summaryrefslogtreecommitdiff
path: root/src/mesh/assimp-master/test/models/Collada/lights.dae
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesh/assimp-master/test/models/Collada/lights.dae')
-rw-r--r--src/mesh/assimp-master/test/models/Collada/lights.dae381
1 files changed, 381 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models/Collada/lights.dae b/src/mesh/assimp-master/test/models/Collada/lights.dae
new file mode 100644
index 0000000..0350711
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/Collada/lights.dae
@@ -0,0 +1,381 @@
+<?xml version="1.0" encoding="utf-8"?>
+<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
+ <asset>
+ <contributor>
+ <author>Blender User</author>
+ <authoring_tool>Blender 2.74.0 commit date:2015-03-31, commit time:13:39, hash:000dfc0</authoring_tool>
+ <copyright>BSD</copyright>
+ </contributor>
+ <created>2015-05-17T21:55:44</created>
+ <modified>2015-05-17T21:55:44</modified>
+ <unit name="meter" meter="1"/>
+ <up_axis>Z_UP</up_axis>
+ </asset>
+ <library_lights>
+ <light id="Lamp-light" name="Lamp">
+ <technique_common>
+ <point>
+ <color sid="color">1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0.00111109</quadratic_attenuation>
+ </point>
+ </technique_common>
+ <extra>
+ <technique profile="blender">
+ <adapt_thresh>0.000999987</adapt_thresh>
+ <area_shape>1</area_shape>
+ <area_size>0.1</area_size>
+ <area_sizey>0.1</area_sizey>
+ <area_sizez>1</area_sizez>
+ <atm_distance_factor>1</atm_distance_factor>
+ <atm_extinction_factor>1</atm_extinction_factor>
+ <atm_turbidity>2</atm_turbidity>
+ <att1>0</att1>
+ <att2>1</att2>
+ <backscattered_light>1</backscattered_light>
+ <bias>1</bias>
+ <blue>1</blue>
+ <buffers>1</buffers>
+ <bufflag>0</bufflag>
+ <bufsize>2880</bufsize>
+ <buftype>2</buftype>
+ <clipend>30.002</clipend>
+ <clipsta>1.000799</clipsta>
+ <compressthresh>0.04999995</compressthresh>
+ <dist sid="blender_dist">29.99998</dist>
+ <energy sid="blender_energy">1</energy>
+ <falloff_type>2</falloff_type>
+ <filtertype>0</filtertype>
+ <flag>0</flag>
+ <gamma sid="blender_gamma">1</gamma>
+ <green>1</green>
+ <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
+ <horizon_brightness>1</horizon_brightness>
+ <mode>8192</mode>
+ <ray_samp>1</ray_samp>
+ <ray_samp_method>1</ray_samp_method>
+ <ray_samp_type>0</ray_samp_type>
+ <ray_sampy>1</ray_sampy>
+ <ray_sampz>1</ray_sampz>
+ <red>1</red>
+ <samp>3</samp>
+ <shadhalostep>0</shadhalostep>
+ <shadow_b sid="blender_shadow_b">0</shadow_b>
+ <shadow_g sid="blender_shadow_g">0</shadow_g>
+ <shadow_r sid="blender_shadow_r">0</shadow_r>
+ <sky_colorspace>0</sky_colorspace>
+ <sky_exposure>1</sky_exposure>
+ <skyblendfac>1</skyblendfac>
+ <skyblendtype>1</skyblendtype>
+ <soft>3</soft>
+ <spotblend>0.15</spotblend>
+ <spotsize>75</spotsize>
+ <spread>1</spread>
+ <sun_brightness>1</sun_brightness>
+ <sun_effect_type>0</sun_effect_type>
+ <sun_intensity>1</sun_intensity>
+ <sun_size>1</sun_size>
+ <type>0</type>
+ </technique>
+ </extra>
+ </light>
+ <light id="Sun-light" name="Sun">
+ <technique_common>
+ <directional>
+ <color sid="color">1 1 1</color>
+ </directional>
+ </technique_common>
+ <extra>
+ <technique profile="blender">
+ <adapt_thresh>0.000999987</adapt_thresh>
+ <area_shape>0</area_shape>
+ <area_size>0.1</area_size>
+ <area_sizey>0.1</area_sizey>
+ <area_sizez>0.1</area_sizez>
+ <atm_distance_factor>1</atm_distance_factor>
+ <atm_extinction_factor>1</atm_extinction_factor>
+ <atm_turbidity>2</atm_turbidity>
+ <att1>0</att1>
+ <att2>1</att2>
+ <backscattered_light>1</backscattered_light>
+ <bias>1</bias>
+ <blue>1</blue>
+ <buffers>1</buffers>
+ <bufflag>0</bufflag>
+ <bufsize>512</bufsize>
+ <buftype>2</buftype>
+ <clipend>40</clipend>
+ <clipsta>0.5</clipsta>
+ <compressthresh>0.04999995</compressthresh>
+ <dist sid="blender_dist">25</dist>
+ <energy sid="blender_energy">1</energy>
+ <falloff_type>2</falloff_type>
+ <filtertype>0</filtertype>
+ <flag>0</flag>
+ <gamma sid="blender_gamma">1</gamma>
+ <green>1</green>
+ <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
+ <horizon_brightness>1</horizon_brightness>
+ <mode>1</mode>
+ <ray_samp>1</ray_samp>
+ <ray_samp_method>1</ray_samp_method>
+ <ray_samp_type>0</ray_samp_type>
+ <ray_sampy>1</ray_sampy>
+ <ray_sampz>1</ray_sampz>
+ <red>1</red>
+ <samp>3</samp>
+ <shadhalostep>0</shadhalostep>
+ <shadow_b sid="blender_shadow_b">0</shadow_b>
+ <shadow_g sid="blender_shadow_g">0</shadow_g>
+ <shadow_r sid="blender_shadow_r">0</shadow_r>
+ <sky_colorspace>2</sky_colorspace>
+ <sky_exposure>1</sky_exposure>
+ <skyblendfac>1</skyblendfac>
+ <skyblendtype>1</skyblendtype>
+ <soft>3</soft>
+ <spotblend>0.15</spotblend>
+ <spotsize>45</spotsize>
+ <spread>1</spread>
+ <sun_brightness>1</sun_brightness>
+ <sun_effect_type>0</sun_effect_type>
+ <sun_intensity>1</sun_intensity>
+ <sun_size>1</sun_size>
+ <type>1</type>
+ </technique>
+ </extra>
+ </light>
+ <light id="Spot-light" name="Spot">
+ <technique_common>
+ <spot>
+ <color sid="color">1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0.001599967</quadratic_attenuation>
+ <falloff_angle sid="fall_off_angle">45</falloff_angle>
+ <falloff_exponent sid="fall_off_exponent">0.15</falloff_exponent>
+ </spot>
+ </technique_common>
+ <extra>
+ <technique profile="blender">
+ <adapt_thresh>0.000999987</adapt_thresh>
+ <area_shape>0</area_shape>
+ <area_size>0.1</area_size>
+ <area_sizey>0.1</area_sizey>
+ <area_sizez>0.1</area_sizez>
+ <atm_distance_factor>1</atm_distance_factor>
+ <atm_extinction_factor>1</atm_extinction_factor>
+ <atm_turbidity>2</atm_turbidity>
+ <att1>0</att1>
+ <att2>1</att2>
+ <backscattered_light>1</backscattered_light>
+ <bias>1</bias>
+ <blue>1</blue>
+ <buffers>1</buffers>
+ <bufflag>0</bufflag>
+ <bufsize>512</bufsize>
+ <buftype>2</buftype>
+ <clipend>40</clipend>
+ <clipsta>0.5</clipsta>
+ <compressthresh>0.04999995</compressthresh>
+ <dist sid="blender_dist">25</dist>
+ <energy sid="blender_energy">1</energy>
+ <falloff_type>2</falloff_type>
+ <filtertype>0</filtertype>
+ <flag>0</flag>
+ <gamma sid="blender_gamma">1</gamma>
+ <green>1</green>
+ <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
+ <horizon_brightness>1</horizon_brightness>
+ <mode>1</mode>
+ <ray_samp>1</ray_samp>
+ <ray_samp_method>1</ray_samp_method>
+ <ray_samp_type>0</ray_samp_type>
+ <ray_sampy>1</ray_sampy>
+ <ray_sampz>1</ray_sampz>
+ <red>1</red>
+ <samp>3</samp>
+ <shadhalostep>0</shadhalostep>
+ <shadow_b sid="blender_shadow_b">0</shadow_b>
+ <shadow_g sid="blender_shadow_g">0</shadow_g>
+ <shadow_r sid="blender_shadow_r">0</shadow_r>
+ <sky_colorspace>2</sky_colorspace>
+ <sky_exposure>1</sky_exposure>
+ <skyblendfac>1</skyblendfac>
+ <skyblendtype>1</skyblendtype>
+ <soft>3</soft>
+ <spotblend>0.15</spotblend>
+ <spotsize>45</spotsize>
+ <spread>1</spread>
+ <sun_brightness>1</sun_brightness>
+ <sun_effect_type>0</sun_effect_type>
+ <sun_intensity>1</sun_intensity>
+ <sun_size>1</sun_size>
+ <type>2</type>
+ </technique>
+ </extra>
+ </light>
+ <light id="Hemi-light" name="Hemi">
+ <technique_common>
+ <ambient>
+ <color>1 1 1</color>
+ </ambient>
+ </technique_common>
+ <extra>
+ <technique profile="blender">
+ <adapt_thresh>0.000999987</adapt_thresh>
+ <area_shape>0</area_shape>
+ <area_size>0.1</area_size>
+ <area_sizey>0.1</area_sizey>
+ <area_sizez>0.1</area_sizez>
+ <atm_distance_factor>1</atm_distance_factor>
+ <atm_extinction_factor>1</atm_extinction_factor>
+ <atm_turbidity>2</atm_turbidity>
+ <att1>0</att1>
+ <att2>1</att2>
+ <backscattered_light>1</backscattered_light>
+ <bias>1</bias>
+ <blue>1</blue>
+ <buffers>1</buffers>
+ <bufflag>0</bufflag>
+ <bufsize>512</bufsize>
+ <buftype>2</buftype>
+ <clipend>40</clipend>
+ <clipsta>0.5</clipsta>
+ <compressthresh>0.04999995</compressthresh>
+ <dist sid="blender_dist">25</dist>
+ <energy sid="blender_energy">1</energy>
+ <falloff_type>2</falloff_type>
+ <filtertype>0</filtertype>
+ <flag>0</flag>
+ <gamma sid="blender_gamma">1</gamma>
+ <green>1</green>
+ <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
+ <horizon_brightness>1</horizon_brightness>
+ <mode>1</mode>
+ <ray_samp>1</ray_samp>
+ <ray_samp_method>1</ray_samp_method>
+ <ray_samp_type>0</ray_samp_type>
+ <ray_sampy>1</ray_sampy>
+ <ray_sampz>1</ray_sampz>
+ <red>1</red>
+ <samp>3</samp>
+ <shadhalostep>0</shadhalostep>
+ <shadow_b sid="blender_shadow_b">0</shadow_b>
+ <shadow_g sid="blender_shadow_g">0</shadow_g>
+ <shadow_r sid="blender_shadow_r">0</shadow_r>
+ <sky_colorspace>2</sky_colorspace>
+ <sky_exposure>1</sky_exposure>
+ <skyblendfac>1</skyblendfac>
+ <skyblendtype>1</skyblendtype>
+ <soft>3</soft>
+ <spotblend>0.15</spotblend>
+ <spotsize>45</spotsize>
+ <spread>1</spread>
+ <sun_brightness>1</sun_brightness>
+ <sun_effect_type>0</sun_effect_type>
+ <sun_intensity>1</sun_intensity>
+ <sun_size>1</sun_size>
+ <type>3</type>
+ </technique>
+ </extra>
+ </light>
+ <light id="Area-light" name="Area">
+ <technique_common>
+ <point>
+ <color sid="color">1 1 1</color>
+ <constant_attenuation>1</constant_attenuation>
+ <linear_attenuation>0</linear_attenuation>
+ <quadratic_attenuation>0.001599967</quadratic_attenuation>
+ </point>
+ </technique_common>
+ <extra>
+ <technique profile="blender">
+ <adapt_thresh>0.000999987</adapt_thresh>
+ <area_shape>0</area_shape>
+ <area_size>0.1</area_size>
+ <area_sizey>0.1</area_sizey>
+ <area_sizez>0.1</area_sizez>
+ <atm_distance_factor>1</atm_distance_factor>
+ <atm_extinction_factor>1</atm_extinction_factor>
+ <atm_turbidity>2</atm_turbidity>
+ <att1>0</att1>
+ <att2>1</att2>
+ <backscattered_light>1</backscattered_light>
+ <bias>1</bias>
+ <blue>1</blue>
+ <buffers>1</buffers>
+ <bufflag>0</bufflag>
+ <bufsize>512</bufsize>
+ <buftype>2</buftype>
+ <clipend>40</clipend>
+ <clipsta>0.5</clipsta>
+ <compressthresh>0.04999995</compressthresh>
+ <dist sid="blender_dist">25</dist>
+ <energy sid="blender_energy">1</energy>
+ <falloff_type>2</falloff_type>
+ <filtertype>0</filtertype>
+ <flag>0</flag>
+ <gamma sid="blender_gamma">1</gamma>
+ <green>1</green>
+ <halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
+ <horizon_brightness>1</horizon_brightness>
+ <mode>1</mode>
+ <ray_samp>1</ray_samp>
+ <ray_samp_method>1</ray_samp_method>
+ <ray_samp_type>0</ray_samp_type>
+ <ray_sampy>1</ray_sampy>
+ <ray_sampz>1</ray_sampz>
+ <red>1</red>
+ <samp>3</samp>
+ <shadhalostep>0</shadhalostep>
+ <shadow_b sid="blender_shadow_b">0</shadow_b>
+ <shadow_g sid="blender_shadow_g">0</shadow_g>
+ <shadow_r sid="blender_shadow_r">0</shadow_r>
+ <sky_colorspace>2</sky_colorspace>
+ <sky_exposure>1</sky_exposure>
+ <skyblendfac>1</skyblendfac>
+ <skyblendtype>1</skyblendtype>
+ <soft>3</soft>
+ <spotblend>0.15</spotblend>
+ <spotsize>45</spotsize>
+ <spread>1</spread>
+ <sun_brightness>1</sun_brightness>
+ <sun_effect_type>0</sun_effect_type>
+ <sun_intensity>1</sun_intensity>
+ <sun_size>1</sun_size>
+ <type>4</type>
+ </technique>
+ </extra>
+ </light>
+ </library_lights>
+ <library_images/>
+ <library_controllers/>
+ <library_visual_scenes>
+ <visual_scene id="Scene" name="Scene">
+ <node id="Lamp" name="Lamp" type="NODE">
+ <matrix sid="transform">1 0 0 0 0 1 0 1 0 0 1 1 0 0 0 1</matrix>
+ <instance_light url="#Lamp-light"/>
+ </node>
+ <node id="Sun" name="Sun" type="NODE">
+ <matrix sid="transform">1 0 0 7.076701 0 1 0 -5.572294 0 0 1 5.147222 0 0 0 1</matrix>
+ <instance_light url="#Sun-light"/>
+ </node>
+ <node id="Spot" name="Spot" type="NODE">
+ <matrix sid="transform">1 0 0 8.888217 0 1 0 -5.016863 0 0 1 5.336025 0 0 0 1</matrix>
+ <instance_light url="#Spot-light"/>
+ </node>
+ <node id="Hemi" name="Hemi" type="NODE">
+ <matrix sid="transform">1 0 0 7.326984 0 1 0 -4.602942 0 0 1 5.554852 0 0 0 1</matrix>
+ <instance_light url="#Hemi-light"/>
+ </node>
+ <node id="Area" name="Area" type="NODE">
+ <matrix sid="transform">1 0 0 8.063721 0 1 0 -4.19857 0 0 1 5.273283 0 0 0 1</matrix>
+ <instance_light url="#Area-light"/>
+ </node>
+ </visual_scene>
+ </library_visual_scenes>
+ <scene>
+ <instance_visual_scene url="#Scene"/>
+ </scene>
+</COLLADA> \ No newline at end of file