangleSet", "TriangleStripSet", "Normal" -/// Shape component: -/// "Shape", "Appearance", "Material" -/// Texturing component: -/// "ImageTexture", "TextureCoordinate", "TextureTransform" -/// -/// Limitations of attribute "USE". -/// If "USE" is set then node must be empty, like that: -/// <Node USE='name'/> -/// not the -/// <Node USE='name'><!-- something --> </Node> -/// -/// Ignored attributes: "creaseAngle", "convex", "solid". -/// -/// Texture coordinates generating: only for Sphere, Cone, Cylinder. In all other case used PLANE mapping. -/// It's better that Assimp main code has powerful texture coordinates generator. Then is not needed to -/// duplicate this code in every importer. -/// -/// Lighting limitations. -/// If light source placed in some group with "DEF" set. And after that some node is use it group with "USE" attribute then -/// you will get error about duplicate light sources. That's happening because Assimp require names for lights but do not like -/// duplicates of it )). -/// -/// Color for faces. -/// That's happening when attribute "colorPerVertex" is set to "false". But Assimp do not hold how many colors has mesh and require -/// equal length for mVertices and mColors. You will see the colors but vertices will use call which last used in "colorIdx". -/// -/// That's all for now. Enjoy -/// - -using X3DElementList = std::list<X3DNodeElementBase *>; - -class X3DImporter : public BaseImporter { -public: - std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph. - -public: - /// Default constructor. - X3DImporter(); - - /// Default destructor. - ~X3DImporter(); - - /***********************************************/ - /******** Functions: parse set, public *********/ - /***********************************************/ - - /// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph. - /// Also exception can be thrown if trouble will found. - /// \param [in] pFile - name of file to be parsed. - /// \param [in] pIOHandler - pointer to IO helper object. - void ParseFile(const std::string &pFile, IOSystem *pIOHandler); - bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const; - void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); - const aiImporterDesc *GetInfo() const; - void Clear(); - -private: - X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE); - bool isNodeEmpty(XmlNode &node); - void checkNodeMustBeEmpty(XmlNode &node); - void skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node); - void readHead(XmlNode &node); - void readChildNodes(XmlNode &node, const std::string &pParentNodeName); - void readScene(XmlNode &node); - - bool FindNodeElement_FromRoot(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement); - bool FindNodeElement_FromNode(X3DNodeElementBase *pStartNode, const std::string &pID, - const X3DElemType pType, X3DNodeElementBase **pElement); - bool FindNodeElement(const std::string &pID, const X3DElemType pType, X3DNodeElementBase **pElement); - void ParseHelper_Group_Begin(const bool pStatic = false); - void ParseHelper_Node_Enter(X3DNodeElementBase *pNode); - void ParseHelper_Node_Exit(); - - // 2D geometry - void readArc2D(XmlNode &node); - void readArcClose2D(XmlNode &node); - void readCircle2D(XmlNode &node); - void readDisk2D(XmlNode &node); - void readPolyline2D(XmlNode &node); - void readPolypoint2D(XmlNode &node); - void readRectangle2D(XmlNode &node); - void readTriangleSet2D(XmlNode &node); - - // 3D geometry - void readBox(XmlNode &node); - void readCone(XmlNode &node); - void readCylinder(XmlNode &node); - void readElevationGrid(XmlNode &node); - void readExtrusion(XmlNode &node); - void readIndexedFaceSet(XmlNode &node); - void readSphere(XmlNode &node); - - // group - void startReadGroup(XmlNode &node); - void endReadGroup(); - void startReadStaticGroup(XmlNode &node); - void endReadStaticGroup(); - void startReadSwitch(XmlNode &node); - void endReadSwitch(); - void startReadTransform(XmlNode &node); - void endReadTransform(); - - // light - void readDirectionalLight(XmlNode &node); - void readPointLight(XmlNode &node); - void readSpotLight(XmlNode &node); - - // metadata - bool checkForMetadataNode(XmlNode &node); - void childrenReadMetadata(XmlNode &node, X3DNodeElementBase *pParentElement, const std::string &pNodeName); - void readMetadataBoolean(XmlNode &node); - void readMetadataDouble(XmlNode &node); - void readMetadataFloat(XmlNode &node); - void readMetadataInteger(XmlNode &node); - void readMetadataSet(XmlNode &node); - void readMetadataString(XmlNode &node); - - // networking - void readInline(XmlNode &node); - - // postprocessing - aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const; - void PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const; - bool PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const; - bool PostprocessHelper_ElementIsMesh(const X3DElemType pType) const; - void Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const; - void Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const; - void Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const; - void Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList, - std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const; - void Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd, - std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const; - void Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const; - - // rendering - void readColor(XmlNode &node); - void readColorRGBA(XmlNode &node); - void readCoordinate(XmlNode &node); - void readIndexedLineSet(XmlNode &node); - void readIndexedTriangleFanSet(XmlNode &node); - void readIndexedTriangleSet(XmlNode &node); - void readIndexedTriangleStripSet(XmlNode &node); - void readLineSet(XmlNode &node); - void readPointSet(XmlNode &node); - void readTriangleFanSet(XmlNode &node); - void readTriangleSet(XmlNode &node); - void readTriangleStripSet(XmlNode &node); - void readNormal(XmlNode &node); - - // shape - void readShape(XmlNode &node); - void readAppearance(XmlNode &node); - void readMaterial(XmlNode &node); - - // texturing - void readImageTexture(XmlNode &node); - void readTextureCoordinate(XmlNode &node); - void readTextureTransform(XmlNode &node); - - static const aiImporterDesc Description; - X3DNodeElementBase *mNodeElementCur; - aiScene *mScene; - IOSystem *mpIOHandler; -}; // class X3DImporter - -} // namespace Assimp - -#endif // INCLUDED_AI_X3D_IMPORTER_H diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp deleted file mode 100644 index 8d0f5ba..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry2D.cpp +++ /dev/null @@ -1,467 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Geometry2D.cpp -/// \brief Parsing data from nodes of "Geometry2D" set of X3D. -/// date 2015-2016 -/// author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" -#include "X3DGeoHelper.h" - -namespace Assimp { - -// <Arc2D -// DEF="" ID -// USE="" IDREF -// endAngle="1.570796" SFFloat [initializeOnly] -// radius="1" SFFloat [initializeOnly] -// startAngle="0" SFFloat [initializeOnly] -// /> -// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping -// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle -// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different -// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified. -void X3DImporter::readArc2D(XmlNode &node) { - std::string def, use; - float endAngle = AI_MATH_HALF_PI_F; - float radius = 1; - float startAngle = 0; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "endAngle", endAngle); - XmlParser::getFloatAttribute(node, "radius", radius); - XmlParser::getFloatAttribute(node, "startAngle", startAngle); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Arc2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Arc2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // create point list of geometry object and convert it to line set. - std::list<aiVector3D> tlist; - - X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg - X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Arc2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <ArcClose2D -// DEF="" ID -// USE="" IDREF -// closureType="PIE" SFString [initializeOnly], {"PIE", "CHORD"} -// endAngle="1.570796" SFFloat [initializeOnly] -// radius="1" SFFloat [initializeOnly] -// solid="false" SFBool [initializeOnly] -// startAngle="0" SFFloat [initializeOnly] -// /> -// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping -// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius -// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater -// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has -// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between -// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center. -// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then -// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point -// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when -// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. -void X3DImporter::readArcClose2D(XmlNode &node) { - std::string def, use; - std::string closureType("PIE"); - float endAngle = AI_MATH_HALF_PI_F; - float radius = 1; - bool solid = false; - float startAngle = 0; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "closureType", closureType); - XmlParser::getFloatAttribute(node, "endAngle", endAngle); - XmlParser::getFloatAttribute(node, "endAngle", endAngle); - XmlParser::getFloatAttribute(node, "radius", radius); - XmlParser::getBoolAttribute(node, "solid", solid); - XmlParser::getFloatAttribute(node, "startAngle", startAngle); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ArcClose2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_ArcClose2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - // create point list of geometry object. - X3DGeoHelper::make_arc2D(startAngle, endAngle, radius, 10, ((X3DNodeElementGeometry2D *)ne)->Vertices); ///TODO: IME - AI_CONFIG for NumSeg - // add chord or two radiuses only if not a circle was defined - if (!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle))) { - std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias. - - if ((closureType == "PIE") || (closureType == "\"PIE\"")) - vlist.push_back(aiVector3D(0, 0, 0)); // center point - first radial line - else if ((closureType != "CHORD") && (closureType != "\"CHORD\"")) - Throw_IncorrectAttrValue("ArcClose2D", "closureType"); - - vlist.push_back(*vlist.begin()); // arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE). - } - - ((X3DNodeElementGeometry2D *)ne)->NumIndices = ((X3DNodeElementGeometry2D *)ne)->Vertices.size(); - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "ArcClose2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Circle2D -// DEF="" ID -// USE="" IDREF -// radius="1" SFFloat [initializeOnly] -// /> -void X3DImporter::readCircle2D(XmlNode &node) { - std::string def, use; - float radius = 1; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "radius", radius); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Circle2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Circle2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // create point list of geometry object and convert it to line set. - std::list<aiVector3D> tlist; - - X3DGeoHelper::make_arc2D(0, 0, radius, 10, tlist); ///TODO: IME - AI_CONFIG for NumSeg - X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Circle2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Disk2D -// DEF="" ID -// USE="" IDREF -// innerRadius="0" SFFloat [initializeOnly] -// outerRadius="1" SFFloat [initializeOnly] -// solid="false" SFBool [initializeOnly] -// /> -// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the -// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero. -// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely -// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall -// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of -// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. -void X3DImporter::readDisk2D(XmlNode &node) { - std::string def, use; - float innerRadius = 0; - float outerRadius = 1; - bool solid = false; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "innerRadius", innerRadius); - XmlParser::getFloatAttribute(node, "outerRadius", outerRadius); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Disk2D, ne); - } else { - std::list<aiVector3D> tlist_o, tlist_i; - - if (innerRadius > outerRadius) Throw_IncorrectAttrValue("Disk2D", "innerRadius"); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Disk2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // create point list of geometry object. - ///TODO: IME - AI_CONFIG for NumSeg - X3DGeoHelper::make_arc2D(0, 0, outerRadius, 10, tlist_o); // outer circle - if (innerRadius == 0.0f) { // make filled disk - // in tlist_o we already have points of circle. just copy it and sign as polygon. - ((X3DNodeElementGeometry2D *)ne)->Vertices = tlist_o; - ((X3DNodeElementGeometry2D *)ne)->NumIndices = tlist_o.size(); - } else if (innerRadius == outerRadius) { // make circle - // in tlist_o we already have points of circle. convert it to line set. - X3DGeoHelper::extend_point_to_line(tlist_o, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - } else { // make disk - std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias. - - X3DGeoHelper::make_arc2D(0, 0, innerRadius, 10, tlist_i); // inner circle - // - // create quad list from two point lists - // - if (tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); // tlist_i and tlist_o has equal size. - - // add all quads except last - for (std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();) { - // do not forget - CCW direction - vlist.push_back(*it_i++); // 1st point - vlist.push_back(*it_o++); // 2nd point - vlist.push_back(*it_o); // 3rd point - vlist.push_back(*it_i); // 4th point - } - - // add last quad - vlist.push_back(*tlist_i.end()); // 1st point - vlist.push_back(*tlist_o.end()); // 2nd point - vlist.push_back(*tlist_o.begin()); // 3rd point - vlist.push_back(*tlist_o.begin()); // 4th point - - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4; - } - - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Disk2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Polyline2D -// DEF="" ID -// USE="" IDREF -// lineSegments="" MFVec2F [intializeOnly] -// /> -void X3DImporter::readPolyline2D(XmlNode &node) { - std::string def, use; - std::list<aiVector2D> lineSegments; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DListAttribute(node, "lineSegments", lineSegments); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polyline2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polyline2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // - // convert read point list of geometry object to line set. - // - std::list<aiVector3D> tlist; - - // convert vec2 to vec3 - for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) - tlist.push_back(aiVector3D(it2->x, it2->y, 0)); - - // convert point set to line set - X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices); - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 2; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Polyline2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Polypoint2D -// DEF="" ID -// USE="" IDREF -// point="" MFVec2F [inputOutput] -// /> -void X3DImporter::readPolypoint2D(XmlNode &node) { - std::string def, use; - std::list<aiVector2D> point; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DListAttribute(node, "point", point); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Polypoint2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Polypoint2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // convert vec2 to vec3 - for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) { - ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0)); - } - - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 1; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Polypoint2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Rectangle2D -// DEF="" ID -// USE="" IDREF -// size="2 2" SFVec2f [initializeOnly] -// solid="false" SFBool [initializeOnly] -// /> -void X3DImporter::readRectangle2D(XmlNode &node) { - std::string def, use; - aiVector2D size(2, 2); - bool solid = false; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DAttribute(node, "size", size); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Rectangle2D, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_Rectangle2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - float x1 = -size.x / 2.0f; - float x2 = size.x / 2.0f; - float y1 = -size.y / 2.0f; - float y2 = size.y / 2.0f; - std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias. - - vlist.push_back(aiVector3D(x2, y1, 0)); // 1st point - vlist.push_back(aiVector3D(x2, y2, 0)); // 2nd point - vlist.push_back(aiVector3D(x1, y2, 0)); // 3rd point - vlist.push_back(aiVector3D(x1, y1, 0)); // 4th point - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 4; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Rectangle2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <TriangleSet2D -// DEF="" ID -// USE="" IDREF -// solid="false" SFBool [initializeOnly] -// vertices="" MFVec2F [inputOutput] -// /> -void X3DImporter::readTriangleSet2D(XmlNode &node) { - std::string def, use; - bool solid = false; - std::list<aiVector2D> vertices; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DListAttribute(node, "vertices", vertices); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet2D, ne); - } else { - if (vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle."); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry2D(X3DElemType::ENET_TriangleSet2D, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // convert vec2 to vec3 - for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) { - ((X3DNodeElementGeometry2D *)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0)); - } - - ((X3DNodeElementGeometry2D *)ne)->Solid = solid; - ((X3DNodeElementGeometry2D *)ne)->NumIndices = 3; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "TriangleSet2D"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp deleted file mode 100644 index b9fc2a4..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Geometry3D.cpp +++ /dev/null @@ -1,918 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Geometry3D.cpp -/// \brief Parsing data from nodes of "Geometry3D" set of X3D. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DGeoHelper.h" -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" - -// Header files, Assimp. -#include <assimp/StandardShapes.h> - -namespace Assimp { - -// <Box -// DEF="" ID -// USE="" IDREF -// size="2 2 2" SFVec3f [initializeOnly] -// solid="true" SFBool [initializeOnly] -// /> -// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes. -// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes -// respectively and each component value shall be greater than zero. -void X3DImporter::readBox(XmlNode &node) { - std::string def, use; - bool solid = true; - aiVector3D size(2, 2, 2); - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector3DAttribute(node, "size", size); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Box, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Box, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DGeoHelper::rect_parallel_epiped(size, ((X3DNodeElementGeometry3D *)ne)->Vertices); // get quad list - ((X3DNodeElementGeometry3D *)ne)->Solid = solid; - ((X3DNodeElementGeometry3D *)ne)->NumIndices = 4; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Box"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Cone -// DEF="" ID -// USE="" IDREF -// bottom="true" SFBool [initializeOnly] -// bottomRadius="1" SFloat [initializeOnly] -// height="2" SFloat [initializeOnly] -// side="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// /> -void X3DImporter::readCone(XmlNode &node) { - std::string use, def; - bool bottom = true; - float bottomRadius = 1; - float height = 2; - bool side = true; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "solid", solid); - XmlParser::getBoolAttribute(node, "side", side); - XmlParser::getBoolAttribute(node, "bottom", bottom); - XmlParser::getFloatAttribute(node, "height", height); - XmlParser::getFloatAttribute(node, "bottomRadius", bottomRadius); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cone, ne); - } else { - const unsigned int tess = 30; ///TODO: IME tessellation factor through ai_property - - std::vector<aiVector3D> tvec; // temp array for vertices. - - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cone, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // make cone or parts according to flags. - if (side) { - StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom); - } else if (bottom) { - StandardShapes::MakeCircle(bottomRadius, tess, tvec); - height = -(height / 2); - for (std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) - it->y = height; // y - because circle made in oXZ. - } - - // copy data from temp array - for (std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) - ((X3DNodeElementGeometry3D *)ne)->Vertices.push_back(*it); - - ((X3DNodeElementGeometry3D *)ne)->Solid = solid; - ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Cone"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Cylinder -// DEF="" ID -// USE="" IDREF -// bottom="true" SFBool [initializeOnly] -// height="2" SFloat [initializeOnly] -// radius="1" SFloat [initializeOnly] -// side="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// top="true" SFBool [initializeOnly] -// /> -void X3DImporter::readCylinder(XmlNode &node) { - std::string use, def; - bool bottom = true; - float height = 2; - float radius = 1; - bool side = true; - bool solid = true; - bool top = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "radius", radius); - XmlParser::getBoolAttribute(node, "solid", solid); - XmlParser::getBoolAttribute(node, "bottom", bottom); - XmlParser::getBoolAttribute(node, "top", top); - XmlParser::getBoolAttribute(node, "side", side); - XmlParser::getFloatAttribute(node, "height", height); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Cylinder, ne); - } else { - const unsigned int tess = 30; ///TODO: IME tessellation factor through ai_property - - std::vector<aiVector3D> tside; // temp array for vertices of side. - std::vector<aiVector3D> tcir; // temp array for vertices of circle. - - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Cylinder, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // make cilynder or parts according to flags. - if (side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true); - - height /= 2; // height defined for whole cylinder, when creating top and bottom circle we are using just half of height. - if (top || bottom) StandardShapes::MakeCircle(radius, tess, tcir); - // copy data from temp arrays - std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry3D *)ne)->Vertices; // just short alias. - - for (std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) - vlist.push_back(*it); - - if (top) { - for (std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it) { - (*it).y = height; // y - because circle made in oXZ. - vlist.push_back(*it); - } - } // if(top) - - if (bottom) { - for (std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it) { - (*it).y = -height; // y - because circle made in oXZ. - vlist.push_back(*it); - } - } // if(top) - - ((X3DNodeElementGeometry3D *)ne)->Solid = solid; - ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Cylinder"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <ElevationGrid -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// creaseAngle="0" SFloat [initializeOnly] -// height="" MFloat [initializeOnly] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// xDimension="0" SFInt32 [initializeOnly] -// xSpacing="1.0" SFloat [initializeOnly] -// zDimension="0" SFInt32 [initializeOnly] -// zSpacing="1.0" SFloat [initializeOnly] -// > -// <!-- ColorNormalTexCoordContentModel --> -// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single -// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </ElevationGrid> -// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described -// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate -// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero. -// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals. -void X3DImporter::readElevationGrid(XmlNode &node) { - std::string use, def; - bool ccw = true; - bool colorPerVertex = true; - float creaseAngle = 0; - std::vector<float> height; - bool normalPerVertex = true; - bool solid = true; - int32_t xDimension = 0; - float xSpacing = 1; - int32_t zDimension = 0; - float zSpacing = 1; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "solid", solid); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle); - X3DXmlHelper::getFloatArrayAttribute(node, "height", height); - XmlParser::getIntAttribute(node, "xDimension", xDimension); - XmlParser::getFloatAttribute(node, "xSpacing", xSpacing); - XmlParser::getIntAttribute(node, "zDimension", zDimension); - XmlParser::getFloatAttribute(node, "zSpacing", zSpacing); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ElevationGrid, ne); - } else { - if ((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in <ElevationGrid> must be grater than zero."); - if ((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in <ElevationGrid> must be grater than zero."); - if ((size_t)(xDimension * zDimension) != height.size()) DeadlyImportError("Heights count must be equal to \"xDimension * zDimension\" in <ElevationGrid>"); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementElevationGrid(X3DElemType::ENET_ElevationGrid, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementElevationGrid &grid_alias = *((X3DNodeElementElevationGrid *)ne); // create alias for conveience - - { // create grid vertices list - std::vector<float>::const_iterator he_it = height.begin(); - - for (int32_t zi = 0; zi < zDimension; zi++) // rows - { - for (int32_t xi = 0; xi < xDimension; xi++) // columns - { - aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi); - - grid_alias.Vertices.push_back(tvec); - ++he_it; - } - } - } // END: create grid vertices list - // - // create faces list. In "coordIdx" format - // - // check if we have quads - if ((xDimension < 2) || (zDimension < 2)) // only one element in dimension is set, create line set. - { - ((X3DNodeElementElevationGrid *)ne)->NumIndices = 2; // will be holded as line set. - for (size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++) { - grid_alias.CoordIdx.push_back(static_cast<int32_t>(i)); - grid_alias.CoordIdx.push_back(static_cast<int32_t>(i + 1)); - grid_alias.CoordIdx.push_back(-1); - } - } else // two or more elements in every dimension is set. create quad set. - { - ((X3DNodeElementElevationGrid *)ne)->NumIndices = 4; - for (int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++) // rows - { - for (int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++) // columns - { - // points direction in face. - if (ccw) { - // CCW: - // 3 2 - // 0 1 - grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi); - grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1)); - grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1)); - grid_alias.CoordIdx.push_back(fzi * xDimension + fxi); - } else { - // CW: - // 0 1 - // 3 2 - grid_alias.CoordIdx.push_back(fzi * xDimension + fxi); - grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1)); - grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1)); - grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi); - } // if(ccw) else - - grid_alias.CoordIdx.push_back(-1); - } // for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++) - } // for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++) - } // if((xDimension < 2) || (zDimension < 2)) else - - grid_alias.ColorPerVertex = colorPerVertex; - grid_alias.NormalPerVertex = normalPerVertex; - grid_alias.CreaseAngle = creaseAngle; - grid_alias.Solid = solid; - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("ElevationGrid", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!mReader->isEmptyElement()) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } // if(!mReader->isEmptyElement()) else - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -template <typename TVector> -static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector> &pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool &pCurveIsClosed) { - size_t cur_sz = pCurve.size(); - - pCurveIsClosed = false; - // for curve with less than four points checking is have no sense, - if (cur_sz < 4) return; - - for (size_t s = 3, s_e = cur_sz; s < s_e; s++) { - // search for first point of duplicated part. - if (pCurve[0] == pCurve[s]) { - bool found = true; - - // check if tail(indexed by b2) is duplicate of head(indexed by b1). - for (size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++) { - if (pCurve[b1] != pCurve[b2]) { // points not match: clear flag and break loop. - found = false; - - break; - } - } // for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++) - - // if duplicate tail is found then drop or not it depending on flags. - if (found) { - pCurveIsClosed = true; - if (pDropTail) { - if (!pRemoveLastPoint) s++; // prepare value for iterator's arithmetics. - - pCurve.erase(pCurve.begin() + s, pCurve.end()); // remove tail - } - - break; - } // if(found) - } // if(pCurve[0] == pCurve[s]) - } // for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++) -} - -static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D> &pSpine, const bool pSpine_Closed) { - const size_t spine_idx_last = pSpine.size() - 1; - aiVector3D tvec; - - if ((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) // at first special cases - { - if (pSpine_Closed) { // If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n - 2]) to compute the Y-axis. - // As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0]) - // in tail are removed. - // So, last point in pSpine is a spine[n - 2] - tvec = pSpine[1] - pSpine[spine_idx_last]; - } else if (pSpine_PointIdx == 0) { // The Y-axis used for the first point is the vector from spine[0] to spine[1] - tvec = pSpine[1] - pSpine[0]; - } else { // The Y-axis used for the last point it is the vector from spine[n-2] to spine[n-1]. In our case(see above about dropping tail) spine[n - 1] is - // the spine[0]. - tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1]; - } - } // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) - else { // For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]). - tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1]; - } // if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else - - return tvec.Normalize(); -} - -static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D> &pSpine, const bool pSpine_Closed, - const aiVector3D pVecZ_Prev) { - const aiVector3D zero_vec(0); - const size_t spine_idx_last = pSpine.size() - 1; - - aiVector3D tvec; - - // at first special cases - if (pSpine.size() < 3) // spine have not enough points for vector calculations. - { - tvec.Set(0, 0, 1); - } else if (pSpine_PointIdx == 0) // special case: first point - { - if (pSpine_Closed) // for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate. - { - tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]); - } else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z. - { - bool found = false; - - // As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear) - // then the Z-axis for the first spine point with a defined Z-axis is used." - // Walk through spine and find Z. - for (size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++) { - // (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1]) - tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]); - found = !tvec.Equal(zero_vec); - } - - // if entire spine are collinear then use OZ axis. - if (!found) tvec.Set(0, 0, 1); - } // if(pSpine_Closed) else - } // else if(pSpine_PointIdx == 0) - else if (pSpine_PointIdx == spine_idx_last) // special case: last point - { - if (pSpine_Closed) { // do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2]. - tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]); - // if taken spine vectors are collinear then use previous vector Z. - if (tvec.Equal(zero_vec)) tvec = pVecZ_Prev; - } else { // vector Z for last point of not closed curve is previous vector Z. - tvec = pVecZ_Prev; - } - } else // regular point - { - tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]); - // if taken spine vectors are collinear then use previous vector Z. - if (tvec.Equal(zero_vec)) tvec = pVecZ_Prev; - } - - // After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis - // is flipped (multiplied by -1). - if ((tvec * pVecZ_Prev) < 0) tvec = -tvec; - - return tvec.Normalize(); -} - -// <Extrusion -// DEF="" ID -// USE="" IDREF -// beginCap="true" SFBool [initializeOnly] -// ccw="true" SFBool [initializeOnly] -// convex="true" SFBool [initializeOnly] -// creaseAngle="0.0" SFloat [initializeOnly] -// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f [initializeOnly] -// endCap="true" SFBool [initializeOnly] -// orientation="0 0 1 0" MFRotation [initializeOnly] -// scale="1 1" MFVec2f [initializeOnly] -// solid="true" SFBool [initializeOnly] -// spine="0 0 0 0 1 0" MFVec3f [initializeOnly] -// /> -void X3DImporter::readExtrusion(XmlNode &node) { - std::string use, def; - bool beginCap = true; - bool ccw = true; - bool convex = true; - float creaseAngle = 0; - std::vector<aiVector2D> crossSection; - bool endCap = true; - std::vector<float> orientation; - std::vector<aiVector2D> scale; - bool solid = true; - std::vector<aiVector3D> spine; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "beginCap", beginCap); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "convex", convex); - XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle); - X3DXmlHelper::getVector2DArrayAttribute(node, "crossSection", crossSection); - XmlParser::getBoolAttribute(node, "endCap", endCap); - X3DXmlHelper::getFloatArrayAttribute(node, "orientation", orientation); - X3DXmlHelper::getVector2DArrayAttribute(node, "scale", scale); - XmlParser::getBoolAttribute(node, "solid", solid); - X3DXmlHelper::getVector3DArrayAttribute(node, "spine", spine); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Extrusion, ne); - } else { - // - // check if default values must be assigned - // - if (spine.size() == 0) { - spine.resize(2); - spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0); - } else if (spine.size() == 1) { - throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points."); - } - - if (crossSection.size() == 0) { - crossSection.resize(5); - crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1); - } - - { // orientation - size_t ori_size = orientation.size() / 4; - - if (ori_size < spine.size()) { - float add_ori[4]; // values that will be added - - if (ori_size == 1) // if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points. - { - add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3]; - } else // else - use default values - { - add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0; - } - - orientation.reserve(spine.size() * 4); - for (size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++) - orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]); - } - - if (orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in <Extrusion> must has multiple four quantity of numbers."); - } // END: orientation - - { // scale - if (scale.size() < spine.size()) { - aiVector2D add_sc; - - if (scale.size() == 1) // if "scale" has one element then use it value for all spine points. - add_sc = scale[0]; - else // else - use default values - add_sc.Set(1, 1); - - scale.reserve(spine.size()); - for (size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++) - scale.push_back(add_sc); - } - } // END: scale - // - // create and if needed - define new geometry object. - // - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_Extrusion, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementIndexedSet &ext_alias = *((X3DNodeElementIndexedSet *)ne); // create alias for conveience - // assign part of input data - ext_alias.CCW = ccw; - ext_alias.Convex = convex; - ext_alias.CreaseAngle = creaseAngle; - ext_alias.Solid = solid; - - // - // How we done it at all? - // 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector - // are applied vor every basis. - // 2. After that we can create array of point sets: which are scaled, transferred to basis of relative basis and at final translated to real position - // using relative spine point. - // 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if - // needed. While createing CootdIdx is taking in account CCW flag. - // 4. The last step: create Vertices list. - // - bool spine_closed; // flag: true if spine curve is closed. - bool cross_closed; // flag: true if cross curve is closed. - std::vector<aiMatrix3x3> basis_arr; // array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z. - std::vector<std::vector<aiVector3D>> pointset_arr; // array of point sets: cross curves. - - // detect closed curves - GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed); // true - drop tail, true - remove duplicate end. - GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed); // true - drop tail, true - remove duplicate end. - // If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface. - if (spine_closed) { - beginCap |= endCap; - endCap = false; - } - - { // 1. Calculate array of basises. - aiMatrix4x4 rotmat; - aiVector3D vecX(0), vecY(0), vecZ(0); - - basis_arr.resize(spine.size()); - for (size_t i = 0, i_e = spine.size(); i < i_e; i++) { - aiVector3D tvec; - - // get axises of basis. - vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed); - vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ); - vecX = (vecY ^ vecZ).Normalize(); - // get rotation matrix and apply "orientation" to basis - aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat); - tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z; - tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z; - tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z; - } // for(size_t i = 0, i_e = spine.size(); i < i_e; i++) - } // END: 1. Calculate array of basises - - { // 2. Create array of point sets. - aiMatrix4x4 scmat; - std::vector<aiVector3D> tcross(crossSection.size()); - - pointset_arr.resize(spine.size()); - for (size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) { - aiVector3D tc23vec; - - tc23vec.Set(scale[spi].x, 0, scale[spi].y); - aiMatrix4x4::Scaling(tc23vec, scmat); - for (size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) { - aiVector3D tvecX, tvecY, tvecZ; - - tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y); - // apply scaling to point - tcross[cri] = scmat * tc23vec; - // - // transfer point to new basis - // calculate coordinate in new basis - tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x; - tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y; - tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z; - // apply new coordinates and translate it to spine point. - tcross[cri] = tvecX + tvecY + tvecZ + spine[spi]; - } // for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++) - - pointset_arr[spi] = tcross; // store transferred point set - } // for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++) - } // END: 2. Create array of point sets. - - { // 3. Create CoordIdx. - // add caps if needed - if (beginCap) { - // add cap as polygon. vertices of cap are places at begin, so just add numbers from zero. - for (size_t i = 0, i_e = crossSection.size(); i < i_e; i++) - ext_alias.CoordIndex.push_back(static_cast<int32_t>(i)); - - // add delimiter - ext_alias.CoordIndex.push_back(-1); - } // if(beginCap) - - if (endCap) { - // add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset. - size_t beg = (pointset_arr.size() - 1) * crossSection.size(); - - for (size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) - ext_alias.CoordIndex.push_back(static_cast<int32_t>(i)); - - // add delimiter - ext_alias.CoordIndex.push_back(-1); - } // if(beginCap) - - // add quads - for (size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++) { - const size_t cr_sz = crossSection.size(); - const size_t cr_last = crossSection.size() - 1; - - size_t right_col; // hold index basis for points of quad placed in right column; - - if (spi != spi_e) - right_col = spi + 1; - else if (spine_closed) // if spine curve is closed then one more quad is needed: between first and last points of curve. - right_col = 0; - else - break; // if spine curve is not closed then break the loop, because spi is out of range for that type of spine. - - for (size_t cri = 0; cri < cr_sz; cri++) { - if (cri != cr_last) { - MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex, - static_cast<int32_t>(spi * cr_sz + cri), - static_cast<int32_t>(right_col * cr_sz + cri), - static_cast<int32_t>(right_col * cr_sz + cri + 1), - static_cast<int32_t>(spi * cr_sz + cri + 1)); - // add delimiter - ext_alias.CoordIndex.push_back(-1); - } else if (cross_closed) // if cross curve is closed then one more quad is needed: between first and last points of curve. - { - MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex, - static_cast<int32_t>(spi * cr_sz + cri), - static_cast<int32_t>(right_col * cr_sz + cri), - static_cast<int32_t>(right_col * cr_sz + 0), - static_cast<int32_t>(spi * cr_sz + 0)); - // add delimiter - ext_alias.CoordIndex.push_back(-1); - } - } // for(size_t cri = 0; cri < cr_sz; cri++) - } // for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++) - } // END: 3. Create CoordIdx. - - { // 4. Create vertices list. - // just copy all vertices - for (size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++) { - for (size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++) { - ext_alias.Vertices.emplace_back(pointset_arr[spi][cri]); - } - } - } // END: 4. Create vertices list. - //PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex); - //PrintVectorSet("Ext. Vertices", ext_alias.Vertices); - // check for child nodes - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Extrusion"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <IndexedFaceSet -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorIndex="" MFInt32 [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// convex="true" SFBool [initializeOnly] -// coordIndex="" MFInt32 [initializeOnly] -// creaseAngle="0" SFFloat [initializeOnly] -// normalIndex="" MFInt32 [initializeOnly] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// texCoordIndex="" MFInt32 [initializeOnly] -// > -// <!-- ComposedGeometryContentModel --> -// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, -// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, -// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </IndexedFaceSet> -void X3DImporter::readIndexedFaceSet(XmlNode &node) { - std::string use, def; - bool ccw = true; - std::vector<int32_t> colorIndex; - bool colorPerVertex = true; - bool convex = true; - std::vector<int32_t> coordIndex; - float creaseAngle = 0; - std::vector<int32_t> normalIndex; - bool normalPerVertex = true; - bool solid = true; - std::vector<int32_t> texCoordIndex; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "ccw", ccw); - X3DXmlHelper::getInt32ArrayAttribute(node, "colorIndex", colorIndex); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - XmlParser::getBoolAttribute(node, "convex", convex); - X3DXmlHelper::getInt32ArrayAttribute(node, "coordIndex", coordIndex); - XmlParser::getFloatAttribute(node, "creaseAngle", creaseAngle); - X3DXmlHelper::getInt32ArrayAttribute(node, "normalIndex", normalIndex); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getBoolAttribute(node, "solid", solid); - X3DXmlHelper::getInt32ArrayAttribute(node, "texCoordIndex", texCoordIndex); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedFaceSet, ne); - } else { - // check data - if (coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute."); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedFaceSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne); - - ne_alias.CCW = ccw; - ne_alias.ColorIndex = colorIndex; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.Convex = convex; - ne_alias.CoordIndex = coordIndex; - ne_alias.CreaseAngle = creaseAngle; - ne_alias.NormalIndex = normalIndex; - ne_alias.NormalPerVertex = normalPerVertex; - ne_alias.Solid = solid; - ne_alias.TexCoordIndex = texCoordIndex; - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("IndexedFaceSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Sphere -// DEF="" ID -// USE="" IDREF -// radius="1" SFloat [initializeOnly] -// solid="true" SFBool [initializeOnly] -// /> -void X3DImporter::readSphere(XmlNode &node) { - std::string use, def; - ai_real radius = 1; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getRealAttribute(node, "radius", radius); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Sphere, ne); - } else { - const unsigned int tess = 3; ///TODO: IME tessellation factor through ai_property - - std::vector<aiVector3D> tlist; - - // create and if needed - define new geometry object. - ne = new X3DNodeElementGeometry3D(X3DElemType::ENET_Sphere, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - StandardShapes::MakeSphere(tess, tlist); - // copy data from temp array and apply scale - for (std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) { - aiVector3D v = *it; - ((X3DNodeElementGeometry3D *)ne)->Vertices.emplace_back(v * radius); - } - - ((X3DNodeElementGeometry3D *)ne)->Solid = solid; - ((X3DNodeElementGeometry3D *)ne)->NumIndices = 3; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Sphere"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp deleted file mode 100644 index e7a2e91..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Group.cpp +++ /dev/null @@ -1,277 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Group.cpp -/// \brief Parsing data from nodes of "Grouping" set of X3D. -/// date 2015-2016 -/// author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" - -namespace Assimp { - -// <Group -// DEF="" ID -// USE="" IDREF -// bboxCenter="0 0 0" SFVec3f [initializeOnly] -// bboxSize="-1 -1 -1" SFVec3f [initializeOnly] -// > -// <\!-- ChildContentModel --> -// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, -// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the -// precise palette of legal nodes that are available depends on assigned profile and components. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </Group> -// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform. -void X3DImporter::startReadGroup(XmlNode &node) { - std::string def, use; - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - X3DNodeElementBase *ne(nullptr); - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne); - } else { - ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children. - // at this place new group mode created and made current, so we can name it. - if (!def.empty()) mNodeElementCur->ID = def; - // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function. - - // for empty element exit from node in that place - if (isNodeEmpty(node)) ParseHelper_Node_Exit(); - } // if(!use.empty()) else -} - -void X3DImporter::endReadGroup() { - ParseHelper_Node_Exit(); // go up in scene graph -} - -// <StaticGroup -// DEF="" ID -// USE="" IDREF -// bboxCenter="0 0 0" SFVec3f [initializeOnly] -// bboxSize="-1 -1 -1" SFVec3f [initializeOnly] -// > -// <\!-- ChildContentModel --> -// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, -// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the -// precise palette of legal nodes that are available depends on assigned profile and components. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </StaticGroup> -// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or -// contain any USE references outside the StaticGroup. -void X3DImporter::startReadStaticGroup(XmlNode &node) { - std::string def, use; - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - X3DNodeElementBase *ne(nullptr); - - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne); - } else { - ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children. - // at this place new group mode created and made current, so we can name it. - if (!def.empty()) mNodeElementCur->ID = def; - // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function. - - // for empty element exit from node in that place - if (isNodeEmpty(node)) ParseHelper_Node_Exit(); - } // if(!use.empty()) else -} - -void X3DImporter::endReadStaticGroup() { - ParseHelper_Node_Exit(); // go up in scene graph -} - -// <Switch -// DEF="" ID -// USE="" IDREF -// bboxCenter="0 0 0" SFVec3f [initializeOnly] -// bboxSize="-1 -1 -1" SFVec3f [initializeOnly] -// whichChoice="-1" SFInt32 [inputOutput] -// > -// <\!-- ChildContentModel --> -// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, -// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the -// precise palette of legal nodes that are available depends on assigned profile and components. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </Switch> -// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child -// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing -// is chosen. -void X3DImporter::startReadSwitch(XmlNode &node) { - std::string def, use; - int32_t whichChoice = -1; - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getIntAttribute(node, "whichChoice", whichChoice); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - X3DNodeElementBase *ne(nullptr); - - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne); - } else { - ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children. - // at this place new group mode created and made current, so we can name it. - if (!def.empty()) mNodeElementCur->ID = def; - - // also set values specific to this type of group - ((X3DNodeElementGroup *)mNodeElementCur)->UseChoice = true; - ((X3DNodeElementGroup *)mNodeElementCur)->Choice = whichChoice; - // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function. - - // for empty element exit from node in that place - if (isNodeEmpty(node)) ParseHelper_Node_Exit(); - } // if(!use.empty()) else -} - -void X3DImporter::endReadSwitch() { - // just exit from node. Defined choice will be accepted at postprocessing stage. - ParseHelper_Node_Exit(); // go up in scene graph -} - -// <Transform -// DEF="" ID -// USE="" IDREF -// bboxCenter="0 0 0" SFVec3f [initializeOnly] -// bboxSize="-1 -1 -1" SFVec3f [initializeOnly] -// center="0 0 0" SFVec3f [inputOutput] -// rotation="0 0 1 0" SFRotation [inputOutput] -// scale="1 1 1" SFVec3f [inputOutput] -// scaleOrientation="0 0 1 0" SFRotation [inputOutput] -// translation="0 0 0" SFVec3f [inputOutput] -// > -// <\!-- ChildContentModel --> -// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes, -// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the -// precise palette of legal nodes that are available depends on assigned profile and components. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </Transform> -// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. -// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate -// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the -// equivalent transformation matrices, -// P' = T * C * R * SR * S * -SR * -C * P -void X3DImporter::startReadTransform(XmlNode &node) { - aiVector3D center(0, 0, 0); - float rotation[4] = { 0, 0, 1, 0 }; - aiVector3D scale(1, 1, 1); // A value of zero indicates that any child geometry shall not be displayed - float scale_orientation[4] = { 0, 0, 1, 0 }; - aiVector3D translation(0, 0, 0); - aiMatrix4x4 matr, tmatr; - std::string use, def; - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector3DAttribute(node, "center", center); - X3DXmlHelper::getVector3DAttribute(node, "scale", scale); - X3DXmlHelper::getVector3DAttribute(node, "translation", translation); - std::vector<float> tvec; - if (X3DXmlHelper::getFloatArrayAttribute(node, "rotation", tvec)) { - if (tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements."); - memcpy(rotation, tvec.data(), sizeof(rotation)); - tvec.clear(); - } - if (X3DXmlHelper::getFloatArrayAttribute(node, "scaleOrientation", tvec)) { - if (tvec.size() != 4) throw DeadlyImportError("<Transform>: scaleOrientation vector must have 4 elements."); - memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation)); - tvec.clear(); - } - - // if "USE" defined then find already defined element. - if (!use.empty()) { - X3DNodeElementBase *ne(nullptr); - bool newgroup = (nullptr == mNodeElementCur); - if(newgroup) - ParseHelper_Group_Begin(); - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne); - if (newgroup && isNodeEmpty(node)) { - ParseHelper_Node_Exit(); - } - } else { - ParseHelper_Group_Begin(); // create new grouping element and go deeper if node has children. - // at this place new group mode created and made current, so we can name it. - if (!def.empty()) { - mNodeElementCur->ID = def; - } - - // - // also set values specific to this type of group - // - // calculate transformation matrix - aiMatrix4x4::Translation(translation, matr); // T - aiMatrix4x4::Translation(center, tmatr); // C - matr *= tmatr; - aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr); // R - matr *= tmatr; - aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // SR - matr *= tmatr; - aiMatrix4x4::Scaling(scale, tmatr); // S - matr *= tmatr; - aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr); // -SR - matr *= tmatr; - aiMatrix4x4::Translation(-center, tmatr); // -C - matr *= tmatr; - // and assign it - ((X3DNodeElementGroup *)mNodeElementCur)->Transformation = matr; - // in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function. - - // for empty element exit from node in that place - if (isNodeEmpty(node)) { - ParseHelper_Node_Exit(); - } - } // if(!use.empty()) else -} - -void X3DImporter::endReadTransform() { - ParseHelper_Node_Exit(); // go up in scene graph -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Light.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Light.cpp deleted file mode 100644 index f1ed5e4..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Light.cpp +++ /dev/null @@ -1,270 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Light.cpp -/// \brief Parsing data from nodes of "Lighting" set of X3D. -/// date 2015-2016 -/// author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" -#include <assimp/StringUtils.h> - -namespace Assimp { - -// <DirectionalLight -// DEF="" ID -// USE="" IDREF -// ambientIntensity="0" SFFloat [inputOutput] -// color="1 1 1" SFColor [inputOutput] -// direction="0 0 -1" SFVec3f [inputOutput] -// global="false" SFBool [inputOutput] -// intensity="1" SFFloat [inputOutput] -// on="true" SFBool [inputOutput] -// /> -void X3DImporter::readDirectionalLight(XmlNode &node) { - std::string def, use; - float ambientIntensity = 0; - aiColor3D color(1, 1, 1); - aiVector3D direction(0, 0, -1); - bool global = false; - float intensity = 1; - bool on = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity); - X3DXmlHelper::getColor3DAttribute(node, "color", color); - X3DXmlHelper::getVector3DAttribute(node, "direction", direction); - XmlParser::getBoolAttribute(node, "global", global); - XmlParser::getFloatAttribute(node, "intensity", intensity); - XmlParser::getBoolAttribute(node, "on", on); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_DirectionalLight, ne); - } else { - if (on) { - // create and if needed - define new geometry object. - ne = new X3DNodeElementLight(X3DElemType::ENET_DirectionalLight, mNodeElementCur); - if (!def.empty()) - ne->ID = def; - else - ne->ID = "DirectionalLight_" + ai_to_string((size_t)ne); // make random name - - ((X3DNodeElementLight *)ne)->AmbientIntensity = ambientIntensity; - ((X3DNodeElementLight *)ne)->Color = color; - ((X3DNodeElementLight *)ne)->Direction = direction; - ((X3DNodeElementLight *)ne)->Global = global; - ((X3DNodeElementLight *)ne)->Intensity = intensity; - // Assimp want a node with name similar to a light. "Why? I don't no." ) - ParseHelper_Group_Begin(false); - - mNodeElementCur->ID = ne->ID; // assign name to node and return to light element. - ParseHelper_Node_Exit(); - // check for child nodes - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "DirectionalLight"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(on) - } // if(!use.empty()) else -} - -// <PointLight -// DEF="" ID -// USE="" IDREF -// ambientIntensity="0" SFFloat [inputOutput] -// attenuation="1 0 0" SFVec3f [inputOutput] -// color="1 1 1" SFColor [inputOutput] -// global="true" SFBool [inputOutput] -// intensity="1" SFFloat [inputOutput] -// location="0 0 0" SFVec3f [inputOutput] -// on="true" SFBool [inputOutput] -// radius="100" SFFloat [inputOutput] -// /> -void X3DImporter::readPointLight(XmlNode &node) { - std::string def, use; - float ambientIntensity = 0; - aiVector3D attenuation(1, 0, 0); - aiColor3D color(1, 1, 1); - bool global = true; - float intensity = 1; - aiVector3D location(0, 0, 0); - bool on = true; - float radius = 100; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity); - X3DXmlHelper::getVector3DAttribute(node, "attenuation", attenuation); - X3DXmlHelper::getColor3DAttribute(node, "color", color); - XmlParser::getBoolAttribute(node, "global", global); - XmlParser::getFloatAttribute(node, "intensity", intensity); - X3DXmlHelper::getVector3DAttribute(node, "location", location); - XmlParser::getBoolAttribute(node, "on", on); - XmlParser::getFloatAttribute(node, "radius", radius); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_PointLight, ne); - } else { - if (on) { - // create and if needed - define new geometry object. - ne = new X3DNodeElementLight(X3DElemType::ENET_PointLight, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementLight *)ne)->AmbientIntensity = ambientIntensity; - ((X3DNodeElementLight *)ne)->Attenuation = attenuation; - ((X3DNodeElementLight *)ne)->Color = color; - ((X3DNodeElementLight *)ne)->Global = global; - ((X3DNodeElementLight *)ne)->Intensity = intensity; - ((X3DNodeElementLight *)ne)->Location = location; - ((X3DNodeElementLight *)ne)->Radius = radius; - // Assimp want a node with name similar to a light. "Why? I don't no." ) - ParseHelper_Group_Begin(false); - // make random name - if (ne->ID.empty()) ne->ID = "PointLight_" + ai_to_string((size_t)ne); - - mNodeElementCur->ID = ne->ID; // assign name to node and return to light element. - ParseHelper_Node_Exit(); - // check for child nodes - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "PointLight"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(on) - } // if(!use.empty()) else -} - -// <SpotLight -// DEF="" ID -// USE="" IDREF -// ambientIntensity="0" SFFloat [inputOutput] -// attenuation="1 0 0" SFVec3f [inputOutput] -// beamWidth="0.7854" SFFloat [inputOutput] -// color="1 1 1" SFColor [inputOutput] -// cutOffAngle="1.570796" SFFloat [inputOutput] -// direction="0 0 -1" SFVec3f [inputOutput] -// global="true" SFBool [inputOutput] -// intensity="1" SFFloat [inputOutput] -// location="0 0 0" SFVec3f [inputOutput] -// on="true" SFBool [inputOutput] -// radius="100" SFFloat [inputOutput] -// /> -void X3DImporter::readSpotLight(XmlNode &node) { - std::string def, use; - float ambientIntensity = 0; - aiVector3D attenuation(1, 0, 0); - float beamWidth = 0.7854f; - aiColor3D color(1, 1, 1); - float cutOffAngle = 1.570796f; - aiVector3D direction(0, 0, -1); - bool global = true; - float intensity = 1; - aiVector3D location(0, 0, 0); - bool on = true; - float radius = 100; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity); - X3DXmlHelper::getVector3DAttribute(node, "attenuation", attenuation); - XmlParser::getFloatAttribute(node, "beamWidth", beamWidth); - X3DXmlHelper::getColor3DAttribute(node, "color", color); - XmlParser::getFloatAttribute(node, "cutOffAngle", cutOffAngle); - X3DXmlHelper::getVector3DAttribute(node, "direction", direction); - XmlParser::getBoolAttribute(node, "global", global); - XmlParser::getFloatAttribute(node, "intensity", intensity); - X3DXmlHelper::getVector3DAttribute(node, "location", location); - XmlParser::getBoolAttribute(node, "on", on); - XmlParser::getFloatAttribute(node, "radius", radius); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_SpotLight, ne); - } else { - if (on) { - // create and if needed - define new geometry object. - ne = new X3DNodeElementLight(X3DElemType::ENET_SpotLight, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - if (beamWidth > cutOffAngle) beamWidth = cutOffAngle; - - ((X3DNodeElementLight *)ne)->AmbientIntensity = ambientIntensity; - ((X3DNodeElementLight *)ne)->Attenuation = attenuation; - ((X3DNodeElementLight *)ne)->BeamWidth = beamWidth; - ((X3DNodeElementLight *)ne)->Color = color; - ((X3DNodeElementLight *)ne)->CutOffAngle = cutOffAngle; - ((X3DNodeElementLight *)ne)->Direction = direction; - ((X3DNodeElementLight *)ne)->Global = global; - ((X3DNodeElementLight *)ne)->Intensity = intensity; - ((X3DNodeElementLight *)ne)->Location = location; - ((X3DNodeElementLight *)ne)->Radius = radius; - - // Assimp want a node with name similar to a light. "Why? I don't no." ) - ParseHelper_Group_Begin(false); - // make random name - if (ne->ID.empty()) ne->ID = "SpotLight_" + ai_to_string((size_t)ne); - - mNodeElementCur->ID = ne->ID; // assign name to node and return to light element. - ParseHelper_Node_Exit(); - // check for child nodes - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "SpotLight"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(on) - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Macro.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Macro.hpp deleted file mode 100644 index a84a739..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Macro.hpp +++ /dev/null @@ -1,121 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Macro.hpp -/// \brief Useful macrodefines. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef X3DIMPORTER_MACRO_HPP_INCLUDED -#define X3DIMPORTER_MACRO_HPP_INCLUDED - -#include <assimp/XmlParser.h> -#include "X3DImporter.hpp" -#include <string> - -namespace Assimp { - -/// Used for regular checking while attribute "USE" is defined. -/// \param [in] pNode - pugi xml node to read. -/// \param [in] pDEF - string holding "DEF" value. -/// \param [in] pUSE - string holding "USE" value. -/// \param [in] pType - type of element to find. -/// \param [out] pNE - pointer to found node element. -inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE) { - checkNodeMustBeEmpty(node); - if (!pDEF.empty()) - Assimp::Throw_DEF_And_USE(node.name()); - if (!FindNodeElement(pUSE, pType, &pNE)) - Assimp::Throw_USE_NotFound(node.name(), pUSE); - ai_assert(nullptr != mNodeElementCur); - mNodeElementCur->Children.push_back(pNE); /* add found object as child to current element */ - - return pNE; -} - -} // namespace Assimp - -/// \def MACRO_ATTRREAD_CHECKUSEDEF_RET -/// Compact variant for checking "USE" and "DEF". -/// \param [in] pNode - pugi xml node to read. -/// \param [out] pDEF_Var - output variable name for "DEF" value. -/// \param [out] pUSE_Var - output variable name for "USE" value. -#define MACRO_ATTRREAD_CHECKUSEDEF_RET(pNode, pDEF_Var, pUSE_Var) \ - do { \ - XmlParser::getStdStrAttribute(pNode, "DEF", pDEF_Var); \ - XmlParser::getStdStrAttribute(pNode, "USE", pUSE_Var); \ - } while (false) - -/// \def MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) -/// Add points as quad. Means that pP1..pP4 set in CCW order. -#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \ - do { \ - if (pCCW) { \ - pOut.push_back(pIn[pP1]); \ - pOut.push_back(pIn[pP2]); \ - pOut.push_back(pIn[pP3]); \ - pOut.push_back(pIn[pP4]); \ - } else { \ - pOut.push_back(pIn[pP4]); \ - pOut.push_back(pIn[pP3]); \ - pOut.push_back(pIn[pP2]); \ - pOut.push_back(pIn[pP1]); \ - } \ - } while (false) - -/// \def MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4) -/// Add points as quad. Means that pP1..pP4 set in CCW order. -#define MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4) \ - do { \ - if (pCCW) { \ - pOut.push_back(pP1); \ - pOut.push_back(pP2); \ - pOut.push_back(pP3); \ - pOut.push_back(pP4); \ - } else { \ - pOut.push_back(pP4); \ - pOut.push_back(pP3); \ - pOut.push_back(pP2); \ - pOut.push_back(pP1); \ - } \ - } while (false) - -#endif // X3DIMPORTER_MACRO_HPP_INCLUDED diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Metadata.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Metadata.cpp deleted file mode 100644 index 8e07d8b..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Metadata.cpp +++ /dev/null @@ -1,255 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Metadata.cpp -/// \brief Parsing data from nodes of "Metadata" set of X3D. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" - -namespace Assimp { - -bool X3DImporter::checkForMetadataNode(XmlNode &node) { - const std::string &name = node.name(); - if (name == "MetadataBoolean") { - readMetadataBoolean(node); - } else if (name == "MetadataDouble") { - readMetadataDouble(node); - } else if (name == "MetadataFloat") { - readMetadataFloat(node); - } else if (name == "MetadataInteger") { - readMetadataInteger(node); - } else if (name == "MetadataSet") { - readMetadataSet(node); - } else if (name == "MetadataString") { - readMetadataString(node); - } else - return false; - return true; -} - -void X3DImporter::childrenReadMetadata(XmlNode &node, X3DNodeElementBase *pParentElement, const std::string &pNodeName) { - ParseHelper_Node_Enter(pParentElement); - for (auto childNode : node.children()) { - if (!checkForMetadataNode(childNode)) skipUnsupportedNode(pNodeName, childNode); - } - ParseHelper_Node_Exit(); -} - -/// \def MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaName) -/// Find element by "USE" or create new one. -/// \param [in] pNode - pugi xml node to read. -/// \param [in] pDEF_Var - variable name with "DEF" value. -/// \param [in] pUSE_Var - variable name with "USE" value. -/// \param [in] pReference - variable name with "reference" value. -/// \param [in] pValue - variable name with "value" value. -/// \param [in, out] pNE - pointer to node element. -/// \param [in] pMetaClass - Class of node. -/// \param [in] pMetaName - Name of node. -/// \param [in] pType - type of element to find. -#define MACRO_METADATA_FINDCREATE(pNode, pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaClass, pMetaName, pType) \ - /* if "USE" defined then find already defined element. */ \ - if (!pUSE_Var.empty()) { \ - ne = MACRO_USE_CHECKANDAPPLY(pNode, pDEF_Var, pUSE_Var, pType, pNE); \ - } else { \ - pNE = new pMetaClass(mNodeElementCur); \ - if (!pDEF_Var.empty()) pNE->ID = pDEF_Var; \ - \ - ((pMetaClass *)pNE)->Reference = pReference; \ - ((pMetaClass *)pNE)->Value = pValue; \ - /* also metadata node can contain childs */ \ - if (!isNodeEmpty(pNode)) \ - childrenReadMetadata(pNode, pNE, pMetaName); /* in that case node element will be added to child elements list of current node. */ \ - else \ - mNodeElementCur->Children.push_back(pNE); /* else - add element to child list manually */ \ - \ - NodeElement_List.push_back(pNE); /* add new element to elements list. */ \ - } /* if(!pUSE_Var.empty()) else */ \ - \ - do { \ - } while (false) - -// <MetadataBoolean -// DEF="" ID -// USE="" IDREF -// name="" SFString [inputOutput] -// reference="" SFString [inputOutput] -// value="" MFBool [inputOutput] -// /> -void X3DImporter::readMetadataBoolean(XmlNode &node) { - std::string def, use; - std::string name, reference; - std::vector<bool> value; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "name", name); - XmlParser::getStdStrAttribute(node, "reference", reference); - X3DXmlHelper::getBooleanArrayAttribute(node, "value", value); - - MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaBoolean, "MetadataBoolean", ENET_MetaBoolean); -} - -// <MetadataDouble -// DEF="" ID -// USE="" IDREF -// name="" SFString [inputOutput] -// reference="" SFString [inputOutput] -// value="" MFDouble [inputOutput] -// /> -void X3DImporter::readMetadataDouble(XmlNode &node) { - std::string def, use; - std::string name, reference; - std::vector<double> value; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "name", name); - XmlParser::getStdStrAttribute(node, "reference", reference); - X3DXmlHelper::getDoubleArrayAttribute(node, "value", value); - - MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaDouble, "MetadataDouble", ENET_MetaDouble); -} - -// <MetadataFloat -// DEF="" ID -// USE="" IDREF -// name="" SFString [inputOutput] -// reference="" SFString [inputOutput] -// value="" MFFloat [inputOutput] -// /> -void X3DImporter::readMetadataFloat(XmlNode &node) { - std::string def, use; - std::string name, reference; - std::vector<float> value; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "name", name); - XmlParser::getStdStrAttribute(node, "reference", reference); - X3DXmlHelper::getFloatArrayAttribute(node, "value", value); - - MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaFloat, "MetadataFloat", ENET_MetaFloat); -} - -// <MetadataInteger -// DEF="" ID -// USE="" IDREF -// name="" SFString [inputOutput] -// reference="" SFString [inputOutput] -// value="" MFInteger [inputOutput] -// /> -void X3DImporter::readMetadataInteger(XmlNode &node) { - std::string def, use; - std::string name, reference; - std::vector<int32_t> value; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "name", name); - XmlParser::getStdStrAttribute(node, "reference", reference); - X3DXmlHelper::getInt32ArrayAttribute(node, "value", value); - - MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaInt, "MetadataInteger", ENET_MetaInteger); -} - -// <MetadataSet -// DEF="" ID -// USE="" IDREF -// name="" SFString [inputOutput] -// reference="" SFString [inputOutput] -// /> -void X3DImporter::readMetadataSet(XmlNode &node) { - std::string def, use; - std::string name, reference; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "name", name); - XmlParser::getStdStrAttribute(node, "reference", reference); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_MetaSet, ne); - } else { - ne = new X3DNodeElementMetaSet(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementMetaSet *)ne)->Reference = reference; - // also metadata node can contain children - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "MetadataSet"); - else - mNodeElementCur->Children.push_back(ne); // made object as child to current element - - NodeElement_List.push_back(ne); // add new element to elements list. - } // if(!use.empty()) else -} - -// <MetadataString -// DEF="" ID -// USE="" IDREF -// name="" SFString [inputOutput] -// reference="" SFString [inputOutput] -// value="" MFString [inputOutput] -// /> -void X3DImporter::readMetadataString(XmlNode &node) { - std::string def, use; - std::string name, reference; - std::vector<std::string> value; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getStdStrAttribute(node, "name", name); - XmlParser::getStdStrAttribute(node, "reference", reference); - X3DXmlHelper::getStringArrayAttribute(node, "value", value); - - MACRO_METADATA_FINDCREATE(node, def, use, reference, value, ne, X3DNodeElementMetaString, "MetadataString", ENET_MetaString); -} - -}// namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Networking.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Networking.cpp deleted file mode 100644 index f2b4716..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Networking.cpp +++ /dev/null @@ -1,124 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Networking.cpp -/// \brief Parsing data from nodes of "Networking" set of X3D. -/// date 2015-2016 -/// author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" - -// Header files, Assimp. -#include <assimp/DefaultIOSystem.h> - -//#include <regex> - -namespace Assimp { - -//static std::regex pattern_parentDir(R"((^|/)[^/]+/../)"); -static std::string parentDir("/../"); - -// <Inline -// DEF="" ID -// USE="" IDREF -// bboxCenter="0 0 0" SFVec3f [initializeOnly] -// bboxSize="-1 -1 -1" SFVec3f [initializeOnly] -// load="true" SFBool [inputOutput] -// url="" MFString [inputOutput] -// /> -void X3DImporter::readInline(XmlNode &node) { - std::string def, use; - bool load = true; - std::list<std::string> url; - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "load", load); - X3DXmlHelper::getStringListAttribute(node, "url", url); - - // if "USE" defined then find already defined element. - X3DNodeElementBase *ne = nullptr; - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Group, ne); - } else { - ParseHelper_Group_Begin(true); // create new grouping element and go deeper if node has children. - // at this place new group mode created and made current, so we can name it. - if (!def.empty()) mNodeElementCur->ID = def; - - if (load && !url.empty()) { - std::string full_path = mpIOHandler->CurrentDirectory() + url.front(); - - //full_path = std::regex_replace(full_path, pattern_parentDir, "$1"); - for (std::string::size_type pos = full_path.find(parentDir); pos != std::string::npos; pos = full_path.find(parentDir, pos)) { - if (pos > 0) { - std::string::size_type pos2 = full_path.rfind('/', pos - 1); - if (pos2 != std::string::npos) { - full_path.erase(pos2, pos - pos2 + 3); - pos = pos2; - } else { - full_path.erase(0, pos + 4); - pos = 0; - } - } else { - pos += 3; - } - } - // Attribute "url" can contain list of strings. But we need only one - first. - std::string::size_type slashPos = full_path.find_last_of("\\/"); - mpIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : full_path.substr(0, slashPos + 1)); - ParseFile(full_path, mpIOHandler); - mpIOHandler->PopDirectory(); - } - - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) childrenReadMetadata(node, mNodeElementCur, "Inline"); - - // exit from node in that place - ParseHelper_Node_Exit(); - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp deleted file mode 100644 index 8d33c4b..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Node.hpp +++ /dev/null @@ -1,463 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Node.hpp -/// \brief Elements of scene graph. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H -#define INCLUDED_AI_X3D_IMPORTER_NODE_H - -// Header files, Assimp. -#include <assimp/types.h> - -#include <list> -#include <vector> - -enum X3DElemType { - ENET_Group, ///< Element has type "Group". - ENET_MetaBoolean, ///< Element has type "Metadata boolean". - ENET_MetaDouble, ///< Element has type "Metadata double". - ENET_MetaFloat, ///< Element has type "Metadata float". - ENET_MetaInteger, ///< Element has type "Metadata integer". - ENET_MetaSet, ///< Element has type "Metadata set". - ENET_MetaString, ///< Element has type "Metadata string". - ENET_Arc2D, ///< Element has type "Arc2D". - ENET_ArcClose2D, ///< Element has type "ArcClose2D". - ENET_Circle2D, ///< Element has type "Circle2D". - ENET_Disk2D, ///< Element has type "Disk2D". - ENET_Polyline2D, ///< Element has type "Polyline2D". - ENET_Polypoint2D, ///< Element has type "Polypoint2D". - ENET_Rectangle2D, ///< Element has type "Rectangle2D". - ENET_TriangleSet2D, ///< Element has type "TriangleSet2D". - ENET_Box, ///< Element has type "Box". - ENET_Cone, ///< Element has type "Cone". - ENET_Cylinder, ///< Element has type "Cylinder". - ENET_Sphere, ///< Element has type "Sphere". - ENET_ElevationGrid, ///< Element has type "ElevationGrid". - ENET_Extrusion, ///< Element has type "Extrusion". - ENET_Coordinate, ///< Element has type "Coordinate". - ENET_Normal, ///< Element has type "Normal". - ENET_TextureCoordinate, ///< Element has type "TextureCoordinate". - ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet". - ENET_IndexedLineSet, ///< Element has type "IndexedLineSet". - ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet". - ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet". - ENET_IndexedTriangleStripSet, ///< Element has type "IndexedTriangleStripSet". - ENET_LineSet, ///< Element has type "LineSet". - ENET_PointSet, ///< Element has type "PointSet". - ENET_TriangleSet, ///< Element has type "TriangleSet". - ENET_TriangleFanSet, ///< Element has type "TriangleFanSet". - ENET_TriangleStripSet, ///< Element has type "TriangleStripSet". - ENET_Color, ///< Element has type "Color". - ENET_ColorRGBA, ///< Element has type "ColorRGBA". - ENET_Shape, ///< Element has type "Shape". - ENET_Appearance, ///< Element has type "Appearance". - ENET_Material, ///< Element has type "Material". - ENET_ImageTexture, ///< Element has type "ImageTexture". - ENET_TextureTransform, ///< Element has type "TextureTransform". - ENET_DirectionalLight, ///< Element has type "DirectionalLight". - ENET_PointLight, ///< Element has type "PointLight". - ENET_SpotLight, ///< Element has type "SpotLight". - - ENET_Invalid ///< Element has invalid type and possible contain invalid data. -}; - -struct X3DNodeElementBase { - X3DNodeElementBase *Parent; - std::string ID; - std::list<X3DNodeElementBase *> Children; - X3DElemType Type; - - virtual ~X3DNodeElementBase() { - // empty - } - -protected: - X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) : - Parent(pParent), Type(type) { - // empty - } -}; - -/// This struct hold <Color> value. -struct X3DNodeElementColor : X3DNodeElementBase { - std::list<aiColor3D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementColor(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Color, pParent) {} - -}; // struct X3DNodeElementColor - -/// This struct hold <ColorRGBA> value. -struct X3DNodeElementColorRGBA : X3DNodeElementBase { - std::list<aiColor4D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementColorRGBA(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_ColorRGBA, pParent) {} - -}; // struct X3DNodeElementColorRGBA - -/// This struct hold <Coordinate> value. -struct X3DNodeElementCoordinate : public X3DNodeElementBase { - std::list<aiVector3D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementCoordinate(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Coordinate, pParent) {} - -}; // struct X3DNodeElementCoordinate - -/// This struct hold <Normal> value. -struct X3DNodeElementNormal : X3DNodeElementBase { - std::list<aiVector3D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementNormal(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Normal, pParent) {} - -}; // struct X3DNodeElementNormal - -/// This struct hold <TextureCoordinate> value. -struct X3DNodeElementTextureCoordinate : X3DNodeElementBase { - std::list<aiVector2D> Value; ///< Stored value. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementTextureCoordinate(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_TextureCoordinate, pParent) {} - -}; // struct X3DNodeElementTextureCoordinate - -/// Two-dimensional figure. -struct X3DNodeElementGeometry2D : X3DNodeElementBase { - std::list<aiVector3D> Vertices; ///< Vertices list. - size_t NumIndices; ///< Number of indices in one face. - bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementGeometry2D(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementBase(pType, pParent), Solid(true) {} - -}; // class X3DNodeElementGeometry2D - -/// Three-dimensional body. -struct X3DNodeElementGeometry3D : X3DNodeElementBase { - std::list<aiVector3D> Vertices; ///< Vertices list. - size_t NumIndices; ///< Number of indices in one face. - bool Solid; ///< Flag: if true then render must use back-face culling, else render must draw both sides of object. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementGeometry3D(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementBase(pType, pParent), Vertices(), NumIndices(0), Solid(true) { - // empty - } -}; // class X3DNodeElementGeometry3D - -/// Uniform rectangular grid of varying height. -struct X3DNodeElementElevationGrid : X3DNodeElementGeometry3D { - bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line). - bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line). - /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are - /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. - float CreaseAngle; - std::vector<int32_t> CoordIdx; ///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementElevationGrid(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementGeometry3D(pType, pParent) {} -}; // class X3DNodeElementIndexedSet - -/// Shape with indexed vertices. -struct X3DNodeElementIndexedSet : public X3DNodeElementGeometry3D { - /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors - /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to - /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the - /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite - /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the - /// ccw field, results are undefined. - bool CCW; - std::vector<int32_t> ColorIndex; ///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>. - bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line). - /// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself, - /// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results - /// even if the convex field is FALSE. - bool Convex; - std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>. - /// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are - /// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced. - float CreaseAngle; - std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>. - bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line). - std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementIndexedSet(X3DElemType pType, X3DNodeElementBase *pParent) : - X3DNodeElementGeometry3D(pType, pParent) {} -}; // class X3DNodeElementIndexedSet - -/// Shape with set of vertices. -struct X3DNodeElementSet : X3DNodeElementGeometry3D { - /// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors - /// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to - /// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the - /// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite - /// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the - /// ccw field, results are undefined. - bool CCW; - bool ColorPerVertex; ///< If true then colors are defined for every vertex, else for every face(line). - bool NormalPerVertex; ///< If true then normals are defined for every vertex, else for every face(line). - std::vector<int32_t> CoordIndex; ///< Field to specify the polygonal faces by indexing into the <Coordinate>. - std::vector<int32_t> NormalIndex; ///< Field to specify the polygonal faces by indexing into the <Normal>. - std::vector<int32_t> TexCoordIndex; ///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>. - std::vector<int32_t> VertexCount; ///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementSet(X3DElemType type, X3DNodeElementBase *pParent) : - X3DNodeElementGeometry3D(type, pParent) {} - -}; // class X3DNodeElementSet - -/// This struct hold <Shape> value. -struct X3DNodeElementShape : X3DNodeElementBase { - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementShape(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Shape, pParent) {} -}; // struct X3DNodeElementShape - -/// This struct hold <Appearance> value. -struct X3DNodeElementAppearance : public X3DNodeElementBase { - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementAppearance(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Appearance, pParent) {} - -}; // struct X3DNodeElementAppearance - -struct X3DNodeElementMaterial : public X3DNodeElementBase { - float AmbientIntensity; ///< Specifies how much ambient light from light sources this surface shall reflect. - aiColor3D DiffuseColor; ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source. - aiColor3D EmissiveColor; ///< Models "glowing" objects. This can be useful for displaying pre-lit models. - float Shininess; ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights. - aiColor3D SpecularColor; ///< The specularColor and shininess fields determine the specular highlights. - float Transparency; ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pType - type of geometry object. - X3DNodeElementMaterial(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_Material, pParent), - AmbientIntensity(0.0f), - DiffuseColor(), - EmissiveColor(), - Shininess(0.0f), - SpecularColor(), - Transparency(1.0f) { - // empty - } -}; // class X3DNodeElementMaterial - -/// This struct hold <ImageTexture> value. -struct X3DNodeElementImageTexture : X3DNodeElementBase { - /// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated - /// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are - /// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field. - bool RepeatS; - bool RepeatT; ///< See \ref RepeatS. - std::string URL; ///< URL of the texture. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementImageTexture(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_ImageTexture, pParent) {} - -}; // struct X3DNodeElementImageTexture - -/// This struct hold <TextureTransform> value. -struct X3DNodeElementTextureTransform : X3DNodeElementBase { - aiVector2D Center; ///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied. - float Rotation; ///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied. - aiVector2D Scale; ///< Specifies a scaling factor in S and T of the texture coordinates about the center point. - aiVector2D Translation; ///< Specifies a translation of the texture coordinates. - - /// Constructor - /// \param [in] pParent - pointer to parent node. - X3DNodeElementTextureTransform(X3DNodeElementBase *pParent) : - X3DNodeElementBase(X3DElemType::ENET_TextureTransform, pParent) {} - -}; // struct X3DNodeElementTextureTransform - -struct X3DNodeElementGroup : X3DNodeElementBase { - aiMatrix4x4 Transformation; ///< Transformation matrix. - - /// As you know node elements can use already defined node elements when attribute "USE" is defined. - /// Standard search when looking for an element in the whole scene graph, existing at this moment. - /// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static. - bool Static; - - bool UseChoice; ///< Flag: if true then use number from \ref Choice to choose what the child will be kept. - int32_t Choice; ///< Number of the child which will be kept. - - /// Constructor. - /// \param [in] pParent - pointer to parent node. - /// \param [in] pStatic - static node flag. - X3DNodeElementGroup(X3DNodeElementBase *pParent, const bool pStatic = false) : - X3DNodeElementBase(X3DElemType::ENET_Group, pParent), Static(pStatic), UseChoice(false) {} -}; - -struct X3DNodeElementMeta : X3DNodeElementBase { - std::string Name; ///< Name of metadata object. - std::string Reference; - - virtual ~X3DNodeElementMeta() { - // empty - } - -protected: - X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) : - X3DNodeElementBase(type, parent) { - // empty - } -}; - -struct X3DNodeElementMetaBoolean : X3DNodeElementMeta { - std::vector<bool> Value; ///< Stored value. - - explicit X3DNodeElementMetaBoolean(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaBoolean, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaDouble : X3DNodeElementMeta { - std::vector<double> Value; ///< Stored value. - - explicit X3DNodeElementMetaDouble(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaDouble, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaFloat : public X3DNodeElementMeta { - std::vector<float> Value; ///< Stored value. - - explicit X3DNodeElementMetaFloat(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaFloat, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaInt : public X3DNodeElementMeta { - std::vector<int32_t> Value; ///< Stored value. - - explicit X3DNodeElementMetaInt(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaInteger, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaSet : public X3DNodeElementMeta { - std::list<X3DNodeElementMeta> Value; ///< Stored value. - - explicit X3DNodeElementMetaSet(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaSet, pParent) { - // empty - } -}; - -struct X3DNodeElementMetaString : X3DNodeElementMeta { - std::vector<std::string> Value; ///< Stored value. - - explicit X3DNodeElementMetaString(X3DNodeElementBase *pParent) : - X3DNodeElementMeta(X3DElemType::ENET_MetaString, pParent) { - // empty - } -}; - -/// \struct X3DNodeElementLight -/// This struct hold <TextureTransform> value. -struct X3DNodeElementLight : X3DNodeElementBase { - float AmbientIntensity; ///< Specifies the intensity of the ambient emission from the light. - aiColor3D Color; ///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value. - aiVector3D Direction; ///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system. - /// \var Global - /// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence. - /// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light. - bool Global; - float Intensity; ///< Specifies the brightness of the direct emission from the light. - /// \var Attenuation - /// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor - /// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated. - aiVector3D Attenuation; - aiVector3D Location; ///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin. - float Radius; ///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source. - float BeamWidth; ///< Specifies an inner solid angle in which the light source emits light at uniform full intensity. - float CutOffAngle; ///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle). - - /// Constructor - /// \param [in] pParent - pointer to parent node. - /// \param [in] pLightType - type of the light source. - X3DNodeElementLight(X3DElemType pLightType, X3DNodeElementBase *pParent) : - X3DNodeElementBase(pLightType, pParent) {} - -}; // struct X3DNodeElementLight - -#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Postprocess.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Postprocess.cpp deleted file mode 100644 index 87121ef..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Postprocess.cpp +++ /dev/null @@ -1,731 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Postprocess.cpp -/// \brief Convert built scenegraph and objects to Assimp scenegraph. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DGeoHelper.h" -#include "X3DImporter.hpp" - -// Header files, Assimp. -#include <assimp/StandardShapes.h> -#include <assimp/StringUtils.h> -#include <assimp/ai_assert.h> - -// Header files, stdlib. -#include <algorithm> -#include <iterator> -#include <string> - -namespace Assimp { - -aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const { - X3DNodeElementBase *cur_node; - std::list<aiMatrix4x4> matr; - aiMatrix4x4 out_matr; - - // starting walk from current element to root - cur_node = mNodeElementCur; - if (cur_node != nullptr) { - do { - // if cur_node is group then store group transformation matrix in list. - if (cur_node->Type == X3DElemType::ENET_Group) matr.push_back(((X3DNodeElementGroup *)cur_node)->Transformation); - - cur_node = cur_node->Parent; - } while (cur_node != nullptr); - } - - // multiplicate all matrices in reverse order - for (std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) - out_matr = out_matr * (*rit); - - return out_matr; -} - -void X3DImporter::PostprocessHelper_CollectMetadata(const X3DNodeElementBase &pNodeElement, std::list<X3DNodeElementBase *> &pList) const { - // walk through childs and find for metadata. - for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) { - if (((*el_it)->Type == X3DElemType::ENET_MetaBoolean) || ((*el_it)->Type == X3DElemType::ENET_MetaDouble) || - ((*el_it)->Type == X3DElemType::ENET_MetaFloat) || ((*el_it)->Type == X3DElemType::ENET_MetaInteger) || - ((*el_it)->Type == X3DElemType::ENET_MetaString)) { - pList.push_back(*el_it); - } else if ((*el_it)->Type == X3DElemType::ENET_MetaSet) { - PostprocessHelper_CollectMetadata(**el_it, pList); - } - } // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++) -} - -bool X3DImporter::PostprocessHelper_ElementIsMetadata(const X3DElemType pType) const { - if ((pType == X3DElemType::ENET_MetaBoolean) || (pType == X3DElemType::ENET_MetaDouble) || - (pType == X3DElemType::ENET_MetaFloat) || (pType == X3DElemType::ENET_MetaInteger) || - (pType == X3DElemType::ENET_MetaString) || (pType == X3DElemType::ENET_MetaSet)) { - return true; - } else { - return false; - } -} - -bool X3DImporter::PostprocessHelper_ElementIsMesh(const X3DElemType pType) const { - if ((pType == X3DElemType::ENET_Arc2D) || (pType == X3DElemType::ENET_ArcClose2D) || - (pType == X3DElemType::ENET_Box) || (pType == X3DElemType::ENET_Circle2D) || - (pType == X3DElemType::ENET_Cone) || (pType == X3DElemType::ENET_Cylinder) || - (pType == X3DElemType::ENET_Disk2D) || (pType == X3DElemType::ENET_ElevationGrid) || - (pType == X3DElemType::ENET_Extrusion) || (pType == X3DElemType::ENET_IndexedFaceSet) || - (pType == X3DElemType::ENET_IndexedLineSet) || (pType == X3DElemType::ENET_IndexedTriangleFanSet) || - (pType == X3DElemType::ENET_IndexedTriangleSet) || (pType == X3DElemType::ENET_IndexedTriangleStripSet) || - (pType == X3DElemType::ENET_PointSet) || (pType == X3DElemType::ENET_LineSet) || - (pType == X3DElemType::ENET_Polyline2D) || (pType == X3DElemType::ENET_Polypoint2D) || - (pType == X3DElemType::ENET_Rectangle2D) || (pType == X3DElemType::ENET_Sphere) || - (pType == X3DElemType::ENET_TriangleFanSet) || (pType == X3DElemType::ENET_TriangleSet) || - (pType == X3DElemType::ENET_TriangleSet2D) || (pType == X3DElemType::ENET_TriangleStripSet)) { - return true; - } else { - return false; - } -} - -void X3DImporter::Postprocess_BuildLight(const X3DNodeElementBase &pNodeElement, std::list<aiLight *> &pSceneLightList) const { - const X3DNodeElementLight &ne = *((X3DNodeElementLight *)&pNodeElement); - aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent(); - aiLight *new_light = new aiLight; - - new_light->mName = ne.ID; - new_light->mColorAmbient = ne.Color * ne.AmbientIntensity; - new_light->mColorDiffuse = ne.Color * ne.Intensity; - new_light->mColorSpecular = ne.Color * ne.Intensity; - switch (pNodeElement.Type) { - case X3DElemType::ENET_DirectionalLight: - new_light->mType = aiLightSource_DIRECTIONAL; - new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr; - - break; - case X3DElemType::ENET_PointLight: - new_light->mType = aiLightSource_POINT; - new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr; - new_light->mAttenuationConstant = ne.Attenuation.x; - new_light->mAttenuationLinear = ne.Attenuation.y; - new_light->mAttenuationQuadratic = ne.Attenuation.z; - - break; - case X3DElemType::ENET_SpotLight: - new_light->mType = aiLightSource_SPOT; - new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr; - new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr; - new_light->mAttenuationConstant = ne.Attenuation.x; - new_light->mAttenuationLinear = ne.Attenuation.y; - new_light->mAttenuationQuadratic = ne.Attenuation.z; - new_light->mAngleInnerCone = ne.BeamWidth; - new_light->mAngleOuterCone = ne.CutOffAngle; - - break; - default: - throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: " + ai_to_string(pNodeElement.Type) + "."); - } - - pSceneLightList.push_back(new_light); -} - -void X3DImporter::Postprocess_BuildMaterial(const X3DNodeElementBase &pNodeElement, aiMaterial **pMaterial) const { - // check argument - if (pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr."); - if (*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr."); - - *pMaterial = new aiMaterial; - aiMaterial &taimat = **pMaterial; // creating alias for convenience. - - // at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data. - for (std::list<X3DNodeElementBase *>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); ++el_it) { - if ((*el_it)->Type == X3DElemType::ENET_Material) { - aiColor3D tcol3; - float tvalf; - X3DNodeElementMaterial &tnemat = *((X3DNodeElementMaterial *)*el_it); - - tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity; - taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT); - taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE); - taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE); - taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR); - tvalf = 1; - taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH); - taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS); - tvalf = 1.0f - tnemat.Transparency; - taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY); - } // if((*el_it)->Type == X3DElemType::ENET_Material) - else if ((*el_it)->Type == X3DElemType::ENET_ImageTexture) { - X3DNodeElementImageTexture &tnetex = *((X3DNodeElementImageTexture *)*el_it); - aiString url_str(tnetex.URL.c_str()); - int mode = aiTextureOp_Multiply; - - taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0)); - taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0)); - taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0)); - taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0)); - } // else if((*el_it)->Type == X3DElemType::ENET_ImageTexture) - else if ((*el_it)->Type == X3DElemType::ENET_TextureTransform) { - aiUVTransform trans; - X3DNodeElementTextureTransform &tnetextr = *((X3DNodeElementTextureTransform *)*el_it); - - trans.mTranslation = tnetextr.Translation - tnetextr.Center; - trans.mScaling = tnetextr.Scale; - trans.mRotation = tnetextr.Rotation; - taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0)); - } // else if((*el_it)->Type == X3DElemType::ENET_TextureTransform) - } // for(std::list<X3DNodeElementBase*>::const_iterator el_it = pNodeElement.Children.begin(); el_it != pNodeElement.Children.end(); el_it++) -} - -void X3DImporter::Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement, aiMesh **pMesh) const { - // check argument - if (pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr."); - if (*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr."); - - /************************************************************************************************************************************/ - /************************************************************ Geometry2D ************************************************************/ - /************************************************************************************************************************************/ - if ((pNodeElement.Type == X3DElemType::ENET_Arc2D) || (pNodeElement.Type == X3DElemType::ENET_ArcClose2D) || - (pNodeElement.Type == X3DElemType::ENET_Circle2D) || (pNodeElement.Type == X3DElemType::ENET_Disk2D) || - (pNodeElement.Type == X3DElemType::ENET_Polyline2D) || (pNodeElement.Type == X3DElemType::ENET_Polypoint2D) || - (pNodeElement.Type == X3DElemType::ENET_Rectangle2D) || (pNodeElement.Type == X3DElemType::ENET_TriangleSet2D)) { - X3DNodeElementGeometry2D &tnemesh = *((X3DNodeElementGeometry2D *)&pNodeElement); // create alias for convenience - std::vector<aiVector3D> tarr; - - tarr.reserve(tnemesh.Vertices.size()); - for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) - tarr.push_back(*it); - *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help. - - return; // mesh is build, nothing to do anymore. - } - /************************************************************************************************************************************/ - /************************************************************ Geometry3D ************************************************************/ - /************************************************************************************************************************************/ - // - // Predefined figures - // - if ((pNodeElement.Type == X3DElemType::ENET_Box) || (pNodeElement.Type == X3DElemType::ENET_Cone) || - (pNodeElement.Type == X3DElemType::ENET_Cylinder) || (pNodeElement.Type == X3DElemType::ENET_Sphere)) { - X3DNodeElementGeometry3D &tnemesh = *((X3DNodeElementGeometry3D *)&pNodeElement); // create alias for convenience - std::vector<aiVector3D> tarr; - - tarr.reserve(tnemesh.Vertices.size()); - for (std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) - tarr.push_back(*it); - - *pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices)); // create mesh from vertices using Assimp help. - - return; // mesh is build, nothing to do anymore. - } - // - // Parametric figures - // - if (pNodeElement.Type == X3DElemType::ENET_ElevationGrid) { - X3DNodeElementElevationGrid &tnemesh = *((X3DNodeElementElevationGrid *)&pNodeElement); // create alias for convenience - - // at first create mesh from existing vertices. - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIdx, tnemesh.Vertices); - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_Normal) - X3DGeoHelper::add_normal(**pMesh, ((X3DNodeElementNormal *)*ch_it)->Value, tnemesh.NormalPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate) - X3DGeoHelper::add_tex_coord(**pMesh, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value); - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_ElevationGrid) - // - // Indexed primitives sets - // - if (pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet) { - X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value, - tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else if ((*ch_it)->Type == X3DElemType::ENET_Normal) - X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value, - tnemesh.NormalPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate) - X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value); - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_IndexedFaceSet) - - if (pNodeElement.Type == X3DElemType::ENET_IndexedLineSet) { - X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - ai_assert(*pMesh); - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value, - tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_IndexedLineSet) - - if ((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleSet) || - (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) || - (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet)) { - X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - ai_assert(*pMesh); - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((X3DNodeElementColorRGBA *)*ch_it)->Value, - tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else if ((*ch_it)->Type == X3DElemType::ENET_Normal) - X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value, - tnemesh.NormalPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate) - X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value); - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \ - IndexedTriangleStripSet: " + - ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if((pNodeElement.Type == X3DElemType::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == X3DElemType::ENET_IndexedTriangleStripSet)) - - if (pNodeElement.Type == X3DElemType::ENET_Extrusion) { - X3DNodeElementIndexedSet &tnemesh = *((X3DNodeElementIndexedSet *)&pNodeElement); // create alias for convenience - - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, tnemesh.Vertices); - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_Extrusion) - - // - // Primitives sets - // - if (pNodeElement.Type == X3DElemType::ENET_PointSet) { - X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - std::vector<aiVector3D> vec_copy; - - vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size()); - for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin(); - it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) { - vec_copy.push_back(*it); - } - - *pMesh = StandardShapes::MakeMesh(vec_copy, 1); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - ai_assert(*pMesh); - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_PointSet) - - if (pNodeElement.Type == X3DElemType::ENET_LineSet) { - X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - ai_assert(*pMesh); - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, true); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, true); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_LineSet) - - if (pNodeElement.Type == X3DElemType::ENET_TriangleFanSet) { - X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if (nullptr == *pMesh) { - break; - } - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else if ((*ch_it)->Type == X3DElemType::ENET_Normal) - X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value, - tnemesh.NormalPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate) - X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value); - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeFanSet: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_TriangleFanSet) - - if (pNodeElement.Type == X3DElemType::ENET_TriangleSet) { - X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - std::vector<aiVector3D> vec_copy; - - vec_copy.reserve(((X3DNodeElementCoordinate *)*ch_it)->Value.size()); - for (std::list<aiVector3D>::const_iterator it = ((X3DNodeElementCoordinate *)*ch_it)->Value.begin(); - it != ((X3DNodeElementCoordinate *)*ch_it)->Value.end(); ++it) { - vec_copy.push_back(*it); - } - - *pMesh = StandardShapes::MakeMesh(vec_copy, 3); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - ai_assert(*pMesh); - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else if ((*ch_it)->Type == X3DElemType::ENET_Normal) - X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value, - tnemesh.NormalPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate) - X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value); - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_TriangleSet) - - if (pNodeElement.Type == X3DElemType::ENET_TriangleStripSet) { - X3DNodeElementSet &tnemesh = *((X3DNodeElementSet *)&pNodeElement); // create alias for convenience - - // at first search for <Coordinate> node and create mesh. - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - *pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value); - } - } - - // copy additional information from children - for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) { - ai_assert(*pMesh); - if ((*ch_it)->Type == X3DElemType::ENET_Color) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColor *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_ColorRGBA) - X3DGeoHelper::add_color(**pMesh, ((X3DNodeElementColorRGBA *)*ch_it)->Value, tnemesh.ColorPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) { - } // skip because already read when mesh created. - else if ((*ch_it)->Type == X3DElemType::ENET_Normal) - X3DGeoHelper::add_normal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((X3DNodeElementNormal *)*ch_it)->Value, - tnemesh.NormalPerVertex); - else if ((*ch_it)->Type == X3DElemType::ENET_TextureCoordinate) - X3DGeoHelper::add_tex_coord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((X3DNodeElementTextureCoordinate *)*ch_it)->Value); - else - throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: " + ai_to_string((*ch_it)->Type) + "."); - } // for(std::list<X3DNodeElementBase*>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) - - return; // mesh is build, nothing to do anymore. - } // if(pNodeElement.Type == X3DElemType::ENET_TriangleStripSet) - - throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: " + ai_to_string(pNodeElement.Type) + "."); -} - -void X3DImporter::Postprocess_BuildNode(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode, std::list<aiMesh *> &pSceneMeshList, - std::list<aiMaterial *> &pSceneMaterialList, std::list<aiLight *> &pSceneLightList) const { - std::list<X3DNodeElementBase *>::const_iterator chit_begin = pNodeElement.Children.begin(); - std::list<X3DNodeElementBase *>::const_iterator chit_end = pNodeElement.Children.end(); - std::list<aiNode *> SceneNode_Child; - std::list<unsigned int> SceneNode_Mesh; - - // At first read all metadata - Postprocess_CollectMetadata(pNodeElement, pSceneNode); - // check if we have deal with grouping node. Which can contain transformation or switch - if (pNodeElement.Type == X3DElemType::ENET_Group) { - const X3DNodeElementGroup &tne_group = *((X3DNodeElementGroup *)&pNodeElement); // create alias for convenience - - pSceneNode.mTransformation = tne_group.Transformation; - if (tne_group.UseChoice) { - // If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen. - if ((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Children.size())) { - chit_begin = pNodeElement.Children.end(); - chit_end = pNodeElement.Children.end(); - } else { - for (size_t i = 0; i < (size_t)tne_group.Choice; i++) - ++chit_begin; // forward iterator to chosen node. - - chit_end = chit_begin; - ++chit_end; // point end iterator to next element after chosen node. - } - } // if(tne_group.UseChoice) - } // if(pNodeElement.Type == X3DElemType::ENET_Group) - - // Reserve memory for fast access and check children. - for (std::list<X3DNodeElementBase *>::const_iterator it = chit_begin; it != chit_end; ++it) { // in this loop we do not read metadata because it's already read at begin. - if ((*it)->Type == X3DElemType::ENET_Group) { - // if child is group then create new node and do recursive call. - aiNode *new_node = new aiNode; - - new_node->mName = (*it)->ID; - new_node->mParent = &pSceneNode; - SceneNode_Child.push_back(new_node); - Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList); - } else if ((*it)->Type == X3DElemType::ENET_Shape) { - // shape can contain only one geometry and one appearance nodes. - Postprocess_BuildShape(*((X3DNodeElementShape *)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList); - } else if (((*it)->Type == X3DElemType::ENET_DirectionalLight) || ((*it)->Type == X3DElemType::ENET_PointLight) || - ((*it)->Type == X3DElemType::ENET_SpotLight)) { - Postprocess_BuildLight(*((X3DNodeElementLight *)*it), pSceneLightList); - } else if (!PostprocessHelper_ElementIsMetadata((*it)->Type)) // skip metadata - { - throw DeadlyImportError("Postprocess_BuildNode. Unknown type: " + ai_to_string((*it)->Type) + "."); - } - } // for(std::list<X3DNodeElementBase*>::const_iterator it = chit_begin; it != chit_end; it++) - - // copy data about children and meshes to aiNode. - if (!SceneNode_Child.empty()) { - std::list<aiNode *>::const_iterator it = SceneNode_Child.begin(); - - pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size()); - pSceneNode.mChildren = new aiNode *[pSceneNode.mNumChildren]; - for (size_t i = 0; i < pSceneNode.mNumChildren; i++) - pSceneNode.mChildren[i] = *it++; - } - - if (!SceneNode_Mesh.empty()) { - std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin(); - - pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size()); - pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes]; - for (size_t i = 0; i < pSceneNode.mNumMeshes; i++) - pSceneNode.mMeshes[i] = *it++; - } - - // that's all. return to previous deals -} - -void X3DImporter::Postprocess_BuildShape(const X3DNodeElementShape &pShapeNodeElement, std::list<unsigned int> &pNodeMeshInd, - std::list<aiMesh *> &pSceneMeshList, std::list<aiMaterial *> &pSceneMaterialList) const { - aiMaterial *tmat = nullptr; - aiMesh *tmesh = nullptr; - X3DElemType mesh_type = X3DElemType::ENET_Invalid; - unsigned int mat_ind = 0; - - for (std::list<X3DNodeElementBase *>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); ++it) { - if (PostprocessHelper_ElementIsMesh((*it)->Type)) { - Postprocess_BuildMesh(**it, &tmesh); - if (tmesh != nullptr) { - // if mesh successfully built then add data about it to arrays - pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size())); - pSceneMeshList.push_back(tmesh); - // keep mesh type. Need above for texture coordinate generation. - mesh_type = (*it)->Type; - } - } else if ((*it)->Type == X3DElemType::ENET_Appearance) { - Postprocess_BuildMaterial(**it, &tmat); - if (tmat != nullptr) { - // if material successfully built then add data about it to array - mat_ind = static_cast<unsigned int>(pSceneMaterialList.size()); - pSceneMaterialList.push_back(tmat); - } - } - } // for(std::list<X3DNodeElementBase*>::const_iterator it = pShapeNodeElement.Children.begin(); it != pShapeNodeElement.Children.end(); it++) - - // associate read material with read mesh. - if ((tmesh != nullptr) && (tmat != nullptr)) { - tmesh->mMaterialIndex = mat_ind; - // Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates. - if ((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0)) { - int32_t tm; - aiVector3D tvec3; - - switch (mesh_type) { - case X3DElemType::ENET_Box: - tm = aiTextureMapping_BOX; - break; - case X3DElemType::ENET_Cone: - case X3DElemType::ENET_Cylinder: - tm = aiTextureMapping_CYLINDER; - break; - case X3DElemType::ENET_Sphere: - tm = aiTextureMapping_SPHERE; - break; - default: - tm = aiTextureMapping_PLANE; - break; - } // switch(mesh_type) - - tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0)); - } // if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0)) - } // if((tmesh != nullptr) && (tmat != nullptr)) -} - -void X3DImporter::Postprocess_CollectMetadata(const X3DNodeElementBase &pNodeElement, aiNode &pSceneNode) const { - std::list<X3DNodeElementBase *> meta_list; - size_t meta_idx; - - PostprocessHelper_CollectMetadata(pNodeElement, meta_list); // find metadata in current node element. - if (!meta_list.empty()) { - if (pSceneNode.mMetaData != nullptr) { - throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong."); - } - - // copy collected metadata to output node. - pSceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(meta_list.size())); - meta_idx = 0; - for (std::list<X3DNodeElementBase *>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx) { - X3DNodeElementMeta *cur_meta = (X3DNodeElementMeta *)*it; - - // due to limitations we can add only first element of value list. - // Add an element according to its type. - if ((*it)->Type == X3DElemType::ENET_MetaBoolean) { - if (((X3DNodeElementMetaBoolean *)cur_meta)->Value.size() > 0) - pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaBoolean *)cur_meta)->Value.begin()) == true); - } else if ((*it)->Type == X3DElemType::ENET_MetaDouble) { - if (((X3DNodeElementMetaDouble *)cur_meta)->Value.size() > 0) - pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((X3DNodeElementMetaDouble *)cur_meta)->Value.begin())); - } else if ((*it)->Type == X3DElemType::ENET_MetaFloat) { - if (((X3DNodeElementMetaFloat *)cur_meta)->Value.size() > 0) - pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaFloat *)cur_meta)->Value.begin())); - } else if ((*it)->Type == X3DElemType::ENET_MetaInteger) { - if (((X3DNodeElementMetaInt *)cur_meta)->Value.size() > 0) - pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((X3DNodeElementMetaInt *)cur_meta)->Value.begin())); - } else if ((*it)->Type == X3DElemType::ENET_MetaString) { - if (((X3DNodeElementMetaString *)cur_meta)->Value.size() > 0) { - aiString tstr(((X3DNodeElementMetaString *)cur_meta)->Value.begin()->data()); - - pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr); - } - } else { - throw DeadlyImportError("Postprocess. Unknown metadata type."); - } // if((*it)->Type == X3DElemType::ENET_Meta*) else - } // for(std::list<X3DNodeElementBase*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++) - } // if( !meta_list.empty() ) -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Rendering.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Rendering.cpp deleted file mode 100644 index 66a30a9..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Rendering.cpp +++ /dev/null @@ -1,993 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Rendering.cpp -/// \brief Parsing data from nodes of "Rendering" set of X3D. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" - -namespace Assimp { - -// <Color -// DEF="" ID -// USE="" IDREF -// color="" MFColor [inputOutput] -// /> -void X3DImporter::readColor(XmlNode &node) { - std::string use, def; - std::list<aiColor3D> color; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getColor3DListAttribute(node, "color", color); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Color, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementColor(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementColor *)ne)->Value = color; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Color"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <ColorRGBA -// DEF="" ID -// USE="" IDREF -// color="" MFColorRGBA [inputOutput] -// /> -void X3DImporter::readColorRGBA(XmlNode &node) { - std::string use, def; - std::list<aiColor4D> color; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getColor4DListAttribute(node, "color", color); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ColorRGBA, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementColorRGBA(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementColorRGBA *)ne)->Value = color; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "ColorRGBA"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Coordinate -// DEF="" ID -// USE="" IDREF -// point="" MFVec3f [inputOutput] -// /> -void X3DImporter::readCoordinate(XmlNode &node) { - std::string use, def; - std::list<aiVector3D> point; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector3DListAttribute(node, "point", point); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Coordinate, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementCoordinate(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementCoordinate *)ne)->Value = point; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Coordinate"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <IndexedLineSet -// DEF="" ID -// USE="" IDREF -// colorIndex="" MFInt32 [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// coordIndex="" MFInt32 [initializeOnly] -// > -// <!-- ColorCoordinateContentModel --> -// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can -// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </IndexedLineSet> -void X3DImporter::readIndexedLineSet(XmlNode &node) { - std::string use, def; - std::vector<int32_t> colorIndex; - bool colorPerVertex = true; - std::vector<int32_t> coordIndex; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getInt32ArrayAttribute(node, "colorIndex", colorIndex); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - X3DXmlHelper::getInt32ArrayAttribute(node, "coordIndex", coordIndex); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedLineSet, ne); - } else { - // check data - if ((coordIndex.size() < 2) || ((coordIndex.back() == (-1)) && (coordIndex.size() < 3))) - throw DeadlyImportError("IndexedLineSet must contain not empty \"coordIndex\" attribute."); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedLineSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne); - - ne_alias.ColorIndex = colorIndex; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.CoordIndex = coordIndex; - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for Color and Coordinate nodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("IndexedLineSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <IndexedTriangleFanSet -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// index="" MFInt32 [initializeOnly] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// > -// <!-- ComposedGeometryContentModel --> -// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, -// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, -// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </IndexedTriangleFanSet> -void X3DImporter::readIndexedTriangleFanSet(XmlNode &node) { - std::string use, def; - bool ccw = true; - bool colorPerVertex = true; - std::vector<int32_t> index; - bool normalPerVertex = true; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - X3DXmlHelper::getInt32ArrayAttribute(node, "index", index); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleFanSet, ne); - } else { - // check data - if (index.size() == 0) throw DeadlyImportError("IndexedTriangleFanSet must contain not empty \"index\" attribute."); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleFanSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne); - - ne_alias.CCW = ccw; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.NormalPerVertex = normalPerVertex; - ne_alias.Solid = solid; - - ne_alias.CoordIndex.clear(); - int counter = 0; - int32_t idx[3]; - for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) { - idx[2] = *idx_it; - if (idx[2] < 0) { - counter = 0; - } else { - if (counter >= 2) { - if (ccw) { - ne_alias.CoordIndex.push_back(idx[0]); - ne_alias.CoordIndex.push_back(idx[1]); - ne_alias.CoordIndex.push_back(idx[2]); - } else { - ne_alias.CoordIndex.push_back(idx[0]); - ne_alias.CoordIndex.push_back(idx[2]); - ne_alias.CoordIndex.push_back(idx[1]); - } - ne_alias.CoordIndex.push_back(-1); - idx[1] = idx[2]; - } else { - idx[counter] = idx[2]; - } - ++counter; - } - } // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++) - - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("IndexedTriangleFanSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <IndexedTriangleSet -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// index="" MFInt32 [initializeOnly] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// > -// <!-- ComposedGeometryContentModel --> -// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, -// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, -// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </IndexedTriangleSet> -void X3DImporter::readIndexedTriangleSet(XmlNode &node) { - std::string use, def; - bool ccw = true; - bool colorPerVertex = true; - std::vector<int32_t> index; - bool normalPerVertex = true; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - X3DXmlHelper::getInt32ArrayAttribute(node, "index", index); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleSet, ne); - } else { - // check data - if (index.size() == 0) throw DeadlyImportError("IndexedTriangleSet must contain not empty \"index\" attribute."); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne); - - ne_alias.CCW = ccw; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.NormalPerVertex = normalPerVertex; - ne_alias.Solid = solid; - - ne_alias.CoordIndex.clear(); - int counter = 0; - int32_t idx[3]; - for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) { - idx[counter++] = *idx_it; - if (counter > 2) { - counter = 0; - if (ccw) { - ne_alias.CoordIndex.push_back(idx[0]); - ne_alias.CoordIndex.push_back(idx[1]); - ne_alias.CoordIndex.push_back(idx[2]); - } else { - ne_alias.CoordIndex.push_back(idx[0]); - ne_alias.CoordIndex.push_back(idx[2]); - ne_alias.CoordIndex.push_back(idx[1]); - } - ne_alias.CoordIndex.push_back(-1); - } - } // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++) - - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("IndexedTriangleSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <IndexedTriangleStripSet -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// index="" MFInt32 [initializeOnly] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// > -// <!-- ComposedGeometryContentModel --> -// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, -// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, -// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </IndexedTriangleStripSet> -void X3DImporter::readIndexedTriangleStripSet(XmlNode &node) { - std::string use, def; - bool ccw = true; - bool colorPerVertex = true; - std::vector<int32_t> index; - bool normalPerVertex = true; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - X3DXmlHelper::getInt32ArrayAttribute(node, "index", index); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_IndexedTriangleStripSet, ne); - } else { - // check data - if (index.empty()) { - throw DeadlyImportError("IndexedTriangleStripSet must contain not empty \"index\" attribute."); - } - - // create and if needed - define new geometry object. - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_IndexedTriangleStripSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementIndexedSet &ne_alias = *((X3DNodeElementIndexedSet *)ne); - - ne_alias.CCW = ccw; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.NormalPerVertex = normalPerVertex; - ne_alias.Solid = solid; - - ne_alias.CoordIndex.clear(); - int counter = 0; - int32_t idx[3]; - for (std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it) { - idx[2] = *idx_it; - if (idx[2] < 0) { - counter = 0; - } else { - if (counter >= 2) { - if (ccw) { - ne_alias.CoordIndex.push_back(idx[0]); - ne_alias.CoordIndex.push_back(idx[1]); - ne_alias.CoordIndex.push_back(idx[2]); - } else { - ne_alias.CoordIndex.push_back(idx[0]); - ne_alias.CoordIndex.push_back(idx[2]); - ne_alias.CoordIndex.push_back(idx[1]); - } - ne_alias.CoordIndex.push_back(-1); - } - idx[counter & 1] = idx[2]; - ++counter; - } - } // for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++) - - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("IndexedTriangleStripSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <LineSet -// DEF="" ID -// USE="" IDREF -// vertexCount="" MFInt32 [initializeOnly] -// > -// <!-- ColorCoordinateContentModel --> -// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can -// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </LineSet> -void X3DImporter::readLineSet(XmlNode &node) { - std::string use, def; - std::vector<int32_t> vertexCount; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getInt32ArrayAttribute(node, "vertexCount", vertexCount); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_LineSet, ne); - } else { - // check data - if (vertexCount.empty()) { - throw DeadlyImportError("LineSet must contain not empty \"vertexCount\" attribute."); - } - - // create and if needed - define new geometry object. - ne = new X3DNodeElementSet(X3DElemType::ENET_LineSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne); - - ne_alias.VertexCount = vertexCount; - // create CoordIdx - size_t coord_num = 0; - - ne_alias.CoordIndex.clear(); - for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) { - if (*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two."); - - for (int32_t i = 0; i < *vc_it; i++) - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num++)); // add vertices indices - - ne_alias.CoordIndex.push_back(-1); // add face delimiter. - } - - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("LineSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <PointSet -// DEF="" ID -// USE="" IDREF -// > -// <!-- ColorCoordinateContentModel --> -// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can -// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </PointSet> -void X3DImporter::readPointSet(XmlNode &node) { - std::string use, def; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_PointSet, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_PointSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("PointSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <TriangleFanSet -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// fanCount="" MFInt32 [inputOutput] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// > -// <!-- ComposedGeometryContentModel --> -// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, -// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, -// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </TriangleFanSet> -void X3DImporter::readTriangleFanSet(XmlNode &node) { - std::string use, def; - bool ccw = true; - bool colorPerVertex = true; - std::vector<int32_t> fanCount; - bool normalPerVertex = true; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - X3DXmlHelper::getInt32ArrayAttribute(node, "fanCount", fanCount); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleFanSet, ne); - } else { - // check data - if (fanCount.empty()) { - throw DeadlyImportError("TriangleFanSet must contain not empty \"fanCount\" attribute."); - } - - // create and if needed - define new geometry object. - ne = new X3DNodeElementSet(X3DElemType::ENET_TriangleFanSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne); - - ne_alias.CCW = ccw; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.VertexCount = fanCount; - ne_alias.NormalPerVertex = normalPerVertex; - ne_alias.Solid = solid; - // create CoordIdx - size_t coord_num_first, coord_num_prev; - - ne_alias.CoordIndex.clear(); - // assign indices for first triangle - coord_num_first = 0; - coord_num_prev = 1; - for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) { - if (*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three."); - - for (int32_t vc = 2; vc < *vc_it; vc++) { - if (ccw) { - // 2 1 - // 0 - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first)); // first vertex is a center and always is [0]. - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++)); - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev)); - } else { - // 1 2 - // 0 - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first)); // first vertex is a center and always is [0]. - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev + 1)); - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++)); - } // if(ccw) else - - ne_alias.CoordIndex.push_back(-1); // add face delimiter. - } // for(int32_t vc = 2; vc < *vc_it; vc++) - - coord_num_prev++; // that index will be center of next fan - coord_num_first = coord_num_prev++; // forward to next point - second point of fan - } // for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("TriangleFanSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <TriangleSet -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// > -// <!-- ComposedGeometryContentModel --> -// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, -// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, -// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </TriangleSet> -void X3DImporter::readTriangleSet(XmlNode &node) { - std::string use, def; - bool ccw = true; - bool colorPerVertex = true; - bool normalPerVertex = true; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleSet, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementIndexedSet(X3DElemType::ENET_TriangleSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne); - - ne_alias.CCW = ccw; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.NormalPerVertex = normalPerVertex; - ne_alias.Solid = solid; - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("TriangleSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <TriangleStripSet -// DEF="" ID -// USE="" IDREF -// ccw="true" SFBool [initializeOnly] -// colorPerVertex="true" SFBool [initializeOnly] -// normalPerVertex="true" SFBool [initializeOnly] -// solid="true" SFBool [initializeOnly] -// stripCount="" MFInt32 [inputOutput] -// > -// <!-- ComposedGeometryContentModel --> -// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate, -// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute, -// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained. -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model. -// </TriangleStripSet> -void X3DImporter::readTriangleStripSet(XmlNode &node) { - std::string use, def; - bool ccw = true; - bool colorPerVertex = true; - std::vector<int32_t> stripCount; - bool normalPerVertex = true; - bool solid = true; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "ccw", ccw); - XmlParser::getBoolAttribute(node, "colorPerVertex", colorPerVertex); - X3DXmlHelper::getInt32ArrayAttribute(node, "stripCount", stripCount); - XmlParser::getBoolAttribute(node, "normalPerVertex", normalPerVertex); - XmlParser::getBoolAttribute(node, "solid", solid); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TriangleStripSet, ne); - } else { - // check data - if (stripCount.size() == 0) throw DeadlyImportError("TriangleStripSet must contain not empty \"stripCount\" attribute."); - - // create and if needed - define new geometry object. - ne = new X3DNodeElementSet(X3DElemType::ENET_TriangleStripSet, mNodeElementCur); - if (!def.empty()) ne->ID = def; - - X3DNodeElementSet &ne_alias = *((X3DNodeElementSet *)ne); - - ne_alias.CCW = ccw; - ne_alias.ColorPerVertex = colorPerVertex; - ne_alias.VertexCount = stripCount; - ne_alias.NormalPerVertex = normalPerVertex; - ne_alias.Solid = solid; - // create CoordIdx - size_t coord_num0, coord_num1, coord_num2; // indices of current triangle - bool odd_tri; // sequence of current triangle - size_t coord_num_sb; // index of first point of strip - - ne_alias.CoordIndex.clear(); - coord_num_sb = 0; - for (std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it) { - if (*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three."); - - // set initial values for first triangle - coord_num0 = coord_num_sb; - coord_num1 = coord_num_sb + 1; - coord_num2 = coord_num_sb + 2; - odd_tri = true; - - for (int32_t vc = 2; vc < *vc_it; vc++) { - if (ccw) { - // 0 2 - // 1 - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0)); - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1)); - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2)); - } else { - // 0 1 - // 2 - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0)); - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2)); - ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1)); - } // if(ccw) else - - ne_alias.CoordIndex.push_back(-1); // add face delimiter. - // prepare values for next triangle - if (odd_tri) { - coord_num0 = coord_num2; - coord_num2++; - } else { - coord_num1 = coord_num2; - coord_num2 = coord_num1 + 1; - } - - odd_tri = !odd_tri; - coord_num_sb = coord_num2; // that index will be start of next strip - } // for(int32_t vc = 2; vc < *vc_it; vc++) - } // for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++) - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for X3DComposedGeometryNodes - if (currentChildName == "Color") - readColor(currentChildNode); - else if (currentChildName == "ColorRGBA") - readColorRGBA(currentChildNode); - else if (currentChildName == "Coordinate") - readCoordinate(currentChildNode); - else if (currentChildName == "Normal") - readNormal(currentChildNode); - else if (currentChildName == "TextureCoordinate") - readTextureCoordinate(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("TriangleStripSet", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Normal -// DEF="" ID -// USE="" IDREF -// vector="" MFVec3f [inputOutput] -// /> -void X3DImporter::readNormal(XmlNode &node) { - std::string use, def; - std::list<aiVector3D> vector; - X3DNodeElementBase *ne=nullptr; - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector3DListAttribute(node, "vector", vector); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Normal, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementNormal(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementNormal *)ne)->Value = vector; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Normal"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp deleted file mode 100644 index 1c472e1..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Shape.cpp +++ /dev/null @@ -1,241 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Shape.cpp -/// \brief Parsing data from nodes of "Shape" set of X3D. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" - -namespace Assimp { - -void X3DImporter::readShape(XmlNode &node) { - std::string use, def; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Shape, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementShape(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - // check for appearance node - if (currentChildName == "Appearance") readAppearance(currentChildNode); - // check for X3DGeometryNodes - else if (currentChildName == "Arc2D") - readArc2D(currentChildNode); - else if (currentChildName == "ArcClose2D") - readArcClose2D(currentChildNode); - else if (currentChildName == "Circle2D") - readCircle2D(currentChildNode); - else if (currentChildName == "Disk2D") - readDisk2D(currentChildNode); - else if (currentChildName == "Polyline2D") - readPolyline2D(currentChildNode); - else if (currentChildName == "Polypoint2D") - readPolypoint2D(currentChildNode); - else if (currentChildName == "Rectangle2D") - readRectangle2D(currentChildNode); - else if (currentChildName == "TriangleSet2D") - readTriangleSet2D(currentChildNode); - else if (currentChildName == "Box") - readBox(currentChildNode); - else if (currentChildName == "Cone") - readCone(currentChildNode); - else if (currentChildName == "Cylinder") - readCylinder(currentChildNode); - else if (currentChildName == "ElevationGrid") - readElevationGrid(currentChildNode); - else if (currentChildName == "Extrusion") - readExtrusion(currentChildNode); - else if (currentChildName == "IndexedFaceSet") - readIndexedFaceSet(currentChildNode); - else if (currentChildName == "Sphere") - readSphere(currentChildNode); - else if (currentChildName == "IndexedLineSet") - readIndexedLineSet(currentChildNode); - else if (currentChildName == "LineSet") - readLineSet(currentChildNode); - else if (currentChildName == "PointSet") - readPointSet(currentChildNode); - else if (currentChildName == "IndexedTriangleFanSet") - readIndexedTriangleFanSet(currentChildNode); - else if (currentChildName == "IndexedTriangleSet") - readIndexedTriangleSet(currentChildNode); - else if (currentChildName == "IndexedTriangleStripSet") - readIndexedTriangleStripSet(currentChildNode); - else if (currentChildName == "TriangleFanSet") - readTriangleFanSet(currentChildNode); - else if (currentChildName == "TriangleSet") - readTriangleSet(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("Shape", currentChildNode); - } - - ParseHelper_Node_Exit(); - } // if (!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Appearance -// DEF="" ID -// USE="" IDREF -// > -// <!-- AppearanceChildContentModel --> -// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and -// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader, -// PackagedShader, ProgramShader). -// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model." -// </Appearance> -void X3DImporter::readAppearance(XmlNode &node) { - std::string use, def; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Appearance, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementAppearance(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - // check for child nodes - if (!isNodeEmpty(node)) { - ParseHelper_Node_Enter(ne); - for (auto currentChildNode : node.children()) { - const std::string ¤tChildName = currentChildNode.name(); - if (currentChildName == "Material") - readMaterial(currentChildNode); - else if (currentChildName == "ImageTexture") - readImageTexture(currentChildNode); - else if (currentChildName == "TextureTransform") - readTextureTransform(currentChildNode); - // check for X3DMetadataObject - else if (!checkForMetadataNode(currentChildNode)) - skipUnsupportedNode("Appearance", currentChildNode); - } - ParseHelper_Node_Exit(); - } // if(!isNodeEmpty(node)) - else { - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - } - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <Material -// DEF="" ID -// USE="" IDREF -// ambientIntensity="0.2" SFFloat [inputOutput] -// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput] -// emissiveColor="0 0 0" SFColor [inputOutput] -// shininess="0.2" SFFloat [inputOutput] -// specularColor="0 0 0" SFColor [inputOutput] -// transparency="0" SFFloat [inputOutput] -// /> -void X3DImporter::readMaterial(XmlNode &node) { - std::string use, def; - float ambientIntensity = 0.2f; - float shininess = 0.2f; - float transparency = 0; - aiColor3D diffuseColor(0.8f, 0.8f, 0.8f); - aiColor3D emissiveColor(0, 0, 0); - aiColor3D specularColor(0, 0, 0); - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getFloatAttribute(node, "ambientIntensity", ambientIntensity); - XmlParser::getFloatAttribute(node, "shininess", shininess); - XmlParser::getFloatAttribute(node, "transparency", transparency); - X3DXmlHelper::getColor3DAttribute(node, "diffuseColor", diffuseColor); - X3DXmlHelper::getColor3DAttribute(node, "emissiveColor", emissiveColor); - X3DXmlHelper::getColor3DAttribute(node, "specularColor", specularColor); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_Material, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementMaterial(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementMaterial *)ne)->AmbientIntensity = ambientIntensity; - ((X3DNodeElementMaterial *)ne)->Shininess = shininess; - ((X3DNodeElementMaterial *)ne)->Transparency = transparency; - ((X3DNodeElementMaterial *)ne)->DiffuseColor = diffuseColor; - ((X3DNodeElementMaterial *)ne)->EmissiveColor = emissiveColor; - ((X3DNodeElementMaterial *)ne)->SpecularColor = specularColor; - // check for child nodes - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "Material"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Texturing.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Texturing.cpp deleted file mode 100644 index 32c1a90..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DImporter_Texturing.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2019, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ -/// \file X3DImporter_Texturing.cpp -/// \brief Parsing data from nodes of "Texturing" set of X3D. -/// \date 2015-2016 -/// \author smal.root@gmail.com - -#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER - -#include "X3DImporter.hpp" -#include "X3DImporter_Macro.hpp" -#include "X3DXmlHelper.h" - -namespace Assimp { - -// <ImageTexture -// DEF="" ID -// USE="" IDREF -// repeatS="true" SFBool -// repeatT="true" SFBool -// url="" MFString -// /> -// When the url field contains no values ([]), texturing is disabled. -void X3DImporter::readImageTexture(XmlNode &node) { - std::string use, def; - bool repeatS = true; - bool repeatT = true; - std::list<std::string> url; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - XmlParser::getBoolAttribute(node, "repeatS", repeatS); - XmlParser::getBoolAttribute(node, "repeatT", repeatT); - X3DXmlHelper::getStringListAttribute(node, "url", url); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_ImageTexture, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementImageTexture(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementImageTexture *)ne)->RepeatS = repeatS; - ((X3DNodeElementImageTexture *)ne)->RepeatT = repeatT; - // Attribute "url" can contain list of strings. But we need only one - first. - if (!url.empty()) - ((X3DNodeElementImageTexture *)ne)->URL = url.front(); - else - ((X3DNodeElementImageTexture *)ne)->URL = ""; - - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "ImageTexture"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <TextureCoordinate -// DEF="" ID -// USE="" IDREF -// point="" MFVec3f [inputOutput] -// /> -void X3DImporter::readTextureCoordinate(XmlNode &node) { - std::string use, def; - std::list<aiVector2D> point; - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DListAttribute(node, "point", point); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureCoordinate, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementTextureCoordinate(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementTextureCoordinate *)ne)->Value = point; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "TextureCoordinate"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -// <TextureTransform -// DEF="" ID -// USE="" IDREF -// center="0 0" SFVec2f [inputOutput] -// rotation="0" SFFloat [inputOutput] -// scale="1 1" SFVec2f [inputOutput] -// translation="0 0" SFVec2f [inputOutput] -// /> -void X3DImporter::readTextureTransform(XmlNode &node) { - std::string use, def; - aiVector2D center(0, 0); - float rotation = 0; - aiVector2D scale(1, 1); - aiVector2D translation(0, 0); - X3DNodeElementBase *ne(nullptr); - - MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use); - X3DXmlHelper::getVector2DAttribute(node, "center", center); - XmlParser::getFloatAttribute(node, "rotation", rotation); - X3DXmlHelper::getVector2DAttribute(node, "scale", scale); - X3DXmlHelper::getVector2DAttribute(node, "translation", translation); - - // if "USE" defined then find already defined element. - if (!use.empty()) { - ne = MACRO_USE_CHECKANDAPPLY(node, def, use, ENET_TextureTransform, ne); - } else { - // create and if needed - define new geometry object. - ne = new X3DNodeElementTextureTransform(mNodeElementCur); - if (!def.empty()) ne->ID = def; - - ((X3DNodeElementTextureTransform *)ne)->Center = center; - ((X3DNodeElementTextureTransform *)ne)->Rotation = rotation; - ((X3DNodeElementTextureTransform *)ne)->Scale = scale; - ((X3DNodeElementTextureTransform *)ne)->Translation = translation; - // check for X3DMetadataObject childs. - if (!isNodeEmpty(node)) - childrenReadMetadata(node, ne, "TextureTransform"); - else - mNodeElementCur->Children.push_back(ne); // add made object as child to current element - - NodeElement_List.push_back(ne); // add element to node element list because its a new object in graph - } // if(!use.empty()) else -} - -} // namespace Assimp - -#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.cpp b/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.cpp deleted file mode 100644 index ff24b74..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.cpp +++ /dev/null @@ -1,294 +0,0 @@ -#include "X3DXmlHelper.h" -#include "X3DImporter.hpp" - -#include <assimp/ParsingUtils.h> - -namespace Assimp { - -bool X3DXmlHelper::getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - if (values.size() != 3) { - Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - return false; - } - auto it = values.begin(); - color.r = stof(*it++); - color.g = stof(*it++); - color.b = stof(*it); - return true; - } - return false; -} - -bool X3DXmlHelper::getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &color) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - if (values.size() != 2) { - Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - return false; - } - auto it = values.begin(); - color.x = stof(*it++); - color.y = stof(*it); - return true; - } - return false; -} - -bool X3DXmlHelper::getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &color) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - if (values.size() != 3) { - Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - return false; - } - auto it = values.begin(); - color.x = stof(*it++); - color.y = stof(*it++); - color.z = stof(*it); - return true; - } - return false; -} - -bool X3DXmlHelper::getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - auto it = values.begin(); - while (it != values.end()) { - auto s = *it++; - if (!s.empty()) - boolArray.push_back(s[0] == 't' || s[0] == '1'); - else - Throw_ConvertFail_Str2ArrB(node.name(), attributeName); - } - return true; - } - return false; -} - -bool X3DXmlHelper::getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - auto it = values.begin(); - while (it != values.end()) { - auto s = *it++; - if (!s.empty()) - doubleArray.push_back(atof(s.c_str())); - else - Throw_ConvertFail_Str2ArrD(node.name(), attributeName); - } - return true; - } - return false; -} - -bool X3DXmlHelper::getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - auto it = values.begin(); - while (it != values.end()) { - auto s = *it++; - if (!s.empty()) - floatArray.push_back((float)atof(s.c_str())); - else - Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - } - return true; - } - return false; -} - -bool X3DXmlHelper::getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - auto it = values.begin(); - while (it != values.end()) { - auto s = *it++; - if (!s.empty()) - intArray.push_back((int32_t)atof(s.c_str())); - else - Throw_ConvertFail_Str2ArrI(node.name(), attributeName); - } - return true; - } - return false; -} - -bool X3DXmlHelper::getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringList) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - auto it = values.begin(); - std::string currentConcat = ""; - bool inQuotes = false; - while (it != values.end()) { - auto s = *it++; - if (!s.empty()) { - if (inQuotes) { - if (*(s.rbegin()) == '"') { - stringList.push_back(currentConcat + s.substr(0, s.length() - 1)); - currentConcat = ""; - inQuotes = false; - } else { - currentConcat += " " + s; - } - } else { - if (s[0] == '"') { - currentConcat = s.substr(1); - inQuotes = true; - } else { - stringList.push_back(s); - } - } - } else if (!inQuotes) - Throw_ConvertFail_Str2ArrI(node.name(), attributeName); - } - if (inQuotes) Throw_ConvertFail_Str2ArrI(node.name(), attributeName); - return true; - } - return false; -} - -bool X3DXmlHelper::getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray) { - std::list<std::string> tlist; - - if (getStringListAttribute(node, attributeName, tlist)) { - if (!tlist.empty()) { - stringArray.reserve(tlist.size()); - for (std::list<std::string>::iterator it = tlist.begin(); it != tlist.end(); ++it) { - stringArray.push_back(*it); - } - return true; - } - } - return false; -} - -bool X3DXmlHelper::getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - if (values.size() % 2) Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - auto it = values.begin(); - while (it != values.end()) { - aiVector2D tvec; - - tvec.x = (float)atof((*it++).c_str()); - tvec.y = (float)atof((*it++).c_str()); - vectorList.push_back(tvec); - } - return true; - } - return false; -} - -bool X3DXmlHelper::getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray) { - std::list<aiVector2D> tlist; - - if (getVector2DListAttribute(node, attributeName, tlist)) { - if (!tlist.empty()) { - vectorArray.reserve(tlist.size()); - for (std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it) { - vectorArray.push_back(*it); - } - return true; - } - } - return false; -} - -bool X3DXmlHelper::getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - auto it = values.begin(); - while (it != values.end()) { - aiVector3D tvec; - - tvec.x = (float)atof((*it++).c_str()); - tvec.y = (float)atof((*it++).c_str()); - tvec.z = (float)atof((*it++).c_str()); - vectorList.push_back(tvec); - } - return true; - } - return false; -} - -bool X3DXmlHelper::getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray) { - std::list<aiVector3D> tlist; - - if (getVector3DListAttribute(node, attributeName, tlist)) { - if (!tlist.empty()) { - vectorArray.reserve(tlist.size()); - for (std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) { - vectorArray.push_back(*it); - } - return true; - } - } - return false; -} - -bool X3DXmlHelper::getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - if (values.size() % 3 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - auto it = values.begin(); - while (it != values.end()) { - aiColor3D tvec; - - tvec.r = (float)atof((*it++).c_str()); - tvec.g = (float)atof((*it++).c_str()); - tvec.b = (float)atof((*it++).c_str()); - colorList.push_back(tvec); - } - return true; - } - return false; -} - -bool X3DXmlHelper::getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList) { - std::string val; - if (XmlParser::getStdStrAttribute(node, attributeName, val)) { - std::vector<std::string> values; - tokenize<std::string>(val, values, " "); - if (values.size() % 4 != 0) Throw_ConvertFail_Str2ArrF(node.name(), attributeName); - auto it = values.begin(); - while (it != values.end()) { - aiColor4D tvec; - - tvec.r = (float)atof((*it++).c_str()); - tvec.g = (float)atof((*it++).c_str()); - tvec.b = (float)atof((*it++).c_str()); - tvec.a = (float)atof((*it++).c_str()); - colorList.push_back(tvec); - } - return true; - } - return false; -} - -} // namespace Assimp diff --git a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h b/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h deleted file mode 100644 index dd305f8..0000000 --- a/src/mesh/assimp-master/code/AssetLib/X3D/X3DXmlHelper.h +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once - -#include <assimp/XmlParser.h> -#include <assimp/types.h> -#include <list> - -namespace Assimp { - -class X3DXmlHelper { -public: - static bool getColor3DAttribute(XmlNode &node, const char *attributeName, aiColor3D &color); - static bool getVector2DAttribute(XmlNode &node, const char *attributeName, aiVector2D &vector); - static bool getVector3DAttribute(XmlNode &node, const char *attributeName, aiVector3D &vector); - - static bool getBooleanArrayAttribute(XmlNode &node, const char *attributeName, std::vector<bool> &boolArray); - static bool getDoubleArrayAttribute(XmlNode &node, const char *attributeName, std::vector<double> &doubleArray); - static bool getFloatArrayAttribute(XmlNode &node, const char *attributeName, std::vector<float> &floatArray); - static bool getInt32ArrayAttribute(XmlNode &node, const char *attributeName, std::vector<int32_t> &intArray); - static bool getStringListAttribute(XmlNode &node, const char *attributeName, std::list<std::string> &stringArray); - static bool getStringArrayAttribute(XmlNode &node, const char *attributeName, std::vector<std::string> &stringArray); - - static bool getVector2DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector2D> &vectorList); - static bool getVector2DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector2D> &vectorArray); - static bool getVector3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiVector3D> &vectorList); - static bool getVector3DArrayAttribute(XmlNode &node, const char *attributeName, std::vector<aiVector3D> &vectorArray); - static bool getColor3DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor3D> &colorList); - static bool getColor4DListAttribute(XmlNode &node, const char *attributeName, std::list<aiColor4D> &colorList); -}; - -} // namespace Assimp |