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+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the
+ following disclaimer in the documentation and/or other
+ materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#if (!defined AV_MESH_RENDERER_H_INCLUDED)
+#define AV_MESH_RENDERER_H_INCLUDED
+
+namespace AssimpView {
+
+
+ //-------------------------------------------------------------------------------
+ /* Helper class tp render meshes
+ */
+ //-------------------------------------------------------------------------------
+ class CMeshRenderer
+ {
+ private:
+
+ // default constructor
+ CMeshRenderer()
+
+ {
+ // no other members to initialize
+ }
+
+ public:
+
+ //------------------------------------------------------------------
+ // Singleton accessors
+ static CMeshRenderer s_cInstance;
+ inline static CMeshRenderer& Instance()
+ {
+ return s_cInstance;
+ }
+
+
+ //------------------------------------------------------------------
+ // Draw a mesh in the global mesh list using the current pipeline state
+ // iIndex Index of the mesh to be drawn
+ //
+ // The function draws all faces in order, regardless of their distance
+ int DrawUnsorted( unsigned int iIndex );
+
+ //------------------------------------------------------------------
+ // Draw a mesh in the global mesh list using the current pipeline state
+ // iIndex Index of the mesh to be drawn
+ //
+ // The method sorts all vertices by their distance (back to front)
+ //
+ // mWorld World matrix for the node
+ int DrawSorted( unsigned int iIndex,
+ const aiMatrix4x4& mWorld );
+
+
+
+ private:
+
+
+ };
+
+}
+#endif //!! include guard