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-rw-r--r--src/mesh/assimp-master/code/Common/ImporterRegistry.cpp393
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diff --git a/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp b/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp
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--- a/src/mesh/assimp-master/code/Common/ImporterRegistry.cpp
+++ /dev/null
@@ -1,393 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file ImporterRegistry.cpp
-
-Central registry for all importers available. Do not edit this file
-directly (unless you are adding new loaders), instead use the
-corresponding preprocessor flag to selectively disable formats.
-*/
-
-#include <assimp/anim.h>
-#include <assimp/BaseImporter.h>
-#include <vector>
-#include <cstdlib>
-
-// ------------------------------------------------------------------------------------------------
-// Importers
-// (include_new_importers_here)
-// ------------------------------------------------------------------------------------------------
-#ifndef ASSIMP_BUILD_NO_X_IMPORTER
-#include "AssetLib/X/XFileImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
-#include "AssetLib/AMF/AMFImporter.hpp"
-#endif
-#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
-#include "AssetLib/3DS/3DSLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
-#include "AssetLib/MD3/MD3Loader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
-#include "AssetLib/MDL/MDLLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
-#include "AssetLib/MD2/MD2Loader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
-#include "AssetLib/Ply/PlyLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
-#include "AssetLib/ASE/ASELoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
-#include "AssetLib/Obj/ObjFileImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
-#include "AssetLib/HMP/HMPLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
-#include "AssetLib/SMD/SMDLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
-#include "AssetLib/MDC/MDCLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
-#include "AssetLib/MD5/MD5Loader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
-#include "AssetLib/STL/STLLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
-#include "AssetLib/LWO/LWOLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
-#include "AssetLib/DXF/DXFLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
-#include "AssetLib/NFF/NFFLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
-#include "AssetLib/Raw/RawLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_SIB_IMPORTER
-#include "AssetLib/SIB/SIBImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
-#include "AssetLib/OFF/OFFLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_AC_IMPORTER
-#include "AssetLib/AC/ACLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
-#include "AssetLib/BVH/BVHLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
-#include "AssetLib/Irr/IRRMeshLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_IRR_IMPORTER
-#include "AssetLib/Irr/IRRLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
-#include "AssetLib/Q3D/Q3DLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
-#include "AssetLib/B3D/B3DImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
-#include "AssetLib/Collada/ColladaLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
-#include "AssetLib/Terragen/TerragenLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
-#include "AssetLib/CSM/CSMLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
-#include "AssetLib/Unreal/UnrealLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
-#include "AssetLib/LWS/LWSLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
-#include "AssetLib/Ogre/OgreImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_OPENGEX_IMPORTER
-#include "AssetLib/OpenGEX/OpenGEXImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_MS3D_IMPORTER
-#include "AssetLib/MS3D/MS3DLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_COB_IMPORTER
-#include "AssetLib/COB/COBLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
-#include "AssetLib/Blender/BlenderLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_Q3BSP_IMPORTER
-#include "AssetLib/Q3BSP/Q3BSPFileImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
-#include "AssetLib/NDO/NDOLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
-#include "AssetLib/IFC/IFCLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_XGL_IMPORTER
-#include "AssetLib/XGL/XGLLoader.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
-#include "AssetLib/FBX/FBXImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
-#include "AssetLib/Assbin/AssbinLoader.h"
-#endif
-#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
-#include "AssetLib/glTF/glTFImporter.h"
-#endif
-#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
-#include "AssetLib/glTF2/glTF2Importer.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
-#include "AssetLib/C4D/C4DImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
-#include "AssetLib/3MF/D3MFImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-#include "AssetLib/X3D/X3DImporter.hpp"
-#endif
-#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
-#include "AssetLib/MMD/MMDImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
-#include "AssetLib/M3D/M3DImporter.h"
-#endif
-#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
-#include "AssetLib/IQM/IQMImporter.h"
-#endif
-
-namespace Assimp {
-
-// ------------------------------------------------------------------------------------------------
-void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
-
- // Some importers may be unimplemented or otherwise unsuitable for general use
- // in their current state. Devs can set ASSIMP_ENABLE_DEV_IMPORTERS in their
- // local environment to enable them, otherwise they're left out of the registry.
- const char *envStr = std::getenv("ASSIMP_ENABLE_DEV_IMPORTERS");
- bool devImportersEnabled = envStr && strcmp(envStr, "0");
-
- // Ensure no unused var warnings if all uses are #ifndef'd away below:
- (void)devImportersEnabled;
-
- // ----------------------------------------------------------------------------
- // Add an instance of each worker class here
- // (register_new_importers_here)
- // ----------------------------------------------------------------------------
- out.reserve(64);
-#if (!defined ASSIMP_BUILD_NO_X_IMPORTER)
- out.push_back(new XFileImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_OBJ_IMPORTER)
- out.push_back(new ObjFileImporter());
-#endif
-#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
- out.push_back(new AMFImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
- out.push_back(new Discreet3DSImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_M3D_IMPORTER)
- out.push_back(new M3DImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_MD3_IMPORTER)
- out.push_back(new MD3Importer());
-#endif
-#if (!defined ASSIMP_BUILD_NO_MD2_IMPORTER)
- out.push_back(new MD2Importer());
-#endif
-#if (!defined ASSIMP_BUILD_NO_PLY_IMPORTER)
- out.push_back(new PLYImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_MDL_IMPORTER)
- out.push_back(new MDLImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_ASE_IMPORTER)
-#if (!defined ASSIMP_BUILD_NO_3DS_IMPORTER)
- out.push_back(new ASEImporter());
-#endif
-#endif
-#if (!defined ASSIMP_BUILD_NO_HMP_IMPORTER)
- out.push_back(new HMPImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_SMD_IMPORTER)
- out.push_back(new SMDImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_MDC_IMPORTER)
- out.push_back(new MDCImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_MD5_IMPORTER)
- out.push_back(new MD5Importer());
-#endif
-#if (!defined ASSIMP_BUILD_NO_STL_IMPORTER)
- out.push_back(new STLImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_LWO_IMPORTER)
- out.push_back(new LWOImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_DXF_IMPORTER)
- out.push_back(new DXFImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_NFF_IMPORTER)
- out.push_back(new NFFImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_RAW_IMPORTER)
- out.push_back(new RAWImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_SIB_IMPORTER)
- out.push_back(new SIBImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_OFF_IMPORTER)
- out.push_back(new OFFImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_AC_IMPORTER)
- out.push_back(new AC3DImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_BVH_IMPORTER)
- out.push_back(new BVHLoader());
-#endif
-#if (!defined ASSIMP_BUILD_NO_IRRMESH_IMPORTER)
- out.push_back(new IRRMeshImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_IRR_IMPORTER)
- out.push_back(new IRRImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_Q3D_IMPORTER)
- out.push_back(new Q3DImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_B3D_IMPORTER)
- out.push_back(new B3DImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_COLLADA_IMPORTER)
- out.push_back(new ColladaLoader());
-#endif
-#if (!defined ASSIMP_BUILD_NO_TERRAGEN_IMPORTER)
- out.push_back(new TerragenImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_CSM_IMPORTER)
- out.push_back(new CSMImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_3D_IMPORTER)
- out.push_back(new UnrealImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_LWS_IMPORTER)
- out.push_back(new LWSImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_OGRE_IMPORTER)
- out.push_back(new Ogre::OgreImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_OPENGEX_IMPORTER)
- out.push_back(new OpenGEX::OpenGEXImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_MS3D_IMPORTER)
- out.push_back(new MS3DImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_COB_IMPORTER)
- out.push_back(new COBImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_BLEND_IMPORTER)
- out.push_back(new BlenderImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_Q3BSP_IMPORTER)
- out.push_back(new Q3BSPFileImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_NDO_IMPORTER)
- out.push_back(new NDOImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_IFC_IMPORTER)
- out.push_back(new IFCImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_XGL_IMPORTER)
- out.push_back(new XGLImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_FBX_IMPORTER)
- out.push_back(new FBXImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
- out.push_back(new AssbinImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
- out.push_back(new glTFImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
- out.push_back(new glTF2Importer());
-#endif
-#if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)
- out.push_back(new C4DImporter());
-#endif
-#if (!defined ASSIMP_BUILD_NO_3MF_IMPORTER)
- out.push_back(new D3MFImporter());
-#endif
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
- out.push_back(new X3DImporter());
-#endif
-#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
- out.push_back(new MMDImporter());
-#endif
-#ifndef ASSIMP_BUILD_NO_IQM_IMPORTER
- out.push_back(new IQMImporter());
-#endif
- //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
- // out.push_back(new StepFile::StepFileImporter());
- //#endif
-}
-
-/** will delete all registered importers. */
-void DeleteImporterInstanceList(std::vector<BaseImporter *> &deleteList) {
- for (size_t i = 0; i < deleteList.size(); ++i) {
- delete deleteList[i];
- deleteList[i] = nullptr;
- } //for
-}
-
-} // namespace Assimp