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Diffstat (limited to 'src/mesh/assimp-master/test/unit/utRemoveRedundantMaterials.cpp')
-rw-r--r-- | src/mesh/assimp-master/test/unit/utRemoveRedundantMaterials.cpp | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/src/mesh/assimp-master/test/unit/utRemoveRedundantMaterials.cpp b/src/mesh/assimp-master/test/unit/utRemoveRedundantMaterials.cpp new file mode 100644 index 0000000..cec4501 --- /dev/null +++ b/src/mesh/assimp-master/test/unit/utRemoveRedundantMaterials.cpp @@ -0,0 +1,177 @@ +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2022, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ +#include "UnitTestPCH.h" + +#include "Material/MaterialSystem.h" +#include "PostProcessing/RemoveRedundantMaterials.h" +#include <assimp/scene.h> + +using namespace std; +using namespace Assimp; + +class RemoveRedundantMatsTest : public ::testing::Test { +public: + virtual void SetUp(); + virtual void TearDown(); + +protected: + RemoveRedundantMatsProcess *piProcess; + aiScene *pcScene1; +}; + +// ------------------------------------------------------------------------------------------------ +aiMaterial *getUniqueMaterial1() { + // setup an unique name for each material - this shouldn't care + aiString mTemp; + mTemp.Set("UniqueMat1"); + + aiMaterial *pcMat = new aiMaterial(); + pcMat->AddProperty(&mTemp, AI_MATKEY_NAME); + float f = 2.0f; + pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING); + pcMat->AddProperty<float>(&f, 1, AI_MATKEY_SHININESS_STRENGTH); + return pcMat; +} + +// ------------------------------------------------------------------------------------------------ +aiMaterial *getUniqueMaterial2() { + // setup an unique name for each material - this shouldn't care + aiString mTemp; + mTemp.Set("Unique Mat2"); + + aiMaterial *pcMat = new aiMaterial(); + pcMat->AddProperty(&mTemp, AI_MATKEY_NAME); + float f = 4.0f; + int i = 1; + pcMat->AddProperty<float>(&f, 1, AI_MATKEY_BUMPSCALING); + pcMat->AddProperty<int>(&i, 1, AI_MATKEY_ENABLE_WIREFRAME); + return pcMat; +} + +// ------------------------------------------------------------------------------------------------ +aiMaterial *getUniqueMaterial3() { + // setup an unique name for each material - this shouldn't care + aiString mTemp; + mTemp.Set("Complex material name"); + + aiMaterial *pcMat = new aiMaterial(); + pcMat->AddProperty(&mTemp, AI_MATKEY_NAME); + return pcMat; +} + +// ------------------------------------------------------------------------------------------------ +void RemoveRedundantMatsTest::SetUp() { + // construct the process + piProcess = new RemoveRedundantMatsProcess(); + + // create a scene with 5 materials (2 is a duplicate of 0, 3 of 1) + pcScene1 = new aiScene(); + pcScene1->mNumMaterials = 5; + pcScene1->mMaterials = new aiMaterial *[5]; + + pcScene1->mMaterials[0] = getUniqueMaterial1(); + pcScene1->mMaterials[1] = getUniqueMaterial2(); + pcScene1->mMaterials[4] = getUniqueMaterial3(); + + // all materials must be referenced + pcScene1->mNumMeshes = 5; + pcScene1->mMeshes = new aiMesh *[5]; + for (unsigned int i = 0; i < 5; ++i) { + pcScene1->mMeshes[i] = new aiMesh(); + pcScene1->mMeshes[i]->mMaterialIndex = i; + } + + // setup an unique name for each material - this shouldn't care + aiString mTemp; + mTemp.length = 1; + mTemp.data[0] = 48; + mTemp.data[1] = 0; + + aiMaterial *pcMat; + pcScene1->mMaterials[2] = pcMat = new aiMaterial(); + aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[0]); + pcMat->AddProperty(&mTemp, AI_MATKEY_NAME); + mTemp.data[0]++; + + pcScene1->mMaterials[3] = pcMat = new aiMaterial(); + aiMaterial::CopyPropertyList(pcMat, (const aiMaterial *)pcScene1->mMaterials[1]); + pcMat->AddProperty(&mTemp, AI_MATKEY_NAME); + mTemp.data[0]++; +} + +// ------------------------------------------------------------------------------------------------ +void RemoveRedundantMatsTest::TearDown() { + delete piProcess; + delete pcScene1; +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(RemoveRedundantMatsTest, testRedundantMaterials) { + piProcess->SetFixedMaterialsString(); + + piProcess->Execute(pcScene1); + EXPECT_EQ(3U, pcScene1->mNumMaterials); + EXPECT_TRUE(0 != pcScene1->mMaterials && + 0 != pcScene1->mMaterials[0] && + 0 != pcScene1->mMaterials[1] && + 0 != pcScene1->mMaterials[2]); + + aiString sName; + EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[2], AI_MATKEY_NAME, &sName)); + EXPECT_STREQ("Complex material name", sName.data); +} + +// ------------------------------------------------------------------------------------------------ +TEST_F(RemoveRedundantMatsTest, testRedundantMaterialsWithExcludeList) { + piProcess->SetFixedMaterialsString("\'Unique Mat2\'\t\'Complex material name\' and_another_one_which_we_wont_use"); + + piProcess->Execute(pcScene1); + EXPECT_EQ(4U, pcScene1->mNumMaterials); + EXPECT_TRUE(0 != pcScene1->mMaterials && + 0 != pcScene1->mMaterials[0] && + 0 != pcScene1->mMaterials[1] && + 0 != pcScene1->mMaterials[2] && + 0 != pcScene1->mMaterials[3]); + + aiString sName; + EXPECT_EQ(AI_SUCCESS, aiGetMaterialString(pcScene1->mMaterials[3], AI_MATKEY_NAME, &sName)); + EXPECT_STREQ("Complex material name", sName.data); +} |