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-rw-r--r--src/mesh/assimp-master/tools/assimp_cmd/Info.cpp483
1 files changed, 0 insertions, 483 deletions
diff --git a/src/mesh/assimp-master/tools/assimp_cmd/Info.cpp b/src/mesh/assimp-master/tools/assimp_cmd/Info.cpp
deleted file mode 100644
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--- a/src/mesh/assimp-master/tools/assimp_cmd/Info.cpp
+++ /dev/null
@@ -1,483 +0,0 @@
-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2022, assimp team
-
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-
-/** @file Info.cpp
- * @brief Implementation of the 'assimp info' utility */
-
-#include "Main.h"
-
-#include <cstdio>
-#include <iostream>
-#include <string>
-
-const char* AICMD_MSG_INFO_HELP_E =
- "assimp info <file> [-r] [-v]\n"
- "\tPrint basic structure of a 3D model\n"
- "\t-r,--raw: No postprocessing, do a raw import\n"
- "\t-v,--verbose: Print verbose info such as node transform data\n"
- "\t-s, --silent: Print only minimal info\n";
-
-const char *TREE_BRANCH_ASCII = "|-";
-const char *TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
-const char *TREE_STOP_ASCII = "'-";
-const char *TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4";
-const char *TREE_CONTINUE_ASCII = "| ";
-const char *TREE_CONTINUE_UTF8 = "\xe2\x94\x82 ";
-
-// note: by default this is using utf-8 text.
-// this is well supported on pretty much any linux terminal.
-// if this causes problems on some platform,
-// put an #ifdef to use the ascii version for that platform.
-const char *TREE_BRANCH = TREE_BRANCH_UTF8;
-const char *TREE_STOP = TREE_STOP_UTF8;
-const char *TREE_CONTINUE = TREE_CONTINUE_UTF8;
-
-// -----------------------------------------------------------------------------------
-unsigned int CountNodes(const aiNode* root)
-{
- unsigned int i = 0;
- for (unsigned int a = 0; a < root->mNumChildren; ++a ) {
- i += CountNodes(root->mChildren[a]);
- }
- return 1+i;
-}
-
-// -----------------------------------------------------------------------------------
-unsigned int GetMaxDepth(const aiNode* root)
-{
- unsigned int cnt = 0;
- for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
- cnt = std::max(cnt,GetMaxDepth(root->mChildren[i]));
- }
- return cnt+1;
-}
-
-// -----------------------------------------------------------------------------------
-unsigned int CountVertices(const aiScene* scene)
-{
- unsigned int cnt = 0;
- for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- cnt += scene->mMeshes[i]->mNumVertices;
- }
- return cnt;
-}
-
-// -----------------------------------------------------------------------------------
-unsigned int CountFaces(const aiScene* scene)
-{
- unsigned int cnt = 0;
- for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- cnt += scene->mMeshes[i]->mNumFaces;
- }
- return cnt;
-}
-
-// -----------------------------------------------------------------------------------
-unsigned int CountBones(const aiScene* scene)
-{
- unsigned int cnt = 0;
- for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- cnt += scene->mMeshes[i]->mNumBones;
- }
- return cnt;
-}
-
-// -----------------------------------------------------------------------------------
-unsigned int CountAnimChannels(const aiScene* scene)
-{
- unsigned int cnt = 0;
- for(unsigned int i = 0; i < scene->mNumAnimations; ++i) {
- cnt += scene->mAnimations[i]->mNumChannels;
- }
- return cnt;
-}
-
-// -----------------------------------------------------------------------------------
-unsigned int GetAvgFacePerMesh(const aiScene* scene) {
- return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountFaces(scene)/scene->mNumMeshes) : 0;
-}
-
-// -----------------------------------------------------------------------------------
-unsigned int GetAvgVertsPerMesh(const aiScene* scene) {
- return (scene->mNumMeshes != 0) ? static_cast<unsigned int>(CountVertices(scene)/scene->mNumMeshes) : 0;
-}
-
-// -----------------------------------------------------------------------------------
-void FindSpecialPoints(const aiScene* scene,const aiNode* root,aiVector3D special_points[3],const aiMatrix4x4& mat=aiMatrix4x4())
-{
- // XXX that could be greatly simplified by using code from code/ProcessHelper.h
- // XXX I just don't want to include it here.
- const aiMatrix4x4 trafo = root->mTransformation*mat;
- for(unsigned int i = 0; i < root->mNumMeshes; ++i) {
- const aiMesh* mesh = scene->mMeshes[root->mMeshes[i]];
-
- for(unsigned int a = 0; a < mesh->mNumVertices; ++a) {
- aiVector3D v = trafo*mesh->mVertices[a];
-
- special_points[0].x = std::min(special_points[0].x,v.x);
- special_points[0].y = std::min(special_points[0].y,v.y);
- special_points[0].z = std::min(special_points[0].z,v.z);
-
- special_points[1].x = std::max(special_points[1].x,v.x);
- special_points[1].y = std::max(special_points[1].y,v.y);
- special_points[1].z = std::max(special_points[1].z,v.z);
- }
- }
-
- for(unsigned int i = 0; i < root->mNumChildren; ++i) {
- FindSpecialPoints(scene,root->mChildren[i],special_points,trafo);
- }
-}
-
-// -----------------------------------------------------------------------------------
-void FindSpecialPoints(const aiScene* scene,aiVector3D special_points[3])
-{
- special_points[0] = aiVector3D(1e10,1e10,1e10);
- special_points[1] = aiVector3D(-1e10,-1e10,-1e10);
-
- FindSpecialPoints(scene,scene->mRootNode,special_points);
- special_points[2] = (special_points[0]+special_points[1])*(ai_real)0.5;
-}
-
-// -----------------------------------------------------------------------------------
-std::string FindPTypes(const aiScene* scene)
-{
- bool haveit[4] = {0};
- for(unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- const unsigned int pt = scene->mMeshes[i]->mPrimitiveTypes;
- if (pt & aiPrimitiveType_POINT) {
- haveit[0]=true;
- }
- if (pt & aiPrimitiveType_LINE) {
- haveit[1]=true;
- }
- if (pt & aiPrimitiveType_TRIANGLE) {
- haveit[2]=true;
- }
- if (pt & aiPrimitiveType_POLYGON) {
- haveit[3]=true;
- }
- }
- return (haveit[0]?std::string("points"):"")+(haveit[1]?"lines":"")+
- (haveit[2]?"triangles":"")+(haveit[3]?"n-polygons":"");
-}
-
-// -----------------------------------------------------------------------------------
-// Prettily print the node graph to stdout
-void PrintHierarchy(
- const aiNode* node,
- const std::string &indent,
- bool verbose,
- bool last = false,
- bool first = true
-){
- // tree visualization
- std::string branchchar;
- if (first) { branchchar = ""; }
- else if (last) { branchchar = TREE_STOP; } // "'-"
- else { branchchar = TREE_BRANCH; } // "|-"
-
- // print the indent and the branch character and the name
- std::cout << indent << branchchar << node->mName.C_Str();
-
- // if there are meshes attached, indicate this
- if (node->mNumMeshes) {
- std::cout << " (mesh ";
- bool sep = false;
- for (size_t i=0; i < node->mNumMeshes; ++i) {
- unsigned int mesh_index = node->mMeshes[i];
- if (sep) { std::cout << ", "; }
- std::cout << mesh_index;
- sep = true;
- }
- std::cout << ")";
- }
-
- // finish the line
- std::cout << std::endl;
-
- // in verbose mode, print the transform data as well
- if (verbose) {
- // indent to use
- std::string indentadd;
- if (last) { indentadd += " "; }
- else { indentadd += TREE_CONTINUE; } // "| "..
- if (node->mNumChildren == 0) { indentadd += " "; }
- else { indentadd += TREE_CONTINUE; } // .."| "
- aiVector3D s, r, t;
- node->mTransformation.Decompose(s, r, t);
- if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
- std::cout << indent << indentadd;
- printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
- }
- if (r.x || r.y || r.z) {
- std::cout << indent << indentadd;
- printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
- }
- if (t.x || t.y || t.z) {
- std::cout << indent << indentadd;
- printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
- }
- }
-
- // and recurse
- std::string nextIndent;
- if (first) { nextIndent = indent; }
- else if (last) { nextIndent = indent + " "; }
- else { nextIndent = indent + TREE_CONTINUE; } // "| "
- for (size_t i = 0; i < node->mNumChildren; ++i) {
- bool lastone = (i == node->mNumChildren - 1);
- PrintHierarchy(
- node->mChildren[i],
- nextIndent,
- verbose,
- lastone,
- false
- );
- }
-}
-
-// -----------------------------------------------------------------------------------
-// Implementation of the assimp info utility to print basic file info
-int Assimp_Info (const char* const* params, unsigned int num) {
- // --help
- if (!strcmp( params[0],"-h")||!strcmp( params[0],"--help")||!strcmp( params[0],"-?") ) {
- printf("%s",AICMD_MSG_INFO_HELP_E);
- return AssimpCmdError::Success;
- }
-
- // asssimp info <file> [-r]
- if (num < 1) {
- printf("assimp info: Invalid number of arguments. "
- "See \'assimp info --help\'\n");
- return AssimpCmdError::InvalidNumberOfArguments;
- }
-
- const std::string in = std::string(params[0]);
-
- // get -r and -v arguments
- bool raw = false;
- bool verbose = false;
- bool silent = false;
- for(unsigned int i = 1; i < num; ++i) {
- if (!strcmp(params[i],"--raw")||!strcmp(params[i],"-r")) {
- raw = true;
- }
- if (!strcmp(params[i],"--verbose")||!strcmp(params[i],"-v")) {
- verbose = true;
- }
- if (!strcmp(params[i], "--silent") || !strcmp(params[i], "-s")) {
- silent = true;
- }
- }
-
- // Verbose and silent at the same time are not allowed
- if ( verbose && silent ) {
- printf("assimp info: Invalid arguments, verbose and silent at the same time are forbidden. ");
- return AssimpCmdInfoError::InvalidCombinaisonOfArguments;
- }
-
- // Parse post-processing flags unless -r was specified
- ImportData import;
- if (!raw) {
- // get import flags
- ProcessStandardArguments(import, params + 1, num - 1);
-
- //No custom post process flags defined, we set all the post process flags active
- if(import.ppFlags == 0)
- import.ppFlags |= aiProcessPreset_TargetRealtime_MaxQuality;
- }
-
- // import the main model
- const aiScene* scene = ImportModel(import,in);
- if (!scene) {
- printf("assimp info: Unable to load input file %s\n",
- in.c_str());
- return AssimpCmdError::FailedToLoadInputFile;
- }
-
- aiMemoryInfo mem;
- globalImporter->GetMemoryRequirements(mem);
-
-
- static const char* format_string =
- "Memory consumption: %i B\n"
- "Nodes: %i\n"
- "Maximum depth %i\n"
- "Meshes: %i\n"
- "Animations: %i\n"
- "Textures (embed.): %i\n"
- "Materials: %i\n"
- "Cameras: %i\n"
- "Lights: %i\n"
- "Vertices: %i\n"
- "Faces: %i\n"
- "Bones: %i\n"
- "Animation Channels: %i\n"
- "Primitive Types: %s\n"
- "Average faces/mesh %i\n"
- "Average verts/mesh %i\n"
- "Minimum point (%f %f %f)\n"
- "Maximum point (%f %f %f)\n"
- "Center point (%f %f %f)\n"
-
- ;
-
- aiVector3D special_points[3];
- FindSpecialPoints(scene,special_points);
- printf(format_string,
- mem.total,
- CountNodes(scene->mRootNode),
- GetMaxDepth(scene->mRootNode),
- scene->mNumMeshes,
- scene->mNumAnimations,
- scene->mNumTextures,
- scene->mNumMaterials,
- scene->mNumCameras,
- scene->mNumLights,
- CountVertices(scene),
- CountFaces(scene),
- CountBones(scene),
- CountAnimChannels(scene),
- FindPTypes(scene).c_str(),
- GetAvgFacePerMesh(scene),
- GetAvgVertsPerMesh(scene),
- special_points[0][0],special_points[0][1],special_points[0][2],
- special_points[1][0],special_points[1][1],special_points[1][2],
- special_points[2][0],special_points[2][1],special_points[2][2]
- )
- ;
-
- if (silent)
- {
- printf("\n");
- return AssimpCmdError::Success;
- }
-
- // meshes
- if (scene->mNumMeshes) {
- printf("\nMeshes: (name) [vertices / bones / faces | primitive_types]\n");
- }
- for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
- const aiMesh* mesh = scene->mMeshes[i];
- printf(" %d (%s)", i, mesh->mName.C_Str());
- printf(
- ": [%d / %d / %d |",
- mesh->mNumVertices,
- mesh->mNumBones,
- mesh->mNumFaces
- );
- const unsigned int ptypes = mesh->mPrimitiveTypes;
- if (ptypes & aiPrimitiveType_POINT) { printf(" point"); }
- if (ptypes & aiPrimitiveType_LINE) { printf(" line"); }
- if (ptypes & aiPrimitiveType_TRIANGLE) { printf(" triangle"); }
- if (ptypes & aiPrimitiveType_POLYGON) { printf(" polygon"); }
- printf("]\n");
- }
-
- // materials
- unsigned int total=0;
- for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
- aiString name;
- if (AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],AI_MATKEY_NAME,&name)) {
- printf("%s\n \'%s\'",(total++?"":"\nNamed Materials:" ),name.data);
- }
- }
- if(total) {
- printf("\n");
- }
-
- // textures
- total=0;
- for(unsigned int i = 0;i < scene->mNumMaterials; ++i) {
- aiString name;
- static const aiTextureType types[] = {
- aiTextureType_NONE,
- aiTextureType_DIFFUSE,
- aiTextureType_SPECULAR,
- aiTextureType_AMBIENT,
- aiTextureType_EMISSIVE,
- aiTextureType_HEIGHT,
- aiTextureType_NORMALS,
- aiTextureType_SHININESS,
- aiTextureType_OPACITY,
- aiTextureType_DISPLACEMENT,
- aiTextureType_LIGHTMAP,
- aiTextureType_REFLECTION,
- aiTextureType_BASE_COLOR,
- aiTextureType_NORMAL_CAMERA,
- aiTextureType_EMISSION_COLOR,
- aiTextureType_METALNESS,
- aiTextureType_DIFFUSE_ROUGHNESS,
- aiTextureType_AMBIENT_OCCLUSION,
- aiTextureType_UNKNOWN
- };
- for(unsigned int type = 0; type < sizeof(types)/sizeof(types[0]); ++type) {
- for(unsigned int idx = 0;AI_SUCCESS==aiGetMaterialString(scene->mMaterials[i],
- AI_MATKEY_TEXTURE(types[type],idx),&name); ++idx) {
- printf("%s\n \'%s\'",(total++?"":"\nTexture Refs:" ),name.data);
- }
- }
- }
- if(total) {
- printf("\n");
- }
-
- // animations
- total=0;
- for(unsigned int i = 0;i < scene->mNumAnimations; ++i) {
- if (scene->mAnimations[i]->mName.length) {
- printf("%s\n \'%s\'",(total++?"":"\nNamed Animations:" ),scene->mAnimations[i]->mName.data);
- }
- }
- if(total) {
- printf("\n");
- }
-
- // node hierarchy
- printf("\nNode hierarchy:\n");
- PrintHierarchy(scene->mRootNode,"",verbose);
-
- printf("\n");
- return AssimpCmdError::Success;
-}