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Diffstat (limited to 'src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h')
-rw-r--r-- | src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h | 1242 |
1 files changed, 0 insertions, 1242 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h deleted file mode 100644 index c597fc9..0000000 --- a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h +++ /dev/null @@ -1,1242 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above -copyright notice, this list of conditions and the -following disclaimer. - -* Redistributions in binary form must reproduce the above -copyright notice, this list of conditions and the -following disclaimer in the documentation and/or other -materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its -contributors may be used to endorse or promote products -derived from this software without specific prior -written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file glTFAsset.h - * Declares a glTF class to handle gltf/glb files - * - * glTF Extensions Support: - * KHR_materials_pbrSpecularGlossiness full - * KHR_materials_unlit full - * KHR_lights_punctual full - * KHR_materials_sheen full - * KHR_materials_clearcoat full - * KHR_materials_transmission full - * KHR_materials_volume full - * KHR_materials_ior full - */ -#ifndef GLTF2ASSET_H_INC -#define GLTF2ASSET_H_INC - -#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER) - -#include <assimp/Exceptional.h> - -#include <algorithm> -#include <list> -#include <map> -#include <set> -#include <stdexcept> -#include <string> -#include <vector> - -// clang-format off -#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wclass-memaccess" -#endif - -#include <rapidjson/document.h> -#include <rapidjson/error/en.h> -#include <rapidjson/rapidjson.h> -#include <rapidjson/schema.h> - -#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0) -# pragma GCC diagnostic pop -#endif - -#ifdef ASSIMP_API -# include <assimp/ByteSwapper.h> -# include <assimp/DefaultIOSystem.h> -# include <memory> -#else -# include <memory> -# define AI_SWAP4(p) -# define ai_assert -#endif - -#if _MSC_VER > 1500 || (defined __GNUC___) -# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP -#else -# define gltf_unordered_map map -# define gltf_unordered_set set -#endif - -#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP -# include <unordered_map> -# include <unordered_set> -# if defined(_MSC_VER) && _MSC_VER <= 1600 -# define gltf_unordered_map tr1::unordered_map -# define gltf_unordered_set tr1::unordered_set -# else -# define gltf_unordered_map unordered_map -# define gltf_unordered_set unordered_set -# endif -#endif -// clang-format on - -#include <assimp/StringUtils.h> -#include <assimp/material.h> -#include <assimp/GltfMaterial.h> - -#include "AssetLib/glTF/glTFCommon.h" - -namespace glTF2 { - -using glTFCommon::Nullable; -using glTFCommon::Ref; -using glTFCommon::IOStream; -using glTFCommon::IOSystem; -using glTFCommon::shared_ptr; - -using rapidjson::Document; -using rapidjson::Value; - -class Asset; -class AssetWriter; - -struct BufferView; // here due to cross-reference -struct Texture; -struct Skin; - -using glTFCommon::mat4; -using glTFCommon::vec3; -using glTFCommon::vec4; - -//! Magic number for GLB files -#define AI_GLB_MAGIC_NUMBER "glTF" - -#ifdef ASSIMP_API -#include <assimp/Compiler/pushpack1.h> -#endif - -//! For binary .glb files -//! 12-byte header (+ the JSON + a "body" data section) -struct GLB_Header { - uint8_t magic[4]; //!< Magic number: "glTF" - uint32_t version; //!< Version number (always 2 as of the last update) - uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes -} PACK_STRUCT; - -struct GLB_Chunk { - uint32_t chunkLength; - uint32_t chunkType; -} PACK_STRUCT; - -#ifdef ASSIMP_API -#include <assimp/Compiler/poppack1.h> -#endif - -//! Values for the GLB_Chunk::chunkType field -enum ChunkType { - ChunkType_JSON = 0x4E4F534A, - ChunkType_BIN = 0x004E4942 -}; - -//! Values for the mesh primitive modes -enum PrimitiveMode { - PrimitiveMode_POINTS = 0, - PrimitiveMode_LINES = 1, - PrimitiveMode_LINE_LOOP = 2, - PrimitiveMode_LINE_STRIP = 3, - PrimitiveMode_TRIANGLES = 4, - PrimitiveMode_TRIANGLE_STRIP = 5, - PrimitiveMode_TRIANGLE_FAN = 6 -}; - -//! Values for the Accessor::componentType field -enum ComponentType { - ComponentType_BYTE = 5120, - ComponentType_UNSIGNED_BYTE = 5121, - ComponentType_SHORT = 5122, - ComponentType_UNSIGNED_SHORT = 5123, - ComponentType_UNSIGNED_INT = 5125, - ComponentType_FLOAT = 5126 -}; - -inline unsigned int ComponentTypeSize(ComponentType t) { - switch (t) { - case ComponentType_SHORT: - case ComponentType_UNSIGNED_SHORT: - return 2; - - case ComponentType_UNSIGNED_INT: - case ComponentType_FLOAT: - return 4; - - case ComponentType_BYTE: - case ComponentType_UNSIGNED_BYTE: - return 1; - default: - throw DeadlyImportError("GLTF: Unsupported Component Type ", ai_to_string(t)); - } -} - -//! Values for the BufferView::target field -enum BufferViewTarget { - BufferViewTarget_NONE = 0, - BufferViewTarget_ARRAY_BUFFER = 34962, - BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963 -}; - -//! Values for the Sampler::magFilter field -enum class SamplerMagFilter : unsigned int { - UNSET = 0, - SamplerMagFilter_Nearest = 9728, - SamplerMagFilter_Linear = 9729 -}; - -//! Values for the Sampler::minFilter field -enum class SamplerMinFilter : unsigned int { - UNSET = 0, - SamplerMinFilter_Nearest = 9728, - SamplerMinFilter_Linear = 9729, - SamplerMinFilter_Nearest_Mipmap_Nearest = 9984, - SamplerMinFilter_Linear_Mipmap_Nearest = 9985, - SamplerMinFilter_Nearest_Mipmap_Linear = 9986, - SamplerMinFilter_Linear_Mipmap_Linear = 9987 -}; - -//! Values for the Sampler::wrapS and Sampler::wrapT field -enum class SamplerWrap : unsigned int { - UNSET = 0, - Clamp_To_Edge = 33071, - Mirrored_Repeat = 33648, - Repeat = 10497 -}; - -//! Values for the Texture::format and Texture::internalFormat fields -enum TextureFormat { - TextureFormat_ALPHA = 6406, - TextureFormat_RGB = 6407, - TextureFormat_RGBA = 6408, - TextureFormat_LUMINANCE = 6409, - TextureFormat_LUMINANCE_ALPHA = 6410 -}; - -//! Values for the Texture::target field -enum TextureTarget { - TextureTarget_TEXTURE_2D = 3553 -}; - -//! Values for the Texture::type field -enum TextureType { - TextureType_UNSIGNED_BYTE = 5121, - TextureType_UNSIGNED_SHORT_5_6_5 = 33635, - TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819, - TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820 -}; - -//! Values for the Animation::Target::path field -enum AnimationPath { - AnimationPath_TRANSLATION, - AnimationPath_ROTATION, - AnimationPath_SCALE, - AnimationPath_WEIGHTS, -}; - -//! Values for the Animation::Sampler::interpolation field -enum Interpolation { - Interpolation_LINEAR, - Interpolation_STEP, - Interpolation_CUBICSPLINE, -}; - -//! Values for the Accessor::type field (helper class) -class AttribType { -public: - enum Value { SCALAR, - VEC2, - VEC3, - VEC4, - MAT2, - MAT3, - MAT4 }; - -private: - static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1; - - struct Info { - const char *name; - unsigned int numComponents; - }; - - template <int N> - struct data { static const Info infos[NUM_VALUES]; }; - -public: - inline static Value FromString(const char *str) { - for (size_t i = 0; i < NUM_VALUES; ++i) { - if (strcmp(data<0>::infos[i].name, str) == 0) { - return static_cast<Value>(i); - } - } - return SCALAR; - } - - inline static const char *ToString(Value type) { - return data<0>::infos[static_cast<size_t>(type)].name; - } - - inline static unsigned int GetNumComponents(Value type) { - return data<0>::infos[static_cast<size_t>(type)].numComponents; - } -}; - -// must match the order of the AttribTypeTraits::Value enum! -template <int N> -const AttribType::Info - AttribType::data<N>::infos[AttribType::NUM_VALUES] = { - { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 } - }; - - -struct CustomExtension { - - // - // A struct containing custom extension data added to a glTF2 file - // Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum - // String, Double, Uint64, and Int64 are stored in the Nullables - // Object and Array are stored in the std::vector - // - std::string name; - - Nullable<std::string> mStringValue; - Nullable<double> mDoubleValue; - Nullable<uint64_t> mUint64Value; - Nullable<int64_t> mInt64Value; - Nullable<bool> mBoolValue; - - // std::vector<CustomExtension> handles both Object and Array - Nullable<std::vector<CustomExtension>> mValues; - - operator bool() const { - return Size() != 0; - } - - size_t Size() const { - if (mValues.isPresent) { - return mValues.value.size(); - } else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) { - return 1; - } - return 0; - } - - CustomExtension() = default; - - ~CustomExtension() = default; - - CustomExtension(const CustomExtension &other) : - name(other.name), - mStringValue(other.mStringValue), - mDoubleValue(other.mDoubleValue), - mUint64Value(other.mUint64Value), - mInt64Value(other.mInt64Value), - mBoolValue(other.mBoolValue), - mValues(other.mValues) { - // empty - } -}; - -//! Base class for all glTF top-level objects -struct Object { - int index; //!< The index of this object within its property container - int oIndex; //!< The original index of this object defined in the JSON - std::string id; //!< The globally unique ID used to reference this object - std::string name; //!< The user-defined name of this object - - CustomExtension customExtensions; - CustomExtension extras; - - //! Objects marked as special are not exported (used to emulate the binary body buffer) - virtual bool IsSpecial() const { return false; } - - virtual ~Object() {} - - //! Maps special IDs to another ID, where needed. Subclasses may override it (statically) - static const char *TranslateId(Asset & /*r*/, const char *id) { return id; } - - inline Value *FindString(Value &val, const char *id); - inline Value *FindNumber(Value &val, const char *id); - inline Value *FindUInt(Value &val, const char *id); - inline Value *FindArray(Value &val, const char *id); - inline Value *FindObject(Value &val, const char *id); - inline Value *FindExtension(Value &val, const char *extensionId); - - inline void ReadExtensions(Value &val); - inline void ReadExtras(Value &val); -}; - -// -// Classes for each glTF top-level object type -// - -//! A buffer points to binary geometry, animation, or skins. -struct Buffer : public Object { - /********************* Types *********************/ -public: - enum Type { - Type_arraybuffer, - Type_text - }; - - /// \struct SEncodedRegion - /// Descriptor of encoded region in "bufferView". - struct SEncodedRegion { - const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes. - const size_t EncodedData_Length; ///< Size of encoded region, in bytes. - uint8_t *const DecodedData; ///< Cached encoded data. - const size_t DecodedData_Length; ///< Size of decoded region, in bytes. - const std::string ID; ///< ID of the region. - - /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID) - /// Constructor. - /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. - /// \param [in] pEncodedData_Length - size of encoded region, in bytes. - /// \param [in] pDecodedData - pointer to decoded data array. - /// \param [in] pDecodedData_Length - size of encoded region, in bytes. - /// \param [in] pID - ID of the region. - SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) : - Offset(pOffset), - EncodedData_Length(pEncodedData_Length), - DecodedData(pDecodedData), - DecodedData_Length(pDecodedData_Length), - ID(pID) {} - - /// \fn ~SEncodedRegion() - /// Destructor. - ~SEncodedRegion() { delete[] DecodedData; } - }; - - /******************* Variables *******************/ - - //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required) - size_t byteLength; //!< The length of the buffer in bytes. (default: 0) - //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer") - size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0) - - Type type; - - /// \var EncodedRegion_Current - /// Pointer to currently active encoded region. - /// Why not decoding all regions at once and not to set one buffer with decoded data? - /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded - /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But - /// offset is counted for another regions is encoded. - /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data: - /// M1_E0, M1_E1, M2_E0, M2_E1. - /// After decoding you'll get: - /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3. - /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like - /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4} - /// but in real life you'll get: - /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4} - /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded. - /// And when before you start to read data of current mesh (with encoded data of course) you must decode region of "bufferView", after read finished - /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data. - /// - /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in - /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory. - SEncodedRegion *EncodedRegion_Current; - -private: - shared_ptr<uint8_t> mData; //!< Pointer to the data - bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer) - - /// \var EncodedRegion_List - /// List of encoded regions. - std::list<SEncodedRegion *> EncodedRegion_List; - - /******************* Functions *******************/ - -public: - Buffer(); - ~Buffer(); - - void Read(Value &obj, Asset &r); - - bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0); - - /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID) - /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data. - /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes. - /// \param [in] pEncodedData_Length - size of encoded region, in bytes. - /// \param [in] pDecodedData - pointer to decoded data array. - /// \param [in] pDecodedData_Length - size of encoded region, in bytes. - /// \param [in] pID - ID of the region. - void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID); - - /// \fn void EncodedRegion_SetCurrent(const std::string& pID) - /// Select current encoded region by ID. \sa EncodedRegion_Current. - /// \param [in] pID - ID of the region. - void EncodedRegion_SetCurrent(const std::string &pID); - - /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count) - /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions. - /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed. - /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced. - /// \param [in] pReplace_Data - pointer to array with new data for buffer. - /// \param [in] pReplace_Count - count of bytes in new data. - /// \return true - if successfully replaced, false if input arguments is out of range. - bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count); - bool ReplaceData_joint(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count); - - size_t AppendData(uint8_t *data, size_t length); - void Grow(size_t amount); - - uint8_t *GetPointer() { return mData.get(); } - - void MarkAsSpecial() { mIsSpecial = true; } - - bool IsSpecial() const override { return mIsSpecial; } - - std::string GetURI() { return std::string(this->id) + ".bin"; } - - static const char *TranslateId(Asset &r, const char *id); -}; - -//! A view into a buffer generally representing a subset of the buffer. -struct BufferView : public Object { - Ref<Buffer> buffer; //! The ID of the buffer. (required) - size_t byteOffset; //! The offset into the buffer in bytes. (required) - size_t byteLength; //! The length of the bufferView in bytes. (default: 0) - unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0) - - BufferViewTarget target; //! The target that the WebGL buffer should be bound to. - - void Read(Value &obj, Asset &r); - uint8_t *GetPointer(size_t accOffset); -}; - -//! A typed view into a BufferView. A BufferView contains raw binary data. -//! An accessor provides a typed view into a BufferView or a subset of a BufferView -//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer. -struct Accessor : public Object { - struct Sparse; - - Ref<BufferView> bufferView; //!< The ID of the bufferView. (required) - size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required) - ComponentType componentType; //!< The datatype of components in the attribute. (required) - size_t count; //!< The number of attributes referenced by this accessor. (required) - AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required) - std::vector<double> max; //!< Maximum value of each component in this attribute. - std::vector<double> min; //!< Minimum value of each component in this attribute. - std::unique_ptr<Sparse> sparse; - std::unique_ptr<Buffer> decodedBuffer; // Packed decoded data, returned instead of original bufferView if present - - unsigned int GetNumComponents(); - unsigned int GetBytesPerComponent(); - unsigned int GetElementSize(); - - inline uint8_t *GetPointer(); - inline size_t GetStride(); - inline size_t GetMaxByteSize(); - - template <class T> - void ExtractData(T *&outData); - - void WriteData(size_t count, const void *src_buffer, size_t src_stride); - void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride); - void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride); - - //! Helper class to iterate the data - class Indexer { - friend struct Accessor; - - // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is: - // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field] - protected: - Accessor &accessor; - - private: - uint8_t *data; - size_t elemSize, stride; - - Indexer(Accessor &acc); - - public: - //! Accesses the i-th value as defined by the accessor - template <class T> - T GetValue(int i); - - //! Accesses the i-th value as defined by the accessor - inline unsigned int GetUInt(int i) { - return GetValue<unsigned int>(i); - } - - inline bool IsValid() const { - return data != nullptr; - } - }; - - inline Indexer GetIndexer() { - return Indexer(*this); - } - - Accessor() {} - void Read(Value &obj, Asset &r); - - //sparse - struct Sparse { - size_t count; - ComponentType indicesType; - Ref<BufferView> indices; - size_t indicesByteOffset; - Ref<BufferView> values; - size_t valuesByteOffset; - - std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it. - - void PopulateData(size_t numBytes, uint8_t *bytes); - void PatchData(unsigned int elementSize); - }; -}; - -struct Camera : public Object { - enum Type { - Perspective, - Orthographic - }; - - Type type; - - union { - struct { - float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one) - float yfov; //!<The floating - point vertical field of view in radians. (required) - float zfar; //!<The floating - point distance to the far clipping plane. (required) - float znear; //!< The floating - point distance to the near clipping plane. (required) - } perspective; - - struct { - float xmag; //! The floating-point horizontal magnification of the view. (required) - float ymag; //! The floating-point vertical magnification of the view. (required) - float zfar; //! The floating-point distance to the far clipping plane. (required) - float znear; //! The floating-point distance to the near clipping plane. (required) - } ortographic; - } cameraProperties; - - Camera() : - type(Perspective), - cameraProperties() { - // empty - } - void Read(Value &obj, Asset &r); -}; - -//! A light (from KHR_lights_punctual extension) -struct Light : public Object { - enum Type { - Directional, - Point, - Spot - }; - - Type type; - - vec3 color; - float intensity; - Nullable<float> range; - - float innerConeAngle; - float outerConeAngle; - - Light() {} - void Read(Value &obj, Asset &r); -}; - -//! Image data used to create a texture. -struct Image : public Object { - std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required) - - Ref<BufferView> bufferView; - - std::string mimeType; - - int width, height; - -private: - std::unique_ptr<uint8_t[]> mData; - size_t mDataLength; - -public: - Image(); - void Read(Value &obj, Asset &r); - - inline bool HasData() const { return mDataLength > 0; } - - inline size_t GetDataLength() const { return mDataLength; } - - inline const uint8_t *GetData() const { return mData.get(); } - - inline uint8_t *StealData(); - - inline void SetData(uint8_t *data, size_t length, Asset &r); -}; - -const vec4 defaultBaseColor = { 1, 1, 1, 1 }; -const vec3 defaultEmissiveFactor = { 0, 0, 0 }; -const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 }; -const vec3 defaultSpecularFactor = { 1, 1, 1 }; -const vec3 defaultSheenFactor = { 0, 0, 0 }; -const vec3 defaultAttenuationColor = { 1, 1, 1 }; - -struct TextureInfo { - Ref<Texture> texture; - unsigned int index; - unsigned int texCoord = 0; - - bool textureTransformSupported = false; - struct TextureTransformExt { - float offset[2]; - float rotation; - float scale[2]; - } TextureTransformExt_t; -}; - -struct NormalTextureInfo : TextureInfo { - float scale = 1; -}; - -struct OcclusionTextureInfo : TextureInfo { - float strength = 1; -}; - -struct PbrMetallicRoughness { - vec4 baseColorFactor; - TextureInfo baseColorTexture; - TextureInfo metallicRoughnessTexture; - float metallicFactor; - float roughnessFactor; -}; - -struct PbrSpecularGlossiness { - vec4 diffuseFactor; - vec3 specularFactor; - float glossinessFactor; - TextureInfo diffuseTexture; - TextureInfo specularGlossinessTexture; - - PbrSpecularGlossiness() { SetDefaults(); } - void SetDefaults(); -}; - -struct MaterialSheen { - vec3 sheenColorFactor; - float sheenRoughnessFactor; - TextureInfo sheenColorTexture; - TextureInfo sheenRoughnessTexture; - - MaterialSheen() { SetDefaults(); } - void SetDefaults(); -}; - -struct MaterialClearcoat { - float clearcoatFactor = 0.f; - float clearcoatRoughnessFactor = 0.f; - TextureInfo clearcoatTexture; - TextureInfo clearcoatRoughnessTexture; - NormalTextureInfo clearcoatNormalTexture; -}; - -struct MaterialTransmission { - TextureInfo transmissionTexture; - float transmissionFactor = 0.f; -}; - -struct MaterialVolume { - float thicknessFactor = 0.f; - TextureInfo thicknessTexture; - float attenuationDistance = 0.f; - vec3 attenuationColor; - - MaterialVolume() { SetDefaults(); } - void SetDefaults(); -}; - -struct MaterialIOR { - float ior = 0.f; - - MaterialIOR() { SetDefaults(); } - void SetDefaults(); -}; - -//! The material appearance of a primitive. -struct Material : public Object { - //PBR metallic roughness properties - PbrMetallicRoughness pbrMetallicRoughness; - - //other basic material properties - NormalTextureInfo normalTexture; - OcclusionTextureInfo occlusionTexture; - TextureInfo emissiveTexture; - vec3 emissiveFactor; - std::string alphaMode; - float alphaCutoff; - bool doubleSided; - - //extension: KHR_materials_pbrSpecularGlossiness - Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness; - - //extension: KHR_materials_sheen - Nullable<MaterialSheen> materialSheen; - - //extension: KHR_materials_clearcoat - Nullable<MaterialClearcoat> materialClearcoat; - - //extension: KHR_materials_transmission - Nullable<MaterialTransmission> materialTransmission; - - //extension: KHR_materials_volume - Nullable<MaterialVolume> materialVolume; - - //extension: KHR_materials_ior - Nullable<MaterialIOR> materialIOR; - - //extension: KHR_materials_unlit - bool unlit; - - Material() { SetDefaults(); } - void Read(Value &obj, Asset &r); - void SetDefaults(); - - inline void SetTextureProperties(Asset &r, Value *prop, TextureInfo &out); - inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, TextureInfo &out); - inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, NormalTextureInfo &out); - inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, OcclusionTextureInfo &out); -}; - -//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene. -struct Mesh : public Object { - using AccessorList = std::vector<Ref<Accessor>>; - - struct Primitive { - PrimitiveMode mode; - - struct Attributes { - AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight; - } attributes; - - Ref<Accessor> indices; - - Ref<Material> material; - - struct Target { - AccessorList position, normal, tangent; - }; - std::vector<Target> targets; - - // extension: FB_ngon_encoding - bool ngonEncoded; - - Primitive(): ngonEncoded(false) {} - }; - - std::vector<Primitive> primitives; - - std::vector<float> weights; - std::vector<std::string> targetNames; - - Mesh() {} - - /// Get mesh data from JSON-object and place them to root asset. - /// \param [in] pJSON_Object - reference to pJSON-object from which data are read. - /// \param [out] pAsset_Root - reference to root asset where data will be stored. - void Read(Value &pJSON_Object, Asset &pAsset_Root); -}; - -struct Node : public Object { - std::vector<Ref<Node>> children; - std::vector<Ref<Mesh>> meshes; - - Nullable<mat4> matrix; - Nullable<vec3> translation; - Nullable<vec4> rotation; - Nullable<vec3> scale; - - Ref<Camera> camera; - Ref<Light> light; - - std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy. - Ref<Skin> skin; //!< The ID of the skin referenced by this node. - std::string jointName; //!< Name used when this node is a joint in a skin. - - Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper. - - Node() {} - void Read(Value &obj, Asset &r); -}; - -struct Program : public Object { - Program() {} - void Read(Value &obj, Asset &r); -}; - -struct Sampler : public Object { - SamplerMagFilter magFilter; //!< The texture magnification filter. - SamplerMinFilter minFilter; //!< The texture minification filter. - SamplerWrap wrapS; //!< The texture wrapping in the S direction. - SamplerWrap wrapT; //!< The texture wrapping in the T direction. - - Sampler() { SetDefaults(); } - void Read(Value &obj, Asset &r); - void SetDefaults(); -}; - -struct Scene : public Object { - std::string name; - std::vector<Ref<Node>> nodes; - - Scene() {} - void Read(Value &obj, Asset &r); -}; - -struct Shader : public Object { - Shader() {} - void Read(Value &obj, Asset &r); -}; - -struct Skin : public Object { - Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order. - Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices. - std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin. - std::string name; //!< The user-defined name of this object. - - Skin() {} - void Read(Value &obj, Asset &r); -}; - -//! A texture and its sampler. -struct Texture : public Object { - Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required) - Ref<Image> source; //!< The ID of the image used by this texture. (required) - - //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA) - //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA) - - //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D) - //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE) - - Texture() {} - void Read(Value &obj, Asset &r); -}; - -struct Animation : public Object { - struct Sampler { - Sampler() : - interpolation(Interpolation_LINEAR) {} - - Ref<Accessor> input; //!< Accessor reference to the buffer storing the key-frame times. - Ref<Accessor> output; //!< Accessor reference to the buffer storing the key-frame values. - Interpolation interpolation; //!< Type of interpolation algorithm to use between key-frames. - }; - - struct Target { - Target() : - path(AnimationPath_TRANSLATION) {} - - Ref<Node> node; //!< The node to animate. - AnimationPath path; //!< The property of the node to animate. - }; - - struct Channel { - Channel() : - sampler(-1) {} - - int sampler; //!< The sampler index containing the animation data. - Target target; //!< The node and property to animate. - }; - - std::vector<Sampler> samplers; //!< All the key-frame data for this animation. - std::vector<Channel> channels; //!< Data to connect nodes to key-frames. - - Animation() {} - void Read(Value &obj, Asset &r); -}; - -//! Base class for LazyDict that acts as an interface -class LazyDictBase { -public: - virtual ~LazyDictBase() {} - - virtual void AttachToDocument(Document &doc) = 0; - virtual void DetachFromDocument() = 0; - -#if !defined(ASSIMP_BUILD_NO_EXPORT) - virtual void WriteObjects(AssetWriter &writer) = 0; -#endif -}; - -template <class T> -class LazyDict; - -//! (Implemented in glTFAssetWriter.h) -template <class T> -void WriteLazyDict(LazyDict<T> &d, AssetWriter &w); - -//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID -//! It is the owner the loaded objects, so when it is destroyed it also deletes them -template <class T> -class LazyDict : public LazyDictBase { - friend class Asset; - friend class AssetWriter; - - using Dict = typename std::gltf_unordered_map<unsigned int, unsigned int>; - using IdDict = typename std::gltf_unordered_map<std::string, unsigned int>; - - std::vector<T *> mObjs; //! The read objects - Dict mObjsByOIndex; //! The read objects accessible by original index - IdDict mObjsById; //! The read objects accessible by id - const char *mDictId; //! ID of the dictionary object - const char *mExtId; //! ID of the extension defining the dictionary - Value *mDict; //! JSON dictionary object - Asset &mAsset; //! The asset instance - - std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups - - void AttachToDocument(Document &doc); - void DetachFromDocument(); - -#if !defined(ASSIMP_BUILD_NO_EXPORT) - void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); } -#endif - - Ref<T> Add(T *obj); - -public: - LazyDict(Asset &asset, const char *dictId, const char *extId = 0); - ~LazyDict(); - - Ref<T> Retrieve(unsigned int i); - - Ref<T> Get(unsigned int i); - Ref<T> Get(const char *id); - - Ref<T> Create(const char *id); - Ref<T> Create(const std::string &id) { return Create(id.c_str()); } - - unsigned int Remove(const char *id); - - inline unsigned int Size() const { return unsigned(mObjs.size()); } - - inline T &operator[](size_t i) { return *mObjs[i]; } -}; - -struct AssetMetadata { - std::string copyright; //!< A copyright message suitable for display to credit the content creator. - std::string generator; //!< Tool that generated this glTF model.Useful for debugging. - - struct { - std::string api; //!< Specifies the target rendering API (default: "WebGL") - std::string version; //!< Specifies the target rendering API (default: "1.0.3") - } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {}) - - std::string version; //!< The glTF format version - - void Read(Document &doc); - - AssetMetadata() : - version() {} -}; - -// -// glTF Asset class -// - -//! Root object for a glTF asset -class Asset { - using IdMap = std::gltf_unordered_map<std::string, int>; - - template <class T> - friend class LazyDict; - friend struct Buffer; // To access OpenFile - friend class AssetWriter; - - std::vector<LazyDictBase *> mDicts; - -public: - //! Keeps info about the enabled extensions - struct Extensions { - bool KHR_materials_pbrSpecularGlossiness; - bool KHR_materials_unlit; - bool KHR_lights_punctual; - bool KHR_texture_transform; - bool KHR_materials_sheen; - bool KHR_materials_clearcoat; - bool KHR_materials_transmission; - bool KHR_materials_volume; - bool KHR_materials_ior; - bool KHR_draco_mesh_compression; - bool FB_ngon_encoding; - bool KHR_texture_basisu; - - Extensions() : - KHR_materials_pbrSpecularGlossiness(false), - KHR_materials_unlit(false), - KHR_lights_punctual(false), - KHR_texture_transform(false), - KHR_materials_sheen(false), - KHR_materials_clearcoat(false), - KHR_materials_transmission(false), - KHR_materials_volume(false), - KHR_materials_ior(false), - KHR_draco_mesh_compression(false), - FB_ngon_encoding(false), - KHR_texture_basisu(false) { - // empty - } - } extensionsUsed; - - //! Keeps info about the required extensions - struct RequiredExtensions { - bool KHR_draco_mesh_compression; - bool KHR_texture_basisu; - - RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) { - // empty - } - } extensionsRequired; - - AssetMetadata asset; - Value *extras; - - // Dictionaries for each type of object - - LazyDict<Accessor> accessors; - LazyDict<Animation> animations; - LazyDict<Buffer> buffers; - LazyDict<BufferView> bufferViews; - LazyDict<Camera> cameras; - LazyDict<Light> lights; - LazyDict<Image> images; - LazyDict<Material> materials; - LazyDict<Mesh> meshes; - LazyDict<Node> nodes; - LazyDict<Sampler> samplers; - LazyDict<Scene> scenes; - LazyDict<Skin> skins; - LazyDict<Texture> textures; - - Ref<Scene> scene; - -public: - Asset(IOSystem *io = nullptr, rapidjson::IRemoteSchemaDocumentProvider *schemaDocumentProvider = nullptr) : - mDicts(), - extensionsUsed(), - extensionsRequired(), - asset(), - extras(nullptr), - accessors(*this, "accessors"), - animations(*this, "animations"), - buffers(*this, "buffers"), - bufferViews(*this, "bufferViews"), - cameras(*this, "cameras"), - lights(*this, "lights", "KHR_lights_punctual"), - images(*this, "images"), - materials(*this, "materials"), - meshes(*this, "meshes"), - nodes(*this, "nodes"), - samplers(*this, "samplers"), - scenes(*this, "scenes"), - skins(*this, "skins"), - textures(*this, "textures") , - mIOSystem(io), - mSchemaDocumentProvider(schemaDocumentProvider) { - // empty - } - - //! Main function - void Load(const std::string &file, bool isBinary = false); - - //! Parse the AssetMetadata and check that the version is 2. - bool CanRead(const std::string &pFile, bool isBinary = false); - - //! Enables binary encoding on the asset - void SetAsBinary(); - - //! Search for an available name, starting from the given strings - std::string FindUniqueID(const std::string &str, const char *suffix); - - Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; } - - Asset(Asset &) = delete; - Asset &operator=(const Asset &) = delete; - -private: - void ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData); - - /// Obtain a JSON document from the stream. - /// \param second argument is a buffer used by the document. It must be kept - /// alive while the document is in use. - Document ReadDocument(IOStream& stream, bool isBinary, std::vector<char>& sceneData); - - void ReadExtensionsUsed(Document &doc); - void ReadExtensionsRequired(Document &doc); - - IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false); - -private: - IOSystem *mIOSystem; - rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider; - std::string mCurrentAssetDir; - size_t mSceneLength; - size_t mBodyOffset; - size_t mBodyLength; - IdMap mUsedIds; - Ref<Buffer> mBodyBuffer; -}; - -inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) { - std::string context = id; - if (!name.empty()) { - context += " (\"" + name + "\")"; - } - return context; -} - -} // namespace glTF2 - -// Include the implementation of the methods -#include "glTF2Asset.inl" - -#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER - -#endif // GLTF2ASSET_H_INC |