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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "UnitTestPCH.h"
+#include "MathTest.h"
+
+using namespace Assimp;
+
+class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
+protected:
+ virtual void SetUp() {
+ result_c = result_cpp = aiMatrix3x3();
+ }
+
+ aiMatrix3x3 result_c, result_cpp;
+};
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
+ // Force a non-identity matrix.
+ result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
+ aiIdentityMatrix3(&result_c);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
+ const auto m = random_mat4();
+ result_cpp = aiMatrix3x3(m);
+ aiMatrix3FromMatrix4(&result_c, &m);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
+ const auto q = random_quat();
+ result_cpp = q.GetMatrix();
+ aiMatrix3FromQuaternion(&result_c, &q);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
+ result_c = result_cpp = random_mat3();
+ EXPECT_EQ(result_cpp == result_c,
+ (bool)aiMatrix3AreEqual(&result_cpp, &result_c));
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
+ result_c = result_cpp = random_mat3();
+ EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
+ (bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
+ const auto m = random_mat3();
+ result_c = result_cpp = random_mat3();
+ result_cpp *= m;
+ aiMultiplyMatrix3(&result_c, &m);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
+ result_c = result_cpp = random_mat3();
+ result_cpp.Transpose();
+ aiTransposeMatrix3(&result_c);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
+ // Use a predetermined matrix to prevent arbitrary
+ // cases where it could have a null determinant.
+ result_c = result_cpp = aiMatrix3x3(
+ 5, 2, 7,
+ 4, 6, 9,
+ 1, 8, 3);
+ result_cpp.Inverse();
+ aiMatrix3Inverse(&result_c);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
+ result_c = result_cpp = random_mat3();
+ EXPECT_EQ(result_cpp.Determinant(),
+ aiMatrix3Determinant(&result_c));
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
+ const float angle(RandPI.next());
+ aiMatrix3x3::RotationZ(angle, result_cpp);
+ aiMatrix3RotationZ(&result_c, angle);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
+ const float angle(RandPI.next());
+ const auto axis = random_unit_vec3();
+ aiMatrix3x3::Rotation(angle, axis, result_cpp);
+ aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
+ const auto axis = random_vec2();
+ aiMatrix3x3::Translation(axis, result_cpp);
+ aiMatrix3Translation(&result_c, &axis);
+ EXPECT_EQ(result_cpp, result_c);
+}
+
+TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
+ // Use predetermined vectors to prevent running into division by zero.
+ const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
+ aiMatrix3x3::FromToMatrix(from, to, result_cpp);
+ aiMatrix3FromTo(&result_c, &from, &to);
+ EXPECT_EQ(result_cpp, result_c);
+}