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diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h
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--- a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h
+++ /dev/null
@@ -1,1242 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file glTFAsset.h
- * Declares a glTF class to handle gltf/glb files
- *
- * glTF Extensions Support:
- * KHR_materials_pbrSpecularGlossiness full
- * KHR_materials_unlit full
- * KHR_lights_punctual full
- * KHR_materials_sheen full
- * KHR_materials_clearcoat full
- * KHR_materials_transmission full
- * KHR_materials_volume full
- * KHR_materials_ior full
- */
-#ifndef GLTF2ASSET_H_INC
-#define GLTF2ASSET_H_INC
-
-#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
-
-#include <assimp/Exceptional.h>
-
-#include <algorithm>
-#include <list>
-#include <map>
-#include <set>
-#include <stdexcept>
-#include <string>
-#include <vector>
-
-// clang-format off
-#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wclass-memaccess"
-#endif
-
-#include <rapidjson/document.h>
-#include <rapidjson/error/en.h>
-#include <rapidjson/rapidjson.h>
-#include <rapidjson/schema.h>
-
-#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
-# pragma GCC diagnostic pop
-#endif
-
-#ifdef ASSIMP_API
-# include <assimp/ByteSwapper.h>
-# include <assimp/DefaultIOSystem.h>
-# include <memory>
-#else
-# include <memory>
-# define AI_SWAP4(p)
-# define ai_assert
-#endif
-
-#if _MSC_VER > 1500 || (defined __GNUC___)
-# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-#else
-# define gltf_unordered_map map
-# define gltf_unordered_set set
-#endif
-
-#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
-# include <unordered_map>
-# include <unordered_set>
-# if defined(_MSC_VER) && _MSC_VER <= 1600
-# define gltf_unordered_map tr1::unordered_map
-# define gltf_unordered_set tr1::unordered_set
-# else
-# define gltf_unordered_map unordered_map
-# define gltf_unordered_set unordered_set
-# endif
-#endif
-// clang-format on
-
-#include <assimp/StringUtils.h>
-#include <assimp/material.h>
-#include <assimp/GltfMaterial.h>
-
-#include "AssetLib/glTF/glTFCommon.h"
-
-namespace glTF2 {
-
-using glTFCommon::Nullable;
-using glTFCommon::Ref;
-using glTFCommon::IOStream;
-using glTFCommon::IOSystem;
-using glTFCommon::shared_ptr;
-
-using rapidjson::Document;
-using rapidjson::Value;
-
-class Asset;
-class AssetWriter;
-
-struct BufferView; // here due to cross-reference
-struct Texture;
-struct Skin;
-
-using glTFCommon::mat4;
-using glTFCommon::vec3;
-using glTFCommon::vec4;
-
-//! Magic number for GLB files
-#define AI_GLB_MAGIC_NUMBER "glTF"
-
-#ifdef ASSIMP_API
-#include <assimp/Compiler/pushpack1.h>
-#endif
-
-//! For binary .glb files
-//! 12-byte header (+ the JSON + a "body" data section)
-struct GLB_Header {
- uint8_t magic[4]; //!< Magic number: "glTF"
- uint32_t version; //!< Version number (always 2 as of the last update)
- uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
-} PACK_STRUCT;
-
-struct GLB_Chunk {
- uint32_t chunkLength;
- uint32_t chunkType;
-} PACK_STRUCT;
-
-#ifdef ASSIMP_API
-#include <assimp/Compiler/poppack1.h>
-#endif
-
-//! Values for the GLB_Chunk::chunkType field
-enum ChunkType {
- ChunkType_JSON = 0x4E4F534A,
- ChunkType_BIN = 0x004E4942
-};
-
-//! Values for the mesh primitive modes
-enum PrimitiveMode {
- PrimitiveMode_POINTS = 0,
- PrimitiveMode_LINES = 1,
- PrimitiveMode_LINE_LOOP = 2,
- PrimitiveMode_LINE_STRIP = 3,
- PrimitiveMode_TRIANGLES = 4,
- PrimitiveMode_TRIANGLE_STRIP = 5,
- PrimitiveMode_TRIANGLE_FAN = 6
-};
-
-//! Values for the Accessor::componentType field
-enum ComponentType {
- ComponentType_BYTE = 5120,
- ComponentType_UNSIGNED_BYTE = 5121,
- ComponentType_SHORT = 5122,
- ComponentType_UNSIGNED_SHORT = 5123,
- ComponentType_UNSIGNED_INT = 5125,
- ComponentType_FLOAT = 5126
-};
-
-inline unsigned int ComponentTypeSize(ComponentType t) {
- switch (t) {
- case ComponentType_SHORT:
- case ComponentType_UNSIGNED_SHORT:
- return 2;
-
- case ComponentType_UNSIGNED_INT:
- case ComponentType_FLOAT:
- return 4;
-
- case ComponentType_BYTE:
- case ComponentType_UNSIGNED_BYTE:
- return 1;
- default:
- throw DeadlyImportError("GLTF: Unsupported Component Type ", ai_to_string(t));
- }
-}
-
-//! Values for the BufferView::target field
-enum BufferViewTarget {
- BufferViewTarget_NONE = 0,
- BufferViewTarget_ARRAY_BUFFER = 34962,
- BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
-};
-
-//! Values for the Sampler::magFilter field
-enum class SamplerMagFilter : unsigned int {
- UNSET = 0,
- SamplerMagFilter_Nearest = 9728,
- SamplerMagFilter_Linear = 9729
-};
-
-//! Values for the Sampler::minFilter field
-enum class SamplerMinFilter : unsigned int {
- UNSET = 0,
- SamplerMinFilter_Nearest = 9728,
- SamplerMinFilter_Linear = 9729,
- SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
- SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
- SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
- SamplerMinFilter_Linear_Mipmap_Linear = 9987
-};
-
-//! Values for the Sampler::wrapS and Sampler::wrapT field
-enum class SamplerWrap : unsigned int {
- UNSET = 0,
- Clamp_To_Edge = 33071,
- Mirrored_Repeat = 33648,
- Repeat = 10497
-};
-
-//! Values for the Texture::format and Texture::internalFormat fields
-enum TextureFormat {
- TextureFormat_ALPHA = 6406,
- TextureFormat_RGB = 6407,
- TextureFormat_RGBA = 6408,
- TextureFormat_LUMINANCE = 6409,
- TextureFormat_LUMINANCE_ALPHA = 6410
-};
-
-//! Values for the Texture::target field
-enum TextureTarget {
- TextureTarget_TEXTURE_2D = 3553
-};
-
-//! Values for the Texture::type field
-enum TextureType {
- TextureType_UNSIGNED_BYTE = 5121,
- TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
- TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
- TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
-};
-
-//! Values for the Animation::Target::path field
-enum AnimationPath {
- AnimationPath_TRANSLATION,
- AnimationPath_ROTATION,
- AnimationPath_SCALE,
- AnimationPath_WEIGHTS,
-};
-
-//! Values for the Animation::Sampler::interpolation field
-enum Interpolation {
- Interpolation_LINEAR,
- Interpolation_STEP,
- Interpolation_CUBICSPLINE,
-};
-
-//! Values for the Accessor::type field (helper class)
-class AttribType {
-public:
- enum Value { SCALAR,
- VEC2,
- VEC3,
- VEC4,
- MAT2,
- MAT3,
- MAT4 };
-
-private:
- static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
-
- struct Info {
- const char *name;
- unsigned int numComponents;
- };
-
- template <int N>
- struct data { static const Info infos[NUM_VALUES]; };
-
-public:
- inline static Value FromString(const char *str) {
- for (size_t i = 0; i < NUM_VALUES; ++i) {
- if (strcmp(data<0>::infos[i].name, str) == 0) {
- return static_cast<Value>(i);
- }
- }
- return SCALAR;
- }
-
- inline static const char *ToString(Value type) {
- return data<0>::infos[static_cast<size_t>(type)].name;
- }
-
- inline static unsigned int GetNumComponents(Value type) {
- return data<0>::infos[static_cast<size_t>(type)].numComponents;
- }
-};
-
-// must match the order of the AttribTypeTraits::Value enum!
-template <int N>
-const AttribType::Info
- AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
- { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
- };
-
-
-struct CustomExtension {
-
- //
- // A struct containing custom extension data added to a glTF2 file
- // Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
- // String, Double, Uint64, and Int64 are stored in the Nullables
- // Object and Array are stored in the std::vector
- //
- std::string name;
-
- Nullable<std::string> mStringValue;
- Nullable<double> mDoubleValue;
- Nullable<uint64_t> mUint64Value;
- Nullable<int64_t> mInt64Value;
- Nullable<bool> mBoolValue;
-
- // std::vector<CustomExtension> handles both Object and Array
- Nullable<std::vector<CustomExtension>> mValues;
-
- operator bool() const {
- return Size() != 0;
- }
-
- size_t Size() const {
- if (mValues.isPresent) {
- return mValues.value.size();
- } else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
- return 1;
- }
- return 0;
- }
-
- CustomExtension() = default;
-
- ~CustomExtension() = default;
-
- CustomExtension(const CustomExtension &other) :
- name(other.name),
- mStringValue(other.mStringValue),
- mDoubleValue(other.mDoubleValue),
- mUint64Value(other.mUint64Value),
- mInt64Value(other.mInt64Value),
- mBoolValue(other.mBoolValue),
- mValues(other.mValues) {
- // empty
- }
-};
-
-//! Base class for all glTF top-level objects
-struct Object {
- int index; //!< The index of this object within its property container
- int oIndex; //!< The original index of this object defined in the JSON
- std::string id; //!< The globally unique ID used to reference this object
- std::string name; //!< The user-defined name of this object
-
- CustomExtension customExtensions;
- CustomExtension extras;
-
- //! Objects marked as special are not exported (used to emulate the binary body buffer)
- virtual bool IsSpecial() const { return false; }
-
- virtual ~Object() {}
-
- //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
- static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
-
- inline Value *FindString(Value &val, const char *id);
- inline Value *FindNumber(Value &val, const char *id);
- inline Value *FindUInt(Value &val, const char *id);
- inline Value *FindArray(Value &val, const char *id);
- inline Value *FindObject(Value &val, const char *id);
- inline Value *FindExtension(Value &val, const char *extensionId);
-
- inline void ReadExtensions(Value &val);
- inline void ReadExtras(Value &val);
-};
-
-//
-// Classes for each glTF top-level object type
-//
-
-//! A buffer points to binary geometry, animation, or skins.
-struct Buffer : public Object {
- /********************* Types *********************/
-public:
- enum Type {
- Type_arraybuffer,
- Type_text
- };
-
- /// \struct SEncodedRegion
- /// Descriptor of encoded region in "bufferView".
- struct SEncodedRegion {
- const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
- const size_t EncodedData_Length; ///< Size of encoded region, in bytes.
- uint8_t *const DecodedData; ///< Cached encoded data.
- const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
- const std::string ID; ///< ID of the region.
-
- /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
- /// Constructor.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) :
- Offset(pOffset),
- EncodedData_Length(pEncodedData_Length),
- DecodedData(pDecodedData),
- DecodedData_Length(pDecodedData_Length),
- ID(pID) {}
-
- /// \fn ~SEncodedRegion()
- /// Destructor.
- ~SEncodedRegion() { delete[] DecodedData; }
- };
-
- /******************* Variables *******************/
-
- //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
- size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
- //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
- size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
-
- Type type;
-
- /// \var EncodedRegion_Current
- /// Pointer to currently active encoded region.
- /// Why not decoding all regions at once and not to set one buffer with decoded data?
- /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
- /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
- /// offset is counted for another regions is encoded.
- /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
- /// M1_E0, M1_E1, M2_E0, M2_E1.
- /// After decoding you'll get:
- /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
- /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
- /// but in real life you'll get:
- /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
- /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
- /// And when before you start to read data of current mesh (with encoded data of course) you must decode region of "bufferView", after read finished
- /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
- ///
- /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
- /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
- SEncodedRegion *EncodedRegion_Current;
-
-private:
- shared_ptr<uint8_t> mData; //!< Pointer to the data
- bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
-
- /// \var EncodedRegion_List
- /// List of encoded regions.
- std::list<SEncodedRegion *> EncodedRegion_List;
-
- /******************* Functions *******************/
-
-public:
- Buffer();
- ~Buffer();
-
- void Read(Value &obj, Asset &r);
-
- bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
-
- /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
- /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
- /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
- /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
- /// \param [in] pDecodedData - pointer to decoded data array.
- /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
-
- /// \fn void EncodedRegion_SetCurrent(const std::string& pID)
- /// Select current encoded region by ID. \sa EncodedRegion_Current.
- /// \param [in] pID - ID of the region.
- void EncodedRegion_SetCurrent(const std::string &pID);
-
- /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
- /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
- /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
- /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
- /// \param [in] pReplace_Data - pointer to array with new data for buffer.
- /// \param [in] pReplace_Count - count of bytes in new data.
- /// \return true - if successfully replaced, false if input arguments is out of range.
- bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count);
- bool ReplaceData_joint(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count);
-
- size_t AppendData(uint8_t *data, size_t length);
- void Grow(size_t amount);
-
- uint8_t *GetPointer() { return mData.get(); }
-
- void MarkAsSpecial() { mIsSpecial = true; }
-
- bool IsSpecial() const override { return mIsSpecial; }
-
- std::string GetURI() { return std::string(this->id) + ".bin"; }
-
- static const char *TranslateId(Asset &r, const char *id);
-};
-
-//! A view into a buffer generally representing a subset of the buffer.
-struct BufferView : public Object {
- Ref<Buffer> buffer; //! The ID of the buffer. (required)
- size_t byteOffset; //! The offset into the buffer in bytes. (required)
- size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
- unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
-
- BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
-
- void Read(Value &obj, Asset &r);
- uint8_t *GetPointer(size_t accOffset);
-};
-
-//! A typed view into a BufferView. A BufferView contains raw binary data.
-//! An accessor provides a typed view into a BufferView or a subset of a BufferView
-//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
-struct Accessor : public Object {
- struct Sparse;
-
- Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
- size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
- ComponentType componentType; //!< The datatype of components in the attribute. (required)
- size_t count; //!< The number of attributes referenced by this accessor. (required)
- AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
- std::vector<double> max; //!< Maximum value of each component in this attribute.
- std::vector<double> min; //!< Minimum value of each component in this attribute.
- std::unique_ptr<Sparse> sparse;
- std::unique_ptr<Buffer> decodedBuffer; // Packed decoded data, returned instead of original bufferView if present
-
- unsigned int GetNumComponents();
- unsigned int GetBytesPerComponent();
- unsigned int GetElementSize();
-
- inline uint8_t *GetPointer();
- inline size_t GetStride();
- inline size_t GetMaxByteSize();
-
- template <class T>
- void ExtractData(T *&outData);
-
- void WriteData(size_t count, const void *src_buffer, size_t src_stride);
- void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
- void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
-
- //! Helper class to iterate the data
- class Indexer {
- friend struct Accessor;
-
- // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
- // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
- protected:
- Accessor &accessor;
-
- private:
- uint8_t *data;
- size_t elemSize, stride;
-
- Indexer(Accessor &acc);
-
- public:
- //! Accesses the i-th value as defined by the accessor
- template <class T>
- T GetValue(int i);
-
- //! Accesses the i-th value as defined by the accessor
- inline unsigned int GetUInt(int i) {
- return GetValue<unsigned int>(i);
- }
-
- inline bool IsValid() const {
- return data != nullptr;
- }
- };
-
- inline Indexer GetIndexer() {
- return Indexer(*this);
- }
-
- Accessor() {}
- void Read(Value &obj, Asset &r);
-
- //sparse
- struct Sparse {
- size_t count;
- ComponentType indicesType;
- Ref<BufferView> indices;
- size_t indicesByteOffset;
- Ref<BufferView> values;
- size_t valuesByteOffset;
-
- std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
-
- void PopulateData(size_t numBytes, uint8_t *bytes);
- void PatchData(unsigned int elementSize);
- };
-};
-
-struct Camera : public Object {
- enum Type {
- Perspective,
- Orthographic
- };
-
- Type type;
-
- union {
- struct {
- float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
- float yfov; //!<The floating - point vertical field of view in radians. (required)
- float zfar; //!<The floating - point distance to the far clipping plane. (required)
- float znear; //!< The floating - point distance to the near clipping plane. (required)
- } perspective;
-
- struct {
- float xmag; //! The floating-point horizontal magnification of the view. (required)
- float ymag; //! The floating-point vertical magnification of the view. (required)
- float zfar; //! The floating-point distance to the far clipping plane. (required)
- float znear; //! The floating-point distance to the near clipping plane. (required)
- } ortographic;
- } cameraProperties;
-
- Camera() :
- type(Perspective),
- cameraProperties() {
- // empty
- }
- void Read(Value &obj, Asset &r);
-};
-
-//! A light (from KHR_lights_punctual extension)
-struct Light : public Object {
- enum Type {
- Directional,
- Point,
- Spot
- };
-
- Type type;
-
- vec3 color;
- float intensity;
- Nullable<float> range;
-
- float innerConeAngle;
- float outerConeAngle;
-
- Light() {}
- void Read(Value &obj, Asset &r);
-};
-
-//! Image data used to create a texture.
-struct Image : public Object {
- std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
-
- Ref<BufferView> bufferView;
-
- std::string mimeType;
-
- int width, height;
-
-private:
- std::unique_ptr<uint8_t[]> mData;
- size_t mDataLength;
-
-public:
- Image();
- void Read(Value &obj, Asset &r);
-
- inline bool HasData() const { return mDataLength > 0; }
-
- inline size_t GetDataLength() const { return mDataLength; }
-
- inline const uint8_t *GetData() const { return mData.get(); }
-
- inline uint8_t *StealData();
-
- inline void SetData(uint8_t *data, size_t length, Asset &r);
-};
-
-const vec4 defaultBaseColor = { 1, 1, 1, 1 };
-const vec3 defaultEmissiveFactor = { 0, 0, 0 };
-const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
-const vec3 defaultSpecularFactor = { 1, 1, 1 };
-const vec3 defaultSheenFactor = { 0, 0, 0 };
-const vec3 defaultAttenuationColor = { 1, 1, 1 };
-
-struct TextureInfo {
- Ref<Texture> texture;
- unsigned int index;
- unsigned int texCoord = 0;
-
- bool textureTransformSupported = false;
- struct TextureTransformExt {
- float offset[2];
- float rotation;
- float scale[2];
- } TextureTransformExt_t;
-};
-
-struct NormalTextureInfo : TextureInfo {
- float scale = 1;
-};
-
-struct OcclusionTextureInfo : TextureInfo {
- float strength = 1;
-};
-
-struct PbrMetallicRoughness {
- vec4 baseColorFactor;
- TextureInfo baseColorTexture;
- TextureInfo metallicRoughnessTexture;
- float metallicFactor;
- float roughnessFactor;
-};
-
-struct PbrSpecularGlossiness {
- vec4 diffuseFactor;
- vec3 specularFactor;
- float glossinessFactor;
- TextureInfo diffuseTexture;
- TextureInfo specularGlossinessTexture;
-
- PbrSpecularGlossiness() { SetDefaults(); }
- void SetDefaults();
-};
-
-struct MaterialSheen {
- vec3 sheenColorFactor;
- float sheenRoughnessFactor;
- TextureInfo sheenColorTexture;
- TextureInfo sheenRoughnessTexture;
-
- MaterialSheen() { SetDefaults(); }
- void SetDefaults();
-};
-
-struct MaterialClearcoat {
- float clearcoatFactor = 0.f;
- float clearcoatRoughnessFactor = 0.f;
- TextureInfo clearcoatTexture;
- TextureInfo clearcoatRoughnessTexture;
- NormalTextureInfo clearcoatNormalTexture;
-};
-
-struct MaterialTransmission {
- TextureInfo transmissionTexture;
- float transmissionFactor = 0.f;
-};
-
-struct MaterialVolume {
- float thicknessFactor = 0.f;
- TextureInfo thicknessTexture;
- float attenuationDistance = 0.f;
- vec3 attenuationColor;
-
- MaterialVolume() { SetDefaults(); }
- void SetDefaults();
-};
-
-struct MaterialIOR {
- float ior = 0.f;
-
- MaterialIOR() { SetDefaults(); }
- void SetDefaults();
-};
-
-//! The material appearance of a primitive.
-struct Material : public Object {
- //PBR metallic roughness properties
- PbrMetallicRoughness pbrMetallicRoughness;
-
- //other basic material properties
- NormalTextureInfo normalTexture;
- OcclusionTextureInfo occlusionTexture;
- TextureInfo emissiveTexture;
- vec3 emissiveFactor;
- std::string alphaMode;
- float alphaCutoff;
- bool doubleSided;
-
- //extension: KHR_materials_pbrSpecularGlossiness
- Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
-
- //extension: KHR_materials_sheen
- Nullable<MaterialSheen> materialSheen;
-
- //extension: KHR_materials_clearcoat
- Nullable<MaterialClearcoat> materialClearcoat;
-
- //extension: KHR_materials_transmission
- Nullable<MaterialTransmission> materialTransmission;
-
- //extension: KHR_materials_volume
- Nullable<MaterialVolume> materialVolume;
-
- //extension: KHR_materials_ior
- Nullable<MaterialIOR> materialIOR;
-
- //extension: KHR_materials_unlit
- bool unlit;
-
- Material() { SetDefaults(); }
- void Read(Value &obj, Asset &r);
- void SetDefaults();
-
- inline void SetTextureProperties(Asset &r, Value *prop, TextureInfo &out);
- inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, TextureInfo &out);
- inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, NormalTextureInfo &out);
- inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, OcclusionTextureInfo &out);
-};
-
-//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
-struct Mesh : public Object {
- using AccessorList = std::vector<Ref<Accessor>>;
-
- struct Primitive {
- PrimitiveMode mode;
-
- struct Attributes {
- AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight;
- } attributes;
-
- Ref<Accessor> indices;
-
- Ref<Material> material;
-
- struct Target {
- AccessorList position, normal, tangent;
- };
- std::vector<Target> targets;
-
- // extension: FB_ngon_encoding
- bool ngonEncoded;
-
- Primitive(): ngonEncoded(false) {}
- };
-
- std::vector<Primitive> primitives;
-
- std::vector<float> weights;
- std::vector<std::string> targetNames;
-
- Mesh() {}
-
- /// Get mesh data from JSON-object and place them to root asset.
- /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
- /// \param [out] pAsset_Root - reference to root asset where data will be stored.
- void Read(Value &pJSON_Object, Asset &pAsset_Root);
-};
-
-struct Node : public Object {
- std::vector<Ref<Node>> children;
- std::vector<Ref<Mesh>> meshes;
-
- Nullable<mat4> matrix;
- Nullable<vec3> translation;
- Nullable<vec4> rotation;
- Nullable<vec3> scale;
-
- Ref<Camera> camera;
- Ref<Light> light;
-
- std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
- Ref<Skin> skin; //!< The ID of the skin referenced by this node.
- std::string jointName; //!< Name used when this node is a joint in a skin.
-
- Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
-
- Node() {}
- void Read(Value &obj, Asset &r);
-};
-
-struct Program : public Object {
- Program() {}
- void Read(Value &obj, Asset &r);
-};
-
-struct Sampler : public Object {
- SamplerMagFilter magFilter; //!< The texture magnification filter.
- SamplerMinFilter minFilter; //!< The texture minification filter.
- SamplerWrap wrapS; //!< The texture wrapping in the S direction.
- SamplerWrap wrapT; //!< The texture wrapping in the T direction.
-
- Sampler() { SetDefaults(); }
- void Read(Value &obj, Asset &r);
- void SetDefaults();
-};
-
-struct Scene : public Object {
- std::string name;
- std::vector<Ref<Node>> nodes;
-
- Scene() {}
- void Read(Value &obj, Asset &r);
-};
-
-struct Shader : public Object {
- Shader() {}
- void Read(Value &obj, Asset &r);
-};
-
-struct Skin : public Object {
- Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
- Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
- std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
- std::string name; //!< The user-defined name of this object.
-
- Skin() {}
- void Read(Value &obj, Asset &r);
-};
-
-//! A texture and its sampler.
-struct Texture : public Object {
- Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
- Ref<Image> source; //!< The ID of the image used by this texture. (required)
-
- //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
- //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
-
- //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
- //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
-
- Texture() {}
- void Read(Value &obj, Asset &r);
-};
-
-struct Animation : public Object {
- struct Sampler {
- Sampler() :
- interpolation(Interpolation_LINEAR) {}
-
- Ref<Accessor> input; //!< Accessor reference to the buffer storing the key-frame times.
- Ref<Accessor> output; //!< Accessor reference to the buffer storing the key-frame values.
- Interpolation interpolation; //!< Type of interpolation algorithm to use between key-frames.
- };
-
- struct Target {
- Target() :
- path(AnimationPath_TRANSLATION) {}
-
- Ref<Node> node; //!< The node to animate.
- AnimationPath path; //!< The property of the node to animate.
- };
-
- struct Channel {
- Channel() :
- sampler(-1) {}
-
- int sampler; //!< The sampler index containing the animation data.
- Target target; //!< The node and property to animate.
- };
-
- std::vector<Sampler> samplers; //!< All the key-frame data for this animation.
- std::vector<Channel> channels; //!< Data to connect nodes to key-frames.
-
- Animation() {}
- void Read(Value &obj, Asset &r);
-};
-
-//! Base class for LazyDict that acts as an interface
-class LazyDictBase {
-public:
- virtual ~LazyDictBase() {}
-
- virtual void AttachToDocument(Document &doc) = 0;
- virtual void DetachFromDocument() = 0;
-
-#if !defined(ASSIMP_BUILD_NO_EXPORT)
- virtual void WriteObjects(AssetWriter &writer) = 0;
-#endif
-};
-
-template <class T>
-class LazyDict;
-
-//! (Implemented in glTFAssetWriter.h)
-template <class T>
-void WriteLazyDict(LazyDict<T> &d, AssetWriter &w);
-
-//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
-//! It is the owner the loaded objects, so when it is destroyed it also deletes them
-template <class T>
-class LazyDict : public LazyDictBase {
- friend class Asset;
- friend class AssetWriter;
-
- using Dict = typename std::gltf_unordered_map<unsigned int, unsigned int>;
- using IdDict = typename std::gltf_unordered_map<std::string, unsigned int>;
-
- std::vector<T *> mObjs; //! The read objects
- Dict mObjsByOIndex; //! The read objects accessible by original index
- IdDict mObjsById; //! The read objects accessible by id
- const char *mDictId; //! ID of the dictionary object
- const char *mExtId; //! ID of the extension defining the dictionary
- Value *mDict; //! JSON dictionary object
- Asset &mAsset; //! The asset instance
-
- std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups
-
- void AttachToDocument(Document &doc);
- void DetachFromDocument();
-
-#if !defined(ASSIMP_BUILD_NO_EXPORT)
- void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); }
-#endif
-
- Ref<T> Add(T *obj);
-
-public:
- LazyDict(Asset &asset, const char *dictId, const char *extId = 0);
- ~LazyDict();
-
- Ref<T> Retrieve(unsigned int i);
-
- Ref<T> Get(unsigned int i);
- Ref<T> Get(const char *id);
-
- Ref<T> Create(const char *id);
- Ref<T> Create(const std::string &id) { return Create(id.c_str()); }
-
- unsigned int Remove(const char *id);
-
- inline unsigned int Size() const { return unsigned(mObjs.size()); }
-
- inline T &operator[](size_t i) { return *mObjs[i]; }
-};
-
-struct AssetMetadata {
- std::string copyright; //!< A copyright message suitable for display to credit the content creator.
- std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
-
- struct {
- std::string api; //!< Specifies the target rendering API (default: "WebGL")
- std::string version; //!< Specifies the target rendering API (default: "1.0.3")
- } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
-
- std::string version; //!< The glTF format version
-
- void Read(Document &doc);
-
- AssetMetadata() :
- version() {}
-};
-
-//
-// glTF Asset class
-//
-
-//! Root object for a glTF asset
-class Asset {
- using IdMap = std::gltf_unordered_map<std::string, int>;
-
- template <class T>
- friend class LazyDict;
- friend struct Buffer; // To access OpenFile
- friend class AssetWriter;
-
- std::vector<LazyDictBase *> mDicts;
-
-public:
- //! Keeps info about the enabled extensions
- struct Extensions {
- bool KHR_materials_pbrSpecularGlossiness;
- bool KHR_materials_unlit;
- bool KHR_lights_punctual;
- bool KHR_texture_transform;
- bool KHR_materials_sheen;
- bool KHR_materials_clearcoat;
- bool KHR_materials_transmission;
- bool KHR_materials_volume;
- bool KHR_materials_ior;
- bool KHR_draco_mesh_compression;
- bool FB_ngon_encoding;
- bool KHR_texture_basisu;
-
- Extensions() :
- KHR_materials_pbrSpecularGlossiness(false),
- KHR_materials_unlit(false),
- KHR_lights_punctual(false),
- KHR_texture_transform(false),
- KHR_materials_sheen(false),
- KHR_materials_clearcoat(false),
- KHR_materials_transmission(false),
- KHR_materials_volume(false),
- KHR_materials_ior(false),
- KHR_draco_mesh_compression(false),
- FB_ngon_encoding(false),
- KHR_texture_basisu(false) {
- // empty
- }
- } extensionsUsed;
-
- //! Keeps info about the required extensions
- struct RequiredExtensions {
- bool KHR_draco_mesh_compression;
- bool KHR_texture_basisu;
-
- RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) {
- // empty
- }
- } extensionsRequired;
-
- AssetMetadata asset;
- Value *extras;
-
- // Dictionaries for each type of object
-
- LazyDict<Accessor> accessors;
- LazyDict<Animation> animations;
- LazyDict<Buffer> buffers;
- LazyDict<BufferView> bufferViews;
- LazyDict<Camera> cameras;
- LazyDict<Light> lights;
- LazyDict<Image> images;
- LazyDict<Material> materials;
- LazyDict<Mesh> meshes;
- LazyDict<Node> nodes;
- LazyDict<Sampler> samplers;
- LazyDict<Scene> scenes;
- LazyDict<Skin> skins;
- LazyDict<Texture> textures;
-
- Ref<Scene> scene;
-
-public:
- Asset(IOSystem *io = nullptr, rapidjson::IRemoteSchemaDocumentProvider *schemaDocumentProvider = nullptr) :
- mDicts(),
- extensionsUsed(),
- extensionsRequired(),
- asset(),
- extras(nullptr),
- accessors(*this, "accessors"),
- animations(*this, "animations"),
- buffers(*this, "buffers"),
- bufferViews(*this, "bufferViews"),
- cameras(*this, "cameras"),
- lights(*this, "lights", "KHR_lights_punctual"),
- images(*this, "images"),
- materials(*this, "materials"),
- meshes(*this, "meshes"),
- nodes(*this, "nodes"),
- samplers(*this, "samplers"),
- scenes(*this, "scenes"),
- skins(*this, "skins"),
- textures(*this, "textures") ,
- mIOSystem(io),
- mSchemaDocumentProvider(schemaDocumentProvider) {
- // empty
- }
-
- //! Main function
- void Load(const std::string &file, bool isBinary = false);
-
- //! Parse the AssetMetadata and check that the version is 2.
- bool CanRead(const std::string &pFile, bool isBinary = false);
-
- //! Enables binary encoding on the asset
- void SetAsBinary();
-
- //! Search for an available name, starting from the given strings
- std::string FindUniqueID(const std::string &str, const char *suffix);
-
- Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
-
- Asset(Asset &) = delete;
- Asset &operator=(const Asset &) = delete;
-
-private:
- void ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData);
-
- /// Obtain a JSON document from the stream.
- /// \param second argument is a buffer used by the document. It must be kept
- /// alive while the document is in use.
- Document ReadDocument(IOStream& stream, bool isBinary, std::vector<char>& sceneData);
-
- void ReadExtensionsUsed(Document &doc);
- void ReadExtensionsRequired(Document &doc);
-
- IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
-
-private:
- IOSystem *mIOSystem;
- rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider;
- std::string mCurrentAssetDir;
- size_t mSceneLength;
- size_t mBodyOffset;
- size_t mBodyLength;
- IdMap mUsedIds;
- Ref<Buffer> mBodyBuffer;
-};
-
-inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) {
- std::string context = id;
- if (!name.empty()) {
- context += " (\"" + name + "\")";
- }
- return context;
-}
-
-} // namespace glTF2
-
-// Include the implementation of the methods
-#include "glTF2Asset.inl"
-
-#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
-
-#endif // GLTF2ASSET_H_INC