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+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+/** @file quaternion.h
+ * @brief Quaternion structure, including operators when compiling in C++
+ */
+#pragma once
+#ifndef AI_QUATERNION_H_INC
+#define AI_QUATERNION_H_INC
+
+#ifdef __cplusplus
+
+#ifdef __GNUC__
+# pragma GCC system_header
+#endif
+
+#include <assimp/defs.h>
+
+template <typename TReal> class aiVector3t;
+template <typename TReal> class aiMatrix3x3t;
+template <typename TReal> class aiMatrix4x4t;
+
+// ---------------------------------------------------------------------------
+/** Represents a quaternion in a 4D vector. */
+template <typename TReal>
+class aiQuaterniont
+{
+public:
+ aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {}
+ aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
+ : w(pw), x(px), y(py), z(pz) {}
+
+ /** Construct from rotation matrix. Result is undefined if the matrix is not orthonormal. */
+ explicit aiQuaterniont( const aiMatrix3x3t<TReal>& pRotMatrix);
+
+ /** Construct from euler angles */
+ aiQuaterniont( TReal roty, TReal rotz, TReal rotx);
+
+ /** Construct from an axis-angle pair */
+ aiQuaterniont( aiVector3t<TReal> axis, TReal angle);
+
+ /** Construct from a normalized quaternion stored in a vec3 */
+ explicit aiQuaterniont( aiVector3t<TReal> normalized);
+
+ /** Returns a matrix representation of the quaternion */
+ aiMatrix3x3t<TReal> GetMatrix() const;
+
+public:
+
+ bool operator== (const aiQuaterniont& o) const;
+ bool operator!= (const aiQuaterniont& o) const;
+
+ // transform vector by matrix
+ aiQuaterniont& operator *= (const aiMatrix4x4t<TReal>& mat);
+
+ bool Equal(const aiQuaterniont &o, TReal epsilon = ai_epsilon) const;
+
+public:
+
+ /** Normalize the quaternion */
+ aiQuaterniont& Normalize();
+
+ /** Compute quaternion conjugate */
+ aiQuaterniont& Conjugate ();
+
+ /** Rotate a point by this quaternion */
+ aiVector3t<TReal> Rotate (const aiVector3t<TReal>& in) const;
+
+ /** Multiply two quaternions */
+ aiQuaterniont operator* (const aiQuaterniont& two) const;
+
+public:
+
+ /** Performs a spherical interpolation between two quaternions and writes the result into the third.
+ * @param pOut Target object to received the interpolated rotation.
+ * @param pStart Start rotation of the interpolation at factor == 0.
+ * @param pEnd End rotation, factor == 1.
+ * @param pFactor Interpolation factor between 0 and 1. Values outside of this range yield undefined results.
+ */
+ static void Interpolate( aiQuaterniont& pOut, const aiQuaterniont& pStart,
+ const aiQuaterniont& pEnd, TReal pFactor);
+
+public:
+
+ //! w,x,y,z components of the quaternion
+ TReal w, x, y, z;
+} ;
+
+typedef aiQuaterniont<ai_real> aiQuaternion;
+
+#else
+
+struct aiQuaternion {
+ ai_real w, x, y, z;
+};
+
+#endif
+
+#endif // AI_QUATERNION_H_INC