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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h b/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h new file mode 100644 index 0000000..ae7ccdd --- /dev/null +++ b/src/mesh/assimp-master/code/AssetLib/XGL/XGLLoader.h @@ -0,0 +1,209 @@ +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file XGLLoader.h + * @brief Declaration of the .xgl/.zgl + */ +#ifndef AI_XGLLOADER_H_INCLUDED +#define AI_XGLLOADER_H_INCLUDED + +#include <assimp/BaseImporter.h> +#include <assimp/XmlParser.h> +#include <assimp/LogAux.h> +#include <assimp/light.h> +#include <assimp/material.h> +#include <assimp/mesh.h> +#include <assimp/light.h> +#include <assimp/Importer.hpp> +#include <assimp/XmlParser.h> + +#include <map> +#include <memory> + +struct aiNode; + +namespace Assimp { + +// --------------------------------------------------------------------------- +/** XGL/ZGL importer. + * + * Spec: http://vizstream.aveva.com/release/vsplatform/XGLSpec.htm + */ +class XGLImporter : public BaseImporter, public LogFunctions<XGLImporter> { +public: + XGLImporter(); + ~XGLImporter() override; + + // ------------------------------------------------------------------- + /** Returns whether the class can handle the format of the given file. + * See BaseImporter::CanRead() for details. */ + bool CanRead(const std::string &pFile, IOSystem *pIOHandler, + bool checkSig) const override; + +protected: + // ------------------------------------------------------------------- + /** Return importer meta information. + * See #BaseImporter::GetInfo for the details */ + const aiImporterDesc *GetInfo() const override; + + // ------------------------------------------------------------------- + /** Imports the given file into the given scene structure. + * See BaseImporter::InternReadFile() for details */ + void InternReadFile(const std::string &pFile, aiScene *pScene, + IOSystem *pIOHandler) override; + +private: + struct TempScope { + TempScope() : + light() { + // empty + } + + ~TempScope() { + for (aiMesh *m : meshes_linear) { + delete m; + } + + for (aiMaterial *m : materials_linear) { + delete m; + } + + delete light; + } + + void dismiss() { + light = nullptr; + meshes_linear.clear(); + materials_linear.clear(); + meshes.clear(); + materials.clear(); + } + + std::multimap<unsigned int, aiMesh *> meshes; + std::map<unsigned int, aiMaterial *> materials; + + std::vector<aiMesh *> meshes_linear; + std::vector<aiMaterial *> materials_linear; + + aiLight *light; + }; + + struct SortMeshByMaterialId { + SortMeshByMaterialId(const TempScope &scope) : + scope(scope) { + // empty + } + bool operator()(unsigned int a, unsigned int b) const { + return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex; + }; + + const TempScope &scope; + }; + + struct TempMesh { + std::map<unsigned int, aiVector3D> points; + std::map<unsigned int, aiVector3D> normals; + std::map<unsigned int, aiVector2D> uvs; + }; + + struct TempMaterialMesh { + TempMaterialMesh() : + pflags(), + matid() { + // empty + } + + std::vector<aiVector3D> positions, normals; + std::vector<aiVector2D> uvs; + + std::vector<unsigned int> vcounts; + unsigned int pflags; + unsigned int matid; + }; + + struct TempFace { + TempFace() : + has_uv(), + has_normal() { + // empty + } + + aiVector3D pos; + aiVector3D normal; + aiVector2D uv; + bool has_uv; + bool has_normal; + }; + +private: + void Cleanup(); + + std::string GetElementName(); + bool ReadElement(); + bool ReadElementUpToClosing(const char *closetag); + bool SkipToText(); + unsigned int ReadIDAttr(XmlNode &node); + + void ReadWorld(XmlNode &node, TempScope &scope); + void ReadLighting(XmlNode &node, TempScope &scope); + aiLight *ReadDirectionalLight(XmlNode &node); + aiNode *ReadObject(XmlNode &node, TempScope &scope); + bool ReadMesh(XmlNode &node, TempScope &scope, bool &empty); + void ReadMaterial(XmlNode &node, TempScope &scope); + aiVector2D ReadVec2(XmlNode &node); + aiVector3D ReadVec3(XmlNode &node); + aiColor3D ReadCol3(XmlNode &node); + aiMatrix4x4 ReadTrafo(XmlNode &node); + unsigned int ReadIndexFromText(XmlNode &node); + float ReadFloat(XmlNode &node); + + aiMesh *ToOutputMesh(const TempMaterialMesh &m); + void ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out); + unsigned int ResolveMaterialRef(XmlNode &node, TempScope &scope); + +private: + XmlParser *mXmlParser; + aiScene *m_scene; +}; + +} // end of namespace Assimp + +#endif // AI_IRRMESHIMPORTER_H_INC |