diff options
Diffstat (limited to 'src/mesh/assimp-master/port/jassimp')
47 files changed, 0 insertions, 12000 deletions
diff --git a/src/mesh/assimp-master/port/jassimp/README b/src/mesh/assimp-master/port/jassimp/README deleted file mode 100644 index a642f75..0000000 --- a/src/mesh/assimp-master/port/jassimp/README +++ /dev/null @@ -1,56 +0,0 @@ -jassimp -------- - -Java binding for assimp. - -The class model used by jassimp is not a one-to-one mapping of assimps class/ -structure model (due to performance considerations). Please read the javadoc -descriptions of AiMesh and AiWrapperProvider. - -The jassimp.lwjgl package contains a LWJGL specific wrapper provider and some -application examples using this wrapper - - - -How To Build ------------- - - I) native library, for example by issuing this command in jassimp-native/src: - - $ gcc jassimp.cpp -I/usr/lib/jvm/default/include/ \ - -I/usr/lib/jvm/default/include/linux -lassimp -shared -fPIC -o libjassimp.so - - libjassimp.so is required at runtime and must be located in java.library.path. - -II) Java binding - The java library is built using ant. Executing "ant" in the port/jassimp - directory should be sufficient to build the library including docs. You - still need to build the native library separately, see above - - The java build is configured to create java 1.6 classes - - - -Limitations ------------ - -Not all data imports have been tested yet, especially the countless texture -parameters. If you find bugs please report them. - -jassimp supports most of assimps features. Current limitations are -* only importing scenes is supported. There are some methods that allow a - modification of the returned objects, but these should be considered as - work in progress. Full blown export support is planned for a future release -* no support for mesh animations -* no support for embedded textures -* no support for importer configurations -* some texture related material properties are not exposed via the API but only - accessible by traversing the list of properties. However this limitation is - also present in the c-API ... - - -License -------- - -The license for jassimp is the same as the main Assimp license. - diff --git a/src/mesh/assimp-master/port/jassimp/build.xml b/src/mesh/assimp-master/port/jassimp/build.xml deleted file mode 100644 index 1352e3f..0000000 --- a/src/mesh/assimp-master/port/jassimp/build.xml +++ /dev/null @@ -1,54 +0,0 @@ -<project name="jassimp" basedir="." default="all"> - <property name="native-src.dir" value="jassimp-native/src" /> - <property name="src.dir" value="jassimp/src" /> - <property name="jassimp.lwjgl-src.dir" value="jassimp.lwjgl/src" /> - <property name="build.dir" value="jassimp/bin" /> - <property name="dist.dir" value="dist" /> - <property name="doc.dir" value="doc" /> - <property environment="env"/> - <property name="ndk.dir" value="${env.NDK_HOME}" /> - <property name="my.dir" value="${env.PWD}" /> - - <path id="classpath"> - </path> - - <target name="compile"> - <delete dir="${build.dir}" /> - <mkdir dir="${build.dir}" /> - <javac classpathref="classpath" destdir="${build.dir}" srcdir="${src.dir}" - source="1.6" target="1.6" includeantruntime="false"> - </javac> - </target> - - <target name="jni_header"> - <mkdir dir="${native-src.dir}" /> - <javah outputfile="${native-src.dir}/jassimp.h" force="yes"> - <classpath> - <pathelement path="${build.dir}" /> - </classpath> - <class name="jassimp.Jassimp" /> - </javah> - </target> - - <target name="ndk-jni" depends="package"> - <exec executable="${ndk.dir}/ndk-build"> - <arg line="all NDK_PROJECT_PATH=${my.dir}/workspaces/Android-NDK"/> - </exec> - </target> - - <target name="package" depends="compile"> - <jar destfile="${dist.dir}/jassimp.jar" basedir="${build.dir}"> - </jar> - </target> - - - <target name="doc"> - <delete dir="${doc.dir}" /> - <javadoc access="public" author="false" destdir="${doc.dir}" - sourcepath="${src.dir}"> - </javadoc> - </target> - - <target name="all" depends="package, doc"> - </target> -</project> diff --git a/src/mesh/assimp-master/port/jassimp/jassimp-native/Android.mk b/src/mesh/assimp-master/port/jassimp/jassimp-native/Android.mk deleted file mode 100644 index 94b233b..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp-native/Android.mk +++ /dev/null @@ -1,13 +0,0 @@ -LOCAL_PATH:= $(call my-dir) - -include $(CLEAR_VARS) -LOCAL_MODULE := jassimp -LOCAL_SRC_FILES := src/jassimp.cpp - -LOCAL_CFLAGS += -DJNI_LOG - -#LOCAL_STATIC_LIBRARIES := assimp_static -LOCAL_SHARED_LIBRARIES := assimp -LOCAL_LDLIBS := -llog - -include $(BUILD_SHARED_LIBRARY) diff --git a/src/mesh/assimp-master/port/jassimp/jassimp-native/src/jassimp.cpp b/src/mesh/assimp-master/port/jassimp/jassimp-native/src/jassimp.cpp deleted file mode 100644 index 6661ce9..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp-native/src/jassimp.cpp +++ /dev/null @@ -1,1995 +0,0 @@ -#include "jassimp.h" - -#include <assimp/Importer.hpp> -#include <assimp/ProgressHandler.hpp> -#include <assimp/scene.h> -#include <assimp/IOStream.hpp> -#include <assimp/IOSystem.hpp> - - -#ifdef JNI_LOG -#ifdef ANDROID -#include <android/log.h> -#define lprintf(...) __android_log_print(ANDROID_LOG_VERBOSE, __func__, __VA_ARGS__) -#else -#define lprintf(...) printf (__VA_ARGS__) -#endif /* ANDROID */ -#else -#define lprintf -#endif - -static std::string gLastErrorString; - -// Automatically deletes a local ref when it goes out of scope -class SmartLocalRef { -private: - JNIEnv* mJniEnv; - jobject& mJavaObj; - SmartLocalRef(const SmartLocalRef&); // non construction-copyable - SmartLocalRef& operator=(const SmartLocalRef&); // non copyable - -public: - template<class T> SmartLocalRef(JNIEnv* env, T& object) - : mJniEnv(env) - , mJavaObj((jobject&)object) - { - }; - - ~SmartLocalRef() { - if (mJavaObj != NULL) { - mJniEnv->DeleteLocalRef(mJavaObj); - } - } -}; - -static bool createInstance(JNIEnv *env, const char* className, jobject& newInstance) -{ - jclass clazz = env->FindClass(className); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", className); - return false; - } - - jmethodID ctr_id = env->GetMethodID(clazz, "<init>", "()V"); - - if (NULL == ctr_id) - { - lprintf("could not find no-arg constructor for class %s\n", className); - return false; - } - - newInstance = env->NewObject(clazz, ctr_id); - - if (NULL == newInstance) - { - lprintf("error calling no-arg constructor for class %s\n", className); - return false; - } - - return true; -} - - -static bool createInstance(JNIEnv *env, const char* className, const char* signature,/* const*/ jvalue* params, jobject& newInstance) -{ - jclass clazz = env->FindClass(className); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", className); - return false; - } - - jmethodID ctr_id = env->GetMethodID(clazz, "<init>", signature); - - if (NULL == ctr_id) - { - lprintf("could not find no-arg constructor for class %s\n", className); - return false; - } - - newInstance = env->NewObjectA(clazz, ctr_id, params); - - if (NULL == newInstance) - { - lprintf("error calling constructor for class %s, signature %s\n", className, signature); - return false; - } - - return true; -} - - -static bool getField(JNIEnv *env, jobject object, const char* fieldName, const char* signature, jobject& field) -{ - jclass clazz = env->GetObjectClass(object); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not get class for object\n"); - return false; - } - - jfieldID fieldId = env->GetFieldID(clazz, fieldName, signature); - - if (NULL == fieldId) - { - lprintf("could not get field %s with signature %s\n", fieldName, signature); - return false; - } - - field = env->GetObjectField(object, fieldId); - - return true; -} - - -static bool setIntField(JNIEnv *env, jobject object, const char* fieldName, jint value) -{ - jclass clazz = env->GetObjectClass(object); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not get class for object\n"); - return false; - } - - jfieldID fieldId = env->GetFieldID(clazz, fieldName, "I"); - - if (NULL == fieldId) - { - lprintf("could not get field %s with signature I\n", fieldName); - return false; - } - - env->SetIntField(object, fieldId, value); - - return true; -} - - -static bool setFloatField(JNIEnv *env, jobject object, const char* fieldName, jfloat value) -{ - jclass clazz = env->GetObjectClass(object); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not get class for object\n"); - return false; - } - - jfieldID fieldId = env->GetFieldID(clazz, fieldName, "F"); - - if (NULL == fieldId) - { - lprintf("could not get field %s with signature F\n", fieldName); - return false; - } - - env->SetFloatField(object, fieldId, value); - - return true; -} - - -static bool setObjectField(JNIEnv *env, jobject object, const char* fieldName, const char* signature, jobject value) -{ - jclass clazz = env->GetObjectClass(object); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not get class for object\n"); - return false; - } - - jfieldID fieldId = env->GetFieldID(clazz, fieldName, signature); - - if (NULL == fieldId) - { - lprintf("could not get field %s with signature %s\n", fieldName, signature); - return false; - } - - env->SetObjectField(object, fieldId, value); - - return true; -} - - -static bool getStaticField(JNIEnv *env, const char* className, const char* fieldName, const char* signature, jobject& field) -{ - jclass clazz = env->FindClass(className); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", className); - return false; - } - - jfieldID fieldId = env->GetStaticFieldID(clazz, fieldName, signature); - - if (NULL == fieldId) - { - lprintf("could not get field %s with signature %s\n", fieldName, signature); - return false; - } - - field = env->GetStaticObjectField(clazz, fieldId); - - return true; -} - - -static bool call(JNIEnv *env, jobject object, const char* typeName, const char* methodName, - const char* signature,/* const*/ jvalue* params) -{ - jclass clazz = env->FindClass(typeName); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", typeName); - return false; - } - - jmethodID mid = env->GetMethodID(clazz, methodName, signature); - - if (NULL == mid) - { - lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName); - return false; - } - - jboolean jReturnValue = env->CallBooleanMethodA(object, mid, params); - - return (bool)jReturnValue; -} -static bool callv(JNIEnv *env, jobject object, const char* typeName, - const char* methodName, const char* signature,/* const*/ jvalue* params) { - jclass clazz = env->FindClass(typeName); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) { - lprintf("could not find class %s\n", typeName); - return false; - } - - jmethodID mid = env->GetMethodID(clazz, methodName, signature); - - if (NULL == mid) { - lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName); - return false; - } - - env->CallVoidMethodA(object, mid, params); - - return true; -} - -static jobject callo(JNIEnv *env, jobject object, const char* typeName, const char* methodName, - const char* signature,/* const*/ jvalue* params) -{ - jclass clazz = env->FindClass(typeName); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", typeName); - return NULL; - } - - jmethodID mid = env->GetMethodID(clazz, methodName, signature); - - if (NULL == mid) - { - lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName); - return NULL; - } - - jobject jReturnValue = env->CallObjectMethodA(object, mid, params); - - return jReturnValue; -} - -static int calli(JNIEnv *env, jobject object, const char* typeName, const char* methodName, - const char* signature) -{ - jclass clazz = env->FindClass(typeName); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", typeName); - return false; - } - - jmethodID mid = env->GetMethodID(clazz, methodName, signature); - - if (NULL == mid) - { - lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName); - return false; - } - - jint jReturnValue = env->CallIntMethod(object, mid); - - return (int) jReturnValue; -} - -static int callc(JNIEnv *env, jobject object, const char* typeName, const char* methodName, - const char* signature) -{ - jclass clazz = env->FindClass(typeName); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", typeName); - return false; - } - - jmethodID mid = env->GetMethodID(clazz, methodName, signature); - - if (NULL == mid) - { - lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName); - return false; - } - - jint jReturnValue = env->CallCharMethod(object, mid); - - return (int) jReturnValue; -} - - -static bool callStaticObject(JNIEnv *env, const char* typeName, const char* methodName, - const char* signature,/* const*/ jvalue* params, jobject& returnValue) -{ - jclass clazz = env->FindClass(typeName); - SmartLocalRef clazzRef(env, clazz); - - if (NULL == clazz) - { - lprintf("could not find class %s\n", typeName); - return false; - } - - jmethodID mid = env->GetStaticMethodID(clazz, methodName, signature); - - if (NULL == mid) - { - lprintf("could not find method %s with signature %s in type %s\n", methodName, signature, typeName); - return false; - } - - returnValue = env->CallStaticObjectMethodA(clazz, mid, params); - - return true; -} - - -static bool copyBuffer(JNIEnv *env, jobject jMesh, const char* jBufferName, void* cData, size_t size) -{ - jobject jBuffer = NULL; - SmartLocalRef bufferRef(env, jBuffer); - - if (!getField(env, jMesh, jBufferName, "Ljava/nio/ByteBuffer;", jBuffer)) - { - return false; - } - - if (env->GetDirectBufferCapacity(jBuffer) != size) - { - lprintf("invalid direct buffer, expected %u, got %llu\n", size, env->GetDirectBufferCapacity(jBuffer)); - return false; - } - - void* jBufferPtr = env->GetDirectBufferAddress(jBuffer); - - if (NULL == jBufferPtr) - { - lprintf("could not access direct buffer\n"); - return false; - } - - memcpy(jBufferPtr, cData, size); - - return true; -} - - -static bool copyBufferArray(JNIEnv *env, jobject jMesh, const char* jBufferName, int index, void* cData, size_t size) -{ - jobject jBufferArray = NULL; - SmartLocalRef bufferArrayRef(env, jBufferArray); - - if (!getField(env, jMesh, jBufferName, "[Ljava/nio/ByteBuffer;", jBufferArray)) - { - return false; - } - - jobject jBuffer = env->GetObjectArrayElement((jobjectArray) jBufferArray, index); - SmartLocalRef bufferRef(env, jBuffer); - - if (env->GetDirectBufferCapacity(jBuffer) != size) - { - lprintf("invalid direct buffer, expected %u, got %llu\n", size, env->GetDirectBufferCapacity(jBuffer)); - return false; - } - - void* jBufferPtr = env->GetDirectBufferAddress(jBuffer); - - if (NULL == jBufferPtr) - { - lprintf("could not access direct buffer\n"); - return false; - } - - memcpy(jBufferPtr, cData, size); - - return true; -} - -class JavaIOStream : public Assimp::IOStream -{ -private: - size_t pos; - size_t size; - char* buffer; - jobject jIOStream; - - -public: - JavaIOStream(size_t size, char* buffer, jobject jIOStream) : - pos(0), - size(size), - buffer(buffer), - jIOStream(jIOStream) - {}; - - - ~JavaIOStream(void) - { - free(buffer); - }; - - size_t Read(void* pvBuffer, size_t pSize, size_t pCount) - { - const size_t cnt = std::min(pCount,(size - pos)/pSize); - const size_t ofs = pSize*cnt; - - memcpy(pvBuffer, buffer + pos, ofs); - pos += ofs; - - return cnt; - }; - size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) - { - return 0; - }; - - aiReturn Seek(size_t pOffset, aiOrigin pOrigin) - { - if (aiOrigin_SET == pOrigin) { - if (pOffset >= size) { - return AI_FAILURE; - } - pos = pOffset; - } - else if (aiOrigin_END == pOrigin) { - if (pOffset >= size) { - return AI_FAILURE; - } - pos = size-pOffset; - } - else { - if (pOffset + pos >= size) { - return AI_FAILURE; - } - pos += pOffset; - } - return AI_SUCCESS; - }; - - size_t Tell(void) const - { - return pos; - }; - - size_t FileSize() const - { - return size; - }; - - void Flush() {}; - - - jobject javaObject() - { - return jIOStream; - }; - - -}; - - -class JavaIOSystem : public Assimp::IOSystem { - private: - JNIEnv* mJniEnv; - jobject& mJavaIOSystem; - - public: - JavaIOSystem(JNIEnv* env, jobject& javaIOSystem) : - mJniEnv(env), - mJavaIOSystem(javaIOSystem) - {}; - - bool Exists( const char* pFile) const - { - jvalue params[1]; - params[0].l = mJniEnv->NewStringUTF(pFile); - return call(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "exists", "(Ljava/lang/String;)Z", params); - - }; - char getOsSeparator() const - { - return (char) callc(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "getOsSeparator", "()C"); - }; - - Assimp::IOStream* Open(const char* pFile,const char* pMode = "rb") - { - jvalue params[2]; - params[0].l = mJniEnv->NewStringUTF(pFile); - params[1].l = mJniEnv->NewStringUTF(pMode); - - - jobject jStream = callo(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "open", "(Ljava/lang/String;Ljava/lang/String;)Ljassimp/AiIOStream;", params); - if(NULL == jStream) - { - lprintf("NULL object from AiIOSystem.open\n"); - return NULL; - } - - size_t size = calli(mJniEnv, jStream, "jassimp/AiIOStream", "getFileSize", "()I"); - lprintf("Model file size is %d\n", size); - - char* buffer = (char*)malloc(size); - jobject javaBuffer = mJniEnv->NewDirectByteBuffer(buffer, size); - - jvalue readParams[1]; - readParams[0].l = javaBuffer; - if(call(mJniEnv, jStream, "jassimp/AiIOStream", "read", "(Ljava/nio/ByteBuffer;)Z", readParams)) - { - return new JavaIOStream(size, buffer, jStream); - } - else - { - lprintf("Read failure on AiIOStream.read"); - free(buffer); - return NULL; - } - - }; - void Close( Assimp::IOStream* pFile) - { - - jvalue params[1]; - params[0].l = ((JavaIOStream*) pFile)->javaObject(); - callv(mJniEnv, mJavaIOSystem, "jassimp/AiIOSystem", "close", "(Ljassimp/AiIOStream;)V", params); - delete pFile; - }; - - - -}; - -class JavaProgressHandler : public Assimp::ProgressHandler { - private: - JNIEnv* mJniEnv; - jobject& mJavaProgressHandler; - - public: - JavaProgressHandler(JNIEnv* env, jobject& javaProgressHandler) : - mJniEnv(env), - mJavaProgressHandler(javaProgressHandler) - {}; - - bool Update(float percentage) - { - jvalue params[1]; - params[0].f = percentage; - return call(mJniEnv, mJavaProgressHandler, "jassimp/AiProgressHandler", "update", "(F)Z", params); - } -}; - -static bool loadMeshes(JNIEnv *env, const aiScene* cScene, jobject& jScene) -{ - for (unsigned int meshNr = 0; meshNr < cScene->mNumMeshes; meshNr++) - { - const aiMesh *cMesh = cScene->mMeshes[meshNr]; - - lprintf("converting mesh %s ...\n", cMesh->mName.C_Str()); - - /* create mesh */ - jobject jMesh = NULL; - SmartLocalRef refMesh(env, jMesh); - - if (!createInstance(env, "jassimp/AiMesh", jMesh)) - { - return false; - } - - - /* add mesh to m_meshes java.util.List */ - jobject jMeshes = NULL; - SmartLocalRef refMeshes(env, jMeshes); - - if (!getField(env, jScene, "m_meshes", "Ljava/util/List;", jMeshes)) - { - return false; - } - - jvalue addParams[1]; - addParams[0].l = jMesh; - if (!call(env, jMeshes, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams)) - { - return false; - } - - - /* set general mesh data in java */ - jvalue setTypesParams[1]; - setTypesParams[0].i = cMesh->mPrimitiveTypes; - if (!callv(env, jMesh, "jassimp/AiMesh", "setPrimitiveTypes", "(I)V", setTypesParams)) - { - return false; - } - - - if (!setIntField(env, jMesh, "m_materialIndex", cMesh->mMaterialIndex)) - { - return false; - } - - jstring nameString = env->NewStringUTF(cMesh->mName.C_Str()); - SmartLocalRef refNameString(env, nameString); - if (!setObjectField(env, jMesh, "m_name", "Ljava/lang/String;", nameString)) - { - return false; - } - - - /* determine face buffer size */ - bool isPureTriangle = cMesh->mPrimitiveTypes == aiPrimitiveType_TRIANGLE; - size_t faceBufferSize; - if (isPureTriangle) - { - faceBufferSize = cMesh->mNumFaces * 3 * sizeof(unsigned int); - } - else - { - int numVertexReferences = 0; - for (unsigned int face = 0; face < cMesh->mNumFaces; face++) - { - numVertexReferences += cMesh->mFaces[face].mNumIndices; - } - - faceBufferSize = numVertexReferences * sizeof(unsigned int); - } - - - /* allocate buffers - we do this from java so they can be garbage collected */ - jvalue allocateBuffersParams[4]; - allocateBuffersParams[0].i = cMesh->mNumVertices; - allocateBuffersParams[1].i = cMesh->mNumFaces; - allocateBuffersParams[2].z = isPureTriangle; - allocateBuffersParams[3].i = (jint) faceBufferSize; - if (!callv(env, jMesh, "jassimp/AiMesh", "allocateBuffers", "(IIZI)V", allocateBuffersParams)) - { - return false; - } - - - if (cMesh->mNumVertices > 0) - { - /* push vertex data to java */ - if (!copyBuffer(env, jMesh, "m_vertices", cMesh->mVertices, cMesh->mNumVertices * sizeof(aiVector3D))) - { - lprintf("could not copy vertex data\n"); - return false; - } - - lprintf(" with %u vertices\n", cMesh->mNumVertices); - } - - - /* push face data to java */ - if (cMesh->mNumFaces > 0) - { - if (isPureTriangle) - { - char* faceBuffer = (char*) malloc(faceBufferSize); - - size_t faceDataSize = 3 * sizeof(unsigned int); - for (unsigned int face = 0; face < cMesh->mNumFaces; face++) - { - memcpy(faceBuffer + face * faceDataSize, cMesh->mFaces[face].mIndices, faceDataSize); - } - - bool res = copyBuffer(env, jMesh, "m_faces", faceBuffer, faceBufferSize); - - free(faceBuffer); - - if (!res) - { - lprintf("could not copy face data\n"); - return false; - } - } - else - { - char* faceBuffer = (char*) malloc(faceBufferSize); - char* offsetBuffer = (char*) malloc(cMesh->mNumFaces * sizeof(unsigned int)); - - size_t faceBufferPos = 0; - for (unsigned int face = 0; face < cMesh->mNumFaces; face++) - { - size_t faceBufferOffset = faceBufferPos / sizeof(unsigned int); - memcpy(offsetBuffer + face * sizeof(unsigned int), &faceBufferOffset, sizeof(unsigned int)); - - size_t faceDataSize = cMesh->mFaces[face].mNumIndices * sizeof(unsigned int); - memcpy(faceBuffer + faceBufferPos, cMesh->mFaces[face].mIndices, faceDataSize); - faceBufferPos += faceDataSize; - } - - if (faceBufferPos != faceBufferSize) - { - /* this should really not happen */ - lprintf("faceBufferPos %u, faceBufferSize %u\n", faceBufferPos, faceBufferSize); - env->FatalError("error copying face data"); - exit(-1); - } - - - bool res = copyBuffer(env, jMesh, "m_faces", faceBuffer, faceBufferSize); - res &= copyBuffer(env, jMesh, "m_faceOffsets", offsetBuffer, cMesh->mNumFaces * sizeof(unsigned int)); - - free(faceBuffer); - free(offsetBuffer); - - if (!res) - { - lprintf("could not copy face data\n"); - return false; - } - } - - lprintf(" with %u faces\n", cMesh->mNumFaces); - } - - - /* push normals to java */ - if (cMesh->HasNormals()) - { - jvalue allocateDataChannelParams[2]; - allocateDataChannelParams[0].i = 0; - allocateDataChannelParams[1].i = 0; - if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams)) - { - lprintf("could not allocate normal data channel\n"); - return false; - } - if (!copyBuffer(env, jMesh, "m_normals", cMesh->mNormals, cMesh->mNumVertices * 3 * sizeof(float))) - { - lprintf("could not copy normal data\n"); - return false; - } - - lprintf(" with normals\n"); - } - - - /* push tangents to java */ - if (cMesh->mTangents != NULL) - { - jvalue allocateDataChannelParams[2]; - allocateDataChannelParams[0].i = 1; - allocateDataChannelParams[1].i = 0; - if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams)) - { - lprintf("could not allocate tangents data channel\n"); - return false; - } - if (!copyBuffer(env, jMesh, "m_tangents", cMesh->mTangents, cMesh->mNumVertices * 3 * sizeof(float))) - { - lprintf("could not copy tangents data\n"); - return false; - } - - lprintf(" with tangents\n"); - } - - - /* push bitangents to java */ - if (cMesh->mBitangents != NULL) - { - jvalue allocateDataChannelParams[2]; - allocateDataChannelParams[0].i = 2; - allocateDataChannelParams[1].i = 0; - if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams)) - { - lprintf("could not allocate bitangents data channel\n"); - return false; - } - if (!copyBuffer(env, jMesh, "m_bitangents", cMesh->mBitangents, cMesh->mNumVertices * 3 * sizeof(float))) - { - lprintf("could not copy bitangents data\n"); - return false; - } - - lprintf(" with bitangents\n"); - } - - - /* push color sets to java */ - for (int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; c++) - { - if (cMesh->mColors[c] != NULL) - { - jvalue allocateDataChannelParams[2]; - allocateDataChannelParams[0].i = 3; - allocateDataChannelParams[1].i = c; - if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams)) - { - lprintf("could not allocate colorset data channel\n"); - return false; - } - if (!copyBufferArray(env, jMesh, "m_colorsets", c, cMesh->mColors[c], cMesh->mNumVertices * 4 * sizeof(float))) - { - lprintf("could not copy colorset data\n"); - return false; - } - - lprintf(" with colorset[%d]\n", c); - } - } - - - /* push tex coords to java */ - for (int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; c++) - { - if (cMesh->mTextureCoords[c] != NULL) - { - jvalue allocateDataChannelParams[2]; - - switch (cMesh->mNumUVComponents[c]) - { - case 1: - allocateDataChannelParams[0].i = 4; - break; - case 2: - allocateDataChannelParams[0].i = 5; - break; - case 3: - allocateDataChannelParams[0].i = 6; - break; - default: - return false; - } - - allocateDataChannelParams[1].i = c; - if (!callv(env, jMesh, "jassimp/AiMesh", "allocateDataChannel", "(II)V", allocateDataChannelParams)) - { - lprintf("could not allocate texture coordinates data channel\n"); - return false; - } - - /* gather data */ - size_t coordBufferSize = cMesh->mNumVertices * cMesh->mNumUVComponents[c] * sizeof(float); - char* coordBuffer = (char*) malloc(coordBufferSize); - size_t coordBufferOffset = 0; - - for (unsigned int v = 0; v < cMesh->mNumVertices; v++) - { - memcpy(coordBuffer + coordBufferOffset, &cMesh->mTextureCoords[c][v], cMesh->mNumUVComponents[c] * sizeof(float)); - coordBufferOffset += cMesh->mNumUVComponents[c] * sizeof(float); - } - - if (coordBufferOffset != coordBufferSize) - { - /* this should really not happen */ - lprintf("coordBufferPos %u, coordBufferSize %u\n", coordBufferOffset, coordBufferSize); - env->FatalError("error copying coord data"); - exit(-1); - } - - bool res = copyBufferArray(env, jMesh, "m_texcoords", c, coordBuffer, coordBufferSize); - - free(coordBuffer); - - if (!res) - { - lprintf("could not copy texture coordinates data\n"); - return false; - } - - lprintf(" with %uD texcoord[%d]\n", cMesh->mNumUVComponents[c], c); - } - } - - - for (unsigned int b = 0; b < cMesh->mNumBones; b++) - { - aiBone *cBone = cMesh->mBones[b]; - - jobject jBone; - SmartLocalRef refBone(env, jBone); - if (!createInstance(env, "jassimp/AiBone", jBone)) - { - return false; - } - - /* add bone to bone list */ - jobject jBones = NULL; - SmartLocalRef refBones(env, jBones); - if (!getField(env, jMesh, "m_bones", "Ljava/util/List;", jBones)) - { - return false; - } - - jvalue addParams[1]; - addParams[0].l = jBone; - if (!call(env, jBones, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams)) - { - return false; - } - - /* set bone data */ - jstring boneNameString = env->NewStringUTF(cBone->mName.C_Str()); - SmartLocalRef refNameString(env, boneNameString); - if (!setObjectField(env, jBone, "m_name", "Ljava/lang/String;", boneNameString)) - { - return false; - } - - /* add bone weights */ - for (unsigned int w = 0; w < cBone->mNumWeights; w++) - { - jobject jBoneWeight; - SmartLocalRef refBoneWeight(env, jBoneWeight); - if (!createInstance(env, "jassimp/AiBoneWeight", jBoneWeight)) - { - return false; - } - - /* add boneweight to bone list */ - jobject jBoneWeights = NULL; - SmartLocalRef refBoneWeights(env, jBoneWeights); - if (!getField(env, jBone, "m_boneWeights", "Ljava/util/List;", jBoneWeights)) - { - return false; - } - - /* copy offset matrix */ - jfloatArray jMatrixArr = env->NewFloatArray(16); - SmartLocalRef refMatrixArr(env, jMatrixArr); - env->SetFloatArrayRegion(jMatrixArr, 0, 16, (jfloat*) &cBone->mOffsetMatrix); - - jvalue wrapParams[1]; - wrapParams[0].l = jMatrixArr; - jobject jMatrix; - SmartLocalRef refMatrix(env, jMatrix); - - if (!callStaticObject(env, "jassimp/Jassimp", "wrapMatrix", "([F)Ljava/lang/Object;", wrapParams, jMatrix)) - { - return false; - } - - if (!setObjectField(env, jBone, "m_offsetMatrix", "Ljava/lang/Object;", jMatrix)) - { - return false; - } - - - jvalue addBwParams[1]; - addBwParams[0].l = jBoneWeight; - if (!call(env, jBoneWeights, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addBwParams)) - { - return false; - } - - - if (!setIntField(env, jBoneWeight, "m_vertexId", cBone->mWeights[w].mVertexId)) - { - return false; - } - - if (!setFloatField(env, jBoneWeight, "m_weight", cBone->mWeights[w].mWeight)) - { - return false; - } - } - } - } - - return true; -} - -static bool loadMetadata(JNIEnv *env, const aiNode* cNode, jobject& jNode) -{ - aiMetadata *cMetadata = cNode->mMetaData; - - for(unsigned i = 0; i<cMetadata->mNumProperties; i++) { - - aiString& metaDataKey = cMetadata->mKeys[i]; - void* cData = cMetadata->mValues[i].mData; - aiMetadataType cMetadataType = cMetadata->mValues[i].mType; - - jobject jAiMetadataEntry = NULL; - SmartLocalRef refMetadataEntry(env, jAiMetadataEntry); - - if(!createInstance(env, "jassimp/AiMetadataEntry", jAiMetadataEntry)) { - return false; - } - - jobject jAiMetadataTypeEnumValue = NULL; - SmartLocalRef refMetadataTypeEnumValue(env, jAiMetadataTypeEnumValue); - - jobject jMetadataData = NULL; - SmartLocalRef refMetadataData(env, jMetadataData); - - bool getMetadataTypeSuccess = false; - bool getMetadataDataSuccess = false; - - jvalue boxingMethodArgument[1]; - - jboolean exceptionThrown; - - switch (cMetadataType) { - - case AI_BOOL: { - getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_BOOL", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue); - boxingMethodArgument[0].z = (jboolean) *static_cast<bool*>(cData); - getMetadataDataSuccess = callStaticObject(env, "java/lang/Boolean", "valueOf", "(Z)Ljava/lang/Boolean;", boxingMethodArgument, jMetadataData); - break; - } - case AI_INT32: { - getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_INT32", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue); - boxingMethodArgument[0].i = (jint) *static_cast<int32_t*>(cData); - getMetadataDataSuccess = callStaticObject(env, "java/lang/Integer", "valueOf", "(I)Ljava/lang/Integer;", boxingMethodArgument, jMetadataData); - break; - } - case AI_UINT64: { - getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_UINT64", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue); - boxingMethodArgument[0].j = (jlong) *static_cast<uint64_t*>(cData); - getMetadataDataSuccess = callStaticObject(env, "java/lang/Long", "valueOf", "(J)Ljava/lang/Long;", boxingMethodArgument, jMetadataData); - break; - } - case AI_FLOAT: { - getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_FLOAT", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue); - boxingMethodArgument[0].f = (jfloat) *static_cast<float*>(cData); - getMetadataDataSuccess = callStaticObject(env, "java/lang/Float", "valueOf", "(F)Ljava/lang/Float;", boxingMethodArgument, jMetadataData); - break; - } - case AI_DOUBLE: { - getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_DOUBLE", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue); - boxingMethodArgument[0].d = (jdouble) *static_cast<double*>(cData); - getMetadataDataSuccess = callStaticObject(env, "java/lang/Double", "valueOf", "(D)Ljava/lang/Double;", boxingMethodArgument, jMetadataData); - break; - } - case AI_AISTRING: { - getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_AISTRING", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue); - jMetadataData = env->NewStringUTF(static_cast<aiString*>(cData)->C_Str()); - getMetadataDataSuccess = (jMetadataData != NULL); - break; - } - case AI_AIVECTOR3D: { - getMetadataTypeSuccess = getStaticField(env, "jassimp/AiMetadataEntry$AiMetadataType", "AI_AIVECTOR3D", - "Ljassimp/AiMetadataEntry$AiMetadataType;", - jAiMetadataTypeEnumValue); - jvalue wrapVec3Args[3]; - aiVector3D *vector3D = static_cast<aiVector3D *>(cData); - wrapVec3Args[0].f = vector3D->x; - wrapVec3Args[1].f = vector3D->y; - wrapVec3Args[2].f = vector3D->z; - getMetadataDataSuccess = callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", - wrapVec3Args, jMetadataData); - break; - } - default: { - getMetadataTypeSuccess = false; - getMetadataDataSuccess = false; - break; - } - } - - exceptionThrown = env->ExceptionCheck(); - - if(!getMetadataTypeSuccess || !getMetadataDataSuccess) { - if(exceptionThrown) - { - env->ExceptionDescribe(); - } - - return false; - } - - if(!setObjectField(env, jAiMetadataEntry, "mType", "Ljassimp/AiMetadataEntry$AiMetadataType;", jAiMetadataTypeEnumValue)) { - exceptionThrown = env->ExceptionCheck(); - - if(exceptionThrown) - { - env->ExceptionDescribe(); - } - - return false; - } - - if(!setObjectField(env, jAiMetadataEntry, "mData", "Ljava/lang/Object;", jMetadataData)) { - exceptionThrown = env->ExceptionCheck(); - - if(exceptionThrown) - { - env->ExceptionDescribe(); - } - - return false; - } - - jobject jNodeMetadata = NULL; - SmartLocalRef refMetadata(env, jNodeMetadata); - - if(!getField(env, jNode, "m_metaData", "Ljava/util/Map;", jNodeMetadata)) { - exceptionThrown = env->ExceptionCheck(); - - if(exceptionThrown) - { - env->ExceptionDescribe(); - } - - return false; - } - - jclass hashMapClass = env->FindClass("java/util/HashMap"); - jmethodID jHashMapPutMethod = env->GetMethodID(hashMapClass, "put", "(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"); - - jstring jKey = env->NewStringUTF(metaDataKey.C_Str()); - SmartLocalRef keyRef(env, jKey); - - // Only check exception instead of result here because maps will return - // null on success if they did not overwrite an existing mapping for the given key. - env->CallObjectMethod(jNodeMetadata, jHashMapPutMethod, jKey, jAiMetadataEntry); - - exceptionThrown = env->ExceptionCheck(); - - if(exceptionThrown) { - env->ExceptionDescribe(); - return false; - } - - } - - return true; -} - -static bool loadSceneNode(JNIEnv *env, const aiNode *cNode, jobject parent, jobject* loadedNode = NULL) -{ - lprintf(" converting node %s ...\n", cNode->mName.C_Str()); - - /* wrap matrix */ - jfloatArray jMatrixArr = env->NewFloatArray(16); - SmartLocalRef refMatrixArr(env, jMatrixArr); - env->SetFloatArrayRegion(jMatrixArr, 0, 16, (jfloat*) &cNode->mTransformation); - - jvalue wrapMatParams[1]; - wrapMatParams[0].l = jMatrixArr; - jobject jMatrix; - SmartLocalRef refMatrix(env, jMatrix); - - if (!callStaticObject(env, "jassimp/Jassimp", "wrapMatrix", "([F)Ljava/lang/Object;", wrapMatParams, jMatrix)) - { - return false; - } - - - /* create mesh references array */ - jintArray jMeshrefArr = env->NewIntArray(cNode->mNumMeshes); - SmartLocalRef refMeshrefArr(env, jMeshrefArr); - - jint *temp = (jint*) malloc(sizeof(jint) * cNode->mNumMeshes); - - for (unsigned int i = 0; i < cNode->mNumMeshes; i++) - { - temp[i] = cNode->mMeshes[i]; - } - env->SetIntArrayRegion(jMeshrefArr, 0, cNode->mNumMeshes, (jint*) temp); - - free(temp); - - - /* convert name */ - jstring jNodeName = env->NewStringUTF(cNode->mName.C_Str()); - SmartLocalRef refNodeName(env, jNodeName); - - /* wrap scene node */ - jvalue wrapNodeParams[4]; - wrapNodeParams[0].l = parent; - wrapNodeParams[1].l = jMatrix; - wrapNodeParams[2].l = jMeshrefArr; - wrapNodeParams[3].l = jNodeName; - jobject jNode; - if (!callStaticObject(env, "jassimp/Jassimp", "wrapSceneNode", - "(Ljava/lang/Object;Ljava/lang/Object;[ILjava/lang/String;)Ljava/lang/Object;", wrapNodeParams, jNode)) - { - return false; - } - - - /* and recurse */ - for (unsigned int c = 0; c < cNode->mNumChildren; c++) - { - if (!loadSceneNode(env, cNode->mChildren[c], jNode)) - { - return false; - } - } - - if (NULL != loadedNode) - { - if(cNode->mMetaData) { - if(!loadMetadata(env, cNode, jNode)) - { - return false; - } - } - - *loadedNode = jNode; - } else { - env->DeleteLocalRef(jNode); - } - - return true; -} - - -static bool loadSceneGraph(JNIEnv *env, const aiScene* cScene, jobject& jScene) -{ - lprintf("converting scene graph ...\n"); - - if (NULL != cScene->mRootNode) - { - jobject jRoot; - SmartLocalRef refRoot(env, jRoot); - - if (!loadSceneNode(env, cScene->mRootNode, NULL, &jRoot)) - { - return false; - } - - if (!setObjectField(env, jScene, "m_sceneRoot", "Ljava/lang/Object;", jRoot)) - { - return false; - } - } - - lprintf("converting scene graph finished\n"); - - return true; -} - - -static bool loadMaterials(JNIEnv *env, const aiScene* cScene, jobject& jScene) -{ - for (unsigned int m = 0; m < cScene->mNumMaterials; m++) - { - const aiMaterial* cMaterial = cScene->mMaterials[m]; - - lprintf("converting material %d ...\n", m); - - jobject jMaterial = NULL; - SmartLocalRef refMaterial(env, jMaterial); - - if (!createInstance(env, "jassimp/AiMaterial", jMaterial)) - { - return false; - } - - /* add material to m_materials java.util.List */ - jobject jMaterials = NULL; - SmartLocalRef refMaterials(env, jMaterials); - - if (!getField(env, jScene, "m_materials", "Ljava/util/List;", jMaterials)) - { - return false; - } - - jvalue addMatParams[1]; - addMatParams[0].l = jMaterial; - if (!call(env, jMaterials, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addMatParams)) - { - return false; - } - - /* set texture numbers */ - for (int ttInd = aiTextureType_DIFFUSE; ttInd < aiTextureType_UNKNOWN; ttInd++) - { - aiTextureType tt = static_cast<aiTextureType>(ttInd); - - unsigned int num = cMaterial->GetTextureCount(tt); - - lprintf(" found %d textures of type %d ...\n", num, ttInd); - - jvalue setNumberParams[2]; - setNumberParams[0].i = ttInd; - setNumberParams[1].i = num; - - if (!callv(env, jMaterial, "jassimp/AiMaterial", "setTextureNumber", "(II)V", setNumberParams)) - { - return false; - } - } - - - for (unsigned int p = 0; p < cMaterial->mNumProperties; p++) - { - //printf("%s - %u - %u\n", cScene->mMaterials[m]->mProperties[p]->mKey.C_Str(), - // cScene->mMaterials[m]->mProperties[p]->mSemantic, - // cScene->mMaterials[m]->mProperties[p]->mDataLength); - - const aiMaterialProperty* cProperty = cMaterial->mProperties[p]; - - lprintf(" converting property %s ...\n", cProperty->mKey.C_Str()); - - jobject jProperty = NULL; - SmartLocalRef refProperty(env, jProperty); - - jvalue constructorParams[5]; - jstring keyString = env->NewStringUTF(cProperty->mKey.C_Str()); - SmartLocalRef refKeyString(env, keyString); - constructorParams[0].l = keyString; - constructorParams[1].i = cProperty->mSemantic; - constructorParams[2].i = cProperty->mIndex; - constructorParams[3].i = cProperty->mType; - - - /* special case conversion for color3 */ - if (NULL != strstr(cProperty->mKey.C_Str(), "clr") && - cProperty->mType == aiPTI_Float && - cProperty->mDataLength == 3 * sizeof(float)) - { - jobject jData = NULL; - SmartLocalRef refData(env, jData); - - /* wrap color */ - jvalue wrapColorParams[3]; - wrapColorParams[0].f = ((float*) cProperty->mData)[0]; - wrapColorParams[1].f = ((float*) cProperty->mData)[1]; - wrapColorParams[2].f = ((float*) cProperty->mData)[2]; - if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jData)) - { - return false; - } - - constructorParams[4].l = jData; - if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V", - constructorParams, jProperty)) - { - return false; - } - } - /* special case conversion for color4 */ - else if (NULL != strstr(cProperty->mKey.C_Str(), "clr") && - cProperty->mType == aiPTI_Float && - cProperty->mDataLength == 4 * sizeof(float)) - { - jobject jData = NULL; - SmartLocalRef refData(env, jData); - - /* wrap color */ - jvalue wrapColorParams[4]; - wrapColorParams[0].f = ((float*) cProperty->mData)[0]; - wrapColorParams[1].f = ((float*) cProperty->mData)[1]; - wrapColorParams[2].f = ((float*) cProperty->mData)[2]; - wrapColorParams[3].f = ((float*) cProperty->mData)[3]; - if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor4", "(FFFF)Ljava/lang/Object;", wrapColorParams, jData)) - { - return false; - } - - constructorParams[4].l = jData; - if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V", - constructorParams, jProperty)) - { - return false; - } - } - else if (cProperty->mType == aiPTI_Float && cProperty->mDataLength == sizeof(float)) - { - jobject jData = NULL; - SmartLocalRef refData(env, jData); - - jvalue newFloatParams[1]; - newFloatParams[0].f = ((float*) cProperty->mData)[0]; - if (!createInstance(env, "java/lang/Float", "(F)V", newFloatParams, jData)) - { - return false; - } - - constructorParams[4].l = jData; - if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V", - constructorParams, jProperty)) - { - return false; - } - } - else if (cProperty->mType == aiPTI_Integer && cProperty->mDataLength == sizeof(int)) - { - jobject jData = NULL; - SmartLocalRef refData(env, jData); - - jvalue newIntParams[1]; - newIntParams[0].i = ((int*) cProperty->mData)[0]; - if (!createInstance(env, "java/lang/Integer", "(I)V", newIntParams, jData)) - { - return false; - } - - constructorParams[4].l = jData; - if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V", - constructorParams, jProperty)) - { - return false; - } - } - else if (cProperty->mType == aiPTI_String) - { - /* skip length prefix */ - jobject jData = env->NewStringUTF(cProperty->mData + 4); - SmartLocalRef refData(env, jData); - - constructorParams[4].l = jData; - if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIILjava/lang/Object;)V", - constructorParams, jProperty)) - { - return false; - } - } - else - { - constructorParams[4].i = cProperty->mDataLength; - - /* generic copy code, uses dump ByteBuffer on java side */ - if (!createInstance(env, "jassimp/AiMaterial$Property", "(Ljava/lang/String;IIII)V", constructorParams, jProperty)) - { - return false; - } - - jobject jBuffer = NULL; - SmartLocalRef refBuffer(env, jBuffer); - if (!getField(env, jProperty, "m_data", "Ljava/lang/Object;", jBuffer)) - { - return false; - } - - if (env->GetDirectBufferCapacity(jBuffer) != cProperty->mDataLength) - { - lprintf("invalid direct buffer\n"); - return false; - } - - void* jBufferPtr = env->GetDirectBufferAddress(jBuffer); - - if (NULL == jBufferPtr) - { - lprintf("could not access direct buffer\n"); - return false; - } - - memcpy(jBufferPtr, cProperty->mData, cProperty->mDataLength); - } - - - /* add property */ - jobject jProperties = NULL; - SmartLocalRef refProperties(env, jProperties); - if (!getField(env, jMaterial, "m_properties", "Ljava/util/List;", jProperties)) - { - return false; - } - - jvalue addPropParams[1]; - addPropParams[0].l = jProperty; - if (!call(env, jProperties, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addPropParams)) - { - return false; - } - } - } - - lprintf("materials finished\n"); - - return true; -} - - -static bool loadAnimations(JNIEnv *env, const aiScene* cScene, jobject& jScene) -{ - lprintf("converting %d animations ...\n", cScene->mNumAnimations); - - for (unsigned int a = 0; a < cScene->mNumAnimations; a++) - { - const aiAnimation *cAnimation = cScene->mAnimations[a]; - - lprintf(" converting animation %s ...\n", cAnimation->mName.C_Str()); - - jobject jAnimation; - SmartLocalRef refAnimation(env, jAnimation); - - jvalue newAnimParams[3]; - jstring nameString = env->NewStringUTF(cAnimation->mName.C_Str()); - SmartLocalRef refNameString(env, nameString); - newAnimParams[0].l = nameString; - newAnimParams[1].d = cAnimation->mDuration; - newAnimParams[2].d = cAnimation->mTicksPerSecond; - - if (!createInstance(env, "jassimp/AiAnimation", "(Ljava/lang/String;DD)V", newAnimParams, jAnimation)) - { - return false; - } - - /* add animation to m_animations java.util.List */ - jobject jAnimations = NULL; - SmartLocalRef refAnimations(env, jAnimations); - - if (!getField(env, jScene, "m_animations", "Ljava/util/List;", jAnimations)) - { - return false; - } - - jvalue addParams[1]; - addParams[0].l = jAnimation; - if (!call(env, jAnimations, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams)) - { - return false; - } - - - for (unsigned int c = 0; c < cAnimation->mNumChannels; c++) - { - const aiNodeAnim *cNodeAnim = cAnimation->mChannels[c]; - - jobject jNodeAnim; - SmartLocalRef refNodeAnim(env, jNodeAnim); - - jvalue newNodeAnimParams[6]; - jstring animationName = env->NewStringUTF(cNodeAnim->mNodeName.C_Str()); - SmartLocalRef refAnimationName(env, animationName); - newNodeAnimParams[0].l = animationName; - newNodeAnimParams[1].i = cNodeAnim->mNumPositionKeys; - newNodeAnimParams[2].i = cNodeAnim->mNumRotationKeys; - newNodeAnimParams[3].i = cNodeAnim->mNumScalingKeys; - newNodeAnimParams[4].i = cNodeAnim->mPreState; - newNodeAnimParams[5].i = cNodeAnim->mPostState; - - if (!createInstance(env, "jassimp/AiNodeAnim", "(Ljava/lang/String;IIIII)V", newNodeAnimParams, jNodeAnim)) - { - return false; - } - - - /* add nodeanim to m_animations java.util.List */ - jobject jNodeAnims = NULL; - SmartLocalRef refNodeAnims(env, jNodeAnims); - - if (!getField(env, jAnimation, "m_nodeAnims", "Ljava/util/List;", jNodeAnims)) - { - return false; - } - - jvalue addParams[1]; - addParams[0].l = jNodeAnim; - if (!call(env, jNodeAnims, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams)) - { - return false; - } - - /* copy keys */ - if (!copyBuffer(env, jNodeAnim, "m_posKeys", cNodeAnim->mPositionKeys, - cNodeAnim->mNumPositionKeys * sizeof(aiVectorKey))) - { - return false; - } - - if (!copyBuffer(env, jNodeAnim, "m_rotKeys", cNodeAnim->mRotationKeys, - cNodeAnim->mNumRotationKeys * sizeof(aiQuatKey))) - { - return false; - } - - if (!copyBuffer(env, jNodeAnim, "m_scaleKeys", cNodeAnim->mScalingKeys, - cNodeAnim->mNumScalingKeys * sizeof(aiVectorKey))) - { - return false; - } - } - } - - lprintf("converting animations finished\n"); - - return true; -} - - -static bool loadLights(JNIEnv *env, const aiScene* cScene, jobject& jScene) -{ - lprintf("converting %d lights ...\n", cScene->mNumLights); - - for (unsigned int l = 0; l < cScene->mNumLights; l++) - { - const aiLight *cLight = cScene->mLights[l]; - - lprintf("converting light %s ...\n", cLight->mName.C_Str()); - - /* wrap color nodes */ - jvalue wrapColorParams[3]; - wrapColorParams[0].f = cLight->mColorDiffuse.r; - wrapColorParams[1].f = cLight->mColorDiffuse.g; - wrapColorParams[2].f = cLight->mColorDiffuse.b; - jobject jDiffuse; - SmartLocalRef refDiffuse(env, jDiffuse); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jDiffuse)) - { - return false; - } - - wrapColorParams[0].f = cLight->mColorSpecular.r; - wrapColorParams[1].f = cLight->mColorSpecular.g; - wrapColorParams[2].f = cLight->mColorSpecular.b; - jobject jSpecular; - SmartLocalRef refSpecular(env, jSpecular); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jSpecular)) - { - return false; - } - - wrapColorParams[0].f = cLight->mColorAmbient.r; - wrapColorParams[1].f = cLight->mColorAmbient.g; - wrapColorParams[2].f = cLight->mColorAmbient.b; - jobject jAmbient; - SmartLocalRef refAmbient(env, jAmbient); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapColor3", "(FFF)Ljava/lang/Object;", wrapColorParams, jAmbient)) - { - return false; - } - - - /* wrap vec3 nodes */ - jvalue wrapVec3Params[3]; - wrapVec3Params[0].f = cLight->mPosition.x; - wrapVec3Params[1].f = cLight->mPosition.y; - wrapVec3Params[2].f = cLight->mPosition.z; - jobject jPosition; - SmartLocalRef refPosition(env, jPosition); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapVec3Params, jPosition)) - { - return false; - } - - wrapVec3Params[0].f = cLight->mPosition.x; - wrapVec3Params[1].f = cLight->mPosition.y; - wrapVec3Params[2].f = cLight->mPosition.z; - jobject jDirection; - SmartLocalRef refDirection(env, jDirection); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapVec3Params, jDirection)) - { - return false; - } - - - jobject jLight; - SmartLocalRef refLight(env, jLight); - jvalue params[12]; - jstring lightName = env->NewStringUTF(cLight->mName.C_Str()); - SmartLocalRef refLightName(env, lightName); - params[0].l = lightName; - params[1].i = cLight->mType; - params[2].l = jPosition; - params[3].l = jDirection; - params[4].f = cLight->mAttenuationConstant; - params[5].f = cLight->mAttenuationLinear; - params[6].f = cLight->mAttenuationQuadratic; - params[7].l = jDiffuse; - params[8].l = jSpecular; - params[9].l = jAmbient; - params[10].f = cLight->mAngleInnerCone; - params[11].f = cLight->mAngleOuterCone; - - if (!createInstance(env, "jassimp/AiLight", "(Ljava/lang/String;ILjava/lang/Object;Ljava/lang/Object;FFFLjava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;FF)V", - params, jLight)) - { - return false; - } - - /* add light to m_lights java.util.List */ - jobject jLights = NULL; - SmartLocalRef refLights(env, jLights); - - if (!getField(env, jScene, "m_lights", "Ljava/util/List;", jLights)) - { - return false; - } - - jvalue addParams[1]; - addParams[0].l = jLight; - if (!call(env, jLights, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams)) - { - return false; - } - } - - lprintf("converting lights finished ...\n"); - - return true; -} - - -static bool loadCameras(JNIEnv *env, const aiScene* cScene, jobject& jScene) -{ - lprintf("converting %d cameras ...\n", cScene->mNumCameras); - - for (unsigned int c = 0; c < cScene->mNumCameras; c++) - { - const aiCamera *cCamera = cScene->mCameras[c]; - - lprintf("converting camera %s ...\n", cCamera->mName.C_Str()); - - /* wrap color nodes */ - jvalue wrapPositionParams[3]; - wrapPositionParams[0].f = cCamera->mPosition.x; - wrapPositionParams[1].f = cCamera->mPosition.y; - wrapPositionParams[2].f = cCamera->mPosition.z; - jobject jPosition; - SmartLocalRef refPosition(env, jPosition); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapPositionParams, jPosition)) - { - return false; - } - - wrapPositionParams[0].f = cCamera->mUp.x; - wrapPositionParams[1].f = cCamera->mUp.y; - wrapPositionParams[2].f = cCamera->mUp.z; - jobject jUp; - SmartLocalRef refUp(env, jUp); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapPositionParams, jUp)) - { - return false; - } - - wrapPositionParams[0].f = cCamera->mLookAt.x; - wrapPositionParams[1].f = cCamera->mLookAt.y; - wrapPositionParams[2].f = cCamera->mLookAt.z; - jobject jLookAt; - SmartLocalRef refLookAt(env, jLookAt); - if (!callStaticObject(env, "jassimp/Jassimp", "wrapVec3", "(FFF)Ljava/lang/Object;", wrapPositionParams, jLookAt)) - { - return false; - } - - - jobject jCamera; - SmartLocalRef refCamera(env, jCamera); - - jvalue params[8]; - jstring cameraName = env->NewStringUTF(cCamera->mName.C_Str()); - SmartLocalRef refCameraName(env, cameraName); - params[0].l = cameraName; - params[1].l = jPosition; - params[2].l = jUp; - params[3].l = jLookAt; - params[4].f = cCamera->mHorizontalFOV; - params[5].f = cCamera->mClipPlaneNear; - params[6].f = cCamera->mClipPlaneFar; - params[7].f = cCamera->mAspect; - - if (!createInstance(env, "jassimp/AiCamera", "(Ljava/lang/String;Ljava/lang/Object;Ljava/lang/Object;Ljava/lang/Object;FFFF)V", - params, jCamera)) - { - return false; - } - - /* add camera to m_cameras java.util.List */ - jobject jCameras = NULL; - SmartLocalRef refCameras(env, jCameras); - if (!getField(env, jScene, "m_cameras", "Ljava/util/List;", jCameras)) - { - return false; - } - - jvalue addParams[1]; - addParams[0].l = jCamera; - if (!call(env, jCameras, "java/util/Collection", "add", "(Ljava/lang/Object;)Z", addParams)) - { - return false; - } - } - - lprintf("converting cameras finished\n"); - - return true; -} - - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getVKeysize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(aiVectorKey); - return res; -} - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getQKeysize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(aiQuatKey); - return res; -} - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getV3Dsize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(aiVector3D); - return res; -} - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getfloatsize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(float); - return res; -} - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getintsize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(int); - return res; -} - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getuintsize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(unsigned int); - return res; -} - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getdoublesize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(double); - return res; -} - -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getlongsize - (JNIEnv *env, jclass jClazz) -{ - const int res = sizeof(long); - return res; -} - -JNIEXPORT jstring JNICALL Java_jassimp_Jassimp_getErrorString - (JNIEnv *env, jclass jClazz) -{ - const char *err = gLastErrorString.c_str(); - - if (NULL == err) - { - return env->NewStringUTF(""); - } - - return env->NewStringUTF(err); -} - - -JNIEXPORT jobject JNICALL Java_jassimp_Jassimp_aiImportFile - (JNIEnv *env, jclass jClazz, jstring jFilename, jlong postProcess, jobject ioSystem, jobject progressHandler) -{ - jobject jScene = NULL; - - /* convert params */ - const char* cFilename = env->GetStringUTFChars(jFilename, NULL); - - Assimp::Importer imp; - - - if(ioSystem != NULL) - { - imp.SetIOHandler(new JavaIOSystem(env, ioSystem)); - lprintf("Created aiFileIO\n"); - } - - if(progressHandler != NULL) - { - imp.SetProgressHandler(new JavaProgressHandler(env, progressHandler)); - } - - lprintf("opening file: %s\n", cFilename); - - /* do import */ - const aiScene *cScene = imp.ReadFile(cFilename, (unsigned int) postProcess); - - if (!cScene) - { - lprintf("import file returned null\n"); - goto error; - } - - if (!createInstance(env, "jassimp/AiScene", jScene)) - { - goto error; - } - - if (!loadMeshes(env, cScene, jScene)) - { - goto error; - } - - if (!loadMaterials(env, cScene, jScene)) - { - goto error; - } - - if (!loadAnimations(env, cScene, jScene)) - { - goto error; - } - - if (!loadLights(env, cScene, jScene)) - { - goto error; - } - - if (!loadCameras(env, cScene, jScene)) - { - goto error; - } - - if (!loadSceneGraph(env, cScene, jScene)) - { - goto error; - } - - /* jump over error handling section */ - goto end; - -error: - { - jclass exception = env->FindClass("java/io/IOException"); - - if (NULL == exception) - { - /* that's really a problem because we cannot throw in this case */ - env->FatalError("could not throw java.io.IOException"); - } - gLastErrorString = imp.GetErrorString(); - env->ThrowNew(exception, gLastErrorString.c_str()); - - lprintf("problem detected\n"); - } - -end: - - /* free params */ - env->ReleaseStringUTFChars(jFilename, cFilename); - - lprintf("return from native\n"); - - return jScene; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp-native/src/jassimp.h b/src/mesh/assimp-master/port/jassimp/jassimp-native/src/jassimp.h deleted file mode 100644 index 2a4a845..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp-native/src/jassimp.h +++ /dev/null @@ -1,47 +0,0 @@ -/* DO NOT EDIT THIS FILE - it is machine generated */ -#include <jni.h> -#include <stdlib.h> -/* Header for class jassimp_Jassimp */ - -#ifndef _Included_jassimp_Jassimp -#define _Included_jassimp_Jassimp -#ifdef __cplusplus -extern "C" { -#endif -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getVKeysize - (JNIEnv *, jclass); -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getQKeysize - (JNIEnv *, jclass); -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getV3Dsize - (JNIEnv *, jclass); -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getfloatsize - (JNIEnv *, jclass); -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getintsize - (JNIEnv *, jclass); -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getuintsize - (JNIEnv *, jclass); -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getdoublesize - (JNIEnv *, jclass); -JNIEXPORT jint JNICALL Java_jassimp_Jassimp_getlongsize - (JNIEnv *, jclass); - -/* - * Class: jassimp_Jassimp - * Method: getErrorString - * Signature: ()Ljava/lang/String; - */ -JNIEXPORT jstring JNICALL Java_jassimp_Jassimp_getErrorString - (JNIEnv *, jclass); - -/* - * Class: jassimp_Jassimp - * Method: aiImportFile - * Signature: (Ljava/lang/String;J)Ljassimp/AiScene; - */ -JNIEXPORT jobject JNICALL Java_jassimp_Jassimp_aiImportFile - (JNIEnv *, jclass, jstring, jlong, jobject, jobject); - -#ifdef __cplusplus -} -#endif -#endif diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiAnimBehavior.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiAnimBehavior.java deleted file mode 100644 index ae4f04a..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiAnimBehavior.java +++ /dev/null @@ -1,112 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Defines how an animation channel behaves outside the defined time range. - */ -public enum AiAnimBehavior { - /** - * The value from the default node transformation is taken. - */ - DEFAULT(0x0), - - - /** - * The nearest key value is used without interpolation. - */ - CONSTANT(0x1), - - - /** - * The value of the nearest two keys is linearly extrapolated for the - * current time value. - */ - LINEAR(0x2), - - - /** - * The animation is repeated.<p> - * - * If the animation key go from n to m and the current time is t, use the - * value at (t-n) % (|m-n|). - */ - REPEAT(0x3); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static AiAnimBehavior fromRawValue(int rawValue) { - for (AiAnimBehavior type : AiAnimBehavior.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiAnimBehavior(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiAnimation.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiAnimation.java deleted file mode 100644 index 856b918..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiAnimation.java +++ /dev/null @@ -1,175 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.util.ArrayList; -import java.util.List; - -/** - * An animation.<p> - * - * An animation consists of keyframe data for a number of nodes. For - * each node affected by the animation a separate series of data is given.<p> - * - * Like {@link AiMesh}, the animation related classes offer a Buffer API, a - * Direct API and a wrapped API. Please consult the documentation of - * {@link AiMesh} for a description and comparison of these APIs. - */ -public final class AiAnimation { - /** - * Name. - */ - private final String m_name; - - /** - * Duration. - */ - private final double m_duration; - - /** - * Ticks per second. - */ - private final double m_ticksPerSecond; - - /** - * Bone animation channels. - */ - private final List<AiNodeAnim> m_nodeAnims = new ArrayList<AiNodeAnim>(); - - /** - * Constructor. - * - * @param name name - * @param duration duration - * @param ticksPerSecond ticks per second - */ - AiAnimation(String name, double duration, double ticksPerSecond) { - m_name = name; - m_duration = duration; - m_ticksPerSecond = ticksPerSecond; - } - - - /** - * Returns the name of the animation.<p> - * - * If the modeling package this data was exported from does support only - * a single animation channel, this name is usually empty (length is zero). - * - * @return the name - */ - public String getName() { - return m_name; - } - - - /** - * Returns the duration of the animation in ticks. - * - * @return the duration - */ - public double getDuration() { - return m_duration; - } - - - /** - * Returns the ticks per second.<p> - * - * 0 if not specified in the imported file - * - * @return the number of ticks per second - */ - public double getTicksPerSecond() { - return m_ticksPerSecond; - } - - - /** - * Returns the number of bone animation channels.<p> - * - * Each channel affects a single node. This method will return the same - * value as <code>getChannels().size()</code> - * - * @return the number of bone animation channels - */ - public int getNumChannels() { - return m_nodeAnims.size(); - } - - - /** - * Returns the list of bone animation channels.<p> - * - * Each channel affects a single node. The array is mNumChannels in size. - * - * @return the list of bone animation channels - */ - public List<AiNodeAnim> getChannels() { - return m_nodeAnims; - } - - - /** - * Returns the number of mesh animation channels.<p> - * - * Each channel affects a single mesh and defines vertex-based animation. - * This method will return the same value as - * <code>getMeshChannels().size()</code> - * - * @return the number of mesh animation channels - */ - public int getNumMeshChannels() { - throw new UnsupportedOperationException("not implemented yet"); - } - - - /** - * Returns the list of mesh animation channels.<p> - * - * Each channel affects a single mesh. - * - * @return the list of mesh animation channels - */ - public List<AiMeshAnim> getMeshChannels() { - throw new UnsupportedOperationException("not implemented yet"); - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBlendMode.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBlendMode.java deleted file mode 100644 index d3a0e0e..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBlendMode.java +++ /dev/null @@ -1,117 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Defines alpha-blend flags.<p> - * - * If you're familiar with OpenGL or D3D, these flags aren't new to you. - * They define *how* the final color value of a pixel is computed, basing - * on the previous color at that pixel and the new color value from the - * material. The blend formula is: - * <br><code> - * SourceColor * SourceBlend + DestColor * DestBlend - * </code><br> - * where <code>DestColor</code> is the previous color in the framebuffer at - * this position and <code>SourceColor</code> is the material color before the - * transparency calculation. - */ -public enum AiBlendMode { - /** - * Default blending.<p> - * - * Formula: - * <code> - * SourceColor*SourceAlpha + DestColor*(1-SourceAlpha) - * </code> - */ - DEFAULT(0x0), - - - /** - * Additive blending.<p> - * - * Formula: - * <code> - * SourceColor*1 + DestColor*1 - * </code> - */ - ADDITIVE(0x1); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static AiBlendMode fromRawValue(int rawValue) { - for (AiBlendMode type : AiBlendMode.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiBlendMode(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBone.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBone.java deleted file mode 100644 index eaaf481..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBone.java +++ /dev/null @@ -1,136 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.util.ArrayList; -import java.util.List; - - -/** - * A single bone of a mesh.<p> - * - * A bone has a name by which it can be found in the frame hierarchy and by - * which it can be addressed by animations. In addition it has a number of - * influences on vertices.<p> - * - * This class is designed to be mutable, i.e., the returned collections are - * writable and may be modified. - */ -public final class AiBone { - /** - * Name of the bone. - */ - private String m_name; - - - /** - * Bone weights. - */ - private final List<AiBoneWeight> m_boneWeights = - new ArrayList<AiBoneWeight>(); - - - /** - * Offset matrix. - */ - private Object m_offsetMatrix; - - /** - * Constructor. - */ - AiBone() { - /* nothing to do */ - } - - - /** - * Returns the name of the bone. - * - * @return the name - */ - public String getName() { - return m_name; - } - - - /** - * Returns the number of bone weights.<p> - * - * This method exists for compatibility with the native assimp API. - * The returned value is identical to <code>getBoneWeights().size()</code> - * - * @return the number of weights - */ - public int getNumWeights() { - return m_boneWeights.size(); - } - - - /** - * Returns a list of bone weights. - * - * @return the bone weights - */ - public List<AiBoneWeight> getBoneWeights() { - return m_boneWeights; - } - - - /** - * Returns the offset matrix.<p> - * - * The offset matrix is a 4x4 matrix that transforms from mesh space to - * bone space in bind pose.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers). - * - * @param wrapperProvider the wrapper provider (used for type inference) - * - * @return the offset matrix - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> M4 getOffsetMatrix( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - return (M4) m_offsetMatrix; - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBoneWeight.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBoneWeight.java deleted file mode 100644 index 7d7a183..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBoneWeight.java +++ /dev/null @@ -1,88 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * A single influence of a bone on a vertex. - */ -public final class AiBoneWeight { - /** - * Constructor. - */ - AiBoneWeight() { - /* nothing to do */ - } - - - /** - * Index of the vertex which is influenced by the bone. - * - * @return the vertex index - */ - public int getVertexId() { - return m_vertexId; - } - - - /** - * The strength of the influence in the range (0...1).<p> - * - * The influence from all bones at one vertex amounts to 1 - * - * @return the influence - */ - public float getWeight() { - return m_weight; - } - - - /** - * Vertex index. - */ - private int m_vertexId; - - - /** - * Influence of bone on vertex. - */ - private float m_weight; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBuiltInWrapperProvider.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBuiltInWrapperProvider.java deleted file mode 100644 index ebc23c0..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiBuiltInWrapperProvider.java +++ /dev/null @@ -1,84 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; - - -/** - * Wrapper provider using jassimp built in types. - */ -public final class AiBuiltInWrapperProvider implements AiWrapperProvider< - AiVector, AiMatrix4f, AiColor, AiNode, AiQuaternion> { - - @Override - public AiVector wrapVector3f(ByteBuffer buffer, int offset, - int numComponents) { - - return new AiVector(buffer, offset, numComponents); - } - - - @Override - public AiMatrix4f wrapMatrix4f(float[] data) { - return new AiMatrix4f(data); - } - - - @Override - public AiColor wrapColor(ByteBuffer buffer, int offset) { - return new AiColor(buffer, offset); - } - - - @Override - public AiNode wrapSceneNode(Object parent, Object matrix, - int[] meshReferences, String name) { - - return new AiNode((AiNode) parent, matrix, meshReferences, name); - } - - - @Override - public AiQuaternion wrapQuaternion(ByteBuffer buffer, int offset) { - return new AiQuaternion(buffer, offset); - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiCamera.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiCamera.java deleted file mode 100644 index b0f692e..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiCamera.java +++ /dev/null @@ -1,303 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Helper structure to describe a virtual camera.<p> - * - * Cameras have a representation in the node graph and can be animated. - * An important aspect is that the camera itself is also part of the - * scenegraph. This means, any values such as the look-at vector are not - * *absolute*, they're <b>relative</b> to the coordinate system defined - * by the node which corresponds to the camera. This allows for camera - * animations. For static cameras parameters like the 'look-at' or 'up' vectors - * are usually specified directly in aiCamera, but beware, they could also - * be encoded in the node transformation. The following (pseudo)code sample - * shows how to do it: <p> - * <code><pre> - * // Get the camera matrix for a camera at a specific time - * // if the node hierarchy for the camera does not contain - * // at least one animated node this is a static computation - * get-camera-matrix (node sceneRoot, camera cam) : matrix - * { - * node cnd = find-node-for-camera(cam) - * matrix cmt = identity() - * - * // as usual - get the absolute camera transformation for this frame - * for each node nd in hierarchy from sceneRoot to cnd - * matrix cur - * if (is-animated(nd)) - * cur = eval-animation(nd) - * else cur = nd->mTransformation; - * cmt = mult-matrices( cmt, cur ) - * end for - * - * // now multiply with the camera's own local transform - * cam = mult-matrices (cam, get-camera-matrix(cmt) ) - * } - * </pre></code> - * - * <b>Note:</b> some file formats (such as 3DS, ASE) export a "target point" - - * the point the camera is looking at (it can even be animated). Assimp - * writes the target point as a subnode of the camera's main node, - * called "<camName>.Target". However this is just additional information - * then the transformation tracks of the camera main node make the - * camera already look in the right direction. - */ -public final class AiCamera { - /** - * Constructor. - * - * @param name name - * @param position position - * @param up up vector - * @param lookAt look-at vector - * @param horizontalFOV field of view - * @param clipNear near clip plane - * @param clipFar far clip plane - * @param aspect aspect ratio - */ - AiCamera(String name, Object position, Object up, Object lookAt, - float horizontalFOV, float clipNear, float clipFar, float aspect) { - - m_name = name; - m_position = position; - m_up = up; - m_lookAt = lookAt; - m_horizontalFOV = horizontalFOV; - m_clipNear = clipNear; - m_clipFar = clipFar; - m_aspect = aspect; - } - - - /** - * Returns the name of the camera.<p> - * - * There must be a node in the scenegraph with the same name. - * This node specifies the position of the camera in the scene - * hierarchy and can be animated. - */ - public String getName() { - return m_name; - } - - - /** - * Returns the position of the camera.<p> - * - * The returned position is relative to the coordinate space defined by the - * corresponding node.<p> - * - * The default value is 0|0|0.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the position vector - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> V3 getPosition(AiWrapperProvider<V3, M4, C, N, Q> - wrapperProvider) { - - return (V3) m_position; - } - - - /** - * Returns the 'Up' - vector of the camera coordinate system. - * - * The returned vector is relative to the coordinate space defined by the - * corresponding node.<p> - * - * The 'right' vector of the camera coordinate system is the cross product - * of the up and lookAt vectors. The default value is 0|1|0. The vector - * may be normalized, but it needn't.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the 'Up' vector - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> V3 getUp(AiWrapperProvider<V3, M4, C, N, Q> - wrapperProvider) { - - return (V3) m_up; - } - - - /** - * Returns the 'LookAt' - vector of the camera coordinate system.<p> - * - * The returned vector is relative to the coordinate space defined by the - * corresponding node.<p> - * - * This is the viewing direction of the user. The default value is 0|0|1. - * The vector may be normalized, but it needn't.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the 'LookAt' vector - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> V3 getLookAt(AiWrapperProvider<V3, M4, C, N, Q> - wrapperProvider) { - - return (V3) m_lookAt; - } - - - /** - * Returns the half horizontal field of view angle, in radians.<p> - * - * The field of view angle is the angle between the center line of the - * screen and the left or right border. The default value is 1/4PI. - * - * @return the half horizontal field of view angle - */ - public float getHorizontalFOV() { - return m_horizontalFOV; - } - - - /** - * Returns the distance of the near clipping plane from the camera.<p> - * - * The value may not be 0.f (for arithmetic reasons to prevent a division - * through zero). The default value is 0.1f. - * - * @return the distance of the near clipping plane - */ - public float getClipPlaneNear() { - return m_clipNear; - } - - - /** - * Returns the distance of the far clipping plane from the camera.<p> - * - * The far clipping plane must, of course, be further away than the - * near clipping plane. The default value is 1000.0f. The ratio - * between the near and the far plane should not be too - * large (between 1000-10000 should be ok) to avoid floating-point - * inaccuracies which could lead to z-fighting. - * - * @return the distance of the far clipping plane - */ - public float getClipPlaneFar() { - return m_clipFar; - } - - - /** - * Returns the screen aspect ratio.<p> - * - * This is the ration between the width and the height of the - * screen. Typical values are 4/3, 1/2 or 1/1. This value is - * 0 if the aspect ratio is not defined in the source file. - * 0 is also the default value. - * - * @return the screen aspect ratio - */ - public float getAspect() { - return m_aspect; - } - - - /** - * Name. - */ - private final String m_name; - - - /** - * Position. - */ - private final Object m_position; - - - /** - * Up vector. - */ - private final Object m_up; - - - /** - * Look-At vector. - */ - private final Object m_lookAt; - - - /** - * FOV. - */ - private final float m_horizontalFOV; - - - /** - * Near clipping plane. - */ - private final float m_clipNear; - - - /** - * Far clipping plane. - */ - private final float m_clipFar; - - - /** - * Aspect ratio. - */ - private final float m_aspect; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiClassLoaderIOSystem.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiClassLoaderIOSystem.java deleted file mode 100644 index 687e9f3..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiClassLoaderIOSystem.java +++ /dev/null @@ -1,153 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.io.IOException; -import java.io.InputStream; -import java.net.URL; - -/** - * IOSystem based on the Java classloader.<p> - * - * This IOSystem allows loading models directly from the - * classpath. No extraction to the file system is - * necessary. - * - * @author Jesper Smith - * - */ -public class AiClassLoaderIOSystem implements AiIOSystem<AiInputStreamIOStream> -{ - private final Class<?> clazz; - private final ClassLoader classLoader; - - /** - * Construct a new AiClassLoaderIOSystem.<p> - * - * This constructor uses a ClassLoader to resolve - * resources. - * - * @param classLoader classLoader to resolve resources. - */ - public AiClassLoaderIOSystem(ClassLoader classLoader) { - this.clazz = null; - this.classLoader = classLoader; - } - - /** - * Construct a new AiClassLoaderIOSystem.<p> - * - * This constructor uses a Class to resolve - * resources. - * - * @param class<?> class to resolve resources. - */ - public AiClassLoaderIOSystem(Class<?> clazz) { - this.clazz = clazz; - this.classLoader = null; - } - - - @Override - public AiInputStreamIOStream open(String filename, String ioMode) { - try { - - InputStream is; - - if(clazz != null) { - is = clazz.getResourceAsStream(filename); - } - else if (classLoader != null) { - is = classLoader.getResourceAsStream(filename); - } - else { - System.err.println("[" + getClass().getSimpleName() + - "] No class or classLoader provided to resolve " + filename); - return null; - } - - if(is != null) { - return new AiInputStreamIOStream(is); - } - else { - System.err.println("[" + getClass().getSimpleName() + - "] Cannot find " + filename); - return null; - } - } - catch (IOException e) { - e.printStackTrace(); - return null; - } - } - - @Override - public void close(AiInputStreamIOStream file) { - } - - @Override - public boolean exists(String path) - { - URL url = null; - if(clazz != null) { - url = clazz.getResource(path); - } - else if (classLoader != null) { - url = classLoader.getResource(path); - } - - - if(url == null) - { - return false; - } - - return true; - - } - - @Override - public char getOsSeparator() - { - return '/'; - } - -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiColor.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiColor.java deleted file mode 100644 index 5cea22a..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiColor.java +++ /dev/null @@ -1,160 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; - - -/** - * Wrapper for colors.<p> - * - * The wrapper is writable, i.e., changes performed via the set-methods will - * modify the underlying mesh. - */ -public final class AiColor { - /** - * Wrapped buffer. - */ - private final ByteBuffer m_buffer; - - /** - * Offset into m_buffer. - */ - private final int m_offset; - - /** - * Constructor. - * - * @param buffer the buffer to wrap - * @param offset offset into buffer - */ - public AiColor(ByteBuffer buffer, int offset) { - m_buffer = buffer; - m_offset = offset; - } - - - /** - * Returns the red color component. - * - * @return the red component - */ - public float getRed() { - return m_buffer.getFloat(m_offset); - } - - - /** - * Returns the green color component. - * - * @return the green component - */ - public float getGreen() { - return m_buffer.getFloat(m_offset + 4); - } - - - /** - * Returns the blue color component. - * - * @return the blue component - */ - public float getBlue() { - return m_buffer.getFloat(m_offset + 8); - } - - - /** - * Returns the alpha color component. - * - * @return the alpha component - */ - public float getAlpha() { - return m_buffer.getFloat(m_offset + 12); - } - - - /** - * Sets the red color component. - * - * @param red the new value - */ - public void setRed(float red) { - m_buffer.putFloat(m_offset, red); - } - - - /** - * Sets the green color component. - * - * @param green the new value - */ - public void setGreen(float green) { - m_buffer.putFloat(m_offset + 4, green); - } - - - /** - * Sets the blue color component. - * - * @param blue the new value - */ - public void setBlue(float blue) { - m_buffer.putFloat(m_offset + 8, blue); - } - - - /** - * Sets the alpha color component. - * - * @param alpha the new value - */ - public void setAlpha(float alpha) { - m_buffer.putFloat(m_offset + 12, alpha); - } - - - @Override - public String toString() { - return "[" + getRed() + ", " + getGreen() + ", " + getBlue() + ", " + - getAlpha() + "]"; - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiConfig.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiConfig.java deleted file mode 100644 index f49ce86..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiConfig.java +++ /dev/null @@ -1,15 +0,0 @@ -/* - * $Revision$ - * $Date$ - */ -package jassimp; - - -/** - * Configuration interface for assimp importer.<p> - * - * This class is work-in-progress - */ -public class AiConfig { - -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiConfigOptions.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiConfigOptions.java deleted file mode 100644 index 6196598..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiConfigOptions.java +++ /dev/null @@ -1,663 +0,0 @@ -/* - * $Revision$ - * $Date$ - */ -package jassimp; - - -/** - * Lists all possible configuration options.<p> - * - * This class is work-in-progress - */ -public enum AiConfigOptions { - /** - * Maximum bone count per mesh for the SplitbyBoneCount step.<p> - * - * Meshes are split until the maximum number of bones is reached. The - * default value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at - * compile-time. This limit is imposed by the native jassimp library - * and typically is 60.<p> - * - * Property data type: integer. - */ - PP_SBBC_MAX_BONES("PP_SBBC_MAX_BONES"), - - - /** - * Specifies the maximum angle that may be between two vertex tangents - * that their tangents and bi-tangents are smoothed.<p> - * - * This applies to the CalcTangentSpace-Step. The angle is specified - * in degrees. The maximum value is 175.<p> - * - * Property type: float. Default value: 45 degrees - */ - PP_CT_MAX_SMOOTHING_ANGLE("PP_CT_MAX_SMOOTHING_ANGLE"), - - - /** - * Source UV channel for tangent space computation.<p> - * - * The specified channel must exist or an error will be raised.<p> - * - * Property type: integer. Default value: 0 - */ - PP_CT_TEXTURE_CHANNEL_INDEX("PP_CT_TEXTURE_CHANNEL_INDEX"), - - - /** - * Specifies the maximum angle that may be between two face normals - * at the same vertex position that their are smoothed together.<p> - * - * Sometimes referred to as 'crease angle'. This applies to the - * GenSmoothNormals-Step. The angle is specified in degrees, so 180 is PI. - * The default value is 175 degrees (all vertex normals are smoothed). The - * maximum value is 175, too.<p> - * - * Property type: float.<p> - * - * Warning: setting this option may cause a severe loss of performance. The - * performance is unaffected if the {@link #CONFIG_FAVOUR_SPEED} flag is - * set but the output quality may be reduced. - */ - PP_GSN_MAX_SMOOTHING_ANGLE("PP_GSN_MAX_SMOOTHING_ANGLE"), - - - /** - * Sets the colormap (= palette) to be used to decode embedded textures in - * MDL (Quake or 3DGS) files.<p> - * - * This must be a valid path to a file. The file is 768 (256*3) bytes - * large and contains RGB triplets for each of the 256 palette entries. - * The default value is colormap.lmp. If the file is not found, - * a default palette (from Quake 1) is used.<p> - * - * Property type: string. - */ - IMPORT_MDL_COLORMAP("IMPORT_MDL_COLORMAP"), - - - /** - * Configures the #aiProcess_RemoveRedundantMaterials step to keep - * materials matching a name in a given list.<p> - * - * This is a list of 1 to n strings, ' ' serves as delimiter character. - * Identifiers containing whitespaces must be enclosed in *single* - * quotation marks. For example:<tt> - * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>. - * If a material matches on of these names, it will not be modified or - * removed by the postprocessing step nor will other materials be replaced - * by a reference to it.<p> - * - * This option might be useful if you are using some magic material names - * to pass additional semantics through the content pipeline. This ensures - * they won't be optimized away, but a general optimization is still - * performed for materials not contained in the list.<p> - * - * Property type: String. Default value: n/a<p> - * - * <b>Note:</b>Linefeeds, tabs or carriage returns are treated as - * whitespace. Material names are case sensitive. - */ - PP_RRM_EXCLUDE_LIST("PP_RRM_EXCLUDE_LIST"), - - - /** - * Configures the {@link AiPostProcessSteps#PRE_TRANSFORM_VERTICES} step - * to keep the scene hierarchy. Meshes are moved to worldspace, but no - * optimization is performed (read: meshes with equal materials are not - * joined. The total number of meshes won't change).<p> - * - * This option could be of use for you if the scene hierarchy contains - * important additional information which you intend to parse. - * For rendering, you can still render all meshes in the scene without - * any transformations.<p> - * - * Property type: bool. Default value: false. - */ - PP_PTV_KEEP_HIERARCHY("PP_PTV_KEEP_HIERARCHY"), - - - /** - * Configures the {@link AiPostProcessSteps#PRE_TRANSFORM_VERTICES} step - * to normalize all vertex components into the [-1,1] range.<p> - * - * That is, a bounding box for the whole scene is computed, the maximum - * component is taken and all meshes are scaled appropriately (uniformly - * of course!). This might be useful if you don't know the spatial - * dimension of the input data.<p> - * - * Property type: bool. Default value: false. - */ - PP_PTV_NORMALIZE("PP_PTV_NORMALIZE"), - - - /** - * Configures the {@link AiPostProcessSteps#FIND_DEGENERATES} step to - * remove degenerated primitives from the import - immediately.<p> - * - * The default behaviour converts degenerated triangles to lines and - * degenerated lines to points. See the documentation to the - * {@link AiPostProcessSteps#FIND_DEGENERATES} step for a detailed example - * of the various ways to get rid of these lines and points if you don't - * want them.<p> - * - * Property type: bool. Default value: false. - */ - PP_FD_REMOVE("PP_FD_REMOVE") - - -// // --------------------------------------------------------------------------- -// /** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes -// * matching a name in a given list. -// * -// * This is a list of 1 to n strings, ' ' serves as delimiter character. -// * Identifiers containing whitespaces must be enclosed in *single* -// * quotation marks. For example:<tt> -// * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>. -// * If a node matches on of these names, it will not be modified or -// * removed by the postprocessing step.<br> -// * This option might be useful if you are using some magic node names -// * to pass additional semantics through the content pipeline. This ensures -// * they won't be optimized away, but a general optimization is still -// * performed for nodes not contained in the list. -// * Property type: String. Default value: n/a -// * @note Linefeeds, tabs or carriage returns are treated as whitespace. -// * Node names are case sensitive. -// */ -// #define AI_CONFIG_PP_OG_EXCLUDE_LIST \ -// "PP_OG_EXCLUDE_LIST" -// -// // --------------------------------------------------------------------------- -// /** @brief Set the maximum number of triangles in a mesh. -// * -// * This is used by the "SplitLargeMeshes" PostProcess-Step to determine -// * whether a mesh must be split or not. -// * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES -// * Property type: integer. -// */ -// #define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ -// "PP_SLM_TRIANGLE_LIMIT" -// -// // default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT -// #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) -// # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 -// #endif -// -// // --------------------------------------------------------------------------- -// /** @brief Set the maximum number of vertices in a mesh. -// * -// * This is used by the "SplitLargeMeshes" PostProcess-Step to determine -// * whether a mesh must be split or not. -// * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES -// * Property type: integer. -// */ -// #define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ -// "PP_SLM_VERTEX_LIMIT" -// -// // default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT -// #if (!defined AI_SLM_DEFAULT_MAX_VERTICES) -// # define AI_SLM_DEFAULT_MAX_VERTICES 1000000 -// #endif -// -// // --------------------------------------------------------------------------- -// /** @brief Set the maximum number of bones affecting a single vertex -// * -// * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. -// * @note The default value is AI_LBW_MAX_WEIGHTS -// * Property type: integer.*/ -// #define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ -// "PP_LBW_MAX_WEIGHTS" -// -// // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -// #if (!defined AI_LMW_MAX_WEIGHTS) -// # define AI_LMW_MAX_WEIGHTS 0x4 -// #endif // !! AI_LMW_MAX_WEIGHTS -// -// // --------------------------------------------------------------------------- -// /** @brief Lower the deboning threshold in order to remove more bones. -// * -// * This is used by the #aiProcess_Debone PostProcess-Step. -// * @note The default value is AI_DEBONE_THRESHOLD -// * Property type: float.*/ -// #define AI_CONFIG_PP_DB_THRESHOLD \ -// "PP_DB_THRESHOLD" -// -// // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -// #if (!defined AI_DEBONE_THRESHOLD) -// # define AI_DEBONE_THRESHOLD 1.0f -// #endif // !! AI_DEBONE_THRESHOLD -// -// // --------------------------------------------------------------------------- -// /** @brief Require all bones qualify for deboning before removing any -// * -// * This is used by the #aiProcess_Debone PostProcess-Step. -// * @note The default value is 0 -// * Property type: bool.*/ -// #define AI_CONFIG_PP_DB_ALL_OR_NONE \ -// "PP_DB_ALL_OR_NONE" -// -// /** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property -// */ -// #ifndef PP_ICL_PTCACHE_SIZE -// # define PP_ICL_PTCACHE_SIZE 12 -// #endif -// -// // --------------------------------------------------------------------------- -// /** @brief Set the size of the post-transform vertex cache to optimize the -// * vertices for. This configures the #aiProcess_ImproveCacheLocality step. -// * -// * The size is given in vertices. Of course you can't know how the vertex -// * format will exactly look like after the import returns, but you can still -// * guess what your meshes will probably have. -// * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight -// * performance improvements for most nVidia/AMD cards since 2002. -// * Property type: integer. -// */ -// #define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" -// -// // --------------------------------------------------------------------------- -// /** @brief Enumerates components of the aiScene and aiMesh data structures -// * that can be excluded from the import using the #aiPrpcess_RemoveComponent step. -// * -// * See the documentation to #aiProcess_RemoveComponent for more details. -// */ -// enum aiComponent -// { -// /** Normal vectors */ -// #ifdef SWIG -// aiComponent_NORMALS = 0x2, -// #else -// aiComponent_NORMALS = 0x2u, -// #endif -// -// /** Tangents and bitangents go always together ... */ -// #ifdef SWIG -// aiComponent_TANGENTS_AND_BITANGENTS = 0x4, -// #else -// aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, -// #endif -// -// /** ALL color sets -// * Use aiComponent_COLORn(N) to specify the N'th set */ -// aiComponent_COLORS = 0x8, -// -// /** ALL texture UV sets -// * aiComponent_TEXCOORDn(N) to specify the N'th set */ -// aiComponent_TEXCOORDS = 0x10, -// -// /** Removes all bone weights from all meshes. -// * The scenegraph nodes corresponding to the bones are NOT removed. -// * use the #aiProcess_OptimizeGraph step to do this */ -// aiComponent_BONEWEIGHTS = 0x20, -// -// /** Removes all node animations (aiScene::mAnimations). -// * The corresponding scenegraph nodes are NOT removed. -// * use the #aiProcess_OptimizeGraph step to do this */ -// aiComponent_ANIMATIONS = 0x40, -// -// /** Removes all embedded textures (aiScene::mTextures) */ -// aiComponent_TEXTURES = 0x80, -// -// /** Removes all light sources (aiScene::mLights). -// * The corresponding scenegraph nodes are NOT removed. -// * use the #aiProcess_OptimizeGraph step to do this */ -// aiComponent_LIGHTS = 0x100, -// -// /** Removes all light sources (aiScene::mCameras). -// * The corresponding scenegraph nodes are NOT removed. -// * use the #aiProcess_OptimizeGraph step to do this */ -// aiComponent_CAMERAS = 0x200, -// -// /** Removes all meshes (aiScene::mMeshes). */ -// aiComponent_MESHES = 0x400, -// -// /** Removes all materials. One default material will -// * be generated, so aiScene::mNumMaterials will be 1. */ -// aiComponent_MATERIALS = 0x800, -// -// -// /** This value is not used. It is just there to force the -// * compiler to map this enum to a 32 Bit integer. */ -// #ifndef SWIG -// _aiComponent_Force32Bit = 0x9fffffff -// #endif -// }; -// -// // Remove a specific color channel 'n' -// #define aiComponent_COLORSn(n) (1u << (n+20u)) -// -// // Remove a specific UV channel 'n' -// #define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) -// -// // --------------------------------------------------------------------------- -// /** @brief Input parameter to the #aiProcess_RemoveComponent step: -// * Specifies the parts of the data structure to be removed. -// * -// * See the documentation to this step for further details. The property -// * is expected to be an integer, a bitwise combination of the -// * #aiComponent flags defined above in this header. The default -// * value is 0. Important: if no valid mesh is remaining after the -// * step has been executed (e.g you thought it was funny to specify ALL -// * of the flags defined above) the import FAILS. Mainly because there is -// * no data to work on anymore ... -// */ -// #define AI_CONFIG_PP_RVC_FLAGS \ -// "PP_RVC_FLAGS" -// -// // --------------------------------------------------------------------------- -// /** @brief Input parameter to the #aiProcess_SortByPType step: -// * Specifies which primitive types are removed by the step. -// * -// * This is a bitwise combination of the aiPrimitiveType flags. -// * Specifying all of them is illegal, of course. A typical use would -// * be to exclude all line and point meshes from the import. This -// * is an integer property, its default value is 0. -// */ -// #define AI_CONFIG_PP_SBP_REMOVE \ -// "PP_SBP_REMOVE" -// -// // --------------------------------------------------------------------------- -// /** @brief Input parameter to the #aiProcess_FindInvalidData step: -// * Specifies the floating-point accuracy for animation values. The step -// * checks for animation tracks where all frame values are absolutely equal -// * and removes them. This tweakable controls the epsilon for floating-point -// * comparisons - two keys are considered equal if the invariant -// * abs(n0-n1)>epsilon holds true for all vector respectively quaternion -// * components. The default value is 0.f - comparisons are exact then. -// */ -// #define AI_CONFIG_PP_FID_ANIM_ACCURACY \ -// "PP_FID_ANIM_ACCURACY" -// -// -// // TransformUVCoords evaluates UV scalings -// #define AI_UVTRAFO_SCALING 0x1 -// -// // TransformUVCoords evaluates UV rotations -// #define AI_UVTRAFO_ROTATION 0x2 -// -// // TransformUVCoords evaluates UV translation -// #define AI_UVTRAFO_TRANSLATION 0x4 -// -// // Everything baked together -> default value -// #define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) -// -// // --------------------------------------------------------------------------- -// /** @brief Input parameter to the #aiProcess_TransformUVCoords step: -// * Specifies which UV transformations are evaluated. -// * -// * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer -// * property, of course). By default all transformations are enabled -// * (AI_UVTRAFO_ALL). -// */ -// #define AI_CONFIG_PP_TUV_EVALUATE \ -// "PP_TUV_EVALUATE" -// -// // --------------------------------------------------------------------------- -// /** @brief A hint to assimp to favour speed against import quality. -// * -// * Enabling this option may result in faster loading, but it needn't. -// * It represents just a hint to loaders and post-processing steps to use -// * faster code paths, if possible. -// * This property is expected to be an integer, != 0 stands for true. -// * The default value is 0. -// */ -// #define AI_CONFIG_FAVOUR_SPEED \ -// "FAVOUR_SPEED" -// -// -// // ########################################################################### -// // IMPORTER SETTINGS -// // Various stuff to fine-tune the behaviour of specific importer plugins. -// // ########################################################################### -// -// -// // --------------------------------------------------------------------------- -// /** @brief Set the vertex animation keyframe to be imported -// * -// * ASSIMP does not support vertex keyframes (only bone animation is supported). -// * The library reads only one frame of models with vertex animations. -// * By default this is the first frame. -// * \note The default value is 0. This option applies to all importers. -// * However, it is also possible to override the global setting -// * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME -// * options (where XXX is a placeholder for the file format for which you -// * want to override the global setting). -// * Property type: integer. -// */ -// #define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" -// -// #define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" -// #define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" -// #define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" -// #define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" -// #define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" -// #define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" -// -// -// // --------------------------------------------------------------------------- -// /** @brief Configures the AC loader to collect all surfaces which have the -// * "Backface cull" flag set in separate meshes. -// * -// * Property type: bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ -// "IMPORT_AC_SEPARATE_BFCULL" -// -// // --------------------------------------------------------------------------- -// /** @brief Configures whether the AC loader evaluates subdivision surfaces ( -// * indicated by the presence of the 'subdiv' attribute in the file). By -// * default, Assimp performs the subdivision using the standard -// * Catmull-Clark algorithm -// * -// * * Property type: bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ -// "IMPORT_AC_EVAL_SUBDIVISION" -// -// // --------------------------------------------------------------------------- -// /** @brief Configures the UNREAL 3D loader to separate faces with different -// * surface flags (e.g. two-sided vs. single-sided). -// * -// * * Property type: bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ -// "UNREAL_HANDLE_FLAGS" -// -// // --------------------------------------------------------------------------- -// /** @brief Configures the terragen import plugin to compute uv's for -// * terrains, if not given. Furthermore a default texture is assigned. -// * -// * UV coordinates for terrains are so simple to compute that you'll usually -// * want to compute them on your own, if you need them. This option is intended -// * for model viewers which want to offer an easy way to apply textures to -// * terrains. -// * * Property type: bool. Default value: false. -// */ -// #define AI_CONFIG_IMPORT_TER_MAKE_UVS \ -// "IMPORT_TER_MAKE_UVS" -// -// // --------------------------------------------------------------------------- -// /** @brief Configures the ASE loader to always reconstruct normal vectors -// * basing on the smoothing groups loaded from the file. -// * -// * Some ASE files have carry invalid normals, other don't. -// * * Property type: bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ -// "IMPORT_ASE_RECONSTRUCT_NORMALS" -// -// // --------------------------------------------------------------------------- -// /** @brief Configures the M3D loader to detect and process multi-part -// * Quake player models. -// * -// * These models usually consist of 3 files, lower.md3, upper.md3 and -// * head.md3. If this property is set to true, Assimp will try to load and -// * combine all three files if one of them is loaded. -// * Property type: bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ -// "IMPORT_MD3_HANDLE_MULTIPART" -// -// // --------------------------------------------------------------------------- -// /** @brief Tells the MD3 loader which skin files to load. -// * -// * When loading MD3 files, Assimp checks whether a file -// * <md3_file_name>_<skin_name>.skin is existing. These files are used by -// * Quake III to be able to assign different skins (e.g. red and blue team) -// * to models. 'default', 'red', 'blue' are typical skin names. -// * Property type: String. Default value: "default". -// */ -// #define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ -// "IMPORT_MD3_SKIN_NAME" -// -// // --------------------------------------------------------------------------- -// /** @brief Specify the Quake 3 shader file to be used for a particular -// * MD3 file. This can also be a search path. -// * -// * By default Assimp's behaviour is as follows: If a MD3 file -// * <tt><any_path>/models/<any_q3_subdir>/<model_name>/<file_name>.md3</tt> is -// * loaded, the library tries to locate the corresponding shader file in -// * <tt><any_path>/scripts/<model_name>.shader</tt>. This property overrides this -// * behaviour. It can either specify a full path to the shader to be loaded -// * or alternatively the path (relative or absolute) to the directory where -// * the shaders for all MD3s to be loaded reside. Assimp attempts to open -// * <tt><dir>/<model_name>.shader</tt> first, <tt><dir>/<file_name>.shader</tt> -// * is the fallback file. Note that <dir> should have a terminal (back)slash. -// * Property type: String. Default value: n/a. -// */ -// #define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ -// "IMPORT_MD3_SHADER_SRC" -// -// // --------------------------------------------------------------------------- -// /** @brief Configures the LWO loader to load just one layer from the model. -// * -// * LWO files consist of layers and in some cases it could be useful to load -// * only one of them. This property can be either a string - which specifies -// * the name of the layer - or an integer - the index of the layer. If the -// * property is not set the whole LWO model is loaded. Loading fails if the -// * requested layer is not available. The layer index is zero-based and the -// * layer name may not be empty.<br> -// * Property type: Integer. Default value: all layers are loaded. -// */ -// #define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ -// "IMPORT_LWO_ONE_LAYER_ONLY" -// -// // --------------------------------------------------------------------------- -// /** @brief Configures the MD5 loader to not load the MD5ANIM file for -// * a MD5MESH file automatically. -// * -// * The default strategy is to look for a file with the same name but the -// * MD5ANIM extension in the same directory. If it is found, it is loaded -// * and combined with the MD5MESH file. This configuration option can be -// * used to disable this behaviour. -// * -// * * Property type: bool. Default value: false. -// */ -// #define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ -// "IMPORT_MD5_NO_ANIM_AUTOLOAD" -// -// // --------------------------------------------------------------------------- -// /** @brief Defines the begin of the time range for which the LWS loader -// * evaluates animations and computes aiNodeAnim's. -// * -// * Assimp provides full conversion of LightWave's envelope system, including -// * pre and post conditions. The loader computes linearly subsampled animation -// * chanels with the frame rate given in the LWS file. This property defines -// * the start time. Note: animation channels are only generated if a node -// * has at least one envelope with more tan one key assigned. This property. -// * is given in frames, '0' is the first frame. By default, if this property -// * is not set, the importer takes the animation start from the input LWS -// * file ('FirstFrame' line)<br> -// * Property type: Integer. Default value: taken from file. -// * -// * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range -// */ -// #define AI_CONFIG_IMPORT_LWS_ANIM_START \ -// "IMPORT_LWS_ANIM_START" -// #define AI_CONFIG_IMPORT_LWS_ANIM_END \ -// "IMPORT_LWS_ANIM_END" -// -// // --------------------------------------------------------------------------- -// /** @brief Defines the output frame rate of the IRR loader. -// * -// * IRR animations are difficult to convert for Assimp and there will -// * always be a loss of quality. This setting defines how many keys per second -// * are returned by the converter.<br> -// * Property type: integer. Default value: 100 -// */ -// #define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ -// "IMPORT_IRR_ANIM_FPS" -// -// -// // --------------------------------------------------------------------------- -// /** @brief Ogre Importer will try to load this Materialfile. -// * -// * Ogre Meshes contain only the MaterialName, not the MaterialFile. If there -// * is no material file with the same name as the material, Ogre Importer will -// * try to load this file and search the material in it. -// * <br> -// * Property type: String. Default value: guessed. -// */ -// #define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE "IMPORT_OGRE_MATERIAL_FILE" -// -// -// // --------------------------------------------------------------------------- -// /** @brief Ogre Importer detect the texture usage from its filename -// * -// * Normally, a texture is loaded as a colormap, if no target is specified in the -// * materialfile. Is this switch is enabled, texture names ending with _n, _l, _s -// * are used as normalmaps, lightmaps or specularmaps. -// * <br> -// * Property type: Bool. Default value: false. -// */ -// #define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" -// -// -// -// // --------------------------------------------------------------------------- -// /** @brief Specifies whether the IFC loader skips over IfcSpace elements. -// * -// * IfcSpace elements (and their geometric representations) are used to -// * represent, well, free space in a building storey.<br> -// * Property type: Bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" -// -// -// // --------------------------------------------------------------------------- -// /** @brief Specifies whether the IFC loader skips over -// * shape representations of type 'Curve2D'. -// * -// * A lot of files contain both a faceted mesh representation and a outline -// * with a presentation type of 'Curve2D'. Currently Assimp doesn't convert those, -// * so turning this option off just clutters the log with errors.<br> -// * Property type: Bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS "IMPORT_IFC_SKIP_CURVE_REPRESENTATIONS" -// -// // --------------------------------------------------------------------------- -// /** @brief Specifies whether the IFC loader will use its own, custom triangulation -// * algorithm to triangulate wall and floor meshes. -// * -// * If this property is set to false, walls will be either triangulated by -// * #aiProcess_Triangulate or will be passed through as huge polygons with -// * faked holes (i.e. holes that are connected with the outer boundary using -// * a dummy edge). It is highly recommended to set this property to true -// * if you want triangulated data because #aiProcess_Triangulate is known to -// * have problems with the kind of polygons that the IFC loader spits out for -// * complicated meshes. -// * Property type: Bool. Default value: true. -// */ -// #define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" -// - ; - - private AiConfigOptions(String name) { - m_name = name; - } - - - private final String m_name; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiIOStream.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiIOStream.java deleted file mode 100644 index 71405e6..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiIOStream.java +++ /dev/null @@ -1,80 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; - - -/** - * Interface to allow custom resource loaders for jassimp.<p> - * - * The design is based on passing the file wholly in memory, - * because Java inputstreams do not have to support seek. <p> - * - * Writing files from Java is unsupported. - * - * - * @author Jesper Smith - * - */ -public interface AiIOStream -{ - - /** - * Read all data into buffer. <p> - * - * The whole stream should be read into the buffer. - * No support is provided for partial reads. - * - * @param buffer Target buffer for the model data - * - * @return true if successful, false if an error occurred. - */ - boolean read(ByteBuffer buffer); - - /** - * The total size of this stream. <p> - * - * @return total size of this stream - */ - int getFileSize(); - -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiIOSystem.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiIOSystem.java deleted file mode 100644 index 7e15ee0..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiIOSystem.java +++ /dev/null @@ -1,79 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -public interface AiIOSystem <T extends AiIOStream> -{ - /** - * - * Open a new file with a given path. - * When the access to the file is finished, call close() to release all associated resources - * - * @param path Path to the file - * @param ioMode file I/O mode. Required are: "wb", "w", "wt", "rb", "r", "rt". - * - * @return AiIOStream or null if an error occurred - */ - public T open(String path, String ioMode); - - - /** - * Tests for the existence of a file at the given path. - * - * @param path path to the file - * @return true if there is a file with this path, else false. - */ - public boolean exists(String path); - - /** - * Returns the system specific directory separator.<p> - * - * @return System specific directory separator - */ - public char getOsSeparator(); - - /** - * Closes the given file and releases all resources associated with it. - * - * @param file The file instance previously created by Open(). - */ - public void close(T file); -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiInputStreamIOStream.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiInputStreamIOStream.java deleted file mode 100644 index 64aa40a..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiInputStreamIOStream.java +++ /dev/null @@ -1,127 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.io.ByteArrayOutputStream; -import java.io.IOException; -import java.io.InputStream; -import java.io.OutputStream; -import java.net.URI; -import java.net.URL; -import java.nio.ByteBuffer; - - -/** - * Implementation of AiIOStream reading from a InputStream - * - * @author Jesper Smith - * - */ -public class AiInputStreamIOStream implements AiIOStream -{ - private final ByteArrayOutputStream os = new ByteArrayOutputStream(); - - - public AiInputStreamIOStream(URI uri) throws IOException { - this(uri.toURL()); - } - - public AiInputStreamIOStream(URL url) throws IOException { - this(url.openStream()); - } - - public AiInputStreamIOStream(InputStream is) throws IOException { - int read; - byte[] data = new byte[1024]; - while((read = is.read(data, 0, data.length)) != -1) { - os.write(data, 0, read); - } - os.flush(); - - is.close(); - } - - @Override - public int getFileSize() { - return os.size(); - } - - @Override - public boolean read(ByteBuffer buffer) { - ByteBufferOutputStream bos = new ByteBufferOutputStream(buffer); - try - { - os.writeTo(bos); - } - catch (IOException e) - { - e.printStackTrace(); - return false; - } - return true; - } - - /** - * Internal helper class to copy the contents of an OutputStream - * into a ByteBuffer. This avoids a copy. - * - */ - private static class ByteBufferOutputStream extends OutputStream { - - private final ByteBuffer buffer; - - public ByteBufferOutputStream(ByteBuffer buffer) { - this.buffer = buffer; - } - - @Override - public void write(int b) throws IOException - { - buffer.put((byte) b); - } - - @Override - public void write(byte b[], int off, int len) throws IOException { - buffer.put(b, off, len); - } - } -} - diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiLight.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiLight.java deleted file mode 100644 index e0a93db..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiLight.java +++ /dev/null @@ -1,387 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Describes a light source.<p> - * - * Assimp supports multiple sorts of light sources, including - * directional, point and spot lights. All of them are defined with just - * a single structure and distinguished by their parameters. - * Note - some file formats (such as 3DS, ASE) export a "target point" - - * the point a spot light is looking at (it can even be animated). Assimp - * writes the target point as a subnode of a spotlights's main node, - * called "<spotName>.Target". However, this is just additional - * information then, the transformation tracks of the main node make the - * spot light already point in the right direction. - */ -public final class AiLight { - /** - * Constructor. - * - * @param name - * @param type - * @param position - * @param direction - * @param attenuationConstant - * @param attenuationLinear - * @param attenuationQuadratic - * @param diffuse - * @param specular - * @param ambient - * @param innerCone - * @param outerCone - */ - AiLight(String name, int type, Object position, Object direction, - float attenuationConstant, float attenuationLinear, - float attenuationQuadratic, Object diffuse, Object specular, - Object ambient, float innerCone, float outerCone) { - - m_name = name; - m_type = AiLightType.fromRawValue(type); - m_position = position; - m_direction = direction; - m_attenuationConstant = attenuationConstant; - m_attenuationLinear = attenuationLinear; - m_attenuationQuadratic = attenuationQuadratic; - m_diffuse = diffuse; - m_specular = specular; - m_ambient = ambient; - m_innerCone = innerCone; - m_outerCone = outerCone; - } - - - /** - * Returns the name of the light source.<p> - * - * There must be a node in the scenegraph with the same name. - * This node specifies the position of the light in the scene - * hierarchy and can be animated. - * - * @return the name - */ - public String getName() { - return m_name; - } - - - /** - * Returns The type of the light source. - * - * @return the type - */ - public AiLightType getType() { - return m_type; - } - - - /** - * Returns the position of the light.<p> - * - * The position is relative to the transformation of the scene graph node - * corresponding to the light. The position is undefined for directional - * lights.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiVector}. - * - * - * @param wrapperProvider the wrapper provider (used for type inference) - * - * @return the position - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> V3 getPosition(AiWrapperProvider<V3, M4, C, N, Q> - wrapperProvider) { - - return (V3) m_position; - } - - - /** - * Returns the direction of the light.<p> - * - * The direction is relative to the transformation of the scene graph node - * corresponding to the light. The direction is undefined for point lights. - * The vector may be normalized, but it needn't..<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the position - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> V3 getDirection(AiWrapperProvider<V3, M4, C, N, Q> - wrapperProvider) { - - return (V3) m_direction; - } - - - /** - * Constant light attenuation factor.<p> - * - * The intensity of the light source at a given distance 'd' from - * the light's position is - * <code>Atten = 1/( att0 + att1 * d + att2 * d*d)</code> - * This member corresponds to the att0 variable in the equation. - * Naturally undefined for directional lights. - * - * @return the constant light attenuation factor - */ - public float getAttenuationConstant() { - return m_attenuationConstant; - } - - - /** - * Linear light attenuation factor.<p> - * - * The intensity of the light source at a given distance 'd' from - * the light's position is - * <code>Atten = 1/( att0 + att1 * d + att2 * d*d)</code> - * This member corresponds to the att1 variable in the equation. - * Naturally undefined for directional lights. - * - * @return the linear light attenuation factor - */ - public float getAttenuationLinear() { - return m_attenuationLinear; - } - - - /** - * Quadratic light attenuation factor.<p> - * - * The intensity of the light source at a given distance 'd' from - * the light's position is - * <code>Atten = 1/( att0 + att1 * d + att2 * d*d)</code> - * This member corresponds to the att2 variable in the equation. - * Naturally undefined for directional lights. - * - * @return the quadratic light attenuation factor - */ - public float getAttenuationQuadratic() { - return m_attenuationQuadratic; - } - - - /** - * Diffuse color of the light source.<p> - * - * The diffuse light color is multiplied with the diffuse - * material color to obtain the final color that contributes - * to the diffuse shading term.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiColor}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the diffuse color (alpha will be 1) - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getColorDiffuse( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - return (C) m_diffuse; - } - - - /** - * Specular color of the light source.<p> - * - * The specular light color is multiplied with the specular - * material color to obtain the final color that contributes - * to the specular shading term.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiColor}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the specular color (alpha will be 1) - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getColorSpecular( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - return (C) m_specular; - } - - - /** - * Ambient color of the light source.<p> - * - * The ambient light color is multiplied with the ambient - * material color to obtain the final color that contributes - * to the ambient shading term. Most renderers will ignore - * this value it, is just a remaining of the fixed-function pipeline - * that is still supported by quite many file formats.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiColor}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the ambient color (alpha will be 1) - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getColorAmbient( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - return (C) m_ambient; - } - - - /** - * Inner angle of a spot light's light cone.<p> - * - * The spot light has maximum influence on objects inside this - * angle. The angle is given in radians. It is 2PI for point - * lights and undefined for directional lights. - * - * @return the inner angle - */ - public float getAngleInnerCone() { - return m_innerCone; - } - - - /** - * Outer angle of a spot light's light cone.<p> - * - * The spot light does not affect objects outside this angle. - * The angle is given in radians. It is 2PI for point lights and - * undefined for directional lights. The outer angle must be - * greater than or equal to the inner angle. - * It is assumed that the application uses a smooth - * interpolation between the inner and the outer cone of the - * spot light. - * - * @return the outer angle - */ - public float getAngleOuterCone() { - return m_outerCone; - } - - - /** - * Name. - */ - private final String m_name; - - - /** - * Type. - */ - private final AiLightType m_type; - - - /** - * Position. - */ - private final Object m_position; - - - /** - * Direction. - */ - private final Object m_direction; - - - /** - * Constant attenuation. - */ - private final float m_attenuationConstant; - - - /** - * Linear attenuation. - */ - private final float m_attenuationLinear; - - - /** - * Quadratic attenuation. - */ - private final float m_attenuationQuadratic; - - - /** - * Diffuse color. - */ - private final Object m_diffuse; - - - /** - * Specular color. - */ - private final Object m_specular; - - - /** - * Ambient color. - */ - private final Object m_ambient; - - - /** - * Inner cone of spotlight. - */ - private final float m_innerCone; - - - /** - * Outer cone of spotlight. - */ - private final float m_outerCone; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiLightType.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiLightType.java deleted file mode 100644 index 33fd722..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiLightType.java +++ /dev/null @@ -1,123 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * List of light types supported by {@link AiLight}. - */ -public enum AiLightType { - /** - * A directional light source.<p> - * - * A directional light has a well-defined direction but is infinitely far - * away. That's quite a good approximation for sun light. - */ - DIRECTIONAL(0x1), - - - /** - * A point light source.<p> - * - * A point light has a well-defined position in space but no direction - - * it emits light in all directions. A normal bulb is a point light. - */ - POINT(0x2), - - - /** - * A spot light source.<p> - * - * A spot light emits light in a specific angle. It has a position and a - * direction it is pointing to. A good example for a spot light is a light - * spot in sport arenas. - */ - SPOT(0x3), - - - /** - * The generic light level of the world, including the bounces of all other - * lightsources. <p> - * - * Typically, there's at most one ambient light in a scene. - * This light type doesn't have a valid position, direction, or - * other properties, just a color. - */ - AMBIENT(0x4); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static AiLightType fromRawValue(int rawValue) { - for (AiLightType type : AiLightType.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiLightType(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMaterial.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMaterial.java deleted file mode 100644 index b571f14..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMaterial.java +++ /dev/null @@ -1,1199 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; -import java.nio.ByteOrder; -import java.util.ArrayList; -import java.util.EnumMap; -import java.util.List; -import java.util.Map; -import java.util.Set; - - -/** - * Data structure for a material.<p> - * - * Depending on the imported scene and scene format, individual properties - * might be present or not. A list of all imported properties can be retrieved - * via {@link #getProperties()}.<p> - * - * This class offers <code>getXXX()</code> for all supported properties. These - * methods are fail-save, i.e., will return a default value when the - * corresponding property is not set. To change the built in default values, - * use the <code>setDefaultXXX()</code> methods.<p> - * - * If your application expects a certain set of properties to be available, - * the {@link #hasProperties(Set)} method can be used to check whether all - * these properties are actually set. If this check fails, you can still - * use this material via the <code>getXXX()</code> methods without special - * error handling code as the implementation guarantees to return default - * values for missing properties. This check will not work on texture related - * properties (i.e., properties starting with <code>TEX_</code>). - */ -public final class AiMaterial { - /** - * List of properties. - */ - private final List<Property> m_properties = new ArrayList<Property>(); - - /** - * Number of textures for each type. - */ - private final Map<AiTextureType, Integer> m_numTextures = - new EnumMap<AiTextureType, Integer>(AiTextureType.class); - - /** - * Enumerates all supported material properties. - */ - public static enum PropertyKey { - /** - * Name. - */ - NAME("?mat.name", String.class), - - /** - * Two-sided flag. - */ - TWO_SIDED("$mat.twosided", Integer.class), - - /** - * Shading mode. - */ - SHADING_MODE("$mat.shadingm", AiShadingMode.class), - - /** - * Wireframe flag. - */ - WIREFRAME("$mat.wireframe", Integer.class), - - /** - * Blend mode. - */ - BLEND_MODE("$mat.blend", AiBlendMode.class), - - /** - * Opacity. - */ - OPACITY("$mat.opacity", Float.class), - - /** - * Bump scaling. - */ - BUMP_SCALING("$mat.bumpscaling", Float.class), - - - /** - * Shininess. - */ - SHININESS("$mat.shininess", Float.class), - - - /** - * Reflectivity. - */ - REFLECTIVITY("$mat.reflectivity", Float.class), - - - /** - * Shininess strength. - */ - SHININESS_STRENGTH("$mat.shinpercent", Float.class), - - - /** - * Refract index. - */ - REFRACTI("$mat.refracti", Float.class), - - - /** - * Diffuse color. - */ - COLOR_DIFFUSE("$clr.diffuse", Object.class), - - - /** - * Ambient color. - */ - COLOR_AMBIENT("$clr.ambient", Object.class), - - - /** - * Ambient color. - */ - COLOR_SPECULAR("$clr.specular", Object.class), - - - /** - * Emissive color. - */ - COLOR_EMISSIVE("$clr.emissive", Object.class), - - - /** - * Transparent color. - */ - COLOR_TRANSPARENT("$clr.transparent", Object.class), - - - /** - * Reflective color. - */ - COLOR_REFLECTIVE("$clr.reflective", Object.class), - - - /** - * Global background image. - */ - GLOBAL_BACKGROUND_IMAGE("?bg.global", String.class), - - - /** - * Texture file path. - */ - TEX_FILE("$tex.file", String.class), - - - /** - * Texture uv index. - */ - TEX_UV_INDEX("$tex.uvwsrc", Integer.class), - - - /** - * Texture blend factor. - */ - TEX_BLEND("$tex.blend", Float.class), - - - /** - * Texture operation. - */ - TEX_OP("$tex.op", AiTextureOp.class), - - - /** - * Texture map mode for u axis. - */ - TEX_MAP_MODE_U("$tex.mapmodeu", AiTextureMapMode.class), - - - /** - * Texture map mode for v axis. - */ - TEX_MAP_MODE_V("$tex.mapmodev", AiTextureMapMode.class), - - - /** - * Texture map mode for w axis. - */ - TEX_MAP_MODE_W("$tex.mapmodew", AiTextureMapMode.class); - - /** - * Constructor. - * - * @param key key name as used by assimp - * @param type key type, used for casts and checks - */ - private PropertyKey(String key, Class<?> type) { - m_key = key; - m_type = type; - } - - - /** - * Key. - */ - private final String m_key; - - - /** - * Type. - */ - private final Class<?> m_type; - } - - - /** - * A very primitive RTTI system for the contents of material properties. - */ - public static enum PropertyType { - /** - * Array of single-precision (32 Bit) floats. - */ - FLOAT(0x1), - - - /** - * The material property is a string. - */ - STRING(0x3), - - - /** - * Array of (32 Bit) integers. - */ - INTEGER(0x4), - - - /** - * Simple binary buffer, content undefined. Not convertible to anything. - */ - BUFFER(0x5); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static PropertyType fromRawValue(int rawValue) { - for (PropertyType type : PropertyType.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private PropertyType(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; - } - - - /** - * Data structure for a single material property.<p> - * - * As an user, you'll probably never need to deal with this data structure. - * Just use the provided get() family of functions to query material - * properties easily. - */ - public static final class Property { - /** - * Key. - */ - private final String m_key; - - - /** - * Semantic. - */ - private final int m_semantic; - - - /** - * Index. - */ - private final int m_index; - - - /** - * Type. - */ - private final PropertyType m_type; - - - /** - * Data. - */ - private final Object m_data; - - /** - * Constructor. - * - * @param key - * @param semantic - * @param index - * @param type - * @param data - */ - Property(String key, int semantic, int index, int type, - Object data) { - - m_key = key; - m_semantic = semantic; - m_index = index; - m_type = PropertyType.fromRawValue(type); - m_data = data; - } - - - /** - * Constructor. - * - * @param key - * @param semantic - * @param index - * @param type - * @param dataLen - */ - Property(String key, int semantic, int index, int type, - int dataLen) { - - m_key = key; - m_semantic = semantic; - m_index = index; - m_type = PropertyType.fromRawValue(type); - - ByteBuffer b = ByteBuffer.allocateDirect(dataLen); - b.order(ByteOrder.nativeOrder()); - - m_data = b; - } - - - /** - * Returns the key of the property.<p> - * - * Keys are generally case insensitive. - * - * @return the key - */ - public String getKey() { - return m_key; - } - - - /** - * Textures: Specifies their exact usage semantic. - * For non-texture properties, this member is always 0 - * (or, better-said, #aiTextureType_NONE). - * - * @return the semantic - */ - public int getSemantic() { - return m_semantic; - } - - - /** - * Textures: Specifies the index of the texture. - * For non-texture properties, this member is always 0. - * - * @return the index - */ - public int getIndex() { - return m_index; - } - - - /** - * Type information for the property.<p> - * - * Defines the data layout inside the data buffer. This is used - * by the library internally to perform debug checks and to - * utilize proper type conversions. - * (It's probably a hacky solution, but it works.) - * - * @return the type - */ - public PropertyType getType() { - return m_type; - } - - - /** - * Binary buffer to hold the property's value. - * The size of the buffer is always mDataLength. - * - * @return the data - */ - public Object getData() { - return m_data; - } - } - - - /** - * Constructor. - */ - AiMaterial() { - /* nothing to do */ - } - - - /** - * Checks whether the given set of properties is available. - * - * @param keys the keys to check - * @return true if all properties are available, false otherwise - */ - public boolean hasProperties(Set<PropertyKey> keys) { - for (PropertyKey key : keys) { - if (null == getProperty(key.m_key)) { - return false; - } - } - - return true; - } - - - /** - * Sets a default value.<p> - * - * The passed in Object must match the type of the key as returned by - * the corresponding <code>getXXX()</code> method. - * - * @param key the key - * @param defaultValue the new default, may not be null - * @throws IllegalArgumentException if defaultValue is null or has a wrong - * type - */ - public void setDefault(PropertyKey key, Object defaultValue) { - if (null == defaultValue) { - throw new IllegalArgumentException("defaultValue may not be null"); - } - if (key.m_type != defaultValue.getClass()) { - throw new IllegalArgumentException( - "defaultValue has wrong type, " + - "expected: " + key.m_type + ", found: " + - defaultValue.getClass()); - } - - m_defaults.put(key, defaultValue); - } - - - // {{ Fail-save Getters - /** - * Returns the name of the material.<p> - * - * If missing, defaults to empty string - * - * @return the name - */ - public String getName() { - return getTyped(PropertyKey.NAME, String.class); - } - - - /** - * Returns the two-sided flag.<p> - * - * If missing, defaults to 0 - * - * @return the two-sided flag - */ - public int getTwoSided() { - return getTyped(PropertyKey.TWO_SIDED, Integer.class); - } - - - /** - * Returns the shading mode.<p> - * - * If missing, defaults to {@link AiShadingMode#FLAT} - * - * @return the shading mode - */ - public AiShadingMode getShadingMode() { - Property p = getProperty(PropertyKey.SHADING_MODE.m_key); - - if (null == p || null == p.getData()) { - return (AiShadingMode) m_defaults.get(PropertyKey.SHADING_MODE); - } - - return AiShadingMode.fromRawValue((Integer) p.getData()); - } - - - /** - * Returns the wireframe flag.<p> - * - * If missing, defaults to 0 - * - * @return the wireframe flag - */ - public int getWireframe() { - return getTyped(PropertyKey.WIREFRAME, Integer.class); - } - - - /** - * Returns the blend mode.<p> - * - * If missing, defaults to {@link AiBlendMode#DEFAULT} - * - * @return the blend mode - */ - public AiBlendMode getBlendMode() { - Property p = getProperty(PropertyKey.BLEND_MODE.m_key); - - if (null == p || null == p.getData()) { - return (AiBlendMode) m_defaults.get(PropertyKey.BLEND_MODE); - } - - return AiBlendMode.fromRawValue((Integer) p.getData()); - } - - - /** - * Returns the opacity.<p> - * - * If missing, defaults to 1.0 - * - * @return the opacity - */ - public float getOpacity() { - return getTyped(PropertyKey.OPACITY, Float.class); - } - - - /** - * Returns the bump scaling factor.<p> - * - * If missing, defaults to 1.0 - * - * @return the bump scaling factor - */ - public float getBumpScaling() { - return getTyped(PropertyKey.BUMP_SCALING, Float.class); - } - - - /** - * Returns the shininess.<p> - * - * If missing, defaults to 1.0 - * - * @return the shininess - */ - public float getShininess() { - return getTyped(PropertyKey.SHININESS, Float.class); - } - - - /** - * Returns the reflectivity.<p> - * - * If missing, defaults to 0.0 - * - * @return the reflectivity - */ - public float getReflectivity() { - return getTyped(PropertyKey.REFLECTIVITY, Float.class); - } - - - /** - * Returns the shininess strength.<p> - * - * If missing, defaults to 0.0 - * - * @return the shininess strength - */ - public float getShininessStrength() { - return getTyped(PropertyKey.SHININESS_STRENGTH, Float.class); - } - - - /** - * Returns the refract index.<p> - * - * If missing, defaults to 0.0 - * - * @return the refract index - */ - public float getRefractIndex() { - return getTyped(PropertyKey.REFRACTI, Float.class); - } - - - /** - * Returns the diffuse color.<p> - * - * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the diffuse color - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getDiffuseColor( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - Property p = getProperty(PropertyKey.COLOR_DIFFUSE.m_key); - - if (null == p || null == p.getData()) { - Object def = m_defaults.get(PropertyKey.COLOR_DIFFUSE); - if (def == null) { - return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f); - } - - return (C) def; - } - - return (C) p.getData(); - } - - - /** - * Returns the ambient color.<p> - * - * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the ambient color - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getAmbientColor( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - Property p = getProperty(PropertyKey.COLOR_AMBIENT.m_key); - - if (null == p || null == p.getData()) { - Object def = m_defaults.get(PropertyKey.COLOR_AMBIENT); - if (def == null) { - return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f); - } - - return (C) def; - } - - return (C) p.getData(); - } - - - /** - * Returns the specular color.<p> - * - * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the specular color - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getSpecularColor( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - Property p = getProperty(PropertyKey.COLOR_SPECULAR.m_key); - - if (null == p || null == p.getData()) { - Object def = m_defaults.get(PropertyKey.COLOR_SPECULAR); - if (def == null) { - return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f); - } - - return (C) def; - } - - return (C) p.getData(); - } - - - /** - * Returns the emissive color.<p> - * - * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the emissive color - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getEmissiveColor( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - Property p = getProperty(PropertyKey.COLOR_EMISSIVE.m_key); - - if (null == p || null == p.getData()) { - Object def = m_defaults.get(PropertyKey.COLOR_EMISSIVE); - if (def == null) { - return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f); - } - - return (C) def; - } - - return (C) p.getData(); - } - - - /** - * Returns the transparent color.<p> - * - * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the transparent color - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getTransparentColor( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - Property p = getProperty(PropertyKey.COLOR_TRANSPARENT.m_key); - - if (null == p || null == p.getData()) { - Object def = m_defaults.get(PropertyKey.COLOR_TRANSPARENT); - if (def == null) { - return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f); - } - - return (C) def; - } - - return (C) p.getData(); - } - - - /** - * Returns the reflective color.<p> - * - * If missing, defaults to opaque white (1.0, 1.0, 1.0, 1.0)<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the reflective color - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> C getReflectiveColor( - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - Property p = getProperty(PropertyKey.COLOR_REFLECTIVE.m_key); - - if (null == p || null == p.getData()) { - Object def = m_defaults.get(PropertyKey.COLOR_REFLECTIVE); - if (def == null) { - return (C) Jassimp.wrapColor4(1.0f, 1.0f, 1.0f, 1.0f); - } - - return (C) def; - } - - return (C) p.getData(); - } - - - /** - * Returns the global background image.<p> - * - * If missing, defaults to empty string - * - * @return the global background image - */ - public String getGlobalBackgroundImage() { - return getTyped(PropertyKey.GLOBAL_BACKGROUND_IMAGE, String.class); - } - - - /** - * Returns the number of textures of the given type. - * - * @param type the type - * @return the number of textures - */ - public int getNumTextures(AiTextureType type) { - return m_numTextures.get(type); - } - - - /** - * Returns the texture file.<p> - * - * If missing, defaults to empty string - * - * @param type the texture type - * @param index the index in the texture stack - * @return the file - * @throws IndexOutOfBoundsException if index is invalid - */ - public String getTextureFile(AiTextureType type, int index) { - checkTexRange(type, index); - - return getTyped(PropertyKey.TEX_FILE, type, index, String.class); - } - - - /** - * Returns the index of the UV coordinate set used by the texture.<p> - * - * If missing, defaults to 0 - * - * @param type the texture type - * @param index the index in the texture stack - * @return the UV index - * @throws IndexOutOfBoundsException if index is invalid - */ - public int getTextureUVIndex(AiTextureType type, int index) { - checkTexRange(type, index); - - return getTyped(PropertyKey.TEX_UV_INDEX, type, index, Integer.class); - } - - - /** - * Returns the blend factor of the texture.<p> - * - * If missing, defaults to 1.0 - * - * @param type the texture type - * @param index the index in the texture stack - * @return the blend factor - */ - public float getBlendFactor(AiTextureType type, int index) { - checkTexRange(type, index); - - return getTyped(PropertyKey.TEX_BLEND, type, index, Float.class); - } - - - /** - * Returns the texture operation.<p> - * - * If missing, defaults to {@link AiTextureOp#ADD} - * - * @param type the texture type - * @param index the index in the texture stack - * @return the texture operation - */ - public AiTextureOp getTextureOp(AiTextureType type, int index) { - checkTexRange(type, index); - - Property p = getProperty(PropertyKey.TEX_OP.m_key); - - if (null == p || null == p.getData()) { - return (AiTextureOp) m_defaults.get(PropertyKey.TEX_OP); - } - - return AiTextureOp.fromRawValue((Integer) p.getData()); - } - - - /** - * Returns the texture mapping mode for the u axis.<p> - * - * If missing, defaults to {@link AiTextureMapMode#CLAMP} - * - * @param type the texture type - * @param index the index in the texture stack - * @return the texture mapping mode - */ - public AiTextureMapMode getTextureMapModeU(AiTextureType type, int index) { - checkTexRange(type, index); - - Property p = getProperty(PropertyKey.TEX_MAP_MODE_U.m_key); - - if (null == p || null == p.getData()) { - return (AiTextureMapMode) m_defaults.get( - PropertyKey.TEX_MAP_MODE_U); - } - - return AiTextureMapMode.fromRawValue((Integer) p.getData()); - } - - - /** - * Returns the texture mapping mode for the v axis.<p> - * - * If missing, defaults to {@link AiTextureMapMode#CLAMP} - * - * @param type the texture type - * @param index the index in the texture stack - * @return the texture mapping mode - */ - public AiTextureMapMode getTextureMapModeV(AiTextureType type, int index) { - checkTexRange(type, index); - - Property p = getProperty(PropertyKey.TEX_MAP_MODE_V.m_key); - - if (null == p || null == p.getData()) { - return (AiTextureMapMode) m_defaults.get( - PropertyKey.TEX_MAP_MODE_V); - } - - return AiTextureMapMode.fromRawValue((Integer) p.getData()); - } - - - /** - * Returns the texture mapping mode for the w axis.<p> - * - * If missing, defaults to {@link AiTextureMapMode#CLAMP} - * - * @param type the texture type - * @param index the index in the texture stack - * @return the texture mapping mode - */ - public AiTextureMapMode getTextureMapModeW(AiTextureType type, int index) { - checkTexRange(type, index); - - Property p = getProperty(PropertyKey.TEX_MAP_MODE_W.m_key); - - if (null == p || null == p.getData()) { - return (AiTextureMapMode) m_defaults.get( - PropertyKey.TEX_MAP_MODE_W); - } - - return AiTextureMapMode.fromRawValue((Integer) p.getData()); - } - - - /** - * Returns all information related to a single texture. - * - * @param type the texture type - * @param index the index in the texture stack - * @return the texture information - */ - public AiTextureInfo getTextureInfo(AiTextureType type, int index) { - return new AiTextureInfo(type, index, getTextureFile(type, index), - getTextureUVIndex(type, index), getBlendFactor(type, index), - getTextureOp(type, index), getTextureMapModeW(type, index), - getTextureMapModeW(type, index), - getTextureMapModeW(type, index)); - } - // }} - - // {{ Generic Getters - /** - * Returns a single property based on its key. - * - * @param key the key - * @return the property or null if the property is not set - */ - public Property getProperty(String key) { - for (Property property : m_properties) { - if (property.getKey().equals(key)) { - return property; - } - } - - return null; - } - - - /** - * Returns a single property based on its key. - * - * @param key the key - * @param semantic the semantic type (texture type) - * @param index the index - * @return the property or null if the property is not set - */ - public Property getProperty(String key, int semantic, int index) { - for (Property property : m_properties) { - if (property.getKey().equals(key) && - property.m_semantic == semantic && - property.m_index == index) { - - return property; - } - } - - return null; - } - - - /** - * Returns all properties of the material. - * - * @return the list of properties - */ - public List<Property> getProperties() { - return m_properties; - } - // }} - - - /** - * Helper method. Returns typed property data. - * - * @param <T> type - * @param key the key - * @param clazz type - * @return the data - */ - private <T> T getTyped(PropertyKey key, Class<T> clazz) { - Property p = getProperty(key.m_key); - - if (null == p || null == p.getData()) { - return clazz.cast(m_defaults.get(key)); - } - - return clazz.cast(p.getData()); - } - - - /** - * Helper method. Returns typed property data. - * - * @param <T> type - * @param key the key - * @param type the texture type - * @param index the texture index - * @param clazz type - * @return the data - */ - private <T> T getTyped(PropertyKey key, AiTextureType type, int index, - Class<T> clazz) { - - Property p = getProperty(key.m_key, AiTextureType.toRawValue(type), - index); - - if (null == p || null == p.getData()) { - return clazz.cast(m_defaults.get(key)); - } - - return clazz.cast(p.getData()); - } - - - /** - * Checks that index is valid an throw an exception if not. - * - * @param type the type - * @param index the index to check - */ - private void checkTexRange(AiTextureType type, int index) { - if (index < 0 || index > m_numTextures.get(type)) { - throw new IndexOutOfBoundsException("Index: " + index + ", Size: " + - m_numTextures.get(type)); - } - } - - - /** - * Defaults for missing properties. - */ - private Map<PropertyKey, Object> m_defaults = - new EnumMap<PropertyKey, Object>(PropertyKey.class); - - { - setDefault(PropertyKey.NAME, ""); - setDefault(PropertyKey.TWO_SIDED, 0); - setDefault(PropertyKey.SHADING_MODE, AiShadingMode.FLAT); - setDefault(PropertyKey.WIREFRAME, 0); - setDefault(PropertyKey.BLEND_MODE, AiBlendMode.DEFAULT); - setDefault(PropertyKey.OPACITY, 1.0f); - setDefault(PropertyKey.BUMP_SCALING, 1.0f); - setDefault(PropertyKey.SHININESS, 1.0f); - setDefault(PropertyKey.REFLECTIVITY, 0.0f); - setDefault(PropertyKey.SHININESS_STRENGTH, 0.0f); - setDefault(PropertyKey.REFRACTI, 0.0f); - - /* bypass null checks for colors */ - m_defaults.put(PropertyKey.COLOR_DIFFUSE, null); - m_defaults.put(PropertyKey.COLOR_AMBIENT, null); - m_defaults.put(PropertyKey.COLOR_SPECULAR, null); - m_defaults.put(PropertyKey.COLOR_EMISSIVE, null); - m_defaults.put(PropertyKey.COLOR_TRANSPARENT, null); - m_defaults.put(PropertyKey.COLOR_REFLECTIVE, null); - - setDefault(PropertyKey.GLOBAL_BACKGROUND_IMAGE, ""); - - /* texture related values */ - setDefault(PropertyKey.TEX_FILE, ""); - setDefault(PropertyKey.TEX_UV_INDEX, 0); - setDefault(PropertyKey.TEX_BLEND, 1.0f); - setDefault(PropertyKey.TEX_OP, AiTextureOp.ADD); - setDefault(PropertyKey.TEX_MAP_MODE_U, AiTextureMapMode.CLAMP); - setDefault(PropertyKey.TEX_MAP_MODE_V, AiTextureMapMode.CLAMP); - setDefault(PropertyKey.TEX_MAP_MODE_W, AiTextureMapMode.CLAMP); - - /* ensure we have defaults for everything */ - for (PropertyKey key : PropertyKey.values()) { - if (!m_defaults.containsKey(key)) { - throw new IllegalStateException("missing default for: " + key); - } - } - } - - - /** - * This method is used by JNI, do not call or modify. - * - * @param type the type - * @param number the number - */ - @SuppressWarnings("unused") - private void setTextureNumber(int type, int number) { - m_numTextures.put(AiTextureType.fromRawValue(type), number); - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMatrix4f.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMatrix4f.java deleted file mode 100644 index f78c951..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMatrix4f.java +++ /dev/null @@ -1,133 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; -import java.nio.ByteOrder; -import java.nio.FloatBuffer; - -/** - * Simple 4x4 matrix of floats. - */ -public final class AiMatrix4f { - /** - * Wraps the given array of floats as matrix. - * <p> - * - * The array must have exactly 16 entries. The data in the array must be in - * row-major order. - * - * @param data - * the array to wrap, may not be null - */ - public AiMatrix4f(float[] data) { - if (data == null) { - throw new IllegalArgumentException("data may not be null"); - } - if (data.length != 16) { - throw new IllegalArgumentException("array length is not 16"); - } - - m_data = data; - } - - /** - * Gets an element of the matrix. - * - * @param row - * the row - * @param col - * the column - * @return the element at the given position - */ - public float get(int row, int col) { - if (row < 0 || row > 3) { - throw new IndexOutOfBoundsException("Index: " + row + ", Size: 4"); - } - if (col < 0 || col > 3) { - throw new IndexOutOfBoundsException("Index: " + col + ", Size: 4"); - } - - return m_data[row * 4 + col]; - } - - /** - * Stores the matrix in a new direct ByteBuffer with native byte order. - * <p> - * - * The returned buffer can be passed to rendering APIs such as LWJGL, e.g., - * as parameter for <code>GL20.glUniformMatrix4()</code>. Be sure to set - * <code>transpose</code> to <code>true</code> in this case, as OpenGL - * expects the matrix in column order. - * - * @return a new native order, direct ByteBuffer - */ - public FloatBuffer toByteBuffer() { - ByteBuffer bbuf = ByteBuffer.allocateDirect(16 * 4); - bbuf.order(ByteOrder.nativeOrder()); - FloatBuffer fbuf = bbuf.asFloatBuffer(); - fbuf.put(m_data); - fbuf.flip(); - - return fbuf; - } - - - @Override - public String toString() { - StringBuilder buf = new StringBuilder(); - - for (int row = 0; row < 4; row++) { - for (int col = 0; col < 4; col++) { - buf.append(m_data[row * 4 + col]).append(" "); - } - buf.append("\n"); - } - - return buf.toString(); - } - - - /** - * Data buffer. - */ - private final float[] m_data; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMesh.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMesh.java deleted file mode 100644 index eb2ff3c..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMesh.java +++ /dev/null @@ -1,1421 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; -import java.nio.ByteOrder; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.util.ArrayList; -import java.util.EnumSet; -import java.util.List; -import java.util.Set; - - -/** - * A mesh represents a geometry or model with a single material. - * <p> - * - * <h3>Data</h3> - * Meshes usually consist of a number of vertices and a series of faces - * referencing the vertices. In addition there might be a series of bones, each - * of them addressing a number of vertices with a certain weight. Vertex data is - * presented in channels with each channel containing a single per-vertex - * information such as a set of texture coordinates or a normal vector.<p> - * - * Faces consist of one or more references to vertices, called vertex indices. - * The {@link #getPrimitiveTypes()} method can be used to check what - * face types are present in the mesh. Note that a single mesh can possess - * faces of different types. The number of indices used by a specific face can - * be retrieved with the {@link #getFaceNumIndices(int)} method. - * - * - * <h3>API for vertex and face data</h3> - * The jassimp interface for accessing vertex and face data is not a one-to-one - * mapping of the c/c++ interface. The c/c++ interface uses an object-oriented - * approach to represent data, which provides a considerable - * overhead using a naive java based realization (cache locality would be - * unpredictable and most likely bad, bulk data transfer would be impossible). - * <p> - * - * The jassimp interface uses flat byte buffers to store vertex and face data. - * This data can be accessed through three APIs: - * <ul> - * <li><b>Buffer API:</b> the <code>getXXXBuffer()</code> methods return - * raw data buffers. - * <li><b>Direct API:</b> the <code>getXXX()</code> methods allow reading - * and writing of individual data values. - * <li><b>Wrapped API:</b> the <code>getWrappedXXX()</code> methods provide - * an object oriented view on the data. - * </ul> - * - * The Buffer API is optimized for use in conjunction with rendering APIs - * such as LWJGL. The returned buffers are guaranteed to have native byte order - * and to be direct byte buffers. They can be passed directly to LWJGL - * methods, e.g., to fill VBOs with data. Each invocation of a - * <code>getXXXBuffer()</code> method will return a new view of the internal - * buffer, i.e., if is safe to use the relative byte buffer operations. - * The Buffer API provides the best performance of all three APIs, especially - * if large data volumes have to be processed.<p> - * - * The Direct API provides an easy to use interface for reading and writing - * individual data values. Its performance is comparable to the Buffer API's - * performance for these operations. The main difference to the Buffer API is - * the missing support for bulk operations. If you intend to retrieve or modify - * large subsets of the raw data consider using the Buffer API, especially - * if the subsets are contiguous. - * <p> - * - * The Wrapped API offers an object oriented interface for accessing - * and modifying mesh data. As the name implies, this interface is realized - * through wrapper objects that provide a view on the raw data. For each - * invocation of a <code>getWrappedXXX()</code> method, a new wrapper object - * is created. Iterating over mesh data via this interface will create many - * short-lived wrapper objects which -depending on usage and virtual machine- - * may cause considerable garbage collection overhead. The Wrapped API provides - * the worst performance of all three APIs, which may nevertheless still be - * good enough to warrant its usage. See {@link AiWrapperProvider} for more - * details on wrappers. - * - * - * <h3>API for bones</h3> - * As there is no standardized way for doing skinning in different graphics - * engines, bones are not represented as flat buffers but as object structure. - * Users of this library should convert this structure to the format required - * by the specific graphics engine. - * - * - * <h3>Changing Data</h3> - * This class is designed to be mutable, i.e., the returned objects and buffers - * may be modified. It is not possible to add/remove vertices as this would - * require reallocation of the data buffers. Wrapped objects may or may not - * propagate changes to the underlying data buffers. Consult the documentation - * of your wrapper provider for details. The built in wrappers will propagate - * changes. - * <p> - * Modification of face data is theoretically possible by modifying the face - * buffer and the faceOffset buffer however it is strongly disadvised to do so - * because it might break all algorithms that depend on the internal consistency - * of these two data structures. - */ -public final class AiMesh { - /** - * Number of bytes per float value. - */ - private final int SIZEOF_FLOAT = Jassimp.NATIVE_FLOAT_SIZE; - - /** - * Number of bytes per int value. - */ - private final int SIZEOF_INT = Jassimp.NATIVE_INT_SIZE; - - /** - * Size of an AiVector3D in the native world. - */ - private final int SIZEOF_V3D = Jassimp.NATIVE_AIVEKTOR3D_SIZE; - - - /** - * The primitive types used by this mesh. - */ - private final Set<AiPrimitiveType> m_primitiveTypes = - EnumSet.noneOf(AiPrimitiveType.class); - - - /** - * Number of vertices in this mesh. - */ - private int m_numVertices = 0; - - - /** - * Number of faces in this mesh. - */ - private int m_numFaces = 0; - - /** - * Material used by this mesh. - */ - private int m_materialIndex = -1; - - /** - * The name of the mesh. - */ - private String m_name = ""; - - /** - * Buffer for vertex position data. - */ - private ByteBuffer m_vertices = null; - - /** - * Buffer for faces/ indices. - */ - private ByteBuffer m_faces = null; - - - /** - * Index structure for m_faces.<p> - * - * Only used by meshes that are not pure triangular - */ - private ByteBuffer m_faceOffsets = null; - - /** - * Buffer for normals. - */ - private ByteBuffer m_normals = null; - - /** - * Buffer for tangents. - */ - private ByteBuffer m_tangents = null; - - /** - * Buffer for bitangents. - */ - private ByteBuffer m_bitangents = null; - - /** - * Vertex colors. - */ - private ByteBuffer[] m_colorsets = - new ByteBuffer[JassimpConfig.MAX_NUMBER_COLORSETS]; - - /** - * Number of UV components for each texture coordinate set. - */ - private int[] m_numUVComponents = new int[JassimpConfig.MAX_NUMBER_TEXCOORDS]; - - /** - * Texture coordinates. - */ - private ByteBuffer[] m_texcoords = - new ByteBuffer[JassimpConfig.MAX_NUMBER_TEXCOORDS]; - - /** - * Bones. - */ - private final List<AiBone> m_bones = new ArrayList<AiBone>(); - - /** - * This class is instantiated via JNI, no accessible constructor. - */ - private AiMesh() { - /* nothing to do */ - } - - - /** - * Returns the primitive types used by this mesh. - * - * @return a set of primitive types used by this mesh - */ - public Set<AiPrimitiveType> getPrimitiveTypes() { - return m_primitiveTypes; - } - - - /** - * Tells whether the mesh is a pure triangle mesh, i.e., contains only - * triangular faces.<p> - * - * To automatically triangulate meshes the - * {@link AiPostProcessSteps#TRIANGULATE} post processing option can be - * used when loading the scene - * - * @return true if the mesh is a pure triangle mesh, false otherwise - */ - public boolean isPureTriangle() { - return m_primitiveTypes.contains(AiPrimitiveType.TRIANGLE) && - m_primitiveTypes.size() == 1; - } - - - /** - * Tells whether the mesh has vertex positions.<p> - * - * Meshes almost always contain position data - * - * @return true if positions are available - */ - public boolean hasPositions() { - return m_vertices != null; - } - - - /** - * Tells whether the mesh has faces.<p> - * - * Meshes almost always contain faces - * - * @return true if faces are available - */ - public boolean hasFaces() { - return m_faces != null; - } - - - /** - * Tells whether the mesh has normals. - * - * @return true if normals are available - */ - public boolean hasNormals() { - return m_normals != null; - } - - - /** - * Tells whether the mesh has tangents and bitangents.<p> - * - * It is not possible that it contains tangents and no bitangents (or the - * other way round). The existence of one of them implies that the second - * is there, too. - * - * @return true if tangents and bitangents are available - */ - public boolean hasTangentsAndBitangents() { - return m_tangents != null && m_tangents != null; - } - - - /** - * Tells whether the mesh has a vertex color set. - * - * @param colorset index of the color set - * @return true if colors are available - */ - public boolean hasColors(int colorset) { - return m_colorsets[colorset] != null; - } - - - /** - * Tells whether the mesh has any vertex colors.<p> - * - * Use {@link #hasColors(int)} to check which color sets are - * available. - * - * @return true if any colors are available - */ - public boolean hasVertexColors() { - for (ByteBuffer buf : m_colorsets) { - if (buf != null) { - return true; - } - } - - return false; - } - - - /** - * Tells whether the mesh has a texture coordinate set. - * - * @param coords index of the texture coordinate set - * @return true if texture coordinates are available - */ - public boolean hasTexCoords(int coords) { - return m_texcoords[coords] != null; - } - - - /** - * Tells whether the mesh has any texture coordinate sets.<p> - * - * Use {@link #hasTexCoords(int)} to check which texture coordinate - * sets are available - * - * @return true if any texture coordinates are available - */ - public boolean hasTexCoords() { - for (ByteBuffer buf : m_texcoords) { - if (buf != null) { - return true; - } - } - - return false; - } - - - /** - * Tells whether the mesh has bones. - * - * @return true if bones are available - */ - public boolean hasBones() { - return !m_bones.isEmpty(); - } - - - /** - * Returns the bones of this mesh. - * - * @return a list of bones - */ - public List<AiBone> getBones() { - return m_bones; - } - - - /** - * Returns the number of vertices in this mesh. - * - * @return the number of vertices. - */ - public int getNumVertices() { - return m_numVertices; - } - - - /** - * Returns the number of faces in the mesh. - * - * @return the number of faces - */ - public int getNumFaces() { - return m_numFaces; - } - - - /** - * Returns the number of vertex indices for a single face. - * - * @param face the face - * @return the number of indices - */ - public int getFaceNumIndices(int face) { - if (null == m_faceOffsets) { - if (face >= m_numFaces || face < 0) { - throw new IndexOutOfBoundsException("Index: " + face + - ", Size: " + m_numFaces); - } - return 3; - } - else { - /* - * no need to perform bound checks here as the array access will - * throw IndexOutOfBoundsExceptions if the index is invalid - */ - - if (face == m_numFaces - 1) { - return m_faces.capacity() / 4 - m_faceOffsets.getInt(face * 4); - } - - return m_faceOffsets.getInt((face + 1) * 4) - - m_faceOffsets.getInt(face * 4); - } - } - - - /** - * Returns the number of UV components for a texture coordinate set.<p> - * - * Possible values range from 1 to 3 (1D to 3D texture coordinates) - * - * @param coords the coordinate set - * @return the number of components - */ - public int getNumUVComponents(int coords) { - return m_numUVComponents[coords]; - } - - - /** - * Returns the material used by this mesh.<p> - * - * A mesh does use only a single material. If an imported model uses - * multiple materials, the import splits up the mesh. Use this value - * as index into the scene's material list. - * - * @return the material index - */ - public int getMaterialIndex() { - return m_materialIndex; - } - - - /** - * Returns the name of the mesh.<p> - * - * Not all meshes have a name, if no name is set an empty string is - * returned. - * - * @return the name or an empty string if no name is set - */ - public String getName() { - return m_name; - } - - - // CHECKSTYLE:OFF - @Override - public String toString() { - StringBuilder buf = new StringBuilder(); - buf.append("Mesh(").append(m_numVertices).append(" vertices, "). - append(m_numFaces).append(" faces"); - - if (hasNormals()) { - buf.append(", normals"); - } - if (hasTangentsAndBitangents()) { - buf.append(", (bi-)tangents"); - } - if (hasVertexColors()) { - buf.append(", colors"); - } - if (hasTexCoords()) { - buf.append(", texCoords"); - } - - buf.append(")"); - return buf.toString(); - } - // CHECKSTYLE:ON - - - // {{ Buffer API - /** - * Returns a buffer containing vertex positions.<p> - * - * A vertex position consists of a triple of floats, the buffer will - * therefore contain <code>3 * getNumVertices()</code> floats - * - * @return a native-order direct buffer, or null if no data is available - */ - public FloatBuffer getPositionBuffer() { - if (m_vertices == null) { - return null; - } - - return m_vertices.asFloatBuffer(); - } - - - /** - * Returns a buffer containing face data.<p> - * - * You should use the {@link #getIndexBuffer()} method if you are - * interested in getting an index buffer used by graphics APIs such as - * LWJGL.<p> - * - * The buffer contains all vertex indices from all faces as a flat list. If - * the mesh is a pure triangle mesh, the buffer returned by this method is - * identical to the buffer returned by {@link #getIndexBuffer()}. For other - * meshes, the {@link #getFaceOffsets()} method can be used to retrieve - * an index structure that allows addressing individual faces in the list. - * - * @return a native-order direct buffer, or null if no data is available - */ - public IntBuffer getFaceBuffer() { - if (m_faces == null) { - return null; - } - - return m_faces.asIntBuffer(); - } - - - /** - * Returns an index structure for the buffer returned by - * {@link #getFaceBuffer()}.<p> - * - * You should use the {@link #getIndexBuffer()} method if you are - * interested in getting an index buffer used by graphics APIs such as - * LWJGL.<p> - * - * The returned buffer contains one integer entry for each face. This entry - * specifies the offset at which the face's data is located inside the - * face buffer. The difference between two subsequent entries can be used - * to determine how many vertices belong to a given face (the last face - * contains all entries between the offset and the end of the face buffer). - * - * @return a native-order direct buffer, or null if no data is available - */ - public IntBuffer getFaceOffsets() { - if (m_faceOffsets == null) { - return null; - } - - return m_faceOffsets.asIntBuffer(); - } - - - - /** - * Returns a buffer containing vertex indices for the mesh's faces.<p> - * - * This method may only be called on pure triangle meshes, i.e., meshes - * containing only triangles. The {@link #isPureTriangle()} method can be - * used to check whether this is the case.<p> - * - * Indices are stored as integers, the buffer will therefore contain - * <code>3 * getNumVertices()</code> integers (3 indices per triangle) - * - * @return a native-order direct buffer - * @throws UnsupportedOperationException - * if the mesh is not a pure triangle mesh - */ - public IntBuffer getIndexBuffer() { - if (!isPureTriangle()) { - throw new UnsupportedOperationException( - "mesh is not a pure triangle mesh"); - } - - return getFaceBuffer(); - } - - - /** - * Returns a buffer containing normals.<p> - * - * A normal consists of a triple of floats, the buffer will - * therefore contain <code>3 * getNumVertices()</code> floats - * - * @return a native-order direct buffer - */ - public FloatBuffer getNormalBuffer() { - if (m_normals == null) { - return null; - } - - return m_normals.asFloatBuffer(); - } - - - /** - * Returns a buffer containing tangents.<p> - * - * A tangent consists of a triple of floats, the buffer will - * therefore contain <code>3 * getNumVertices()</code> floats - * - * @return a native-order direct buffer - */ - public FloatBuffer getTangentBuffer() { - if (m_tangents == null) { - return null; - } - - return m_tangents.asFloatBuffer(); - } - - - /** - * Returns a buffer containing bitangents.<p> - * - * A bitangent consists of a triple of floats, the buffer will - * therefore contain <code>3 * getNumVertices()</code> floats - * - * @return a native-order direct buffer - */ - public FloatBuffer getBitangentBuffer() { - if (m_bitangents == null) { - return null; - } - - return m_bitangents.asFloatBuffer(); - } - - - /** - * Returns a buffer containing vertex colors for a color set.<p> - * - * A vertex color consists of 4 floats (red, green, blue and alpha), the - * buffer will therefore contain <code>4 * getNumVertices()</code> floats - * - * @param colorset the color set - * - * @return a native-order direct buffer, or null if no data is available - */ - public FloatBuffer getColorBuffer(int colorset) { - if (m_colorsets[colorset] == null) { - return null; - } - - return m_colorsets[colorset].asFloatBuffer(); - } - - - /** - * Returns a buffer containing coordinates for a texture coordinate set.<p> - * - * A texture coordinate consists of up to 3 floats (u, v, w). The actual - * number can be queried via {@link #getNumUVComponents(int)}. The - * buffer will contain - * <code>getNumUVComponents(coords) * getNumVertices()</code> floats - * - * @param coords the texture coordinate set - * - * @return a native-order direct buffer, or null if no data is available - */ - public FloatBuffer getTexCoordBuffer(int coords) { - if (m_texcoords[coords] == null) { - return null; - } - - return m_texcoords[coords].asFloatBuffer(); - } - // }} - - - // {{ Direct API - /** - * Returns the x-coordinate of a vertex position. - * - * @param vertex the vertex index - * @return the x coordinate - */ - public float getPositionX(int vertex) { - if (!hasPositions()) { - throw new IllegalStateException("mesh has no positions"); - } - - checkVertexIndexBounds(vertex); - - return m_vertices.getFloat(vertex * 3 * SIZEOF_FLOAT); - } - - - /** - * Returns the y-coordinate of a vertex position. - * - * @param vertex the vertex index - * @return the y coordinate - */ - public float getPositionY(int vertex) { - if (!hasPositions()) { - throw new IllegalStateException("mesh has no positions"); - } - - checkVertexIndexBounds(vertex); - - return m_vertices.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT); - } - - /** - * Returns the z-coordinate of a vertex position. - * - * @param vertex the vertex index - * @return the z coordinate - */ - public float getPositionZ(int vertex) { - if (!hasPositions()) { - throw new IllegalStateException("mesh has no positions"); - } - - checkVertexIndexBounds(vertex); - - return m_vertices.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT); - } - - - /** - * Returns a vertex reference from a face.<p> - * - * A face contains <code>getFaceNumIndices(face)</code> vertex references. - * This method returns the n'th of these. The returned index can be passed - * directly to the vertex oriented methods, such as - * <code>getPosition()</code> etc. - * - * @param face the face - * @param n the reference - * @return a vertex index - */ - public int getFaceVertex(int face, int n) { - if (!hasFaces()) { - throw new IllegalStateException("mesh has no faces"); - } - - if (face >= m_numFaces || face < 0) { - throw new IndexOutOfBoundsException("Index: " + face + ", Size: " + - m_numFaces); - } - if (n >= getFaceNumIndices(face) || n < 0) { - throw new IndexOutOfBoundsException("Index: " + n + ", Size: " + - getFaceNumIndices(face)); - } - - int faceOffset = 0; - if (m_faceOffsets == null) { - faceOffset = 3 * face * SIZEOF_INT; - } - else { - faceOffset = m_faceOffsets.getInt(face * SIZEOF_INT) * SIZEOF_INT; - } - - return m_faces.getInt(faceOffset + n * SIZEOF_INT); - } - - - /** - * Returns the x-coordinate of a vertex normal. - * - * @param vertex the vertex index - * @return the x coordinate - */ - public float getNormalX(int vertex) { - if (!hasNormals()) { - throw new IllegalStateException("mesh has no normals"); - } - - checkVertexIndexBounds(vertex); - - return m_normals.getFloat(vertex * 3 * SIZEOF_FLOAT); - } - - - /** - * Returns the y-coordinate of a vertex normal. - * - * @param vertex the vertex index - * @return the y coordinate - */ - public float getNormalY(int vertex) { - if (!hasNormals()) { - throw new IllegalStateException("mesh has no normals"); - } - - checkVertexIndexBounds(vertex); - - return m_normals.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT); - } - - - /** - * Returns the z-coordinate of a vertex normal. - * - * @param vertex the vertex index - * @return the z coordinate - */ - public float getNormalZ(int vertex) { - if (!hasNormals()) { - throw new IllegalStateException("mesh has no normals"); - } - - checkVertexIndexBounds(vertex); - - return m_normals.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT); - } - - - /** - * Returns the x-coordinate of a vertex tangent. - * - * @param vertex the vertex index - * @return the x coordinate - */ - public float getTangentX(int vertex) { - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no tangents"); - } - - checkVertexIndexBounds(vertex); - - return m_tangents.getFloat(vertex * 3 * SIZEOF_FLOAT); - } - - - /** - * Returns the y-coordinate of a vertex bitangent. - * - * @param vertex the vertex index - * @return the y coordinate - */ - public float getTangentY(int vertex) { - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no bitangents"); - } - - checkVertexIndexBounds(vertex); - - return m_tangents.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT); - } - - - /** - * Returns the z-coordinate of a vertex tangent. - * - * @param vertex the vertex index - * @return the z coordinate - */ - public float getTangentZ(int vertex) { - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no tangents"); - } - - checkVertexIndexBounds(vertex); - - return m_tangents.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT); - } - - - /** - * Returns the x-coordinate of a vertex tangent. - * - * @param vertex the vertex index - * @return the x coordinate - */ - public float getBitangentX(int vertex) { - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no bitangents"); - } - - checkVertexIndexBounds(vertex); - - return m_bitangents.getFloat(vertex * 3 * SIZEOF_FLOAT); - } - - - /** - * Returns the y-coordinate of a vertex tangent. - * - * @param vertex the vertex index - * @return the y coordinate - */ - public float getBitangentY(int vertex) { - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no bitangents"); - } - - checkVertexIndexBounds(vertex); - - return m_bitangents.getFloat((vertex * 3 + 1) * SIZEOF_FLOAT); - } - - - /** - * Returns the z-coordinate of a vertex tangent. - * - * @param vertex the vertex index - * @return the z coordinate - */ - public float getBitangentZ(int vertex) { - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no bitangents"); - } - - checkVertexIndexBounds(vertex); - - return m_bitangents.getFloat((vertex * 3 + 2) * SIZEOF_FLOAT); - } - - - /** - * Returns the red color component of a color from a vertex color set. - * - * @param vertex the vertex index - * @param colorset the color set - * @return the red color component - */ - public float getColorR(int vertex, int colorset) { - if (!hasColors(colorset)) { - throw new IllegalStateException("mesh has no colorset " + colorset); - } - - checkVertexIndexBounds(vertex); - /* bound checks for colorset are done by java for us */ - - return m_colorsets[colorset].getFloat(vertex * 4 * SIZEOF_FLOAT); - } - - - /** - * Returns the green color component of a color from a vertex color set. - * - * @param vertex the vertex index - * @param colorset the color set - * @return the green color component - */ - public float getColorG(int vertex, int colorset) { - if (!hasColors(colorset)) { - throw new IllegalStateException("mesh has no colorset " + colorset); - } - - checkVertexIndexBounds(vertex); - /* bound checks for colorset are done by java for us */ - - return m_colorsets[colorset].getFloat((vertex * 4 + 1) * SIZEOF_FLOAT); - } - - - /** - * Returns the blue color component of a color from a vertex color set. - * - * @param vertex the vertex index - * @param colorset the color set - * @return the blue color component - */ - public float getColorB(int vertex, int colorset) { - if (!hasColors(colorset)) { - throw new IllegalStateException("mesh has no colorset " + colorset); - } - - checkVertexIndexBounds(vertex); - /* bound checks for colorset are done by java for us */ - - return m_colorsets[colorset].getFloat((vertex * 4 + 2) * SIZEOF_FLOAT); - } - - - /** - * Returns the alpha color component of a color from a vertex color set. - * - * @param vertex the vertex index - * @param colorset the color set - * @return the alpha color component - */ - public float getColorA(int vertex, int colorset) { - if (!hasColors(colorset)) { - throw new IllegalStateException("mesh has no colorset " + colorset); - } - - checkVertexIndexBounds(vertex); - /* bound checks for colorset are done by java for us */ - - return m_colorsets[colorset].getFloat((vertex * 4 + 3) * SIZEOF_FLOAT); - } - - - /** - * Returns the u component of a coordinate from a texture coordinate set. - * - * @param vertex the vertex index - * @param coords the texture coordinate set - * @return the u component - */ - public float getTexCoordU(int vertex, int coords) { - if (!hasTexCoords(coords)) { - throw new IllegalStateException( - "mesh has no texture coordinate set " + coords); - } - - checkVertexIndexBounds(vertex); - /* bound checks for coords are done by java for us */ - - return m_texcoords[coords].getFloat( - vertex * m_numUVComponents[coords] * SIZEOF_FLOAT); - } - - - /** - * Returns the v component of a coordinate from a texture coordinate set.<p> - * - * This method may only be called on 2- or 3-dimensional coordinate sets. - * Call <code>getNumUVComponents(coords)</code> to determine how may - * coordinate components are available. - * - * @param vertex the vertex index - * @param coords the texture coordinate set - * @return the v component - */ - public float getTexCoordV(int vertex, int coords) { - if (!hasTexCoords(coords)) { - throw new IllegalStateException( - "mesh has no texture coordinate set " + coords); - } - - checkVertexIndexBounds(vertex); - - /* bound checks for coords are done by java for us */ - - if (getNumUVComponents(coords) < 2) { - throw new IllegalArgumentException("coordinate set " + coords + - " does not contain 2D texture coordinates"); - } - - return m_texcoords[coords].getFloat( - (vertex * m_numUVComponents[coords] + 1) * SIZEOF_FLOAT); - } - - - /** - * Returns the w component of a coordinate from a texture coordinate set.<p> - * - * This method may only be called on 3-dimensional coordinate sets. - * Call <code>getNumUVComponents(coords)</code> to determine how may - * coordinate components are available. - * - * @param vertex the vertex index - * @param coords the texture coordinate set - * @return the w component - */ - public float getTexCoordW(int vertex, int coords) { - if (!hasTexCoords(coords)) { - throw new IllegalStateException( - "mesh has no texture coordinate set " + coords); - } - - checkVertexIndexBounds(vertex); - - /* bound checks for coords are done by java for us */ - - if (getNumUVComponents(coords) < 3) { - throw new IllegalArgumentException("coordinate set " + coords + - " does not contain 3D texture coordinates"); - } - - return m_texcoords[coords].getFloat( - (vertex * m_numUVComponents[coords] + 1) * SIZEOF_FLOAT); - } - // }} - - - // {{ Wrapped API - /** - * Returns the vertex position as 3-dimensional vector.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param vertex the vertex index - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the position wrapped as object - */ - public <V3, M4, C, N, Q> V3 getWrappedPosition(int vertex, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - if (!hasPositions()) { - throw new IllegalStateException("mesh has no positions"); - } - - checkVertexIndexBounds(vertex); - - return wrapperProvider.wrapVector3f(m_vertices, - vertex * 3 * SIZEOF_FLOAT, 3); - } - - - /** - * Returns the vertex normal as 3-dimensional vector.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param vertex the vertex index - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the normal wrapped as object - */ - public <V3, M4, C, N, Q> V3 getWrappedNormal(int vertex, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - if (!hasNormals()) { - throw new IllegalStateException("mesh has no positions"); - } - - checkVertexIndexBounds(vertex); - - return wrapperProvider.wrapVector3f(m_normals, - vertex * 3 * SIZEOF_FLOAT, 3); - } - - - /** - * Returns the vertex tangent as 3-dimensional vector.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param vertex the vertex index - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the tangent wrapped as object - */ - public <V3, M4, C, N, Q> V3 getWrappedTangent(int vertex, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no tangents"); - } - - checkVertexIndexBounds(vertex); - - return wrapperProvider.wrapVector3f(m_tangents, - vertex * 3 * SIZEOF_FLOAT, 3); - } - - - /** - * Returns the vertex bitangent as 3-dimensional vector.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param vertex the vertex index - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the bitangent wrapped as object - */ - public <V3, M4, C, N, Q> V3 getWrappedBitangent(int vertex, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - if (!hasTangentsAndBitangents()) { - throw new IllegalStateException("mesh has no bitangents"); - } - - checkVertexIndexBounds(vertex); - - return wrapperProvider.wrapVector3f(m_bitangents, - vertex * 3 * SIZEOF_FLOAT, 3); - } - - - /** - * Returns the vertex color.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiColor}. - * - * @param vertex the vertex index - * @param colorset the color set - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the vertex color wrapped as object - */ - public <V3, M4, C, N, Q> C getWrappedColor(int vertex, int colorset, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - if (!hasColors(colorset)) { - throw new IllegalStateException("mesh has no colorset " + colorset); - } - - checkVertexIndexBounds(vertex); - - return wrapperProvider.wrapColor( - m_colorsets[colorset], vertex * 4 * SIZEOF_FLOAT); - } - - - /** - * Returns the texture coordinates as n-dimensional vector.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param vertex the vertex index - * @param coords the texture coordinate set - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the texture coordinates wrapped as object - */ - public <V3, M4, C, N, Q> V3 getWrappedTexCoords(int vertex, int coords, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - if (!hasTexCoords(coords)) { - throw new IllegalStateException( - "mesh has no texture coordinate set " + coords); - } - - checkVertexIndexBounds(vertex); - - return wrapperProvider.wrapVector3f(m_texcoords[coords], - vertex * 3 * SIZEOF_FLOAT, getNumUVComponents(coords)); - } - // }} - - - // {{ Helpers - /** - * Throws an exception if the vertex index is not in the allowed range. - * - * @param vertex the index to check - */ - private void checkVertexIndexBounds(int vertex) { - if (vertex >= m_numVertices || vertex < 0) { - throw new IndexOutOfBoundsException("Index: " + vertex + - ", Size: " + m_numVertices); - } - } - // }} - - // {{ JNI interface - /* - * Channel constants used by allocate data channel. Do not modify or use - * as these may change at will - */ - // CHECKSTYLE:OFF - private static final int NORMALS = 0; - private static final int TANGENTS = 1; - private static final int BITANGENTS = 2; - private static final int COLORSET = 3; - private static final int TEXCOORDS_1D = 4; - private static final int TEXCOORDS_2D = 5; - private static final int TEXCOORDS_3D = 6; - // CHECKSTYLE:ON - - - /** - * This method is used by JNI. Do not call or modify.<p> - * - * Sets the primitive types enum set - * - * @param types the bitwise or'ed c/c++ aiPrimitiveType enum values - */ - @SuppressWarnings("unused") - private void setPrimitiveTypes(int types) { - AiPrimitiveType.fromRawValue(m_primitiveTypes, types); - } - - - /** - * This method is used by JNI. Do not call or modify.<p> - * - * Allocates byte buffers - * - * @param numVertices the number of vertices in the mesh - * @param numFaces the number of faces in the mesh - * @param optimizedFaces set true for optimized face representation - * @param faceBufferSize size of face buffer for non-optimized face - * representation - */ - @SuppressWarnings("unused") - private void allocateBuffers(int numVertices, int numFaces, - boolean optimizedFaces, int faceBufferSize) { - /* - * the allocated buffers are native order direct byte buffers, so they - * can be passed directly to LWJGL or similar graphics APIs - */ - - /* ensure face optimization is possible */ - if (optimizedFaces && !isPureTriangle()) { - throw new IllegalArgumentException("mesh is not purely triangular"); - } - - - m_numVertices = numVertices; - m_numFaces = numFaces; - - - /* allocate for each vertex 3 floats */ - if (m_numVertices > 0) { - m_vertices = ByteBuffer.allocateDirect(numVertices * 3 * - SIZEOF_FLOAT); - m_vertices.order(ByteOrder.nativeOrder()); - } - - - if (m_numFaces > 0) { - /* for optimized faces allocate 3 integers per face */ - if (optimizedFaces) { - m_faces = ByteBuffer.allocateDirect(numFaces * 3 * SIZEOF_INT); - m_faces.order(ByteOrder.nativeOrder()); - } - /* - * for non-optimized faces allocate the passed in buffer size - * and allocate the face index structure - */ - else { - m_faces = ByteBuffer.allocateDirect(faceBufferSize); - m_faces.order(ByteOrder.nativeOrder()); - - m_faceOffsets = ByteBuffer.allocateDirect(numFaces * - SIZEOF_INT); - m_faceOffsets.order(ByteOrder.nativeOrder()); - } - } - } - - - /** - * This method is used by JNI. Do not call or modify.<p> - * - * Allocates a byte buffer for a vertex data channel - * - * @param channelType the channel type - * @param channelIndex sub-index, used for types that can have multiple - * channels, such as texture coordinates - */ - @SuppressWarnings("unused") - private void allocateDataChannel(int channelType, int channelIndex) { - switch (channelType) { - case NORMALS: - m_normals = ByteBuffer.allocateDirect( - m_numVertices * 3 * SIZEOF_FLOAT); - m_normals.order(ByteOrder.nativeOrder()); - break; - case TANGENTS: - m_tangents = ByteBuffer.allocateDirect( - m_numVertices * 3 * SIZEOF_FLOAT); - m_tangents.order(ByteOrder.nativeOrder()); - break; - case BITANGENTS: - m_bitangents = ByteBuffer.allocateDirect( - m_numVertices * 3 * SIZEOF_FLOAT); - m_bitangents.order(ByteOrder.nativeOrder()); - break; - case COLORSET: - m_colorsets[channelIndex] = ByteBuffer.allocateDirect( - m_numVertices * 4 * SIZEOF_FLOAT); - m_colorsets[channelIndex].order(ByteOrder.nativeOrder()); - break; - case TEXCOORDS_1D: - m_numUVComponents[channelIndex] = 1; - m_texcoords[channelIndex] = ByteBuffer.allocateDirect( - m_numVertices * 1 * SIZEOF_FLOAT); - m_texcoords[channelIndex].order(ByteOrder.nativeOrder()); - break; - case TEXCOORDS_2D: - m_numUVComponents[channelIndex] = 2; - m_texcoords[channelIndex] = ByteBuffer.allocateDirect( - m_numVertices * 2 * SIZEOF_FLOAT); - m_texcoords[channelIndex].order(ByteOrder.nativeOrder()); - break; - case TEXCOORDS_3D: - m_numUVComponents[channelIndex] = 3; - m_texcoords[channelIndex] = ByteBuffer.allocateDirect( - m_numVertices * 3 * SIZEOF_FLOAT); - m_texcoords[channelIndex].order(ByteOrder.nativeOrder()); - break; - default: - throw new IllegalArgumentException("unsupported channel type"); - } - } - // }} -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMeshAnim.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMeshAnim.java deleted file mode 100644 index 7c893e0..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMeshAnim.java +++ /dev/null @@ -1,49 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * This class is a stub - mesh animations are currently not supported. - */ -public class AiMeshAnim { - -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMetadataEntry.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMetadataEntry.java deleted file mode 100644 index 76e6664..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiMetadataEntry.java +++ /dev/null @@ -1,118 +0,0 @@ -package jassimp; -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -public class AiMetadataEntry -{ - public enum AiMetadataType - { - AI_BOOL, AI_INT32, AI_UINT64, AI_FLOAT, AI_DOUBLE, AI_AISTRING, AI_AIVECTOR3D - } - - private AiMetadataType mType; - private Object mData; - - public AiMetadataType getMetaDataType() - { - return mType; - } - - public Object getData() - { - return mData; - } - - public static boolean getAiBoolAsBoolean(AiMetadataEntry metadataEntry) - { - checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_BOOL); - - return (boolean) metadataEntry.mData; - } - - public static int getAiInt32AsInteger(AiMetadataEntry metadataEntry) - { - checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_INT32); - - return (int) metadataEntry.mData; - } - - public static long getAiUint64AsLong(AiMetadataEntry metadataEntry) - { - checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_UINT64); - - return (long) metadataEntry.mData; - } - - public static float getAiFloatAsFloat(AiMetadataEntry metadataEntry) - { - checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_FLOAT); - - return (float) metadataEntry.mData; - } - - public static double getAiDoubleAsDouble(AiMetadataEntry metadataEntry) - { - checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_DOUBLE); - - return (double) metadataEntry.mData; - } - - public static String getAiStringAsString(AiMetadataEntry metadataEntry) - { - checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_AISTRING); - - return (String) metadataEntry.mData; - } - - public static AiVector getAiAiVector3DAsAiVector(AiMetadataEntry metadataEntry) - { - checkTypeBeforeCasting(metadataEntry, AiMetadataType.AI_AIVECTOR3D); - - return (AiVector) metadataEntry.mData; - } - - private static void checkTypeBeforeCasting(AiMetadataEntry entry, AiMetadataType expectedType) - { - if(entry.mType != expectedType) - { - throw new RuntimeException("Cannot cast entry of type " + entry.mType.name() + " to " + expectedType.name()); - } - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiNode.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiNode.java deleted file mode 100644 index 54baf9c..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiNode.java +++ /dev/null @@ -1,246 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.util.ArrayList; -import java.util.HashMap; -import java.util.List; -import java.util.Map; - - -/** - * A node in the imported hierarchy.<p> - * - * Each node has name, a parent node (except for the root node), - * a transformation relative to its parent and possibly several child nodes. - * Simple file formats don't support hierarchical structures - for these formats - * the imported scene consists of only a single root node without children. - */ -public final class AiNode { - /** - * Parent node. - */ - private final AiNode m_parent; - - - /** - * Mesh references. - */ - private final int[] m_meshReferences; - - - /** - * List of children. - */ - private final List<AiNode> m_children = new ArrayList<AiNode>(); - - /** - * List of metadata entries. - */ - private final Map<String, AiMetadataEntry> m_metaData = new HashMap<String, AiMetadataEntry>(); - - - /** - * Buffer for transformation matrix. - */ - private final Object m_transformationMatrix; - - /** - * Constructor. - * - * @param parent the parent node, may be null - * @param transform the transform matrix - * @param meshReferences array of mesh references - * @param name the name of the node - */ - AiNode(AiNode parent, Object transform, int[] meshReferences, String name) { - m_parent = parent; - m_transformationMatrix = transform; - m_meshReferences = meshReferences; - m_name = name; - - if (null != m_parent) { - m_parent.addChild(this); - } - } - - - /** - * Returns the name of this node. - * - * @return the name - */ - public String getName() { - return m_name; - } - - - /** - * Returns the number of child nodes.<p> - * - * This method exists for compatibility reasons with the native assimp API. - * The returned value is identical to <code>getChildren().size()</code> - * - * @return the number of child nodes - */ - public int getNumChildren() { - return getChildren().size(); - } - - - /** - * Returns a 4x4 matrix that specifies the transformation relative to - * the parent node.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiMatrix4f}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * - * @return a matrix - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> M4 getTransform(AiWrapperProvider<V3, M4, C, N, Q> - wrapperProvider) { - - return (M4) m_transformationMatrix; - } - - - /** - * Returns the children of this node. - * - * @return the children, or an empty list if the node has no children - */ - public List<AiNode> getChildren() { - return m_children; - } - - - /** - * Returns the parent node. - * - * @return the parent, or null of the node has no parent - */ - public AiNode getParent() { - return m_parent; - } - - - /** - * Searches the node hierarchy below (and including) this node for a node - * with the specified name. - * - * @param name the name to look for - * @return the first node with the given name, or null if no such node - * exists - */ - public AiNode findNode(String name) { - /* classic recursive depth first search */ - - if (m_name.equals(name)) { - return this; - } - - for (AiNode child : m_children) { - if (null != child.findNode(name)) { - return child; - } - } - - return null; - } - - - /** - * Returns the number of meshes references by this node.<p> - * - * This method exists for compatibility with the native assimp API. - * The returned value is identical to <code>getMeshes().length</code> - * - * @return the number of references - */ - public int getNumMeshes() { - return m_meshReferences.length; - } - - - /** - * Returns the meshes referenced by this node.<p> - * - * Each entry is an index into the mesh list stored in {@link AiScene}. - * - * @return an array of indices - */ - public int[] getMeshes() { - return m_meshReferences; - } - - /** - * Returns the metadata entries for this node.<p> - * - * Consult the original Doxygen for importer_notes to - * see which formats have metadata and what to expect. - * - * @return A map of metadata names to entries. - */ - public Map<String, AiMetadataEntry> getMetadata() { - return m_metaData; - } - - - /** - * Adds a child node. - * - * @param child the child to add - */ - void addChild(AiNode child) { - m_children.add(child); - } - - - /** - * Name. - */ - private final String m_name; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiNodeAnim.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiNodeAnim.java deleted file mode 100644 index b07c7ce..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiNodeAnim.java +++ /dev/null @@ -1,501 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; -import java.nio.ByteOrder; - - -/** - * Describes the animation of a single node.<p> - * - * The node name ({@link #getNodeName()} specifies the bone/node which is - * affected by this animation channel. The keyframes are given in three - * separate series of values, one each for position, rotation and scaling. - * The transformation matrix computed from these values replaces the node's - * original transformation matrix at a specific time.<p> - * - * This means all keys are absolute and not relative to the bone default pose. - * The order in which the transformations are applied is - as usual - - * scaling, rotation, translation.<p> - * - * <b>Note:</b> All keys are returned in their correct, chronological order. - * Duplicate keys don't pass the validation step. Most likely there - * will be no negative time values, but they are not forbidden also (so - * implementations need to cope with them!)<p> - * - * Like {@link AiMesh}, the animation related classes offer a Buffer API, a - * Direct API and a wrapped API. Please consult the documentation of - * {@link AiMesh} for a description and comparison of these APIs. - */ -public final class AiNodeAnim { - /** - * Size of one position key entry. - */ - private final int POS_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE; - - /** - * Size of one rotation key entry. - */ - private final int ROT_KEY_SIZE = Jassimp.NATIVE_AIQUATKEY_SIZE; - - /** - * Size of one scaling key entry. - */ - private final int SCALE_KEY_SIZE = Jassimp.NATIVE_AIVEKTORKEY_SIZE; - - - /** - * Constructor. - * - * @param nodeName name of corresponding scene graph node - * @param numPosKeys number of position keys - * @param numRotKeys number of rotation keys - * @param numScaleKeys number of scaling keys - * @param preBehavior behavior before animation start - * @param postBehavior behavior after animation end - */ - AiNodeAnim(String nodeName, int numPosKeys, int numRotKeys, - int numScaleKeys, int preBehavior, int postBehavior) { - - m_nodeName = nodeName; - m_numPosKeys = numPosKeys; - m_numRotKeys = numRotKeys; - m_numScaleKeys = numScaleKeys; - m_preState = AiAnimBehavior.fromRawValue(preBehavior); - m_postState = AiAnimBehavior.fromRawValue(postBehavior); - - m_posKeys = ByteBuffer.allocateDirect(numPosKeys * POS_KEY_SIZE); - m_posKeys.order(ByteOrder.nativeOrder()); - - m_rotKeys = ByteBuffer.allocateDirect(numRotKeys * ROT_KEY_SIZE); - m_rotKeys.order(ByteOrder.nativeOrder()); - - m_scaleKeys = ByteBuffer.allocateDirect(numScaleKeys * SCALE_KEY_SIZE); - m_scaleKeys.order(ByteOrder.nativeOrder()); - } - - - /** - * Returns the name of the scene graph node affected by this animation.<p> - * - * The node must exist and it must be unique. - * - * @return the name of the affected node - */ - public String getNodeName() { - return m_nodeName; - } - - - /** - * Returns the number of position keys. - * - * @return the number of position keys - */ - public int getNumPosKeys() { - return m_numPosKeys; - } - - - /** - * Returns the buffer with position keys of this animation channel.<p> - * - * Position keys consist of a time value (double) and a position (3D vector - * of floats), resulting in a total of 20 bytes per entry. - * The buffer contains {@link #getNumPosKeys()} of these entries.<p> - * - * If there are position keys, there will also be at least one - * scaling and one rotation key.<p> - * - * @return a native order, direct ByteBuffer - */ - public ByteBuffer getPosKeyBuffer() { - ByteBuffer buf = m_posKeys.duplicate(); - buf.order(ByteOrder.nativeOrder()); - - return buf; - } - - - /** - * Returns the time component of the specified position key. - * - * @param keyIndex the index of the position key - * @return the time component - */ - public double getPosKeyTime(int keyIndex) { - return m_posKeys.getDouble(POS_KEY_SIZE * keyIndex); - } - - - /** - * Returns the position x component of the specified position key. - * - * @param keyIndex the index of the position key - * @return the x component - */ - public float getPosKeyX(int keyIndex) { - return m_posKeys.getFloat(POS_KEY_SIZE * keyIndex + 8); - } - - - /** - * Returns the position y component of the specified position key. - * - * @param keyIndex the index of the position key - * @return the y component - */ - public float getPosKeyY(int keyIndex) { - return m_posKeys.getFloat(POS_KEY_SIZE * keyIndex + 12); - } - - - /** - * Returns the position z component of the specified position key. - * - * @param keyIndex the index of the position key - * @return the z component - */ - public float getPosKeyZ(int keyIndex) { - return m_posKeys.getFloat(POS_KEY_SIZE * keyIndex + 16); - } - - - /** - * Returns the position as vector.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * - * @return the position as vector - */ - public <V3, M4, C, N, Q> V3 getPosKeyVector(int keyIndex, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - return wrapperProvider.wrapVector3f(m_posKeys, - POS_KEY_SIZE * keyIndex + 8, 3); - } - - - /** - * Returns the number of rotation keys. - * - * @return the number of rotation keys - */ - public int getNumRotKeys() { - return m_numRotKeys; - } - - - /** - * Returns the buffer with rotation keys of this animation channel.<p> - * - * Rotation keys consist of a time value (double) and a quaternion (4D - * vector of floats), resulting in a total of 24 bytes per entry. The - * buffer contains {@link #getNumRotKeys()} of these entries.<p> - * - * If there are rotation keys, there will also be at least one - * scaling and one position key. - * - * @return a native order, direct ByteBuffer - */ - public ByteBuffer getRotKeyBuffer() { - ByteBuffer buf = m_rotKeys.duplicate(); - buf.order(ByteOrder.nativeOrder()); - - return buf; - } - - - /** - * Returns the time component of the specified rotation key. - * - * @param keyIndex the index of the position key - * @return the time component - */ - public double getRotKeyTime(int keyIndex) { - return m_rotKeys.getDouble(ROT_KEY_SIZE * keyIndex); - } - - - /** - * Returns the rotation w component of the specified rotation key. - * - * @param keyIndex the index of the position key - * @return the w component - */ - public float getRotKeyW(int keyIndex) { - return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 8); - } - - - /** - * Returns the rotation x component of the specified rotation key. - * - * @param keyIndex the index of the position key - * @return the x component - */ - public float getRotKeyX(int keyIndex) { - return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 12); - } - - - /** - * Returns the rotation y component of the specified rotation key. - * - * @param keyIndex the index of the position key - * @return the y component - */ - public float getRotKeyY(int keyIndex) { - return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 16); - } - - - /** - * Returns the rotation z component of the specified rotation key. - * - * @param keyIndex the index of the position key - * @return the z component - */ - public float getRotKeyZ(int keyIndex) { - return m_rotKeys.getFloat(ROT_KEY_SIZE * keyIndex + 20); - } - - - /** - * Returns the rotation as quaternion.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiQuaternion}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * - * @return the rotation as quaternion - */ - public <V3, M4, C, N, Q> Q getRotKeyQuaternion(int keyIndex, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - return wrapperProvider.wrapQuaternion(m_rotKeys, - ROT_KEY_SIZE * keyIndex + 8); - } - - - /** - * Returns the number of scaling keys. - * - * @return the number of scaling keys - */ - public int getNumScaleKeys() { - return m_numScaleKeys; - } - - - /** - * Returns the buffer with scaling keys of this animation channel.<p> - * - * Scaling keys consist of a time value (double) and a 3D vector of floats, - * resulting in a total of 20 bytes per entry. The buffer - * contains {@link #getNumScaleKeys()} of these entries.<p> - * - * If there are scaling keys, there will also be at least one - * position and one rotation key. - * - * @return a native order, direct ByteBuffer - */ - public ByteBuffer getScaleKeyBuffer() { - ByteBuffer buf = m_scaleKeys.duplicate(); - buf.order(ByteOrder.nativeOrder()); - - return buf; - } - - - /** - * Returns the time component of the specified scaling key. - * - * @param keyIndex the index of the position key - * @return the time component - */ - public double getScaleKeyTime(int keyIndex) { - return m_scaleKeys.getDouble(SCALE_KEY_SIZE * keyIndex); - } - - - /** - * Returns the scaling x component of the specified scaling key. - * - * @param keyIndex the index of the position key - * @return the x component - */ - public float getScaleKeyX(int keyIndex) { - return m_scaleKeys.getFloat(SCALE_KEY_SIZE * keyIndex + 8); - } - - - /** - * Returns the scaling y component of the specified scaling key. - * - * @param keyIndex the index of the position key - * @return the y component - */ - public float getScaleKeyY(int keyIndex) { - return m_scaleKeys.getFloat(SCALE_KEY_SIZE * keyIndex + 12); - } - - - /** - * Returns the scaling z component of the specified scaling key. - * - * @param keyIndex the index of the position key - * @return the z component - */ - public float getScaleKeyZ(int keyIndex) { - return m_scaleKeys.getFloat(SCALE_KEY_SIZE * keyIndex + 16); - } - - - /** - * Returns the scaling factor as vector.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built in behavior is to return an {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * - * @return the scaling factor as vector - */ - public <V3, M4, C, N, Q> V3 getScaleKeyVector(int keyIndex, - AiWrapperProvider<V3, M4, C, N, Q> wrapperProvider) { - - return wrapperProvider.wrapVector3f(m_scaleKeys, - SCALE_KEY_SIZE * keyIndex + 8, 3); - } - - - /** - * Defines how the animation behaves before the first key is encountered. - * <p> - * - * The default value is {@link AiAnimBehavior#DEFAULT} (the original - * transformation matrix of the affected node is used). - * - * @return the animation behavior before the first key - */ - public AiAnimBehavior getPreState() { - return m_preState; - } - - - /** - * Defines how the animation behaves after the last key was processed.<p> - * - * The default value is {@link AiAnimBehavior#DEFAULT} (the original - * transformation matrix of the affected node is taken). - * - * @return the animation behavior before after the last key - */ - public AiAnimBehavior getPostState() { - return m_postState; - } - - - /** - * Node name. - */ - private final String m_nodeName; - - - /** - * Number of position keys. - */ - private final int m_numPosKeys; - - - /** - * Buffer with position keys. - */ - private ByteBuffer m_posKeys; - - - /** - * Number of rotation keys. - */ - private final int m_numRotKeys; - - - /** - * Buffer for rotation keys. - */ - private ByteBuffer m_rotKeys; - - - /** - * Number of scaling keys. - */ - private final int m_numScaleKeys; - - - /** - * Buffer for scaling keys. - */ - private ByteBuffer m_scaleKeys; - - - /** - * Pre animation behavior. - */ - private final AiAnimBehavior m_preState; - - - /** - * Post animation behavior. - */ - private final AiAnimBehavior m_postState; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java deleted file mode 100644 index 7bb617b..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiPostProcessSteps.java +++ /dev/null @@ -1,571 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.util.Set; - -/** - * Enumerates the post processing steps supported by assimp. - */ -public enum AiPostProcessSteps { - - /** - * Calculates the tangents and bitangents for the imported meshes. - * <p> - * - * Does nothing if a mesh does not have normals. You might want this post - * processing step to be executed if you plan to use tangent space - * calculations such as normal mapping applied to the meshes. There's a - * config setting, <tt>#AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE</tt>, which - * allows you to specify a maximum smoothing angle for the algorithm. - * However, usually you'll want to leave it at the default value. - */ - CALC_TANGENT_SPACE(0x1), - - - /** - * Identifies and joins identical vertex data sets within all imported - * meshes.<p> - * - * After this step is run, each mesh contains unique vertices, so a vertex - * may be used by multiple faces. You usually want to use this post - * processing step. If your application deals with indexed geometry, this - * step is compulsory or you'll just waste rendering time. <b>If this flag - * is not specified</b>, no vertices are referenced by more than one face - * and <b>no index buffer is required</b> for rendering. - */ - JOIN_IDENTICAL_VERTICES(0x2), - - - /** - * Converts all the imported data to a left-handed coordinate space.<p> - * - * By default the data is returned in a right-handed coordinate space (which - * OpenGL prefers). In this space, +X points to the right, +Z points towards - * the viewer, and +Y points upwards. In the DirectX coordinate space +X - * points to the right, +Y points upwards, and +Z points away from the - * viewer.<p> - * - * You'll probably want to consider this flag if you use Direct3D for - * rendering. The #ConvertToLeftHanded flag supersedes this - * setting and bundles all conversions typically required for D3D-based - * applications. - */ - MAKE_LEFT_HANDED(0x4), - - - /** - * Triangulates all faces of all meshes.<p> - * - * By default the imported mesh data might contain faces with more than 3 - * indices. For rendering you'll usually want all faces to be triangles. - * This post processing step splits up faces with more than 3 indices into - * triangles. Line and point primitives are *not* modified! If you want - * 'triangles only' with no other kinds of primitives, try the following - * solution: - * <ul> - * <li>Specify both #Triangulate and #SortByPType - * <li>Ignore all point and line meshes when you process assimp's output - * </ul> - */ - TRIANGULATE(0x8), - - - /** - * Removes some parts of the data structure (animations, materials, light - * sources, cameras, textures, vertex components).<p> - * - * The components to be removed are specified in a separate configuration - * option, <tt>#AI_CONFIG_PP_RVC_FLAGS</tt>. This is quite useful if you - * don't need all parts of the output structure. Vertex colors are rarely - * used today for example... Calling this step to remove unneeded data from - * the pipeline as early as possible results in increased performance and a - * more optimized output data structure. This step is also useful if you - * want to force Assimp to recompute normals or tangents. The corresponding - * steps don't recompute them if they're already there (loaded from the - * source asset). By using this step you can make sure they are NOT there. - * <p> - * - * This flag is a poor one, mainly because its purpose is usually - * misunderstood. Consider the following case: a 3D model has been exported - * from a CAD app, and it has per-face vertex colors. Vertex positions can't - * be shared, thus the #JoinIdenticalVertices step fails to - * optimize the data because of these nasty little vertex colors. Most apps - * don't even process them, so it's all for nothing. By using this step, - * unneeded components are excluded as early as possible thus opening more - * room for internal optimizations. - */ - REMOVE_COMPONENT(0x10), - - - /** - * Generates normals for all faces of all meshes.<p> - * - * This is ignored if normals are already there at the time this flag is - * evaluated. Model importers try to load them from the source file, so - * they're usually already there. Face normals are shared between all points - * of a single face, so a single point can have multiple normals, which - * forces the library to duplicate vertices in some cases. - * #JoinIdenticalVertices is *senseless* then.<p> - * - * This flag may not be specified together with {@link #GEN_SMOOTH_NORMALS}. - */ - GEN_NORMALS(0x20), - - - /** - * Generates smooth normals for all vertices in the mesh.<p> - * - * This is ignored if normals are already there at the time this flag is - * evaluated. Model importers try to load them from the source file, so - * they're usually already there.<p> - * - * This flag may not be specified together with {@link #GEN_NORMALS} - * There's a configuration option, - * <tt>#AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE</tt> which allows you to - * specify an angle maximum for the normal smoothing algorithm. Normals - * exceeding this limit are not smoothed, resulting in a 'hard' seam between - * two faces. Using a decent angle here (e.g. 80 degrees) results in very - * good visual appearance. - */ - GEN_SMOOTH_NORMALS(0x40), - - - /** - * Splits large meshes into smaller sub-meshes.<p> - * - * This is quite useful for real-time rendering, where the number of - * triangles which can be maximally processed in a single draw-call is - * limited by the video driver/hardware. The maximum vertex buffer is - * usually limited too. Both requirements can be met with this step: you may - * specify both a triangle and vertex limit for a single mesh.<p> - * - * The split limits can (and should!) be set through the - * <tt>#AI_CONFIG_PP_SLM_VERTEX_LIMIT</tt> and - * <tt>#AI_CONFIG_PP_SLM_TRIANGLE_LIMIT</tt> settings. The default values - * are <tt>#AI_SLM_DEFAULT_MAX_VERTICES</tt> and - * <tt>#AI_SLM_DEFAULT_MAX_TRIANGLES</tt>.<p> - * - * Note that splitting is generally a time-consuming task, but only if - * there's something to split. The use of this step is recommended for most - * users. - */ - SPLIT_LARGE_MESHES(0x80), - - - /** - * Removes the node graph and pre-transforms all vertices with the local - * transformation matrices of their nodes.<p> - * - * The output scene still contains nodes, however there is only a root node - * with children, each one referencing only one mesh, and each mesh - * referencing one material. For rendering, you can simply render all meshes - * in order - you don't need to pay attention to local transformations and - * the node hierarchy. Animations are removed during this step. This step is - * intended for applications without a scenegraph. The step CAN cause some - * problems: if e.g. a mesh of the asset contains normals and another, using - * the same material index, does not, they will be brought together, but the - * first meshes's part of the normal list is zeroed. However, these - * artifacts are rare.<p> - * - * <b>Note:</b> The <tt>#AI_CONFIG_PP_PTV_NORMALIZE</tt> configuration - * property can be set to normalize the scene's spatial dimension to the - * -1...1 range. - */ - PRE_TRANSFORM_VERTICES(0x100), - - - /** - * Limits the number of bones simultaneously affecting a single vertex to a - * maximum value.<p> - * - * If any vertex is affected by more than the maximum number of bones, the - * least important vertex weights are removed and the remaining vertex - * weights are renormalized so that the weights still sum up to 1. The - * default bone weight limit is 4 (defined as <tt>#AI_LMW_MAX_WEIGHTS</tt> - * in config.h), but you can use the <tt>#AI_CONFIG_PP_LBW_MAX_WEIGHTS</tt> - * setting to supply your own limit to the post processing step.<p> - * - * If you intend to perform the skinning in hardware, this post processing - * step might be of interest to you. - */ - LIMIT_BONE_WEIGHTS(0x200), - - - /** - * Validates the imported scene data structure. This makes sure that all - * indices are valid, all animations and bones are linked correctly, all - * material references are correct .. etc.<p> - * - * It is recommended that you capture Assimp's log output if you use this - * flag, so you can easily find out what's wrong if a file fails the - * validation. The validator is quite strict and will find *all* - * inconsistencies in the data structure... It is recommended that plugin - * developers use it to debug their loaders. There are two types of - * validation failures: - * <ul> - * <li>Error: There's something wrong with the imported data. Further - * postprocessing is not possible and the data is not usable at all. The - * import fails. #Importer::GetErrorString() or #aiGetErrorString() carry - * the error message around.</li> - * <li>Warning: There are some minor issues (e.g. 1000000 animation - * keyframes with the same time), but further postprocessing and use of the - * data structure is still safe. Warning details are written to the log - * file, <tt>#AI_SCENE_FLAGS_VALIDATION_WARNING</tt> is set in - * #aiScene::mFlags</li> - * </ul> - * - * This post-processing step is not time-consuming. Its use is not - * compulsory, but recommended. - */ - VALIDATE_DATA_STRUCTURE(0x400), - - - /** - * Reorders triangles for better vertex cache locality.<p> - * - * The step tries to improve the ACMR (average post-transform vertex cache - * miss ratio) for all meshes. The implementation runs in O(n) and is - * roughly based on the 'tipsify' algorithm (see <a href=" - * http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf">this - * paper</a>).<p> - * - * If you intend to render huge models in hardware, this step might be of - * interest to you. The <tt>#AI_CONFIG_PP_ICL_PTCACHE_SIZE</tt>config - * setting can be used to fine-tune the cache optimization. - */ - IMPROVE_CACHE_LOCALITY(0x800), - - - /** - * Searches for redundant/unreferenced materials and removes them.<p> - * - * This is especially useful in combination with the - * #PretransformVertices and #OptimizeMeshes flags. Both - * join small meshes with equal characteristics, but they can't do their - * work if two meshes have different materials. Because several material - * settings are lost during Assimp's import filters, (and because many - * exporters don't check for redundant materials), huge models often have - * materials which are are defined several times with exactly the same - * settings.<p> - * - * Several material settings not contributing to the final appearance of a - * surface are ignored in all comparisons (e.g. the material name). So, if - * you're passing additional information through the content pipeline - * (probably using *magic* material names), don't specify this flag. - * Alternatively take a look at the <tt>#AI_CONFIG_PP_RRM_EXCLUDE_LIST</tt> - * setting. - */ - REMOVE_REDUNDANT_MATERIALS(0x1000), - - - /** - * This step tries to determine which meshes have normal vectors that are - * facing inwards and inverts them.<p> - * - * The algorithm is simple but effective: the bounding box of all vertices + - * their normals is compared against the volume of the bounding box of all - * vertices without their normals. This works well for most objects, - * problems might occur with planar surfaces. However, the step tries to - * filter such cases. The step inverts all in-facing normals. Generally it - * is recommended to enable this step, although the result is not always - * correct. - */ - FIX_INFACING_NORMALS(0x2000), - - - /** - * This step splits meshes with more than one primitive type in homogeneous - * sub-meshes.<p> - * - * The step is executed after the triangulation step. After the step - * returns, just one bit is set in aiMesh::mPrimitiveTypes. This is - * especially useful for real-time rendering where point and line primitives - * are often ignored or rendered separately. You can use the - * <tt>#AI_CONFIG_PP_SBP_REMOVE</tt> option to specify which primitive types - * you need. This can be used to easily exclude lines and points, which are - * rarely used, from the import. - */ - SORT_BY_PTYPE(0x8000), - - - /** - * This step searches all meshes for degenerate primitives and converts them - * to proper lines or points.<p> - * - * A face is 'degenerate' if one or more of its points are identical. To - * have the degenerate stuff not only detected and collapsed but removed, - * try one of the following procedures: <br> - * <b>1.</b> (if you support lines and points for rendering but don't want - * the degenerates)</br> - * <ul> - * <li>Specify the #FindDegenerates flag.</li> - * <li>Set the <tt>AI_CONFIG_PP_FD_REMOVE</tt> option to 1. This will cause - * the step to remove degenerate triangles from the import as soon as - * they're detected. They won't pass any further pipeline steps.</li> - * </ul> - * <br> - * <b>2.</b>(if you don't support lines and points at all)</br> - * <ul> - * <li>Specify the #FindDegenerates flag. - * <li>Specify the #SortByPType flag. This moves line and point - * primitives to separate meshes. - * <li>Set the <tt>AI_CONFIG_PP_SBP_REMOVE</tt> option to - * <code>aiPrimitiveType_POINTS | aiPrimitiveType_LINES</code> - * to cause SortByPType to reject point and line meshes from the - * scene. - * </ul> - * <b>Note:</b> Degenerated polygons are not necessarily evil and that's - * why they're not removed by default. There are several file formats - * which don't support lines or points, and some exporters bypass the - * format specification and write them as degenerate triangles instead. - */ - FIND_DEGENERATES(0x10000), - - - /** - * This step searches all meshes for invalid data, such as zeroed normal - * vectors or invalid UV coords and removes/fixes them. This is intended to - * get rid of some common exporter errors.<p> - * - * This is especially useful for normals. If they are invalid, and the step - * recognizes this, they will be removed and can later be recomputed, i.e. - * by the {@link #GEN_SMOOTH_NORMALS} flag.<p> - * - * The step will also remove meshes that are infinitely small and reduce - * animation tracks consisting of hundreds if redundant keys to a single - * key. The <tt>AI_CONFIG_PP_FID_ANIM_ACCURACY</tt> config property decides - * the accuracy of the check for duplicate animation tracks. - */ - FIND_INVALID_DATA(0x20000), - - - /** - * This step converts non-UV mappings (such as spherical or cylindrical - * mapping) to proper texture coordinate channels.<p> - * - * Most applications will support UV mapping only, so you will probably want - * to specify this step in every case. Note that Assimp is not always able - * to match the original mapping implementation of the 3D app which produced - * a model perfectly. It's always better to let the modelling app compute - * the UV channels - 3ds max, Maya, Blender, LightWave, and Modo do this for - * example.<p> - * - * <b>Note:</b> If this step is not requested, you'll need to process the - * <tt>MATKEY_MAPPING</tt> material property in order to display all - * assets properly. - */ - GEN_UV_COORDS(0x40000), - - - /** - * This step applies per-texture UV transformations and bakes them into - * stand-alone vtexture coordinate channels.<p> - * - * UV transformations are specified per-texture - see the - * <tt>MATKEY_UVTRANSFORM</tt> material key for more information. This - * step processes all textures with transformed input UV coordinates and - * generates a new (pre-transformed) UV channel which replaces the old - * channel. Most applications won't support UV transformations, so you will - * probably want to specify this step.<p> - * - * <b>Note:</b> UV transformations are usually implemented in real-time - * apps by transforming texture coordinates at vertex shader stage with a - * 3x3 (homogenous) transformation matrix. - */ - TRANSFORM_UV_COORDS(0x80000), - - - /** - * This step searches for duplicate meshes and replaces them with references - * to the first mesh.<p> - * - * This step takes a while, so don't use it if speed is a concern. Its main - * purpose is to workaround the fact that many export file formats don't - * support instanced meshes, so exporters need to duplicate meshes. This - * step removes the duplicates again. Please note that Assimp does not - * currently support per-node material assignment to meshes, which means - * that identical meshes with different materials are currently *not* - * joined, although this is planned for future versions. - */ - FIND_INSTANCES(0x100000), - - - /** - * A postprocessing step to reduce the number of meshes.<p> - * - * This will, in fact, reduce the number of draw calls.<p> - * - * This is a very effective optimization and is recommended to be used - * together with #OptimizeGraph, if possible. The flag is fully - * compatible with both {@link #SPLIT_LARGE_MESHES} and - * {@link #SORT_BY_PTYPE}. - */ - OPTIMIZE_MESHES(0x200000), - - - /** - * A postprocessing step to optimize the scene hierarchy.<p> - * - * Nodes without animations, bones, lights or cameras assigned are collapsed - * and joined.<p> - * - * Node names can be lost during this step. If you use special 'tag nodes' - * to pass additional information through your content pipeline, use the - * <tt>#AI_CONFIG_PP_OG_EXCLUDE_LIST</tt> setting to specify a list of node - * names you want to be kept. Nodes matching one of the names in this list - * won't be touched or modified.<p> - * - * Use this flag with caution. Most simple files will be collapsed to a - * single node, so complex hierarchies are usually completely lost. This is - * not useful for editor environments, but probably a very effective - * optimization if you just want to get the model data, convert it to your - * own format, and render it as fast as possible.<p> - * - * This flag is designed to be used with #OptimizeMeshes for best - * results.<p> - * - * <b>Note:</b> 'Crappy' scenes with thousands of extremely small meshes - * packed in deeply nested nodes exist for almost all file formats. - * {@link #OPTIMIZE_MESHES} in combination with {@link #OPTIMIZE_GRAPH} - * usually fixes them all and makes them renderable. - */ - OPTIMIZE_GRAPH(0x400000), - - - /** - * This step flips all UV coordinates along the y-axis and adjusts material - * settings and bitangents accordingly.<p> - * - * <b>Output UV coordinate system:</b><br> - * <code><pre> - * 0y|0y ---------- 1x|0y - * | | - * | | - * | | - * 0x|1y ---------- 1x|1y - * </pre></code> - * <p> - * - * You'll probably want to consider this flag if you use Direct3D for - * rendering. The {@link #MAKE_LEFT_HANDED} flag supersedes this setting - * and bundles all conversions typically required for D3D-based - * applications. - */ - FLIP_UVS(0x800000), - - - /** - * This step adjusts the output face winding order to be CW.<p> - * - * The default face winding order is counter clockwise (CCW). - * - * <b>Output face order:</b> - * - * <code><pre> - * x2 - * - * x0 - * x1 - * </pre></code> - */ - FLIP_WINDING_ORDER(0x1000000), - - - /** - * This step splits meshes with many bones into sub-meshes so that each - * sub-mesh has fewer or as many bones as a given limit.<p> - */ - SPLIT_BY_BONE_COUNT(0x2000000), - - - /** - * This step removes bones losslessly or according to some threshold.<p> - * - * In some cases (i.e. formats that require it) exporters are forced to - * assign dummy bone weights to otherwise static meshes assigned to animated - * meshes. Full, weight-based skinning is expensive while animating nodes is - * extremely cheap, so this step is offered to clean up the data in that - * regard.<p> - * - * Use <tt>#AI_CONFIG_PP_DB_THRESHOLD</tt> to control this. Use - * <tt>#AI_CONFIG_PP_DB_ALL_OR_NONE</tt> if you want bones removed if and - * only if all bones within the scene qualify for removal. - */ - DEBONE(0x4000000); - - - /** - * Utility method for converting to c/c++ based integer enums from java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param set the set to convert - * @return an integer based enum value (as defined by assimp) - */ - static long toRawValue(Set<AiPostProcessSteps> set) { - long rawValue = 0L; - - for (AiPostProcessSteps step : set) { - rawValue |= step.m_rawValue; - } - - return rawValue; - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiPostProcessSteps(long rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final long m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiPrimitiveType.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiPrimitiveType.java deleted file mode 100644 index af8aa28..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiPrimitiveType.java +++ /dev/null @@ -1,113 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.util.Set; - - -/** - * Enumerates the types of geometric primitives supported by Assimp.<p> - */ -public enum AiPrimitiveType { - /** - * A point primitive. - */ - POINT(0x1), - - - /** - * A line primitive. - */ - LINE(0x2), - - - /** - * A triangular primitive. - */ - TRIANGLE(0x4), - - - /** - * A higher-level polygon with more than 3 edges.<p> - * - * A triangle is a polygon, but polygon in this context means - * "all polygons that are not triangles". The "Triangulate"-Step is provided - * for your convenience, it splits all polygons in triangles (which are much - * easier to handle). - */ - POLYGON(0x8); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param set the target set to fill - * @param rawValue an integer based enum value (as defined by assimp) - */ - static void fromRawValue(Set<AiPrimitiveType> set, int rawValue) { - - for (AiPrimitiveType type : AiPrimitiveType.values()) { - if ((type.m_rawValue & rawValue) != 0) { - set.add(type); - } - } - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiPrimitiveType(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiProgressHandler.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiProgressHandler.java deleted file mode 100644 index 2987e59..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiProgressHandler.java +++ /dev/null @@ -1,46 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -public interface AiProgressHandler -{ - boolean update(float percentage); -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiQuaternion.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiQuaternion.java deleted file mode 100644 index a9ca7be..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiQuaternion.java +++ /dev/null @@ -1,165 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; - - -/** - * Wrapper for a quaternion.<p> - * - * The wrapper is writable, i.e., changes performed via the set-methods will - * modify the underlying mesh/animation. - */ -public final class AiQuaternion { - /** - * Wrapped buffer. - */ - private final ByteBuffer m_buffer; - - - /** - * Offset into m_buffer. - */ - private final int m_offset; - - /** - * Constructor. - * - * @param buffer the buffer to wrap - * @param offset offset into buffer - */ - public AiQuaternion(ByteBuffer buffer, int offset) { - if (null == buffer) { - throw new IllegalArgumentException("buffer may not be null"); - } - - m_buffer = buffer; - m_offset = offset; - } - - - /** - * Returns the x value. - * - * @return the x value - */ - public float getX() { - return m_buffer.getFloat(m_offset + 4); - } - - - /** - * Returns the y value. - * - * @return the y value - */ - public float getY() { - return m_buffer.getFloat(m_offset + 8); - } - - - /** - * Returns the z value. - * - * @return the z value - */ - public float getZ() { - return m_buffer.getFloat(m_offset + 12); - } - - - /** - * Returns the w value. - * - * @return the w value - */ - public float getW() { - return m_buffer.getFloat(m_offset); - } - - - /** - * Sets the x component. - * - * @param x the new value - */ - public void setX(float x) { - m_buffer.putFloat(m_offset + 4, x); - } - - - /** - * Sets the y component. - * - * @param y the new value - */ - public void setY(float y) { - m_buffer.putFloat(m_offset + 8, y); - } - - - /** - * Sets the z component. - * - * @param z the new value - */ - public void setZ(float z) { - m_buffer.putFloat(m_offset + 12, z); - } - - - /** - * Sets the z component. - * - * @param w the new value - */ - public void setW(float w) { - m_buffer.putFloat(m_offset, w); - } - - - @Override - public String toString() { - return "[" + getX() + ", " + getY() + ", " + getZ() + ", " + - getW() + "]"; - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiScene.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiScene.java deleted file mode 100644 index b4eed2f..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiScene.java +++ /dev/null @@ -1,251 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.util.ArrayList; -import java.util.List; - - -/** - * The root structure of the imported data.<p> - * - * Everything that was imported from the given file can be accessed from here. - * <p> - * Jassimp copies all data into "java memory" during import and frees - * resources allocated by native code after scene loading is completed. No - * special care has to be taken for freeing resources, unreferenced jassimp - * objects (including the scene itself) are eligible to garbage collection like - * any other java object. - */ -public final class AiScene { - /** - * Constructor. - */ - AiScene() { - /* nothing to do */ - } - - - /** - * Returns the number of meshes contained in the scene.<p> - * - * This method is provided for completeness reasons. It will return the - * same value as <code>getMeshes().size()</code> - * - * @return the number of meshes - */ - public int getNumMeshes() { - return m_meshes.size(); - } - - - /** - * Returns the meshes contained in the scene.<p> - * - * If there are no meshes in the scene, an empty collection is returned - * - * @return the list of meshes - */ - public List<AiMesh> getMeshes() { - return m_meshes; - } - - - /** - * Returns the number of materials in the scene.<p> - * - * This method is provided for completeness reasons. It will return the - * same value as <code>getMaterials().size()</code> - * - * @return the number of materials - */ - public int getNumMaterials() { - return m_materials.size(); - } - - - /** - * Returns the list of materials.<p> - * - * Use the index given in each aiMesh structure to access this - * array. If the {@link AiSceneFlag#INCOMPLETE} flag is not set there will - * always be at least ONE material. - * - * @return the list of materials - */ - public List<AiMaterial> getMaterials() { - return m_materials; - } - - - /** - * Returns the number of animations in the scene.<p> - * - * This method is provided for completeness reasons. It will return the - * same value as <code>getAnimations().size()</code> - * - * @return the number of materials - */ - public int getNumAnimations() { - return m_animations.size(); - } - - - /** - * Returns the list of animations. - * - * @return the list of animations - */ - public List<AiAnimation> getAnimations() { - return m_animations; - } - - - /** - * Returns the number of light sources in the scene.<p> - * - * This method is provided for completeness reasons. It will return the - * same value as <code>getLights().size()</code> - * - * @return the number of lights - */ - public int getNumLights() { - return m_lights.size(); - } - - - /** - * Returns the list of light sources.<p> - * - * Light sources are fully optional, the returned list may be empty - * - * @return a possibly empty list of lights - */ - public List<AiLight> getLights() { - return m_lights; - } - - - /** - * Returns the number of cameras in the scene.<p> - * - * This method is provided for completeness reasons. It will return the - * same value as <code>getCameras().size()</code> - * - * @return the number of cameras - */ - public int getNumCameras() { - return m_cameras.size(); - } - - - /** - * Returns the list of cameras.<p> - * - * Cameras are fully optional, the returned list may be empty - * - * @return a possibly empty list of cameras - */ - public List<AiCamera> getCameras() { - return m_cameras; - } - - - /** - * Returns the scene graph root. - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers).<p> - * - * The built-in behavior is to return a {@link AiVector}. - * - * @param wrapperProvider the wrapper provider (used for type inference) - * @return the scene graph root - */ - @SuppressWarnings("unchecked") - public <V3, M4, C, N, Q> N getSceneRoot(AiWrapperProvider<V3, M4, C, N, Q> - wrapperProvider) { - - return (N) m_sceneRoot; - } - - - @Override - public String toString() { - return "AiScene (" + m_meshes.size() + " mesh/es)"; - } - - - /** - * Meshes. - */ - private final List<AiMesh> m_meshes = new ArrayList<AiMesh>(); - - - /** - * Materials. - */ - private final List<AiMaterial> m_materials = new ArrayList<AiMaterial>(); - - - /** - * Animations. - */ - private final List<AiAnimation> m_animations = new ArrayList<AiAnimation>(); - - - /** - * Lights. - */ - private final List<AiLight> m_lights = new ArrayList<AiLight>(); - - - /** - * Cameras. - */ - private final List<AiCamera> m_cameras = new ArrayList<AiCamera>(); - - - /** - * Scene graph root. - */ - private Object m_sceneRoot; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiSceneFlag.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiSceneFlag.java deleted file mode 100644 index 772b495..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiSceneFlag.java +++ /dev/null @@ -1,151 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.util.Set; - - -/** - * Status flags for {@link AiScene}s. - */ -public enum AiSceneFlag { - /** - * Specifies that the scene data structure that was imported is not - * complete.<p> - * - * This flag bypasses some internal validations and allows the import - * of animation skeletons, material libraries or camera animation paths - * using Assimp. Most applications won't support such data. - */ - INCOMPLETE(0x1), - - - /** - * This flag is set by the validation - * ({@link AiPostProcessSteps#VALIDATE_DATA_STRUCTURE - * VALIDATE_DATA_STRUCTURE}) - * postprocess-step if the validation is successful.<p> - * - * In a validated scene you can be sure that any cross references in the - * data structure (e.g. vertex indices) are valid. - */ - VALIDATED(0x2), - - - /** - * * This flag is set by the validation - * ({@link AiPostProcessSteps#VALIDATE_DATA_STRUCTURE - * VALIDATE_DATA_STRUCTURE}) - * postprocess-step if the validation is successful but some issues have - * been found.<p> - * - * This can for example mean that a texture that does not exist is - * referenced by a material or that the bone weights for a vertex don't sum - * to 1.0 ... . In most cases you should still be able to use the import. - * This flag could be useful for applications which don't capture Assimp's - * log output. - */ - VALIDATION_WARNING(0x4), - - - /** - * This flag is currently only set by the - * {@link jassimp.AiPostProcessSteps#JOIN_IDENTICAL_VERTICES - * JOIN_IDENTICAL_VERTICES}.<p> - * - * It indicates that the vertices of the output meshes aren't in the - * internal verbose format anymore. In the verbose format all vertices are - * unique, no vertex is ever referenced by more than one face. - */ - NON_VERBOSE_FORMAT(0x8), - - - /** - * Denotes pure height-map terrain data.<p> - * - * Pure terrains usually consist of quads, sometimes triangles, in a - * regular grid. The x,y coordinates of all vertex positions refer to the - * x,y coordinates on the terrain height map, the z-axis stores the - * elevation at a specific point.<p> - * - * TER (Terragen) and HMP (3D Game Studio) are height map formats. - * <p> - * Assimp is probably not the best choice for loading *huge* terrains - - * fully triangulated data takes extremely much free store and should be - * avoided as long as possible (typically you'll do the triangulation when - * you actually need to render it). - */ - TERRAIN(0x10); - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param set the target set to fill - * @param rawValue an integer based enum value (as defined by assimp) - */ - static void fromRawValue(Set<AiSceneFlag> set, int rawValue) { - - for (AiSceneFlag type : AiSceneFlag.values()) { - if ((type.m_rawValue & rawValue) != 0) { - set.add(type); - } - } - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiSceneFlag(int rawValue) { - m_rawValue = rawValue; - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiShadingMode.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiShadingMode.java deleted file mode 100644 index fbf6573..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiShadingMode.java +++ /dev/null @@ -1,168 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Defines all shading modes supported by the library.<p> - * - * The list of shading modes has been taken from Blender. - * See Blender documentation for more information. The API does - * not distinguish between "specular" and "diffuse" shaders (thus the - * specular term for diffuse shading models like Oren-Nayar remains - * undefined).<p> - * Again, this value is just a hint. Assimp tries to select the shader whose - * most common implementation matches the original rendering results of the - * 3D modeller which wrote a particular model as closely as possible. - */ -public enum AiShadingMode { - /** - * Flat shading.<p> - * - * Shading is done on per-face base, diffuse only. Also known as - * 'faceted shading'. - */ - FLAT(0x1), - - - /** - * Simple Gouraud shading. - */ - GOURAUD(0x2), - - - /** - * Phong-Shading. - */ - PHONG(0x3), - - - /** - * Phong-Blinn-Shading. - */ - BLINN(0x4), - - - /** - * Toon-Shading per pixel.<p> - * - * Also known as 'comic' shader. - */ - TOON(0x5), - - - /** - * OrenNayar-Shading per pixel.<p> - * - * Extension to standard Lambertian shading, taking the roughness of the - * material into account - */ - OREN_NAYAR(0x6), - - - /** - * Minnaert-Shading per pixel.<p> - * - * Extension to standard Lambertian shading, taking the "darkness" of the - * material into account - */ - MINNAERT(0x7), - - - /** - * CookTorrance-Shading per pixel.<p> - * - * Special shader for metallic surfaces. - */ - COOK_TORRANCE(0x8), - - - /** - * No shading at all.<p> - * - * Constant light influence of 1.0. - */ - NO_SHADING(0x9), - - - /** - * Fresnel shading. - */ - FRESNEL(0xa); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static AiShadingMode fromRawValue(int rawValue) { - for (AiShadingMode type : AiShadingMode.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiShadingMode(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureInfo.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureInfo.java deleted file mode 100644 index 5092303..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureInfo.java +++ /dev/null @@ -1,224 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Data structure for texture related material properties. - */ -public final class AiTextureInfo { - - /** - * Constructor. - * - * @param type type - * @param index index - * @param file file - * @param uvIndex uv index - * @param blend blend factor - * @param texOp texture operation - * @param mmU map mode for u axis - * @param mmV map mode for v axis - * @param mmW map mode for w axis - */ - AiTextureInfo(AiTextureType type, int index, String file, - int uvIndex, float blend, AiTextureOp texOp, AiTextureMapMode mmU, - AiTextureMapMode mmV, AiTextureMapMode mmW) { - - m_type = type; - m_index = index; - m_file = file; - m_uvIndex = uvIndex; - m_blend = blend; - m_textureOp = texOp; - m_textureMapModeU = mmU; - m_textureMapModeV = mmV; - m_textureMapModeW = mmW; - } - - - /** - * Specifies the type of the texture (e.g. diffuse, specular, ...). - * - * @return the type. - */ - public AiTextureType getType() { - return m_type; - } - - - /** - * Index of the texture in the texture stack.<p> - * - * Each type maintains a stack of textures, i.e., there may be a diffuse.0, - * a diffuse.1, etc - * - * @return the index - */ - public int getIndex() { - return m_index; - } - - - /** - * Returns the path to the texture file. - * - * @return the path - */ - public String getFile() { - return m_file; - } - - - /** - * Returns the index of the UV coordinate set. - * - * @return the uv index - */ - public int getUVIndex() { - return m_uvIndex; - } - - - /** - * Returns the blend factor. - * - * @return the blend factor - */ - public float getBlend() { - return m_blend; - } - - - /** - * Returns the texture operation used to combine this texture and the - * preceding texture in the stack. - * - * @return the texture operation - */ - public AiTextureOp getTextureOp() { - return m_textureOp; - } - - - /** - * Returns the texture map mode for U texture axis. - * - * @return the texture map mode - */ - public AiTextureMapMode getTextureMapModeU() { - return m_textureMapModeU; - } - - - /** - * Returns the texture map mode for V texture axis. - * - * @return the texture map mode - */ - public AiTextureMapMode getTextureMapModeV() { - return m_textureMapModeV; - } - - - /** - * Returns the texture map mode for W texture axis. - * - * @return the texture map mode - */ - public AiTextureMapMode getTextureMapModeW() { - return m_textureMapModeW; - } - - - /** - * Type. - */ - private final AiTextureType m_type; - - - /** - * Index. - */ - private final int m_index; - - - /** - * Path. - */ - private final String m_file; - - - /** - * UV index. - */ - private final int m_uvIndex; - - - /** - * Blend factor. - */ - private final float m_blend; - - - /** - * Texture operation. - */ - private final AiTextureOp m_textureOp; - - - /** - * Map mode U axis. - */ - private final AiTextureMapMode m_textureMapModeU; - - - /** - * Map mode V axis. - */ - private final AiTextureMapMode m_textureMapModeV; - - - /** - * Map mode W axis. - */ - private final AiTextureMapMode m_textureMapModeW; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureMapMode.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureMapMode.java deleted file mode 100644 index c08ca10..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureMapMode.java +++ /dev/null @@ -1,113 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Defines how UV coordinates outside the [0...1] range are handled.<p> - * - * Commonly referred to as 'wrapping mode'. - */ -public enum AiTextureMapMode { - /** - * A texture coordinate u|v is translated to u%1|v%1. - */ - WRAP(0x0), - - - /** - * Texture coordinates outside [0...1] are clamped to the nearest - * valid value. - */ - CLAMP(0x1), - - - /** - * A texture coordinate u|v becomes u%1|v%1 if (u-(u%1))%2 is zero and - * 1-(u%1)|1-(v%1) otherwise. - */ - MIRROR(0x2), - - - /** - * If the texture coordinates for a pixel are outside [0...1] the texture - * is not applied to that pixel. - */ - DECAL(0x3); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static AiTextureMapMode fromRawValue(int rawValue) { - for (AiTextureMapMode type : AiTextureMapMode.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiTextureMapMode(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureMapping.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureMapping.java deleted file mode 100644 index 48c219d..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureMapping.java +++ /dev/null @@ -1,78 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Defines how the mapping coords for a texture are generated.<p> - * - * Real-time applications typically require full UV coordinates, so the use of - * the {@link AiPostProcessSteps#GEN_UV_COORDS} step is highly recommended. - * It generates proper UV channels for non-UV mapped objects, as long as an - * accurate description how the mapping should look like (e.g spherical) is - * given. - */ -public enum AiTextureMapping { - /** - * The mapping coordinates are taken from an UV channel. - * - * The #AI_MATKEY_UVWSRC key specifies from which UV channel - * the texture coordinates are to be taken from (remember, - * meshes can have more than one UV channel). - */ -// aiTextureMapping_UV = 0x0, -// -// /** Spherical mapping */ -// aiTextureMapping_SPHERE = 0x1, -// -// /** Cylindrical mapping */ -// aiTextureMapping_CYLINDER = 0x2, -// -// /** Cubic mapping */ -// aiTextureMapping_BOX = 0x3, -// -// /** Planar mapping */ -// aiTextureMapping_PLANE = 0x4, -// -// /** Undefined mapping. Have fun. */ -// aiTextureMapping_OTHER = 0x5, - -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureOp.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureOp.java deleted file mode 100644 index df87d96..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureOp.java +++ /dev/null @@ -1,137 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Defines how the Nth texture of a specific type is combined with the result - * of all previous layers.<p> - * - * Example (left: key, right: value): <br> - * <code><pre> - * DiffColor0 - gray - * DiffTextureOp0 - aiTextureOpMultiply - * DiffTexture0 - tex1.png - * DiffTextureOp0 - aiTextureOpAdd - * DiffTexture1 - tex2.png - * </pre></code> - * - * Written as equation, the final diffuse term for a specific pixel would be: - * <code><pre> - * diffFinal = DiffColor0 * sampleTex(DiffTexture0,UV0) + - * sampleTex(DiffTexture1,UV0) * diffContrib; - * </pre></code> - * where 'diffContrib' is the intensity of the incoming light for that pixel. - */ -public enum AiTextureOp { - /** - * <code>T = T1 * T2</code>. - */ - MULTIPLY(0x0), - - - /** - * <code>T = T1 + T2</code>. - */ - ADD(0x1), - - - /** - * <code>T = T1 - T2</code>. - */ - SUBTRACT(0x2), - - - /** - * <code>T = T1 / T2</code>. - */ - DIVIDE(0x3), - - - /** - * <code>T = (T1 + T2) - (T1 * T2)</code> . - */ - SMOOTH_ADD(0x4), - - - /** - * <code>T = T1 + (T2-0.5)</code>. - */ - SIGNED_ADD(0x5); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static AiTextureOp fromRawValue(int rawValue) { - for (AiTextureOp type : AiTextureOp.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiTextureOp(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureType.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureType.java deleted file mode 100644 index 9b236ee..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiTextureType.java +++ /dev/null @@ -1,218 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -/** - * Defines the purpose of a texture.<p> - * - * This is a very difficult topic. Different 3D packages support different - * kinds of textures. For very common texture types, such as bumpmaps, the - * rendering results depend on implementation details in the rendering - * pipelines of these applications. Assimp loads all texture references from - * the model file and tries to determine which of the predefined texture - * types below is the best choice to match the original use of the texture - * as closely as possible.<p> - * - * In content pipelines you'll usually define how textures have to be handled, - * and the artists working on models have to conform to this specification, - * regardless which 3D tool they're using. - */ -public enum AiTextureType { - /** Dummy value. - * - * No texture, but the value to be used as 'texture semantic' - * (#aiMaterialProperty::mSemantic) for all material properties - * *not* related to textures. - */ - NONE(0), - - /** LEGACY API MATERIALS - * Legacy refers to materials which - * Were originally implemented in the specifications around 2000. - * These must never be removed, as most engines support them. - */ - - /** The texture is combined with the result of the diffuse - * lighting equation. - */ - DIFFUSE(1), - - /** The texture is combined with the result of the specular - * lighting equation. - */ - SPECULAR(2), - - /** The texture is combined with the result of the ambient - * lighting equation. - */ - AMBIENT(3), - - /** The texture is added to the result of the lighting - * calculation. It isn't influenced by incoming light. - */ - EMISSIVE(4), - - /** The texture is a height map. - * - * By convention, higher gray-scale values stand for - * higher elevations from the base height. - */ - HEIGHT(5), - - /** The texture is a (tangent space) normal-map. - * - * Again, there are several conventions for tangent-space - * normal maps. Assimp does (intentionally) not - * distinguish here. - */ - NORMALS(6), - - /** The texture defines the glossiness of the material. - * - * The glossiness is in fact the exponent of the specular - * (phong) lighting equation. Usually there is a conversion - * function defined to map the linear color values in the - * texture to a suitable exponent. Have fun. - */ - SHININESS(7), - - /** The texture defines per-pixel opacity. - * - * Usually 'white' means opaque and 'black' means - * 'transparency'. Or quite the opposite. Have fun. - */ - OPACITY(8), - - /** Displacement texture - * - * The exact purpose and format is application-dependent. - * Higher color values stand for higher vertex displacements. - */ - DISPLACEMENT(9), - - /** Lightmap texture (aka Ambient Occlusion) - * - * Both 'Lightmaps' and dedicated 'ambient occlusion maps' are - * covered by this material property. The texture contains a - * scaling value for the final color value of a pixel. Its - * intensity is not affected by incoming light. - */ - LIGHTMAP(10), - - /** Reflection texture - * - * Contains the color of a perfect mirror reflection. - * Rarely used, almost never for real-time applications. - */ - REFLECTION(11), - - /** PBR Materials - * PBR definitions from maya and other modelling packages now use this standard. - * This was originally introduced around 2012. - * Support for this is in game engines like Godot, Unreal or Unity3D. - * Modelling packages which use this are very common now. - */ - - BASE_COLOR(12), - NORMAL_CAMERA(13), - EMISSION_COLOR(14), - METALNESS(15), - DIFFUSE_ROUGHNESS(16), - AMBIENT_OCCLUSION(17), - - /** Unknown texture - * - * A texture reference that does not match any of the definitions - * above is considered to be 'unknown'. It is still imported, - * but is excluded from any further post-processing. - */ - UNKNOWN(18); - - - /** - * Utility method for converting from c/c++ based integer enums to java - * enums.<p> - * - * This method is intended to be used from JNI and my change based on - * implementation needs. - * - * @param rawValue an integer based enum value (as defined by assimp) - * @return the enum value corresponding to rawValue - */ - static AiTextureType fromRawValue(int rawValue) { - for (AiTextureType type : AiTextureType.values()) { - if (type.m_rawValue == rawValue) { - return type; - } - } - - throw new IllegalArgumentException("unexptected raw value: " + - rawValue); - } - - - /** - * Utility method for converting from java enums to c/c++ based integer - * enums.<p> - * - * @param type the type to convert, may not be null - * @return the rawValue corresponding to type - */ - static int toRawValue(AiTextureType type) { - return type.m_rawValue; - } - - - /** - * Constructor. - * - * @param rawValue maps java enum to c/c++ integer enum values - */ - private AiTextureType(int rawValue) { - m_rawValue = rawValue; - } - - - /** - * The mapped c/c++ integer enum value. - */ - private final int m_rawValue; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiVector.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiVector.java deleted file mode 100644 index 440be20..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiVector.java +++ /dev/null @@ -1,195 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; - - -/** - * Wrapper for 3-dimensional vectors.<p> - * - * This wrapper is also used to represent 1- and 2-dimensional vectors. In - * these cases only the x (or the x and y coordinate) will be used. - * Accessing unused components will throw UnsupportedOperationExceptions.<p> - * - * The wrapper is writable, i.e., changes performed via the set-methods will - * modify the underlying mesh. - */ -public final class AiVector { - /** - * Constructor. - * - * @param buffer the buffer to wrap - * @param offset offset into buffer - * @param numComponents number vector of components - */ - public AiVector(ByteBuffer buffer, int offset, int numComponents) { - if (null == buffer) { - throw new IllegalArgumentException("buffer may not be null"); - } - - m_buffer = buffer; - m_offset = offset; - m_numComponents = numComponents; - } - - - /** - * Returns the x value. - * - * @return the x value - */ - public float getX() { - return m_buffer.getFloat(m_offset); - } - - - /** - * Returns the y value.<p> - * - * May only be called on 2- or 3-dimensional vectors. - * - * @return the y value - */ - public float getY() { - if (m_numComponents <= 1) { - throw new UnsupportedOperationException( - "vector has only 1 component"); - } - - return m_buffer.getFloat(m_offset + 4); - } - - - /** - * Returns the z value.<p> - * - * May only be called on 3-dimensional vectors. - * - * @return the z value - */ - public float getZ() { - if (m_numComponents <= 2) { - throw new UnsupportedOperationException( - "vector has only 2 components"); - } - - return m_buffer.getFloat(m_offset + 8); - } - - - /** - * Sets the x component. - * - * @param x the new value - */ - public void setX(float x) { - m_buffer.putFloat(m_offset, x); - } - - - /** - * Sets the y component.<p> - * - * May only be called on 2- or 3-dimensional vectors. - * - * @param y the new value - */ - public void setY(float y) { - if (m_numComponents <= 1) { - throw new UnsupportedOperationException( - "vector has only 1 component"); - } - - m_buffer.putFloat(m_offset + 4, y); - } - - - /** - * Sets the z component.<p> - * - * May only be called on 3-dimensional vectors. - * - * @param z the new value - */ - public void setZ(float z) { - if (m_numComponents <= 2) { - throw new UnsupportedOperationException( - "vector has only 2 components"); - } - - m_buffer.putFloat(m_offset + 8, z); - } - - - /** - * Returns the number of components in this vector. - * - * @return the number of components - */ - public int getNumComponents() { - return m_numComponents; - } - - - @Override - public String toString() { - return "[" + getX() + ", " + getY() + ", " + getZ() + "]"; - } - - - /** - * Wrapped buffer. - */ - private final ByteBuffer m_buffer; - - - /** - * Offset into m_buffer. - */ - private final int m_offset; - - - /** - * Number of components. - */ - private final int m_numComponents; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiWrapperProvider.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiWrapperProvider.java deleted file mode 100644 index a29f9d1..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/AiWrapperProvider.java +++ /dev/null @@ -1,149 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; - - -/** - * Provides wrapper objects for raw data buffers.<p> - * - * It is likely that applications using Jassimp will already have a scene - * graph implementation and/ or the typical math related classes such as - * vectors, matrices, etc.<p> - * - * To ease the integration with existing code, Jassimp can be customized to - * represent the scene graph and compound data structures such as vectors and - * matrices with user supplied classes.<p> - * - * All methods returning wrapped objects rely on the AiWrapperProvider to - * create individual instances. Custom wrappers can be created by implementing - * AiWrapperProvider and registering the implementation via - * {@link Jassimp#setWrapperProvider(AiWrapperProvider)} <b>before</b> the - * scene is imported.<p> - * - * The methods returning wrapped types take an AiWrapperProvider instance. This - * instance must match the instance set via - * {@link Jassimp#setWrapperProvider(AiWrapperProvider)}. The method parameter - * is used to infer the type of the returned object. The passed in wrapper - * provider is not necessarily used to actually create the wrapped object, as - * the object may be cached for performance reasons. <b>It is not possible to - * use different AiWrapperProviders throughout the lifetime of an imported - * scene.</b> - * - * @param <V3> the type used to represent vectors - * @param <M4> the type used to represent matrices - * @param <C> the type used to represent colors - * @param <N> the type used to represent scene graph nodes - * @param <Q> the type used to represent quaternions - */ -public interface AiWrapperProvider<V3, M4, C, N, Q> { - /** - * Wraps a vector.<p> - * - * Most vectors are 3-dimensional, i.e., with 3 components. The exception - * are texture coordinates, which may be 1- or 2-dimensional. A vector - * consists of numComponents floats (x,y,z) starting from offset - * - * @param buffer the buffer to wrap - * @param offset the offset into buffer - * @param numComponents the number of components - * @return the wrapped vector - */ - V3 wrapVector3f(ByteBuffer buffer, int offset, int numComponents); - - - /** - * Wraps a 4x4 matrix of floats.<p> - * - * The calling code will allocate a new array for each invocation of this - * method. It is safe to store a reference to the passed in array and - * use the array to store the matrix data. - * - * @param data the matrix data in row-major order - * @return the wrapped matrix - */ - M4 wrapMatrix4f(float[] data); - - - /** - * Wraps a RGBA color.<p> - * - * A color consists of 4 float values (r,g,b,a) starting from offset - * - * @param buffer the buffer to wrap - * @param offset the offset into buffer - * @return the wrapped color - */ - C wrapColor(ByteBuffer buffer, int offset); - - - /** - * Wraps a scene graph node.<p> - * - * See {@link AiNode} for a description of the scene graph structure used - * by assimp.<p> - * - * The parent node is either null or an instance returned by this method. - * It is therefore safe to cast the passed in parent object to the - * implementation specific type - * - * @param parent the parent node - * @param matrix the transformation matrix - * @param meshReferences array of mesh references (indexes) - * @param name the name of the node - * @return the wrapped scene graph node - */ - N wrapSceneNode(Object parent, Object matrix, int[] meshReferences, - String name); - - - /** - * Wraps a quaternion.<p> - * - * A quaternion consists of 4 float values (w,x,y,z) starting from offset - * - * @param buffer the buffer to wrap - * @param offset the offset into buffer - * @return the wrapped quaternion - */ - Q wrapQuaternion(ByteBuffer buffer, int offset); -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JaiDebug.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JaiDebug.java deleted file mode 100644 index 0ed112a..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JaiDebug.java +++ /dev/null @@ -1,209 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.nio.ByteBuffer; - - -/** - * Debug/utility methods. - */ -public final class JaiDebug { - - /** - * Pure static class, no accessible constructor. - */ - private JaiDebug() { - /* nothing to do */ - } - - - /** - * Dumps vertex positions of a mesh to stdout.<p> - * - * @param mesh the mesh - */ - public static void dumpPositions(AiMesh mesh) { - if (!mesh.hasPositions()) { - System.out.println("mesh has no vertex positions"); - return; - } - - for (int i = 0; i < mesh.getNumVertices(); i++) { - System.out.println("[" + - mesh.getPositionX(i) + ", " + - mesh.getPositionY(i) + ", " + - mesh.getPositionZ(i) + "]" - ); - } - } - - - /** - * Dumps faces of a mesh to stdout.<p> - * - * @param mesh the mesh - */ - public static void dumpFaces(AiMesh mesh) { - if (!mesh.hasFaces()) { - System.out.println("mesh has no faces"); - return; - } - - for (int face = 0; face < mesh.getNumFaces(); face++) { - int faceNumIndices = mesh.getFaceNumIndices(face); - System.out.print(faceNumIndices + ": "); - - for (int vertex = 0; vertex < faceNumIndices; vertex++) { - int reference = mesh.getFaceVertex(face, vertex); - - System.out.print("[" + - mesh.getPositionX(reference) + ", " + - mesh.getPositionY(reference) + ", " + - mesh.getPositionZ(reference) + "] " - ); - } - - System.out.println(); - } - } - - - /** - * Dumps a vertex color set of a mesh to stdout.<p> - * - * @param mesh the mesh - * @param colorset the color set - */ - public static void dumpColorset(AiMesh mesh, int colorset) { - if (!mesh.hasColors(colorset)) { - System.out.println("mesh has no vertex color set " + colorset); - return; - } - - for (int i = 0; i < mesh.getNumVertices(); i++) { - System.out.println("[" + - mesh.getColorR(i, colorset) + ", " + - mesh.getColorG(i, colorset) + ", " + - mesh.getColorB(i, colorset) + ", " + - mesh.getColorA(i, colorset) + "]" - ); - } - } - - - /** - * Dumps a texture coordinate set of a mesh to stdout. - * - * @param mesh the mesh - * @param coords the coordinates - */ - public static void dumpTexCoords(AiMesh mesh, int coords) { - if (!mesh.hasTexCoords(coords)) { - System.out.println("mesh has no texture coordinate set " + coords); - return; - } - - for (int i = 0; i < mesh.getNumVertices(); i++) { - int numComponents = mesh.getNumUVComponents(coords); - System.out.print("[" + mesh.getTexCoordU(i, coords)); - - if (numComponents > 1) { - System.out.print(", " + mesh.getTexCoordV(i, coords)); - } - - if (numComponents > 2) { - System.out.print(", " + mesh.getTexCoordW(i, coords)); - } - - System.out.println("]"); - } - } - - - /** - * Dumps a single material property to stdout. - * - * @param property the property - */ - public static void dumpMaterialProperty(AiMaterial.Property property) { - System.out.print(property.getKey() + " " + property.getSemantic() + - " " + property.getIndex() + ": "); - Object data = property.getData(); - - if (data instanceof ByteBuffer) { - ByteBuffer buf = (ByteBuffer) data; - for (int i = 0; i < buf.capacity(); i++) { - System.out.print(Integer.toHexString(buf.get(i) & 0xFF) + " "); - } - - System.out.println(); - } - else { - System.out.println(data.toString()); - } - } - - - /** - * Dumps all properties of a material to stdout. - * - * @param material the material - */ - public static void dumpMaterial(AiMaterial material) { - for (AiMaterial.Property prop : material.getProperties()) { - dumpMaterialProperty(prop); - } - } - - - /** - * Dumps an animation channel to stdout. - * - * @param nodeAnim the channel - */ - public static void dumpNodeAnim(AiNodeAnim nodeAnim) { - for (int i = 0; i < nodeAnim.getNumPosKeys(); i++) { - System.out.println(i + ": " + nodeAnim.getPosKeyTime(i) + - " ticks, " + nodeAnim.getPosKeyVector(i, Jassimp.BUILTIN)); - } - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/Jassimp.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/Jassimp.java deleted file mode 100644 index 4610fb1..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/Jassimp.java +++ /dev/null @@ -1,402 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -import java.io.IOException; -import java.nio.ByteBuffer; -import java.util.EnumSet; -import java.util.Set; - - - -/** - * Entry point to the jassimp library.<p> - * - * Use {@link #importFile(String, Set)} to load a file. - * - * <h3>General Notes and Pitfalls</h3> - * Due to the loading via JNI, strings (for example as returned by the - * <code>getName()</code> methods) are not interned. You should therefore - * compare strings the way it should be done, i.e, via <code>equals()</code>. - * Pointer comparison will fail. - */ -public final class Jassimp { - - /** - * The native interface. - * - * @param filename the file to load - * @param postProcessing post processing flags - * @return the loaded scene, or null if an error occurred - * @throws IOException if an error occurs - */ - private static native AiScene aiImportFile(String filename, - long postProcessing, AiIOSystem<?> ioSystem, - AiProgressHandler progressHandler) throws IOException; - - - /** - * The active wrapper provider. - */ - private static AiWrapperProvider<?, ?, ?, ?, ?> s_wrapperProvider = - new AiBuiltInWrapperProvider(); - - - /** - * The library loader to load the native library. - */ - private static JassimpLibraryLoader s_libraryLoader = - new JassimpLibraryLoader(); - - /** - * Status flag if the library is loaded. - * - * Volatile to avoid problems with double checked locking. - * - */ - private static volatile boolean s_libraryLoaded = false; - - /** - * Lock for library loading. - */ - private static final Object s_libraryLoadingLock = new Object(); - - /** - * The default wrapper provider using built in types. - */ - public static final AiWrapperProvider<?, ?, ?, ?, ?> BUILTIN = - new AiBuiltInWrapperProvider(); - - - /** - * Imports a file via assimp without post processing. - * - * @param filename the file to import - * @return the loaded scene - * @throws IOException if an error occurs - */ - public static AiScene importFile(String filename) throws IOException { - - return importFile(filename, EnumSet.noneOf(AiPostProcessSteps.class)); - } - - /** - * Imports a file via assimp without post processing. - * - * @param filename the file to import - * @param ioSystem ioSystem to load files, or null for default - * @return the loaded scene - * @throws IOException if an error occurs - */ - public static AiScene importFile(String filename, AiIOSystem<?> ioSystem) - throws IOException { - - return importFile(filename, EnumSet.noneOf(AiPostProcessSteps.class), ioSystem); - } - - - /** - * Imports a file via assimp. - * - * @param filename the file to import - * @param postProcessing post processing flags - * @return the loaded scene, or null if an error occurred - * @throws IOException if an error occurs - */ - public static AiScene importFile(String filename, - Set<AiPostProcessSteps> postProcessing) - throws IOException { - return importFile(filename, postProcessing, null); - } - - /** - * Imports a file via assimp. - * - * @param filename the file to import - * @param postProcessing post processing flags - * @param ioSystem ioSystem to load files, or null for default - * @return the loaded scene, or null if an error occurred - * @throws IOException if an error occurs - */ - public static AiScene importFile(String filename, - Set<AiPostProcessSteps> postProcessing, AiIOSystem<?> ioSystem) - throws IOException { - return importFile(filename, postProcessing, ioSystem, null); - } - - /** - * Imports a file via assimp. - * - * @param filename the file to import - * @param postProcessing post processing flags - * @param ioSystem ioSystem to load files, or null for default - * @return the loaded scene, or null if an error occurred - * @throws IOException if an error occurs - */ - public static AiScene importFile(String filename, - Set<AiPostProcessSteps> postProcessing, AiIOSystem<?> ioSystem, - AiProgressHandler progressHandler) throws IOException { - - loadLibrary(); - - return aiImportFile(filename, AiPostProcessSteps.toRawValue( - postProcessing), ioSystem, progressHandler); - } - - - /** - * Returns the size of a struct or ptimitive.<p> - * - * @return the result of sizeof call - */ - public static native int getVKeysize(); - - /** - * @see #getVKeysize - */ - public static native int getQKeysize(); - - /** - * @see #getVKeysize - */ - public static native int getV3Dsize(); - - /** - * @see #getVKeysize - */ - public static native int getfloatsize(); - - /** - * @see #getVKeysize - */ - public static native int getintsize(); - - /** - * @see #getVKeysize - */ - public static native int getuintsize(); - - /** - * @see #getVKeysize - */ - public static native int getdoublesize(); - - /** - * @see #getVKeysize - */ - public static native int getlongsize(); - - /** - * Returns a human readable error description.<p> - * - * This method can be called when one of the import methods fails, i.e., - * throws an exception, to get a human readable error description. - * - * @return the error string - */ - public static native String getErrorString(); - - - /** - * Returns the active wrapper provider.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers). - * - * @return the active wrapper provider - */ - public static AiWrapperProvider<?, ?, ?, ?, ?> getWrapperProvider() { - return s_wrapperProvider; - } - - - /** - * Sets a new wrapper provider.<p> - * - * This method is part of the wrapped API (see {@link AiWrapperProvider} - * for details on wrappers). - * - * @param wrapperProvider the new wrapper provider - */ - public static void setWrapperProvider(AiWrapperProvider<?, ?, ?, ?, ?> - wrapperProvider) { - - s_wrapperProvider = wrapperProvider; - } - - - public static void setLibraryLoader(JassimpLibraryLoader libraryLoader) { - s_libraryLoader = libraryLoader; - } - - - /** - * Helper method for wrapping a matrix.<p> - * - * Used by JNI, do not modify! - * - * @param data the matrix data - * @return the wrapped matrix - */ - static Object wrapMatrix(float[] data) { - return s_wrapperProvider.wrapMatrix4f(data); - } - - - /** - * Helper method for wrapping a color (rgb).<p> - * - * Used by JNI, do not modify! - * - * @param red red component - * @param green green component - * @param blue blue component - * @return the wrapped color - */ - static Object wrapColor3(float red, float green, float blue) { - return wrapColor4(red, green, blue, 1.0f); - } - - - /** - * Helper method for wrapping a color (rgba).<p> - * - * Used by JNI, do not modify! - * - * @param red red component - * @param green green component - * @param blue blue component - * @param alpha alpha component - * @return the wrapped color - */ - static Object wrapColor4(float red, float green, float blue, float alpha) { - ByteBuffer temp = ByteBuffer.allocate(4 * 4); - temp.putFloat(red); - temp.putFloat(green); - temp.putFloat(blue); - temp.putFloat(alpha); - temp.flip(); - return s_wrapperProvider.wrapColor(temp, 0); - } - - - /** - * Helper method for wrapping a vector.<p> - * - * Used by JNI, do not modify! - * - * @param x x component - * @param y y component - * @param z z component - * @return the wrapped vector - */ - static Object wrapVec3(float x, float y, float z) { - ByteBuffer temp = ByteBuffer.allocate(3 * 4); - temp.putFloat(x); - temp.putFloat(y); - temp.putFloat(z); - temp.flip(); - return s_wrapperProvider.wrapVector3f(temp, 0, 3); - } - - - /** - * Helper method for wrapping a scene graph node.<p> - * - * Used by JNI, do not modify! - * - * @param parent the parent node - * @param matrix the transformation matrix - * @param meshRefs array of matrix references - * @param name the name of the node - * @return the wrapped matrix - */ - static Object wrapSceneNode(Object parent, Object matrix, int[] meshRefs, - String name) { - - return s_wrapperProvider.wrapSceneNode(parent, matrix, meshRefs, name); - } - - /** - * Helper method to load the library using the provided JassimpLibraryLoader.<p> - * - * Synchronized to avoid race conditions. - */ - private static void loadLibrary() - { - if(!s_libraryLoaded) - { - synchronized(s_libraryLoadingLock) - { - if(!s_libraryLoaded) - { - s_libraryLoader.loadLibrary(); - NATIVE_AIVEKTORKEY_SIZE = getVKeysize(); - NATIVE_AIQUATKEY_SIZE = getQKeysize(); - NATIVE_AIVEKTOR3D_SIZE = getV3Dsize(); - NATIVE_FLOAT_SIZE = getfloatsize(); - NATIVE_INT_SIZE = getintsize(); - NATIVE_UINT_SIZE = getuintsize(); - NATIVE_DOUBLE_SIZE = getdoublesize(); - NATIVE_LONG_SIZE = getlongsize(); - - s_libraryLoaded = true; - } - } - } - } - - /** - * Pure static class, no accessible constructor. - */ - private Jassimp() { - /* nothing to do */ - } - - public static int NATIVE_AIVEKTORKEY_SIZE; - public static int NATIVE_AIQUATKEY_SIZE; - public static int NATIVE_AIVEKTOR3D_SIZE; - public static int NATIVE_FLOAT_SIZE; - public static int NATIVE_INT_SIZE; - public static int NATIVE_UINT_SIZE; - public static int NATIVE_DOUBLE_SIZE; - public static int NATIVE_LONG_SIZE; -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JassimpConfig.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JassimpConfig.java deleted file mode 100644 index 7591f0e..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JassimpConfig.java +++ /dev/null @@ -1,66 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - - -/** - * Global configuration values (limits). - */ -public final class JassimpConfig { - /** - * Maximum number of vertex color sets. - */ - public static final int MAX_NUMBER_COLORSETS = 8; - - - /** - * Maximum number of texture coordinate sets. - */ - public static final int MAX_NUMBER_TEXCOORDS = 8; - - - /** - * Pure static class, no accessible constructor. - */ - private JassimpConfig() { - /* nothing to do */ - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JassimpLibraryLoader.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JassimpLibraryLoader.java deleted file mode 100644 index d87cc82..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/JassimpLibraryLoader.java +++ /dev/null @@ -1,65 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ -package jassimp; - -/** - * Library loader for the jassimp library.<p> - * - * The default implementation uses "System.loadLibrary" to - * load the jassimp native library. <p> - * - * Custom implementations should override the loadLibrary() - * function. - * - */ -public class JassimpLibraryLoader -{ - /** - * Function to load the native jassimp library. - * - * Called the first time Jassimp.importFile() is - * called. - */ - public void loadLibrary() - { - System.loadLibrary("jassimp"); - } -} diff --git a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/package-info.java b/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/package-info.java deleted file mode 100644 index 7ec8c88..0000000 --- a/src/mesh/assimp-master/port/jassimp/jassimp/src/jassimp/package-info.java +++ /dev/null @@ -1,45 +0,0 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library - Java Binding (jassimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2020, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** - * Java binding for the Open Asset Import Library. - */ -package jassimp; |