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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2022, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+#include "SceneDiffer.h"
+#include <assimp/scene.h>
+#include <assimp/mesh.h>
+#include <assimp/material.h>
+#include <sstream>
+
+namespace Assimp {
+
+SceneDiffer::SceneDiffer()
+: m_diffs() {
+ // empty
+}
+
+SceneDiffer::~SceneDiffer() {
+ // empty
+}
+
+bool SceneDiffer::isEqual( const aiScene *expected, const aiScene *toCompare ) {
+ if ( expected == toCompare ) {
+ return true;
+ }
+
+ if ( nullptr == expected ) {
+ return false;
+ }
+
+ if ( nullptr == toCompare ) {
+ return false;
+ }
+
+ // meshes
+ if ( expected->mNumMeshes != toCompare->mNumMeshes ) {
+ std::stringstream stream;
+ stream << "Number of meshes not equal ( expected: " << expected->mNumMeshes << ", found : " << toCompare->mNumMeshes << " )\n";
+ addDiff( stream.str() );
+ return false;
+ }
+
+ for ( unsigned int i = 0; i < expected->mNumMeshes; i++ ) {
+ aiMesh *expMesh( expected->mMeshes[ i ] );
+ aiMesh *toCompMesh( toCompare->mMeshes[ i ] );
+ if ( !compareMesh( expMesh, toCompMesh ) ) {
+ std::stringstream stream;
+ stream << "Meshes are not equal, index : " << i << "\n";
+ addDiff( stream.str() );
+ }
+ }
+
+ // materials
+ /*if ( expected->mNumMaterials != toCompare->mNumMaterials ) {
+ std::stringstream stream;
+ stream << "Number of materials not equal ( expected: " << expected->mNumMaterials << ", found : " << toCompare->mNumMaterials << " )\n";
+ addDiff( stream.str() );
+ return false;
+ }
+
+ if ( expected->mNumMaterials > 0 ) {
+ if ( nullptr == expected->mMaterials || nullptr == toCompare->mMaterials ) {
+ addDiff( "Number of materials > 0 and mat pointer is nullptr" );
+ return false;
+ }
+ }
+
+ for ( unsigned int i = 0; i < expected->mNumMaterials; i++ ) {
+ aiMaterial *expectedMat( expected->mMaterials[ i ] );
+ aiMaterial *toCompareMat( expected->mMaterials[ i ] );
+ if ( !compareMaterial( expectedMat, toCompareMat ) ) {
+ std::stringstream stream;
+ stream << "Materials are not equal, index : " << i << "\n";
+ addDiff( stream.str() );
+ return false;
+ }
+ }*/
+
+ return true;
+}
+
+void SceneDiffer::showReport() {
+ if ( m_diffs.empty() ) {
+ return;
+ }
+
+ for ( std::vector<std::string>::iterator it = m_diffs.begin(); it != m_diffs.end(); ++it ) {
+ std::cout << *it << "\n";
+ }
+
+ std::cout << std::endl;
+}
+
+void SceneDiffer::reset() {
+ m_diffs.resize( 0 );
+}
+
+void SceneDiffer::addDiff( const std::string &diff ) {
+ if ( diff.empty() ) {
+ return;
+ }
+ m_diffs.push_back( diff );
+}
+
+static std::string dumpVector3( const aiVector3D &toDump ) {
+ std::stringstream stream;
+ stream << "( " << toDump.x << ", " << toDump.y << ", " << toDump.z << ")";
+ return stream.str();
+}
+
+/*static std::string dumpColor4D( const aiColor4D &toDump ) {
+ std::stringstream stream;
+ stream << "( " << toDump.r << ", " << toDump.g << ", " << toDump.b << ", " << toDump.a << ")";
+ return stream.str();
+}*/
+
+static std::string dumpFace( const aiFace &face ) {
+ std::stringstream stream;
+ for ( unsigned int i = 0; i < face.mNumIndices; i++ ) {
+ stream << face.mIndices[ i ];
+ if ( i < face.mNumIndices - 1 ) {
+ stream << ", ";
+ }
+ else {
+ stream << "\n";
+ }
+ }
+ return stream.str();
+}
+
+bool SceneDiffer::compareMesh( aiMesh *expected, aiMesh *toCompare ) {
+ if ( expected == toCompare ) {
+ return true;
+ }
+
+ if ( nullptr == expected || nullptr == toCompare ) {
+ return false;
+ }
+
+ if ( expected->mName != toCompare->mName ) {
+ std::stringstream stream;
+ stream << "Mesh name not equal ( expected: " << expected->mName.C_Str() << ", found : " << toCompare->mName.C_Str() << " )\n";
+ addDiff( stream.str() );
+ }
+
+ if ( expected->mNumVertices != toCompare->mNumVertices ) {
+ std::stringstream stream;
+ stream << "Number of vertices not equal ( expected: " << expected->mNumVertices << ", found : " << toCompare->mNumVertices << " )\n";
+ addDiff( stream.str() );
+ return false;
+ }
+
+ // positions
+ if ( expected->HasPositions() != toCompare->HasPositions() ) {
+ addDiff( "Expected are vertices, toCompare does not have any." );
+ return false;
+ }
+
+ bool vertEqual( true );
+ for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
+ aiVector3D &expVert( expected->mVertices[ i ] );
+ aiVector3D &toCompVert( toCompare->mVertices[ i ] );
+ if ( !expVert.Equal( toCompVert ) ) {
+ std::cout << "index = " << i << dumpVector3( toCompVert ) << "\n";
+ std::stringstream stream;
+ stream << "Vertex not equal ( expected: " << dumpVector3( toCompVert ) << ", found: " << dumpVector3( toCompVert ) << "\n";
+ addDiff( stream.str() );
+ vertEqual = false;
+ }
+ }
+ if ( !vertEqual ) {
+ return false;
+ }
+
+ // normals
+ if ( expected->HasNormals() != toCompare->HasNormals() ) {
+ addDiff( "Expected are normals, toCompare does not have any." );
+ return false;
+ }
+
+ // return true;
+
+ //ToDo!
+ /*bool normalEqual( true );
+ for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
+ aiVector3D &expNormal( expected->mNormals[ i ] );
+ aiVector3D &toCompNormal( toCompare->mNormals[ i ] );
+ if ( expNormal.Equal( toCompNormal ) ) {
+ std::stringstream stream;
+ stream << "Normal not equal ( expected: " << dumpVector3( expNormal ) << ", found: " << dumpVector3( toCompNormal ) << "\n";
+ addDiff( stream.str() );
+ normalEqual = false;
+ }
+ }
+ if ( !normalEqual ) {
+ return false;
+ }
+
+ // vertex colors
+ bool vertColEqual( true );
+ for ( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++ ) {
+ if ( expected->HasVertexColors(a) != toCompare->HasVertexColors(a) ) {
+ addDiff( "Expected are normals, toCompare does not have any." );
+ return false;
+ }
+ for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
+ aiColor4D &expColor4D( expected->mColors[ a ][ i ] );
+ aiColor4D &toCompColor4D( toCompare->mColors[ a ][ i ] );
+ if ( expColor4D != toCompColor4D ) {
+ std::stringstream stream;
+ stream << "Color4D not equal ( expected: " << dumpColor4D( expColor4D ) << ", found: " << dumpColor4D( toCompColor4D ) << "\n";
+ addDiff( stream.str() );
+ vertColEqual = false;
+ }
+ }
+ if ( !vertColEqual ) {
+ return false;
+ }
+ }
+
+ // texture coords
+ bool texCoordsEqual( true );
+ for ( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++ ) {
+ if ( expected->HasTextureCoords( a ) != toCompare->HasTextureCoords( a ) ) {
+ addDiff( "Expected are texture coords, toCompare does not have any." );
+ return false;
+ }
+ for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
+ aiVector3D &expTexCoord( expected->mTextureCoords[ a ][ i ] );
+ aiVector3D &toCompTexCoord( toCompare->mTextureCoords[ a ][ i ] );
+ if ( expTexCoord.Equal( toCompTexCoord ) ) {
+ std::stringstream stream;
+ stream << "Texture coords not equal ( expected: " << dumpVector3( expTexCoord ) << ", found: " << dumpVector3( toCompTexCoord ) << "\n";
+ addDiff( stream.str() );
+ vertColEqual = false;
+ }
+ }
+ if ( !vertColEqual ) {
+ return false;
+ }
+ }
+
+ // tangents and bi-tangents
+ if ( expected->HasTangentsAndBitangents() != toCompare->HasTangentsAndBitangents() ) {
+ addDiff( "Expected are tangents and bi-tangents, toCompare does not have any." );
+ return false;
+ }
+ bool tangentsEqual( true );
+ for ( unsigned int i = 0; i < expected->mNumVertices; i++ ) {
+ aiVector3D &expTangents( expected->mTangents[ i ] );
+ aiVector3D &toCompTangents( toCompare->mTangents[ i ] );
+ if ( expTangents.Equal( toCompTangents ) ) {
+ std::stringstream stream;
+ stream << "Tangents not equal ( expected: " << dumpVector3( expTangents ) << ", found: " << dumpVector3( toCompTangents ) << "\n";
+ addDiff( stream.str() );
+ tangentsEqual = false;
+ }
+
+ aiVector3D &expBiTangents( expected->mBitangents[ i ] );
+ aiVector3D &toCompBiTangents( toCompare->mBitangents[ i ] );
+ if ( expBiTangents.Equal( toCompBiTangents ) ) {
+ std::stringstream stream;
+ stream << "Tangents not equal ( expected: " << dumpVector3( expBiTangents ) << ", found: " << dumpVector3( toCompBiTangents ) << " )\n";
+ addDiff( stream.str() );
+ tangentsEqual = false;
+ }
+ }
+ if ( !tangentsEqual ) {
+ return false;
+ }*/
+
+ // faces
+ if ( expected->mNumFaces != toCompare->mNumFaces ) {
+ std::stringstream stream;
+ stream << "Number of faces are not equal, ( expected: " << expected->mNumFaces << ", found: " << toCompare->mNumFaces << ")\n";
+ addDiff( stream.str() );
+ return false;
+ }
+ bool facesEqual( true );
+ for ( unsigned int i = 0; i < expected->mNumFaces; i++ ) {
+ aiFace &expFace( expected->mFaces[ i ] );
+ aiFace &toCompareFace( toCompare->mFaces[ i ] );
+ if ( !compareFace( &expFace, &toCompareFace ) ) {
+ addDiff( "Faces are not equal\n" );
+ addDiff( dumpFace( expFace ) );
+ addDiff( dumpFace( toCompareFace ) );
+ facesEqual = false;
+ }
+ }
+ if ( !facesEqual ) {
+ return false;
+ }
+
+ return true;
+}
+
+bool SceneDiffer::compareFace( aiFace *expected, aiFace *toCompare ) {
+ if ( nullptr == expected ) {
+ return false;
+ }
+ if ( nullptr == toCompare ) {
+ return false;
+ }
+
+ // same instance
+ if ( expected == toCompare ) {
+ return true;
+ }
+
+ // using compare operator
+ if ( *expected == *toCompare ) {
+ return true;
+ }
+
+ return false;
+}
+
+bool SceneDiffer::compareMaterial( aiMaterial *expected, aiMaterial *toCompare ) {
+ if ( nullptr == expected ) {
+ return false;
+ }
+ if ( nullptr == toCompare ) {
+ return false;
+ }
+
+ // same instance
+ if ( expected == toCompare ) {
+ return true;
+ }
+
+ // todo!
+
+ return true;
+}
+
+}