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diff --git a/src/mesh/assimp-master/tools/assimp_view/Background.h b/src/mesh/assimp-master/tools/assimp_view/Background.h
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--- a/src/mesh/assimp-master/tools/assimp_view/Background.h
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-/*
----------------------------------------------------------------------------
-Open Asset Import Library (assimp)
----------------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the following
-conditions are met:
-
-* Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
-
-* Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------------
-*/
-#pragma once
-
-namespace AssimpView
-{
-
- class CBackgroundPainter
- {
- CBackgroundPainter()
- :
- clrColor( D3DCOLOR_ARGB( 0xFF, 100, 100, 100 ) ),
- pcTexture( NULL ),
- piSkyBoxEffect( NULL ),
- eMode( SIMPLE_COLOR )
- {}
-
- public:
-
- // Supported background draw modi
- enum MODE { SIMPLE_COLOR, TEXTURE_2D, TEXTURE_CUBE };
-
- // Singleton accessors
- static CBackgroundPainter s_cInstance;
- inline static CBackgroundPainter& Instance()
- {
- return s_cInstance;
- }
-
- // set the current background color
- // (this removes any textures loaded)
- void SetColor( D3DCOLOR p_clrNew );
-
- // Setup a cubemap/a 2d texture as background
- void SetCubeMapBG( const char* p_szPath );
- void SetTextureBG( const char* p_szPath );
-
- // Called by the render loop
- void OnPreRender();
- void OnPostRender();
-
- // Release any native resources associated with the instance
- void ReleaseNativeResource();
-
- // Recreate any native resources associated with the instance
- void RecreateNativeResource();
-
- // Rotate the skybox
- void RotateSB( const aiMatrix4x4* pm );
-
- // Reset the state of the skybox
- void ResetSB();
-
- inline MODE GetMode() const
- {
- return this->eMode;
- }
-
- inline IDirect3DBaseTexture9* GetTexture()
- {
- return this->pcTexture;
- }
-
- inline ID3DXBaseEffect* GetEffect()
- {
- return this->piSkyBoxEffect;
- }
-
- private:
-
- void RemoveSBDeps();
-
- // current background color
- D3DCOLOR clrColor;
-
- // current background texture
- IDirect3DBaseTexture9* pcTexture;
- ID3DXEffect* piSkyBoxEffect;
-
- // current background mode
- MODE eMode;
-
- // path to the texture
- std::string szPath;
-
- // transformation matrix for the skybox
- aiMatrix4x4 mMatrix;
- };
-
-}