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-rw-r--r--src/mesh/assimp-master/test/models/invalid/OutOfMemory.off16
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.3ds0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.ase0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.lwo0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.md5mesh0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.obj0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.off0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.ply0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.raw0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.smd0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/empty.x0
-rw-r--r--src/mesh/assimp-master/test/models/invalid/emptyIrrMesh.xml231
-rw-r--r--src/mesh/assimp-master/test/models/invalid/malformed.obj30
-rw-r--r--src/mesh/assimp-master/test/models/invalid/malformed2.obj30
-rw-r--r--src/mesh/assimp-master/test/models/invalid/readme.txt31
15 files changed, 338 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/models/invalid/OutOfMemory.off b/src/mesh/assimp-master/test/models/invalid/OutOfMemory.off
new file mode 100644
index 0000000..585fce0
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/OutOfMemory.off
@@ -0,0 +1,16 @@
+OFF
+353535235358 6 0
+-0.500000 -0.500000 0.500000
+0.500000 -0.500000 0.500000
+-0.500000 0.500000 0.500000
+0.500000 0.500000 0.500000
+-0.500000 0.500000 -0.500000
+0.500000 0.500000 -0.500000
+-0.500000 -0.500000 -0.500000
+0.500000 -0.500000 -0.500000
+4 0 1 3 2
+4 2 3 5 4
+4 4 5 7 6
+4 6 7 1 0
+4 1 7 5 3
+4 6 0 2 4
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.3ds b/src/mesh/assimp-master/test/models/invalid/empty.3ds
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.3ds
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.ase b/src/mesh/assimp-master/test/models/invalid/empty.ase
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.ase
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.lwo b/src/mesh/assimp-master/test/models/invalid/empty.lwo
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.lwo
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.md5mesh b/src/mesh/assimp-master/test/models/invalid/empty.md5mesh
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.md5mesh
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.obj b/src/mesh/assimp-master/test/models/invalid/empty.obj
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.obj
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.off b/src/mesh/assimp-master/test/models/invalid/empty.off
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.off
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.ply b/src/mesh/assimp-master/test/models/invalid/empty.ply
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.ply
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.raw b/src/mesh/assimp-master/test/models/invalid/empty.raw
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.raw
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.smd b/src/mesh/assimp-master/test/models/invalid/empty.smd
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.smd
diff --git a/src/mesh/assimp-master/test/models/invalid/empty.x b/src/mesh/assimp-master/test/models/invalid/empty.x
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/empty.x
diff --git a/src/mesh/assimp-master/test/models/invalid/emptyIrrMesh.xml b/src/mesh/assimp-master/test/models/invalid/emptyIrrMesh.xml
new file mode 100644
index 0000000..01bc1f2
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/emptyIrrMesh.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<mesh xmlns="http://irrlicht.sourceforge.net/IRRMESH_09_2007" version="1.0">
+<!-- This file contains a static mesh in the Irrlicht Engine format with 5 materials.-->
+ <boundingBox minEdge="-856.310974 -268.159119 -55.100883" maxEdge="98.810463 248.437958 1227.140869" />
+ <buffer>
+ <boundingBox minEdge="-1.189549 -13.579381 564.385864" maxEdge="98.810463 86.420624 664.385864" />
+ <material>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ff18cb00" />
+ <color name="Diffuse" value="ffc000dc" />
+ <color name="Emissive" value="00000000" />
+ <color name="Specular" value="ff268800" />
+ <float name="Shininess" value="0.100000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="true" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </material>
+ <vertices type="standard" vertexCount="0">
+</vertices>
+ <indices indexCount="0">
+</indices>
+ </buffer>
+ <buffer>
+ <boundingBox minEdge="-425.481689 -112.485245 -55.100883" maxEdge="-225.481689 87.514755 144.899109" />
+ <material>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ff00a19b" />
+ <color name="Diffuse" value="ff6d0005" />
+ <color name="Emissive" value="00000000" />
+ <color name="Specular" value="ff510085" />
+ <float name="Shininess" value="0.100000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="true" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </material>
+ <vertices type="standard" vertexCount="0">
+</vertices>
+ <indices indexCount="0">
+</indices>
+ </buffer>
+ <buffer>
+ <boundingBox minEdge="-594.103699 -268.159119 927.140869" maxEdge="-294.103699 31.840881 1227.140869" />
+ <material>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ff620086" />
+ <color name="Diffuse" value="ff2f3e00" />
+ <color name="Emissive" value="00000000" />
+ <color name="Specular" value="ffa12600" />
+ <float name="Shininess" value="0.100000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="true" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </material>
+ <vertices type="standard" vertexCount="0">
+</vertices>
+ <indices indexCount="0">
+</indices>
+ </buffer>
+ <buffer>
+ <boundingBox minEdge="-387.523499 -151.562042 573.689575" maxEdge="12.476517 248.437958 973.689575" />
+ <material>
+ <enum name="Type" value="solid" />
+ <color name="Ambient" value="ff0014a9" />
+ <color name="Diffuse" value="ffc97b00" />
+ <color name="Emissive" value="00000000" />
+ <color name="Specular" value="ffb40000" />
+ <float name="Shininess" value="0.100000" />
+ <float name="Param1" value="0.000000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="true" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </material>
+ <vertices type="standard" vertexCount="0">
+</vertices>
+ <indices indexCount="0">
+</indices>
+ </buffer>
+ <buffer>
+ <boundingBox minEdge="-856.310974 -267.823242 115.341156" maxEdge="-356.310974 232.176758 615.341187" />
+ <material>
+ <enum name="Type" value="trans_vertex_alpha" />
+ <color name="Ambient" value="ff00516f" />
+ <color name="Diffuse" value="ffb20800" />
+ <color name="Emissive" value="00000000" />
+ <color name="Specular" value="ff00aebe" />
+ <float name="Shininess" value="0.100000" />
+ <float name="Param1" value="0.170000" />
+ <float name="Param2" value="0.000000" />
+ <texture name="Texture1" value="" />
+ <texture name="Texture2" value="" />
+ <texture name="Texture3" value="" />
+ <texture name="Texture4" value="" />
+ <bool name="Wireframe" value="false" />
+ <bool name="GouraudShading" value="true" />
+ <bool name="Lighting" value="true" />
+ <bool name="ZWriteEnable" value="true" />
+ <int name="ZBuffer" value="1" />
+ <bool name="BackfaceCulling" value="true" />
+ <bool name="FogEnable" value="false" />
+ <bool name="NormalizeNormals" value="false" />
+ <bool name="BilinearFilter1" value="true" />
+ <bool name="BilinearFilter2" value="true" />
+ <bool name="BilinearFilter3" value="true" />
+ <bool name="BilinearFilter4" value="true" />
+ <bool name="TrilinearFilter1" value="false" />
+ <bool name="TrilinearFilter2" value="false" />
+ <bool name="TrilinearFilter3" value="false" />
+ <bool name="TrilinearFilter4" value="false" />
+ <bool name="AnisotropicFilter1" value="false" />
+ <bool name="AnisotropicFilter2" value="false" />
+ <bool name="AnisotropicFilter3" value="false" />
+ <bool name="AnisotropicFilter4" value="false" />
+ <enum name="TextureWrap1" value="texture_clamp_repeat" />
+ <enum name="TextureWrap2" value="texture_clamp_repeat" />
+ <enum name="TextureWrap3" value="texture_clamp_repeat" />
+ <enum name="TextureWrap4" value="texture_clamp_repeat" />
+ </material>
+ <vertices type="standard" vertexCount="0">
+
+</vertices>
+ <indices indexCount="0">
+</indices>
+ </buffer>
+</mesh> \ No newline at end of file
diff --git a/src/mesh/assimp-master/test/models/invalid/malformed.obj b/src/mesh/assimp-master/test/models/invalid/malformed.obj
new file mode 100644
index 0000000..2253c47
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/malformed.obj
@@ -0,0 +1,30 @@
+# Vertices: 8
+# Points: 0
+# Lines: 0
+# Faces: 6
+# Materials: 1
+
+o 1
+
+# Vertex list
+
+v -0.5 -0.5 0.5
+v -0.5 -0.5 -0.5
+v -0.5 0.5 -0.5
+v -0.5 0.5 0.5
+v 0.5 -0.5 0.5
+v 0.5 -0.5 -0.5
+v 0.5 0.5 -0.5
+v 0.5 0.5 0.5
+
+# Point/Line/Face list
+
+usemtl Default
+f 4 12 2 1
+f 2 6 5 1
+f -1 7 6 2
+f 8 7 3 4
+f 5 8 8 1
+f 0 7 8 5
+
+# End of file
diff --git a/src/mesh/assimp-master/test/models/invalid/malformed2.obj b/src/mesh/assimp-master/test/models/invalid/malformed2.obj
new file mode 100644
index 0000000..054bc0a
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/malformed2.obj
@@ -0,0 +1,30 @@
+# Vertices: 8
+# Points: 0
+# Lines: 0
+# Faces: 6
+# Materials: 1
+
+o -1
+
+# Vertex list
+
+v -0.5 -0.5 0.5
+v -0.5 -0.5 -0.5
+v -0.5 0.5 -0.5
+v -0.5 0.5 0.5
+v 0.5 -0.5 0.5
+v 0.5 -0.5 -0.5
+v 0.5 0.5 -0.5
+v 0.5 0.5 0.5
+
+# Point/Line/Face list
+
+usemtl DefaultDoesNotExist
+f
+f 2 6 5 1
+f 3 7 6 2
+f 8 7 3 4
+f 5 8 4 1
+f 6 7 8 5
+
+# End of file
diff --git a/src/mesh/assimp-master/test/models/invalid/readme.txt b/src/mesh/assimp-master/test/models/invalid/readme.txt
new file mode 100644
index 0000000..6ad8b43
--- /dev/null
+++ b/src/mesh/assimp-master/test/models/invalid/readme.txt
@@ -0,0 +1,31 @@
+
+*********************************************************
+GENERAL
+*********************************************************
+
+
+The files in this directory are invalid ... some of them are empty,
+others have invalid vertices or faces, others are prepared to make
+ assimp allocate a few hundreds gigs of memory ... most are
+actually regression tests, i.e. there was once a bugfix that
+fixed the respective loaders.
+
+This test case is successful if the library (and the viewer) don't
+crash.
+
+
+*********************************************************
+FILES
+*********************************************************
+
+OutOfMemory.off - the number of faces is invalid. There won't be
+ enough memory so std::vector::reserve() will most likely fail.
+ The exception should be caught in Importer.cpp.
+
+empty.<x> - These files are completely empty. The corresponding
+ loaders should not crash.
+
+malformed.obj - out-of-range vertex indices
+malformed2.obj - non-existent material referenced
+
+