diff options
Diffstat (limited to 'src/mesh/assimp-master/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl')
-rw-r--r-- | src/mesh/assimp-master/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl | 936 |
1 files changed, 936 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl b/src/mesh/assimp-master/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl new file mode 100644 index 0000000..ca1e0ea --- /dev/null +++ b/src/mesh/assimp-master/contrib/Open3DGC/o3dgcSC3DMCEncoder.inl @@ -0,0 +1,936 @@ +/* +Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +#pragma once +#ifndef O3DGC_SC3DMC_ENCODER_INL +#define O3DGC_SC3DMC_ENCODER_INL + +#include "o3dgcArithmeticCodec.h" +#include "o3dgcTimer.h" +#include "o3dgcVector.h" +#include "o3dgcBinaryStream.h" +#include "o3dgcCommon.h" + +//#define DEBUG_VERBOSE + +#ifdef _MSC_VER +# pragma warning(push) +# pragma warning(disable : 4456) +#endif // _MSC_VER + +namespace o3dgc +{ +#ifdef DEBUG_VERBOSE + FILE * g_fileDebugSC3DMCEnc = NULL; +#endif //DEBUG_VERBOSE + + template <class T> + O3DGCErrorCode SC3DMCEncoder<T>::Encode(const SC3DMCEncodeParams & params, + const IndexedFaceSet<T> & ifs, + BinaryStream & bstream) + { + // Encode header + unsigned long start = bstream.GetSize(); + EncodeHeader(params, ifs, bstream); + // Encode payload + EncodePayload(params, ifs, bstream); + bstream.WriteUInt32(m_posSize, bstream.GetSize() - start, m_streamType); + return O3DGC_OK; + } + template <class T> + O3DGCErrorCode SC3DMCEncoder<T>::EncodeHeader(const SC3DMCEncodeParams & params, + const IndexedFaceSet<T> & ifs, + BinaryStream & bstream) + { + m_streamType = params.GetStreamType(); + bstream.WriteUInt32(O3DGC_SC3DMC_START_CODE, m_streamType); + m_posSize = bstream.GetSize(); + bstream.WriteUInt32(0, m_streamType); // to be filled later + + bstream.WriteUChar(O3DGC_SC3DMC_ENCODE_MODE_TFAN, m_streamType); + bstream.WriteFloat32((float)ifs.GetCreaseAngle(), m_streamType); + + unsigned char mask = 0; + bool markerBit0 = false; + bool markerBit1 = false; + bool markerBit2 = false; + bool markerBit3 = false; + + mask += (ifs.GetCCW() ); + mask += (ifs.GetSolid() << 1); + mask += (ifs.GetConvex() << 2); + mask += (ifs.GetIsTriangularMesh() << 3); + mask += (markerBit0 << 4); + mask += (markerBit1 << 5); + mask += (markerBit2 << 6); + mask += (markerBit3 << 7); + + bstream.WriteUChar(mask, m_streamType); + + bstream.WriteUInt32(ifs.GetNCoord(), m_streamType); + bstream.WriteUInt32(ifs.GetNNormal(), m_streamType); + bstream.WriteUInt32(ifs.GetNumFloatAttributes(), m_streamType); + bstream.WriteUInt32(ifs.GetNumIntAttributes(), m_streamType); + + if (ifs.GetNCoord() > 0) + { + bstream.WriteUInt32(ifs.GetNCoordIndex(), m_streamType); + for(int j=0 ; j<3 ; ++j) + { + bstream.WriteFloat32((float) ifs.GetCoordMin(j), m_streamType); + bstream.WriteFloat32((float) ifs.GetCoordMax(j), m_streamType); + } + bstream.WriteUChar((unsigned char) params.GetCoordQuantBits(), m_streamType); + } + if (ifs.GetNNormal() > 0) + { + bstream.WriteUInt32(0, m_streamType); + for(int j=0 ; j<3 ; ++j) + { + bstream.WriteFloat32((float) ifs.GetNormalMin(j), m_streamType); + bstream.WriteFloat32((float) ifs.GetNormalMax(j), m_streamType); + } + bstream.WriteUChar(true, m_streamType); //(unsigned char) ifs.GetNormalPerVertex() + bstream.WriteUChar((unsigned char) params.GetNormalQuantBits(), m_streamType); + } + for(unsigned long a = 0; a < ifs.GetNumFloatAttributes(); ++a) + { + bstream.WriteUInt32(ifs.GetNFloatAttribute(a), m_streamType); + if (ifs.GetNFloatAttribute(a) > 0) + { + assert(ifs.GetFloatAttributeDim(a) < (unsigned long) O3DGC_MAX_UCHAR8); + bstream.WriteUInt32(0, m_streamType); + unsigned char d = (unsigned char) ifs.GetFloatAttributeDim(a); + bstream.WriteUChar(d, m_streamType); + for(unsigned char j = 0 ; j < d ; ++j) + { + bstream.WriteFloat32((float) ifs.GetFloatAttributeMin(a, j), m_streamType); + bstream.WriteFloat32((float) ifs.GetFloatAttributeMax(a, j), m_streamType); + } + bstream.WriteUChar(true, m_streamType); //(unsigned char) ifs.GetFloatAttributePerVertex(a) + bstream.WriteUChar((unsigned char) ifs.GetFloatAttributeType(a), m_streamType); + bstream.WriteUChar((unsigned char) params.GetFloatAttributeQuantBits(a), m_streamType); + } + } + for(unsigned long a = 0; a < ifs.GetNumIntAttributes(); ++a) + { + bstream.WriteUInt32(ifs.GetNIntAttribute(a), m_streamType); + if (ifs.GetNIntAttribute(a) > 0) + { + assert(ifs.GetFloatAttributeDim(a) < (unsigned long) O3DGC_MAX_UCHAR8); + bstream.WriteUInt32(0, m_streamType); + bstream.WriteUChar((unsigned char) ifs.GetIntAttributeDim(a), m_streamType); + bstream.WriteUChar(true, m_streamType); // (unsigned char) ifs.GetIntAttributePerVertex(a) + bstream.WriteUChar((unsigned char) ifs.GetIntAttributeType(a), m_streamType); + } + } + return O3DGC_OK; + } + template <class T> + O3DGCErrorCode SC3DMCEncoder<T>::QuantizeFloatArray(const Real * const floatArray, + unsigned long numFloatArray, + unsigned long dimFloatArray, + unsigned long stride, + const Real * const minFloatArray, + const Real * const maxFloatArray, + unsigned long nQBits) + { + const unsigned long size = numFloatArray * dimFloatArray; + Real delta[O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES]; + Real r; + for(unsigned long d = 0; d < dimFloatArray; d++) + { + r = maxFloatArray[d] - minFloatArray[d]; + if (r > 0.0f) + { + delta[d] = (float)((1 << nQBits) - 1) / r; + } + else + { + delta[d] = 1.0f; + } + } + if (m_quantFloatArraySize < size) + { + delete [] m_quantFloatArray; + m_quantFloatArraySize = size; + m_quantFloatArray = new long [size]; + } + for(unsigned long v = 0; v < numFloatArray; ++v) + { + for(unsigned long d = 0; d < dimFloatArray; ++d) + { + m_quantFloatArray[v * stride + d] = (long)((floatArray[v * stride + d]-minFloatArray[d]) * delta[d] + 0.5f); + } + } + return O3DGC_OK; + } + template <class T> + O3DGCErrorCode SC3DMCEncoder<T>::EncodeFloatArray(const Real * const floatArray, + unsigned long numFloatArray, + unsigned long dimFloatArray, + unsigned long stride, + const Real * const minFloatArray, + const Real * const maxFloatArray, + unsigned long nQBits, + const IndexedFaceSet<T> & ifs, + O3DGCSC3DMCPredictionMode predMode, + BinaryStream & bstream) + { + assert(dimFloatArray < O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES); + long predResidual, v, uPredResidual; + unsigned long nPred; + Arithmetic_Codec ace; + Static_Bit_Model bModel0; + Adaptive_Bit_Model bModel1; + + const AdjacencyInfo & v2T = m_triangleListEncoder.GetVertexToTriangle(); + const long * const vmap = m_triangleListEncoder.GetVMap(); + const long * const invVMap = m_triangleListEncoder.GetInvVMap(); + const T * const triangles = ifs.GetCoordIndex(); + const long nvert = (long) numFloatArray; + unsigned long start = bstream.GetSize(); + unsigned char mask = predMode & 7; + const unsigned long M = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS - 1; + unsigned long nSymbols = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS; + unsigned long nPredictors = O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS; + + + Adaptive_Data_Model mModelValues(M+2); + Adaptive_Data_Model mModelPreds(O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS+1); + + memset(m_freqSymbols, 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS); + memset(m_freqPreds , 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS); + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + mask += (O3DGC_SC3DMC_BINARIZATION_ASCII & 7)<<4; + m_predictors.Allocate(nvert); + m_predictors.Clear(); + } + else + { + mask += (O3DGC_SC3DMC_BINARIZATION_AC_EGC & 7)<<4; + const unsigned int NMAX = numFloatArray * dimFloatArray * 8 + 100; + if ( m_sizeBufferAC < NMAX ) + { + delete [] m_bufferAC; + m_sizeBufferAC = NMAX; + m_bufferAC = new unsigned char [m_sizeBufferAC]; + } + ace.set_buffer(NMAX, m_bufferAC); + ace.start_encoder(); + ace.ExpGolombEncode(0, 0, bModel0, bModel1); + ace.ExpGolombEncode(M, 0, bModel0, bModel1); + } + bstream.WriteUInt32(0, m_streamType); + bstream.WriteUChar(mask, m_streamType); + +#ifdef DEBUG_VERBOSE + printf("FloatArray (%i, %i)\n", numFloatArray, dimFloatArray); + fprintf(g_fileDebugSC3DMCEnc, "FloatArray (%i, %i)\n", numFloatArray, dimFloatArray); +#endif //DEBUG_VERBOSE + + if (predMode == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) + { + const Real curMinFloatArray[2] = {(Real)(-2.0),(Real)(-2.0)}; + const Real curMaxFloatArray[2] = {(Real)(2.0),(Real)(2.0)}; + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + for(unsigned long i = 0; i < numFloatArray; ++i) + { + bstream.WriteIntASCII(m_predictors[i]); + } + } + else + { + Adaptive_Data_Model dModel(12); + for(unsigned long i = 0; i < numFloatArray; ++i) + { + ace.encode(IntToUInt(m_predictors[i]), dModel); + } + } + QuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, curMinFloatArray, curMaxFloatArray, nQBits + 1); + } + else + { + QuantizeFloatArray(floatArray, numFloatArray, dimFloatArray, stride, minFloatArray, maxFloatArray, nQBits); + } + + for (long vm=0; vm < nvert; ++vm) + { + nPred = 0; + v = invVMap[vm]; + assert( v >= 0 && v < nvert); + if ( v2T.GetNumNeighbors(v) > 0 && + predMode != O3DGC_SC3DMC_NO_PREDICTION) + { + int u0 = v2T.Begin(v); + int u1 = v2T.End(v); + for (long u = u0; u < u1; u++) + { + long ta = v2T.GetNeighbor(u); + if ( predMode == O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION ) + { + long a,b; + if ((long) triangles[ta*3] == v) + { + a = triangles[ta*3 + 1]; + b = triangles[ta*3 + 2]; + } + else if ((long) triangles[ta*3 + 1] == v) + { + a = triangles[ta*3 + 0]; + b = triangles[ta*3 + 2]; + } + else + { + a = triangles[ta*3 + 0]; + b = triangles[ta*3 + 1]; + } + if ( vmap[a] < vm && vmap[b] < vm) + { + int u0 = v2T.Begin(a); + int u1 = v2T.End(a); + for (long u = u0; u < u1; u++) + { + long tb = v2T.GetNeighbor(u); + long c = -1; + bool foundB = false; + for(long k = 0; k < 3; ++k) + { + long x = triangles[tb*3 + k]; + if (x == b) + { + foundB = true; + } + if (vmap[x] < vm && x != a && x != b) + { + c = x; + } + } + if (c != -1 && foundB) + { + SC3DMCTriplet id = {min(vmap[a], vmap[b]), max(vmap[a], vmap[b]), -vmap[c]-1}; + unsigned long p = Insert(id, nPred, m_neighbors); + if (p != 0xFFFFFFFF) + { + for (unsigned long i = 0; i < dimFloatArray; i++) + { + m_neighbors[p].m_pred[i] = m_quantFloatArray[a*stride+i] + + m_quantFloatArray[b*stride+i] - + m_quantFloatArray[c*stride+i]; + } + } + } + } + } + } + if ( predMode == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION || + predMode == O3DGC_SC3DMC_PARALLELOGRAM_PREDICTION || + predMode == O3DGC_SC3DMC_DIFFERENTIAL_PREDICTION ) + { + for(long k = 0; k < 3; ++k) + { + long w = triangles[ta*3 + k]; + if ( vmap[w] < vm ) + { + SC3DMCTriplet id = {-1, -1, vmap[w]}; + unsigned long p = Insert(id, nPred, m_neighbors); + if (p != 0xFFFFFFFF) + { + for (unsigned long i = 0; i < dimFloatArray; i++) + { + m_neighbors[p].m_pred[i] = m_quantFloatArray[w*stride+i]; + } + } + } + } + } + } + } + if (nPred > 1) + { + // find best predictor + unsigned long bestPred = 0xFFFFFFFF; + double bestCost = O3DGC_MAX_DOUBLE; + double cost; +#ifdef DEBUG_VERBOSE1 + printf("\t\t vm %i\n", vm); + fprintf(g_fileDebugSC3DMCEnc, "\t\t vm %i\n", vm); +#endif //DEBUG_VERBOSE + + for (unsigned long p = 0; p < nPred; ++p) + { +#ifdef DEBUG_VERBOSE1 + printf("\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c); + fprintf(g_fileDebugSC3DMCEnc, "\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c); +#endif //DEBUG_VERBOSE + cost = -log2((m_freqPreds[p]+1.0) / nPredictors ); + for (unsigned long i = 0; i < dimFloatArray; ++i) + { +#ifdef DEBUG_VERBOSE1 + printf("\t\t\t %i\n", m_neighbors[p].m_pred[i]); + fprintf(g_fileDebugSC3DMCEnc, "\t\t\t %i\n", m_neighbors[p].m_pred[i]); +#endif //DEBUG_VERBOSE + + predResidual = (long) IntToUInt(m_quantFloatArray[v*stride+i] - m_neighbors[p].m_pred[i]); + if (predResidual < (long) M) + { + cost += -log2((m_freqSymbols[predResidual]+1.0) / nSymbols ); + } + else + { + cost += -log2((m_freqSymbols[M] + 1.0) / nSymbols ) + log2((double) (predResidual-M)); + } + } + if (cost < bestCost) + { + bestCost = cost; + bestPred = p; + } + } + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + m_predictors.PushBack((unsigned char) bestPred); + } + else + { + ace.encode(bestPred, mModelPreds); + } +#ifdef DEBUG_VERBOSE1 + printf("best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred); + fprintf(g_fileDebugSC3DMCEnc, "best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred); +#endif //DEBUG_VERBOSE + // use best predictor + for (unsigned long i = 0; i < dimFloatArray; ++i) + { + predResidual = m_quantFloatArray[v*stride+i] - m_neighbors[bestPred].m_pred[i]; + uPredResidual = IntToUInt(predResidual); + ++m_freqSymbols[(uPredResidual < (long) M)? uPredResidual : M]; + +#ifdef DEBUG_VERBOSE + printf("%i \t %i \t [%i]\n", vm*dimFloatArray+i, predResidual, m_neighbors[bestPred].m_pred[i]); + fprintf(g_fileDebugSC3DMCEnc, "%i \t %i \t [%i]\n", vm*dimFloatArray+i, predResidual, m_neighbors[bestPred].m_pred[i]); +#endif //DEBUG_VERBOSE + + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + bstream.WriteIntASCII(predResidual); + } + else + { + EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M); + } + } + ++m_freqPreds[bestPred]; + nSymbols += dimFloatArray; + ++nPredictors; + } + else if ( vm > 0 && predMode != O3DGC_SC3DMC_NO_PREDICTION) + { + long prev = invVMap[vm-1]; + for (unsigned long i = 0; i < dimFloatArray; i++) + { + predResidual = m_quantFloatArray[v*stride+i] - m_quantFloatArray[prev*stride+i]; + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + bstream.WriteIntASCII(predResidual); + } + else + { + EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M); + } +#ifdef DEBUG_VERBOSE + printf("%i \t %i\n", vm*dimFloatArray+i, predResidual); + fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimFloatArray+i, predResidual); +#endif //DEBUG_VERBOSE + } + } + else + { + for (unsigned long i = 0; i < dimFloatArray; i++) + { + predResidual = m_quantFloatArray[v*stride+i]; + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + bstream.WriteUIntASCII(predResidual); + } + else + { + EncodeUIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M); + } +#ifdef DEBUG_VERBOSE + printf("%i \t %i\n", vm*dimFloatArray+i, predResidual); + fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimFloatArray+i, predResidual); +#endif //DEBUG_VERBOSE + } + } + } + if (m_streamType != O3DGC_STREAM_TYPE_ASCII) + { + unsigned long encodedBytes = ace.stop_encoder(); + for(unsigned long i = 0; i < encodedBytes; ++i) + { + bstream.WriteUChar8Bin(m_bufferAC[i]); + } + } + bstream.WriteUInt32(start, bstream.GetSize() - start, m_streamType); + + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + unsigned long start = bstream.GetSize(); + bstream.WriteUInt32ASCII(0); + const unsigned long size = m_predictors.GetSize(); + for(unsigned long i = 0; i < size; ++i) + { + bstream.WriteUCharASCII((unsigned char) m_predictors[i]); + } + bstream.WriteUInt32ASCII(start, bstream.GetSize() - start); + } +#ifdef DEBUG_VERBOSE + fflush(g_fileDebugSC3DMCEnc); +#endif //DEBUG_VERBOSE + return O3DGC_OK; + } + + template <class T> + O3DGCErrorCode SC3DMCEncoder<T>::EncodeIntArray(const long * const intArray, + unsigned long numIntArray, + unsigned long dimIntArray, + unsigned long stride, + const IndexedFaceSet<T> & ifs, + O3DGCSC3DMCPredictionMode predMode, + BinaryStream & bstream) + { + assert(dimIntArray < O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES); + long predResidual, v, uPredResidual; + unsigned long nPred; + Arithmetic_Codec ace; + Static_Bit_Model bModel0; + Adaptive_Bit_Model bModel1; + + const AdjacencyInfo & v2T = m_triangleListEncoder.GetVertexToTriangle(); + const long * const vmap = m_triangleListEncoder.GetVMap(); + const long * const invVMap = m_triangleListEncoder.GetInvVMap(); + const T * const triangles = ifs.GetCoordIndex(); + const long nvert = (long) numIntArray; + unsigned long start = bstream.GetSize(); + unsigned char mask = predMode & 7; + const unsigned long M = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS - 1; + unsigned long nSymbols = O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS; + unsigned long nPredictors = O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS; + + + Adaptive_Data_Model mModelValues(M+2); + Adaptive_Data_Model mModelPreds(O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS+1); + + memset(m_freqSymbols, 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_SYMBOLS); + memset(m_freqPreds , 0, sizeof(unsigned long) * O3DGC_SC3DMC_MAX_PREDICTION_NEIGHBORS); + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + mask += (O3DGC_SC3DMC_BINARIZATION_ASCII & 7)<<4; + m_predictors.Allocate(nvert); + m_predictors.Clear(); + } + else + { + mask += (O3DGC_SC3DMC_BINARIZATION_AC_EGC & 7)<<4; + const unsigned int NMAX = numIntArray * dimIntArray * 8 + 100; + if ( m_sizeBufferAC < NMAX ) + { + delete [] m_bufferAC; + m_sizeBufferAC = NMAX; + m_bufferAC = new unsigned char [m_sizeBufferAC]; + } + ace.set_buffer(NMAX, m_bufferAC); + ace.start_encoder(); + ace.ExpGolombEncode(0, 0, bModel0, bModel1); + ace.ExpGolombEncode(M, 0, bModel0, bModel1); + } + bstream.WriteUInt32(0, m_streamType); + bstream.WriteUChar(mask, m_streamType); + +#ifdef DEBUG_VERBOSE + printf("IntArray (%i, %i)\n", numIntArray, dimIntArray); + fprintf(g_fileDebugSC3DMCEnc, "IntArray (%i, %i)\n", numIntArray, dimIntArray); +#endif //DEBUG_VERBOSE + + for (long vm=0; vm < nvert; ++vm) + { + nPred = 0; + v = invVMap[vm]; + assert( v >= 0 && v < nvert); + if ( v2T.GetNumNeighbors(v) > 0 && + predMode != O3DGC_SC3DMC_NO_PREDICTION) + { + int u0 = v2T.Begin(v); + int u1 = v2T.End(v); + for (long u = u0; u < u1; u++) + { + long ta = v2T.GetNeighbor(u); + for(long k = 0; k < 3; ++k) + { + long w = triangles[ta*3 + k]; + if ( vmap[w] < vm ) + { + SC3DMCTriplet id = {-1, -1, vmap[w]}; + unsigned long p = Insert(id, nPred, m_neighbors); + if (p != 0xFFFFFFFF) + { + for (unsigned long i = 0; i < dimIntArray; i++) + { + m_neighbors[p].m_pred[i] = intArray[w*stride+i]; + } + } + } + } + } + } + if (nPred > 1) + { + // find best predictor + unsigned long bestPred = 0xFFFFFFFF; + double bestCost = O3DGC_MAX_DOUBLE; + double cost; +#ifdef DEBUG_VERBOSE1 + printf("\t\t vm %i\n", vm); + fprintf(g_fileDebugSC3DMCEnc, "\t\t vm %i\n", vm); +#endif //DEBUG_VERBOSE + + for (unsigned long p = 0; p < nPred; ++p) + { +#ifdef DEBUG_VERBOSE1 + printf("\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c); + fprintf(g_fileDebugSC3DMCEnc, "\t\t pred a = %i b = %i c = %i \n", m_neighbors[p].m_id.m_a, m_neighbors[p].m_id.m_b, m_neighbors[p].m_id.m_c); +#endif //DEBUG_VERBOSE + cost = -log2((m_freqPreds[p]+1.0) / nPredictors ); + for (unsigned long i = 0; i < dimIntArray; ++i) + { +#ifdef DEBUG_VERBOSE1 + printf("\t\t\t %i\n", m_neighbors[p].m_pred[i]); + fprintf(g_fileDebugSC3DMCEnc, "\t\t\t %i\n", m_neighbors[p].m_pred[i]); +#endif //DEBUG_VERBOSE + + predResidual = (long) IntToUInt(intArray[v*stride+i] - m_neighbors[p].m_pred[i]); + if (predResidual < (long) M) + { + cost += -log2((m_freqSymbols[predResidual]+1.0) / nSymbols ); + } + else + { + cost += -log2((m_freqSymbols[M] + 1.0) / nSymbols ) + log2((double) (predResidual-M)); + } + } + if (cost < bestCost) + { + bestCost = cost; + bestPred = p; + } + } + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + m_predictors.PushBack((unsigned char) bestPred); + } + else + { + ace.encode(bestPred, mModelPreds); + } +#ifdef DEBUG_VERBOSE1 + printf("best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred); + fprintf(g_fileDebugSC3DMCEnc, "best (%i, %i, %i) \t pos %i\n", m_neighbors[bestPred].m_id.m_a, m_neighbors[bestPred].m_id.m_b, m_neighbors[bestPred].m_id.m_c, bestPred); +#endif //DEBUG_VERBOSE + // use best predictor + for (unsigned long i = 0; i < dimIntArray; ++i) + { + predResidual = intArray[v*stride+i] - m_neighbors[bestPred].m_pred[i]; + uPredResidual = IntToUInt(predResidual); + ++m_freqSymbols[(uPredResidual < (long) M)? uPredResidual : M]; + +#ifdef DEBUG_VERBOSE + printf("%i \t %i \t [%i]\n", vm*dimIntArray+i, predResidual, m_neighbors[bestPred].m_pred[i]); + fprintf(g_fileDebugSC3DMCEnc, "%i \t %i \t [%i]\n", vm*dimIntArray+i, predResidual, m_neighbors[bestPred].m_pred[i]); +#endif //DEBUG_VERBOSE + + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + bstream.WriteIntASCII(predResidual); + } + else + { + EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M); + } + } + ++m_freqPreds[bestPred]; + nSymbols += dimIntArray; + ++nPredictors; + } + else if ( vm > 0 && predMode != O3DGC_SC3DMC_NO_PREDICTION) + { + long prev = invVMap[vm-1]; + for (unsigned long i = 0; i < dimIntArray; i++) + { + predResidual = intArray[v*stride+i] - intArray[prev*stride+i]; + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + bstream.WriteIntASCII(predResidual); + } + else + { + EncodeIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M); + } +#ifdef DEBUG_VERBOSE + printf("%i \t %i\n", vm*dimIntArray+i, predResidual); + fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimIntArray+i, predResidual); +#endif //DEBUG_VERBOSE + } + } + else + { + for (unsigned long i = 0; i < dimIntArray; i++) + { + predResidual = intArray[v*stride+i]; + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + bstream.WriteUIntASCII(predResidual); + } + else + { + EncodeUIntACEGC(predResidual, ace, mModelValues, bModel0, bModel1, M); + } +#ifdef DEBUG_VERBOSE + printf("%i \t %i\n", vm*dimIntArray+i, predResidual); + fprintf(g_fileDebugSC3DMCEnc, "%i \t %i\n", vm*dimIntArray+i, predResidual); +#endif //DEBUG_VERBOSE + } + } + } + if (m_streamType != O3DGC_STREAM_TYPE_ASCII) + { + unsigned long encodedBytes = ace.stop_encoder(); + for(unsigned long i = 0; i < encodedBytes; ++i) + { + bstream.WriteUChar8Bin(m_bufferAC[i]); + } + } + bstream.WriteUInt32(start, bstream.GetSize() - start, m_streamType); + + if (m_streamType == O3DGC_STREAM_TYPE_ASCII) + { + unsigned long start = bstream.GetSize(); + bstream.WriteUInt32ASCII(0); + const unsigned long size = m_predictors.GetSize(); + for(unsigned long i = 0; i < size; ++i) + { + bstream.WriteUCharASCII((unsigned char) m_predictors[i]); + } + bstream.WriteUInt32ASCII(start, bstream.GetSize() - start); + } +#ifdef DEBUG_VERBOSE + fflush(g_fileDebugSC3DMCEnc); +#endif //DEBUG_VERBOSE + return O3DGC_OK; + } + template <class T> + O3DGCErrorCode SC3DMCEncoder<T>::ProcessNormals(const IndexedFaceSet<T> & ifs) + { + const long nvert = (long) ifs.GetNNormal(); + const unsigned long normalSize = ifs.GetNNormal() * 2; + if (m_normalsSize < normalSize) + { + delete [] m_normals; + m_normalsSize = normalSize; + m_normals = new Real [normalSize]; + } + const AdjacencyInfo & v2T = m_triangleListEncoder.GetVertexToTriangle(); + const long * const invVMap = m_triangleListEncoder.GetInvVMap(); + const T * const triangles = ifs.GetCoordIndex(); + const Real * const originalNormals = ifs.GetNormal(); + Vec3<long> p1, p2, p3, n0, nt; + Vec3<Real> n1; + long na0 = 0, nb0 = 0; + Real rna0, rnb0, na1 = 0, nb1 = 0, norm0, norm1; + char ni0 = 0, ni1 = 0; + long a, b, c, v; + m_predictors.Clear(); + for (long i=0; i < nvert; ++i) + { + v = invVMap[i]; + n0.X() = 0; + n0.Y() = 0; + n0.Z() = 0; + int u0 = v2T.Begin(v); + int u1 = v2T.End(v); + for (long u = u0; u < u1; u++) + { + long ta = v2T.GetNeighbor(u); + a = triangles[ta*3 + 0]; + b = triangles[ta*3 + 1]; + c = triangles[ta*3 + 2]; + p1.X() = m_quantFloatArray[3*a]; + p1.Y() = m_quantFloatArray[3*a+1]; + p1.Z() = m_quantFloatArray[3*a+2]; + p2.X() = m_quantFloatArray[3*b]; + p2.Y() = m_quantFloatArray[3*b+1]; + p2.Z() = m_quantFloatArray[3*b+2]; + p3.X() = m_quantFloatArray[3*c]; + p3.Y() = m_quantFloatArray[3*c+1]; + p3.Z() = m_quantFloatArray[3*c+2]; + nt = (p2-p1)^(p3-p1); + n0 += nt; + } + norm0 = (Real) n0.GetNorm(); + if (norm0 == 0.0) + { + norm0 = 1.0; + } + SphereToCube(n0.X(), n0.Y(), n0.Z(), na0, nb0, ni0); + rna0 = na0 / norm0; + rnb0 = nb0 / norm0; + + n1.X() = originalNormals[3*v]; + n1.Y() = originalNormals[3*v+1]; + n1.Z() = originalNormals[3*v+2]; + norm1 = (Real) n1.GetNorm(); + if (norm1 != 0.0) + { + n1.X() /= norm1; + n1.Y() /= norm1; + n1.Z() /= norm1; + } + SphereToCube(n1.X(), n1.Y(), n1.Z(), na1, nb1, ni1); + m_predictors.PushBack(ni1 - ni0); + if ( (ni1 >> 1) != (ni0 >> 1) ) + { + rna0 = (Real)0.0; + rnb0 = (Real)0.0; + } + m_normals[2*v] = na1 - rna0; + m_normals[2*v+1] = nb1 - rnb0; + +#ifdef DEBUG_VERBOSE1 + printf("n0 \t %i \t %i \t %i \t %i (%f, %f)\n", i, n0.X(), n0.Y(), n0.Z(), rna0, rnb0); + fprintf(g_fileDebugSC3DMCEnc,"n0 \t %i \t %i \t %i \t %i (%f, %f)\n", i, n0.X(), n0.Y(), n0.Z(), rna0, rnb0); +#endif //DEBUG_VERBOSE + +#ifdef DEBUG_VERBOSE1 + printf("normal \t %i \t %f \t %f \t %f \t (%i, %f, %f) \t (%f, %f)\n", i, n1.X(), n1.Y(), n1.Z(), ni1, na1, nb1, rna0, rnb0); + fprintf(g_fileDebugSC3DMCEnc, "normal \t %i \t %f \t %f \t %f \t (%i, %f, %f) \t (%f, %f)\n", i, n1.X(), n1.Y(), n1.Z(), ni1, na1, nb1, rna0, rnb0); +#endif //DEBUG_VERBOSE + + } + return O3DGC_OK; + } + + template <class T> + O3DGCErrorCode SC3DMCEncoder<T>::EncodePayload(const SC3DMCEncodeParams & params, + const IndexedFaceSet<T> & ifs, + BinaryStream & bstream) + { +#ifdef DEBUG_VERBOSE + g_fileDebugSC3DMCEnc = fopen("tfans_enc_main.txt", "w"); +#endif //DEBUG_VERBOSE + + // encode triangle list + m_triangleListEncoder.SetStreamType(params.GetStreamType()); + m_stats.m_streamSizeCoordIndex = bstream.GetSize(); + Timer timer; + timer.Tic(); + m_triangleListEncoder.Encode(ifs.GetCoordIndex(), ifs.GetIndexBufferID(), ifs.GetNCoordIndex(), ifs.GetNCoord(), bstream); + timer.Toc(); + m_stats.m_timeCoordIndex = timer.GetElapsedTime(); + m_stats.m_streamSizeCoordIndex = bstream.GetSize() - m_stats.m_streamSizeCoordIndex; + + // encode coord + m_stats.m_streamSizeCoord = bstream.GetSize(); + timer.Tic(); + if (ifs.GetNCoord() > 0) + { + EncodeFloatArray(ifs.GetCoord(), ifs.GetNCoord(), 3, 3, ifs.GetCoordMin(), ifs.GetCoordMax(), + params.GetCoordQuantBits(), ifs, params.GetCoordPredMode(), bstream); + } + timer.Toc(); + m_stats.m_timeCoord = timer.GetElapsedTime(); + m_stats.m_streamSizeCoord = bstream.GetSize() - m_stats.m_streamSizeCoord; + + + // encode Normal + m_stats.m_streamSizeNormal = bstream.GetSize(); + timer.Tic(); + if (ifs.GetNNormal() > 0) + { + if (params.GetNormalPredMode() == O3DGC_SC3DMC_SURF_NORMALS_PREDICTION) + { + ProcessNormals(ifs); + EncodeFloatArray(m_normals, ifs.GetNNormal(), 2, 2, ifs.GetNormalMin(), ifs.GetNormalMax(), + params.GetNormalQuantBits(), ifs, params.GetNormalPredMode(), bstream); + } + else + { + EncodeFloatArray(ifs.GetNormal(), ifs.GetNNormal(), 3, 3, ifs.GetNormalMin(), ifs.GetNormalMax(), + params.GetNormalQuantBits(), ifs, params.GetNormalPredMode(), bstream); + } + } + timer.Toc(); + m_stats.m_timeNormal = timer.GetElapsedTime(); + m_stats.m_streamSizeNormal = bstream.GetSize() - m_stats.m_streamSizeNormal; + + + // encode FloatAttribute + for(unsigned long a = 0; a < ifs.GetNumFloatAttributes(); ++a) + { + m_stats.m_streamSizeFloatAttribute[a] = bstream.GetSize(); + timer.Tic(); + EncodeFloatArray(ifs.GetFloatAttribute(a), ifs.GetNFloatAttribute(a), + ifs.GetFloatAttributeDim(a), ifs.GetFloatAttributeDim(a), + ifs.GetFloatAttributeMin(a), ifs.GetFloatAttributeMax(a), + params.GetFloatAttributeQuantBits(a), ifs, + params.GetFloatAttributePredMode(a), bstream); + timer.Toc(); + m_stats.m_timeFloatAttribute[a] = timer.GetElapsedTime(); + m_stats.m_streamSizeFloatAttribute[a] = bstream.GetSize() - m_stats.m_streamSizeFloatAttribute[a]; + } + + // encode IntAttribute + for(unsigned long a = 0; a < ifs.GetNumIntAttributes(); ++a) + { + m_stats.m_streamSizeIntAttribute[a] = bstream.GetSize(); + timer.Tic(); + EncodeIntArray(ifs.GetIntAttribute(a), ifs.GetNIntAttribute(a), ifs.GetIntAttributeDim(a), + ifs.GetIntAttributeDim(a), ifs, params.GetIntAttributePredMode(a), bstream); + timer.Toc(); + m_stats.m_timeIntAttribute[a] = timer.GetElapsedTime(); + m_stats.m_streamSizeIntAttribute[a] = bstream.GetSize() - m_stats.m_streamSizeIntAttribute[a]; + } +#ifdef DEBUG_VERBOSE + fclose(g_fileDebugSC3DMCEnc); +#endif //DEBUG_VERBOSE + return O3DGC_OK; + } +} // namespace o3dgc + +#ifdef _MSC_VER +# pragma warning(pop) +#endif // _MSC_VER + +#endif // O3DGC_SC3DMC_ENCODER_INL + + |