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+_**Contents**_
+
+ * [CMake Basics](#cmake-basics)
+ * [Mac OS X](#mac-os-x)
+ * [Windows](#windows)
+ * [CMake Build Configuration](#cmake-build-configuration)
+ * [Debugging and Optimization](#debugging-and-optimization)
+ * [Googletest Integration](#googletest-integration)
+ * [Javascript Encoder/Decoder](#javascript-encoderdecoder)
+ * [WebAssembly Decoder](#webassembly-decoder)
+ * [WebAssembly Mesh Only Decoder](#webassembly-mesh-only-decoder)
+ * [WebAssembly Point Cloud Only Decoder](#webassembly-point-cloud-only-decoder)
+ * [iOS Builds](#ios-builds)
+ * [Android Studio Project Integration](#android-studio-project-integration)
+ * [Native Android Builds](#native-android-builds)
+ * [vcpkg](#vcpkg)
+
+Building
+========
+For all platforms, you must first generate the project/make files and then
+compile the examples.
+
+CMake Basics
+------------
+
+To generate project/make files for the default toolchain on your system, run
+`cmake` from a directory where you would like to generate build files, and pass
+it the path to your Draco repository.
+
+E.g. Starting from Draco root.
+
+~~~~~ bash
+$ mkdir build_dir && cd build_dir
+$ cmake ../
+~~~~~
+
+On Windows, the above command will produce Visual Studio project files for the
+newest Visual Studio detected on the system. On Mac OS X and Linux systems,
+the above command will produce a `makefile`.
+
+To control what types of projects are generated, add the `-G` parameter to the
+`cmake` command. This argument must be followed by the name of a generator.
+Running `cmake` with the `--help` argument will list the available
+generators for your system.
+
+Mac OS X
+---------
+
+On Mac OS X, run the following command to generate Xcode projects:
+
+~~~~~ bash
+$ cmake ../ -G Xcode
+~~~~~
+
+Windows
+-------
+
+On a Windows box you would run the following command to generate Visual Studio
+2019 projects:
+
+~~~~~ bash
+C:\Users\nobody> cmake ../ -G "Visual Studio 16 2019" -A Win32
+~~~~~
+
+To generate 64-bit Windows Visual Studio 2019 projects:
+
+~~~~~ bash
+C:\Users\nobody> cmake ../ -G "Visual Studio 16 2019" -A x64
+~~~~~
+
+
+CMake Build Configuration
+-------------------------
+
+Debugging and Optimization
+--------------------------
+
+Unlike Visual Studio and Xcode projects, the build configuration for make
+builds is controlled when you run `cmake`. The following examples demonstrate
+various build configurations.
+
+Omitting the build type produces makefiles that use release build flags
+by default:
+
+~~~~~ bash
+$ cmake ../
+~~~~~
+
+A makefile using release (optimized) flags is produced like this:
+
+~~~~~ bash
+$ cmake ../ -DCMAKE_BUILD_TYPE=Release
+~~~~~
+
+A release build with debug info can be produced as well:
+
+~~~~~ bash
+$ cmake ../ -DCMAKE_BUILD_TYPE=RelWithDebInfo
+~~~~~
+
+And your standard debug build will be produced using:
+
+~~~~~ bash
+$ cmake ../ -DCMAKE_BUILD_TYPE=Debug
+~~~~~
+
+To enable the use of sanitizers when the compiler in use supports them, set the
+sanitizer type when running CMake:
+
+~~~~~ bash
+$ cmake ../ -DDRACO_SANITIZE=address
+~~~~~
+
+Googletest Integration
+----------------------
+
+Draco includes testing support built using Googletest. To enable Googletest unit
+test support the DRACO_TESTS cmake variable must be turned on at cmake
+generation time:
+
+~~~~~ bash
+$ cmake ../ -DDRACO_TESTS=ON
+~~~~~
+
+When cmake is used as shown in the above example the googletest directory must
+be a sibling of the Draco repository root directory. To run the tests execute
+`draco_tests` from your build output directory.
+
+WebAssembly Decoder
+-------------------
+
+The WebAssembly decoder can be built using the existing cmake build file by
+passing the path the Emscripten's cmake toolchain file at cmake generation time
+in the CMAKE_TOOLCHAIN_FILE variable and enabling the WASM build option.
+In addition, the EMSCRIPTEN environment variable must be set to the local path
+of the parent directory of the Emscripten tools directory.
+
+~~~~~ bash
+# Make the path to emscripten available to cmake.
+$ export EMSCRIPTEN=/path/to/emscripten/tools/parent
+
+# Emscripten.cmake can be found within your Emscripten installation directory,
+# it should be the subdir: cmake/Modules/Platform/Emscripten.cmake
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DDRACO_WASM=ON
+
+# Build the WebAssembly decoder.
+$ make
+
+# Run the Javascript wrapper through Closure.
+$ java -jar closure.jar --compilation_level SIMPLE --js draco_decoder.js --js_output_file draco_wasm_wrapper.js
+
+~~~~~
+
+WebAssembly Mesh Only Decoder
+-----------------------------
+
+~~~~~ bash
+
+# cmake command line for mesh only WebAssembly decoder.
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DDRACO_WASM=ON -DDRACO_POINT_CLOUD_COMPRESSION=OFF
+
+~~~~~
+
+WebAssembly Point Cloud Only Decoder
+-----------------------------
+
+~~~~~ bash
+
+# cmake command line for point cloud only WebAssembly decoder.
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake -DDRACO_WASM=ON -DDRACO_MESH_COMPRESSION=OFF
+
+~~~~~
+
+Javascript Encoder/Decoder
+------------------
+
+The javascript encoder and decoder can be built using the existing cmake build
+file by passing the path the Emscripten's cmake toolchain file at cmake
+generation time in the CMAKE_TOOLCHAIN_FILE variable.
+In addition, the EMSCRIPTEN environment variable must be set to the local path
+of the parent directory of the Emscripten tools directory.
+
+*Note* The WebAssembly decoder should be favored over the JavaScript decoder.
+
+~~~~~ bash
+# Make the path to emscripten available to cmake.
+$ export EMSCRIPTEN=/path/to/emscripten/tools/parent
+
+# Emscripten.cmake can be found within your Emscripten installation directory,
+# it should be the subdir: cmake/Modules/Platform/Emscripten.cmake
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=/path/to/Emscripten.cmake
+
+# Build the Javascript encoder and decoder.
+$ make
+~~~~~
+
+iOS Builds
+---------------------
+These are the basic commands needed to build Draco for iOS targets.
+~~~~~ bash
+
+#arm64
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/arm64-ios.cmake
+$ make
+
+#x86_64
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/x86_64-ios.cmake
+$ make
+
+#armv7
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/armv7-ios.cmake
+$ make
+
+#i386
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/i386-ios.cmake
+$ make
+~~~~~~
+
+After building for each target the libraries can be merged into a single
+universal/fat library using lipo, and then used in iOS applications.
+
+
+Native Android Builds
+---------------------
+
+It's sometimes useful to build Draco command line tools and run them directly on
+Android devices via adb.
+
+~~~~~ bash
+# This example is for armeabi-v7a.
+$ cmake ../ -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/android.cmake \
+ -DDRACO_ANDROID_NDK_PATH=path/to/ndk -DANDROID_ABI=armeabi-v7a
+$ make
+
+# See the android.cmake toolchain file for additional ANDROID_ABI options and
+# other configurable Android variables.
+~~~~~
+
+After building the tools they can be moved to an android device via the use of
+`adb push`, and then run within an `adb shell` instance.
+
+
+Android Studio Project Integration
+----------------------------------
+
+Tested on Android Studio 3.5.3.
+
+
+Draco - Static Library
+----------------------
+
+To include Draco in an existing or new Android Studio project, reference it
+from the `cmake` file of an existing native project that has a minimum SDK
+version of 18 or higher. The project must support C++11.
+To add Draco to your project:
+
+ 1. Create a new "Native C++" project.
+
+ 2. Add the following somewhere within the `CMakeLists.txt` for your project
+ before the `add_library()` for your project's native-lib:
+
+ ~~~~~ cmake
+ # Note "/path/to/draco" must be changed to the path where you have cloned
+ # the Draco sources.
+
+ add_subdirectory(/path/to/draco
+ ${CMAKE_BINARY_DIR}/draco_build)
+ include_directories("${CMAKE_BINARY_DIR}" /path/to/draco)
+ ~~~~~
+
+ 3. Add the library target "draco" to the `target_link_libraries()` call for
+ your project's native-lib. The `target_link_libraries()` call for an
+ empty activity native project looks like this after the addition of
+ Draco:
+
+ ~~~~~ cmake
+ target_link_libraries( # Specifies the target library.
+ native-lib
+
+ # Tells cmake this build depends on libdraco.
+ draco
+
+ # Links the target library to the log library
+ # included in the NDK.
+ ${log-lib} )
+
+vcpkg
+---------------------
+You can download and install Draco using the
+[vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
+
+ git clone https://github.com/Microsoft/vcpkg.git
+ cd vcpkg
+ ./bootstrap-vcpkg.sh
+ ./vcpkg integrate install
+ vcpkg install draco
+
+The Draco port in vcpkg is kept up to date by Microsoft team members and
+community contributors. If the version is out of date, please
+[create an issue or pull request](https://github.com/Microsoft/vcpkg) on the
+vcpkg repository.