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-rw-r--r--src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp697
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diff --git a/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp
new file mode 100644
index 0000000..a02c53c
--- /dev/null
+++ b/src/mesh/assimp-master/samples/SimpleTexturedDirectx11/SimpleTexturedDirectx11/TextureLoader.cpp
@@ -0,0 +1,697 @@
+//--------------------------------------------------------------------------------------
+// File: WICTextureLoader.cpp
+//
+// Function for loading a WIC image and creating a Direct3D 11 runtime texture for it
+// (auto-generating mipmaps if possible)
+//
+// Note: Assumes application has already called CoInitializeEx
+//
+// Warning: CreateWICTexture* functions are not thread-safe if given a d3dContext instance for
+// auto-gen mipmap support.
+//
+// Note these functions are useful for images created as simple 2D textures. For
+// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
+// For a full-featured DDS file reader, writer, and texture processing pipeline see
+// the 'Texconv' sample and the 'DirectXTex' library.
+//
+// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
+// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
+// PARTICULAR PURPOSE.
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// http://go.microsoft.com/fwlink/?LinkId=248926
+// http://go.microsoft.com/fwlink/?LinkId=248929
+//--------------------------------------------------------------------------------------
+
+// We could load multi-frame images (TIFF/GIF) into a texture array.
+// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
+
+#include <dxgiformat.h>
+#include <assert.h>
+
+#ifdef _MSC_VER
+#pragma warning(push)
+#pragma warning(disable : 4005)
+#endif // _MSC_VER
+
+#include <wincodec.h>
+
+#ifdef _MSC_VER
+#pragma warning(pop)
+#endif // _MSC_VER
+
+#include <memory>
+
+#include "TextureLoader.h"
+
+#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/) && !defined(DXGI_1_2_FORMATS)
+#define DXGI_1_2_FORMATS
+#endif
+
+//---------------------------------------------------------------------------------
+template<class T> class ScopedObject
+{
+public:
+ explicit ScopedObject(T *p = 0) : _pointer(p) {}
+ ~ScopedObject()
+ {
+ if (_pointer)
+ {
+ _pointer->Release();
+ _pointer = nullptr;
+ }
+ }
+
+ bool IsNull() const { return (!_pointer); }
+
+ T& operator*() { return *_pointer; }
+ T* operator->() { return _pointer; }
+ T** operator&() { return &_pointer; }
+
+ void Reset(T *p = 0) { if (_pointer) { _pointer->Release(); } _pointer = p; }
+
+ T* Get() const { return _pointer; }
+
+private:
+ ScopedObject(const ScopedObject&);
+ ScopedObject& operator=(const ScopedObject&);
+
+ T* _pointer;
+};
+
+//-------------------------------------------------------------------------------------
+// WIC Pixel Format Translation Data
+//-------------------------------------------------------------------------------------
+struct WICTranslate
+{
+ GUID wic;
+ DXGI_FORMAT format;
+};
+
+static WICTranslate g_WICFormats[] =
+{
+ { GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
+
+ { GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
+ { GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
+
+ { GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
+ { GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM }, // DXGI 1.1
+ { GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM }, // DXGI 1.1
+
+ { GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, // DXGI 1.1
+ { GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
+ { GUID_WICPixelFormat32bppRGBE, DXGI_FORMAT_R9G9B9E5_SHAREDEXP },
+
+#ifdef DXGI_1_2_FORMATS
+
+ { GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
+ { GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
+
+#endif // DXGI_1_2_FORMATS
+
+ { GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
+ { GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
+ { GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
+ { GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
+
+ { GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
+
+#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
+ { GUID_WICPixelFormat96bppRGBFloat, DXGI_FORMAT_R32G32B32_FLOAT },
+#endif
+};
+
+//-------------------------------------------------------------------------------------
+// WIC Pixel Format nearest conversion table
+//-------------------------------------------------------------------------------------
+
+struct WICConvert
+{
+ GUID source;
+ GUID target;
+};
+
+static WICConvert g_WICConvert[] =
+{
+ // Note target GUID in this conversion table must be one of those directly supported formats (above).
+
+ { GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
+
+ { GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+
+ { GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
+ { GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
+
+ { GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
+ { GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
+
+#ifdef DXGI_1_2_FORMATS
+
+ { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
+
+#else
+
+ { GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat16bppBGRA5551, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat16bppBGR565, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+
+#endif // DXGI_1_2_FORMATS
+
+ { GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
+
+ { GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+
+ { GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+ { GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+ { GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+ { GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+ { GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+
+ { GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+ { GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+
+ { GUID_WICPixelFormat96bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
+ { GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
+ { GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
+ { GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
+ { GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
+
+ { GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+ { GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+ { GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+
+#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
+ { GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
+ { GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
+ { GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
+#endif
+
+ // We don't support n-channel formats
+};
+
+//--------------------------------------------------------------------------------------
+static IWICImagingFactory* _GetWIC()
+{
+ static IWICImagingFactory* s_Factory = nullptr;
+
+ if (s_Factory)
+ return s_Factory;
+
+ HRESULT hr = CoCreateInstance(
+ CLSID_WICImagingFactory,
+ nullptr,
+ CLSCTX_INPROC_SERVER,
+ __uuidof(IWICImagingFactory),
+ (LPVOID*)&s_Factory
+ );
+
+ if (FAILED(hr))
+ {
+ s_Factory = nullptr;
+ return nullptr;
+ }
+
+ return s_Factory;
+}
+
+//---------------------------------------------------------------------------------
+static DXGI_FORMAT _WICToDXGI(const GUID& guid)
+{
+ for (size_t i = 0; i < _countof(g_WICFormats); ++i)
+ {
+ if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
+ return g_WICFormats[i].format;
+ }
+
+ return DXGI_FORMAT_UNKNOWN;
+}
+
+//---------------------------------------------------------------------------------
+static size_t _WICBitsPerPixel(REFGUID targetGuid)
+{
+ IWICImagingFactory* pWIC = _GetWIC();
+ if (!pWIC)
+ return 0;
+
+ ScopedObject<IWICComponentInfo> cinfo;
+ if (FAILED(pWIC->CreateComponentInfo(targetGuid, &cinfo)))
+ return 0;
+
+ WICComponentType type;
+ if (FAILED(cinfo->GetComponentType(&type)))
+ return 0;
+
+ if (type != WICPixelFormat)
+ return 0;
+
+ ScopedObject<IWICPixelFormatInfo> pfinfo;
+ if (FAILED(cinfo->QueryInterface(__uuidof(IWICPixelFormatInfo), reinterpret_cast<void**>(&pfinfo))))
+ return 0;
+
+ UINT bpp;
+ if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
+ return 0;
+
+ return bpp;
+}
+
+//---------------------------------------------------------------------------------
+static HRESULT CreateTextureFromWIC(_In_ ID3D11Device* d3dDevice,
+ _In_opt_ ID3D11DeviceContext* d3dContext,
+ _In_ IWICBitmapFrameDecode *frame,
+ _Out_opt_ ID3D11Resource** texture,
+ _Out_opt_ ID3D11ShaderResourceView** textureView,
+ _In_ size_t maxsize)
+{
+ UINT width, height;
+ HRESULT hr = frame->GetSize(&width, &height);
+ if (FAILED(hr))
+ return hr;
+
+ assert(width > 0 && height > 0);
+
+ if (!maxsize)
+ {
+ // This is a bit conservative because the hardware could support larger textures than
+ // the Feature Level defined minimums, but doing it this way is much easier and more
+ // performant for WIC than the 'fail and retry' model used by DDSTextureLoader
+
+ switch (d3dDevice->GetFeatureLevel())
+ {
+ case D3D_FEATURE_LEVEL_9_1:
+ case D3D_FEATURE_LEVEL_9_2:
+ maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
+ break;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
+ break;
+
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
+ break;
+
+ default:
+ maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ break;
+ }
+ }
+
+ assert(maxsize > 0);
+
+ UINT twidth, theight;
+ if (width > maxsize || height > maxsize)
+ {
+ float ar = static_cast<float>(height) / static_cast<float>(width);
+ if (width > height)
+ {
+ twidth = static_cast<UINT>(maxsize);
+ theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
+ }
+ else
+ {
+ theight = static_cast<UINT>(maxsize);
+ twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
+ }
+ assert(twidth <= maxsize && theight <= maxsize);
+ }
+ else
+ {
+ twidth = width;
+ theight = height;
+ }
+
+ // Determine format
+ WICPixelFormatGUID pixelFormat;
+ hr = frame->GetPixelFormat(&pixelFormat);
+ if (FAILED(hr))
+ return hr;
+
+ WICPixelFormatGUID convertGUID;
+ memcpy(&convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID));
+
+ size_t bpp = 0;
+
+ DXGI_FORMAT format = _WICToDXGI(pixelFormat);
+ if (format == DXGI_FORMAT_UNKNOWN)
+ {
+ for (size_t i = 0; i < _countof(g_WICConvert); ++i)
+ {
+ if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
+ {
+ memcpy(&convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID));
+
+ format = _WICToDXGI(g_WICConvert[i].target);
+ assert(format != DXGI_FORMAT_UNKNOWN);
+ bpp = _WICBitsPerPixel(convertGUID);
+ break;
+ }
+ }
+
+ if (format == DXGI_FORMAT_UNKNOWN)
+ return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
+ }
+ else
+ {
+ bpp = _WICBitsPerPixel(pixelFormat);
+ }
+
+ if (!bpp)
+ return E_FAIL;
+
+ // Verify our target format is supported by the current device
+ // (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
+ UINT support = 0;
+ hr = d3dDevice->CheckFormatSupport(format, &support);
+ if (FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
+ {
+ // Fallback to RGBA 32-bit format which is supported by all devices
+ memcpy(&convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID));
+ format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ bpp = 32;
+ }
+
+ // Allocate temporary memory for image
+ size_t rowPitch = (twidth * bpp + 7) / 8;
+ size_t imageSize = rowPitch * theight;
+
+ std::unique_ptr<uint8_t[]> temp(new uint8_t[imageSize]);
+
+ // Load image data
+ if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
+ && twidth == width
+ && theight == height)
+ {
+ // No format conversion or resize needed
+ hr = frame->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
+ if (FAILED(hr))
+ return hr;
+ }
+ else if (twidth != width || theight != height)
+ {
+ // Resize
+ IWICImagingFactory* pWIC = _GetWIC();
+ if (!pWIC)
+ return E_NOINTERFACE;
+
+ ScopedObject<IWICBitmapScaler> scaler;
+ hr = pWIC->CreateBitmapScaler(&scaler);
+ if (FAILED(hr))
+ return hr;
+
+ hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
+ if (FAILED(hr))
+ return hr;
+
+ WICPixelFormatGUID pfScaler;
+ hr = scaler->GetPixelFormat(&pfScaler);
+ if (FAILED(hr))
+ return hr;
+
+ if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
+ {
+ // No format conversion needed
+ hr = scaler->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
+ if (FAILED(hr))
+ return hr;
+ }
+ else
+ {
+ ScopedObject<IWICFormatConverter> FC;
+ hr = pWIC->CreateFormatConverter(&FC);
+ if (FAILED(hr))
+ return hr;
+
+ hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
+ if (FAILED(hr))
+ return hr;
+
+ hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
+ if (FAILED(hr))
+ return hr;
+ }
+ }
+ else
+ {
+ // Format conversion but no resize
+ IWICImagingFactory* pWIC = _GetWIC();
+ if (!pWIC)
+ return E_NOINTERFACE;
+
+ ScopedObject<IWICFormatConverter> FC;
+ hr = pWIC->CreateFormatConverter(&FC);
+ if (FAILED(hr))
+ return hr;
+
+ hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
+ if (FAILED(hr))
+ return hr;
+
+ hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), temp.get());
+ if (FAILED(hr))
+ return hr;
+ }
+
+ // See if format is supported for auto-gen mipmaps (varies by feature level)
+ bool autogen = false;
+ if (d3dContext != 0 && textureView != 0) // Must have context and shader-view to auto generate mipmaps
+ {
+ UINT fmtSupport = 0;
+ hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
+ if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN))
+ {
+ autogen = true;
+ }
+ }
+
+ // Create texture
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = twidth;
+ desc.Height = theight;
+ desc.MipLevels = (autogen) ? 0 : 1;
+ desc.ArraySize = 1;
+ desc.Format = format;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = (autogen) ? (D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET) : (D3D11_BIND_SHADER_RESOURCE);
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = (autogen) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;
+
+ D3D11_SUBRESOURCE_DATA initData;
+ initData.pSysMem = temp.get();
+ initData.SysMemPitch = static_cast<UINT>(rowPitch);
+ initData.SysMemSlicePitch = static_cast<UINT>(imageSize);
+
+ ID3D11Texture2D* tex = nullptr;
+ hr = d3dDevice->CreateTexture2D(&desc, (autogen) ? nullptr : &initData, &tex);
+ if (SUCCEEDED(hr) && tex != 0)
+ {
+ if (textureView != 0)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
+ memset(&SRVDesc, 0, sizeof(SRVDesc));
+ SRVDesc.Format = format;
+ SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;
+
+ hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView);
+ if (FAILED(hr))
+ {
+ tex->Release();
+ return hr;
+ }
+
+ if (autogen)
+ {
+ assert(d3dContext != 0);
+ d3dContext->UpdateSubresource(tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize));
+ d3dContext->GenerateMips(*textureView);
+ }
+ }
+
+ if (texture != 0)
+ {
+ *texture = tex;
+ }
+ else
+ {
+#if defined(_DEBUG) || defined(PROFILE)
+ tex->SetPrivateData(WKPDID_D3DDebugObjectName,
+ sizeof("WICTextureLoader") - 1,
+ "WICTextureLoader"
+ );
+#endif
+ tex->Release();
+ }
+ }
+
+ return hr;
+}
+
+//--------------------------------------------------------------------------------------
+HRESULT CreateWICTextureFromMemory(_In_ ID3D11Device* d3dDevice,
+ _In_opt_ ID3D11DeviceContext* d3dContext,
+ _In_bytecount_(wicDataSize) const uint8_t* wicData,
+ _In_ size_t wicDataSize,
+ _Out_opt_ ID3D11Resource** texture,
+ _Out_opt_ ID3D11ShaderResourceView** textureView,
+ _In_ size_t maxsize
+)
+{
+ if (!d3dDevice || !wicData || (!texture && !textureView))
+ {
+ return E_INVALIDARG;
+ }
+
+ if (!wicDataSize)
+ {
+ return E_FAIL;
+ }
+
+#ifdef _M_AMD64
+ if (wicDataSize > 0xFFFFFFFF)
+ return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
+#endif
+
+ IWICImagingFactory* pWIC = _GetWIC();
+ if (!pWIC)
+ return E_NOINTERFACE;
+
+ // Create input stream for memory
+ ScopedObject<IWICStream> stream;
+ HRESULT hr = pWIC->CreateStream(&stream);
+ if (FAILED(hr))
+ return hr;
+
+ hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
+ if (FAILED(hr))
+ return hr;
+
+ // Initialize WIC
+ ScopedObject<IWICBitmapDecoder> decoder;
+ hr = pWIC->CreateDecoderFromStream(stream.Get(), 0, WICDecodeMetadataCacheOnDemand, &decoder);
+ if (FAILED(hr))
+ return hr;
+
+ ScopedObject<IWICBitmapFrameDecode> frame;
+ hr = decoder->GetFrame(0, &frame);
+ if (FAILED(hr))
+ return hr;
+
+ hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
+ if (FAILED(hr))
+ return hr;
+
+#if defined(_DEBUG) || defined(PROFILE)
+ if (texture != 0 && *texture != 0)
+ {
+ (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
+ sizeof("WICTextureLoader") - 1,
+ "WICTextureLoader"
+ );
+ }
+
+ if (textureView != 0 && *textureView != 0)
+ {
+ (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
+ sizeof("WICTextureLoader") - 1,
+ "WICTextureLoader"
+ );
+ }
+#endif
+
+ return hr;
+}
+
+//--------------------------------------------------------------------------------------
+HRESULT CreateWICTextureFromFile(_In_ ID3D11Device* d3dDevice,
+ _In_opt_ ID3D11DeviceContext* d3dContext,
+ _In_z_ const wchar_t* fileName,
+ _Out_opt_ ID3D11Resource** texture,
+ _Out_opt_ ID3D11ShaderResourceView** textureView,
+ _In_ size_t maxsize)
+{
+ if (!d3dDevice || !fileName || (!texture && !textureView))
+ {
+ return E_INVALIDARG;
+ }
+
+ IWICImagingFactory* pWIC = _GetWIC();
+ if (!pWIC)
+ return E_NOINTERFACE;
+
+ // Initialize WIC
+ ScopedObject<IWICBitmapDecoder> decoder;
+ HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, &decoder);
+ if (FAILED(hr))
+ return hr;
+
+ ScopedObject<IWICBitmapFrameDecode> frame;
+ hr = decoder->GetFrame(0, &frame);
+ if (FAILED(hr))
+ return hr;
+
+ hr = CreateTextureFromWIC(d3dDevice, d3dContext, frame.Get(), texture, textureView, maxsize);
+ if (FAILED(hr))
+ return hr;
+
+#if defined(_DEBUG) || defined(PROFILE)
+ if (texture != 0 || textureView != 0)
+ {
+ CHAR strFileA[MAX_PATH];
+ WideCharToMultiByte(CP_ACP,
+ WC_NO_BEST_FIT_CHARS,
+ fileName,
+ -1,
+ strFileA,
+ MAX_PATH,
+ nullptr,
+ FALSE
+ );
+ const CHAR* pstrName = strrchr(strFileA, '\\');
+ if (!pstrName)
+ {
+ pstrName = strFileA;
+ }
+ else
+ {
+ pstrName++;
+ }
+
+ if (texture != 0 && *texture != 0)
+ {
+ (*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
+ static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
+ pstrName
+ );
+ }
+
+ if (textureView != 0 && *textureView != 0)
+ {
+ (*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
+ static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
+ pstrName
+ );
+ }
+ }
+#endif
+
+ return hr;
+}