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diff --git a/src/mesh/assimp-master/code/PostProcessing/TextureTransform.h b/src/mesh/assimp-master/code/PostProcessing/TextureTransform.h
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-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-/** @file Definition of a helper step that processes texture transformations */
-#ifndef AI_TEXTURE_TRANSFORM_H_INCLUDED
-#define AI_TEXTURE_TRANSFORM_H_INCLUDED
-
-#include <assimp/BaseImporter.h>
-#include "Common/BaseProcess.h"
-
-#include <assimp/material.h>
-#include <list>
-
-struct aiNode;
-struct aiMaterial;
-
-namespace Assimp {
-
-#define AI_TT_UV_IDX_LOCK_TBD 0xffffffff
-#define AI_TT_UV_IDX_LOCK_NONE 0xeeeeeeee
-
-
-#define AI_TT_ROTATION_EPSILON ((float)AI_DEG_TO_RAD(0.5))
-
-// ---------------------------------------------------------------------------
-/** Small helper structure representing a shortcut into the material list
- * to be able to update some values quickly.
-*/
-struct TTUpdateInfo {
- TTUpdateInfo() AI_NO_EXCEPT
- : directShortcut(nullptr)
- , mat(nullptr)
- , semantic(0)
- , index(0) {
- // empty
- }
-
- //! Direct shortcut, if available
- unsigned int* directShortcut;
-
- //! Material
- aiMaterial *mat;
-
- //! Texture type and index
- unsigned int semantic, index;
-};
-
-
-// ---------------------------------------------------------------------------
-/** Helper class representing texture coordinate transformations
-*/
-struct STransformVecInfo : public aiUVTransform {
- STransformVecInfo() AI_NO_EXCEPT
- : uvIndex(0)
- , mapU(aiTextureMapMode_Wrap)
- , mapV(aiTextureMapMode_Wrap)
- , lockedPos(AI_TT_UV_IDX_LOCK_NONE) {
- // empty
- }
-
- //! Source texture coordinate index
- unsigned int uvIndex;
-
- //! Texture mapping mode in the u, v direction
- aiTextureMapMode mapU,mapV;
-
- //! Locked destination UV index
- //! AI_TT_UV_IDX_LOCK_TBD - to be determined
- //! AI_TT_UV_IDX_LOCK_NONE - none (default)
- unsigned int lockedPos;
-
- //! Update info - shortcuts into all materials
- //! that are referencing this transform setup
- std::list<TTUpdateInfo> updateList;
-
-
- // -------------------------------------------------------------------
- /** Compare two transform setups
- */
- inline bool operator== (const STransformVecInfo& other) const
- {
- // We use a small epsilon here
- const static float epsilon = 0.05f;
-
- if (std::fabs( mTranslation.x - other.mTranslation.x ) > epsilon ||
- std::fabs( mTranslation.y - other.mTranslation.y ) > epsilon)
- {
- return false;
- }
-
- if (std::fabs( mScaling.x - other.mScaling.x ) > epsilon ||
- std::fabs( mScaling.y - other.mScaling.y ) > epsilon)
- {
- return false;
- }
-
- if (std::fabs( mRotation - other.mRotation) > epsilon)
- {
- return false;
- }
- return true;
- }
-
- inline bool operator!= (const STransformVecInfo& other) const
- {
- return !(*this == other);
- }
-
-
- // -------------------------------------------------------------------
- /** Returns whether this is an untransformed texture coordinate set
- */
- inline bool IsUntransformed() const
- {
- return (1.0f == mScaling.x && 1.f == mScaling.y &&
- !mTranslation.x && !mTranslation.y &&
- mRotation < AI_TT_ROTATION_EPSILON);
- }
-
- // -------------------------------------------------------------------
- /** Build a 3x3 matrix from the transformations
- */
- inline void GetMatrix(aiMatrix3x3& mOut)
- {
- mOut = aiMatrix3x3();
-
- if (1.0f != mScaling.x || 1.0f != mScaling.y)
- {
- aiMatrix3x3 mScale;
- mScale.a1 = mScaling.x;
- mScale.b2 = mScaling.y;
- mOut = mScale;
- }
- if (mRotation)
- {
- aiMatrix3x3 mRot;
- mRot.a1 = mRot.b2 = std::cos(mRotation);
- mRot.a2 = mRot.b1 = std::sin(mRotation);
- mRot.a2 = -mRot.a2;
- mOut *= mRot;
- }
- if (mTranslation.x || mTranslation.y)
- {
- aiMatrix3x3 mTrans;
- mTrans.a3 = mTranslation.x;
- mTrans.b3 = mTranslation.y;
- mOut *= mTrans;
- }
- }
-};
-
-
-// ---------------------------------------------------------------------------
-/** Helper step to compute final UV coordinate sets if there are scalings
- * or rotations in the original data read from the file.
-*/
-class TextureTransformStep : public BaseProcess
-{
-public:
-
- TextureTransformStep();
- ~TextureTransformStep();
-
-public:
-
- // -------------------------------------------------------------------
- bool IsActive( unsigned int pFlags) const;
-
- // -------------------------------------------------------------------
- void Execute( aiScene* pScene);
-
- // -------------------------------------------------------------------
- void SetupProperties(const Importer* pImp);
-
-
-protected:
-
-
- // -------------------------------------------------------------------
- /** Preprocess a specific UV transformation setup
- *
- * @param info Transformation setup to be preprocessed.
- */
- void PreProcessUVTransform(STransformVecInfo& info);
-
-private:
-
- unsigned int configFlags;
-};
-
-}
-
-#endif //! AI_TEXTURE_TRANSFORM_H_INCLUDED