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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#if (!defined AV_CAMERA_H_INCLUDED)
+#define AV_CAMERA_H_INCLUDED
+
+//-------------------------------------------------------------------------------
+/** \brief Camera class
+*/
+//-------------------------------------------------------------------------------
+class Camera
+ {
+ public:
+
+
+ Camera ()
+ :
+
+ vPos(0.0f,0.0f,-10.0f),
+ vUp(0.0f,1.0f,0.0f),
+ vLookAt(0.0f,0.0f,1.0f),
+ vRight(0.0f,1.0f,0.0f)
+ {
+
+ }
+ public:
+
+ // position of the camera
+ aiVector3D vPos;
+
+ // up-vector of the camera
+ aiVector3D vUp;
+
+ // camera's looking point is vPos + vLookAt
+ aiVector3D vLookAt;
+
+ // right vector of the camera
+ aiVector3D vRight;
+
+
+ // Equation
+ // (vRight ^ vUp) - vLookAt == 0
+ // needn't apply
+
+ } ;
+
+#endif // !!IG