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diff --git a/src/mesh/assimp-master/samples/SimpleAssimpViewX/MyDocument.h b/src/mesh/assimp-master/samples/SimpleAssimpViewX/MyDocument.h
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+//
+// MyDocument.h
+// DisplayLinkAsyncMoviePlayer
+//
+// Created by vade on 10/26/10.
+// Copyright __MyCompanyName__ 2010 . All rights reserved.
+//
+
+
+#import "ModelLoaderHelperClasses.h"
+
+// assimp include files. These three are usually needed.
+#import "cimport.h"
+#import "postprocess.h"
+#import "scene.h"
+#import "types.h"
+
+#import <Cocoa/Cocoa.h>
+#import <OpenGL/OpenGL.h>
+#import <Quartz/Quartz.h>
+
+
+@interface MyDocument : NSPersistentDocument
+{
+ CVDisplayLinkRef _displayLink;
+ NSOpenGLContext* _glContext;
+ NSOpenGLPixelFormat* _glPixelFormat;
+
+ NSView* _view;
+
+ // Assimp Stuff
+ aiScene* _scene;
+ aiVector3D scene_min, scene_max, scene_center;
+ double normalizedScale;
+
+ // Our array of textures.
+ GLuint *textureIds;
+
+ // only used if we use
+ NSMutableArray* modelMeshes;
+ BOOL builtBuffers;
+
+ NSMutableDictionary* textureDictionary; // Array of Dictionaries that map image filenames to textureIds
+}
+
+@property (retain) IBOutlet NSView* _view;
+
+
+- (CVReturn)displayLinkRenderCallback:(const CVTimeStamp *)timeStamp;
+- (void) render;
+
+- (void) drawMeshesInContext:(CGLContextObj)cgl_ctx;
+- (void) createGLResourcesInContext:(CGLContextObj)cgl_ctx;
+- (void) deleteGLResourcesInContext:(CGLContextObj)cgl_ctx;
+
+- (void) loadTexturesInContext:(CGLContextObj)cgl_ctx withModelPath:(NSString*) modelPath;
+- (void) getBoundingBoxWithMinVector:(aiVector3D*) min maxVectr:(aiVector3D*) max;
+- (void) getBoundingBoxForNode:(const aiNode*)nd minVector:(aiVector3D*) min maxVector:(aiVector3D*) max matrix:(aiMatrix4x4*) trafo;
+
+@end