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Diffstat (limited to 'src/mesh/assimp-master/code/Common/TargetAnimation.h')
-rw-r--r-- | src/mesh/assimp-master/code/Common/TargetAnimation.h | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/src/mesh/assimp-master/code/Common/TargetAnimation.h b/src/mesh/assimp-master/code/Common/TargetAnimation.h deleted file mode 100644 index 863406b..0000000 --- a/src/mesh/assimp-master/code/Common/TargetAnimation.h +++ /dev/null @@ -1,161 +0,0 @@ -/* -Open Asset Import Library (assimp) ----------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the -following conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - ----------------------------------------------------------------------- -*/ - -/** @file Defines a helper class for the ASE and 3DS loaders to - help them compute camera and spot light animation channels */ -#ifndef AI_TARGET_ANIMATION_H_INC -#define AI_TARGET_ANIMATION_H_INC - -#include <assimp/anim.h> -#include <vector> - -namespace Assimp { - -// --------------------------------------------------------------------------- -/** Helper class to iterate through all keys in an animation channel. - * - * Missing tracks are interpolated. This is a helper class for - * TargetAnimationHelper, but it can be freely used for other purposes. -*/ -class KeyIterator { -public: - // ------------------------------------------------------------------ - /** Constructs a new key iterator - * - * @param _objPos Object position track. May be nullptr. - * @param _targetObjPos Target object position track. May be nullptr. - * @param defaultObjectPos Default object position to be used if - * no animated track is available. May be nullptr. - * @param defaultTargetPos Default target position to be used if - * no animated track is available. May be nullptr. - */ - KeyIterator(const std::vector<aiVectorKey> *_objPos, - const std::vector<aiVectorKey> *_targetObjPos, - const aiVector3D *defaultObjectPos = nullptr, - const aiVector3D *defaultTargetPos = nullptr); - - // ------------------------------------------------------------------ - /** Returns true if all keys have been processed - */ - bool Finished() const { return reachedEnd; } - - // ------------------------------------------------------------------ - /** Increment the iterator - */ - void operator++(); - inline void operator++(int) { return ++(*this); } - - // ------------------------------------------------------------------ - /** Getters to retrieve the current state of the iterator - */ - inline const aiVector3D &GetCurPosition() const { return curPosition; } - - inline const aiVector3D &GetCurTargetPosition() const { return curTargetPosition; } - - inline double GetCurTime() const { return curTime; } - -private: - //! Did we reach the end? - bool reachedEnd; - - //! Represents the current position of the iterator - aiVector3D curPosition, curTargetPosition; - - double curTime; - - //! Input tracks and the next key to process - const std::vector<aiVectorKey> *objPos, *targetObjPos; - - unsigned int nextObjPos, nextTargetObjPos; - std::vector<aiVectorKey> defaultObjPos, defaultTargetObjPos; -}; - -// --------------------------------------------------------------------------- -/** Helper class for the 3DS and ASE loaders to compute camera and spot light - * animations. - * - * 3DS and ASE store the differently to Assimp - there is an animation - * channel for the camera/spot light itself and a separate position - * animation channels specifying the position of the camera/spot light - * look-at target */ -class TargetAnimationHelper { -public: - TargetAnimationHelper() : - targetPositions(nullptr), - objectPositions(nullptr) { - // empty - } - - // ------------------------------------------------------------------ - /** Sets the target animation channel - * - * This channel specifies the position of the camera/spot light - * target at a specific position. - * - * @param targetPositions Translation channel*/ - void SetTargetAnimationChannel(const std::vector<aiVectorKey> *targetPositions); - - // ------------------------------------------------------------------ - /** Sets the main animation channel - * - * @param objectPositions Translation channel */ - void SetMainAnimationChannel(const std::vector<aiVectorKey> *objectPositions); - - // ------------------------------------------------------------------ - /** Sets the main animation channel to a fixed value - * - * @param fixed Fixed value for the main animation channel*/ - void SetFixedMainAnimationChannel(const aiVector3D &fixed); - - // ------------------------------------------------------------------ - /** Computes final animation channels - * @param distanceTrack Receive camera translation keys ... != nullptr. */ - void Process(std::vector<aiVectorKey> *distanceTrack); - -private: - const std::vector<aiVectorKey> *targetPositions, *objectPositions; - aiVector3D fixedMain; -}; - -} // namespace Assimp - -#endif // include guard |