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Diffstat (limited to 'src/mesh/assimp-master/contrib/clipper/clipper.hpp')
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diff --git a/src/mesh/assimp-master/contrib/clipper/clipper.hpp b/src/mesh/assimp-master/contrib/clipper/clipper.hpp new file mode 100644 index 0000000..7cdac6c --- /dev/null +++ b/src/mesh/assimp-master/contrib/clipper/clipper.hpp @@ -0,0 +1,306 @@ +/******************************************************************************* +* * +* Author : Angus Johnson * +* Version : 4.8.8 * +* Date : 30 August 2012 * +* Website : http://www.angusj.com * +* Copyright : Angus Johnson 2010-2012 * +* * +* License: * +* Use, modification & distribution is subject to Boost Software License Ver 1. * +* http://www.boost.org/LICENSE_1_0.txt * +* * +* Attributions: * +* The code in this library is an extension of Bala Vatti's clipping algorithm: * +* "A generic solution to polygon clipping" * +* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. * +* http://portal.acm.org/citation.cfm?id=129906 * +* * +* Computer graphics and geometric modeling: implementation and algorithms * +* By Max K. Agoston * +* Springer; 1 edition (January 4, 2005) * +* http://books.google.com/books?q=vatti+clipping+agoston * +* * +* See also: * +* "Polygon Offsetting by Computing Winding Numbers" * +* Paper no. DETC2005-85513 pp. 565-575 * +* ASME 2005 International Design Engineering Technical Conferences * +* and Computers and Information in Engineering Conference (IDETC/CIE2005) * +* September 24-28, 2005 , Long Beach, California, USA * +* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf * +* * +*******************************************************************************/ + +#ifndef clipper_hpp +#define clipper_hpp + +#include <vector> +#include <stdexcept> +#include <cstring> +#include <cstdlib> +#include <ostream> + +namespace ClipperLib { + +enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor }; +enum PolyType { ptSubject, ptClip }; +//By far the most widely used winding rules for polygon filling are +//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32) +//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL) +//see http://glprogramming.com/red/chapter11.html +enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative }; + +typedef signed long long long64; +typedef unsigned long long ulong64; + +struct IntPoint { +public: + long64 X; + long64 Y; + IntPoint(long64 x = 0, long64 y = 0): X(x), Y(y) {}; + friend std::ostream& operator <<(std::ostream &s, IntPoint &p); +}; + +typedef std::vector< IntPoint > Polygon; +typedef std::vector< Polygon > Polygons; + +std::ostream& operator <<(std::ostream &s, Polygon &p); +std::ostream& operator <<(std::ostream &s, Polygons &p); + +struct ExPolygon { + Polygon outer; + Polygons holes; +}; +typedef std::vector< ExPolygon > ExPolygons; + +enum JoinType { jtSquare, jtRound, jtMiter }; + +bool Orientation(const Polygon &poly); +double Area(const Polygon &poly); +void OffsetPolygons(const Polygons &in_polys, Polygons &out_polys, + double delta, JoinType jointype = jtSquare, double MiterLimit = 2); +void SimplifyPolygon(const Polygon &in_poly, Polygons &out_polys, PolyFillType fillType = pftEvenOdd); +void SimplifyPolygons(const Polygons &in_polys, Polygons &out_polys, PolyFillType fillType = pftEvenOdd); +void SimplifyPolygons(Polygons &polys, PolyFillType fillType = pftEvenOdd); + +void ReversePolygon(Polygon& p); +void ReversePolygons(Polygons& p); + +//used internally ... +enum EdgeSide { esNeither = 0, esLeft = 1, esRight = 2, esBoth = 3 }; +enum IntersectProtects { ipNone = 0, ipLeft = 1, ipRight = 2, ipBoth = 3 }; + +struct TEdge { + long64 xbot; + long64 ybot; + long64 xcurr; + long64 ycurr; + long64 xtop; + long64 ytop; + double dx; + long64 tmpX; + PolyType polyType; + EdgeSide side; + int windDelta; //1 or -1 depending on winding direction + int windCnt; + int windCnt2; //winding count of the opposite polytype + int outIdx; + TEdge *next; + TEdge *prev; + TEdge *nextInLML; + TEdge *nextInAEL; + TEdge *prevInAEL; + TEdge *nextInSEL; + TEdge *prevInSEL; +}; + +struct IntersectNode { + TEdge *edge1; + TEdge *edge2; + IntPoint pt; + IntersectNode *next; +}; + +struct LocalMinima { + long64 Y; + TEdge *leftBound; + TEdge *rightBound; + LocalMinima *next; +}; + +struct Scanbeam { + long64 Y; + Scanbeam *next; +}; + +struct OutPt; //forward declaration + +struct OutRec { + int idx; + bool isHole; + OutRec *FirstLeft; + OutRec *AppendLink; + OutPt *pts; + OutPt *bottomPt; + OutPt *bottomFlag; + EdgeSide sides; +}; + +struct OutPt { + int idx; + IntPoint pt; + OutPt *next; + OutPt *prev; +}; + +struct JoinRec { + IntPoint pt1a; + IntPoint pt1b; + int poly1Idx; + IntPoint pt2a; + IntPoint pt2b; + int poly2Idx; +}; + +struct HorzJoinRec { + TEdge *edge; + int savedIdx; +}; + +struct IntRect { long64 left; long64 top; long64 right; long64 bottom; }; + +typedef std::vector < OutRec* > PolyOutList; +typedef std::vector < TEdge* > EdgeList; +typedef std::vector < JoinRec* > JoinList; +typedef std::vector < HorzJoinRec* > HorzJoinList; + +//ClipperBase is the ancestor to the Clipper class. It should not be +//instantiated directly. This class simply abstracts the conversion of sets of +//polygon coordinates into edge objects that are stored in a LocalMinima list. +class ClipperBase +{ +public: + ClipperBase(); + virtual ~ClipperBase(); + bool AddPolygon(const Polygon &pg, PolyType polyType); + bool AddPolygons( const Polygons &ppg, PolyType polyType); + virtual void Clear(); + IntRect GetBounds(); +protected: + void DisposeLocalMinimaList(); + TEdge* AddBoundsToLML(TEdge *e); + void PopLocalMinima(); + virtual void Reset(); + void InsertLocalMinima(LocalMinima *newLm); + LocalMinima *m_CurrentLM; + LocalMinima *m_MinimaList; + bool m_UseFullRange; + EdgeList m_edges; +}; + +class Clipper : public virtual ClipperBase +{ +public: + Clipper(); + ~Clipper(); + bool Execute(ClipType clipType, + Polygons &solution, + PolyFillType subjFillType = pftEvenOdd, + PolyFillType clipFillType = pftEvenOdd); + bool Execute(ClipType clipType, + ExPolygons &solution, + PolyFillType subjFillType = pftEvenOdd, + PolyFillType clipFillType = pftEvenOdd); + void Clear(); + bool ReverseSolution() {return m_ReverseOutput;}; + void ReverseSolution(bool value) {m_ReverseOutput = value;}; +protected: + void Reset(); + virtual bool ExecuteInternal(bool fixHoleLinkages); +private: + PolyOutList m_PolyOuts; + JoinList m_Joins; + HorzJoinList m_HorizJoins; + ClipType m_ClipType; + Scanbeam *m_Scanbeam; + TEdge *m_ActiveEdges; + TEdge *m_SortedEdges; + IntersectNode *m_IntersectNodes; + bool m_ExecuteLocked; + PolyFillType m_ClipFillType; + PolyFillType m_SubjFillType; + bool m_ReverseOutput; + void DisposeScanbeamList(); + void SetWindingCount(TEdge& edge); + bool IsEvenOddFillType(const TEdge& edge) const; + bool IsEvenOddAltFillType(const TEdge& edge) const; + void InsertScanbeam(const long64 Y); + long64 PopScanbeam(); + void InsertLocalMinimaIntoAEL(const long64 botY); + void InsertEdgeIntoAEL(TEdge *edge); + void AddEdgeToSEL(TEdge *edge); + void CopyAELToSEL(); + void DeleteFromSEL(TEdge *e); + void DeleteFromAEL(TEdge *e); + void UpdateEdgeIntoAEL(TEdge *&e); + void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2); + bool IsContributing(const TEdge& edge) const; + bool IsTopHorz(const long64 XPos); + void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2); + void DoMaxima(TEdge *e, long64 topY); + void ProcessHorizontals(); + void ProcessHorizontal(TEdge *horzEdge); + void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); + void AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt); + void AppendPolygon(TEdge *e1, TEdge *e2); + void DoEdge1(TEdge *edge1, TEdge *edge2, const IntPoint &pt); + void DoEdge2(TEdge *edge1, TEdge *edge2, const IntPoint &pt); + void DoBothEdges(TEdge *edge1, TEdge *edge2, const IntPoint &pt); + void IntersectEdges(TEdge *e1, TEdge *e2, + const IntPoint &pt, IntersectProtects protects); + OutRec* CreateOutRec(); + void AddOutPt(TEdge *e, const IntPoint &pt); + void DisposeBottomPt(OutRec &outRec); + void DisposeAllPolyPts(); + void DisposeOutRec(PolyOutList::size_type index); + bool ProcessIntersections(const long64 botY, const long64 topY); + void AddIntersectNode(TEdge *e1, TEdge *e2, const IntPoint &pt); + void BuildIntersectList(const long64 botY, const long64 topY); + void ProcessIntersectList(); + void ProcessEdgesAtTopOfScanbeam(const long64 topY); + void BuildResult(Polygons& polys); + void BuildResultEx(ExPolygons& polys); + void SetHoleState(TEdge *e, OutRec *OutRec); + void DisposeIntersectNodes(); + bool FixupIntersections(); + void FixupOutPolygon(OutRec &outRec); + bool IsHole(TEdge *e); + void FixHoleLinkage(OutRec *outRec); + void CheckHoleLinkages1(OutRec *outRec1, OutRec *outRec2); + void CheckHoleLinkages2(OutRec *outRec1, OutRec *outRec2); + void AddJoin(TEdge *e1, TEdge *e2, int e1OutIdx = -1, int e2OutIdx = -1); + void ClearJoins(); + void AddHorzJoin(TEdge *e, int idx); + void ClearHorzJoins(); + void JoinCommonEdges(bool fixHoleLinkages); +}; + +//------------------------------------------------------------------------------ +//------------------------------------------------------------------------------ + +class clipperException : public std::exception +{ + public: + clipperException(const char* description): m_descr(description) {} + virtual ~clipperException() throw() {} + virtual const char* what() const throw() {return m_descr.c_str();} + private: + std::string m_descr; +}; +//------------------------------------------------------------------------------ + +} //ClipperLib namespace + +#endif //clipper_hpp + + |