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-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h1242
-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.inl2069
-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.h101
-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.inl1015
-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.cpp1542
-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h147
-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.cpp1637
-rw-r--r--src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.h91
8 files changed, 7844 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h
new file mode 100644
index 0000000..c597fc9
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.h
@@ -0,0 +1,1242 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file glTFAsset.h
+ * Declares a glTF class to handle gltf/glb files
+ *
+ * glTF Extensions Support:
+ * KHR_materials_pbrSpecularGlossiness full
+ * KHR_materials_unlit full
+ * KHR_lights_punctual full
+ * KHR_materials_sheen full
+ * KHR_materials_clearcoat full
+ * KHR_materials_transmission full
+ * KHR_materials_volume full
+ * KHR_materials_ior full
+ */
+#ifndef GLTF2ASSET_H_INC
+#define GLTF2ASSET_H_INC
+
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
+
+#include <assimp/Exceptional.h>
+
+#include <algorithm>
+#include <list>
+#include <map>
+#include <set>
+#include <stdexcept>
+#include <string>
+#include <vector>
+
+// clang-format off
+#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wclass-memaccess"
+#endif
+
+#include <rapidjson/document.h>
+#include <rapidjson/error/en.h>
+#include <rapidjson/rapidjson.h>
+#include <rapidjson/schema.h>
+
+#if (__GNUC__ == 8 && __GNUC_MINOR__ >= 0)
+# pragma GCC diagnostic pop
+#endif
+
+#ifdef ASSIMP_API
+# include <assimp/ByteSwapper.h>
+# include <assimp/DefaultIOSystem.h>
+# include <memory>
+#else
+# include <memory>
+# define AI_SWAP4(p)
+# define ai_assert
+#endif
+
+#if _MSC_VER > 1500 || (defined __GNUC___)
+# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+#else
+# define gltf_unordered_map map
+# define gltf_unordered_set set
+#endif
+
+#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
+# include <unordered_map>
+# include <unordered_set>
+# if defined(_MSC_VER) && _MSC_VER <= 1600
+# define gltf_unordered_map tr1::unordered_map
+# define gltf_unordered_set tr1::unordered_set
+# else
+# define gltf_unordered_map unordered_map
+# define gltf_unordered_set unordered_set
+# endif
+#endif
+// clang-format on
+
+#include <assimp/StringUtils.h>
+#include <assimp/material.h>
+#include <assimp/GltfMaterial.h>
+
+#include "AssetLib/glTF/glTFCommon.h"
+
+namespace glTF2 {
+
+using glTFCommon::Nullable;
+using glTFCommon::Ref;
+using glTFCommon::IOStream;
+using glTFCommon::IOSystem;
+using glTFCommon::shared_ptr;
+
+using rapidjson::Document;
+using rapidjson::Value;
+
+class Asset;
+class AssetWriter;
+
+struct BufferView; // here due to cross-reference
+struct Texture;
+struct Skin;
+
+using glTFCommon::mat4;
+using glTFCommon::vec3;
+using glTFCommon::vec4;
+
+//! Magic number for GLB files
+#define AI_GLB_MAGIC_NUMBER "glTF"
+
+#ifdef ASSIMP_API
+#include <assimp/Compiler/pushpack1.h>
+#endif
+
+//! For binary .glb files
+//! 12-byte header (+ the JSON + a "body" data section)
+struct GLB_Header {
+ uint8_t magic[4]; //!< Magic number: "glTF"
+ uint32_t version; //!< Version number (always 2 as of the last update)
+ uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
+} PACK_STRUCT;
+
+struct GLB_Chunk {
+ uint32_t chunkLength;
+ uint32_t chunkType;
+} PACK_STRUCT;
+
+#ifdef ASSIMP_API
+#include <assimp/Compiler/poppack1.h>
+#endif
+
+//! Values for the GLB_Chunk::chunkType field
+enum ChunkType {
+ ChunkType_JSON = 0x4E4F534A,
+ ChunkType_BIN = 0x004E4942
+};
+
+//! Values for the mesh primitive modes
+enum PrimitiveMode {
+ PrimitiveMode_POINTS = 0,
+ PrimitiveMode_LINES = 1,
+ PrimitiveMode_LINE_LOOP = 2,
+ PrimitiveMode_LINE_STRIP = 3,
+ PrimitiveMode_TRIANGLES = 4,
+ PrimitiveMode_TRIANGLE_STRIP = 5,
+ PrimitiveMode_TRIANGLE_FAN = 6
+};
+
+//! Values for the Accessor::componentType field
+enum ComponentType {
+ ComponentType_BYTE = 5120,
+ ComponentType_UNSIGNED_BYTE = 5121,
+ ComponentType_SHORT = 5122,
+ ComponentType_UNSIGNED_SHORT = 5123,
+ ComponentType_UNSIGNED_INT = 5125,
+ ComponentType_FLOAT = 5126
+};
+
+inline unsigned int ComponentTypeSize(ComponentType t) {
+ switch (t) {
+ case ComponentType_SHORT:
+ case ComponentType_UNSIGNED_SHORT:
+ return 2;
+
+ case ComponentType_UNSIGNED_INT:
+ case ComponentType_FLOAT:
+ return 4;
+
+ case ComponentType_BYTE:
+ case ComponentType_UNSIGNED_BYTE:
+ return 1;
+ default:
+ throw DeadlyImportError("GLTF: Unsupported Component Type ", ai_to_string(t));
+ }
+}
+
+//! Values for the BufferView::target field
+enum BufferViewTarget {
+ BufferViewTarget_NONE = 0,
+ BufferViewTarget_ARRAY_BUFFER = 34962,
+ BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
+};
+
+//! Values for the Sampler::magFilter field
+enum class SamplerMagFilter : unsigned int {
+ UNSET = 0,
+ SamplerMagFilter_Nearest = 9728,
+ SamplerMagFilter_Linear = 9729
+};
+
+//! Values for the Sampler::minFilter field
+enum class SamplerMinFilter : unsigned int {
+ UNSET = 0,
+ SamplerMinFilter_Nearest = 9728,
+ SamplerMinFilter_Linear = 9729,
+ SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
+ SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
+ SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
+ SamplerMinFilter_Linear_Mipmap_Linear = 9987
+};
+
+//! Values for the Sampler::wrapS and Sampler::wrapT field
+enum class SamplerWrap : unsigned int {
+ UNSET = 0,
+ Clamp_To_Edge = 33071,
+ Mirrored_Repeat = 33648,
+ Repeat = 10497
+};
+
+//! Values for the Texture::format and Texture::internalFormat fields
+enum TextureFormat {
+ TextureFormat_ALPHA = 6406,
+ TextureFormat_RGB = 6407,
+ TextureFormat_RGBA = 6408,
+ TextureFormat_LUMINANCE = 6409,
+ TextureFormat_LUMINANCE_ALPHA = 6410
+};
+
+//! Values for the Texture::target field
+enum TextureTarget {
+ TextureTarget_TEXTURE_2D = 3553
+};
+
+//! Values for the Texture::type field
+enum TextureType {
+ TextureType_UNSIGNED_BYTE = 5121,
+ TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
+ TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
+ TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
+};
+
+//! Values for the Animation::Target::path field
+enum AnimationPath {
+ AnimationPath_TRANSLATION,
+ AnimationPath_ROTATION,
+ AnimationPath_SCALE,
+ AnimationPath_WEIGHTS,
+};
+
+//! Values for the Animation::Sampler::interpolation field
+enum Interpolation {
+ Interpolation_LINEAR,
+ Interpolation_STEP,
+ Interpolation_CUBICSPLINE,
+};
+
+//! Values for the Accessor::type field (helper class)
+class AttribType {
+public:
+ enum Value { SCALAR,
+ VEC2,
+ VEC3,
+ VEC4,
+ MAT2,
+ MAT3,
+ MAT4 };
+
+private:
+ static const size_t NUM_VALUES = static_cast<size_t>(MAT4) + 1;
+
+ struct Info {
+ const char *name;
+ unsigned int numComponents;
+ };
+
+ template <int N>
+ struct data { static const Info infos[NUM_VALUES]; };
+
+public:
+ inline static Value FromString(const char *str) {
+ for (size_t i = 0; i < NUM_VALUES; ++i) {
+ if (strcmp(data<0>::infos[i].name, str) == 0) {
+ return static_cast<Value>(i);
+ }
+ }
+ return SCALAR;
+ }
+
+ inline static const char *ToString(Value type) {
+ return data<0>::infos[static_cast<size_t>(type)].name;
+ }
+
+ inline static unsigned int GetNumComponents(Value type) {
+ return data<0>::infos[static_cast<size_t>(type)].numComponents;
+ }
+};
+
+// must match the order of the AttribTypeTraits::Value enum!
+template <int N>
+const AttribType::Info
+ AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
+ { "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
+ };
+
+
+struct CustomExtension {
+
+ //
+ // A struct containing custom extension data added to a glTF2 file
+ // Has to contain Object, Array, String, Double, Uint64, and Int64 at a minimum
+ // String, Double, Uint64, and Int64 are stored in the Nullables
+ // Object and Array are stored in the std::vector
+ //
+ std::string name;
+
+ Nullable<std::string> mStringValue;
+ Nullable<double> mDoubleValue;
+ Nullable<uint64_t> mUint64Value;
+ Nullable<int64_t> mInt64Value;
+ Nullable<bool> mBoolValue;
+
+ // std::vector<CustomExtension> handles both Object and Array
+ Nullable<std::vector<CustomExtension>> mValues;
+
+ operator bool() const {
+ return Size() != 0;
+ }
+
+ size_t Size() const {
+ if (mValues.isPresent) {
+ return mValues.value.size();
+ } else if (mStringValue.isPresent || mDoubleValue.isPresent || mUint64Value.isPresent || mInt64Value.isPresent || mBoolValue.isPresent) {
+ return 1;
+ }
+ return 0;
+ }
+
+ CustomExtension() = default;
+
+ ~CustomExtension() = default;
+
+ CustomExtension(const CustomExtension &other) :
+ name(other.name),
+ mStringValue(other.mStringValue),
+ mDoubleValue(other.mDoubleValue),
+ mUint64Value(other.mUint64Value),
+ mInt64Value(other.mInt64Value),
+ mBoolValue(other.mBoolValue),
+ mValues(other.mValues) {
+ // empty
+ }
+};
+
+//! Base class for all glTF top-level objects
+struct Object {
+ int index; //!< The index of this object within its property container
+ int oIndex; //!< The original index of this object defined in the JSON
+ std::string id; //!< The globally unique ID used to reference this object
+ std::string name; //!< The user-defined name of this object
+
+ CustomExtension customExtensions;
+ CustomExtension extras;
+
+ //! Objects marked as special are not exported (used to emulate the binary body buffer)
+ virtual bool IsSpecial() const { return false; }
+
+ virtual ~Object() {}
+
+ //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
+ static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
+
+ inline Value *FindString(Value &val, const char *id);
+ inline Value *FindNumber(Value &val, const char *id);
+ inline Value *FindUInt(Value &val, const char *id);
+ inline Value *FindArray(Value &val, const char *id);
+ inline Value *FindObject(Value &val, const char *id);
+ inline Value *FindExtension(Value &val, const char *extensionId);
+
+ inline void ReadExtensions(Value &val);
+ inline void ReadExtras(Value &val);
+};
+
+//
+// Classes for each glTF top-level object type
+//
+
+//! A buffer points to binary geometry, animation, or skins.
+struct Buffer : public Object {
+ /********************* Types *********************/
+public:
+ enum Type {
+ Type_arraybuffer,
+ Type_text
+ };
+
+ /// \struct SEncodedRegion
+ /// Descriptor of encoded region in "bufferView".
+ struct SEncodedRegion {
+ const size_t Offset; ///< Offset from begin of "bufferView" to encoded region, in bytes.
+ const size_t EncodedData_Length; ///< Size of encoded region, in bytes.
+ uint8_t *const DecodedData; ///< Cached encoded data.
+ const size_t DecodedData_Length; ///< Size of decoded region, in bytes.
+ const std::string ID; ///< ID of the region.
+
+ /// \fn SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string pID)
+ /// Constructor.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ SEncodedRegion(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) :
+ Offset(pOffset),
+ EncodedData_Length(pEncodedData_Length),
+ DecodedData(pDecodedData),
+ DecodedData_Length(pDecodedData_Length),
+ ID(pID) {}
+
+ /// \fn ~SEncodedRegion()
+ /// Destructor.
+ ~SEncodedRegion() { delete[] DecodedData; }
+ };
+
+ /******************* Variables *******************/
+
+ //std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
+ size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
+ //std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
+ size_t capacity = 0; //!< The capacity of the buffer in bytes. (default: 0)
+
+ Type type;
+
+ /// \var EncodedRegion_Current
+ /// Pointer to currently active encoded region.
+ /// Why not decoding all regions at once and not to set one buffer with decoded data?
+ /// Yes, why not? Even "accessor" point to decoded data. I mean that fields "byteOffset", "byteStride" and "count" has values which describes decoded
+ /// data array. But only in range of mesh while is active parameters from "compressedData". For another mesh accessors point to decoded data too. But
+ /// offset is counted for another regions is encoded.
+ /// Example. You have two meshes. For every of it you have 4 bytes of data. That data compressed to 2 bytes. So, you have buffer with encoded data:
+ /// M1_E0, M1_E1, M2_E0, M2_E1.
+ /// After decoding you'll get:
+ /// M1_D0, M1_D1, M1_D2, M1_D3, M2_D0, M2_D1, M2_D2, M2_D3.
+ /// "accessors" must to use values that point to decoded data - obviously. So, you'll expect "accessors" like
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 4, byteLength: 4}
+ /// but in real life you'll get:
+ /// "accessor_0" : { byteOffset: 0, byteLength: 4}, "accessor_1" : { byteOffset: 2, byteLength: 4}
+ /// Yes, accessor of next mesh has offset and length which mean: current mesh data is decoded, all other data is encoded.
+ /// And when before you start to read data of current mesh (with encoded data of course) you must decode region of "bufferView", after read finished
+ /// delete encoding mark. And after that you can repeat process: decode data of mesh, read, delete decoded data.
+ ///
+ /// Remark. Encoding all data at once is good in world with computers which do not has RAM limitation. So, you must use step by step encoding in
+ /// exporter and importer. And, thanks to such way, there is no need to load whole file into memory.
+ SEncodedRegion *EncodedRegion_Current;
+
+private:
+ shared_ptr<uint8_t> mData; //!< Pointer to the data
+ bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
+
+ /// \var EncodedRegion_List
+ /// List of encoded regions.
+ std::list<SEncodedRegion *> EncodedRegion_List;
+
+ /******************* Functions *******************/
+
+public:
+ Buffer();
+ ~Buffer();
+
+ void Read(Value &obj, Asset &r);
+
+ bool LoadFromStream(IOStream &stream, size_t length = 0, size_t baseOffset = 0);
+
+ /// \fn void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t* pDecodedData, const size_t pDecodedData_Length, const std::string& pID)
+ /// Mark region of "bufferView" as encoded. When data is request from such region then "bufferView" use decoded data.
+ /// \param [in] pOffset - offset from begin of "bufferView" to encoded region, in bytes.
+ /// \param [in] pEncodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pDecodedData - pointer to decoded data array.
+ /// \param [in] pDecodedData_Length - size of encoded region, in bytes.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID);
+
+ /// \fn void EncodedRegion_SetCurrent(const std::string& pID)
+ /// Select current encoded region by ID. \sa EncodedRegion_Current.
+ /// \param [in] pID - ID of the region.
+ void EncodedRegion_SetCurrent(const std::string &pID);
+
+ /// \fn bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t* pReplace_Data, const size_t pReplace_Count)
+ /// Replace part of buffer data. Pay attention that function work with original array of data (\ref mData) not with encoded regions.
+ /// \param [in] pBufferData_Offset - index of first element in buffer from which new data will be placed.
+ /// \param [in] pBufferData_Count - count of bytes in buffer which will be replaced.
+ /// \param [in] pReplace_Data - pointer to array with new data for buffer.
+ /// \param [in] pReplace_Count - count of bytes in new data.
+ /// \return true - if successfully replaced, false if input arguments is out of range.
+ bool ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count);
+ bool ReplaceData_joint(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count);
+
+ size_t AppendData(uint8_t *data, size_t length);
+ void Grow(size_t amount);
+
+ uint8_t *GetPointer() { return mData.get(); }
+
+ void MarkAsSpecial() { mIsSpecial = true; }
+
+ bool IsSpecial() const override { return mIsSpecial; }
+
+ std::string GetURI() { return std::string(this->id) + ".bin"; }
+
+ static const char *TranslateId(Asset &r, const char *id);
+};
+
+//! A view into a buffer generally representing a subset of the buffer.
+struct BufferView : public Object {
+ Ref<Buffer> buffer; //! The ID of the buffer. (required)
+ size_t byteOffset; //! The offset into the buffer in bytes. (required)
+ size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
+ unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
+
+ BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
+
+ void Read(Value &obj, Asset &r);
+ uint8_t *GetPointer(size_t accOffset);
+};
+
+//! A typed view into a BufferView. A BufferView contains raw binary data.
+//! An accessor provides a typed view into a BufferView or a subset of a BufferView
+//! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
+struct Accessor : public Object {
+ struct Sparse;
+
+ Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
+ size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
+ ComponentType componentType; //!< The datatype of components in the attribute. (required)
+ size_t count; //!< The number of attributes referenced by this accessor. (required)
+ AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
+ std::vector<double> max; //!< Maximum value of each component in this attribute.
+ std::vector<double> min; //!< Minimum value of each component in this attribute.
+ std::unique_ptr<Sparse> sparse;
+ std::unique_ptr<Buffer> decodedBuffer; // Packed decoded data, returned instead of original bufferView if present
+
+ unsigned int GetNumComponents();
+ unsigned int GetBytesPerComponent();
+ unsigned int GetElementSize();
+
+ inline uint8_t *GetPointer();
+ inline size_t GetStride();
+ inline size_t GetMaxByteSize();
+
+ template <class T>
+ void ExtractData(T *&outData);
+
+ void WriteData(size_t count, const void *src_buffer, size_t src_stride);
+ void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
+ void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
+
+ //! Helper class to iterate the data
+ class Indexer {
+ friend struct Accessor;
+
+ // This field is reported as not used, making it protectd is the easiest way to work around it without going to the bottom of what the problem is:
+ // ../code/glTF2/glTF2Asset.h:392:19: error: private field 'accessor' is not used [-Werror,-Wunused-private-field]
+ protected:
+ Accessor &accessor;
+
+ private:
+ uint8_t *data;
+ size_t elemSize, stride;
+
+ Indexer(Accessor &acc);
+
+ public:
+ //! Accesses the i-th value as defined by the accessor
+ template <class T>
+ T GetValue(int i);
+
+ //! Accesses the i-th value as defined by the accessor
+ inline unsigned int GetUInt(int i) {
+ return GetValue<unsigned int>(i);
+ }
+
+ inline bool IsValid() const {
+ return data != nullptr;
+ }
+ };
+
+ inline Indexer GetIndexer() {
+ return Indexer(*this);
+ }
+
+ Accessor() {}
+ void Read(Value &obj, Asset &r);
+
+ //sparse
+ struct Sparse {
+ size_t count;
+ ComponentType indicesType;
+ Ref<BufferView> indices;
+ size_t indicesByteOffset;
+ Ref<BufferView> values;
+ size_t valuesByteOffset;
+
+ std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
+
+ void PopulateData(size_t numBytes, uint8_t *bytes);
+ void PatchData(unsigned int elementSize);
+ };
+};
+
+struct Camera : public Object {
+ enum Type {
+ Perspective,
+ Orthographic
+ };
+
+ Type type;
+
+ union {
+ struct {
+ float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
+ float yfov; //!<The floating - point vertical field of view in radians. (required)
+ float zfar; //!<The floating - point distance to the far clipping plane. (required)
+ float znear; //!< The floating - point distance to the near clipping plane. (required)
+ } perspective;
+
+ struct {
+ float xmag; //! The floating-point horizontal magnification of the view. (required)
+ float ymag; //! The floating-point vertical magnification of the view. (required)
+ float zfar; //! The floating-point distance to the far clipping plane. (required)
+ float znear; //! The floating-point distance to the near clipping plane. (required)
+ } ortographic;
+ } cameraProperties;
+
+ Camera() :
+ type(Perspective),
+ cameraProperties() {
+ // empty
+ }
+ void Read(Value &obj, Asset &r);
+};
+
+//! A light (from KHR_lights_punctual extension)
+struct Light : public Object {
+ enum Type {
+ Directional,
+ Point,
+ Spot
+ };
+
+ Type type;
+
+ vec3 color;
+ float intensity;
+ Nullable<float> range;
+
+ float innerConeAngle;
+ float outerConeAngle;
+
+ Light() {}
+ void Read(Value &obj, Asset &r);
+};
+
+//! Image data used to create a texture.
+struct Image : public Object {
+ std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
+
+ Ref<BufferView> bufferView;
+
+ std::string mimeType;
+
+ int width, height;
+
+private:
+ std::unique_ptr<uint8_t[]> mData;
+ size_t mDataLength;
+
+public:
+ Image();
+ void Read(Value &obj, Asset &r);
+
+ inline bool HasData() const { return mDataLength > 0; }
+
+ inline size_t GetDataLength() const { return mDataLength; }
+
+ inline const uint8_t *GetData() const { return mData.get(); }
+
+ inline uint8_t *StealData();
+
+ inline void SetData(uint8_t *data, size_t length, Asset &r);
+};
+
+const vec4 defaultBaseColor = { 1, 1, 1, 1 };
+const vec3 defaultEmissiveFactor = { 0, 0, 0 };
+const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
+const vec3 defaultSpecularFactor = { 1, 1, 1 };
+const vec3 defaultSheenFactor = { 0, 0, 0 };
+const vec3 defaultAttenuationColor = { 1, 1, 1 };
+
+struct TextureInfo {
+ Ref<Texture> texture;
+ unsigned int index;
+ unsigned int texCoord = 0;
+
+ bool textureTransformSupported = false;
+ struct TextureTransformExt {
+ float offset[2];
+ float rotation;
+ float scale[2];
+ } TextureTransformExt_t;
+};
+
+struct NormalTextureInfo : TextureInfo {
+ float scale = 1;
+};
+
+struct OcclusionTextureInfo : TextureInfo {
+ float strength = 1;
+};
+
+struct PbrMetallicRoughness {
+ vec4 baseColorFactor;
+ TextureInfo baseColorTexture;
+ TextureInfo metallicRoughnessTexture;
+ float metallicFactor;
+ float roughnessFactor;
+};
+
+struct PbrSpecularGlossiness {
+ vec4 diffuseFactor;
+ vec3 specularFactor;
+ float glossinessFactor;
+ TextureInfo diffuseTexture;
+ TextureInfo specularGlossinessTexture;
+
+ PbrSpecularGlossiness() { SetDefaults(); }
+ void SetDefaults();
+};
+
+struct MaterialSheen {
+ vec3 sheenColorFactor;
+ float sheenRoughnessFactor;
+ TextureInfo sheenColorTexture;
+ TextureInfo sheenRoughnessTexture;
+
+ MaterialSheen() { SetDefaults(); }
+ void SetDefaults();
+};
+
+struct MaterialClearcoat {
+ float clearcoatFactor = 0.f;
+ float clearcoatRoughnessFactor = 0.f;
+ TextureInfo clearcoatTexture;
+ TextureInfo clearcoatRoughnessTexture;
+ NormalTextureInfo clearcoatNormalTexture;
+};
+
+struct MaterialTransmission {
+ TextureInfo transmissionTexture;
+ float transmissionFactor = 0.f;
+};
+
+struct MaterialVolume {
+ float thicknessFactor = 0.f;
+ TextureInfo thicknessTexture;
+ float attenuationDistance = 0.f;
+ vec3 attenuationColor;
+
+ MaterialVolume() { SetDefaults(); }
+ void SetDefaults();
+};
+
+struct MaterialIOR {
+ float ior = 0.f;
+
+ MaterialIOR() { SetDefaults(); }
+ void SetDefaults();
+};
+
+//! The material appearance of a primitive.
+struct Material : public Object {
+ //PBR metallic roughness properties
+ PbrMetallicRoughness pbrMetallicRoughness;
+
+ //other basic material properties
+ NormalTextureInfo normalTexture;
+ OcclusionTextureInfo occlusionTexture;
+ TextureInfo emissiveTexture;
+ vec3 emissiveFactor;
+ std::string alphaMode;
+ float alphaCutoff;
+ bool doubleSided;
+
+ //extension: KHR_materials_pbrSpecularGlossiness
+ Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
+
+ //extension: KHR_materials_sheen
+ Nullable<MaterialSheen> materialSheen;
+
+ //extension: KHR_materials_clearcoat
+ Nullable<MaterialClearcoat> materialClearcoat;
+
+ //extension: KHR_materials_transmission
+ Nullable<MaterialTransmission> materialTransmission;
+
+ //extension: KHR_materials_volume
+ Nullable<MaterialVolume> materialVolume;
+
+ //extension: KHR_materials_ior
+ Nullable<MaterialIOR> materialIOR;
+
+ //extension: KHR_materials_unlit
+ bool unlit;
+
+ Material() { SetDefaults(); }
+ void Read(Value &obj, Asset &r);
+ void SetDefaults();
+
+ inline void SetTextureProperties(Asset &r, Value *prop, TextureInfo &out);
+ inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, TextureInfo &out);
+ inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, NormalTextureInfo &out);
+ inline void ReadTextureProperty(Asset &r, Value &vals, const char *propName, OcclusionTextureInfo &out);
+};
+
+//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
+struct Mesh : public Object {
+ using AccessorList = std::vector<Ref<Accessor>>;
+
+ struct Primitive {
+ PrimitiveMode mode;
+
+ struct Attributes {
+ AccessorList position, normal, tangent, texcoord, color, joint, jointmatrix, weight;
+ } attributes;
+
+ Ref<Accessor> indices;
+
+ Ref<Material> material;
+
+ struct Target {
+ AccessorList position, normal, tangent;
+ };
+ std::vector<Target> targets;
+
+ // extension: FB_ngon_encoding
+ bool ngonEncoded;
+
+ Primitive(): ngonEncoded(false) {}
+ };
+
+ std::vector<Primitive> primitives;
+
+ std::vector<float> weights;
+ std::vector<std::string> targetNames;
+
+ Mesh() {}
+
+ /// Get mesh data from JSON-object and place them to root asset.
+ /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
+ /// \param [out] pAsset_Root - reference to root asset where data will be stored.
+ void Read(Value &pJSON_Object, Asset &pAsset_Root);
+};
+
+struct Node : public Object {
+ std::vector<Ref<Node>> children;
+ std::vector<Ref<Mesh>> meshes;
+
+ Nullable<mat4> matrix;
+ Nullable<vec3> translation;
+ Nullable<vec4> rotation;
+ Nullable<vec3> scale;
+
+ Ref<Camera> camera;
+ Ref<Light> light;
+
+ std::vector<Ref<Node>> skeletons; //!< The ID of skeleton nodes. Each of which is the root of a node hierarchy.
+ Ref<Skin> skin; //!< The ID of the skin referenced by this node.
+ std::string jointName; //!< Name used when this node is a joint in a skin.
+
+ Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
+
+ Node() {}
+ void Read(Value &obj, Asset &r);
+};
+
+struct Program : public Object {
+ Program() {}
+ void Read(Value &obj, Asset &r);
+};
+
+struct Sampler : public Object {
+ SamplerMagFilter magFilter; //!< The texture magnification filter.
+ SamplerMinFilter minFilter; //!< The texture minification filter.
+ SamplerWrap wrapS; //!< The texture wrapping in the S direction.
+ SamplerWrap wrapT; //!< The texture wrapping in the T direction.
+
+ Sampler() { SetDefaults(); }
+ void Read(Value &obj, Asset &r);
+ void SetDefaults();
+};
+
+struct Scene : public Object {
+ std::string name;
+ std::vector<Ref<Node>> nodes;
+
+ Scene() {}
+ void Read(Value &obj, Asset &r);
+};
+
+struct Shader : public Object {
+ Shader() {}
+ void Read(Value &obj, Asset &r);
+};
+
+struct Skin : public Object {
+ Nullable<mat4> bindShapeMatrix; //!< Floating-point 4x4 transformation matrix stored in column-major order.
+ Ref<Accessor> inverseBindMatrices; //!< The ID of the accessor containing the floating-point 4x4 inverse-bind matrices.
+ std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
+ std::string name; //!< The user-defined name of this object.
+
+ Skin() {}
+ void Read(Value &obj, Asset &r);
+};
+
+//! A texture and its sampler.
+struct Texture : public Object {
+ Ref<Sampler> sampler; //!< The ID of the sampler used by this texture. (required)
+ Ref<Image> source; //!< The ID of the image used by this texture. (required)
+
+ //TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
+ //TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
+
+ //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
+ //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
+
+ Texture() {}
+ void Read(Value &obj, Asset &r);
+};
+
+struct Animation : public Object {
+ struct Sampler {
+ Sampler() :
+ interpolation(Interpolation_LINEAR) {}
+
+ Ref<Accessor> input; //!< Accessor reference to the buffer storing the key-frame times.
+ Ref<Accessor> output; //!< Accessor reference to the buffer storing the key-frame values.
+ Interpolation interpolation; //!< Type of interpolation algorithm to use between key-frames.
+ };
+
+ struct Target {
+ Target() :
+ path(AnimationPath_TRANSLATION) {}
+
+ Ref<Node> node; //!< The node to animate.
+ AnimationPath path; //!< The property of the node to animate.
+ };
+
+ struct Channel {
+ Channel() :
+ sampler(-1) {}
+
+ int sampler; //!< The sampler index containing the animation data.
+ Target target; //!< The node and property to animate.
+ };
+
+ std::vector<Sampler> samplers; //!< All the key-frame data for this animation.
+ std::vector<Channel> channels; //!< Data to connect nodes to key-frames.
+
+ Animation() {}
+ void Read(Value &obj, Asset &r);
+};
+
+//! Base class for LazyDict that acts as an interface
+class LazyDictBase {
+public:
+ virtual ~LazyDictBase() {}
+
+ virtual void AttachToDocument(Document &doc) = 0;
+ virtual void DetachFromDocument() = 0;
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT)
+ virtual void WriteObjects(AssetWriter &writer) = 0;
+#endif
+};
+
+template <class T>
+class LazyDict;
+
+//! (Implemented in glTFAssetWriter.h)
+template <class T>
+void WriteLazyDict(LazyDict<T> &d, AssetWriter &w);
+
+//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
+//! It is the owner the loaded objects, so when it is destroyed it also deletes them
+template <class T>
+class LazyDict : public LazyDictBase {
+ friend class Asset;
+ friend class AssetWriter;
+
+ using Dict = typename std::gltf_unordered_map<unsigned int, unsigned int>;
+ using IdDict = typename std::gltf_unordered_map<std::string, unsigned int>;
+
+ std::vector<T *> mObjs; //! The read objects
+ Dict mObjsByOIndex; //! The read objects accessible by original index
+ IdDict mObjsById; //! The read objects accessible by id
+ const char *mDictId; //! ID of the dictionary object
+ const char *mExtId; //! ID of the extension defining the dictionary
+ Value *mDict; //! JSON dictionary object
+ Asset &mAsset; //! The asset instance
+
+ std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups
+
+ void AttachToDocument(Document &doc);
+ void DetachFromDocument();
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT)
+ void WriteObjects(AssetWriter &writer) { WriteLazyDict<T>(*this, writer); }
+#endif
+
+ Ref<T> Add(T *obj);
+
+public:
+ LazyDict(Asset &asset, const char *dictId, const char *extId = 0);
+ ~LazyDict();
+
+ Ref<T> Retrieve(unsigned int i);
+
+ Ref<T> Get(unsigned int i);
+ Ref<T> Get(const char *id);
+
+ Ref<T> Create(const char *id);
+ Ref<T> Create(const std::string &id) { return Create(id.c_str()); }
+
+ unsigned int Remove(const char *id);
+
+ inline unsigned int Size() const { return unsigned(mObjs.size()); }
+
+ inline T &operator[](size_t i) { return *mObjs[i]; }
+};
+
+struct AssetMetadata {
+ std::string copyright; //!< A copyright message suitable for display to credit the content creator.
+ std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
+
+ struct {
+ std::string api; //!< Specifies the target rendering API (default: "WebGL")
+ std::string version; //!< Specifies the target rendering API (default: "1.0.3")
+ } profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
+
+ std::string version; //!< The glTF format version
+
+ void Read(Document &doc);
+
+ AssetMetadata() :
+ version() {}
+};
+
+//
+// glTF Asset class
+//
+
+//! Root object for a glTF asset
+class Asset {
+ using IdMap = std::gltf_unordered_map<std::string, int>;
+
+ template <class T>
+ friend class LazyDict;
+ friend struct Buffer; // To access OpenFile
+ friend class AssetWriter;
+
+ std::vector<LazyDictBase *> mDicts;
+
+public:
+ //! Keeps info about the enabled extensions
+ struct Extensions {
+ bool KHR_materials_pbrSpecularGlossiness;
+ bool KHR_materials_unlit;
+ bool KHR_lights_punctual;
+ bool KHR_texture_transform;
+ bool KHR_materials_sheen;
+ bool KHR_materials_clearcoat;
+ bool KHR_materials_transmission;
+ bool KHR_materials_volume;
+ bool KHR_materials_ior;
+ bool KHR_draco_mesh_compression;
+ bool FB_ngon_encoding;
+ bool KHR_texture_basisu;
+
+ Extensions() :
+ KHR_materials_pbrSpecularGlossiness(false),
+ KHR_materials_unlit(false),
+ KHR_lights_punctual(false),
+ KHR_texture_transform(false),
+ KHR_materials_sheen(false),
+ KHR_materials_clearcoat(false),
+ KHR_materials_transmission(false),
+ KHR_materials_volume(false),
+ KHR_materials_ior(false),
+ KHR_draco_mesh_compression(false),
+ FB_ngon_encoding(false),
+ KHR_texture_basisu(false) {
+ // empty
+ }
+ } extensionsUsed;
+
+ //! Keeps info about the required extensions
+ struct RequiredExtensions {
+ bool KHR_draco_mesh_compression;
+ bool KHR_texture_basisu;
+
+ RequiredExtensions() : KHR_draco_mesh_compression(false), KHR_texture_basisu(false) {
+ // empty
+ }
+ } extensionsRequired;
+
+ AssetMetadata asset;
+ Value *extras;
+
+ // Dictionaries for each type of object
+
+ LazyDict<Accessor> accessors;
+ LazyDict<Animation> animations;
+ LazyDict<Buffer> buffers;
+ LazyDict<BufferView> bufferViews;
+ LazyDict<Camera> cameras;
+ LazyDict<Light> lights;
+ LazyDict<Image> images;
+ LazyDict<Material> materials;
+ LazyDict<Mesh> meshes;
+ LazyDict<Node> nodes;
+ LazyDict<Sampler> samplers;
+ LazyDict<Scene> scenes;
+ LazyDict<Skin> skins;
+ LazyDict<Texture> textures;
+
+ Ref<Scene> scene;
+
+public:
+ Asset(IOSystem *io = nullptr, rapidjson::IRemoteSchemaDocumentProvider *schemaDocumentProvider = nullptr) :
+ mDicts(),
+ extensionsUsed(),
+ extensionsRequired(),
+ asset(),
+ extras(nullptr),
+ accessors(*this, "accessors"),
+ animations(*this, "animations"),
+ buffers(*this, "buffers"),
+ bufferViews(*this, "bufferViews"),
+ cameras(*this, "cameras"),
+ lights(*this, "lights", "KHR_lights_punctual"),
+ images(*this, "images"),
+ materials(*this, "materials"),
+ meshes(*this, "meshes"),
+ nodes(*this, "nodes"),
+ samplers(*this, "samplers"),
+ scenes(*this, "scenes"),
+ skins(*this, "skins"),
+ textures(*this, "textures") ,
+ mIOSystem(io),
+ mSchemaDocumentProvider(schemaDocumentProvider) {
+ // empty
+ }
+
+ //! Main function
+ void Load(const std::string &file, bool isBinary = false);
+
+ //! Parse the AssetMetadata and check that the version is 2.
+ bool CanRead(const std::string &pFile, bool isBinary = false);
+
+ //! Enables binary encoding on the asset
+ void SetAsBinary();
+
+ //! Search for an available name, starting from the given strings
+ std::string FindUniqueID(const std::string &str, const char *suffix);
+
+ Ref<Buffer> GetBodyBuffer() { return mBodyBuffer; }
+
+ Asset(Asset &) = delete;
+ Asset &operator=(const Asset &) = delete;
+
+private:
+ void ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData);
+
+ /// Obtain a JSON document from the stream.
+ /// \param second argument is a buffer used by the document. It must be kept
+ /// alive while the document is in use.
+ Document ReadDocument(IOStream& stream, bool isBinary, std::vector<char>& sceneData);
+
+ void ReadExtensionsUsed(Document &doc);
+ void ReadExtensionsRequired(Document &doc);
+
+ IOStream *OpenFile(const std::string &path, const char *mode, bool absolute = false);
+
+private:
+ IOSystem *mIOSystem;
+ rapidjson::IRemoteSchemaDocumentProvider *mSchemaDocumentProvider;
+ std::string mCurrentAssetDir;
+ size_t mSceneLength;
+ size_t mBodyOffset;
+ size_t mBodyLength;
+ IdMap mUsedIds;
+ Ref<Buffer> mBodyBuffer;
+};
+
+inline std::string getContextForErrorMessages(const std::string &id, const std::string &name) {
+ std::string context = id;
+ if (!name.empty()) {
+ context += " (\"" + name + "\")";
+ }
+ return context;
+}
+
+} // namespace glTF2
+
+// Include the implementation of the methods
+#include "glTF2Asset.inl"
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // GLTF2ASSET_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.inl b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.inl
new file mode 100644
index 0000000..ec481a7
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Asset.inl
@@ -0,0 +1,2069 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include "AssetLib/glTF/glTFCommon.h"
+
+#include <assimp/MemoryIOWrapper.h>
+#include <assimp/StringUtils.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Base64.hpp>
+
+// clang-format off
+#ifdef ASSIMP_ENABLE_DRACO
+
+// Google draco library headers spew many warnings. Bad Google, no cookie
+# if _MSC_VER
+# pragma warning(push)
+# pragma warning(disable : 4018) // Signed/unsigned mismatch
+# pragma warning(disable : 4804) // Unsafe use of type 'bool'
+# elif defined(__clang__)
+# pragma clang diagnostic push
+# pragma clang diagnostic ignored "-Wsign-compare"
+# elif defined(__GNUC__)
+# pragma GCC diagnostic push
+# if (__GNUC__ > 4)
+# pragma GCC diagnostic ignored "-Wbool-compare"
+# endif
+# pragma GCC diagnostic ignored "-Wsign-compare"
+#endif
+
+#include "draco/compression/decode.h"
+#include "draco/core/decoder_buffer.h"
+
+#if _MSC_VER
+# pragma warning(pop)
+#elif defined(__clang__)
+# pragma clang diagnostic pop
+#elif defined(__GNUC__)
+# pragma GCC diagnostic pop
+#endif
+#ifndef DRACO_MESH_COMPRESSION_SUPPORTED
+# error glTF: KHR_draco_mesh_compression: draco library must have DRACO_MESH_COMPRESSION_SUPPORTED
+#endif
+#endif
+// clang-format on
+
+using namespace Assimp;
+using namespace glTFCommon;
+
+namespace glTF2 {
+
+namespace {
+
+//
+// JSON Value reading helpers
+//
+inline CustomExtension ReadExtensions(const char *name, Value &obj) {
+ CustomExtension ret;
+ ret.name = name;
+ if (obj.IsObject()) {
+ ret.mValues.isPresent = true;
+ for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
+ auto &val = it->value;
+ ret.mValues.value.push_back(ReadExtensions(it->name.GetString(), val));
+ }
+ } else if (obj.IsArray()) {
+ ret.mValues.value.reserve(obj.Size());
+ ret.mValues.isPresent = true;
+ for (unsigned int i = 0; i < obj.Size(); ++i) {
+ ret.mValues.value.push_back(ReadExtensions(name, obj[i]));
+ }
+ } else if (obj.IsNumber()) {
+ if (obj.IsUint64()) {
+ ret.mUint64Value.value = obj.GetUint64();
+ ret.mUint64Value.isPresent = true;
+ } else if (obj.IsInt64()) {
+ ret.mInt64Value.value = obj.GetInt64();
+ ret.mInt64Value.isPresent = true;
+ } else if (obj.IsDouble()) {
+ ret.mDoubleValue.value = obj.GetDouble();
+ ret.mDoubleValue.isPresent = true;
+ }
+ } else if (obj.IsString()) {
+ ReadValue(obj, ret.mStringValue);
+ ret.mStringValue.isPresent = true;
+ } else if (obj.IsBool()) {
+ ret.mBoolValue.value = obj.GetBool();
+ ret.mBoolValue.isPresent = true;
+ }
+ return ret;
+}
+
+inline void CopyData(size_t count, const uint8_t *src, size_t src_stride,
+ uint8_t *dst, size_t dst_stride) {
+ if (src_stride == dst_stride) {
+ memcpy(dst, src, count * src_stride);
+ return;
+ }
+
+ size_t sz = std::min(src_stride, dst_stride);
+ for (size_t i = 0; i < count; ++i) {
+ memcpy(dst, src, sz);
+ if (sz < dst_stride) {
+ memset(dst + sz, 0, dst_stride - sz);
+ }
+ src += src_stride;
+ dst += dst_stride;
+ }
+}
+
+void SetVector(vec4 &v, const float (&in)[4]) {
+ v[0] = in[0];
+ v[1] = in[1];
+ v[2] = in[2];
+ v[3] = in[3];
+}
+
+void SetVector(vec3 &v, const float (&in)[3]) {
+ v[0] = in[0];
+ v[1] = in[1];
+ v[2] = in[2];
+}
+
+template <int N>
+inline int Compare(const char *attr, const char (&str)[N]) {
+ return (strncmp(attr, str, N - 1) == 0) ? N - 1 : 0;
+}
+
+#if _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4706)
+#endif // _MSC_VER
+
+inline bool GetAttribVector(Mesh::Primitive &p, const char *attr, Mesh::AccessorList *&v, int &pos) {
+ if ((pos = Compare(attr, "POSITION"))) {
+ v = &(p.attributes.position);
+ } else if ((pos = Compare(attr, "NORMAL"))) {
+ v = &(p.attributes.normal);
+ } else if ((pos = Compare(attr, "TANGENT"))) {
+ v = &(p.attributes.tangent);
+ } else if ((pos = Compare(attr, "TEXCOORD"))) {
+ v = &(p.attributes.texcoord);
+ } else if ((pos = Compare(attr, "COLOR"))) {
+ v = &(p.attributes.color);
+ } else if ((pos = Compare(attr, "JOINT"))) {
+ v = &(p.attributes.joint);
+ } else if ((pos = Compare(attr, "JOINTMATRIX"))) {
+ v = &(p.attributes.jointmatrix);
+ } else if ((pos = Compare(attr, "WEIGHT"))) {
+ v = &(p.attributes.weight);
+ } else
+ return false;
+ return true;
+}
+
+inline bool GetAttribTargetVector(Mesh::Primitive &p, const int targetIndex, const char *attr, Mesh::AccessorList *&v, int &pos) {
+ if ((pos = Compare(attr, "POSITION"))) {
+ v = &(p.targets[targetIndex].position);
+ } else if ((pos = Compare(attr, "NORMAL"))) {
+ v = &(p.targets[targetIndex].normal);
+ } else if ((pos = Compare(attr, "TANGENT"))) {
+ v = &(p.targets[targetIndex].tangent);
+ } else
+ return false;
+ return true;
+}
+
+} // namespace
+
+inline Value *Object::FindString(Value &val, const char *memberId) {
+ return FindStringInContext(val, memberId, id.c_str(), name.c_str());
+}
+
+inline Value *Object::FindNumber(Value &val, const char *memberId) {
+ return FindNumberInContext(val, memberId, id.c_str(), name.c_str());
+}
+
+inline Value *Object::FindUInt(Value &val, const char *memberId) {
+ return FindUIntInContext(val, memberId, id.c_str(), name.c_str());
+}
+
+inline Value *Object::FindArray(Value &val, const char *memberId) {
+ return FindArrayInContext(val, memberId, id.c_str(), name.c_str());
+}
+
+inline Value *Object::FindObject(Value &val, const char *memberId) {
+ return FindObjectInContext(val, memberId, id.c_str(), name.c_str());
+}
+
+inline Value *Object::FindExtension(Value &val, const char *extensionId) {
+ return FindExtensionInContext(val, extensionId, id.c_str(), name.c_str());
+}
+
+inline void Object::ReadExtensions(Value &val) {
+ if (Value *curExtensions = FindObject(val, "extensions")) {
+ this->customExtensions = glTF2::ReadExtensions("extensions", *curExtensions);
+ }
+}
+
+inline void Object::ReadExtras(Value &val) {
+ if (Value *curExtras = FindObject(val, "extras")) {
+ this->extras = glTF2::ReadExtensions("extras", *curExtras);
+ }
+}
+
+#ifdef ASSIMP_ENABLE_DRACO
+
+template <typename T>
+inline void CopyFaceIndex_Draco(Buffer &decodedIndexBuffer, const draco::Mesh &draco_mesh) {
+ const size_t faceStride = sizeof(T) * 3;
+ for (draco::FaceIndex f(0); f < draco_mesh.num_faces(); ++f) {
+ const draco::Mesh::Face &face = draco_mesh.face(f);
+ T indices[3] = { static_cast<T>(face[0].value()), static_cast<T>(face[1].value()), static_cast<T>(face[2].value()) };
+ memcpy(decodedIndexBuffer.GetPointer() + (f.value() * faceStride), &indices[0], faceStride);
+ }
+}
+
+inline void SetDecodedIndexBuffer_Draco(const draco::Mesh &dracoMesh, Mesh::Primitive &prim) {
+ if (!prim.indices || dracoMesh.num_faces() == 0)
+ return;
+
+ // Create a decoded Index buffer (if there is one)
+ size_t componentBytes = prim.indices->GetBytesPerComponent();
+
+ std::unique_ptr<Buffer> decodedIndexBuffer(new Buffer());
+ decodedIndexBuffer->Grow(dracoMesh.num_faces() * 3 * componentBytes);
+
+ // If accessor uses the same size as draco implementation, copy the draco buffer directly
+
+ // Usually uint32_t but shouldn't assume
+ if (sizeof(dracoMesh.face(draco::FaceIndex(0))[0]) == componentBytes) {
+ memcpy(decodedIndexBuffer->GetPointer(), &dracoMesh.face(draco::FaceIndex(0))[0], decodedIndexBuffer->byteLength);
+ return;
+ }
+
+ // Not same size, convert
+ switch (componentBytes) {
+ case sizeof(uint32_t):
+ CopyFaceIndex_Draco<uint32_t>(*decodedIndexBuffer, dracoMesh);
+ break;
+ case sizeof(uint16_t):
+ CopyFaceIndex_Draco<uint16_t>(*decodedIndexBuffer, dracoMesh);
+ break;
+ case sizeof(uint8_t):
+ CopyFaceIndex_Draco<uint8_t>(*decodedIndexBuffer, dracoMesh);
+ break;
+ default:
+ ai_assert(false);
+ break;
+ }
+
+ // Assign this alternate data buffer to the accessor
+ prim.indices->decodedBuffer.swap(decodedIndexBuffer);
+}
+
+template <typename T>
+static bool GetAttributeForAllPoints_Draco(const draco::Mesh &dracoMesh,
+ const draco::PointAttribute &dracoAttribute,
+ Buffer &outBuffer) {
+ size_t byteOffset = 0;
+ T values[4] = { 0, 0, 0, 0 };
+ for (draco::PointIndex i(0); i < dracoMesh.num_points(); ++i) {
+ const draco::AttributeValueIndex val_index = dracoAttribute.mapped_index(i);
+ if (!dracoAttribute.ConvertValue<T>(val_index, dracoAttribute.num_components(), values)) {
+ return false;
+ }
+
+ memcpy(outBuffer.GetPointer() + byteOffset, &values[0], sizeof(T) * dracoAttribute.num_components());
+ byteOffset += sizeof(T) * dracoAttribute.num_components();
+ }
+
+ return true;
+}
+
+inline void SetDecodedAttributeBuffer_Draco(const draco::Mesh &dracoMesh, uint32_t dracoAttribId, Accessor &accessor) {
+ // Create decoded buffer
+ const draco::PointAttribute *pDracoAttribute = dracoMesh.GetAttributeByUniqueId(dracoAttribId);
+ if (pDracoAttribute == nullptr) {
+ throw DeadlyImportError("GLTF: Invalid draco attribute id: ", dracoAttribId);
+ }
+
+ size_t componentBytes = accessor.GetBytesPerComponent();
+
+ std::unique_ptr<Buffer> decodedAttribBuffer(new Buffer());
+ decodedAttribBuffer->Grow(dracoMesh.num_points() * pDracoAttribute->num_components() * componentBytes);
+
+ switch (accessor.componentType) {
+ case ComponentType_BYTE:
+ GetAttributeForAllPoints_Draco<int8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
+ break;
+ case ComponentType_UNSIGNED_BYTE:
+ GetAttributeForAllPoints_Draco<uint8_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
+ break;
+ case ComponentType_SHORT:
+ GetAttributeForAllPoints_Draco<int16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
+ break;
+ case ComponentType_UNSIGNED_SHORT:
+ GetAttributeForAllPoints_Draco<uint16_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
+ break;
+ case ComponentType_UNSIGNED_INT:
+ GetAttributeForAllPoints_Draco<uint32_t>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
+ break;
+ case ComponentType_FLOAT:
+ GetAttributeForAllPoints_Draco<float>(dracoMesh, *pDracoAttribute, *decodedAttribBuffer);
+ break;
+ default:
+ ai_assert(false);
+ break;
+ }
+
+ // Assign this alternate data buffer to the accessor
+ accessor.decodedBuffer.swap(decodedAttribBuffer);
+}
+
+#endif // ASSIMP_ENABLE_DRACO
+
+//
+// LazyDict methods
+//
+
+template <class T>
+inline LazyDict<T>::LazyDict(Asset &asset, const char *dictId, const char *extId) :
+ mDictId(dictId),
+ mExtId(extId),
+ mDict(0),
+ mAsset(asset) {
+ asset.mDicts.push_back(this); // register to the list of dictionaries
+}
+
+template <class T>
+inline LazyDict<T>::~LazyDict() {
+ for (size_t i = 0; i < mObjs.size(); ++i) {
+ delete mObjs[i];
+ }
+}
+
+template <class T>
+inline void LazyDict<T>::AttachToDocument(Document &doc) {
+ Value *container = nullptr;
+ const char *context = nullptr;
+
+ if (mExtId) {
+ if (Value *exts = FindObject(doc, "extensions")) {
+ container = FindObjectInContext(*exts, mExtId, "extensions");
+ context = mExtId;
+ }
+ } else {
+ container = &doc;
+ context = "the document";
+ }
+
+ if (container) {
+ mDict = FindArrayInContext(*container, mDictId, context);
+ }
+}
+
+template <class T>
+inline void LazyDict<T>::DetachFromDocument() {
+ mDict = nullptr;
+}
+
+template <class T>
+unsigned int LazyDict<T>::Remove(const char *id) {
+ id = T::TranslateId(mAsset, id);
+
+ typename IdDict::iterator objIt = mObjsById.find(id);
+
+ if (objIt == mObjsById.end()) {
+ throw DeadlyExportError("GLTF: Object with id \"" + std::string(id) + "\" is not found");
+ }
+
+ const unsigned int index = objIt->second;
+
+ mAsset.mUsedIds[id] = false;
+ mObjsById.erase(id);
+ mObjsByOIndex.erase(index);
+ delete mObjs[index];
+ mObjs.erase(mObjs.begin() + index);
+
+ //update index of object in mObjs;
+ for (unsigned int i = index; i < mObjs.size(); ++i) {
+ T *obj = mObjs[i];
+
+ obj->index = i;
+ }
+
+ for (IdDict::iterator it = mObjsById.begin(); it != mObjsById.end(); ++it) {
+ if (it->second <= index) {
+ continue;
+ }
+
+ mObjsById[it->first] = it->second - 1;
+ }
+
+ for (Dict::iterator it = mObjsByOIndex.begin(); it != mObjsByOIndex.end(); ++it) {
+ if (it->second <= index) {
+ continue;
+ }
+
+ mObjsByOIndex[it->first] = it->second - 1;
+ }
+
+ return index;
+}
+
+template <class T>
+Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
+
+ typename Dict::iterator it = mObjsByOIndex.find(i);
+ if (it != mObjsByOIndex.end()) { // already created?
+ return Ref<T>(mObjs, it->second);
+ }
+
+ // read it from the JSON object
+ if (!mDict) {
+ throw DeadlyImportError("GLTF: Missing section \"", mDictId, "\"");
+ }
+
+ if (!mDict->IsArray()) {
+ throw DeadlyImportError("GLTF: Field \"", mDictId, "\" is not an array");
+ }
+
+ if (i >= mDict->Size()) {
+ throw DeadlyImportError("GLTF: Array index ", i, " is out of bounds (", mDict->Size(), ") for \"", mDictId, "\"");
+ }
+
+ Value &obj = (*mDict)[i];
+
+ if (!obj.IsObject()) {
+ throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" is not a JSON object");
+ }
+
+ if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
+ throw DeadlyImportError("GLTF: Object at index ", i, " in array \"", mDictId, "\" has recursive reference to itself");
+ }
+ mRecursiveReferenceCheck.insert(i);
+
+ // Unique ptr prevents memory leak in case of Read throws an exception
+ auto inst = std::unique_ptr<T>(new T());
+ // Try to make this human readable so it can be used in error messages.
+ inst->id = std::string(mDictId) + "[" + ai_to_string(i) + "]";
+ inst->oIndex = i;
+ ReadMember(obj, "name", inst->name);
+ inst->Read(obj, mAsset);
+ inst->ReadExtensions(obj);
+ inst->ReadExtras(obj);
+
+ Ref<T> result = Add(inst.release());
+ mRecursiveReferenceCheck.erase(i);
+ return result;
+}
+
+template <class T>
+Ref<T> LazyDict<T>::Get(unsigned int i) {
+ return Ref<T>(mObjs, i);
+}
+
+template <class T>
+Ref<T> LazyDict<T>::Get(const char *id) {
+ id = T::TranslateId(mAsset, id);
+
+ typename IdDict::iterator it = mObjsById.find(id);
+ if (it != mObjsById.end()) { // already created?
+ return Ref<T>(mObjs, it->second);
+ }
+
+ return Ref<T>();
+}
+
+template <class T>
+Ref<T> LazyDict<T>::Add(T *obj) {
+ unsigned int idx = unsigned(mObjs.size());
+ mObjs.push_back(obj);
+ mObjsByOIndex[obj->oIndex] = idx;
+ mObjsById[obj->id] = idx;
+ mAsset.mUsedIds[obj->id] = true;
+ return Ref<T>(mObjs, idx);
+}
+
+template <class T>
+Ref<T> LazyDict<T>::Create(const char *id) {
+ Asset::IdMap::iterator it = mAsset.mUsedIds.find(id);
+ if (it != mAsset.mUsedIds.end()) {
+ throw DeadlyImportError("GLTF: two objects with the same ID exist");
+ }
+ T *inst = new T();
+ unsigned int idx = unsigned(mObjs.size());
+ inst->id = id;
+ inst->index = idx;
+ inst->oIndex = idx;
+ return Add(inst);
+}
+
+//
+// glTF dictionary objects methods
+//
+inline Buffer::Buffer() :
+ byteLength(0),
+ type(Type_arraybuffer),
+ EncodedRegion_Current(nullptr),
+ mIsSpecial(false) {}
+
+inline Buffer::~Buffer() {
+ for (SEncodedRegion *reg : EncodedRegion_List)
+ delete reg;
+}
+
+inline const char *Buffer::TranslateId(Asset & /*r*/, const char *id) {
+ return id;
+}
+
+inline void Buffer::Read(Value &obj, Asset &r) {
+ size_t statedLength = MemberOrDefault<size_t>(obj, "byteLength", 0);
+ byteLength = statedLength;
+
+ Value *it = FindString(obj, "uri");
+ if (!it) {
+ if (statedLength > 0) {
+ throw DeadlyImportError("GLTF: buffer with non-zero length missing the \"uri\" attribute");
+ }
+ return;
+ }
+
+ const char *uri = it->GetString();
+
+ glTFCommon::Util::DataURI dataURI;
+ if (ParseDataURI(uri, it->GetStringLength(), dataURI)) {
+ if (dataURI.base64) {
+ uint8_t *data = nullptr;
+ this->byteLength = Base64::Decode(dataURI.data, dataURI.dataLength, data);
+ this->mData.reset(data, std::default_delete<uint8_t[]>());
+
+ if (statedLength > 0 && this->byteLength != statedLength) {
+ throw DeadlyImportError("GLTF: buffer \"", id, "\", expected ", ai_to_string(statedLength),
+ " bytes, but found ", ai_to_string(dataURI.dataLength));
+ }
+ } else { // assume raw data
+ if (statedLength != dataURI.dataLength) {
+ throw DeadlyImportError("GLTF: buffer \"", id, "\", expected ", ai_to_string(statedLength),
+ " bytes, but found ", ai_to_string(dataURI.dataLength));
+ }
+
+ this->mData.reset(new uint8_t[dataURI.dataLength], std::default_delete<uint8_t[]>());
+ memcpy(this->mData.get(), dataURI.data, dataURI.dataLength);
+ }
+ } else { // Local file
+ if (byteLength > 0) {
+ std::string dir = !r.mCurrentAssetDir.empty() ? (r.mCurrentAssetDir.back() == '/' ? r.mCurrentAssetDir : r.mCurrentAssetDir + '/') : "";
+
+ IOStream *file = r.OpenFile(dir + uri, "rb");
+ if (file) {
+ bool ok = LoadFromStream(*file, byteLength);
+ delete file;
+
+ if (!ok)
+ throw DeadlyImportError("GLTF: error while reading referenced file \"", uri, "\"");
+ } else {
+ throw DeadlyImportError("GLTF: could not open referenced file \"", uri, "\"");
+ }
+ }
+ }
+}
+
+inline bool Buffer::LoadFromStream(IOStream &stream, size_t length, size_t baseOffset) {
+ byteLength = length ? length : stream.FileSize();
+
+ if (byteLength > stream.FileSize()) {
+ throw DeadlyImportError("GLTF: Invalid byteLength exceeds size of actual data.");
+ }
+
+ if (baseOffset) {
+ stream.Seek(baseOffset, aiOrigin_SET);
+ }
+
+ mData.reset(new uint8_t[byteLength], std::default_delete<uint8_t[]>());
+
+ if (stream.Read(mData.get(), byteLength, 1) != 1) {
+ return false;
+ }
+ return true;
+}
+
+inline void Buffer::EncodedRegion_Mark(const size_t pOffset, const size_t pEncodedData_Length, uint8_t *pDecodedData, const size_t pDecodedData_Length, const std::string &pID) {
+ // Check pointer to data
+ if (pDecodedData == nullptr) throw DeadlyImportError("GLTF: for marking encoded region pointer to decoded data must be provided.");
+
+ // Check offset
+ if (pOffset > byteLength) {
+ const uint8_t val_size = 32;
+
+ char val[val_size];
+
+ ai_snprintf(val, val_size, AI_SIZEFMT, pOffset);
+ throw DeadlyImportError("GLTF: incorrect offset value (", val, ") for marking encoded region.");
+ }
+
+ // Check length
+ if ((pOffset + pEncodedData_Length) > byteLength) {
+ const uint8_t val_size = 64;
+
+ char val[val_size];
+
+ ai_snprintf(val, val_size, AI_SIZEFMT "/" AI_SIZEFMT, pOffset, pEncodedData_Length);
+ throw DeadlyImportError("GLTF: encoded region with offset/length (", val, ") is out of range.");
+ }
+
+ // Add new region
+ EncodedRegion_List.push_back(new SEncodedRegion(pOffset, pEncodedData_Length, pDecodedData, pDecodedData_Length, pID));
+ // And set new value for "byteLength"
+ byteLength += (pDecodedData_Length - pEncodedData_Length);
+}
+
+inline void Buffer::EncodedRegion_SetCurrent(const std::string &pID) {
+ if ((EncodedRegion_Current != nullptr) && (EncodedRegion_Current->ID == pID)) {
+ return;
+ }
+
+ for (SEncodedRegion *reg : EncodedRegion_List) {
+ if (reg->ID == pID) {
+ EncodedRegion_Current = reg;
+ return;
+ }
+ }
+
+ throw DeadlyImportError("GLTF: EncodedRegion with ID: \"", pID, "\" not found.");
+}
+
+inline bool Buffer::ReplaceData(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count) {
+
+ if ((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) {
+ return false;
+ }
+
+ const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count;
+ uint8_t *new_data = new uint8_t[new_data_size];
+ // Copy data which place before replacing part.
+ ::memcpy(new_data, mData.get(), pBufferData_Offset);
+ // Copy new data.
+ ::memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count);
+ // Copy data which place after replacing part.
+ ::memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], pBufferData_Offset);
+ // Apply new data
+ mData.reset(new_data, std::default_delete<uint8_t[]>());
+ byteLength = new_data_size;
+
+ return true;
+}
+
+inline bool Buffer::ReplaceData_joint(const size_t pBufferData_Offset, const size_t pBufferData_Count, const uint8_t *pReplace_Data, const size_t pReplace_Count) {
+ if ((pBufferData_Count == 0) || (pReplace_Count == 0) || (pReplace_Data == nullptr)) {
+ return false;
+ }
+
+ const size_t new_data_size = byteLength + pReplace_Count - pBufferData_Count;
+ uint8_t *new_data = new uint8_t[new_data_size];
+ // Copy data which place before replacing part.
+ memcpy(new_data, mData.get(), pBufferData_Offset);
+ // Copy new data.
+ memcpy(&new_data[pBufferData_Offset], pReplace_Data, pReplace_Count);
+ // Copy data which place after replacing part.
+ memcpy(&new_data[pBufferData_Offset + pReplace_Count], &mData.get()[pBufferData_Offset + pBufferData_Count], new_data_size - (pBufferData_Offset + pReplace_Count));
+ // Apply new data
+ mData.reset(new_data, std::default_delete<uint8_t[]>());
+ byteLength = new_data_size;
+
+ return true;
+}
+
+inline size_t Buffer::AppendData(uint8_t *data, size_t length) {
+ const size_t offset = this->byteLength;
+
+ // Force alignment to 4 bits
+ const size_t paddedLength = (length + 3) & ~3;
+ Grow(paddedLength);
+ memcpy(mData.get() + offset, data, length);
+ memset(mData.get() + offset + length, 0, paddedLength - length);
+ return offset;
+}
+
+inline void Buffer::Grow(size_t amount) {
+ if (amount <= 0) {
+ return;
+ }
+
+ // Capacity is big enough
+ if (capacity >= byteLength + amount) {
+ byteLength += amount;
+ return;
+ }
+
+ // Just allocate data which we need
+ capacity = byteLength + amount;
+
+ uint8_t *b = new uint8_t[capacity];
+ if (nullptr != mData) {
+ memcpy(b, mData.get(), byteLength);
+ }
+ mData.reset(b, std::default_delete<uint8_t[]>());
+ byteLength += amount;
+}
+
+//
+// struct BufferView
+//
+inline void BufferView::Read(Value &obj, Asset &r) {
+ if (Value *bufferVal = FindUInt(obj, "buffer")) {
+ buffer = r.buffers.Retrieve(bufferVal->GetUint());
+ }
+
+ if (!buffer) {
+ throw DeadlyImportError("GLTF: Buffer view without valid buffer.");
+ }
+
+ byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0));
+ byteLength = MemberOrDefault(obj, "byteLength", size_t(0));
+ byteStride = MemberOrDefault(obj, "byteStride", 0u);
+
+ // Check length
+ if ((byteOffset + byteLength) > buffer->byteLength) {
+ throw DeadlyImportError("GLTF: Buffer view with offset/length (", byteOffset, "/", byteLength, ") is out of range.");
+ }
+}
+
+inline uint8_t *BufferView::GetPointer(size_t accOffset) {
+ if (!buffer) {
+ return nullptr;
+ }
+ uint8_t *basePtr = buffer->GetPointer();
+ if (!basePtr) {
+ return nullptr;
+ }
+
+ size_t offset = accOffset + byteOffset;
+ if (buffer->EncodedRegion_Current != nullptr) {
+ const size_t begin = buffer->EncodedRegion_Current->Offset;
+ const size_t end = begin + buffer->EncodedRegion_Current->DecodedData_Length;
+ if ((offset >= begin) && (offset < end)) {
+ return &buffer->EncodedRegion_Current->DecodedData[offset - begin];
+ }
+ }
+
+ return basePtr + offset;
+}
+
+//
+// struct Accessor
+//
+inline void Accessor::Sparse::PopulateData(size_t numBytes, uint8_t *bytes) {
+ if (bytes) {
+ data.assign(bytes, bytes + numBytes);
+ } else {
+ data.resize(numBytes, 0x00);
+ }
+}
+
+inline void Accessor::Sparse::PatchData(unsigned int elementSize) {
+ uint8_t *pIndices = indices->GetPointer(indicesByteOffset);
+ const unsigned int indexSize = int(ComponentTypeSize(indicesType));
+ uint8_t *indicesEnd = pIndices + count * indexSize;
+
+ uint8_t *pValues = values->GetPointer(valuesByteOffset);
+ while (pIndices != indicesEnd) {
+ size_t offset;
+ switch (indicesType) {
+ case ComponentType_UNSIGNED_BYTE:
+ offset = *pIndices;
+ break;
+ case ComponentType_UNSIGNED_SHORT:
+ offset = *reinterpret_cast<uint16_t *>(pIndices);
+ break;
+ case ComponentType_UNSIGNED_INT:
+ offset = *reinterpret_cast<uint32_t *>(pIndices);
+ break;
+ default:
+ // have fun with float and negative values from signed types as indices.
+ throw DeadlyImportError("Unsupported component type in index.");
+ }
+
+ offset *= elementSize;
+
+ if (offset + elementSize > data.size()) {
+ throw DeadlyImportError("Invalid sparse accessor. Byte offset for patching points outside allocated memory.");
+ }
+
+ std::memcpy(data.data() + offset, pValues, elementSize);
+
+ pValues += elementSize;
+ pIndices += indexSize;
+ }
+}
+
+inline void Accessor::Read(Value &obj, Asset &r) {
+ if (Value *bufferViewVal = FindUInt(obj, "bufferView")) {
+ bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
+ }
+
+ byteOffset = MemberOrDefault(obj, "byteOffset", size_t(0));
+ componentType = MemberOrDefault(obj, "componentType", ComponentType_BYTE);
+ {
+ const Value *countValue = FindUInt(obj, "count");
+ if (!countValue) {
+ throw DeadlyImportError("A count value is required, when reading ", id.c_str(), name.empty() ? "" : " (" + name + ")");
+ }
+ count = countValue->GetUint();
+ }
+
+ const char *typestr;
+ type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR;
+
+ if (bufferView) {
+ // Check length
+ unsigned long long byteLength = (unsigned long long)GetBytesPerComponent() * (unsigned long long)count;
+
+ // handle integer overflow
+ if (byteLength < count) {
+ throw DeadlyImportError("GLTF: Accessor with offset/count (", byteOffset, "/", count, ") is out of range.");
+ }
+
+ if ((byteOffset + byteLength) > bufferView->byteLength || (bufferView->byteOffset + byteOffset + byteLength) > bufferView->buffer->byteLength) {
+ throw DeadlyImportError("GLTF: Accessor with offset/length (", byteOffset, "/", byteLength, ") is out of range.");
+ }
+ }
+
+ if (Value *sparseValue = FindObject(obj, "sparse")) {
+ sparse.reset(new Sparse);
+ // count
+ ReadMember(*sparseValue, "count", sparse->count);
+
+ // indices
+ if (Value *indicesValue = FindObject(*sparseValue, "indices")) {
+ //indices bufferView
+ Value *indiceViewID = FindUInt(*indicesValue, "bufferView");
+ sparse->indices = r.bufferViews.Retrieve(indiceViewID->GetUint());
+ //indices byteOffset
+ sparse->indicesByteOffset = MemberOrDefault(*indicesValue, "byteOffset", size_t(0));
+ //indices componentType
+ sparse->indicesType = MemberOrDefault(*indicesValue, "componentType", ComponentType_BYTE);
+ //sparse->indices->Read(*indicesValue, r);
+ } else {
+ // indicesType
+ sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT);
+ }
+
+ // value
+ if (Value *valuesValue = FindObject(*sparseValue, "values")) {
+ //value bufferView
+ Value *valueViewID = FindUInt(*valuesValue, "bufferView");
+ sparse->values = r.bufferViews.Retrieve(valueViewID->GetUint());
+ //value byteOffset
+ sparse->valuesByteOffset = MemberOrDefault(*valuesValue, "byteOffset", size_t(0));
+ //sparse->values->Read(*valuesValue, r);
+ }
+
+
+ const unsigned int elementSize = GetElementSize();
+ const size_t dataSize = count * elementSize;
+ sparse->PopulateData(dataSize, bufferView ? bufferView->GetPointer(byteOffset) : 0);
+ sparse->PatchData(elementSize);
+ }
+}
+
+inline unsigned int Accessor::GetNumComponents() {
+ return AttribType::GetNumComponents(type);
+}
+
+inline unsigned int Accessor::GetBytesPerComponent() {
+ return int(ComponentTypeSize(componentType));
+}
+
+inline unsigned int Accessor::GetElementSize() {
+ return GetNumComponents() * GetBytesPerComponent();
+}
+
+inline uint8_t *Accessor::GetPointer() {
+ if (decodedBuffer)
+ return decodedBuffer->GetPointer();
+
+ if (sparse)
+ return sparse->data.data();
+
+ if (!bufferView || !bufferView->buffer) return nullptr;
+ uint8_t *basePtr = bufferView->buffer->GetPointer();
+ if (!basePtr) return nullptr;
+
+ size_t offset = byteOffset + bufferView->byteOffset;
+
+ // Check if region is encoded.
+ if (bufferView->buffer->EncodedRegion_Current != nullptr) {
+ const size_t begin = bufferView->buffer->EncodedRegion_Current->Offset;
+ const size_t end = begin + bufferView->buffer->EncodedRegion_Current->DecodedData_Length;
+
+ if ((offset >= begin) && (offset < end))
+ return &bufferView->buffer->EncodedRegion_Current->DecodedData[offset - begin];
+ }
+
+ return basePtr + offset;
+}
+
+inline size_t Accessor::GetStride() {
+ // Decoded buffer is always packed
+ if (decodedBuffer)
+ return GetElementSize();
+
+ // Sparse and normal bufferView
+ return (bufferView && bufferView->byteStride ? bufferView->byteStride : GetElementSize());
+}
+
+inline size_t Accessor::GetMaxByteSize() {
+ if (decodedBuffer)
+ return decodedBuffer->byteLength;
+
+ return (bufferView ? bufferView->byteLength : sparse->data.size());
+}
+
+template <class T>
+void Accessor::ExtractData(T *&outData) {
+ uint8_t *data = GetPointer();
+ if (!data) {
+ throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name));
+ }
+
+ const size_t elemSize = GetElementSize();
+ const size_t totalSize = elemSize * count;
+
+ const size_t stride = GetStride();
+
+ const size_t targetElemSize = sizeof(T);
+
+ if (elemSize > targetElemSize) {
+ throw DeadlyImportError("GLTF: elemSize ", elemSize, " > targetElemSize ", targetElemSize, " in ", getContextForErrorMessages(id, name));
+ }
+
+ const size_t maxSize = GetMaxByteSize();
+ if (count * stride > maxSize) {
+ throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
+ }
+
+ outData = new T[count];
+ if (stride == elemSize && targetElemSize == elemSize) {
+ memcpy(outData, data, totalSize);
+ } else {
+ for (size_t i = 0; i < count; ++i) {
+ memcpy(outData + i, data + i * stride, elemSize);
+ }
+ }
+}
+
+inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
+ uint8_t *buffer_ptr = bufferView->buffer->GetPointer();
+ size_t offset = byteOffset + bufferView->byteOffset;
+
+ size_t dst_stride = GetNumComponents() * GetBytesPerComponent();
+
+ const uint8_t *src = reinterpret_cast<const uint8_t *>(src_buffer);
+ uint8_t *dst = reinterpret_cast<uint8_t *>(buffer_ptr + offset);
+
+ ai_assert(dst + _count * dst_stride <= buffer_ptr + bufferView->buffer->byteLength);
+ CopyData(_count, src, src_stride, dst, dst_stride);
+}
+
+inline void Accessor::WriteSparseValues(size_t _count, const void *src_data, size_t src_dataStride) {
+ if (!sparse)
+ return;
+
+ // values
+ uint8_t *value_buffer_ptr = sparse->values->buffer->GetPointer();
+ size_t value_offset = sparse->valuesByteOffset + sparse->values->byteOffset;
+ size_t value_dst_stride = GetNumComponents() * GetBytesPerComponent();
+ const uint8_t *value_src = reinterpret_cast<const uint8_t *>(src_data);
+ uint8_t *value_dst = reinterpret_cast<uint8_t *>(value_buffer_ptr + value_offset);
+ ai_assert(value_dst + _count * value_dst_stride <= value_buffer_ptr + sparse->values->buffer->byteLength);
+ CopyData(_count, value_src, src_dataStride, value_dst, value_dst_stride);
+}
+
+inline void Accessor::WriteSparseIndices(size_t _count, const void *src_idx, size_t src_idxStride) {
+ if (!sparse)
+ return;
+
+ // indices
+ uint8_t *indices_buffer_ptr = sparse->indices->buffer->GetPointer();
+ size_t indices_offset = sparse->indicesByteOffset + sparse->indices->byteOffset;
+ size_t indices_dst_stride = 1 * sizeof(unsigned short);
+ const uint8_t *indices_src = reinterpret_cast<const uint8_t *>(src_idx);
+ uint8_t *indices_dst = reinterpret_cast<uint8_t *>(indices_buffer_ptr + indices_offset);
+ ai_assert(indices_dst + _count * indices_dst_stride <= indices_buffer_ptr + sparse->indices->buffer->byteLength);
+ CopyData(_count, indices_src, src_idxStride, indices_dst, indices_dst_stride);
+}
+
+inline Accessor::Indexer::Indexer(Accessor &acc) :
+ accessor(acc),
+ data(acc.GetPointer()),
+ elemSize(acc.GetElementSize()),
+ stride(acc.GetStride()) {
+}
+
+//! Accesses the i-th value as defined by the accessor
+template <class T>
+T Accessor::Indexer::GetValue(int i) {
+ ai_assert(data);
+ if (i * stride >= accessor.GetMaxByteSize()) {
+ throw DeadlyImportError("GLTF: Invalid index ", i, ", count out of range for buffer with stride ", stride, " and size ", accessor.GetMaxByteSize(), ".");
+ }
+ // Ensure that the memcpy doesn't overwrite the local.
+ const size_t sizeToCopy = std::min(elemSize, sizeof(T));
+ T value = T();
+ // Assume platform endianness matches GLTF binary data (which is little-endian).
+ memcpy(&value, data + i * stride, sizeToCopy);
+ return value;
+}
+
+inline Image::Image() :
+ width(0),
+ height(0),
+ mDataLength(0) {
+}
+
+inline void Image::Read(Value &obj, Asset &r) {
+ //basisu: no need to handle .ktx2, .basis, load as is
+ if (!mDataLength) {
+ Value *curUri = FindString(obj, "uri");
+ if (nullptr != curUri) {
+ const char *uristr = curUri->GetString();
+
+ glTFCommon::Util::DataURI dataURI;
+ if (ParseDataURI(uristr, curUri->GetStringLength(), dataURI)) {
+ mimeType = dataURI.mediaType;
+ if (dataURI.base64) {
+ uint8_t *ptr = nullptr;
+ mDataLength = Base64::Decode(dataURI.data, dataURI.dataLength, ptr);
+ mData.reset(ptr);
+ }
+ } else {
+ this->uri = uristr;
+ }
+ } else if (Value *bufferViewVal = FindUInt(obj, "bufferView")) {
+ this->bufferView = r.bufferViews.Retrieve(bufferViewVal->GetUint());
+ if (Value *mtype = FindString(obj, "mimeType")) {
+ this->mimeType = mtype->GetString();
+ }
+ if (!this->bufferView || this->mimeType.empty()) {
+ throw DeadlyImportError("GLTF2: ", getContextForErrorMessages(id, name), " does not have a URI, so it must have a valid bufferView and mimetype");
+ }
+
+ Ref<Buffer> buffer = this->bufferView->buffer;
+
+ this->mDataLength = this->bufferView->byteLength;
+ // maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
+
+ this->mData.reset(new uint8_t[this->mDataLength]);
+ memcpy(this->mData.get(), buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
+ } else {
+ throw DeadlyImportError("GLTF2: ", getContextForErrorMessages(id, name), " should have either a URI of a bufferView and mimetype");
+ }
+ }
+}
+
+inline uint8_t *Image::StealData() {
+ mDataLength = 0;
+ return mData.release();
+}
+
+// Never take over the ownership of data whenever binary or not
+inline void Image::SetData(uint8_t *data, size_t length, Asset &r) {
+ Ref<Buffer> b = r.GetBodyBuffer();
+ if (b) { // binary file: append to body
+ std::string bvId = r.FindUniqueID(this->id, "imgdata");
+ bufferView = r.bufferViews.Create(bvId);
+
+ bufferView->buffer = b;
+ bufferView->byteLength = length;
+ bufferView->byteOffset = b->AppendData(data, length);
+ } else { // text file: will be stored as a data uri
+ uint8_t *temp = new uint8_t[length];
+ memcpy(temp, data, length);
+ this->mData.reset(temp);
+ this->mDataLength = length;
+ }
+}
+
+inline void Sampler::Read(Value &obj, Asset & /*r*/) {
+ SetDefaults();
+
+ ReadMember(obj, "name", name);
+ ReadMember(obj, "magFilter", magFilter);
+ ReadMember(obj, "minFilter", minFilter);
+ ReadMember(obj, "wrapS", wrapS);
+ ReadMember(obj, "wrapT", wrapT);
+}
+
+inline void Sampler::SetDefaults() {
+ //only wrapping modes have defaults
+ wrapS = SamplerWrap::Repeat;
+ wrapT = SamplerWrap::Repeat;
+ magFilter = SamplerMagFilter::UNSET;
+ minFilter = SamplerMinFilter::UNSET;
+}
+
+inline void Texture::Read(Value &obj, Asset &r) {
+ if (Value *sourceVal = FindUInt(obj, "source")) {
+ source = r.images.Retrieve(sourceVal->GetUint());
+ }
+
+ if (Value *samplerVal = FindUInt(obj, "sampler")) {
+ sampler = r.samplers.Retrieve(samplerVal->GetUint());
+ }
+}
+
+void Material::SetTextureProperties(Asset &r, Value *prop, TextureInfo &out) {
+ if (r.extensionsUsed.KHR_texture_transform) {
+ if (Value *pKHR_texture_transform = FindExtension(*prop, "KHR_texture_transform")) {
+ out.textureTransformSupported = true;
+ if (Value *array = FindArray(*pKHR_texture_transform, "offset")) {
+ out.TextureTransformExt_t.offset[0] = (*array)[0].GetFloat();
+ out.TextureTransformExt_t.offset[1] = (*array)[1].GetFloat();
+ } else {
+ out.TextureTransformExt_t.offset[0] = 0;
+ out.TextureTransformExt_t.offset[1] = 0;
+ }
+
+ if (!ReadMember(*pKHR_texture_transform, "rotation", out.TextureTransformExt_t.rotation)) {
+ out.TextureTransformExt_t.rotation = 0;
+ }
+
+ if (Value *array = FindArray(*pKHR_texture_transform, "scale")) {
+ out.TextureTransformExt_t.scale[0] = (*array)[0].GetFloat();
+ out.TextureTransformExt_t.scale[1] = (*array)[1].GetFloat();
+ } else {
+ out.TextureTransformExt_t.scale[0] = 1;
+ out.TextureTransformExt_t.scale[1] = 1;
+ }
+ }
+ }
+
+ if (Value *indexProp = FindUInt(*prop, "index")) {
+ out.texture = r.textures.Retrieve(indexProp->GetUint());
+ }
+
+ if (Value *texcoord = FindUInt(*prop, "texCoord")) {
+ out.texCoord = texcoord->GetUint();
+ }
+}
+
+inline void Material::ReadTextureProperty(Asset &r, Value &vals, const char *propName, TextureInfo &out) {
+ if (Value *prop = FindMember(vals, propName)) {
+ SetTextureProperties(r, prop, out);
+ }
+}
+
+inline void Material::ReadTextureProperty(Asset &r, Value &vals, const char *propName, NormalTextureInfo &out) {
+ if (Value *prop = FindMember(vals, propName)) {
+ SetTextureProperties(r, prop, out);
+
+ if (Value *scale = FindNumber(*prop, "scale")) {
+ out.scale = static_cast<float>(scale->GetDouble());
+ }
+ }
+}
+
+inline void Material::ReadTextureProperty(Asset &r, Value &vals, const char *propName, OcclusionTextureInfo &out) {
+ if (Value *prop = FindMember(vals, propName)) {
+ SetTextureProperties(r, prop, out);
+
+ if (Value *strength = FindNumber(*prop, "strength")) {
+ out.strength = static_cast<float>(strength->GetDouble());
+ }
+ }
+}
+
+inline void Material::Read(Value &material, Asset &r) {
+ SetDefaults();
+
+ if (Value *curPbrMetallicRoughness = FindObject(material, "pbrMetallicRoughness")) {
+ ReadMember(*curPbrMetallicRoughness, "baseColorFactor", this->pbrMetallicRoughness.baseColorFactor);
+ ReadTextureProperty(r, *curPbrMetallicRoughness, "baseColorTexture", this->pbrMetallicRoughness.baseColorTexture);
+ ReadTextureProperty(r, *curPbrMetallicRoughness, "metallicRoughnessTexture", this->pbrMetallicRoughness.metallicRoughnessTexture);
+ ReadMember(*curPbrMetallicRoughness, "metallicFactor", this->pbrMetallicRoughness.metallicFactor);
+ ReadMember(*curPbrMetallicRoughness, "roughnessFactor", this->pbrMetallicRoughness.roughnessFactor);
+ }
+
+ ReadTextureProperty(r, material, "normalTexture", this->normalTexture);
+ ReadTextureProperty(r, material, "occlusionTexture", this->occlusionTexture);
+ ReadTextureProperty(r, material, "emissiveTexture", this->emissiveTexture);
+ ReadMember(material, "emissiveFactor", this->emissiveFactor);
+
+ ReadMember(material, "doubleSided", this->doubleSided);
+ ReadMember(material, "alphaMode", this->alphaMode);
+ ReadMember(material, "alphaCutoff", this->alphaCutoff);
+
+ if (Value *extensions = FindObject(material, "extensions")) {
+ if (r.extensionsUsed.KHR_materials_pbrSpecularGlossiness) {
+ if (Value *curPbrSpecularGlossiness = FindObject(*extensions, "KHR_materials_pbrSpecularGlossiness")) {
+ PbrSpecularGlossiness pbrSG;
+
+ ReadMember(*curPbrSpecularGlossiness, "diffuseFactor", pbrSG.diffuseFactor);
+ ReadTextureProperty(r, *curPbrSpecularGlossiness, "diffuseTexture", pbrSG.diffuseTexture);
+ ReadTextureProperty(r, *curPbrSpecularGlossiness, "specularGlossinessTexture", pbrSG.specularGlossinessTexture);
+ ReadMember(*curPbrSpecularGlossiness, "specularFactor", pbrSG.specularFactor);
+ ReadMember(*curPbrSpecularGlossiness, "glossinessFactor", pbrSG.glossinessFactor);
+
+ this->pbrSpecularGlossiness = Nullable<PbrSpecularGlossiness>(pbrSG);
+ }
+ }
+
+ // Extension KHR_texture_transform is handled in ReadTextureProperty
+
+ if (r.extensionsUsed.KHR_materials_sheen) {
+ if (Value *curMaterialSheen = FindObject(*extensions, "KHR_materials_sheen")) {
+ MaterialSheen sheen;
+
+ ReadMember(*curMaterialSheen, "sheenColorFactor", sheen.sheenColorFactor);
+ ReadTextureProperty(r, *curMaterialSheen, "sheenColorTexture", sheen.sheenColorTexture);
+ ReadMember(*curMaterialSheen, "sheenRoughnessFactor", sheen.sheenRoughnessFactor);
+ ReadTextureProperty(r, *curMaterialSheen, "sheenRoughnessTexture", sheen.sheenRoughnessTexture);
+
+ this->materialSheen = Nullable<MaterialSheen>(sheen);
+ }
+ }
+
+ if (r.extensionsUsed.KHR_materials_clearcoat) {
+ if (Value *curMaterialClearcoat = FindObject(*extensions, "KHR_materials_clearcoat")) {
+ MaterialClearcoat clearcoat;
+
+ ReadMember(*curMaterialClearcoat, "clearcoatFactor", clearcoat.clearcoatFactor);
+ ReadTextureProperty(r, *curMaterialClearcoat, "clearcoatTexture", clearcoat.clearcoatTexture);
+ ReadMember(*curMaterialClearcoat, "clearcoatRoughnessFactor", clearcoat.clearcoatRoughnessFactor);
+ ReadTextureProperty(r, *curMaterialClearcoat, "clearcoatRoughnessTexture", clearcoat.clearcoatRoughnessTexture);
+ ReadTextureProperty(r, *curMaterialClearcoat, "clearcoatNormalTexture", clearcoat.clearcoatNormalTexture);
+
+ this->materialClearcoat = Nullable<MaterialClearcoat>(clearcoat);
+ }
+ }
+
+ if (r.extensionsUsed.KHR_materials_transmission) {
+ if (Value *curMaterialTransmission = FindObject(*extensions, "KHR_materials_transmission")) {
+ MaterialTransmission transmission;
+
+ ReadMember(*curMaterialTransmission, "transmissionFactor", transmission.transmissionFactor);
+ ReadTextureProperty(r, *curMaterialTransmission, "transmissionTexture", transmission.transmissionTexture);
+
+ this->materialTransmission = Nullable<MaterialTransmission>(transmission);
+ }
+ }
+
+ if (r.extensionsUsed.KHR_materials_volume) {
+ if (Value *curMaterialVolume = FindObject(*extensions, "KHR_materials_volume")) {
+ MaterialVolume volume;
+
+ ReadMember(*curMaterialVolume, "thicknessFactor", volume.thicknessFactor);
+ ReadTextureProperty(r, *curMaterialVolume, "thicknessTexture", volume.thicknessTexture);
+ ReadMember(*curMaterialVolume, "attenuationDistance", volume.attenuationDistance);
+ ReadMember(*curMaterialVolume, "attenuationColor", volume.attenuationColor);
+
+ this->materialVolume = Nullable<MaterialVolume>(volume);
+ }
+ }
+
+ if (r.extensionsUsed.KHR_materials_ior) {
+ if (Value *curMaterialIOR = FindObject(*extensions, "KHR_materials_ior")) {
+ MaterialIOR ior;
+
+ ReadMember(*curMaterialIOR, "ior", ior.ior);
+
+ this->materialIOR = Nullable<MaterialIOR>(ior);
+ }
+ }
+
+ unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit");
+ }
+}
+
+inline void Material::SetDefaults() {
+ //pbr materials
+ SetVector(pbrMetallicRoughness.baseColorFactor, defaultBaseColor);
+ pbrMetallicRoughness.metallicFactor = 1.0f;
+ pbrMetallicRoughness.roughnessFactor = 1.0f;
+
+ SetVector(emissiveFactor, defaultEmissiveFactor);
+ alphaMode = "OPAQUE";
+ alphaCutoff = 0.5f;
+ doubleSided = false;
+ unlit = false;
+}
+
+inline void PbrSpecularGlossiness::SetDefaults() {
+ //pbrSpecularGlossiness properties
+ SetVector(diffuseFactor, defaultDiffuseFactor);
+ SetVector(specularFactor, defaultSpecularFactor);
+ glossinessFactor = 1.0f;
+}
+
+inline void MaterialSheen::SetDefaults() {
+ //KHR_materials_sheen properties
+ SetVector(sheenColorFactor, defaultSheenFactor);
+ sheenRoughnessFactor = 0.f;
+}
+
+inline void MaterialVolume::SetDefaults() {
+ //KHR_materials_volume properties
+ thicknessFactor = 0.f;
+ attenuationDistance = INFINITY;
+ SetVector(attenuationColor, defaultAttenuationColor);
+}
+
+inline void MaterialIOR::SetDefaults() {
+ //KHR_materials_ior properties
+ ior = 1.5f;
+}
+
+inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
+ Value *curName = FindMember(pJSON_Object, "name");
+ if (nullptr != curName && curName->IsString()) {
+ name = curName->GetString();
+ }
+
+ /****************** Mesh primitives ******************/
+ Value *curPrimitives = FindArray(pJSON_Object, "primitives");
+ if (nullptr != curPrimitives) {
+ this->primitives.resize(curPrimitives->Size());
+ for (unsigned int i = 0; i < curPrimitives->Size(); ++i) {
+ Value &primitive = (*curPrimitives)[i];
+
+ Primitive &prim = this->primitives[i];
+ prim.mode = MemberOrDefault(primitive, "mode", PrimitiveMode_TRIANGLES);
+
+ if (Value *indices = FindUInt(primitive, "indices")) {
+ prim.indices = pAsset_Root.accessors.Retrieve(indices->GetUint());
+ }
+
+ if (Value *material = FindUInt(primitive, "material")) {
+ prim.material = pAsset_Root.materials.Retrieve(material->GetUint());
+ }
+
+ if (Value *attrs = FindObject(primitive, "attributes")) {
+ for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
+ if (!it->value.IsUint()) continue;
+ const char *attr = it->name.GetString();
+ // Valid attribute semantics include POSITION, NORMAL, TANGENT, TEXCOORD, COLOR, JOINT, JOINTMATRIX,
+ // and WEIGHT.Attribute semantics can be of the form[semantic]_[set_index], e.g., TEXCOORD_0, TEXCOORD_1, etc.
+
+ int undPos = 0;
+ Mesh::AccessorList *vec = nullptr;
+ if (GetAttribVector(prim, attr, vec, undPos)) {
+ size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
+ if ((*vec).size() != idx) {
+ throw DeadlyImportError("GLTF: Invalid attribute in mesh: ", name, " primitive: ", i, "attrib: ", attr,
+ ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
+ }
+ (*vec).resize(idx + 1);
+ (*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint());
+ }
+ }
+ }
+
+#ifdef ASSIMP_ENABLE_DRACO
+ // KHR_draco_mesh_compression spec: Draco can only be used for glTF Triangles or Triangle Strips
+ if (pAsset_Root.extensionsUsed.KHR_draco_mesh_compression && (prim.mode == PrimitiveMode_TRIANGLES || prim.mode == PrimitiveMode_TRIANGLE_STRIP)) {
+ // Look for draco mesh compression extension and bufferView
+ // Skip if any missing
+ if (Value *dracoExt = FindExtension(primitive, "KHR_draco_mesh_compression")) {
+ if (Value *bufView = FindUInt(*dracoExt, "bufferView")) {
+ // Attempt to load indices and attributes using draco compression
+ auto bufferView = pAsset_Root.bufferViews.Retrieve(bufView->GetUint());
+ // Attempt to perform the draco decode on the buffer data
+ const char *bufferViewData = reinterpret_cast<const char *>(bufferView->buffer->GetPointer() + bufferView->byteOffset);
+ draco::DecoderBuffer decoderBuffer;
+ decoderBuffer.Init(bufferViewData, bufferView->byteLength);
+ draco::Decoder decoder;
+ auto decodeResult = decoder.DecodeMeshFromBuffer(&decoderBuffer);
+ if (!decodeResult.ok()) {
+ // A corrupt Draco isn't actually fatal if the primitive data is also provided in a standard buffer, but does anyone do that?
+ throw DeadlyImportError("GLTF: Invalid Draco mesh compression in mesh: ", name, " primitive: ", i, ": ", decodeResult.status().error_msg_string());
+ }
+
+ // Now we have a draco mesh
+ const std::unique_ptr<draco::Mesh> &pDracoMesh = decodeResult.value();
+
+ // Redirect the accessors to the decoded data
+
+ // Indices
+ SetDecodedIndexBuffer_Draco(*pDracoMesh, prim);
+
+ // Vertex attributes
+ if (Value *attrs = FindObject(*dracoExt, "attributes")) {
+ for (Value::MemberIterator it = attrs->MemberBegin(); it != attrs->MemberEnd(); ++it) {
+ if (!it->value.IsUint()) continue;
+ const char *attr = it->name.GetString();
+
+ int undPos = 0;
+ Mesh::AccessorList *vec = nullptr;
+ if (GetAttribVector(prim, attr, vec, undPos)) {
+ size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
+ if (idx >= (*vec).size()) {
+ throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr,
+ ". All indices for indexed attribute semantics must start with 0 and be continuous positive integers: TEXCOORD_0, TEXCOORD_1, etc.");
+ }
+
+ if (!(*vec)[idx]) {
+ throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr,
+ ". All draco-encoded attributes must also define an accessor.");
+ }
+
+ Accessor &attribAccessor = *(*vec)[idx];
+ if (attribAccessor.count == 0)
+ throw DeadlyImportError("GLTF: Invalid draco attribute in mesh: ", name, " primitive: ", i, " attrib: ", attr);
+
+ // Redirect this accessor to the appropriate Draco vertex attribute data
+ const uint32_t dracoAttribId = it->value.GetUint();
+ SetDecodedAttributeBuffer_Draco(*pDracoMesh, dracoAttribId, attribAccessor);
+ }
+ }
+ }
+ }
+ }
+ }
+#endif
+
+ Value *targetsArray = FindArray(primitive, "targets");
+ if (nullptr != targetsArray) {
+ prim.targets.resize(targetsArray->Size());
+ for (unsigned int j = 0; j < targetsArray->Size(); ++j) {
+ Value &target = (*targetsArray)[j];
+ if (!target.IsObject()) {
+ continue;
+ }
+ for (Value::MemberIterator it = target.MemberBegin(); it != target.MemberEnd(); ++it) {
+ if (!it->value.IsUint()) {
+ continue;
+ }
+ const char *attr = it->name.GetString();
+ // Valid attribute semantics include POSITION, NORMAL, TANGENT
+ int undPos = 0;
+ Mesh::AccessorList *vec = nullptr;
+ if (GetAttribTargetVector(prim, j, attr, vec, undPos)) {
+ size_t idx = (attr[undPos] == '_') ? atoi(attr + undPos + 1) : 0;
+ if ((*vec).size() <= idx) {
+ (*vec).resize(idx + 1);
+ }
+ (*vec)[idx] = pAsset_Root.accessors.Retrieve(it->value.GetUint());
+ }
+ }
+ }
+ }
+ }
+ }
+
+ Value *curWeights = FindArray(pJSON_Object, "weights");
+ if (nullptr != curWeights) {
+ this->weights.resize(curWeights->Size());
+ for (unsigned int i = 0; i < curWeights->Size(); ++i) {
+ Value &weightValue = (*curWeights)[i];
+ if (weightValue.IsNumber()) {
+ this->weights[i] = weightValue.GetFloat();
+ }
+ }
+ }
+
+ Value *curExtras = FindObject(pJSON_Object, "extras");
+ if (nullptr != curExtras) {
+ if (Value *curTargetNames = FindArray(*curExtras, "targetNames")) {
+ this->targetNames.resize(curTargetNames->Size());
+ for (unsigned int i = 0; i < curTargetNames->Size(); ++i) {
+ Value &targetNameValue = (*curTargetNames)[i];
+ if (targetNameValue.IsString()) {
+ this->targetNames[i] = targetNameValue.GetString();
+ }
+ }
+ }
+ }
+}
+
+inline void Camera::Read(Value &obj, Asset & /*r*/) {
+ std::string type_string = std::string(MemberOrDefault(obj, "type", "perspective"));
+ if (type_string == "orthographic") {
+ type = Camera::Orthographic;
+ } else {
+ type = Camera::Perspective;
+ }
+
+ const char *subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective";
+
+ Value *it = FindObject(obj, subobjId);
+ if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
+
+ if (type == Camera::Perspective) {
+ cameraProperties.perspective.aspectRatio = MemberOrDefault(*it, "aspectRatio", 0.f);
+ cameraProperties.perspective.yfov = MemberOrDefault(*it, "yfov", 3.1415f / 2.f);
+ cameraProperties.perspective.zfar = MemberOrDefault(*it, "zfar", 100.f);
+ cameraProperties.perspective.znear = MemberOrDefault(*it, "znear", 0.01f);
+ } else {
+ cameraProperties.ortographic.xmag = MemberOrDefault(*it, "xmag", 1.f);
+ cameraProperties.ortographic.ymag = MemberOrDefault(*it, "ymag", 1.f);
+ cameraProperties.ortographic.zfar = MemberOrDefault(*it, "zfar", 100.f);
+ cameraProperties.ortographic.znear = MemberOrDefault(*it, "znear", 0.01f);
+ }
+}
+
+inline void Light::Read(Value &obj, Asset & /*r*/) {
+#ifndef M_PI
+ const float M_PI = 3.14159265358979323846f;
+#endif
+
+ std::string type_string;
+ ReadMember(obj, "type", type_string);
+ if (type_string == "directional")
+ type = Light::Directional;
+ else if (type_string == "point")
+ type = Light::Point;
+ else
+ type = Light::Spot;
+
+ name = MemberOrDefault(obj, "name", "");
+
+ SetVector(color, vec3{ 1.0f, 1.0f, 1.0f });
+ ReadMember(obj, "color", color);
+
+ intensity = MemberOrDefault(obj, "intensity", 1.0f);
+
+ ReadMember(obj, "range", range);
+
+ if (type == Light::Spot) {
+ Value *spot = FindObject(obj, "spot");
+ if (!spot) throw DeadlyImportError("GLTF: Light missing its spot parameters");
+ innerConeAngle = MemberOrDefault(*spot, "innerConeAngle", 0.0f);
+ outerConeAngle = MemberOrDefault(*spot, "outerConeAngle", static_cast<float>(M_PI / 4.0f));
+ }
+}
+
+inline void Node::Read(Value &obj, Asset &r) {
+ if (name.empty()) {
+ name = id;
+ }
+
+ Value *curChildren = FindArray(obj, "children");
+ if (nullptr != curChildren) {
+ this->children.reserve(curChildren->Size());
+ for (unsigned int i = 0; i < curChildren->Size(); ++i) {
+ Value &child = (*curChildren)[i];
+ if (child.IsUint()) {
+ // get/create the child node
+ Ref<Node> chn = r.nodes.Retrieve(child.GetUint());
+ if (chn) {
+ this->children.push_back(chn);
+ }
+ }
+ }
+ }
+
+ Value *curMatrix = FindArray(obj, "matrix");
+ if (nullptr != curMatrix) {
+ ReadValue(*curMatrix, this->matrix);
+ } else {
+ ReadMember(obj, "translation", translation);
+ ReadMember(obj, "scale", scale);
+ ReadMember(obj, "rotation", rotation);
+ }
+
+ Value *curMesh = FindUInt(obj, "mesh");
+ if (nullptr != curMesh) {
+ unsigned int numMeshes = 1;
+ this->meshes.reserve(numMeshes);
+ Ref<Mesh> meshRef = r.meshes.Retrieve((*curMesh).GetUint());
+ if (meshRef) {
+ this->meshes.push_back(meshRef);
+ }
+ }
+
+ // Do not retrieve a skin here, just take a reference, to avoid infinite recursion
+ // Skins will be properly loaded later
+ Value *curSkin = FindUInt(obj, "skin");
+ if (nullptr != curSkin) {
+ this->skin = r.skins.Get(curSkin->GetUint());
+ }
+
+ Value *curCamera = FindUInt(obj, "camera");
+ if (nullptr != curCamera) {
+ this->camera = r.cameras.Retrieve(curCamera->GetUint());
+ if (this->camera) {
+ this->camera->id = this->id;
+ }
+ }
+
+ Value *curExtensions = FindObject(obj, "extensions");
+ if (nullptr != curExtensions) {
+ if (r.extensionsUsed.KHR_lights_punctual) {
+ if (Value *ext = FindObject(*curExtensions, "KHR_lights_punctual")) {
+ Value *curLight = FindUInt(*ext, "light");
+ if (nullptr != curLight) {
+ this->light = r.lights.Retrieve(curLight->GetUint());
+ if (this->light) {
+ this->light->id = this->id;
+ }
+ }
+ }
+ }
+ }
+}
+
+inline void Scene::Read(Value &obj, Asset &r) {
+ if (Value *scene_name = FindString(obj, "name")) {
+ if (scene_name->IsString()) {
+ this->name = scene_name->GetString();
+ }
+ }
+ if (Value *array = FindArray(obj, "nodes")) {
+ for (unsigned int i = 0; i < array->Size(); ++i) {
+ if (!(*array)[i].IsUint()) continue;
+ Ref<Node> node = r.nodes.Retrieve((*array)[i].GetUint());
+ if (node)
+ this->nodes.push_back(node);
+ }
+ }
+}
+
+inline void Skin::Read(Value &obj, Asset &r) {
+ if (Value *matrices = FindUInt(obj, "inverseBindMatrices")) {
+ inverseBindMatrices = r.accessors.Retrieve(matrices->GetUint());
+ }
+
+ if (Value *joints = FindArray(obj, "joints")) {
+ for (unsigned i = 0; i < joints->Size(); ++i) {
+ if (!(*joints)[i].IsUint()) continue;
+ Ref<Node> node = r.nodes.Retrieve((*joints)[i].GetUint());
+ if (node) {
+ this->jointNames.push_back(node);
+ }
+ }
+ }
+}
+
+inline void Animation::Read(Value &obj, Asset &r) {
+ Value *curSamplers = FindArray(obj, "samplers");
+ if (nullptr != curSamplers) {
+ for (unsigned i = 0; i < curSamplers->Size(); ++i) {
+ Value &sampler = (*curSamplers)[i];
+
+ Sampler s;
+ if (Value *input = FindUInt(sampler, "input")) {
+ s.input = r.accessors.Retrieve(input->GetUint());
+ }
+ if (Value *output = FindUInt(sampler, "output")) {
+ s.output = r.accessors.Retrieve(output->GetUint());
+ }
+ s.interpolation = Interpolation_LINEAR;
+ if (Value *interpolation = FindString(sampler, "interpolation")) {
+ const std::string interp = interpolation->GetString();
+ if (interp == "LINEAR") {
+ s.interpolation = Interpolation_LINEAR;
+ } else if (interp == "STEP") {
+ s.interpolation = Interpolation_STEP;
+ } else if (interp == "CUBICSPLINE") {
+ s.interpolation = Interpolation_CUBICSPLINE;
+ }
+ }
+ this->samplers.push_back(s);
+ }
+ }
+
+ Value *curChannels = FindArray(obj, "channels");
+ if (nullptr != curChannels) {
+ for (unsigned i = 0; i < curChannels->Size(); ++i) {
+ Value &channel = (*curChannels)[i];
+
+ Channel c;
+ Value *curSampler = FindUInt(channel, "sampler");
+ if (nullptr != curSampler) {
+ c.sampler = curSampler->GetUint();
+ }
+
+ if (Value *target = FindObject(channel, "target")) {
+ if (Value *node = FindUInt(*target, "node")) {
+ c.target.node = r.nodes.Retrieve(node->GetUint());
+ }
+ if (Value *path = FindString(*target, "path")) {
+ const std::string p = path->GetString();
+ if (p == "translation") {
+ c.target.path = AnimationPath_TRANSLATION;
+ } else if (p == "rotation") {
+ c.target.path = AnimationPath_ROTATION;
+ } else if (p == "scale") {
+ c.target.path = AnimationPath_SCALE;
+ } else if (p == "weights") {
+ c.target.path = AnimationPath_WEIGHTS;
+ }
+ }
+ }
+ this->channels.push_back(c);
+ }
+ }
+}
+
+inline void AssetMetadata::Read(Document &doc) {
+ if (Value *obj = FindObject(doc, "asset")) {
+ ReadMember(*obj, "copyright", copyright);
+ ReadMember(*obj, "generator", generator);
+
+ if (Value *versionString = FindStringInContext(*obj, "version", "\"asset\"")) {
+ version = versionString->GetString();
+ }
+ Value *curProfile = FindObjectInContext(*obj, "profile", "\"asset\"");
+ if (nullptr != curProfile) {
+ ReadMember(*curProfile, "api", this->profile.api);
+ ReadMember(*curProfile, "version", this->profile.version);
+ }
+ }
+
+ if (version.empty() || version[0] != '2') {
+ throw DeadlyImportError("GLTF: Unsupported glTF version: ", version);
+ }
+}
+
+//
+// Asset methods implementation
+//
+
+inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData) {
+ ASSIMP_LOG_DEBUG("Reading GLTF2 binary");
+ GLB_Header header;
+ if (stream.Read(&header, sizeof(header), 1) != 1) {
+ throw DeadlyImportError("GLTF: Unable to read the file header");
+ }
+
+ if (strncmp((char *)header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic)) != 0) {
+ throw DeadlyImportError("GLTF: Invalid binary glTF file");
+ }
+
+ AI_SWAP4(header.version);
+ asset.version = ai_to_string(header.version);
+ if (header.version != 2) {
+ throw DeadlyImportError("GLTF: Unsupported binary glTF version");
+ }
+
+ GLB_Chunk chunk;
+ if (stream.Read(&chunk, sizeof(chunk), 1) != 1) {
+ throw DeadlyImportError("GLTF: Unable to read JSON chunk");
+ }
+
+ AI_SWAP4(chunk.chunkLength);
+ AI_SWAP4(chunk.chunkType);
+
+ if (chunk.chunkType != ChunkType_JSON) {
+ throw DeadlyImportError("GLTF: JSON chunk missing");
+ }
+
+ // read the scene data, ensure null termination
+ static_assert(std::numeric_limits<uint32_t>::max() <= std::numeric_limits<size_t>::max(), "size_t must be at least 32bits");
+ mSceneLength = chunk.chunkLength; // Can't be larger than 4GB (max. uint32_t)
+ sceneData.resize(mSceneLength + 1);
+ sceneData[mSceneLength] = '\0';
+
+ if (stream.Read(&sceneData[0], 1, mSceneLength) != mSceneLength) {
+ throw DeadlyImportError("GLTF: Could not read the file contents");
+ }
+
+ uint32_t padding = ((chunk.chunkLength + 3) & ~3) - chunk.chunkLength;
+ if (padding > 0) {
+ stream.Seek(padding, aiOrigin_CUR);
+ }
+
+ AI_SWAP4(header.length);
+ mBodyOffset = 12 + 8 + chunk.chunkLength + padding + 8;
+ if (header.length >= mBodyOffset) {
+ if (stream.Read(&chunk, sizeof(chunk), 1) != 1) {
+ throw DeadlyImportError("GLTF: Unable to read BIN chunk");
+ }
+
+ AI_SWAP4(chunk.chunkLength);
+ AI_SWAP4(chunk.chunkType);
+
+ if (chunk.chunkType != ChunkType_BIN) {
+ throw DeadlyImportError("GLTF: BIN chunk missing");
+ }
+
+ mBodyLength = chunk.chunkLength;
+ } else {
+ mBodyOffset = mBodyLength = 0;
+ }
+}
+
+inline rapidjson::Document Asset::ReadDocument(IOStream &stream, bool isBinary, std::vector<char> &sceneData) {
+ ASSIMP_LOG_DEBUG("Loading GLTF2 asset");
+
+ // is binary? then read the header
+ if (isBinary) {
+ SetAsBinary(); // also creates the body buffer
+ ReadBinaryHeader(stream, sceneData);
+ } else {
+ mSceneLength = stream.FileSize();
+ mBodyLength = 0;
+
+ // Binary format only supports up to 4GB of JSON, use that as a maximum
+ if (mSceneLength >= std::numeric_limits<uint32_t>::max()) {
+ throw DeadlyImportError("GLTF: JSON size greater than 4GB");
+ }
+
+ // read the scene data, ensure null termination
+ sceneData.resize(mSceneLength + 1);
+ sceneData[mSceneLength] = '\0';
+
+ if (stream.Read(&sceneData[0], 1, mSceneLength) != mSceneLength) {
+ throw DeadlyImportError("GLTF: Could not read the file contents");
+ }
+ }
+
+ // Smallest legal JSON file is "{}" Smallest loadable glTF file is larger than that but catch it later
+ if (mSceneLength < 2) {
+ throw DeadlyImportError("GLTF: No JSON file contents");
+ }
+
+ // parse the JSON document
+ ASSIMP_LOG_DEBUG("Parsing GLTF2 JSON");
+ Document doc;
+ doc.ParseInsitu(&sceneData[0]);
+
+ if (doc.HasParseError()) {
+ char buffer[32];
+ ai_snprintf(buffer, 32, "%d", static_cast<int>(doc.GetErrorOffset()));
+ throw DeadlyImportError("GLTF: JSON parse error, offset ", buffer, ": ", GetParseError_En(doc.GetParseError()));
+ }
+
+ if (!doc.IsObject()) {
+ throw DeadlyImportError("GLTF: JSON document root must be a JSON object");
+ }
+
+ return doc;
+}
+
+inline void Asset::Load(const std::string &pFile, bool isBinary)
+{
+ mCurrentAssetDir.clear();
+ if (0 != strncmp(pFile.c_str(), AI_MEMORYIO_MAGIC_FILENAME, AI_MEMORYIO_MAGIC_FILENAME_LENGTH)) {
+ mCurrentAssetDir = glTFCommon::getCurrentAssetDir(pFile);
+ }
+
+ shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true));
+ if (!stream) {
+ throw DeadlyImportError("GLTF: Could not open file for reading");
+ }
+
+ std::vector<char> sceneData;
+ rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData);
+
+ // If a schemaDocumentProvider is available, see if the glTF schema is present.
+ // If so, use it to validate the document.
+ if (mSchemaDocumentProvider) {
+ if (const rapidjson::SchemaDocument *gltfSchema = mSchemaDocumentProvider->GetRemoteDocument("glTF.schema.json", 16)) {
+ // The schemas are found here: https://github.com/KhronosGroup/glTF/tree/main/specification/2.0/schema
+ rapidjson::SchemaValidator validator(*gltfSchema);
+ if (!doc.Accept(validator)) {
+ rapidjson::StringBuffer pathBuffer;
+ validator.GetInvalidSchemaPointer().StringifyUriFragment(pathBuffer);
+ rapidjson::StringBuffer argumentBuffer;
+ validator.GetInvalidDocumentPointer().StringifyUriFragment(argumentBuffer);
+ throw DeadlyImportError("GLTF: The JSON document did not satisfy the glTF2 schema. Schema keyword: ", validator.GetInvalidSchemaKeyword(), ", document path: ", pathBuffer.GetString(), ", argument: ", argumentBuffer.GetString());
+ }
+ }
+ }
+
+ // Fill the buffer instance for the current file embedded contents
+ if (mBodyLength > 0) {
+ if (!mBodyBuffer->LoadFromStream(*stream, mBodyLength, mBodyOffset)) {
+ throw DeadlyImportError("GLTF: Unable to read gltf file");
+ }
+ }
+
+ // Load the metadata
+ asset.Read(doc);
+ ReadExtensionsUsed(doc);
+ ReadExtensionsRequired(doc);
+
+#ifndef ASSIMP_ENABLE_DRACO
+ // Is Draco required?
+ if (extensionsRequired.KHR_draco_mesh_compression) {
+ throw DeadlyImportError("GLTF: Draco mesh compression not supported.");
+ }
+#endif
+
+ // Prepare the dictionaries
+ for (size_t i = 0; i < mDicts.size(); ++i) {
+ mDicts[i]->AttachToDocument(doc);
+ }
+
+ // Read the "scene" property, which specifies which scene to load
+ // and recursively load everything referenced by it
+ unsigned int sceneIndex = 0;
+ Value *curScene = FindUInt(doc, "scene");
+ if (nullptr != curScene) {
+ sceneIndex = curScene->GetUint();
+ }
+
+ if (Value *scenesArray = FindArray(doc, "scenes")) {
+ if (sceneIndex < scenesArray->Size()) {
+ this->scene = scenes.Retrieve(sceneIndex);
+ }
+ }
+
+ if (Value *skinsArray = FindArray(doc, "skins")) {
+ for (unsigned int i = 0; i < skinsArray->Size(); ++i) {
+ skins.Retrieve(i);
+ }
+ }
+
+ if (Value *animsArray = FindArray(doc, "animations")) {
+ for (unsigned int i = 0; i < animsArray->Size(); ++i) {
+ animations.Retrieve(i);
+ }
+ }
+
+ // Clean up
+ for (size_t i = 0; i < mDicts.size(); ++i) {
+ mDicts[i]->DetachFromDocument();
+ }
+}
+
+inline bool Asset::CanRead(const std::string &pFile, bool isBinary) {
+ try {
+ shared_ptr<IOStream> stream(OpenFile(pFile.c_str(), "rb", true));
+ if (!stream) {
+ return false;
+ }
+ std::vector<char> sceneData;
+ rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData);
+ asset.Read(doc);
+ } catch (...) {
+ return false;
+ }
+ return true;
+}
+
+inline void Asset::SetAsBinary() {
+ if (!mBodyBuffer) {
+ mBodyBuffer = buffers.Create("binary_glTF");
+ mBodyBuffer->MarkAsSpecial();
+ }
+}
+
+// As required extensions are only a concept in glTF 2.0, this is here
+// instead of glTFCommon.h
+#define CHECK_REQUIRED_EXT(EXT) \
+ if (exts.find(#EXT) != exts.end()) extensionsRequired.EXT = true;
+
+inline void Asset::ReadExtensionsRequired(Document &doc) {
+ Value *extsRequired = FindArray(doc, "extensionsRequired");
+ if (nullptr == extsRequired) {
+ return;
+ }
+
+ std::gltf_unordered_map<std::string, bool> exts;
+ for (unsigned int i = 0; i < extsRequired->Size(); ++i) {
+ if ((*extsRequired)[i].IsString()) {
+ exts[(*extsRequired)[i].GetString()] = true;
+ }
+ }
+
+ CHECK_REQUIRED_EXT(KHR_draco_mesh_compression);
+
+#undef CHECK_REQUIRED_EXT
+}
+
+inline void Asset::ReadExtensionsUsed(Document &doc) {
+ Value *extsUsed = FindArray(doc, "extensionsUsed");
+ if (!extsUsed) return;
+
+ std::gltf_unordered_map<std::string, bool> exts;
+
+ for (unsigned int i = 0; i < extsUsed->Size(); ++i) {
+ if ((*extsUsed)[i].IsString()) {
+ exts[(*extsUsed)[i].GetString()] = true;
+ }
+ }
+
+ CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
+ CHECK_EXT(KHR_materials_unlit);
+ CHECK_EXT(KHR_lights_punctual);
+ CHECK_EXT(KHR_texture_transform);
+ CHECK_EXT(KHR_materials_sheen);
+ CHECK_EXT(KHR_materials_clearcoat);
+ CHECK_EXT(KHR_materials_transmission);
+ CHECK_EXT(KHR_materials_volume);
+ CHECK_EXT(KHR_materials_ior);
+ CHECK_EXT(KHR_draco_mesh_compression);
+ CHECK_EXT(KHR_texture_basisu);
+
+#undef CHECK_EXT
+}
+
+inline IOStream *Asset::OpenFile(const std::string &path, const char *mode, bool /*absolute*/) {
+#ifdef ASSIMP_API
+ return mIOSystem->Open(path, mode);
+#else
+ if (path.size() < 2) return nullptr;
+ if (!absolute && path[1] != ':' && path[0] != '/') { // relative?
+ path = mCurrentAssetDir + path;
+ }
+ FILE *f = fopen(path.c_str(), mode);
+ return f ? new IOStream(f) : nullptr;
+#endif
+}
+
+inline std::string Asset::FindUniqueID(const std::string &str, const char *suffix) {
+ std::string id = str;
+
+ if (!id.empty()) {
+ if (mUsedIds.find(id) == mUsedIds.end())
+ return id;
+
+ id += "_";
+ }
+
+ id += suffix;
+
+ Asset::IdMap::iterator it = mUsedIds.find(id);
+ if (it == mUsedIds.end()) {
+ return id;
+ }
+
+ std::vector<char> buffer;
+ buffer.resize(id.size() + 16);
+ int offset = ai_snprintf(buffer.data(), buffer.size(), "%s_", id.c_str());
+ for (int i = 0; it != mUsedIds.end(); ++i) {
+ ai_snprintf(buffer.data() + offset, buffer.size() - offset, "%d", i);
+ id = buffer.data();
+ it = mUsedIds.find(id);
+ }
+
+ return id;
+}
+
+#if _MSC_VER
+# pragma warning(pop)
+#endif // _MSC_VER
+
+} // namespace glTF2
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.h
new file mode 100644
index 0000000..089a158
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.h
@@ -0,0 +1,101 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file glTFWriter.h
+ * Declares a class to write gltf/glb files
+ *
+ * glTF Extensions Support:
+ * KHR_materials_pbrSpecularGlossiness: full
+ * KHR_materials_unlit: full
+ * KHR_materials_sheen: full
+ * KHR_materials_clearcoat: full
+ * KHR_materials_transmission: full
+ * KHR_materials_volume: full
+ * KHR_materials_ior: full
+ */
+#ifndef GLTF2ASSETWRITER_H_INC
+#define GLTF2ASSETWRITER_H_INC
+
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
+
+#include "glTF2Asset.h"
+
+namespace glTF2
+{
+
+using rapidjson::MemoryPoolAllocator;
+
+class AssetWriter
+{
+ template<class T>
+ friend void WriteLazyDict(LazyDict<T>& d, AssetWriter& w);
+
+private:
+
+ void WriteBinaryData(IOStream* outfile, size_t sceneLength);
+
+ void WriteMetadata();
+ void WriteExtensionsUsed();
+
+ template<class T>
+ void WriteObjects(LazyDict<T>& d);
+
+public:
+ Document mDoc;
+ Asset& mAsset;
+
+ MemoryPoolAllocator<>& mAl;
+
+ AssetWriter(Asset& asset);
+
+ void WriteFile(const char* path);
+ void WriteGLBFile(const char* path);
+};
+
+}
+
+// Include the implementation of the methods
+#include "glTF2AssetWriter.inl"
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // GLTF2ASSETWRITER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.inl b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.inl
new file mode 100644
index 0000000..0be1395
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2AssetWriter.inl
@@ -0,0 +1,1015 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#include <assimp/Base64.hpp>
+#include <rapidjson/stringbuffer.h>
+#include <rapidjson/writer.h>
+#include <rapidjson/prettywriter.h>
+
+namespace glTF2 {
+
+ using rapidjson::StringBuffer;
+ using rapidjson::PrettyWriter;
+ using rapidjson::Writer;
+ using rapidjson::StringRef;
+ using rapidjson::StringRef;
+
+ namespace {
+
+ template<typename T, size_t N>
+ inline Value& MakeValue(Value& val, T(&r)[N], MemoryPoolAllocator<>& al) {
+ val.SetArray();
+ val.Reserve(N, al);
+ for (decltype(N) i = 0; i < N; ++i) {
+ val.PushBack(r[i], al);
+ }
+ return val;
+ }
+
+ template<typename T>
+ inline Value& MakeValue(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
+ val.SetArray();
+ val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
+ for (unsigned int i = 0; i < r.size(); ++i) {
+ val.PushBack(r[i], al);
+ }
+ return val;
+ }
+
+ template<typename C, typename T>
+ inline Value& MakeValueCast(Value& val, const std::vector<T> & r, MemoryPoolAllocator<>& al) {
+ val.SetArray();
+ val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
+ for (unsigned int i = 0; i < r.size(); ++i) {
+ val.PushBack(static_cast<C>(r[i]), al);
+ }
+ return val;
+ }
+
+ template<typename T>
+ inline Value& MakeValue(Value& val, T r, MemoryPoolAllocator<>& /*al*/) {
+ val.Set(r);
+
+ return val;
+ }
+
+ template<class T>
+ inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
+ if (v.empty()) return;
+ Value lst;
+ lst.SetArray();
+ lst.Reserve(unsigned(v.size()), al);
+ for (size_t i = 0; i < v.size(); ++i) {
+ lst.PushBack(v[i]->index, al);
+ }
+ obj.AddMember(StringRef(fieldId), lst, al);
+ }
+
+
+ }
+
+ inline void Write(Value& obj, Accessor& a, AssetWriter& w)
+ {
+ if (a.bufferView) {
+ obj.AddMember("bufferView", a.bufferView->index, w.mAl);
+ obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
+ }
+ obj.AddMember("componentType", int(a.componentType), w.mAl);
+ obj.AddMember("count", (unsigned int)a.count, w.mAl);
+ obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
+ Value vTmpMax, vTmpMin;
+ if (a.componentType == ComponentType_FLOAT) {
+ obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
+ obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
+ } else {
+ obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
+ obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
+ }
+
+ if (a.sparse) {
+ Value sparseValue;
+ sparseValue.SetObject();
+
+ //count
+ sparseValue.AddMember("count", (unsigned int)a.sparse->count, w.mAl);
+
+ //indices
+ Value indices;
+ indices.SetObject();
+ indices.AddMember("bufferView", a.sparse->indices->index, w.mAl);
+ indices.AddMember("byteOffset", (unsigned int)a.sparse->indicesByteOffset, w.mAl);
+ indices.AddMember("componentType", int(a.sparse->indicesType), w.mAl);
+ sparseValue.AddMember("indices", indices, w.mAl);
+
+ //values
+ Value values;
+ values.SetObject();
+ values.AddMember("bufferView", a.sparse->values->index, w.mAl);
+ values.AddMember("byteOffset", (unsigned int)a.sparse->valuesByteOffset, w.mAl);
+ sparseValue.AddMember("values", values, w.mAl);
+
+ obj.AddMember("sparse", sparseValue, w.mAl);
+ }
+ }
+
+ inline void Write(Value& obj, Animation& a, AssetWriter& w)
+ {
+ /****************** Channels *******************/
+ Value channels;
+ channels.SetArray();
+ channels.Reserve(unsigned(a.channels.size()), w.mAl);
+
+ for (size_t i = 0; i < unsigned(a.channels.size()); ++i) {
+ Animation::Channel& c = a.channels[i];
+ Value valChannel;
+ valChannel.SetObject();
+ {
+ valChannel.AddMember("sampler", c.sampler, w.mAl);
+
+ Value valTarget;
+ valTarget.SetObject();
+ {
+ valTarget.AddMember("node", c.target.node->index, w.mAl);
+ switch (c.target.path) {
+ case AnimationPath_TRANSLATION:
+ valTarget.AddMember("path", "translation", w.mAl);
+ break;
+ case AnimationPath_ROTATION:
+ valTarget.AddMember("path", "rotation", w.mAl);
+ break;
+ case AnimationPath_SCALE:
+ valTarget.AddMember("path", "scale", w.mAl);
+ break;
+ case AnimationPath_WEIGHTS:
+ valTarget.AddMember("path", "weights", w.mAl);
+ break;
+ }
+ }
+ valChannel.AddMember("target", valTarget, w.mAl);
+ }
+ channels.PushBack(valChannel, w.mAl);
+ }
+ obj.AddMember("channels", channels, w.mAl);
+
+ /****************** Samplers *******************/
+ Value valSamplers;
+ valSamplers.SetArray();
+
+ for (size_t i = 0; i < unsigned(a.samplers.size()); ++i) {
+ Animation::Sampler& s = a.samplers[i];
+ Value valSampler;
+ valSampler.SetObject();
+ {
+ valSampler.AddMember("input", s.input->index, w.mAl);
+ switch (s.interpolation) {
+ case Interpolation_LINEAR:
+ valSampler.AddMember("interpolation", "LINEAR", w.mAl);
+ break;
+ case Interpolation_STEP:
+ valSampler.AddMember("interpolation", "STEP", w.mAl);
+ break;
+ case Interpolation_CUBICSPLINE:
+ valSampler.AddMember("interpolation", "CUBICSPLINE", w.mAl);
+ break;
+ }
+ valSampler.AddMember("output", s.output->index, w.mAl);
+ }
+ valSamplers.PushBack(valSampler, w.mAl);
+ }
+ obj.AddMember("samplers", valSamplers, w.mAl);
+ }
+
+ inline void Write(Value& obj, Buffer& b, AssetWriter& w)
+ {
+ obj.AddMember("byteLength", static_cast<uint64_t>(b.byteLength), w.mAl);
+
+ const auto uri = b.GetURI();
+ const auto relativeUri = uri.substr(uri.find_last_of("/\\") + 1u);
+ obj.AddMember("uri", Value(relativeUri, w.mAl).Move(), w.mAl);
+ }
+
+ inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
+ {
+ obj.AddMember("buffer", bv.buffer->index, w.mAl);
+ obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
+ obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
+ if (bv.byteStride != 0) {
+ obj.AddMember("byteStride", bv.byteStride, w.mAl);
+ }
+ if (bv.target != BufferViewTarget_NONE) {
+ obj.AddMember("target", int(bv.target), w.mAl);
+ }
+ }
+
+ inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
+ {
+
+ }
+
+ inline void Write(Value& /*obj*/, Light& /*c*/, AssetWriter& /*w*/)
+ {
+
+ }
+
+ inline void Write(Value& obj, Image& img, AssetWriter& w)
+ {
+ //basisu: no need to handle .ktx2, .basis, write as is
+ if (img.bufferView) {
+ obj.AddMember("bufferView", img.bufferView->index, w.mAl);
+ obj.AddMember("mimeType", Value(img.mimeType, w.mAl).Move(), w.mAl);
+ }
+ else {
+ std::string uri;
+ if (img.HasData()) {
+ uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
+ uri += ";base64,";
+ Base64::Encode(img.GetData(), img.GetDataLength(), uri);
+ }
+ else {
+ uri = img.uri;
+ }
+
+ obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
+ }
+ }
+
+ namespace {
+ inline void SetTexBasic(TextureInfo t, Value& tex, MemoryPoolAllocator<>& al)
+ {
+ tex.SetObject();
+ tex.AddMember("index", t.texture->index, al);
+
+ if (t.texCoord != 0) {
+ tex.AddMember("texCoord", t.texCoord, al);
+ }
+ }
+
+ inline void WriteTex(Value& obj, TextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
+ {
+
+ if (t.texture) {
+ Value tex;
+
+ SetTexBasic(t, tex, al);
+
+ obj.AddMember(StringRef(propName), tex, al);
+ }
+ }
+
+ inline void WriteTex(Value& obj, NormalTextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
+ {
+
+ if (t.texture) {
+ Value tex;
+
+ SetTexBasic(t, tex, al);
+
+ if (t.scale != 1) {
+ tex.AddMember("scale", t.scale, al);
+ }
+
+ obj.AddMember(StringRef(propName), tex, al);
+ }
+ }
+
+ inline void WriteTex(Value& obj, OcclusionTextureInfo t, const char* propName, MemoryPoolAllocator<>& al)
+ {
+
+ if (t.texture) {
+ Value tex;
+
+ SetTexBasic(t, tex, al);
+
+ if (t.strength != 1) {
+ tex.AddMember("strength", t.strength, al);
+ }
+
+ obj.AddMember(StringRef(propName), tex, al);
+ }
+ }
+
+ template<size_t N>
+ inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, MemoryPoolAllocator<>& al)
+ {
+ Value arr;
+ obj.AddMember(StringRef(propName), MakeValue(arr, prop, al), al);
+ }
+
+ template<size_t N>
+ inline void WriteVec(Value& obj, float(&prop)[N], const char* propName, const float(&defaultVal)[N], MemoryPoolAllocator<>& al)
+ {
+ if (!std::equal(std::begin(prop), std::end(prop), std::begin(defaultVal))) {
+ WriteVec(obj, prop, propName, al);
+ }
+ }
+
+ inline void WriteFloat(Value& obj, float prop, const char* propName, MemoryPoolAllocator<>& al)
+ {
+ Value num;
+ obj.AddMember(StringRef(propName), MakeValue(num, prop, al), al);
+ }
+ }
+
+ inline void Write(Value& obj, Material& m, AssetWriter& w)
+ {
+ Value pbrMetallicRoughness;
+ pbrMetallicRoughness.SetObject();
+ {
+ WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorTexture, "baseColorTexture", w.mAl);
+ WriteTex(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicRoughnessTexture, "metallicRoughnessTexture", w.mAl);
+ WriteVec(pbrMetallicRoughness, m.pbrMetallicRoughness.baseColorFactor, "baseColorFactor", defaultBaseColor, w.mAl);
+
+ if (m.pbrMetallicRoughness.metallicFactor != 1) {
+ WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.metallicFactor, "metallicFactor", w.mAl);
+ }
+
+ if (m.pbrMetallicRoughness.roughnessFactor != 1) {
+ WriteFloat(pbrMetallicRoughness, m.pbrMetallicRoughness.roughnessFactor, "roughnessFactor", w.mAl);
+ }
+ }
+
+ if (!pbrMetallicRoughness.ObjectEmpty()) {
+ obj.AddMember("pbrMetallicRoughness", pbrMetallicRoughness, w.mAl);
+ }
+
+ WriteTex(obj, m.normalTexture, "normalTexture", w.mAl);
+ WriteTex(obj, m.emissiveTexture, "emissiveTexture", w.mAl);
+ WriteTex(obj, m.occlusionTexture, "occlusionTexture", w.mAl);
+ WriteVec(obj, m.emissiveFactor, "emissiveFactor", defaultEmissiveFactor, w.mAl);
+
+ if (m.alphaCutoff != 0.5) {
+ WriteFloat(obj, m.alphaCutoff, "alphaCutoff", w.mAl);
+ }
+
+ if (m.alphaMode != "OPAQUE") {
+ obj.AddMember("alphaMode", Value(m.alphaMode, w.mAl).Move(), w.mAl);
+ }
+
+ if (m.doubleSided) {
+ obj.AddMember("doubleSided", m.doubleSided, w.mAl);
+ }
+
+ Value exts;
+ exts.SetObject();
+
+ if (m.pbrSpecularGlossiness.isPresent) {
+ Value pbrSpecularGlossiness;
+ pbrSpecularGlossiness.SetObject();
+
+ PbrSpecularGlossiness &pbrSG = m.pbrSpecularGlossiness.value;
+
+ //pbrSpecularGlossiness
+ WriteVec(pbrSpecularGlossiness, pbrSG.diffuseFactor, "diffuseFactor", defaultDiffuseFactor, w.mAl);
+ WriteVec(pbrSpecularGlossiness, pbrSG.specularFactor, "specularFactor", defaultSpecularFactor, w.mAl);
+
+ if (pbrSG.glossinessFactor != 1) {
+ WriteFloat(pbrSpecularGlossiness, pbrSG.glossinessFactor, "glossinessFactor", w.mAl);
+ }
+
+ WriteTex(pbrSpecularGlossiness, pbrSG.diffuseTexture, "diffuseTexture", w.mAl);
+ WriteTex(pbrSpecularGlossiness, pbrSG.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
+
+ if (!pbrSpecularGlossiness.ObjectEmpty()) {
+ exts.AddMember("KHR_materials_pbrSpecularGlossiness", pbrSpecularGlossiness, w.mAl);
+ }
+ }
+
+ if (m.unlit) {
+ Value unlit;
+ unlit.SetObject();
+ exts.AddMember("KHR_materials_unlit", unlit, w.mAl);
+ }
+
+ if (m.materialSheen.isPresent) {
+ Value materialSheen(rapidjson::Type::kObjectType);
+
+ MaterialSheen &sheen = m.materialSheen.value;
+
+ WriteVec(materialSheen, sheen.sheenColorFactor, "sheenColorFactor", defaultSheenFactor, w.mAl);
+
+ if (sheen.sheenRoughnessFactor != 0.f) {
+ WriteFloat(materialSheen, sheen.sheenRoughnessFactor, "sheenRoughnessFactor", w.mAl);
+ }
+
+ WriteTex(materialSheen, sheen.sheenColorTexture, "sheenColorTexture", w.mAl);
+ WriteTex(materialSheen, sheen.sheenRoughnessTexture, "sheenRoughnessTexture", w.mAl);
+
+ if (!materialSheen.ObjectEmpty()) {
+ exts.AddMember("KHR_materials_sheen", materialSheen, w.mAl);
+ }
+ }
+
+ if (m.materialClearcoat.isPresent) {
+ Value materialClearcoat(rapidjson::Type::kObjectType);
+
+ MaterialClearcoat &clearcoat = m.materialClearcoat.value;
+
+ if (clearcoat.clearcoatFactor != 0.f) {
+ WriteFloat(materialClearcoat, clearcoat.clearcoatFactor, "clearcoatFactor", w.mAl);
+ }
+
+ if (clearcoat.clearcoatRoughnessFactor != 0.f) {
+ WriteFloat(materialClearcoat, clearcoat.clearcoatRoughnessFactor, "clearcoatRoughnessFactor", w.mAl);
+ }
+
+ WriteTex(materialClearcoat, clearcoat.clearcoatTexture, "clearcoatTexture", w.mAl);
+ WriteTex(materialClearcoat, clearcoat.clearcoatRoughnessTexture, "clearcoatRoughnessTexture", w.mAl);
+ WriteTex(materialClearcoat, clearcoat.clearcoatNormalTexture, "clearcoatNormalTexture", w.mAl);
+
+ if (!materialClearcoat.ObjectEmpty()) {
+ exts.AddMember("KHR_materials_clearcoat", materialClearcoat, w.mAl);
+ }
+ }
+
+ if (m.materialTransmission.isPresent) {
+ Value materialTransmission(rapidjson::Type::kObjectType);
+
+ MaterialTransmission &transmission = m.materialTransmission.value;
+
+ if (transmission.transmissionFactor != 0.f) {
+ WriteFloat(materialTransmission, transmission.transmissionFactor, "transmissionFactor", w.mAl);
+ }
+
+ WriteTex(materialTransmission, transmission.transmissionTexture, "transmissionTexture", w.mAl);
+
+ if (!materialTransmission.ObjectEmpty()) {
+ exts.AddMember("KHR_materials_transmission", materialTransmission, w.mAl);
+ }
+ }
+
+ if (m.materialVolume.isPresent) {
+ Value materialVolume(rapidjson::Type::kObjectType);
+
+ MaterialVolume &volume = m.materialVolume.value;
+
+ if (volume.thicknessFactor != 0.f) {
+ WriteFloat(materialVolume, volume.thicknessFactor, "thicknessFactor", w.mAl);
+ }
+
+ WriteTex(materialVolume, volume.thicknessTexture, "thicknessTexture", w.mAl);
+
+ if (volume.attenuationDistance != INFINITY) {
+ WriteFloat(materialVolume, volume.attenuationDistance, "attenuationDistance", w.mAl);
+ }
+
+ WriteVec(materialVolume, volume.attenuationColor, "attenuationColor", defaultAttenuationColor, w.mAl);
+
+ if (!materialVolume.ObjectEmpty()) {
+ exts.AddMember("KHR_materials_volume", materialVolume, w.mAl);
+ }
+ }
+
+ if (m.materialIOR.isPresent) {
+ Value materialIOR(rapidjson::Type::kObjectType);
+
+ MaterialIOR &ior = m.materialIOR.value;
+
+ if (ior.ior != 1.5f) {
+ WriteFloat(materialIOR, ior.ior, "ior", w.mAl);
+ }
+
+ if (!materialIOR.ObjectEmpty()) {
+ exts.AddMember("KHR_materials_ior", materialIOR, w.mAl);
+ }
+ }
+
+ if (!exts.ObjectEmpty()) {
+ obj.AddMember("extensions", exts, w.mAl);
+ }
+ }
+
+ namespace {
+ inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
+ const char* semantic, bool forceNumber = false)
+ {
+ if (lst.empty()) return;
+ if (lst.size() == 1 && !forceNumber) {
+ attrs.AddMember(StringRef(semantic), lst[0]->index, w.mAl);
+ }
+ else {
+ for (size_t i = 0; i < lst.size(); ++i) {
+ char buffer[32];
+ ai_snprintf(buffer, 32, "%s_%d", semantic, int(i));
+ attrs.AddMember(Value(buffer, w.mAl).Move(), lst[i]->index, w.mAl);
+ }
+ }
+ }
+ }
+
+ inline void Write(Value& obj, Mesh& m, AssetWriter& w)
+ {
+ /****************** Primitives *******************/
+ Value primitives;
+ primitives.SetArray();
+ primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
+
+ for (size_t i = 0; i < m.primitives.size(); ++i) {
+ Mesh::Primitive& p = m.primitives[i];
+ Value prim;
+ prim.SetObject();
+
+ // Extensions
+ if (p.ngonEncoded)
+ {
+ Value exts;
+ exts.SetObject();
+
+ Value FB_ngon_encoding;
+ FB_ngon_encoding.SetObject();
+
+ exts.AddMember(StringRef("FB_ngon_encoding"), FB_ngon_encoding, w.mAl);
+ prim.AddMember("extensions", exts, w.mAl);
+ }
+
+ {
+ prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
+
+ if (p.material)
+ prim.AddMember("material", p.material->index, w.mAl);
+
+ if (p.indices)
+ prim.AddMember("indices", p.indices->index, w.mAl);
+
+ Value attrs;
+ attrs.SetObject();
+ {
+ WriteAttrs(w, attrs, p.attributes.position, "POSITION");
+ WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
+ WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
+ WriteAttrs(w, attrs, p.attributes.color, "COLOR", true);
+ WriteAttrs(w, attrs, p.attributes.joint, "JOINTS", true);
+ WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS", true);
+ }
+ prim.AddMember("attributes", attrs, w.mAl);
+
+ // targets for blendshapes
+ if (p.targets.size() > 0) {
+ Value tjs;
+ tjs.SetArray();
+ tjs.Reserve(unsigned(p.targets.size()), w.mAl);
+ for (unsigned int t = 0; t < p.targets.size(); ++t) {
+ Value tj;
+ tj.SetObject();
+ {
+ WriteAttrs(w, tj, p.targets[t].position, "POSITION");
+ WriteAttrs(w, tj, p.targets[t].normal, "NORMAL");
+ WriteAttrs(w, tj, p.targets[t].tangent, "TANGENT");
+ }
+ tjs.PushBack(tj, w.mAl);
+ }
+ prim.AddMember("targets", tjs, w.mAl);
+ }
+ }
+ primitives.PushBack(prim, w.mAl);
+ }
+
+ obj.AddMember("primitives", primitives, w.mAl);
+ // targetNames
+ if (m.targetNames.size() > 0) {
+ Value extras;
+ extras.SetObject();
+ Value targetNames;
+ targetNames.SetArray();
+ targetNames.Reserve(unsigned(m.targetNames.size()), w.mAl);
+ for (unsigned int n = 0; n < m.targetNames.size(); ++n) {
+ std::string name = m.targetNames[n];
+ Value tname;
+ tname.SetString(name.c_str(), w.mAl);
+ targetNames.PushBack(tname, w.mAl);
+ }
+ extras.AddMember("targetNames", targetNames, w.mAl);
+ obj.AddMember("extras", extras, w.mAl);
+ }
+ }
+
+ inline void Write(Value& obj, Node& n, AssetWriter& w)
+ {
+ if (n.matrix.isPresent) {
+ Value val;
+ obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
+ }
+
+ if (n.translation.isPresent) {
+ Value val;
+ obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
+ }
+
+ if (n.scale.isPresent) {
+ Value val;
+ obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
+ }
+ if (n.rotation.isPresent) {
+ Value val;
+ obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
+ }
+
+ AddRefsVector(obj, "children", n.children, w.mAl);
+
+ if (!n.meshes.empty()) {
+ obj.AddMember("mesh", n.meshes[0]->index, w.mAl);
+ }
+
+ if (n.skin) {
+ obj.AddMember("skin", n.skin->index, w.mAl);
+ }
+
+ //gltf2 spec does not support "skeletons" under node
+ if(n.skeletons.size()) {
+ AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
+ }
+ }
+
+ inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
+ {
+
+ }
+
+ inline void Write(Value& obj, Sampler& b, AssetWriter& w)
+ {
+ if (!b.name.empty()) {
+ obj.AddMember("name", b.name, w.mAl);
+ }
+
+ if (b.wrapS != SamplerWrap::UNSET && b.wrapS != SamplerWrap::Repeat) {
+ obj.AddMember("wrapS", static_cast<unsigned int>(b.wrapS), w.mAl);
+ }
+
+ if (b.wrapT != SamplerWrap::UNSET && b.wrapT != SamplerWrap::Repeat) {
+ obj.AddMember("wrapT", static_cast<unsigned int>(b.wrapT), w.mAl);
+ }
+
+ if (b.magFilter != SamplerMagFilter::UNSET) {
+ obj.AddMember("magFilter", static_cast<unsigned int>(b.magFilter), w.mAl);
+ }
+
+ if (b.minFilter != SamplerMinFilter::UNSET) {
+ obj.AddMember("minFilter", static_cast<unsigned int>(b.minFilter), w.mAl);
+ }
+ }
+
+ inline void Write(Value& scene, Scene& s, AssetWriter& w)
+ {
+ AddRefsVector(scene, "nodes", s.nodes, w.mAl);
+ }
+
+ inline void Write(Value& /*obj*/, Shader& /*b*/, AssetWriter& /*w*/)
+ {
+
+ }
+
+ inline void Write(Value& obj, Skin& b, AssetWriter& w)
+ {
+ /****************** jointNames *******************/
+ Value vJointNames;
+ vJointNames.SetArray();
+ vJointNames.Reserve(unsigned(b.jointNames.size()), w.mAl);
+
+ for (size_t i = 0; i < unsigned(b.jointNames.size()); ++i) {
+ vJointNames.PushBack(b.jointNames[i]->index, w.mAl);
+ }
+ obj.AddMember("joints", vJointNames, w.mAl);
+
+ if (b.bindShapeMatrix.isPresent) {
+ Value val;
+ obj.AddMember("bindShapeMatrix", MakeValue(val, b.bindShapeMatrix.value, w.mAl).Move(), w.mAl);
+ }
+
+ if (b.inverseBindMatrices) {
+ obj.AddMember("inverseBindMatrices", b.inverseBindMatrices->index, w.mAl);
+ }
+
+ }
+
+ inline void Write(Value& obj, Texture& tex, AssetWriter& w)
+ {
+ if (tex.source) {
+ obj.AddMember("source", tex.source->index, w.mAl);
+ }
+ if (tex.sampler) {
+ obj.AddMember("sampler", tex.sampler->index, w.mAl);
+ }
+ }
+
+
+ inline AssetWriter::AssetWriter(Asset& a)
+ : mDoc()
+ , mAsset(a)
+ , mAl(mDoc.GetAllocator())
+ {
+ mDoc.SetObject();
+
+ WriteMetadata();
+ WriteExtensionsUsed();
+
+ // Dump the contents of the dictionaries
+ for (size_t i = 0; i < a.mDicts.size(); ++i) {
+ a.mDicts[i]->WriteObjects(*this);
+ }
+
+ // Add the target scene field
+ if (mAsset.scene) {
+ mDoc.AddMember("scene", mAsset.scene->index, mAl);
+ }
+
+ if(mAsset.extras) {
+ mDoc.AddMember("extras", *mAsset.extras, mAl);
+ }
+ }
+
+ inline void AssetWriter::WriteFile(const char* path)
+ {
+ std::unique_ptr<IOStream> jsonOutFile(mAsset.OpenFile(path, "wt", true));
+
+ if (jsonOutFile == 0) {
+ throw DeadlyExportError("Could not open output file: " + std::string(path));
+ }
+
+ StringBuffer docBuffer;
+
+ PrettyWriter<StringBuffer> writer(docBuffer);
+ if (!mDoc.Accept(writer)) {
+ throw DeadlyExportError("Failed to write scene data!");
+ }
+
+ if (jsonOutFile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
+ throw DeadlyExportError("Failed to write scene data!");
+ }
+
+ // Write buffer data to separate .bin files
+ for (unsigned int i = 0; i < mAsset.buffers.Size(); ++i) {
+ Ref<Buffer> b = mAsset.buffers.Get(i);
+
+ std::string binPath = b->GetURI();
+
+ std::unique_ptr<IOStream> binOutFile(mAsset.OpenFile(binPath, "wb", true));
+
+ if (binOutFile == 0) {
+ throw DeadlyExportError("Could not open output file: " + binPath);
+ }
+
+ if (b->byteLength > 0) {
+ if (binOutFile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
+ throw DeadlyExportError("Failed to write binary file: " + binPath);
+ }
+ }
+ }
+ }
+
+ inline void AssetWriter::WriteGLBFile(const char* path)
+ {
+ std::unique_ptr<IOStream> outfile(mAsset.OpenFile(path, "wb", true));
+
+ if (outfile == 0) {
+ throw DeadlyExportError("Could not open output file: " + std::string(path));
+ }
+
+ Ref<Buffer> bodyBuffer = mAsset.GetBodyBuffer();
+ if (bodyBuffer->byteLength > 0) {
+ rapidjson::Value glbBodyBuffer;
+ glbBodyBuffer.SetObject();
+ glbBodyBuffer.AddMember("byteLength", static_cast<uint64_t>(bodyBuffer->byteLength), mAl);
+ mDoc["buffers"].PushBack(glbBodyBuffer, mAl);
+ }
+
+ // Padding with spaces as required by the spec
+ uint32_t padding = 0x20202020;
+
+ //
+ // JSON chunk
+ //
+
+ StringBuffer docBuffer;
+ Writer<StringBuffer> writer(docBuffer);
+ if (!mDoc.Accept(writer)) {
+ throw DeadlyExportError("Failed to write scene data!");
+ }
+
+ uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4
+ auto paddingLength = jsonChunkLength - docBuffer.GetSize();
+
+ GLB_Chunk jsonChunk;
+ jsonChunk.chunkLength = jsonChunkLength;
+ jsonChunk.chunkType = ChunkType_JSON;
+ AI_SWAP4(jsonChunk.chunkLength);
+
+ outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
+ if (outfile->Write(&jsonChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
+ throw DeadlyExportError("Failed to write scene data header!");
+ }
+ if (outfile->Write(docBuffer.GetString(), 1, docBuffer.GetSize()) != docBuffer.GetSize()) {
+ throw DeadlyExportError("Failed to write scene data!");
+ }
+ if (paddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
+ throw DeadlyExportError("Failed to write scene data padding!");
+ }
+
+ //
+ // Binary chunk
+ //
+
+ int GLB_Chunk_count = 1;
+ uint32_t binaryChunkLength = 0;
+ if (bodyBuffer->byteLength > 0) {
+ binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4
+
+ auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength;
+ ++GLB_Chunk_count;
+
+ GLB_Chunk binaryChunk;
+ binaryChunk.chunkLength = binaryChunkLength;
+ binaryChunk.chunkType = ChunkType_BIN;
+ AI_SWAP4(binaryChunk.chunkLength);
+
+ size_t bodyOffset = sizeof(GLB_Header) + sizeof(GLB_Chunk) + jsonChunk.chunkLength;
+ outfile->Seek(bodyOffset, aiOrigin_SET);
+ if (outfile->Write(&binaryChunk, 1, sizeof(GLB_Chunk)) != sizeof(GLB_Chunk)) {
+ throw DeadlyExportError("Failed to write body data header!");
+ }
+ if (outfile->Write(bodyBuffer->GetPointer(), 1, bodyBuffer->byteLength) != bodyBuffer->byteLength) {
+ throw DeadlyExportError("Failed to write body data!");
+ }
+ if (curPaddingLength && outfile->Write(&padding, 1, paddingLength) != paddingLength) {
+ throw DeadlyExportError("Failed to write body data padding!");
+ }
+ }
+
+ //
+ // Header
+ //
+
+ GLB_Header header;
+ memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
+
+ header.version = 2;
+ AI_SWAP4(header.version);
+
+ header.length = uint32_t(sizeof(GLB_Header) + GLB_Chunk_count * sizeof(GLB_Chunk) + jsonChunkLength + binaryChunkLength);
+ AI_SWAP4(header.length);
+
+ outfile->Seek(0, aiOrigin_SET);
+ if (outfile->Write(&header, 1, sizeof(GLB_Header)) != sizeof(GLB_Header)) {
+ throw DeadlyExportError("Failed to write the header!");
+ }
+ }
+
+ inline void AssetWriter::WriteMetadata()
+ {
+ Value asset;
+ asset.SetObject();
+ asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
+ asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
+ if (!mAsset.asset.copyright.empty())
+ asset.AddMember("copyright", Value(mAsset.asset.copyright, mAl).Move(), mAl);
+ mDoc.AddMember("asset", asset, mAl);
+ }
+
+ inline void AssetWriter::WriteExtensionsUsed()
+ {
+ Value exts;
+ exts.SetArray();
+ {
+ // This is used to export pbrSpecularGlossiness materials with GLTF 2.
+ if (this->mAsset.extensionsUsed.KHR_materials_pbrSpecularGlossiness) {
+ exts.PushBack(StringRef("KHR_materials_pbrSpecularGlossiness"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.KHR_materials_unlit) {
+ exts.PushBack(StringRef("KHR_materials_unlit"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.KHR_materials_sheen) {
+ exts.PushBack(StringRef("KHR_materials_sheen"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.KHR_materials_clearcoat) {
+ exts.PushBack(StringRef("KHR_materials_clearcoat"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.KHR_materials_transmission) {
+ exts.PushBack(StringRef("KHR_materials_transmission"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.KHR_materials_volume) {
+ exts.PushBack(StringRef("KHR_materials_volume"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.KHR_materials_ior) {
+ exts.PushBack(StringRef("KHR_materials_ior"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
+ exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
+ }
+
+ if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
+ exts.PushBack(StringRef("KHR_texture_basisu"), mAl);
+ }
+ }
+
+ if (!exts.Empty())
+ mDoc.AddMember("extensionsUsed", exts, mAl);
+
+ //basisu extensionRequired
+ Value extsReq;
+ extsReq.SetArray();
+ if (this->mAsset.extensionsUsed.KHR_texture_basisu) {
+ extsReq.PushBack(StringRef("KHR_texture_basisu"), mAl);
+ mDoc.AddMember("extensionsRequired", extsReq, mAl);
+ }
+ }
+
+ template<class T>
+ void AssetWriter::WriteObjects(LazyDict<T>& d)
+ {
+ if (d.mObjs.empty()) return;
+
+ Value* container = &mDoc;
+ const char* context = "Document";
+
+ if (d.mExtId) {
+ Value* exts = FindObject(mDoc, "extensions");
+ if (nullptr != exts) {
+ mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
+ exts = FindObject(mDoc, "extensions");
+ }
+
+ container = FindObjectInContext(*exts, d.mExtId, "extensions");
+ if (nullptr != container) {
+ exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
+ container = FindObjectInContext(*exts, d.mExtId, "extensions");
+ context = d.mExtId;
+ }
+ }
+
+ Value *dict = FindArrayInContext(*container, d.mDictId, context);
+ if (nullptr == dict) {
+ container->AddMember(StringRef(d.mDictId), Value().SetArray().Move(), mDoc.GetAllocator());
+ dict = FindArrayInContext(*container, d.mDictId, context);
+ if (nullptr == dict) {
+ return;
+ }
+ }
+
+ for (size_t i = 0; i < d.mObjs.size(); ++i) {
+ if (d.mObjs[i]->IsSpecial()) {
+ continue;
+ }
+
+ Value obj;
+ obj.SetObject();
+
+ if (!d.mObjs[i]->name.empty()) {
+ obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
+ }
+
+ Write(obj, *d.mObjs[i], *this);
+
+ dict->PushBack(obj, mAl);
+ }
+ }
+
+ template<class T>
+ void WriteLazyDict(LazyDict<T>& d, AssetWriter& w)
+ {
+ w.WriteObjects(d);
+ }
+
+}
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.cpp b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.cpp
new file mode 100644
index 0000000..ffd8d22
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.cpp
@@ -0,0 +1,1542 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
+
+#include "AssetLib/glTF2/glTF2Exporter.h"
+#include "AssetLib/glTF2/glTF2AssetWriter.h"
+#include "PostProcessing/SplitLargeMeshes.h"
+
+#include <assimp/ByteSwapper.h>
+#include <assimp/Exceptional.h>
+#include <assimp/SceneCombiner.h>
+#include <assimp/StringComparison.h>
+#include <assimp/commonMetaData.h>
+#include <assimp/material.h>
+#include <assimp/scene.h>
+#include <assimp/version.h>
+#include <assimp/Exporter.hpp>
+#include <assimp/IOSystem.hpp>
+
+// Header files, standard library.
+#include <cinttypes>
+#include <limits>
+#include <memory>
+
+using namespace rapidjson;
+
+using namespace Assimp;
+using namespace glTF2;
+
+namespace Assimp {
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
+void ExportSceneGLTF2(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) {
+ // invoke the exporter
+ glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, false);
+}
+
+// ------------------------------------------------------------------------------------------------
+// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
+void ExportSceneGLB2(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties *pProperties) {
+ // invoke the exporter
+ glTF2Exporter exporter(pFile, pIOSystem, pScene, pProperties, true);
+}
+
+} // end of namespace Assimp
+
+glTF2Exporter::glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
+ const ExportProperties *pProperties, bool isBinary) :
+ mFilename(filename), mIOSystem(pIOSystem), mScene(pScene), mProperties(pProperties), mAsset(new Asset(pIOSystem)) {
+ // Always on as our triangulation process is aware of this type of encoding
+ mAsset->extensionsUsed.FB_ngon_encoding = true;
+
+ if (isBinary) {
+ mAsset->SetAsBinary();
+ }
+
+ ExportMetadata();
+
+ ExportMaterials();
+
+ if (mScene->mRootNode) {
+ ExportNodeHierarchy(mScene->mRootNode);
+ }
+
+ ExportMeshes();
+ MergeMeshes();
+
+ ExportScene();
+
+ ExportAnimations();
+
+ // export extras
+ if (mProperties->HasPropertyCallback("extras")) {
+ std::function<void *(void *)> ExportExtras = mProperties->GetPropertyCallback("extras");
+ mAsset->extras = (rapidjson::Value *)ExportExtras(0);
+ }
+
+ AssetWriter writer(*mAsset);
+
+ if (isBinary) {
+ writer.WriteGLBFile(filename);
+ } else {
+ writer.WriteFile(filename);
+ }
+}
+
+glTF2Exporter::~glTF2Exporter() {
+ // empty
+}
+
+/*
+ * Copy a 4x4 matrix from struct aiMatrix to typedef mat4.
+ * Also converts from row-major to column-major storage.
+ */
+static void CopyValue(const aiMatrix4x4 &v, mat4 &o) {
+ o[0] = v.a1;
+ o[1] = v.b1;
+ o[2] = v.c1;
+ o[3] = v.d1;
+ o[4] = v.a2;
+ o[5] = v.b2;
+ o[6] = v.c2;
+ o[7] = v.d2;
+ o[8] = v.a3;
+ o[9] = v.b3;
+ o[10] = v.c3;
+ o[11] = v.d3;
+ o[12] = v.a4;
+ o[13] = v.b4;
+ o[14] = v.c4;
+ o[15] = v.d4;
+}
+
+static void CopyValue(const aiMatrix4x4 &v, aiMatrix4x4 &o) {
+ memcpy(&o, &v, sizeof(aiMatrix4x4));
+}
+
+static void IdentityMatrix4(mat4 &o) {
+ o[0] = 1;
+ o[1] = 0;
+ o[2] = 0;
+ o[3] = 0;
+ o[4] = 0;
+ o[5] = 1;
+ o[6] = 0;
+ o[7] = 0;
+ o[8] = 0;
+ o[9] = 0;
+ o[10] = 1;
+ o[11] = 0;
+ o[12] = 0;
+ o[13] = 0;
+ o[14] = 0;
+ o[15] = 1;
+}
+
+static bool IsBoneWeightFitted(vec4 &weight) {
+ return weight[0] + weight[1] + weight[2] + weight[3] >= 1.f;
+}
+
+static int FitBoneWeight(vec4 &weight, float value) {
+ int i = 0;
+ for (; i < 4; ++i) {
+ if (weight[i] < value) {
+ weight[i] = value;
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+template <typename T>
+void SetAccessorRange(Ref<Accessor> acc, void *data, size_t count,
+ unsigned int numCompsIn, unsigned int numCompsOut) {
+ ai_assert(numCompsOut <= numCompsIn);
+
+ // Allocate and initialize with large values.
+ for (unsigned int i = 0; i < numCompsOut; i++) {
+ acc->min.push_back(std::numeric_limits<double>::max());
+ acc->max.push_back(-std::numeric_limits<double>::max());
+ }
+
+ size_t totalComps = count * numCompsIn;
+ T *buffer_ptr = static_cast<T *>(data);
+ T *buffer_end = buffer_ptr + totalComps;
+
+ // Search and set extreme values.
+ for (; buffer_ptr < buffer_end; buffer_ptr += numCompsIn) {
+ for (unsigned int j = 0; j < numCompsOut; j++) {
+ double valueTmp = buffer_ptr[j];
+
+ // Gracefully tolerate rogue NaN's in buffer data
+ // Any NaNs/Infs introduced in accessor bounds will end up in
+ // document and prevent rapidjson from writing out valid JSON
+ if (!std::isfinite(valueTmp)) {
+ continue;
+ }
+
+ if (valueTmp < acc->min[j]) {
+ acc->min[j] = valueTmp;
+ }
+ if (valueTmp > acc->max[j]) {
+ acc->max[j] = valueTmp;
+ }
+ }
+ }
+}
+
+inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void *data,
+ size_t count, unsigned int numCompsIn, unsigned int numCompsOut) {
+ switch (compType) {
+ case ComponentType_SHORT:
+ SetAccessorRange<short>(acc, data, count, numCompsIn, numCompsOut);
+ return;
+ case ComponentType_UNSIGNED_SHORT:
+ SetAccessorRange<unsigned short>(acc, data, count, numCompsIn, numCompsOut);
+ return;
+ case ComponentType_UNSIGNED_INT:
+ SetAccessorRange<unsigned int>(acc, data, count, numCompsIn, numCompsOut);
+ return;
+ case ComponentType_FLOAT:
+ SetAccessorRange<float>(acc, data, count, numCompsIn, numCompsOut);
+ return;
+ case ComponentType_BYTE:
+ SetAccessorRange<int8_t>(acc, data, count, numCompsIn, numCompsOut);
+ return;
+ case ComponentType_UNSIGNED_BYTE:
+ SetAccessorRange<uint8_t>(acc, data, count, numCompsIn, numCompsOut);
+ return;
+ }
+}
+
+// compute the (data-dataBase), store the non-zero data items
+template <typename T>
+size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) {
+ std::vector<T> vNZDiff;
+ std::vector<unsigned short> vNZIdx;
+ size_t totalComps = count * numCompsIn;
+ T *bufferData_ptr = static_cast<T *>(data);
+ T *bufferData_end = bufferData_ptr + totalComps;
+ T *bufferBase_ptr = static_cast<T *>(dataBase);
+
+ // Search and set extreme values.
+ for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
+ bool bNonZero = false;
+
+ //for the data, check any component Non Zero
+ for (unsigned int j = 0; j < numCompsOut; j++) {
+ double valueData = bufferData_ptr[j];
+ double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
+ if ((valueData - valueBase) != 0) {
+ bNonZero = true;
+ break;
+ }
+ }
+
+ //all zeros, continue
+ if (!bNonZero)
+ continue;
+
+ //non zero, store the data
+ for (unsigned int j = 0; j < numCompsOut; j++) {
+ T valueData = bufferData_ptr[j];
+ T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
+ vNZDiff.push_back(valueData - valueBase);
+ }
+ vNZIdx.push_back(idx);
+ }
+
+ //avoid all-0, put 1 item
+ if (vNZDiff.size() == 0) {
+ for (unsigned int j = 0; j < numCompsOut; j++)
+ vNZDiff.push_back(0);
+ vNZIdx.push_back(0);
+ }
+
+ //process data
+ outputNZDiff = new T[vNZDiff.size()];
+ memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
+
+ outputNZIdx = new unsigned short[vNZIdx.size()];
+ memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short));
+ return vNZIdx.size();
+}
+
+inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) {
+ switch (compType) {
+ case ComponentType_SHORT:
+ return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+ case ComponentType_UNSIGNED_SHORT:
+ return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+ case ComponentType_UNSIGNED_INT:
+ return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+ case ComponentType_FLOAT:
+ return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+ case ComponentType_BYTE:
+ return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+ case ComponentType_UNSIGNED_BYTE:
+ return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+ }
+ return 0;
+}
+
+inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
+ size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) {
+ if (!count || !data) {
+ return Ref<Accessor>();
+ }
+
+ unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
+ unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
+ unsigned int bytesPerComp = ComponentTypeSize(compType);
+
+ // accessor
+ Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
+
+ // if there is a basic data vector
+ if (dataBase) {
+ size_t base_offset = buffer->byteLength;
+ size_t base_padding = base_offset % bytesPerComp;
+ base_offset += base_padding;
+ size_t base_length = count * numCompsOut * bytesPerComp;
+ buffer->Grow(base_length + base_padding);
+
+ Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+ bv->buffer = buffer;
+ bv->byteOffset = base_offset;
+ bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to.
+ bv->byteStride = 0;
+ bv->target = target;
+ acc->bufferView = bv;
+ acc->WriteData(count, dataBase, numCompsIn * bytesPerComp);
+ }
+ acc->byteOffset = 0;
+ acc->componentType = compType;
+ acc->count = count;
+ acc->type = typeOut;
+
+ if (data) {
+ void *nzDiff = 0, *nzIdx = 0;
+ size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+ acc->sparse.reset(new Accessor::Sparse);
+ acc->sparse->count = nzCount;
+
+ //indices
+ unsigned int bytesPerIdx = sizeof(unsigned short);
+ size_t indices_offset = buffer->byteLength;
+ size_t indices_padding = indices_offset % bytesPerIdx;
+ indices_offset += indices_padding;
+ size_t indices_length = nzCount * 1 * bytesPerIdx;
+ buffer->Grow(indices_length + indices_padding);
+
+ Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+ indicesBV->buffer = buffer;
+ indicesBV->byteOffset = indices_offset;
+ indicesBV->byteLength = indices_length;
+ indicesBV->byteStride = 0;
+ acc->sparse->indices = indicesBV;
+ acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT;
+ acc->sparse->indicesByteOffset = 0;
+ acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
+
+ //values
+ size_t values_offset = buffer->byteLength;
+ size_t values_padding = values_offset % bytesPerComp;
+ values_offset += values_padding;
+ size_t values_length = nzCount * numCompsOut * bytesPerComp;
+ buffer->Grow(values_length + values_padding);
+
+ Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+ valuesBV->buffer = buffer;
+ valuesBV->byteOffset = values_offset;
+ valuesBV->byteLength = values_length;
+ valuesBV->byteStride = 0;
+ acc->sparse->values = valuesBV;
+ acc->sparse->valuesByteOffset = 0;
+ acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
+
+ //clear
+ delete[](char *) nzDiff;
+ delete[](char *) nzIdx;
+ }
+ return acc;
+}
+inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
+ size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE) {
+ if (!count || !data) {
+ return Ref<Accessor>();
+ }
+
+ unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
+ unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
+ unsigned int bytesPerComp = ComponentTypeSize(compType);
+
+ size_t offset = buffer->byteLength;
+ // make sure offset is correctly byte-aligned, as required by spec
+ size_t padding = offset % bytesPerComp;
+ offset += padding;
+ size_t length = count * numCompsOut * bytesPerComp;
+ buffer->Grow(length + padding);
+
+ // bufferView
+ Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+ bv->buffer = buffer;
+ bv->byteOffset = offset;
+ bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
+ bv->byteStride = 0;
+ bv->target = target;
+
+ // accessor
+ Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
+ acc->bufferView = bv;
+ acc->byteOffset = 0;
+ acc->componentType = compType;
+ acc->count = count;
+ acc->type = typeOut;
+
+ // calculate min and max values
+ SetAccessorRange(compType, acc, data, count, numCompsIn, numCompsOut);
+
+ // copy the data
+ acc->WriteData(count, data, numCompsIn * bytesPerComp);
+
+ return acc;
+}
+
+inline void SetSamplerWrap(SamplerWrap &wrap, aiTextureMapMode map) {
+ switch (map) {
+ case aiTextureMapMode_Clamp:
+ wrap = SamplerWrap::Clamp_To_Edge;
+ break;
+ case aiTextureMapMode_Mirror:
+ wrap = SamplerWrap::Mirrored_Repeat;
+ break;
+ case aiTextureMapMode_Wrap:
+ case aiTextureMapMode_Decal:
+ default:
+ wrap = SamplerWrap::Repeat;
+ break;
+ };
+}
+
+void glTF2Exporter::GetTexSampler(const aiMaterial &mat, Ref<Texture> texture, aiTextureType tt, unsigned int slot) {
+ aiString aId;
+ std::string id;
+ if (aiGetMaterialString(&mat, AI_MATKEY_GLTF_MAPPINGID(tt, slot), &aId) == AI_SUCCESS) {
+ id = aId.C_Str();
+ }
+
+ if (Ref<Sampler> ref = mAsset->samplers.Get(id.c_str())) {
+ texture->sampler = ref;
+ } else {
+ id = mAsset->FindUniqueID(id, "sampler");
+
+ texture->sampler = mAsset->samplers.Create(id.c_str());
+
+ aiTextureMapMode mapU, mapV;
+ SamplerMagFilter filterMag;
+ SamplerMinFilter filterMin;
+
+ if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_U(tt, slot), (int *)&mapU) == AI_SUCCESS) {
+ SetSamplerWrap(texture->sampler->wrapS, mapU);
+ }
+
+ if (aiGetMaterialInteger(&mat, AI_MATKEY_MAPPINGMODE_V(tt, slot), (int *)&mapV) == AI_SUCCESS) {
+ SetSamplerWrap(texture->sampler->wrapT, mapV);
+ }
+
+ if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(tt, slot), (int *)&filterMag) == AI_SUCCESS) {
+ texture->sampler->magFilter = filterMag;
+ }
+
+ if (aiGetMaterialInteger(&mat, AI_MATKEY_GLTF_MAPPINGFILTER_MIN(tt, slot), (int *)&filterMin) == AI_SUCCESS) {
+ texture->sampler->minFilter = filterMin;
+ }
+
+ aiString name;
+ if (aiGetMaterialString(&mat, AI_MATKEY_GLTF_MAPPINGNAME(tt, slot), &name) == AI_SUCCESS) {
+ texture->sampler->name = name.C_Str();
+ }
+ }
+}
+
+void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int slot) {
+ std::string textureKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + propName;
+
+ mat.Get(textureKey.c_str(), tt, slot, prop);
+}
+
+void glTF2Exporter::GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int slot) {
+ std::string textureKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + propName;
+
+ mat.Get(textureKey.c_str(), tt, slot, prop);
+}
+
+void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot = 0) {
+ if (mat.GetTextureCount(tt) == 0) {
+ return;
+ }
+
+ aiString tex;
+
+ // Read texcoord (UV map index)
+ mat.Get(AI_MATKEY_UVWSRC(tt, slot), texCoord);
+
+ if (mat.Get(AI_MATKEY_TEXTURE(tt, slot), tex) == AI_SUCCESS) {
+ std::string path = tex.C_Str();
+
+ if (path.size() > 0) {
+ std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
+ if (it != mTexturesByPath.end()) {
+ texture = mAsset->textures.Get(it->second);
+ }
+
+ bool useBasisUniversal = false;
+ if (!texture) {
+ std::string texId = mAsset->FindUniqueID("", "texture");
+ texture = mAsset->textures.Create(texId);
+ mTexturesByPath[path] = texture.GetIndex();
+
+ std::string imgId = mAsset->FindUniqueID("", "image");
+ texture->source = mAsset->images.Create(imgId);
+
+ const aiTexture *curTex = mScene->GetEmbeddedTexture(path.c_str());
+ if (curTex != nullptr) { // embedded
+ texture->source->name = curTex->mFilename.C_Str();
+
+ //basisu: embedded ktx2, bu
+ if (curTex->achFormatHint[0]) {
+ std::string mimeType = "image/";
+ if (memcmp(curTex->achFormatHint, "jpg", 3) == 0)
+ mimeType += "jpeg";
+ else if (memcmp(curTex->achFormatHint, "ktx", 3) == 0) {
+ useBasisUniversal = true;
+ mimeType += "ktx";
+ } else if (memcmp(curTex->achFormatHint, "kx2", 3) == 0) {
+ useBasisUniversal = true;
+ mimeType += "ktx2";
+ } else if (memcmp(curTex->achFormatHint, "bu", 2) == 0) {
+ useBasisUniversal = true;
+ mimeType += "basis";
+ } else
+ mimeType += curTex->achFormatHint;
+ texture->source->mimeType = mimeType;
+ }
+
+ // The asset has its own buffer, see Image::SetData
+ //basisu: "image/ktx2", "image/basis" as is
+ texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
+ } else {
+ texture->source->uri = path;
+ if (texture->source->uri.find(".ktx") != std::string::npos ||
+ texture->source->uri.find(".basis") != std::string::npos) {
+ useBasisUniversal = true;
+ }
+ }
+
+ //basisu
+ if (useBasisUniversal) {
+ mAsset->extensionsUsed.KHR_texture_basisu = true;
+ mAsset->extensionsRequired.KHR_texture_basisu = true;
+ }
+
+ GetTexSampler(mat, texture, tt, slot);
+ }
+ }
+ }
+}
+
+void glTF2Exporter::GetMatTex(const aiMaterial &mat, TextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
+ Ref<Texture> &texture = prop.texture;
+ GetMatTex(mat, texture, prop.texCoord, tt, slot);
+}
+
+void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
+ Ref<Texture> &texture = prop.texture;
+
+ GetMatTex(mat, texture, prop.texCoord, tt, slot);
+
+ if (texture) {
+ //GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
+ GetMatTexProp(mat, prop.scale, "scale", tt, slot);
+ }
+}
+
+void glTF2Exporter::GetMatTex(const aiMaterial &mat, OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot = 0) {
+ Ref<Texture> &texture = prop.texture;
+
+ GetMatTex(mat, texture, prop.texCoord, tt, slot);
+
+ if (texture) {
+ //GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
+ GetMatTexProp(mat, prop.strength, "strength", tt, slot);
+ }
+}
+
+aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec4 &prop, const char *propName, int type, int idx) const {
+ aiColor4D col;
+ aiReturn result = mat.Get(propName, type, idx, col);
+
+ if (result == AI_SUCCESS) {
+ prop[0] = col.r;
+ prop[1] = col.g;
+ prop[2] = col.b;
+ prop[3] = col.a;
+ }
+
+ return result;
+}
+
+aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec3 &prop, const char *propName, int type, int idx) const {
+ aiColor3D col;
+ aiReturn result = mat.Get(propName, type, idx, col);
+
+ if (result == AI_SUCCESS) {
+ prop[0] = col.r;
+ prop[1] = col.g;
+ prop[2] = col.b;
+ }
+
+ return result;
+}
+
+bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG) {
+ bool result = false;
+ // If has Glossiness, a Specular Color or Specular Texture, use the KHR_materials_pbrSpecularGlossiness extension
+ // NOTE: This extension is being considered for deprecation (Dec 2020), may be replaced by KHR_material_specular
+
+ if (mat.Get(AI_MATKEY_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) == AI_SUCCESS) {
+ result = true;
+ } else {
+ // Don't have explicit glossiness, convert from pbr roughness or legacy shininess
+ float shininess;
+ if (mat.Get(AI_MATKEY_ROUGHNESS_FACTOR, shininess) == AI_SUCCESS) {
+ pbrSG.glossinessFactor = 1.0f - shininess; // Extension defines this way
+ } else if (mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
+ pbrSG.glossinessFactor = shininess / 1000;
+ }
+ }
+
+ if (GetMatColor(mat, pbrSG.specularFactor, AI_MATKEY_COLOR_SPECULAR) == AI_SUCCESS) {
+ result = true;
+ }
+ // Add any appropriate textures
+ GetMatTex(mat, pbrSG.specularGlossinessTexture, aiTextureType_SPECULAR);
+
+ result = result || pbrSG.specularGlossinessTexture.texture;
+
+ if (result) {
+ // Likely to always have diffuse
+ GetMatTex(mat, pbrSG.diffuseTexture, aiTextureType_DIFFUSE);
+ GetMatColor(mat, pbrSG.diffuseFactor, AI_MATKEY_COLOR_DIFFUSE);
+ }
+
+ return result;
+}
+
+bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
+ // Return true if got any valid Sheen properties or textures
+ if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
+ return false;
+ }
+
+ // Default Sheen color factor {0,0,0} disables Sheen, so do not export
+ if (sheen.sheenColorFactor == defaultSheenFactor) {
+ return false;
+ }
+
+ mat.Get(AI_MATKEY_SHEEN_ROUGHNESS_FACTOR, sheen.sheenRoughnessFactor);
+
+ GetMatTex(mat, sheen.sheenColorTexture, AI_MATKEY_SHEEN_COLOR_TEXTURE);
+ GetMatTex(mat, sheen.sheenRoughnessTexture, AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE);
+
+ return true;
+}
+
+bool glTF2Exporter::GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat) {
+ if (mat.Get(AI_MATKEY_CLEARCOAT_FACTOR, clearcoat.clearcoatFactor) != aiReturn_SUCCESS) {
+ return false;
+ }
+
+ // Clearcoat factor of zero disables Clearcoat, so do not export
+ if (clearcoat.clearcoatFactor == 0.0f)
+ return false;
+
+ mat.Get(AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR, clearcoat.clearcoatRoughnessFactor);
+
+ GetMatTex(mat, clearcoat.clearcoatTexture, AI_MATKEY_CLEARCOAT_TEXTURE);
+ GetMatTex(mat, clearcoat.clearcoatRoughnessTexture, AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE);
+ GetMatTex(mat, clearcoat.clearcoatNormalTexture, AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE);
+
+ return true;
+}
+
+bool glTF2Exporter::GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission) {
+ bool result = mat.Get(AI_MATKEY_TRANSMISSION_FACTOR, transmission.transmissionFactor) == aiReturn_SUCCESS;
+ GetMatTex(mat, transmission.transmissionTexture, AI_MATKEY_TRANSMISSION_TEXTURE);
+ return result || transmission.transmissionTexture.texture;
+}
+
+bool glTF2Exporter::GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume) {
+ bool result = mat.Get(AI_MATKEY_VOLUME_THICKNESS_FACTOR, volume.thicknessFactor) != aiReturn_SUCCESS;
+
+ GetMatTex(mat, volume.thicknessTexture, AI_MATKEY_VOLUME_THICKNESS_TEXTURE);
+
+ result = result || mat.Get(AI_MATKEY_VOLUME_ATTENUATION_DISTANCE, volume.attenuationDistance);
+ result = result || GetMatColor(mat, volume.attenuationColor, AI_MATKEY_VOLUME_ATTENUATION_COLOR) != aiReturn_SUCCESS;
+
+ // Valid if any of these properties are available
+ return result || volume.thicknessTexture.texture;
+}
+
+bool glTF2Exporter::GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior) {
+ return mat.Get(AI_MATKEY_REFRACTI, ior.ior) == aiReturn_SUCCESS;
+}
+
+void glTF2Exporter::ExportMaterials() {
+ aiString aiName;
+ for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
+ ai_assert(mScene->mMaterials[i] != nullptr);
+
+ const aiMaterial &mat = *(mScene->mMaterials[i]);
+
+ std::string id = "material_" + ai_to_string(i);
+
+ Ref<Material> m = mAsset->materials.Create(id);
+
+ std::string name;
+ if (mat.Get(AI_MATKEY_NAME, aiName) == AI_SUCCESS) {
+ name = aiName.C_Str();
+ }
+ name = mAsset->FindUniqueID(name, "material");
+
+ m->name = name;
+
+ GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_BASE_COLOR);
+
+ if (!m->pbrMetallicRoughness.baseColorTexture.texture) {
+ //if there wasn't a baseColorTexture defined in the source, fallback to any diffuse texture
+ GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE);
+ }
+
+ GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
+
+ if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) {
+ // if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material.
+ //a fallback to any diffuse color should be used instead
+ GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_COLOR_DIFFUSE);
+ }
+
+ if (mat.Get(AI_MATKEY_METALLIC_FACTOR, m->pbrMetallicRoughness.metallicFactor) != AI_SUCCESS) {
+ //if metallicFactor wasn't defined, then the source is likely not a PBR file, and the metallicFactor should be 0
+ m->pbrMetallicRoughness.metallicFactor = 0;
+ }
+
+ // get roughness if source is gltf2 file
+ if (mat.Get(AI_MATKEY_ROUGHNESS_FACTOR, m->pbrMetallicRoughness.roughnessFactor) != AI_SUCCESS) {
+ // otherwise, try to derive and convert from specular + shininess values
+ aiColor4D specularColor;
+ ai_real shininess;
+
+ if (mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS && mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
+ // convert specular color to luminance
+ float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
+ //normalize shininess (assuming max is 1000) with an inverse exponentional curve
+ float normalizedShininess = std::sqrt(shininess / 1000);
+
+ //clamp the shininess value between 0 and 1
+ normalizedShininess = std::min(std::max(normalizedShininess, 0.0f), 1.0f);
+ // low specular intensity values should produce a rough material even if shininess is high.
+ normalizedShininess = normalizedShininess * specularIntensity;
+
+ m->pbrMetallicRoughness.roughnessFactor = 1 - normalizedShininess;
+ }
+ }
+
+ GetMatTex(mat, m->normalTexture, aiTextureType_NORMALS);
+ GetMatTex(mat, m->occlusionTexture, aiTextureType_LIGHTMAP);
+ GetMatTex(mat, m->emissiveTexture, aiTextureType_EMISSIVE);
+ GetMatColor(mat, m->emissiveFactor, AI_MATKEY_COLOR_EMISSIVE);
+
+ mat.Get(AI_MATKEY_TWOSIDED, m->doubleSided);
+ mat.Get(AI_MATKEY_GLTF_ALPHACUTOFF, m->alphaCutoff);
+
+ float opacity;
+ aiString alphaMode;
+
+ if (mat.Get(AI_MATKEY_OPACITY, opacity) == AI_SUCCESS) {
+ if (opacity < 1) {
+ m->alphaMode = "BLEND";
+ m->pbrMetallicRoughness.baseColorFactor[3] *= opacity;
+ }
+ }
+ if (mat.Get(AI_MATKEY_GLTF_ALPHAMODE, alphaMode) == AI_SUCCESS) {
+ m->alphaMode = alphaMode.C_Str();
+ }
+
+ {
+ // KHR_materials_pbrSpecularGlossiness extension
+ // NOTE: This extension is being considered for deprecation (Dec 2020)
+ PbrSpecularGlossiness pbrSG;
+ if (GetMatSpecGloss(mat, pbrSG)) {
+ mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true;
+ m->pbrSpecularGlossiness = Nullable<PbrSpecularGlossiness>(pbrSG);
+ }
+ }
+
+ // glTFv2 is either PBR or Unlit
+ aiShadingMode shadingMode = aiShadingMode_PBR_BRDF;
+ mat.Get(AI_MATKEY_SHADING_MODEL, shadingMode);
+ if (shadingMode == aiShadingMode_Unlit) {
+ mAsset->extensionsUsed.KHR_materials_unlit = true;
+ m->unlit = true;
+ } else {
+ // These extensions are not compatible with KHR_materials_unlit or KHR_materials_pbrSpecularGlossiness
+ if (!m->pbrSpecularGlossiness.isPresent) {
+ // Sheen
+ MaterialSheen sheen;
+ if (GetMatSheen(mat, sheen)) {
+ mAsset->extensionsUsed.KHR_materials_sheen = true;
+ m->materialSheen = Nullable<MaterialSheen>(sheen);
+ }
+
+ MaterialClearcoat clearcoat;
+ if (GetMatClearcoat(mat, clearcoat)) {
+ mAsset->extensionsUsed.KHR_materials_clearcoat = true;
+ m->materialClearcoat = Nullable<MaterialClearcoat>(clearcoat);
+ }
+
+ MaterialTransmission transmission;
+ if (GetMatTransmission(mat, transmission)) {
+ mAsset->extensionsUsed.KHR_materials_transmission = true;
+ m->materialTransmission = Nullable<MaterialTransmission>(transmission);
+ }
+
+ MaterialVolume volume;
+ if (GetMatVolume(mat, volume)) {
+ mAsset->extensionsUsed.KHR_materials_volume = true;
+ m->materialVolume = Nullable<MaterialVolume>(volume);
+ }
+
+ MaterialIOR ior;
+ if (GetMatIOR(mat, ior)) {
+ mAsset->extensionsUsed.KHR_materials_ior = true;
+ m->materialIOR = Nullable<MaterialIOR>(ior);
+ }
+ }
+ }
+ }
+}
+
+/*
+ * Search through node hierarchy and find the node containing the given meshID.
+ * Returns true on success, and false otherwise.
+ */
+bool FindMeshNode(Ref<Node> &nodeIn, Ref<Node> &meshNode, const std::string &meshID) {
+ for (unsigned int i = 0; i < nodeIn->meshes.size(); ++i) {
+ if (meshID.compare(nodeIn->meshes[i]->id) == 0) {
+ meshNode = nodeIn;
+ return true;
+ }
+ }
+
+ for (unsigned int i = 0; i < nodeIn->children.size(); ++i) {
+ if (FindMeshNode(nodeIn->children[i], meshNode, meshID)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+/*
+ * Find the root joint of the skeleton.
+ * Starts will any joint node and traces up the tree,
+ * until a parent is found that does not have a jointName.
+ * Returns the first parent Ref<Node> found that does not have a jointName.
+ */
+Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
+ Ref<Node> startNodeRef;
+ Ref<Node> parentNodeRef;
+
+ // Arbitrarily use the first joint to start the search.
+ startNodeRef = skinRef->jointNames[0];
+ parentNodeRef = skinRef->jointNames[0];
+
+ do {
+ startNodeRef = parentNodeRef;
+ parentNodeRef = startNodeRef->parent;
+ } while (!parentNodeRef->jointName.empty());
+
+ return parentNodeRef;
+}
+
+void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
+ std::vector<aiMatrix4x4> &inverseBindMatricesData) {
+ if (aimesh->mNumBones < 1) {
+ return;
+ }
+
+ // Store the vertex joint and weight data.
+ const size_t NumVerts(aimesh->mNumVertices);
+ vec4 *vertexJointData = new vec4[NumVerts];
+ vec4 *vertexWeightData = new vec4[NumVerts];
+ int *jointsPerVertex = new int[NumVerts];
+ for (size_t i = 0; i < NumVerts; ++i) {
+ jointsPerVertex[i] = 0;
+ for (size_t j = 0; j < 4; ++j) {
+ vertexJointData[i][j] = 0;
+ vertexWeightData[i][j] = 0;
+ }
+ }
+
+ for (unsigned int idx_bone = 0; idx_bone < aimesh->mNumBones; ++idx_bone) {
+ const aiBone *aib = aimesh->mBones[idx_bone];
+
+ // aib->mName =====> skinRef->jointNames
+ // Find the node with id = mName.
+ Ref<Node> nodeRef = mAsset.nodes.Get(aib->mName.C_Str());
+ nodeRef->jointName = nodeRef->name;
+
+ unsigned int jointNamesIndex = 0;
+ bool addJointToJointNames = true;
+ for (unsigned int idx_joint = 0; idx_joint < skinRef->jointNames.size(); ++idx_joint) {
+ if (skinRef->jointNames[idx_joint]->jointName.compare(nodeRef->jointName) == 0) {
+ addJointToJointNames = false;
+ jointNamesIndex = idx_joint;
+ }
+ }
+
+ if (addJointToJointNames) {
+ skinRef->jointNames.push_back(nodeRef);
+
+ // aib->mOffsetMatrix =====> skinRef->inverseBindMatrices
+ aiMatrix4x4 tmpMatrix4;
+ CopyValue(aib->mOffsetMatrix, tmpMatrix4);
+ inverseBindMatricesData.push_back(tmpMatrix4);
+ jointNamesIndex = static_cast<unsigned int>(inverseBindMatricesData.size() - 1);
+ }
+
+ // aib->mWeights =====> vertexWeightData
+ for (unsigned int idx_weights = 0; idx_weights < aib->mNumWeights; ++idx_weights) {
+ unsigned int vertexId = aib->mWeights[idx_weights].mVertexId;
+ float vertWeight = aib->mWeights[idx_weights].mWeight;
+
+ // A vertex can only have at most four joint weights, which ideally sum up to 1
+ if (IsBoneWeightFitted(vertexWeightData[vertexId])) {
+ continue;
+ }
+ if (jointsPerVertex[vertexId] > 3) {
+ int boneIndexFitted = FitBoneWeight(vertexWeightData[vertexId], vertWeight);
+ if (boneIndexFitted != -1) {
+ vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
+ }
+ }else {
+ vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
+ vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
+
+ jointsPerVertex[vertexId] += 1;
+ }
+ }
+
+ } // End: for-loop mNumMeshes
+
+ Mesh::Primitive &p = meshRef->primitives.back();
+ Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
+ vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
+ if (vertexJointAccessor) {
+ size_t offset = vertexJointAccessor->bufferView->byteOffset;
+ size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
+ unsigned int s_bytesPerComp = ComponentTypeSize(ComponentType_UNSIGNED_SHORT);
+ unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
+ size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
+ Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
+ uint8_t *arrys = new uint8_t[bytesLen];
+ unsigned int i = 0;
+ for (unsigned int j = 0; j < bytesLen; j += bytesPerComp) {
+ size_t len_p = offset + j;
+ float f_value = *(float *)&buf->GetPointer()[len_p];
+ unsigned short c = static_cast<unsigned short>(f_value);
+ memcpy(&arrys[i * s_bytesPerComp], &c, s_bytesPerComp);
+ ++i;
+ }
+ buf->ReplaceData_joint(offset, bytesLen, arrys, bytesLen);
+ vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT;
+ vertexJointAccessor->bufferView->byteLength = s_bytesLen;
+
+ p.attributes.joint.push_back(vertexJointAccessor);
+ delete[] arrys;
+ }
+
+ Ref<Accessor> vertexWeightAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
+ vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
+ if (vertexWeightAccessor) {
+ p.attributes.weight.push_back(vertexWeightAccessor);
+ }
+ delete[] jointsPerVertex;
+ delete[] vertexWeightData;
+ delete[] vertexJointData;
+}
+
+void glTF2Exporter::ExportMeshes() {
+ typedef decltype(aiFace::mNumIndices) IndicesType;
+
+ std::string fname = std::string(mFilename);
+ std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
+ std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str());
+
+ Ref<Buffer> b = mAsset->GetBodyBuffer();
+ if (!b) {
+ b = mAsset->buffers.Create(bufferId);
+ }
+
+ //----------------------------------------
+ // Initialize variables for the skin
+ bool createSkin = false;
+ for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
+ const aiMesh *aim = mScene->mMeshes[idx_mesh];
+ if (aim->HasBones()) {
+ createSkin = true;
+ break;
+ }
+ }
+
+ Ref<Skin> skinRef;
+ std::string skinName = mAsset->FindUniqueID("skin", "skin");
+ std::vector<aiMatrix4x4> inverseBindMatricesData;
+ if (createSkin) {
+ skinRef = mAsset->skins.Create(skinName);
+ skinRef->name = skinName;
+ }
+ //----------------------------------------
+
+ for (unsigned int idx_mesh = 0; idx_mesh < mScene->mNumMeshes; ++idx_mesh) {
+ const aiMesh *aim = mScene->mMeshes[idx_mesh];
+
+ std::string name = aim->mName.C_Str();
+
+ std::string meshId = mAsset->FindUniqueID(name, "mesh");
+ Ref<Mesh> m = mAsset->meshes.Create(meshId);
+ m->primitives.resize(1);
+ Mesh::Primitive &p = m->primitives.back();
+
+ m->name = name;
+
+ p.material = mAsset->materials.Get(aim->mMaterialIndex);
+ p.ngonEncoded = (aim->mPrimitiveTypes & aiPrimitiveType_NGONEncodingFlag) != 0;
+
+ /******************* Vertices ********************/
+ Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3,
+ AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
+ if (v) {
+ p.attributes.position.push_back(v);
+ }
+
+ /******************** Normals ********************/
+ // Normalize all normals as the validator can emit a warning otherwise
+ if (nullptr != aim->mNormals) {
+ for (auto i = 0u; i < aim->mNumVertices; ++i) {
+ aim->mNormals[i].NormalizeSafe();
+ }
+ }
+
+ Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
+ AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
+ if (n) {
+ p.attributes.normal.push_back(n);
+ }
+
+ /************** Texture coordinates **************/
+ for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
+ if (!aim->HasTextureCoords(i)) {
+ continue;
+ }
+
+ // Flip UV y coords
+ if (aim->mNumUVComponents[i] > 1) {
+ for (unsigned int j = 0; j < aim->mNumVertices; ++j) {
+ aim->mTextureCoords[i][j].y = 1 - aim->mTextureCoords[i][j].y;
+ }
+ }
+
+ if (aim->mNumUVComponents[i] > 0) {
+ AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
+
+ Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
+ AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
+ if (tc) {
+ p.attributes.texcoord.push_back(tc);
+ }
+ }
+ }
+
+ /*************** Vertex colors ****************/
+ for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
+ Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel],
+ AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
+ if (c) {
+ p.attributes.color.push_back(c);
+ }
+ }
+
+ /*************** Vertices indices ****************/
+ if (aim->mNumFaces > 0) {
+ std::vector<IndicesType> indices;
+ unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
+ indices.resize(aim->mNumFaces * nIndicesPerFace);
+ for (size_t i = 0; i < aim->mNumFaces; ++i) {
+ for (size_t j = 0; j < nIndicesPerFace; ++j) {
+ indices[i * nIndicesPerFace + j] = IndicesType(aim->mFaces[i].mIndices[j]);
+ }
+ }
+
+ p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
+ ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
+ }
+
+ switch (aim->mPrimitiveTypes) {
+ case aiPrimitiveType_POLYGON:
+ p.mode = PrimitiveMode_TRIANGLES;
+ break; // TODO implement this
+ case aiPrimitiveType_LINE:
+ p.mode = PrimitiveMode_LINES;
+ break;
+ case aiPrimitiveType_POINT:
+ p.mode = PrimitiveMode_POINTS;
+ break;
+ default: // aiPrimitiveType_TRIANGLE
+ p.mode = PrimitiveMode_TRIANGLES;
+ break;
+ }
+
+ /*************** Skins ****************/
+ if (aim->HasBones()) {
+ ExportSkin(*mAsset, aim, m, b, skinRef, inverseBindMatricesData);
+ }
+
+ /*************** Targets for blendshapes ****************/
+ if (aim->mNumAnimMeshes > 0) {
+ bool bUseSparse = this->mProperties->HasPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP") &&
+ this->mProperties->GetPropertyBool("GLTF2_SPARSE_ACCESSOR_EXP");
+ bool bIncludeNormal = this->mProperties->HasPropertyBool("GLTF2_TARGET_NORMAL_EXP") &&
+ this->mProperties->GetPropertyBool("GLTF2_TARGET_NORMAL_EXP");
+ bool bExportTargetNames = this->mProperties->HasPropertyBool("GLTF2_TARGETNAMES_EXP") &&
+ this->mProperties->GetPropertyBool("GLTF2_TARGETNAMES_EXP");
+
+ p.targets.resize(aim->mNumAnimMeshes);
+ for (unsigned int am = 0; am < aim->mNumAnimMeshes; ++am) {
+ aiAnimMesh *pAnimMesh = aim->mAnimMeshes[am];
+ if (bExportTargetNames) {
+ m->targetNames.emplace_back(pAnimMesh->mName.data);
+ }
+ // position
+ if (pAnimMesh->HasPositions()) {
+ // NOTE: in gltf it is the diff stored
+ aiVector3D *pPositionDiff = new aiVector3D[pAnimMesh->mNumVertices];
+ for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
+ pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
+ }
+ Ref<Accessor> vec;
+ if (bUseSparse) {
+ vec = ExportDataSparse(*mAsset, meshId, b,
+ pAnimMesh->mNumVertices, pPositionDiff,
+ AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+ } else {
+ vec = ExportData(*mAsset, meshId, b,
+ pAnimMesh->mNumVertices, pPositionDiff,
+ AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+ }
+ if (vec) {
+ p.targets[am].position.push_back(vec);
+ }
+ delete[] pPositionDiff;
+ }
+
+ // normal
+ if (pAnimMesh->HasNormals() && bIncludeNormal) {
+ aiVector3D *pNormalDiff = new aiVector3D[pAnimMesh->mNumVertices];
+ for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
+ pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
+ }
+ Ref<Accessor> vec;
+ if (bUseSparse) {
+ vec = ExportDataSparse(*mAsset, meshId, b,
+ pAnimMesh->mNumVertices, pNormalDiff,
+ AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+ } else {
+ vec = ExportData(*mAsset, meshId, b,
+ pAnimMesh->mNumVertices, pNormalDiff,
+ AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+ }
+ if (vec) {
+ p.targets[am].normal.push_back(vec);
+ }
+ delete[] pNormalDiff;
+ }
+
+ // tangent?
+ }
+ }
+ }
+
+ //----------------------------------------
+ // Finish the skin
+ // Create the Accessor for skinRef->inverseBindMatrices
+ bool bAddCustomizedProperty = this->mProperties->HasPropertyBool("GLTF2_CUSTOMIZE_PROPERTY");
+ if (createSkin) {
+ mat4 *invBindMatrixData = new mat4[inverseBindMatricesData.size()];
+ for (unsigned int idx_joint = 0; idx_joint < inverseBindMatricesData.size(); ++idx_joint) {
+ CopyValue(inverseBindMatricesData[idx_joint], invBindMatrixData[idx_joint]);
+ }
+
+ Ref<Accessor> invBindMatrixAccessor = ExportData(*mAsset, skinName, b,
+ static_cast<unsigned int>(inverseBindMatricesData.size()),
+ invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT);
+ if (invBindMatrixAccessor) {
+ skinRef->inverseBindMatrices = invBindMatrixAccessor;
+ }
+
+ // Identity Matrix =====> skinRef->bindShapeMatrix
+ // Temporary. Hard-coded identity matrix here
+ skinRef->bindShapeMatrix.isPresent = bAddCustomizedProperty;
+ IdentityMatrix4(skinRef->bindShapeMatrix.value);
+
+ // Find nodes that contain a mesh with bones and add "skeletons" and "skin" attributes to those nodes.
+ Ref<Node> rootNode = mAsset->nodes.Get(unsigned(0));
+ Ref<Node> meshNode;
+ for (unsigned int meshIndex = 0; meshIndex < mAsset->meshes.Size(); ++meshIndex) {
+ Ref<Mesh> mesh = mAsset->meshes.Get(meshIndex);
+ bool hasBones = false;
+ for (unsigned int i = 0; i < mesh->primitives.size(); ++i) {
+ if (!mesh->primitives[i].attributes.weight.empty()) {
+ hasBones = true;
+ break;
+ }
+ }
+ if (!hasBones) {
+ continue;
+ }
+ std::string meshID = mesh->id;
+ FindMeshNode(rootNode, meshNode, meshID);
+ Ref<Node> rootJoint = FindSkeletonRootJoint(skinRef);
+ if (bAddCustomizedProperty)
+ meshNode->skeletons.push_back(rootJoint);
+ meshNode->skin = skinRef;
+ }
+ delete[] invBindMatrixData;
+ }
+}
+
+// Merges a node's multiple meshes (with one primitive each) into one mesh with multiple primitives
+void glTF2Exporter::MergeMeshes() {
+ for (unsigned int n = 0; n < mAsset->nodes.Size(); ++n) {
+ Ref<Node> node = mAsset->nodes.Get(n);
+
+ unsigned int nMeshes = static_cast<unsigned int>(node->meshes.size());
+
+ //skip if it's 1 or less meshes per node
+ if (nMeshes > 1) {
+ Ref<Mesh> firstMesh = node->meshes.at(0);
+
+ //loop backwards to allow easy removal of a mesh from a node once it's merged
+ for (unsigned int m = nMeshes - 1; m >= 1; --m) {
+ Ref<Mesh> mesh = node->meshes.at(m);
+
+ //append this mesh's primitives to the first mesh's primitives
+ firstMesh->primitives.insert(
+ firstMesh->primitives.end(),
+ mesh->primitives.begin(),
+ mesh->primitives.end());
+
+ //remove the mesh from the list of meshes
+ unsigned int removedIndex = mAsset->meshes.Remove(mesh->id.c_str());
+
+ //find the presence of the removed mesh in other nodes
+ for (unsigned int nn = 0; nn < mAsset->nodes.Size(); ++nn) {
+ Ref<Node> curNode = mAsset->nodes.Get(nn);
+
+ for (unsigned int mm = 0; mm < curNode->meshes.size(); ++mm) {
+ Ref<Mesh> &meshRef = curNode->meshes.at(mm);
+ unsigned int meshIndex = meshRef.GetIndex();
+
+ if (meshIndex == removedIndex) {
+ curNode->meshes.erase(curNode->meshes.begin() + mm);
+ } else if (meshIndex > removedIndex) {
+ Ref<Mesh> newMeshRef = mAsset->meshes.Get(meshIndex - 1);
+
+ meshRef = newMeshRef;
+ }
+ }
+ }
+ }
+
+ //since we were looping backwards, reverse the order of merged primitives to their original order
+ std::reverse(firstMesh->primitives.begin() + 1, firstMesh->primitives.end());
+ }
+ }
+}
+
+/*
+ * Export the root node of the node hierarchy.
+ * Calls ExportNode for all children.
+ */
+unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode *n) {
+ Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
+
+ node->name = n->mName.C_Str();
+
+ if (!n->mTransformation.IsIdentity()) {
+ node->matrix.isPresent = true;
+ CopyValue(n->mTransformation, node->matrix.value);
+ }
+
+ for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
+ node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i]));
+ }
+
+ for (unsigned int i = 0; i < n->mNumChildren; ++i) {
+ unsigned int idx = ExportNode(n->mChildren[i], node);
+ node->children.emplace_back(mAsset->nodes.Get(idx));
+ }
+
+ return node.GetIndex();
+}
+
+/*
+ * Export node and recursively calls ExportNode for all children.
+ * Since these nodes are not the root node, we also export the parent Ref<Node>
+ */
+unsigned int glTF2Exporter::ExportNode(const aiNode *n, Ref<Node> &parent) {
+ std::string name = mAsset->FindUniqueID(n->mName.C_Str(), "node");
+ Ref<Node> node = mAsset->nodes.Create(name);
+
+ node->parent = parent;
+ node->name = name;
+
+ if (!n->mTransformation.IsIdentity()) {
+ if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
+ aiQuaternion quaternion;
+ n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value));
+
+ aiVector3D vector(static_cast<ai_real>(1.0f), static_cast<ai_real>(1.0f), static_cast<ai_real>(1.0f));
+ if (!reinterpret_cast<aiVector3D *>(&node->scale.value)->Equal(vector)) {
+ node->scale.isPresent = true;
+ }
+ if (!reinterpret_cast<aiVector3D *>(&node->translation.value)->Equal(vector)) {
+ node->translation.isPresent = true;
+ }
+ node->rotation.isPresent = true;
+ node->rotation.value[0] = quaternion.x;
+ node->rotation.value[1] = quaternion.y;
+ node->rotation.value[2] = quaternion.z;
+ node->rotation.value[3] = quaternion.w;
+ node->matrix.isPresent = false;
+ } else {
+ node->matrix.isPresent = true;
+ CopyValue(n->mTransformation, node->matrix.value);
+ }
+ }
+
+ for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
+ node->meshes.emplace_back(mAsset->meshes.Get(n->mMeshes[i]));
+ }
+
+ for (unsigned int i = 0; i < n->mNumChildren; ++i) {
+ unsigned int idx = ExportNode(n->mChildren[i], node);
+ node->children.emplace_back(mAsset->nodes.Get(idx));
+ }
+
+ return node.GetIndex();
+}
+
+void glTF2Exporter::ExportScene() {
+ // Use the name of the scene if specified
+ const std::string sceneName = (mScene->mName.length > 0) ? mScene->mName.C_Str() : "defaultScene";
+
+ // Ensure unique
+ Ref<Scene> scene = mAsset->scenes.Create(mAsset->FindUniqueID(sceneName, ""));
+
+ // root node will be the first one exported (idx 0)
+ if (mAsset->nodes.Size() > 0) {
+ scene->nodes.emplace_back(mAsset->nodes.Get(0u));
+ }
+
+ // set as the default scene
+ mAsset->scene = scene;
+}
+
+void glTF2Exporter::ExportMetadata() {
+ AssetMetadata &asset = mAsset->asset;
+ asset.version = "2.0";
+
+ char buffer[256];
+ ai_snprintf(buffer, 256, "Open Asset Import Library (assimp v%d.%d.%x)",
+ aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
+
+ asset.generator = buffer;
+
+ // Copyright
+ aiString copyright_str;
+ if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
+ asset.copyright = copyright_str.C_Str();
+ }
+}
+
+inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<ai_real> &times) {
+ return ExportData(asset, animId, buffer, (unsigned int)times.size(), &times[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
+}
+
+inline void ExtractTranslationSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) {
+ const unsigned int numKeyframes = nodeChannel->mNumPositionKeys;
+
+ std::vector<ai_real> times(numKeyframes);
+ std::vector<ai_real> values(numKeyframes * 3);
+ for (unsigned int i = 0; i < numKeyframes; ++i) {
+ const aiVectorKey &key = nodeChannel->mPositionKeys[i];
+ // mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
+ times[i] = static_cast<float>(key.mTime / ticksPerSecond);
+ values[(i * 3) + 0] = (ai_real) key.mValue.x;
+ values[(i * 3) + 1] = (ai_real) key.mValue.y;
+ values[(i * 3) + 2] = (ai_real) key.mValue.z;
+ }
+
+ sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
+ sampler.output = ExportData(asset, animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+ sampler.interpolation = Interpolation_LINEAR;
+}
+
+inline void ExtractScaleSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) {
+ const unsigned int numKeyframes = nodeChannel->mNumScalingKeys;
+
+ std::vector<ai_real> times(numKeyframes);
+ std::vector<ai_real> values(numKeyframes * 3);
+ for (unsigned int i = 0; i < numKeyframes; ++i) {
+ const aiVectorKey &key = nodeChannel->mScalingKeys[i];
+ // mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
+ times[i] = static_cast<float>(key.mTime / ticksPerSecond);
+ values[(i * 3) + 0] = (ai_real) key.mValue.x;
+ values[(i * 3) + 1] = (ai_real) key.mValue.y;
+ values[(i * 3) + 2] = (ai_real) key.mValue.z;
+ }
+
+ sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
+ sampler.output = ExportData(asset, animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
+ sampler.interpolation = Interpolation_LINEAR;
+}
+
+inline void ExtractRotationSampler(Asset &asset, std::string &animId, Ref<Buffer> &buffer, const aiNodeAnim *nodeChannel, float ticksPerSecond, Animation::Sampler &sampler) {
+ const unsigned int numKeyframes = nodeChannel->mNumRotationKeys;
+
+ std::vector<ai_real> times(numKeyframes);
+ std::vector<ai_real> values(numKeyframes * 4);
+ for (unsigned int i = 0; i < numKeyframes; ++i) {
+ const aiQuatKey &key = nodeChannel->mRotationKeys[i];
+ // mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
+ times[i] = static_cast<float>(key.mTime / ticksPerSecond);
+ values[(i * 4) + 0] = (ai_real) key.mValue.x;
+ values[(i * 4) + 1] = (ai_real) key.mValue.y;
+ values[(i * 4) + 2] = (ai_real) key.mValue.z;
+ values[(i * 4) + 3] = (ai_real) key.mValue.w;
+ }
+
+ sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
+ sampler.output = ExportData(asset, animId, buffer, numKeyframes, &values[0], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
+ sampler.interpolation = Interpolation_LINEAR;
+}
+
+static void AddSampler(Ref<Animation> &animRef, Ref<Node> &nodeRef, Animation::Sampler &sampler, AnimationPath path) {
+ Animation::Channel channel;
+ channel.sampler = static_cast<int>(animRef->samplers.size());
+ channel.target.path = path;
+ channel.target.node = nodeRef;
+ animRef->channels.push_back(channel);
+ animRef->samplers.push_back(sampler);
+}
+
+void glTF2Exporter::ExportAnimations() {
+ Ref<Buffer> bufferRef = mAsset->buffers.Get(unsigned(0));
+
+ for (unsigned int i = 0; i < mScene->mNumAnimations; ++i) {
+ const aiAnimation *anim = mScene->mAnimations[i];
+ const float ticksPerSecond = static_cast<float>(anim->mTicksPerSecond);
+
+ std::string nameAnim = "anim";
+ if (anim->mName.length > 0) {
+ nameAnim = anim->mName.C_Str();
+ }
+ Ref<Animation> animRef = mAsset->animations.Create(nameAnim);
+ animRef->name = nameAnim;
+
+ for (unsigned int channelIndex = 0; channelIndex < anim->mNumChannels; ++channelIndex) {
+ const aiNodeAnim *nodeChannel = anim->mChannels[channelIndex];
+
+ std::string name = nameAnim + "_" + ai_to_string(channelIndex);
+ name = mAsset->FindUniqueID(name, "animation");
+
+ Ref<Node> animNode = mAsset->nodes.Get(nodeChannel->mNodeName.C_Str());
+
+ if (nodeChannel->mNumPositionKeys > 0) {
+ Animation::Sampler translationSampler;
+ ExtractTranslationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, translationSampler);
+ AddSampler(animRef, animNode, translationSampler, AnimationPath_TRANSLATION);
+ }
+
+ if (nodeChannel->mNumRotationKeys > 0) {
+ Animation::Sampler rotationSampler;
+ ExtractRotationSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, rotationSampler);
+ AddSampler(animRef, animNode, rotationSampler, AnimationPath_ROTATION);
+ }
+
+ if (nodeChannel->mNumScalingKeys > 0) {
+ Animation::Sampler scaleSampler;
+ ExtractScaleSampler(*mAsset, name, bufferRef, nodeChannel, ticksPerSecond, scaleSampler);
+ AddSampler(animRef, animNode, scaleSampler, AnimationPath_SCALE);
+ }
+ }
+ } // End: for-loop mNumAnimations
+}
+
+#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h
new file mode 100644
index 0000000..9942522
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Exporter.h
@@ -0,0 +1,147 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file GltfExporter.h
+* Declares the exporter class to write a scene to a gltf/glb file
+*/
+#ifndef AI_GLTF2EXPORTER_H_INC
+#define AI_GLTF2EXPORTER_H_INC
+
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
+
+#include <assimp/material.h>
+#include <assimp/types.h>
+
+#include <map>
+#include <memory>
+#include <sstream>
+#include <vector>
+
+struct aiScene;
+struct aiNode;
+struct aiMaterial;
+
+namespace glTFCommon {
+template <class T>
+class Ref;
+
+}
+
+namespace glTF2 {
+
+class Asset;
+
+struct TexProperty;
+struct TextureInfo;
+struct NormalTextureInfo;
+struct OcclusionTextureInfo;
+struct Node;
+struct Texture;
+struct PbrSpecularGlossiness;
+struct MaterialSheen;
+struct MaterialClearcoat;
+struct MaterialTransmission;
+struct MaterialVolume;
+struct MaterialIOR;
+
+// Vec/matrix types, as raw float arrays
+typedef float(vec2)[2];
+typedef float(vec3)[3];
+typedef float(vec4)[4];
+
+} // namespace glTF2
+
+namespace Assimp {
+class IOSystem;
+class IOStream;
+class ExportProperties;
+
+// ------------------------------------------------------------------------------------------------
+/** Helper class to export a given scene to an glTF file. */
+// ------------------------------------------------------------------------------------------------
+class glTF2Exporter {
+public:
+ /// Constructor for a specific scene to export
+ glTF2Exporter(const char *filename, IOSystem *pIOSystem, const aiScene *pScene,
+ const ExportProperties *pProperties, bool binary);
+ ~glTF2Exporter();
+
+protected:
+ void WriteBinaryData(IOStream *outfile, std::size_t sceneLength);
+ void GetTexSampler(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
+ void GetMatTexProp(const aiMaterial &mat, unsigned int &prop, const char *propName, aiTextureType tt, unsigned int idx);
+ void GetMatTexProp(const aiMaterial &mat, float &prop, const char *propName, aiTextureType tt, unsigned int idx);
+ void GetMatTex(const aiMaterial &mat, glTFCommon::Ref<glTF2::Texture> &texture, unsigned int &texCoord, aiTextureType tt, unsigned int slot);
+ void GetMatTex(const aiMaterial &mat, glTF2::TextureInfo &prop, aiTextureType tt, unsigned int slot);
+ void GetMatTex(const aiMaterial &mat, glTF2::NormalTextureInfo &prop, aiTextureType tt, unsigned int slot);
+ void GetMatTex(const aiMaterial &mat, glTF2::OcclusionTextureInfo &prop, aiTextureType tt, unsigned int slot);
+ aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
+ aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
+ bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
+ bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
+ bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
+ bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
+ bool GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume);
+ bool GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior);
+ void ExportMetadata();
+ void ExportMaterials();
+ void ExportMeshes();
+ void MergeMeshes();
+ unsigned int ExportNodeHierarchy(const aiNode *n);
+ unsigned int ExportNode(const aiNode *node, glTFCommon::Ref<glTF2::Node> &parent);
+ void ExportScene();
+ void ExportAnimations();
+
+private:
+ const char *mFilename;
+ IOSystem *mIOSystem;
+ const aiScene *mScene;
+ const ExportProperties *mProperties;
+ std::map<std::string, unsigned int> mTexturesByPath;
+ std::shared_ptr<glTF2::Asset> mAsset;
+ std::vector<unsigned char> mBodyData;
+};
+
+} // namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
+
+#endif // AI_GLTF2EXPORTER_H_INC
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.cpp b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.cpp
new file mode 100644
index 0000000..1f4cafd
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.cpp
@@ -0,0 +1,1637 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
+
+#include "AssetLib/glTF2/glTF2Importer.h"
+#include "PostProcessing/MakeVerboseFormat.h"
+#include "AssetLib/glTF2/glTF2Asset.h"
+
+#if !defined(ASSIMP_BUILD_NO_EXPORT)
+#include "AssetLib/glTF2/glTF2AssetWriter.h"
+#endif
+
+#include <assimp/CreateAnimMesh.h>
+#include <assimp/StringComparison.h>
+#include <assimp/StringUtils.h>
+#include <assimp/ai_assert.h>
+#include <assimp/importerdesc.h>
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Importer.hpp>
+#include <assimp/commonMetaData.h>
+#include <assimp/DefaultIOSystem.h>
+
+#include <memory>
+#include <unordered_map>
+
+#include <rapidjson/document.h>
+#include <rapidjson/rapidjson.h>
+
+using namespace Assimp;
+using namespace glTF2;
+using namespace glTFCommon;
+
+namespace {
+// generate bi-tangents from normals and tangents according to spec
+struct Tangent {
+ aiVector3D xyz;
+ ai_real w;
+};
+} // namespace
+
+//
+// glTF2Importer
+//
+
+static const aiImporterDesc desc = {
+ "glTF2 Importer",
+ "",
+ "",
+ "",
+ aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
+ 0,
+ 0,
+ 0,
+ 0,
+ "gltf glb"
+};
+
+glTF2Importer::glTF2Importer() :
+ BaseImporter(),
+ meshOffsets(),
+ mEmbeddedTexIdxs(),
+ mScene(nullptr) {
+ // empty
+}
+
+glTF2Importer::~glTF2Importer() {
+ // empty
+}
+
+const aiImporterDesc *glTF2Importer::GetInfo() const {
+ return &desc;
+}
+
+bool glTF2Importer::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig ) const {
+ const std::string extension = GetExtension(filename);
+ if (!checkSig && (extension != "gltf") && (extension != "glb")) {
+ return false;
+ }
+
+ if (pIOHandler) {
+ glTF2::Asset asset(pIOHandler);
+ return asset.CanRead(filename, extension == "glb");
+ }
+
+ return false;
+}
+
+static inline aiTextureMapMode ConvertWrappingMode(SamplerWrap gltfWrapMode) {
+ switch (gltfWrapMode) {
+ case SamplerWrap::Mirrored_Repeat:
+ return aiTextureMapMode_Mirror;
+
+ case SamplerWrap::Clamp_To_Edge:
+ return aiTextureMapMode_Clamp;
+
+ case SamplerWrap::UNSET:
+ case SamplerWrap::Repeat:
+ default:
+ return aiTextureMapMode_Wrap;
+ }
+}
+
+static inline void SetMaterialColorProperty(Asset & /*r*/, vec4 &prop, aiMaterial *mat,
+ const char *pKey, unsigned int type, unsigned int idx) {
+ aiColor4D col;
+ CopyValue(prop, col);
+ mat->AddProperty(&col, 1, pKey, type, idx);
+}
+
+static inline void SetMaterialColorProperty(Asset & /*r*/, vec3 &prop, aiMaterial *mat,
+ const char *pKey, unsigned int type, unsigned int idx) {
+ aiColor4D col;
+ glTFCommon::CopyValue(prop, col);
+ mat->AddProperty(&col, 1, pKey, type, idx);
+}
+
+static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset & /*r*/,
+ glTF2::TextureInfo prop, aiMaterial *mat, aiTextureType texType,
+ unsigned int texSlot = 0) {
+ if (prop.texture && prop.texture->source) {
+ aiString uri(prop.texture->source->uri);
+
+ int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()];
+ if (texIdx != -1) { // embedded
+ // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
+ uri.data[0] = '*';
+ uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
+ }
+
+ mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
+ const int uvIndex = static_cast<int>(prop.texCoord);
+ mat->AddProperty(&uvIndex, 1, AI_MATKEY_UVWSRC(texType, texSlot));
+
+ if (prop.textureTransformSupported) {
+ aiUVTransform transform;
+ transform.mScaling.x = prop.TextureTransformExt_t.scale[0];
+ transform.mScaling.y = prop.TextureTransformExt_t.scale[1];
+ transform.mRotation = -prop.TextureTransformExt_t.rotation; // must be negated
+
+ // A change of coordinates is required to map glTF UV transformations into the space used by
+ // Assimp. In glTF all UV origins are at 0,1 (top left of texture) in Assimp space. In Assimp
+ // rotation occurs around the image center (0.5,0.5) where as in glTF rotation is around the
+ // texture origin. All three can be corrected for solely by a change of the translation since
+ // the transformations available are shape preserving. Note the importer already flips the V
+ // coordinate of the actual meshes during import.
+ const ai_real rcos(cos(-transform.mRotation));
+ const ai_real rsin(sin(-transform.mRotation));
+ transform.mTranslation.x = (static_cast<ai_real>( 0.5 ) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
+ transform.mTranslation.y = ((static_cast<ai_real>( 0.5 ) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];;
+
+ mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
+ }
+
+ if (prop.texture->sampler) {
+ Ref<Sampler> sampler = prop.texture->sampler;
+
+ aiString name(sampler->name);
+ aiString id(sampler->id);
+
+ mat->AddProperty(&name, AI_MATKEY_GLTF_MAPPINGNAME(texType, texSlot));
+ mat->AddProperty(&id, AI_MATKEY_GLTF_MAPPINGID(texType, texSlot));
+
+ aiTextureMapMode wrapS = ConvertWrappingMode(sampler->wrapS);
+ aiTextureMapMode wrapT = ConvertWrappingMode(sampler->wrapT);
+ mat->AddProperty(&wrapS, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot));
+ mat->AddProperty(&wrapT, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot));
+
+ if (sampler->magFilter != SamplerMagFilter::UNSET) {
+ mat->AddProperty(&sampler->magFilter, 1, AI_MATKEY_GLTF_MAPPINGFILTER_MAG(texType, texSlot));
+ }
+
+ if (sampler->minFilter != SamplerMinFilter::UNSET) {
+ mat->AddProperty(&sampler->minFilter, 1, AI_MATKEY_GLTF_MAPPINGFILTER_MIN(texType, texSlot));
+ }
+ } else {
+ // Use glTFv2 default sampler
+ const aiTextureMapMode default_wrap = aiTextureMapMode_Wrap;
+ mat->AddProperty(&default_wrap, 1, AI_MATKEY_MAPPINGMODE_U(texType, texSlot));
+ mat->AddProperty(&default_wrap, 1, AI_MATKEY_MAPPINGMODE_V(texType, texSlot));
+ }
+ }
+}
+
+inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r,
+ NormalTextureInfo &prop, aiMaterial *mat, aiTextureType texType,
+ unsigned int texSlot = 0) {
+ SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
+
+ if (prop.texture && prop.texture->source) {
+ mat->AddProperty(&prop.scale, 1, AI_MATKEY_GLTF_TEXTURE_SCALE(texType, texSlot));
+ }
+}
+
+inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset &r,
+ OcclusionTextureInfo &prop, aiMaterial *mat, aiTextureType texType,
+ unsigned int texSlot = 0) {
+ SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
+
+ if (prop.texture && prop.texture->source) {
+ mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
+ }
+}
+
+static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, Material &mat) {
+ aiMaterial *aimat = new aiMaterial();
+
+ try {
+ if (!mat.name.empty()) {
+ aiString str(mat.name);
+
+ aimat->AddProperty(&str, AI_MATKEY_NAME);
+ }
+
+ // Set Assimp DIFFUSE and BASE COLOR to the pbrMetallicRoughness base color and texture for backwards compatibility
+ // Technically should not load any pbrMetallicRoughness if extensionsRequired contains KHR_materials_pbrSpecularGlossiness
+ SetMaterialColorProperty(r, mat.pbrMetallicRoughness.baseColorFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
+ SetMaterialColorProperty(r, mat.pbrMetallicRoughness.baseColorFactor, aimat, AI_MATKEY_BASE_COLOR);
+
+ SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_DIFFUSE);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.baseColorTexture, aimat, aiTextureType_BASE_COLOR);
+
+ SetMaterialTextureProperty(embeddedTexIdxs, r, mat.pbrMetallicRoughness.metallicRoughnessTexture, aimat, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
+
+ aimat->AddProperty(&mat.pbrMetallicRoughness.metallicFactor, 1, AI_MATKEY_METALLIC_FACTOR);
+ aimat->AddProperty(&mat.pbrMetallicRoughness.roughnessFactor, 1, AI_MATKEY_ROUGHNESS_FACTOR);
+
+ float roughnessAsShininess = 1 - mat.pbrMetallicRoughness.roughnessFactor;
+ roughnessAsShininess *= roughnessAsShininess * 1000;
+ aimat->AddProperty(&roughnessAsShininess, 1, AI_MATKEY_SHININESS);
+
+ SetMaterialTextureProperty(embeddedTexIdxs, r, mat.normalTexture, aimat, aiTextureType_NORMALS);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, mat.occlusionTexture, aimat, aiTextureType_LIGHTMAP);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, mat.emissiveTexture, aimat, aiTextureType_EMISSIVE);
+ SetMaterialColorProperty(r, mat.emissiveFactor, aimat, AI_MATKEY_COLOR_EMISSIVE);
+
+ aimat->AddProperty(&mat.doubleSided, 1, AI_MATKEY_TWOSIDED);
+ aimat->AddProperty(&mat.pbrMetallicRoughness.baseColorFactor[3], 1, AI_MATKEY_OPACITY);
+
+ aiString alphaMode(mat.alphaMode);
+ aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
+ aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF);
+
+ //pbrSpecularGlossiness
+ if (mat.pbrSpecularGlossiness.isPresent) {
+ PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value;
+
+ SetMaterialColorProperty(r, pbrSG.diffuseFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
+ SetMaterialColorProperty(r, pbrSG.specularFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
+
+ float glossinessAsShininess = pbrSG.glossinessFactor * 1000.0f;
+ aimat->AddProperty(&glossinessAsShininess, 1, AI_MATKEY_SHININESS);
+ aimat->AddProperty(&pbrSG.glossinessFactor, 1, AI_MATKEY_GLOSSINESS_FACTOR);
+
+ SetMaterialTextureProperty(embeddedTexIdxs, r, pbrSG.diffuseTexture, aimat, aiTextureType_DIFFUSE);
+
+ SetMaterialTextureProperty(embeddedTexIdxs, r, pbrSG.specularGlossinessTexture, aimat, aiTextureType_SPECULAR);
+ }
+
+ // glTFv2 is either PBR or Unlit
+ aiShadingMode shadingMode = aiShadingMode_PBR_BRDF;
+ if (mat.unlit) {
+ aimat->AddProperty(&mat.unlit, 1, "$mat.gltf.unlit", 0, 0); // TODO: Remove this property, it is kept for backwards compatibility with assimp 5.0.1
+ shadingMode = aiShadingMode_Unlit;
+ }
+
+ aimat->AddProperty(&shadingMode, 1, AI_MATKEY_SHADING_MODEL);
+
+
+ // KHR_materials_sheen
+ if (mat.materialSheen.isPresent) {
+ MaterialSheen &sheen = mat.materialSheen.value;
+ // Default value {0,0,0} disables Sheen
+ if (std::memcmp(sheen.sheenColorFactor, defaultSheenFactor, sizeof(glTFCommon::vec3)) != 0) {
+ SetMaterialColorProperty(r, sheen.sheenColorFactor, aimat, AI_MATKEY_SHEEN_COLOR_FACTOR);
+ aimat->AddProperty(&sheen.sheenRoughnessFactor, 1, AI_MATKEY_SHEEN_ROUGHNESS_FACTOR);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, sheen.sheenColorTexture, aimat, AI_MATKEY_SHEEN_COLOR_TEXTURE);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, sheen.sheenRoughnessTexture, aimat, AI_MATKEY_SHEEN_ROUGHNESS_TEXTURE);
+ }
+ }
+
+ // KHR_materials_clearcoat
+ if (mat.materialClearcoat.isPresent) {
+ MaterialClearcoat &clearcoat = mat.materialClearcoat.value;
+ // Default value 0.0 disables clearcoat
+ if (clearcoat.clearcoatFactor != 0.0f) {
+ aimat->AddProperty(&clearcoat.clearcoatFactor, 1, AI_MATKEY_CLEARCOAT_FACTOR);
+ aimat->AddProperty(&clearcoat.clearcoatRoughnessFactor, 1, AI_MATKEY_CLEARCOAT_ROUGHNESS_FACTOR);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, clearcoat.clearcoatTexture, aimat, AI_MATKEY_CLEARCOAT_TEXTURE);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, clearcoat.clearcoatRoughnessTexture, aimat, AI_MATKEY_CLEARCOAT_ROUGHNESS_TEXTURE);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, clearcoat.clearcoatNormalTexture, aimat, AI_MATKEY_CLEARCOAT_NORMAL_TEXTURE);
+ }
+ }
+
+ // KHR_materials_transmission
+ if (mat.materialTransmission.isPresent) {
+ MaterialTransmission &transmission = mat.materialTransmission.value;
+
+ aimat->AddProperty(&transmission.transmissionFactor, 1, AI_MATKEY_TRANSMISSION_FACTOR);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, transmission.transmissionTexture, aimat, AI_MATKEY_TRANSMISSION_TEXTURE);
+ }
+
+ // KHR_materials_volume
+ if (mat.materialVolume.isPresent) {
+ MaterialVolume &volume = mat.materialVolume.value;
+
+ aimat->AddProperty(&volume.thicknessFactor, 1, AI_MATKEY_VOLUME_THICKNESS_FACTOR);
+ SetMaterialTextureProperty(embeddedTexIdxs, r, volume.thicknessTexture, aimat, AI_MATKEY_VOLUME_THICKNESS_TEXTURE);
+ aimat->AddProperty(&volume.attenuationDistance, 1, AI_MATKEY_VOLUME_ATTENUATION_DISTANCE);
+ SetMaterialColorProperty(r, volume.attenuationColor, aimat, AI_MATKEY_VOLUME_ATTENUATION_COLOR);
+ }
+
+ // KHR_materials_ior
+ if (mat.materialIOR.isPresent) {
+ MaterialIOR &ior = mat.materialIOR.value;
+
+ aimat->AddProperty(&ior.ior, 1, AI_MATKEY_REFRACTI);
+ }
+
+ return aimat;
+ } catch (...) {
+ delete aimat;
+ throw;
+ }
+}
+
+void glTF2Importer::ImportMaterials(Asset &r) {
+ const unsigned int numImportedMaterials = unsigned(r.materials.Size());
+ ASSIMP_LOG_DEBUG("Importing ", numImportedMaterials, " materials");
+ Material defaultMaterial;
+
+ mScene->mNumMaterials = numImportedMaterials + 1;
+ mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
+ std::fill(mScene->mMaterials, mScene->mMaterials + mScene->mNumMaterials, nullptr);
+ mScene->mMaterials[numImportedMaterials] = ImportMaterial(mEmbeddedTexIdxs, r, defaultMaterial);
+
+ for (unsigned int i = 0; i < numImportedMaterials; ++i) {
+ mScene->mMaterials[i] = ImportMaterial(mEmbeddedTexIdxs, r, r.materials[i]);
+ }
+}
+
+static inline void SetFaceAndAdvance1(aiFace*& face, unsigned int numVertices, unsigned int a) {
+ if (a >= numVertices) {
+ return;
+ }
+ face->mNumIndices = 1;
+ face->mIndices = new unsigned int[1];
+ face->mIndices[0] = a;
+ ++face;
+}
+
+static inline void SetFaceAndAdvance2(aiFace*& face, unsigned int numVertices,
+ unsigned int a, unsigned int b) {
+ if ((a >= numVertices) || (b >= numVertices)) {
+ return;
+ }
+ face->mNumIndices = 2;
+ face->mIndices = new unsigned int[2];
+ face->mIndices[0] = a;
+ face->mIndices[1] = b;
+ ++face;
+}
+
+static inline void SetFaceAndAdvance3(aiFace*& face, unsigned int numVertices, unsigned int a,
+ unsigned int b, unsigned int c) {
+ if ((a >= numVertices) || (b >= numVertices) || (c >= numVertices)) {
+ return;
+ }
+ face->mNumIndices = 3;
+ face->mIndices = new unsigned int[3];
+ face->mIndices[0] = a;
+ face->mIndices[1] = b;
+ face->mIndices[2] = c;
+ ++face;
+}
+
+#ifdef ASSIMP_BUILD_DEBUG
+static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsigned nVerts) {
+ for (unsigned i = 0; i < nFaces; ++i) {
+ for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
+ unsigned idx = faces[i].mIndices[j];
+ if (idx >= nVerts) {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+#endif // ASSIMP_BUILD_DEBUG
+
+template<typename T>
+aiColor4D* GetVertexColorsForType(Ref<Accessor> input) {
+ constexpr float max = std::numeric_limits<T>::max();
+ aiColor4t<T>* colors;
+ input->ExtractData(colors);
+ auto output = new aiColor4D[input->count];
+ for (size_t i = 0; i < input->count; i++) {
+ output[i] = aiColor4D(
+ colors[i].r / max, colors[i].g / max,
+ colors[i].b / max, colors[i].a / max
+ );
+ }
+ delete[] colors;
+ return output;
+}
+
+void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
+ ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes");
+ std::vector<std::unique_ptr<aiMesh>> meshes;
+
+ unsigned int k = 0;
+ meshOffsets.clear();
+
+ for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
+ Mesh &mesh = r.meshes[m];
+
+ meshOffsets.push_back(k);
+ k += unsigned(mesh.primitives.size());
+
+ for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
+ Mesh::Primitive &prim = mesh.primitives[p];
+
+ aiMesh *aim = new aiMesh();
+ meshes.push_back(std::unique_ptr<aiMesh>(aim));
+
+ aim->mName = mesh.name.empty() ? mesh.id : mesh.name;
+
+ if (mesh.primitives.size() > 1) {
+ ai_uint32 &len = aim->mName.length;
+ aim->mName.data[len] = '-';
+ len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
+ }
+
+ switch (prim.mode) {
+ case PrimitiveMode_POINTS:
+ aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
+ break;
+
+ case PrimitiveMode_LINES:
+ case PrimitiveMode_LINE_LOOP:
+ case PrimitiveMode_LINE_STRIP:
+ aim->mPrimitiveTypes |= aiPrimitiveType_LINE;
+ break;
+
+ case PrimitiveMode_TRIANGLES:
+ case PrimitiveMode_TRIANGLE_STRIP:
+ case PrimitiveMode_TRIANGLE_FAN:
+ aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
+ break;
+ }
+
+ Mesh::Primitive::Attributes &attr = prim.attributes;
+
+ if (!attr.position.empty() && attr.position[0]) {
+ aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
+ attr.position[0]->ExtractData(aim->mVertices);
+ }
+
+ if (!attr.normal.empty() && attr.normal[0]) {
+ if (attr.normal[0]->count != aim->mNumVertices) {
+ DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
+ } else {
+ attr.normal[0]->ExtractData(aim->mNormals);
+
+ // only extract tangents if normals are present
+ if (!attr.tangent.empty() && attr.tangent[0]) {
+ if (attr.tangent[0]->count != aim->mNumVertices) {
+ DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
+ } else {
+ // generate bitangents from normals and tangents according to spec
+ Tangent *tangents = nullptr;
+
+ attr.tangent[0]->ExtractData(tangents);
+
+ aim->mTangents = new aiVector3D[aim->mNumVertices];
+ aim->mBitangents = new aiVector3D[aim->mNumVertices];
+
+ for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
+ aim->mTangents[i] = tangents[i].xyz;
+ aim->mBitangents[i] = (aim->mNormals[i] ^ tangents[i].xyz) * tangents[i].w;
+ }
+
+ delete[] tangents;
+ }
+ }
+ }
+ }
+
+ for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
+ if (attr.color[c]->count != aim->mNumVertices) {
+ DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
+ "\" does not match the vertex count");
+ continue;
+ }
+
+ auto componentType = attr.color[c]->componentType;
+ if (componentType == glTF2::ComponentType_FLOAT) {
+ attr.color[c]->ExtractData(aim->mColors[c]);
+ } else {
+ if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
+ aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
+ } else if (componentType == glTF2::ComponentType_UNSIGNED_SHORT) {
+ aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c]);
+ }
+ }
+ }
+ for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
+ if (!attr.texcoord[tc]) {
+ DefaultLogger::get()->warn("Texture coordinate accessor not found or non-contiguous texture coordinate sets.");
+ continue;
+ }
+
+ if (attr.texcoord[tc]->count != aim->mNumVertices) {
+ DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
+ "\" does not match the vertex count");
+ continue;
+ }
+
+ attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
+ aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
+
+ aiVector3D *values = aim->mTextureCoords[tc];
+ for (unsigned int i = 0; i < aim->mNumVertices; ++i) {
+ values[i].y = 1 - values[i].y; // Flip Y coords
+ }
+ }
+
+ std::vector<Mesh::Primitive::Target> &targets = prim.targets;
+ if (!targets.empty()) {
+ aim->mNumAnimMeshes = (unsigned int)targets.size();
+ aim->mAnimMeshes = new aiAnimMesh *[aim->mNumAnimMeshes];
+ std::fill(aim->mAnimMeshes, aim->mAnimMeshes + aim->mNumAnimMeshes, nullptr);
+ for (size_t i = 0; i < targets.size(); i++) {
+ bool needPositions = targets[i].position.size() > 0;
+ bool needNormals = (targets[i].normal.size() > 0) && aim->HasNormals();
+ bool needTangents = (targets[i].tangent.size() > 0) && aim->HasTangentsAndBitangents();
+ // GLTF morph does not support colors and texCoords
+ aim->mAnimMeshes[i] = aiCreateAnimMesh(aim,
+ needPositions, needNormals, needTangents, false, false);
+ aiAnimMesh &aiAnimMesh = *(aim->mAnimMeshes[i]);
+ Mesh::Primitive::Target &target = targets[i];
+
+ if (needPositions) {
+ if (target.position[0]->count != aim->mNumVertices) {
+ ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
+ } else {
+ aiVector3D *positionDiff = nullptr;
+ target.position[0]->ExtractData(positionDiff);
+ for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
+ aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
+ }
+ delete[] positionDiff;
+ }
+ }
+ if (needNormals) {
+ if (target.normal[0]->count != aim->mNumVertices) {
+ ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
+ } else {
+ aiVector3D *normalDiff = nullptr;
+ target.normal[0]->ExtractData(normalDiff);
+ for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
+ aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
+ }
+ delete[] normalDiff;
+ }
+ }
+ if (needTangents) {
+ if (target.tangent[0]->count != aim->mNumVertices) {
+ ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
+ } else {
+ Tangent *tangent = nullptr;
+ attr.tangent[0]->ExtractData(tangent);
+
+ aiVector3D *tangentDiff = nullptr;
+ target.tangent[0]->ExtractData(tangentDiff);
+
+ for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
+ tangent[vertexId].xyz += tangentDiff[vertexId];
+ aiAnimMesh.mTangents[vertexId] = tangent[vertexId].xyz;
+ aiAnimMesh.mBitangents[vertexId] = (aiAnimMesh.mNormals[vertexId] ^ tangent[vertexId].xyz) * tangent[vertexId].w;
+ }
+ delete[] tangent;
+ delete[] tangentDiff;
+ }
+ }
+ if (mesh.weights.size() > i) {
+ aiAnimMesh.mWeight = mesh.weights[i];
+ }
+ if (mesh.targetNames.size() > i) {
+ aiAnimMesh.mName = mesh.targetNames[i];
+ }
+ }
+ }
+
+ aiFace *faces = nullptr;
+ aiFace *facePtr = nullptr;
+ size_t nFaces = 0;
+
+ if (prim.indices) {
+ size_t count = prim.indices->count;
+
+ Accessor::Indexer data = prim.indices->GetIndexer();
+ if (!data.IsValid()) {
+ throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
+ }
+
+ switch (prim.mode) {
+ case PrimitiveMode_POINTS: {
+ nFaces = count;
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < count; ++i) {
+ SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i));
+ }
+ break;
+ }
+
+ case PrimitiveMode_LINES: {
+ nFaces = count / 2;
+ if (nFaces * 2 != count) {
+ ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
+ count = nFaces * 2;
+ }
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < count; i += 2) {
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1));
+ }
+ break;
+ }
+
+ case PrimitiveMode_LINE_LOOP:
+ case PrimitiveMode_LINE_STRIP: {
+ nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
+ facePtr = faces = new aiFace[nFaces];
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
+ for (unsigned int i = 2; i < count; ++i) {
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
+ }
+ if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
+ }
+ break;
+ }
+
+ case PrimitiveMode_TRIANGLES: {
+ nFaces = count / 3;
+ if (nFaces * 3 != count) {
+ ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
+ count = nFaces * 3;
+ }
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < count; i += 3) {
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
+ }
+ break;
+ }
+ case PrimitiveMode_TRIANGLE_STRIP: {
+ nFaces = count - 2;
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < nFaces; ++i) {
+ //The ordering is to ensure that the triangles are all drawn with the same orientation
+ if ((i + 1) % 2 == 0) {
+ //For even n, vertices n + 1, n, and n + 2 define triangle n
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
+ } else {
+ //For odd n, vertices n, n+1, and n+2 define triangle n
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
+ }
+ }
+ break;
+ }
+ case PrimitiveMode_TRIANGLE_FAN:
+ nFaces = count - 2;
+ facePtr = faces = new aiFace[nFaces];
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
+ for (unsigned int i = 1; i < nFaces; ++i) {
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
+ }
+ break;
+ }
+ } else { // no indices provided so directly generate from counts
+
+ // use the already determined count as it includes checks
+ unsigned int count = aim->mNumVertices;
+
+ switch (prim.mode) {
+ case PrimitiveMode_POINTS: {
+ nFaces = count;
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < count; ++i) {
+ SetFaceAndAdvance1(facePtr, aim->mNumVertices, i);
+ }
+ break;
+ }
+
+ case PrimitiveMode_LINES: {
+ nFaces = count / 2;
+ if (nFaces * 2 != count) {
+ ASSIMP_LOG_WARN("The number of vertices was not compatible with the LINES mode. Some vertices were dropped.");
+ count = (unsigned int)nFaces * 2;
+ }
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < count; i += 2) {
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, i, i + 1);
+ }
+ break;
+ }
+
+ case PrimitiveMode_LINE_LOOP:
+ case PrimitiveMode_LINE_STRIP: {
+ nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
+ facePtr = faces = new aiFace[nFaces];
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, 0, 1);
+ for (unsigned int i = 2; i < count; ++i) {
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, i - 1, i);
+ }
+ if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
+ SetFaceAndAdvance2(facePtr, aim->mNumVertices, count - 1, 0);
+ }
+ break;
+ }
+
+ case PrimitiveMode_TRIANGLES: {
+ nFaces = count / 3;
+ if (nFaces * 3 != count) {
+ ASSIMP_LOG_WARN("The number of vertices was not compatible with the TRIANGLES mode. Some vertices were dropped.");
+ count = (unsigned int)nFaces * 3;
+ }
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < count; i += 3) {
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2);
+ }
+ break;
+ }
+ case PrimitiveMode_TRIANGLE_STRIP: {
+ nFaces = count - 2;
+ facePtr = faces = new aiFace[nFaces];
+ for (unsigned int i = 0; i < nFaces; ++i) {
+ //The ordering is to ensure that the triangles are all drawn with the same orientation
+ if ((i + 1) % 2 == 0) {
+ //For even n, vertices n + 1, n, and n + 2 define triangle n
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, i + 1, i, i + 2);
+ } else {
+ //For odd n, vertices n, n+1, and n+2 define triangle n
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2);
+ }
+ }
+ break;
+ }
+ case PrimitiveMode_TRIANGLE_FAN:
+ nFaces = count - 2;
+ facePtr = faces = new aiFace[nFaces];
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, 1, 2);
+ for (unsigned int i = 1; i < nFaces; ++i) {
+ SetFaceAndAdvance3(facePtr, aim->mNumVertices, 0, i + 1, i + 2);
+ }
+ break;
+ }
+ }
+
+ if (faces) {
+ aim->mFaces = faces;
+ const unsigned int actualNumFaces = static_cast<unsigned int>(facePtr - faces);
+ if (actualNumFaces < nFaces) {
+ ASSIMP_LOG_WARN("Some faces had out-of-range indices. Those faces were dropped.");
+ }
+ if (actualNumFaces == 0) {
+ throw DeadlyImportError("Mesh \"", aim->mName.C_Str(), "\" has no faces");
+ }
+ aim->mNumFaces = actualNumFaces;
+ ai_assert(CheckValidFacesIndices(faces, actualNumFaces, aim->mNumVertices));
+ }
+
+ if (prim.material) {
+ aim->mMaterialIndex = prim.material.GetIndex();
+ } else {
+ aim->mMaterialIndex = mScene->mNumMaterials - 1;
+ }
+ }
+ }
+
+ meshOffsets.push_back(k);
+
+ CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
+}
+
+void glTF2Importer::ImportCameras(glTF2::Asset &r) {
+ if (!r.cameras.Size()) {
+ return;
+ }
+
+ const unsigned int numCameras = r.cameras.Size();
+ ASSIMP_LOG_DEBUG("Importing ", numCameras, " cameras");
+ mScene->mNumCameras = numCameras;
+ mScene->mCameras = new aiCamera *[numCameras];
+ std::fill(mScene->mCameras, mScene->mCameras + numCameras, nullptr);
+
+ for (size_t i = 0; i < numCameras; ++i) {
+ Camera &cam = r.cameras[i];
+
+ aiCamera *aicam = mScene->mCameras[i] = new aiCamera();
+
+ // cameras point in -Z by default, rest is specified in node transform
+ aicam->mLookAt = aiVector3D(0.f, 0.f, -1.f);
+
+ if (cam.type == Camera::Perspective) {
+ aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
+ aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
+ aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar;
+ aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear;
+ } else {
+ aicam->mClipPlaneFar = cam.cameraProperties.ortographic.zfar;
+ aicam->mClipPlaneNear = cam.cameraProperties.ortographic.znear;
+ aicam->mHorizontalFOV = 0.0;
+ aicam->mOrthographicWidth = cam.cameraProperties.ortographic.xmag;
+ aicam->mAspect = 1.0f;
+ if (0.f != cam.cameraProperties.ortographic.ymag) {
+ aicam->mAspect = cam.cameraProperties.ortographic.xmag / cam.cameraProperties.ortographic.ymag;
+ }
+ }
+ }
+}
+
+void glTF2Importer::ImportLights(glTF2::Asset &r) {
+ if (!r.lights.Size()) {
+ return;
+ }
+
+ const unsigned int numLights = r.lights.Size();
+ ASSIMP_LOG_DEBUG("Importing ", numLights, " lights");
+ mScene->mNumLights = numLights;
+ mScene->mLights = new aiLight *[numLights];
+ std::fill(mScene->mLights, mScene->mLights + numLights, nullptr);
+
+ for (size_t i = 0; i < numLights; ++i) {
+ Light &light = r.lights[i];
+
+ aiLight *ail = mScene->mLights[i] = new aiLight();
+
+ switch (light.type) {
+ case Light::Directional:
+ ail->mType = aiLightSource_DIRECTIONAL;
+ break;
+ case Light::Point:
+ ail->mType = aiLightSource_POINT;
+ break;
+ case Light::Spot:
+ ail->mType = aiLightSource_SPOT;
+ break;
+ }
+
+ if (ail->mType != aiLightSource_POINT) {
+ ail->mDirection = aiVector3D(0.0f, 0.0f, -1.0f);
+ ail->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
+ }
+
+ vec3 colorWithIntensity = { light.color[0] * light.intensity, light.color[1] * light.intensity, light.color[2] * light.intensity };
+ CopyValue(colorWithIntensity, ail->mColorAmbient);
+ CopyValue(colorWithIntensity, ail->mColorDiffuse);
+ CopyValue(colorWithIntensity, ail->mColorSpecular);
+
+ if (ail->mType == aiLightSource_DIRECTIONAL) {
+ ail->mAttenuationConstant = 1.0;
+ ail->mAttenuationLinear = 0.0;
+ ail->mAttenuationQuadratic = 0.0;
+ } else {
+ //in PBR attenuation is calculated using inverse square law which can be expressed
+ //using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
+ //this is correct equation for the case when range (see
+ //https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
+ //is not present. When range is not present it is assumed that it is infinite and so numerator is 1.
+ //When range is present then numerator might be any value in range [0,1] and then assimps equation
+ //will not suffice. In this case range is added into metadata in ImportNode function
+ //and its up to implementation to read it when it wants to
+ ail->mAttenuationConstant = 0.0;
+ ail->mAttenuationLinear = 0.0;
+ ail->mAttenuationQuadratic = 1.0;
+ }
+
+ if (ail->mType == aiLightSource_SPOT) {
+ ail->mAngleInnerCone = light.innerConeAngle;
+ ail->mAngleOuterCone = light.outerConeAngle;
+ }
+ }
+}
+
+static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
+ if (node.matrix.isPresent) {
+ CopyValue(node.matrix.value, matrix);
+ return;
+ }
+
+ if (node.translation.isPresent) {
+ aiVector3D trans;
+ CopyValue(node.translation.value, trans);
+ aiMatrix4x4 t;
+ aiMatrix4x4::Translation(trans, t);
+ matrix = matrix * t;
+ }
+
+ if (node.rotation.isPresent) {
+ aiQuaternion rot;
+ CopyValue(node.rotation.value, rot);
+ matrix = matrix * aiMatrix4x4(rot.GetMatrix());
+ }
+
+ if (node.scale.isPresent) {
+ aiVector3D scal(1.f);
+ CopyValue(node.scale.value, scal);
+ aiMatrix4x4 s;
+ aiMatrix4x4::Scaling(scal, s);
+ matrix = matrix * s;
+ }
+}
+
+static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
+ Mesh::Primitive::Attributes &attr = primitive.attributes;
+ if (attr.weight.empty() || attr.joint.empty()) {
+ return;
+ }
+ if (attr.weight[0]->count != attr.joint[0]->count) {
+ return;
+ }
+
+ size_t num_vertices = attr.weight[0]->count;
+
+ struct Weights {
+ float values[4];
+ };
+ Weights *weights = nullptr;
+ attr.weight[0]->ExtractData(weights);
+
+ struct Indices8 {
+ uint8_t values[4];
+ };
+ struct Indices16 {
+ uint16_t values[4];
+ };
+ Indices8 *indices8 = nullptr;
+ Indices16 *indices16 = nullptr;
+ if (attr.joint[0]->GetElementSize() == 4) {
+ attr.joint[0]->ExtractData(indices8);
+ } else {
+ attr.joint[0]->ExtractData(indices16);
+ }
+ //
+ if (nullptr == indices8 && nullptr == indices16) {
+ // Something went completely wrong!
+ ai_assert(false);
+ return;
+ }
+
+ for (size_t i = 0; i < num_vertices; ++i) {
+ for (int j = 0; j < 4; ++j) {
+ const unsigned int bone = (indices8 != nullptr) ? indices8[i].values[j] : indices16[i].values[j];
+ const float weight = weights[i].values[j];
+ if (weight > 0 && bone < map.size()) {
+ map[bone].reserve(8);
+ map[bone].emplace_back(static_cast<unsigned int>(i), weight);
+ }
+ }
+ }
+
+ delete[] weights;
+ delete[] indices8;
+ delete[] indices16;
+}
+
+static std::string GetNodeName(const Node &node) {
+ return node.name.empty() ? node.id : node.name;
+}
+
+void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
+ if (extension.mStringValue.isPresent) {
+ metadata->Add(extension.name, aiString(extension.mStringValue.value));
+ } else if (extension.mDoubleValue.isPresent) {
+ metadata->Add(extension.name, extension.mDoubleValue.value);
+ } else if (extension.mUint64Value.isPresent) {
+ metadata->Add(extension.name, extension.mUint64Value.value);
+ } else if (extension.mInt64Value.isPresent) {
+ metadata->Add(extension.name, static_cast<int32_t>(extension.mInt64Value.value));
+ } else if (extension.mBoolValue.isPresent) {
+ metadata->Add(extension.name, extension.mBoolValue.value);
+ } else if (extension.mValues.isPresent) {
+ aiMetadata val;
+ for (auto const & subExtension : extension.mValues.value) {
+ ParseExtensions(&val, subExtension);
+ }
+ metadata->Add(extension.name, val);
+ }
+}
+
+void ParseExtras(aiMetadata *metadata, const CustomExtension &extension) {
+ if (extension.mValues.isPresent) {
+ for (auto const & subExtension : extension.mValues.value) {
+ ParseExtensions(metadata, subExtension);
+ }
+ }
+}
+
+aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
+ Node &node = *ptr;
+
+ aiNode *ainode = new aiNode(GetNodeName(node));
+
+ try {
+ if (!node.children.empty()) {
+ ainode->mNumChildren = unsigned(node.children.size());
+ ainode->mChildren = new aiNode *[ainode->mNumChildren];
+ std::fill(ainode->mChildren, ainode->mChildren + ainode->mNumChildren, nullptr);
+
+ for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
+ aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
+ child->mParent = ainode;
+ ainode->mChildren[i] = child;
+ }
+ }
+
+ if (node.customExtensions || node.extras) {
+ ainode->mMetaData = new aiMetadata;
+ if (node.customExtensions) {
+ ParseExtensions(ainode->mMetaData, node.customExtensions);
+ }
+ if (node.extras) {
+ ParseExtras(ainode->mMetaData, node.extras);
+ }
+ }
+
+ GetNodeTransform(ainode->mTransformation, node);
+
+ if (!node.meshes.empty()) {
+ // GLTF files contain at most 1 mesh per node.
+ if (node.meshes.size() > 1)
+ {
+ throw DeadlyImportError("GLTF: Invalid input, found ", node.meshes.size(),
+ " meshes in ", getContextForErrorMessages(node.id, node.name),
+ ", but only 1 mesh per node allowed.");
+ }
+ int mesh_idx = node.meshes[0].GetIndex();
+ int count = meshOffsets[mesh_idx + 1] - meshOffsets[mesh_idx];
+
+ ainode->mNumMeshes = count;
+ ainode->mMeshes = new unsigned int[count];
+
+ if (node.skin) {
+ for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
+ aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
+ unsigned int numBones =static_cast<unsigned int>(node.skin->jointNames.size());
+
+ std::vector<std::vector<aiVertexWeight>> weighting(numBones);
+ BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
+
+ mesh->mNumBones = static_cast<unsigned int>(numBones);
+ mesh->mBones = new aiBone *[mesh->mNumBones];
+ std::fill(mesh->mBones, mesh->mBones + mesh->mNumBones, nullptr);
+
+ // GLTF and Assimp choose to store bone weights differently.
+ // GLTF has each vertex specify which bones influence the vertex.
+ // Assimp has each bone specify which vertices it has influence over.
+ // To convert this data, we first read over the vertex data and pull
+ // out the bone-to-vertex mapping. Then, when creating the aiBones,
+ // we copy the bone-to-vertex mapping into the bone. This is unfortunate
+ // both because it's somewhat slow and because, for many applications,
+ // we then need to reconvert the data back into the vertex-to-bone
+ // mapping which makes things doubly-slow.
+
+ mat4 *pbindMatrices = nullptr;
+ node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
+
+ for (uint32_t i = 0; i < numBones; ++i) {
+ const std::vector<aiVertexWeight> &weights = weighting[i];
+ aiBone *bone = new aiBone();
+
+ Ref<Node> joint = node.skin->jointNames[i];
+ if (!joint->name.empty()) {
+ bone->mName = joint->name;
+ } else {
+ // Assimp expects each bone to have a unique name.
+ static const std::string kDefaultName = "bone_";
+ char postfix[10] = { 0 };
+ ASSIMP_itoa10(postfix, i);
+ bone->mName = (kDefaultName + postfix);
+ }
+ GetNodeTransform(bone->mOffsetMatrix, *joint);
+ CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
+ bone->mNumWeights = static_cast<uint32_t>(weights.size());
+
+ if (bone->mNumWeights > 0) {
+ bone->mWeights = new aiVertexWeight[bone->mNumWeights];
+ memcpy(bone->mWeights, weights.data(), bone->mNumWeights * sizeof(aiVertexWeight));
+ } else {
+ // Assimp expects all bones to have at least 1 weight.
+ bone->mWeights = new aiVertexWeight[1];
+ bone->mNumWeights = 1;
+ bone->mWeights->mVertexId = 0;
+ bone->mWeights->mWeight = 0.f;
+ }
+ mesh->mBones[i] = bone;
+ }
+
+ if (pbindMatrices) {
+ delete[] pbindMatrices;
+ }
+ }
+ }
+
+ int k = 0;
+ for (unsigned int j = meshOffsets[mesh_idx]; j < meshOffsets[mesh_idx + 1]; ++j, ++k) {
+ ainode->mMeshes[k] = j;
+ }
+ }
+
+ if (node.camera) {
+ pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
+ if (node.translation.isPresent) {
+ aiVector3D trans;
+ CopyValue(node.translation.value, trans);
+ pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
+ }
+ }
+
+ if (node.light) {
+ pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
+
+ //range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+ //it is added to meta data of parent node, because there is no other place to put it
+ if (node.light->range.isPresent) {
+ if (!ainode->mMetaData) {
+ ainode->mMetaData = aiMetadata::Alloc(1);
+ ainode->mMetaData->Set(0, "PBR_LightRange", node.light->range.value);
+ } else {
+ ainode->mMetaData->Add("PBR_LightRange", node.light->range.value);
+ }
+ }
+ }
+
+ return ainode;
+ } catch (...) {
+ delete ainode;
+ throw;
+ }
+}
+
+void glTF2Importer::ImportNodes(glTF2::Asset &r) {
+ if (!r.scene) {
+ throw DeadlyImportError("GLTF: No scene");
+ }
+ ASSIMP_LOG_DEBUG("Importing nodes");
+
+ std::vector<Ref<Node>> rootNodes = r.scene->nodes;
+
+ // The root nodes
+ unsigned int numRootNodes = unsigned(rootNodes.size());
+ if (numRootNodes == 1) { // a single root node: use it
+ mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
+ } else if (numRootNodes > 1) { // more than one root node: create a fake root
+ aiNode *root = mScene->mRootNode = new aiNode("ROOT");
+
+ root->mChildren = new aiNode *[numRootNodes];
+ std::fill(root->mChildren, root->mChildren + numRootNodes, nullptr);
+
+ for (unsigned int i = 0; i < numRootNodes; ++i) {
+ aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
+ node->mParent = root;
+ root->mChildren[root->mNumChildren++] = node;
+ }
+ } else {
+ mScene->mRootNode = new aiNode("ROOT");
+ }
+}
+
+struct AnimationSamplers {
+ AnimationSamplers() :
+ translation(nullptr),
+ rotation(nullptr),
+ scale(nullptr),
+ weight(nullptr) {
+ // empty
+ }
+
+ Animation::Sampler *translation;
+ Animation::Sampler *rotation;
+ Animation::Sampler *scale;
+ Animation::Sampler *weight;
+};
+
+aiNodeAnim *CreateNodeAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) {
+ aiNodeAnim *anim = new aiNodeAnim();
+
+ try {
+ anim->mNodeName = GetNodeName(node);
+
+ static const float kMillisecondsFromSeconds = 1000.f;
+
+ if (samplers.translation && samplers.translation->input && samplers.translation->output) {
+ float *times = nullptr;
+ samplers.translation->input->ExtractData(times);
+ aiVector3D *values = nullptr;
+ samplers.translation->output->ExtractData(values);
+ anim->mNumPositionKeys = static_cast<uint32_t>(samplers.translation->input->count);
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+ unsigned int ii = (samplers.translation->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0;
+ for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
+ anim->mPositionKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
+ anim->mPositionKeys[i].mValue = values[ii];
+ ii += (samplers.translation->interpolation == Interpolation_CUBICSPLINE) ? 3 : 1;
+ }
+ delete[] times;
+ delete[] values;
+ } else if (node.translation.isPresent) {
+ anim->mNumPositionKeys = 1;
+ anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+ anim->mPositionKeys->mTime = 0.f;
+ anim->mPositionKeys->mValue.x = node.translation.value[0];
+ anim->mPositionKeys->mValue.y = node.translation.value[1];
+ anim->mPositionKeys->mValue.z = node.translation.value[2];
+ }
+
+ if (samplers.rotation && samplers.rotation->input && samplers.rotation->output) {
+ float *times = nullptr;
+ samplers.rotation->input->ExtractData(times);
+ aiQuaternion *values = nullptr;
+ samplers.rotation->output->ExtractData(values);
+ anim->mNumRotationKeys = static_cast<uint32_t>(samplers.rotation->input->count);
+ anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
+ unsigned int ii = (samplers.rotation->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0;
+ for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
+ anim->mRotationKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
+ anim->mRotationKeys[i].mValue.x = values[ii].w;
+ anim->mRotationKeys[i].mValue.y = values[ii].x;
+ anim->mRotationKeys[i].mValue.z = values[ii].y;
+ anim->mRotationKeys[i].mValue.w = values[ii].z;
+ ii += (samplers.rotation->interpolation == Interpolation_CUBICSPLINE) ? 3 : 1;
+ }
+ delete[] times;
+ delete[] values;
+ } else if (node.rotation.isPresent) {
+ anim->mNumRotationKeys = 1;
+ anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
+ anim->mRotationKeys->mTime = 0.f;
+ anim->mRotationKeys->mValue.x = node.rotation.value[0];
+ anim->mRotationKeys->mValue.y = node.rotation.value[1];
+ anim->mRotationKeys->mValue.z = node.rotation.value[2];
+ anim->mRotationKeys->mValue.w = node.rotation.value[3];
+ }
+
+ if (samplers.scale && samplers.scale->input && samplers.scale->output) {
+ float *times = nullptr;
+ samplers.scale->input->ExtractData(times);
+ aiVector3D *values = nullptr;
+ samplers.scale->output->ExtractData(values);
+ anim->mNumScalingKeys = static_cast<uint32_t>(samplers.scale->input->count);
+ anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
+ unsigned int ii = (samplers.scale->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0;
+ for (unsigned int i = 0; i < anim->mNumScalingKeys; ++i) {
+ anim->mScalingKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
+ anim->mScalingKeys[i].mValue = values[ii];
+ ii += (samplers.scale->interpolation == Interpolation_CUBICSPLINE) ? 3 : 1;
+ }
+ delete[] times;
+ delete[] values;
+ } else if (node.scale.isPresent) {
+ anim->mNumScalingKeys = 1;
+ anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
+ anim->mScalingKeys->mTime = 0.f;
+ anim->mScalingKeys->mValue.x = node.scale.value[0];
+ anim->mScalingKeys->mValue.y = node.scale.value[1];
+ anim->mScalingKeys->mValue.z = node.scale.value[2];
+ }
+
+ return anim;
+ } catch (...) {
+ delete anim;
+ throw;
+ }
+}
+
+aiMeshMorphAnim *CreateMeshMorphAnim(glTF2::Asset&, Node &node, AnimationSamplers &samplers) {
+ auto *anim = new aiMeshMorphAnim();
+
+ try {
+ anim->mName = GetNodeName(node);
+
+ static const float kMillisecondsFromSeconds = 1000.f;
+
+ if (samplers.weight && samplers.weight->input && samplers.weight->output) {
+ float *times = nullptr;
+ samplers.weight->input->ExtractData(times);
+ float *values = nullptr;
+ samplers.weight->output->ExtractData(values);
+ anim->mNumKeys = static_cast<uint32_t>(samplers.weight->input->count);
+
+ // for Interpolation_CUBICSPLINE can have more outputs
+ const unsigned int weightStride = (unsigned int)samplers.weight->output->count / anim->mNumKeys;
+ const unsigned int numMorphs = (samplers.weight->interpolation == Interpolation_CUBICSPLINE) ? weightStride - 2 : weightStride;
+
+ anim->mKeys = new aiMeshMorphKey[anim->mNumKeys];
+ unsigned int ii = (samplers.weight->interpolation == Interpolation_CUBICSPLINE) ? 1 : 0;
+ for (unsigned int i = 0u; i < anim->mNumKeys; ++i) {
+ unsigned int k = weightStride * i + ii;
+ anim->mKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
+ anim->mKeys[i].mNumValuesAndWeights = numMorphs;
+ anim->mKeys[i].mValues = new unsigned int[numMorphs];
+ anim->mKeys[i].mWeights = new double[numMorphs];
+
+ for (unsigned int j = 0u; j < numMorphs; ++j, ++k) {
+ anim->mKeys[i].mValues[j] = j;
+ anim->mKeys[i].mWeights[j] = (0.f > values[k]) ? 0.f : values[k];
+ }
+ }
+
+ delete[] times;
+ delete[] values;
+ }
+
+ return anim;
+ } catch (...) {
+ delete anim;
+ throw;
+ }
+}
+
+std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation &anim) {
+ std::unordered_map<unsigned int, AnimationSamplers> samplers;
+ for (unsigned int c = 0; c < anim.channels.size(); ++c) {
+ Animation::Channel &channel = anim.channels[c];
+ if (channel.sampler < 0 || channel.sampler >= static_cast<int>(anim.samplers.size())) {
+ continue;
+ }
+
+ auto& animsampler = anim.samplers[channel.sampler];
+
+ if (!animsampler.input) {
+ ASSIMP_LOG_WARN("Animation ", anim.name, ": Missing sampler input. Skipping.");
+ continue;
+ }
+
+ if (!animsampler.output) {
+ ASSIMP_LOG_WARN("Animation ", anim.name, ": Missing sampler output. Skipping.");
+ continue;
+ }
+
+ if (animsampler.input->count > animsampler.output->count) {
+ ASSIMP_LOG_WARN("Animation ", anim.name, ": Number of keyframes in sampler input ", animsampler.input->count, " exceeds number of keyframes in sampler output ", animsampler.output->count);
+ continue;
+ }
+
+ const unsigned int node_index = channel.target.node.GetIndex();
+
+ AnimationSamplers &sampler = samplers[node_index];
+ if (channel.target.path == AnimationPath_TRANSLATION) {
+ sampler.translation = &anim.samplers[channel.sampler];
+ } else if (channel.target.path == AnimationPath_ROTATION) {
+ sampler.rotation = &anim.samplers[channel.sampler];
+ } else if (channel.target.path == AnimationPath_SCALE) {
+ sampler.scale = &anim.samplers[channel.sampler];
+ } else if (channel.target.path == AnimationPath_WEIGHTS) {
+ sampler.weight = &anim.samplers[channel.sampler];
+ }
+ }
+
+ return samplers;
+}
+
+void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
+ if (!r.scene) return;
+
+ const unsigned numAnimations = r.animations.Size();
+ ASSIMP_LOG_DEBUG("Importing ", numAnimations, " animations");
+ mScene->mNumAnimations = numAnimations;
+ if (mScene->mNumAnimations == 0) {
+ return;
+ }
+
+ mScene->mAnimations = new aiAnimation *[numAnimations];
+ std::fill(mScene->mAnimations, mScene->mAnimations + numAnimations, nullptr);
+
+ for (unsigned int i = 0; i < numAnimations; ++i) {
+ aiAnimation *ai_anim = mScene->mAnimations[i] = new aiAnimation();
+
+ Animation &anim = r.animations[i];
+
+ ai_anim->mName = anim.name;
+ ai_anim->mDuration = 0;
+ ai_anim->mTicksPerSecond = 0;
+
+ std::unordered_map<unsigned int, AnimationSamplers> samplers = GatherSamplers(anim);
+
+ uint32_t numChannels = 0u;
+ uint32_t numMorphMeshChannels = 0u;
+
+ for (auto &iter : samplers) {
+ if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
+ ++numChannels;
+ }
+ if (nullptr != iter.second.weight) {
+ ++numMorphMeshChannels;
+ }
+ }
+
+ ai_anim->mNumChannels = numChannels;
+ if (ai_anim->mNumChannels > 0) {
+ ai_anim->mChannels = new aiNodeAnim *[ai_anim->mNumChannels];
+ std::fill(ai_anim->mChannels, ai_anim->mChannels + ai_anim->mNumChannels, nullptr);
+ int j = 0;
+ for (auto &iter : samplers) {
+ if ((nullptr != iter.second.rotation) || (nullptr != iter.second.scale) || (nullptr != iter.second.translation)) {
+ ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
+ ++j;
+ }
+ }
+ }
+
+ ai_anim->mNumMorphMeshChannels = numMorphMeshChannels;
+ if (ai_anim->mNumMorphMeshChannels > 0) {
+ ai_anim->mMorphMeshChannels = new aiMeshMorphAnim *[ai_anim->mNumMorphMeshChannels];
+ std::fill(ai_anim->mMorphMeshChannels, ai_anim->mMorphMeshChannels + ai_anim->mNumMorphMeshChannels, nullptr);
+ int j = 0;
+ for (auto &iter : samplers) {
+ if (nullptr != iter.second.weight) {
+ ai_anim->mMorphMeshChannels[j] = CreateMeshMorphAnim(r, r.nodes[iter.first], iter.second);
+ ++j;
+ }
+ }
+ }
+
+ // Use the latest key-frame for the duration of the animation
+ double maxDuration = 0;
+ unsigned int maxNumberOfKeys = 0;
+ for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
+ auto chan = ai_anim->mChannels[j];
+ if (chan->mNumPositionKeys) {
+ auto lastPosKey = chan->mPositionKeys[chan->mNumPositionKeys - 1];
+ if (lastPosKey.mTime > maxDuration) {
+ maxDuration = lastPosKey.mTime;
+ }
+ maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumPositionKeys);
+ }
+ if (chan->mNumRotationKeys) {
+ auto lastRotKey = chan->mRotationKeys[chan->mNumRotationKeys - 1];
+ if (lastRotKey.mTime > maxDuration) {
+ maxDuration = lastRotKey.mTime;
+ }
+ maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumRotationKeys);
+ }
+ if (chan->mNumScalingKeys) {
+ auto lastScaleKey = chan->mScalingKeys[chan->mNumScalingKeys - 1];
+ if (lastScaleKey.mTime > maxDuration) {
+ maxDuration = lastScaleKey.mTime;
+ }
+ maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys);
+ }
+ }
+
+ for (unsigned int j = 0; j < ai_anim->mNumMorphMeshChannels; ++j) {
+ const auto *const chan = ai_anim->mMorphMeshChannels[j];
+
+ if (0u != chan->mNumKeys) {
+ const auto &lastKey = chan->mKeys[chan->mNumKeys - 1u];
+ if (lastKey.mTime > maxDuration) {
+ maxDuration = lastKey.mTime;
+ }
+ maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumKeys);
+ }
+ }
+
+ ai_anim->mDuration = maxDuration;
+ ai_anim->mTicksPerSecond = 1000.0;
+ }
+}
+
+static unsigned int countEmbeddedTextures(glTF2::Asset &r) {
+ unsigned int numEmbeddedTexs = 0;
+ for (size_t i = 0; i < r.images.Size(); ++i) {
+ if (r.images[i].HasData()) {
+ numEmbeddedTexs += 1;
+ }
+ }
+
+ return numEmbeddedTexs;
+}
+
+void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
+ mEmbeddedTexIdxs.resize(r.images.Size(), -1);
+ const unsigned int numEmbeddedTexs = countEmbeddedTextures(r);
+ if (numEmbeddedTexs == 0) {
+ return;
+ }
+
+ ASSIMP_LOG_DEBUG("Importing ", numEmbeddedTexs, " embedded textures");
+
+ mScene->mTextures = new aiTexture *[numEmbeddedTexs];
+ std::fill(mScene->mTextures, mScene->mTextures + numEmbeddedTexs, nullptr);
+
+ // Add the embedded textures
+ for (size_t i = 0; i < r.images.Size(); ++i) {
+ Image &img = r.images[i];
+ if (!img.HasData()) {
+ continue;
+ }
+
+ int idx = mScene->mNumTextures++;
+ mEmbeddedTexIdxs[i] = idx;
+
+ aiTexture *tex = mScene->mTextures[idx] = new aiTexture();
+
+ size_t length = img.GetDataLength();
+ void *data = img.StealData();
+
+ tex->mFilename = img.name;
+ tex->mWidth = static_cast<unsigned int>(length);
+ tex->mHeight = 0;
+ tex->pcData = reinterpret_cast<aiTexel *>(data);
+
+ if (!img.mimeType.empty()) {
+ const char *ext = strchr(img.mimeType.c_str(), '/') + 1;
+ if (ext) {
+ if (strcmp(ext, "jpeg") == 0) {
+ ext = "jpg";
+ } else if(strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
+ ext = "kx2";
+ } else if(strcmp(ext, "basis") == 0) { //basisu
+ ext = "bu";
+ }
+
+ size_t len = strlen(ext);
+ if (len <= 3) {
+ strcpy(tex->achFormatHint, ext);
+ }
+ }
+ }
+ }
+}
+
+void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
+ ASSIMP_LOG_DEBUG("Importing metadata");
+ ai_assert(mScene->mMetaData == nullptr);
+ const bool hasVersion = !a.asset.version.empty();
+ const bool hasGenerator = !a.asset.generator.empty();
+ const bool hasCopyright = !a.asset.copyright.empty();
+ const bool hasSceneMetadata = a.scene->customExtensions;
+ if (hasVersion || hasGenerator || hasCopyright || hasSceneMetadata) {
+ mScene->mMetaData = new aiMetadata;
+ if (hasVersion) {
+ mScene->mMetaData->Add(AI_METADATA_SOURCE_FORMAT_VERSION, aiString(a.asset.version));
+ }
+ if (hasGenerator) {
+ mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
+ }
+ if (hasCopyright) {
+ mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
+ }
+ if (hasSceneMetadata) {
+ ParseExtensions(mScene->mMetaData, a.scene->customExtensions);
+ }
+ }
+}
+
+void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+ ASSIMP_LOG_DEBUG("Reading GLTF2 file");
+
+ // clean all member arrays
+ meshOffsets.clear();
+ mEmbeddedTexIdxs.clear();
+
+ this->mScene = pScene;
+
+ // read the asset file
+ glTF2::Asset asset(pIOHandler, static_cast<rapidjson::IRemoteSchemaDocumentProvider*>(mSchemaDocumentProvider));
+ asset.Load(pFile, GetExtension(pFile) == "glb");
+ if (asset.scene) {
+ pScene->mName = asset.scene->name;
+ }
+
+ // Copy the data out
+ ImportEmbeddedTextures(asset);
+ ImportMaterials(asset);
+
+ ImportMeshes(asset);
+
+ ImportCameras(asset);
+ ImportLights(asset);
+
+ ImportNodes(asset);
+
+ ImportAnimations(asset);
+
+ ImportCommonMetadata(asset);
+
+ if (pScene->mNumMeshes == 0) {
+ pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+ }
+}
+
+void glTF2Importer::SetupProperties(const Importer *pImp) {
+ mSchemaDocumentProvider = static_cast<rapidjson::IRemoteSchemaDocumentProvider*>(pImp->GetPropertyPointer(AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER));
+}
+
+#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
diff --git a/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.h b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.h
new file mode 100644
index 0000000..831bcd7
--- /dev/null
+++ b/src/mesh/assimp-master/code/AssetLib/glTF2/glTF2Importer.h
@@ -0,0 +1,91 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef AI_GLTF2IMPORTER_H_INC
+#define AI_GLTF2IMPORTER_H_INC
+
+#include <assimp/BaseImporter.h>
+
+struct aiNode;
+
+namespace glTF2 {
+ class Asset;
+}
+
+namespace Assimp {
+
+/**
+ * Load the glTF2 format.
+ * https://github.com/KhronosGroup/glTF/tree/master/specification
+ */
+class glTF2Importer : public BaseImporter {
+public:
+ glTF2Importer();
+ ~glTF2Importer() override;
+ bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
+
+protected:
+ const aiImporterDesc *GetInfo() const override;
+ void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
+ virtual void SetupProperties(const Importer *pImp) override;
+
+private:
+ void ImportEmbeddedTextures(glTF2::Asset &a);
+ void ImportMaterials(glTF2::Asset &a);
+ void ImportMeshes(glTF2::Asset &a);
+ void ImportCameras(glTF2::Asset &a);
+ void ImportLights(glTF2::Asset &a);
+ void ImportNodes(glTF2::Asset &a);
+ void ImportAnimations(glTF2::Asset &a);
+ void ImportCommonMetadata(glTF2::Asset &a);
+
+private:
+ std::vector<unsigned int> meshOffsets;
+ std::vector<int> mEmbeddedTexIdxs;
+ aiScene *mScene;
+
+ /// An instance of rapidjson::IRemoteSchemaDocumentProvider
+ void *mSchemaDocumentProvider = nullptr;
+};
+
+} // namespace Assimp
+
+#endif // AI_GLTF2IMPORTER_H_INC