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-rw-r--r--src/mesh/assimp-master/code/PostProcessing/MakeVerboseFormat.cpp231
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diff --git a/src/mesh/assimp-master/code/PostProcessing/MakeVerboseFormat.cpp b/src/mesh/assimp-master/code/PostProcessing/MakeVerboseFormat.cpp
deleted file mode 100644
index 75e2a0f..0000000
--- a/src/mesh/assimp-master/code/PostProcessing/MakeVerboseFormat.cpp
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-/** @file Implementation of the post processing step "MakeVerboseFormat"
-*/
-
-#include "MakeVerboseFormat.h"
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-
-using namespace Assimp;
-
-// ------------------------------------------------------------------------------------------------
-MakeVerboseFormatProcess::MakeVerboseFormatProcess() {
- // nothing to do here
-}
-// ------------------------------------------------------------------------------------------------
-MakeVerboseFormatProcess::~MakeVerboseFormatProcess() {
- // nothing to do here
-}
-// ------------------------------------------------------------------------------------------------
-// Executes the post processing step on the given imported data.
-void MakeVerboseFormatProcess::Execute(aiScene *pScene) {
- ai_assert(nullptr != pScene);
- ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess begin");
-
- bool bHas = false;
- for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
- if (MakeVerboseFormat(pScene->mMeshes[a]))
- bHas = true;
- }
- if (bHas) {
- ASSIMP_LOG_INFO("MakeVerboseFormatProcess finished. There was much work to do ...");
- } else {
- ASSIMP_LOG_DEBUG("MakeVerboseFormatProcess. There was nothing to do.");
- }
-
- pScene->mFlags &= ~AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
-}
-
-// ------------------------------------------------------------------------------------------------
-// Executes the post processing step on the given imported data.
-bool MakeVerboseFormatProcess::MakeVerboseFormat(aiMesh *pcMesh) {
- ai_assert(nullptr != pcMesh);
-
- unsigned int iOldNumVertices = pcMesh->mNumVertices;
- const unsigned int iNumVerts = pcMesh->mNumFaces * 3;
-
- aiVector3D *pvPositions = new aiVector3D[iNumVerts];
-
- aiVector3D *pvNormals = nullptr;
- if (pcMesh->HasNormals()) {
- pvNormals = new aiVector3D[iNumVerts];
- }
- aiVector3D *pvTangents = nullptr, *pvBitangents = nullptr;
- if (pcMesh->HasTangentsAndBitangents()) {
- pvTangents = new aiVector3D[iNumVerts];
- pvBitangents = new aiVector3D[iNumVerts];
- }
-
- aiVector3D *apvTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS] = { 0 };
- aiColor4D *apvColorSets[AI_MAX_NUMBER_OF_COLOR_SETS] = { 0 };
-
- unsigned int p = 0;
- while (pcMesh->HasTextureCoords(p))
- apvTextureCoords[p++] = new aiVector3D[iNumVerts];
-
- p = 0;
- while (pcMesh->HasVertexColors(p))
- apvColorSets[p++] = new aiColor4D[iNumVerts];
-
- // allocate enough memory to hold output bones and vertex weights ...
- std::vector<aiVertexWeight> *newWeights = new std::vector<aiVertexWeight>[pcMesh->mNumBones];
- for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) {
- newWeights[i].reserve(pcMesh->mBones[i]->mNumWeights * 3);
- }
-
- // iterate through all faces and build a clean list
- unsigned int iIndex = 0;
- for (unsigned int a = 0; a < pcMesh->mNumFaces; ++a) {
- aiFace *pcFace = &pcMesh->mFaces[a];
- for (unsigned int q = 0; q < pcFace->mNumIndices; ++q, ++iIndex) {
- // need to build a clean list of bones, too
- for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) {
- for (unsigned int boneIdx = 0; boneIdx < pcMesh->mBones[i]->mNumWeights; ++boneIdx) {
- const aiVertexWeight &w = pcMesh->mBones[i]->mWeights[boneIdx];
- if (pcFace->mIndices[q] == w.mVertexId) {
- aiVertexWeight wNew;
- wNew.mVertexId = iIndex;
- wNew.mWeight = w.mWeight;
- newWeights[i].push_back(wNew);
- }
- }
- }
-
- pvPositions[iIndex] = pcMesh->mVertices[pcFace->mIndices[q]];
-
- if (pcMesh->HasNormals()) {
- pvNormals[iIndex] = pcMesh->mNormals[pcFace->mIndices[q]];
- }
- if (pcMesh->HasTangentsAndBitangents()) {
- pvTangents[iIndex] = pcMesh->mTangents[pcFace->mIndices[q]];
- pvBitangents[iIndex] = pcMesh->mBitangents[pcFace->mIndices[q]];
- }
-
- unsigned int pp = 0;
- while (pcMesh->HasTextureCoords(pp)) {
- apvTextureCoords[pp][iIndex] = pcMesh->mTextureCoords[pp][pcFace->mIndices[q]];
- ++pp;
- }
- pp = 0;
- while (pcMesh->HasVertexColors(pp)) {
- apvColorSets[pp][iIndex] = pcMesh->mColors[pp][pcFace->mIndices[q]];
- ++pp;
- }
- pcFace->mIndices[q] = iIndex;
- }
- }
-
- // build output vertex weights
- for (unsigned int i = 0; i < pcMesh->mNumBones; ++i) {
- delete[] pcMesh->mBones[i]->mWeights;
- if (!newWeights[i].empty()) {
- pcMesh->mBones[i]->mWeights = new aiVertexWeight[newWeights[i].size()];
- pcMesh->mBones[i]->mNumWeights = static_cast<unsigned int>(newWeights[i].size());
- aiVertexWeight *weightToCopy = &(newWeights[i][0]);
- memcpy(pcMesh->mBones[i]->mWeights, weightToCopy,
- sizeof(aiVertexWeight) * newWeights[i].size());
- } else {
- pcMesh->mBones[i]->mWeights = nullptr;
- }
- }
- delete[] newWeights;
-
- // delete the old members
- delete[] pcMesh->mVertices;
- pcMesh->mVertices = pvPositions;
-
- p = 0;
- while (pcMesh->HasTextureCoords(p)) {
- delete[] pcMesh->mTextureCoords[p];
- pcMesh->mTextureCoords[p] = apvTextureCoords[p];
- ++p;
- }
- p = 0;
- while (pcMesh->HasVertexColors(p)) {
- delete[] pcMesh->mColors[p];
- pcMesh->mColors[p] = apvColorSets[p];
- ++p;
- }
- pcMesh->mNumVertices = iNumVerts;
-
- if (pcMesh->HasNormals()) {
- delete[] pcMesh->mNormals;
- pcMesh->mNormals = pvNormals;
- }
- if (pcMesh->HasTangentsAndBitangents()) {
- delete[] pcMesh->mTangents;
- pcMesh->mTangents = pvTangents;
- delete[] pcMesh->mBitangents;
- pcMesh->mBitangents = pvBitangents;
- }
- return (pcMesh->mNumVertices != iOldNumVertices);
-}
-
-// ------------------------------------------------------------------------------------------------
-bool IsMeshInVerboseFormat(const aiMesh *mesh) {
- // avoid slow vector<bool> specialization
- std::vector<unsigned int> seen(mesh->mNumVertices, 0);
- for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
- const aiFace &f = mesh->mFaces[i];
- for (unsigned int j = 0; j < f.mNumIndices; ++j) {
- if (++seen[f.mIndices[j]] == 2) {
- // found a duplicate index
- return false;
- }
- }
- }
-
- return true;
-}
-
-// ------------------------------------------------------------------------------------------------
-bool MakeVerboseFormatProcess::IsVerboseFormat(const aiScene *pScene) {
- for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
- if (!IsMeshInVerboseFormat(pScene->mMeshes[i])) {
- return false;
- }
- }
-
- return true;
-}