diff options
Diffstat (limited to 'src/mesh/assimp-master/include/assimp/matrix4x4.h')
-rw-r--r-- | src/mesh/assimp-master/include/assimp/matrix4x4.h | 276 |
1 files changed, 0 insertions, 276 deletions
diff --git a/src/mesh/assimp-master/include/assimp/matrix4x4.h b/src/mesh/assimp-master/include/assimp/matrix4x4.h deleted file mode 100644 index 67e0e35..0000000 --- a/src/mesh/assimp-master/include/assimp/matrix4x4.h +++ /dev/null @@ -1,276 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2022, assimp team - - - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -/** @file matrix4x4.h - * @brief 4x4 matrix structure, including operators when compiling in C++ - */ -#pragma once -#ifndef AI_MATRIX4X4_H_INC -#define AI_MATRIX4X4_H_INC - -#ifdef __GNUC__ -# pragma GCC system_header -#endif - -#include <assimp/vector3.h> -#include <assimp/defs.h> - -#ifdef __cplusplus - -template<typename TReal> class aiMatrix3x3t; -template<typename TReal> class aiQuaterniont; - -// --------------------------------------------------------------------------- -/** @brief Represents a row-major 4x4 matrix, use this for homogeneous - * coordinates. - * - * There's much confusion about matrix layouts (column vs. row order). - * This is *always* a row-major matrix. Not even with the - * #aiProcess_ConvertToLeftHanded flag, which absolutely does not affect - * matrix order - it just affects the handedness of the coordinate system - * defined thereby. - */ -template<typename TReal> -class aiMatrix4x4t { -public: - - /** set to identity */ - aiMatrix4x4t() AI_NO_EXCEPT; - - /** construction from single values */ - aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4, - TReal _b1, TReal _b2, TReal _b3, TReal _b4, - TReal _c1, TReal _c2, TReal _c3, TReal _c4, - TReal _d1, TReal _d2, TReal _d3, TReal _d4); - - - /** construction from 3x3 matrix, remaining elements are set to identity */ - explicit aiMatrix4x4t( const aiMatrix3x3t<TReal>& m); - - /** construction from position, rotation and scaling components - * @param scaling The scaling for the x,y,z axes - * @param rotation The rotation as a hamilton quaternion - * @param position The position for the x,y,z axes - */ - aiMatrix4x4t(const aiVector3t<TReal>& scaling, const aiQuaterniont<TReal>& rotation, - const aiVector3t<TReal>& position); - - // array access operators - /** @fn TReal* operator[] (unsigned int p_iIndex) - * @param [in] p_iIndex - index of the row. - * @return pointer to pointed row. - */ - TReal* operator[] (unsigned int p_iIndex); - - /** @fn const TReal* operator[] (unsigned int p_iIndex) const - * @overload TReal* operator[] (unsigned int p_iIndex) - */ - const TReal* operator[] (unsigned int p_iIndex) const; - - // comparison operators - bool operator== (const aiMatrix4x4t& m) const; - bool operator!= (const aiMatrix4x4t& m) const; - - bool Equal(const aiMatrix4x4t &m, TReal epsilon = ai_epsilon) const; - - // matrix multiplication. - aiMatrix4x4t& operator *= (const aiMatrix4x4t& m); - aiMatrix4x4t operator * (const aiMatrix4x4t& m) const; - aiMatrix4x4t operator * (const TReal& aFloat) const; - aiMatrix4x4t operator + (const aiMatrix4x4t& aMatrix) const; - - template <typename TOther> - operator aiMatrix4x4t<TOther> () const; - - // ------------------------------------------------------------------- - /** @brief Transpose the matrix */ - aiMatrix4x4t& Transpose(); - - // ------------------------------------------------------------------- - /** @brief Invert the matrix. - * If the matrix is not invertible all elements are set to qnan. - * Beware, use (f != f) to check whether a TReal f is qnan. - */ - aiMatrix4x4t& Inverse(); - TReal Determinant() const; - - - // ------------------------------------------------------------------- - /** @brief Returns true of the matrix is the identity matrix. - * The check is performed against a not so small epsilon. - */ - inline bool IsIdentity() const; - - // ------------------------------------------------------------------- - /** @brief Decompose a trafo matrix into its original components - * @param scaling Receives the output scaling for the x,y,z axes - * @param rotation Receives the output rotation as a hamilton - * quaternion - * @param position Receives the output position for the x,y,z axes - */ - void Decompose (aiVector3t<TReal>& scaling, aiQuaterniont<TReal>& rotation, - aiVector3t<TReal>& position) const; - - // ------------------------------------------------------------------- - /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const - * @brief Decompose a trafo matrix into its original components. - * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat - * @param [out] pScaling - Receives the output scaling for the x,y,z axes. - * @param [out] pRotation - Receives the output rotation as a Euler angles. - * @param [out] pPosition - Receives the output position for the x,y,z axes. - */ - void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotation, aiVector3t<TReal>& pPosition) const; - - // ------------------------------------------------------------------- - /** @fn void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const - * @brief Decompose a trafo matrix into its original components - * Thx to good FAQ at http://www.gamedev.ru/code/articles/faq_matrix_quat - * @param [out] pScaling - Receives the output scaling for the x,y,z axes. - * @param [out] pRotationAxis - Receives the output rotation axis. - * @param [out] pRotationAngle - Receives the output rotation angle for @ref pRotationAxis. - * @param [out] pPosition - Receives the output position for the x,y,z axes. - */ - void Decompose(aiVector3t<TReal>& pScaling, aiVector3t<TReal>& pRotationAxis, TReal& pRotationAngle, aiVector3t<TReal>& pPosition) const; - - // ------------------------------------------------------------------- - /** @brief Decompose a trafo matrix with no scaling into its - * original components - * @param rotation Receives the output rotation as a hamilton - * quaternion - * @param position Receives the output position for the x,y,z axes - */ - void DecomposeNoScaling (aiQuaterniont<TReal>& rotation, - aiVector3t<TReal>& position) const; - - // ------------------------------------------------------------------- - /** @brief Creates a trafo matrix from a set of euler angles - * @param x Rotation angle for the x-axis, in radians - * @param y Rotation angle for the y-axis, in radians - * @param z Rotation angle for the z-axis, in radians - */ - aiMatrix4x4t& FromEulerAnglesXYZ(TReal x, TReal y, TReal z); - aiMatrix4x4t& FromEulerAnglesXYZ(const aiVector3t<TReal>& blubb); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around the x axis - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& RotationX(TReal a, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around the y axis - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& RotationY(TReal a, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a rotation matrix for a rotation around the z axis - * @param a Rotation angle, in radians - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& RotationZ(TReal a, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** Returns a rotation matrix for a rotation around an arbitrary axis. - * @param a Rotation angle, in radians - * @param axis Rotation axis, should be a normalized vector. - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& Rotation(TReal a, const aiVector3t<TReal>& axis, - aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a translation matrix - * @param v Translation vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& Translation( const aiVector3t<TReal>& v, - aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief Returns a scaling matrix - * @param v Scaling vector - * @param out Receives the output matrix - * @return Reference to the output matrix - */ - static aiMatrix4x4t& Scaling( const aiVector3t<TReal>& v, aiMatrix4x4t& out); - - // ------------------------------------------------------------------- - /** @brief A function for creating a rotation matrix that rotates a - * vector called "from" into another vector called "to". - * Input : from[3], to[3] which both must be *normalized* non-zero vectors - * Output: mtx[3][3] -- a 3x3 matrix in column-major form - * Authors: Tomas Mueller, John Hughes - * "Efficiently Building a Matrix to Rotate One Vector to Another" - * Journal of Graphics Tools, 4(4):1-4, 1999 - */ - static aiMatrix4x4t& FromToMatrix(const aiVector3t<TReal>& from, - const aiVector3t<TReal>& to, aiMatrix4x4t& out); - - TReal a1, a2, a3, a4; - TReal b1, b2, b3, b4; - TReal c1, c2, c3, c4; - TReal d1, d2, d3, d4; -}; - -typedef aiMatrix4x4t<ai_real> aiMatrix4x4; - -#else - -struct aiMatrix4x4 { - ai_real a1, a2, a3, a4; - ai_real b1, b2, b3, b4; - ai_real c1, c2, c3, c4; - ai_real d1, d2, d3, d4; -}; - - -#endif // __cplusplus - -#endif // AI_MATRIX4X4_H_INC |