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Diffstat (limited to 'src/mesh/assimp-master/samples/SimpleAssimpViewX/MyDocument.h')
-rw-r--r-- | src/mesh/assimp-master/samples/SimpleAssimpViewX/MyDocument.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/src/mesh/assimp-master/samples/SimpleAssimpViewX/MyDocument.h b/src/mesh/assimp-master/samples/SimpleAssimpViewX/MyDocument.h deleted file mode 100644 index a9c5a36..0000000 --- a/src/mesh/assimp-master/samples/SimpleAssimpViewX/MyDocument.h +++ /dev/null @@ -1,60 +0,0 @@ -// -// MyDocument.h -// DisplayLinkAsyncMoviePlayer -// -// Created by vade on 10/26/10. -// Copyright __MyCompanyName__ 2010 . All rights reserved. -// - - -#import "ModelLoaderHelperClasses.h" - -// assimp include files. These three are usually needed. -#import "cimport.h" -#import "postprocess.h" -#import "scene.h" -#import "types.h" - -#import <Cocoa/Cocoa.h> -#import <OpenGL/OpenGL.h> -#import <Quartz/Quartz.h> - - -@interface MyDocument : NSPersistentDocument -{ - CVDisplayLinkRef _displayLink; - NSOpenGLContext* _glContext; - NSOpenGLPixelFormat* _glPixelFormat; - - NSView* _view; - - // Assimp Stuff - aiScene* _scene; - aiVector3D scene_min, scene_max, scene_center; - double normalizedScale; - - // Our array of textures. - GLuint *textureIds; - - // only used if we use - NSMutableArray* modelMeshes; - BOOL builtBuffers; - - NSMutableDictionary* textureDictionary; // Array of Dictionaries that map image filenames to textureIds -} - -@property (retain) IBOutlet NSView* _view; - - -- (CVReturn)displayLinkRenderCallback:(const CVTimeStamp *)timeStamp; -- (void) render; - -- (void) drawMeshesInContext:(CGLContextObj)cgl_ctx; -- (void) createGLResourcesInContext:(CGLContextObj)cgl_ctx; -- (void) deleteGLResourcesInContext:(CGLContextObj)cgl_ctx; - -- (void) loadTexturesInContext:(CGLContextObj)cgl_ctx withModelPath:(NSString*) modelPath; -- (void) getBoundingBoxWithMinVector:(aiVector3D*) min maxVectr:(aiVector3D*) max; -- (void) getBoundingBoxForNode:(const aiNode*)nd minVector:(aiVector3D*) min maxVector:(aiVector3D*) max matrix:(aiMatrix4x4*) trafo; - -@end |