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-rw-r--r--src/model/model.c121
-rw-r--r--src/model/model.h29
2 files changed, 0 insertions, 150 deletions
diff --git a/src/model/model.c b/src/model/model.c
deleted file mode 100644
index b317f15..0000000
--- a/src/model/model.c
+++ /dev/null
@@ -1,121 +0,0 @@
-#include "model.h"
-
-static honey_mesh assimp_to_honey_mesh(struct aiMesh* mesh, struct aiScene* scene) {
- unsigned int vertex_step = 6;
- bool mesh_has_uvs = false;
- unsigned int n_vertices = mesh->mNumVertices;
-
- if (mesh->mTextureCoords[0]) {
- mesh_has_uvs = true;
- vertex_step = 8;
- }
-
- float* vertices = malloc(sizeof(float) * vertex_step * n_vertices);
- for (int i=0; i<n_vertices; i++) {
- int j = i*vertex_step;
- /* positions */
- vertices[j+0] = mesh->mVertices[i].x;
- vertices[j+1] = mesh->mVertices[i].y;
- vertices[j+2] = mesh->mVertices[i].z;
-
- /* normals */
- vertices[j+3] = mesh->mNormals[i].x;
- vertices[j+4] = mesh->mNormals[i].y;
- vertices[j+5] = mesh->mNormals[i].z;
-
- /* uvs? */
- if (mesh_has_uvs) {
- vertices[j+6] = mesh->mTextureCoords[0][i].x;
- vertices[j+7] = mesh->mTextureCoords[0][i].y;
- }
- }
-
- unsigned int n_indices = mesh->mNumFaces*3;
- unsigned int* indices = malloc(sizeof(unsigned int) * n_indices);
- for (int i=0; i<mesh->mNumFaces; i++) {
- int j = 3*i;
- struct aiFace face = mesh->mFaces[i];
- indices[j+0] = face.mIndices[0];
- indices[j+1] = face.mIndices[1];
- indices[j+2] = face.mIndices[2];
- }
-
- honey_mesh result;
-
- if (mesh_has_uvs) {
- unsigned int n_attributes = 3;
- unsigned int attribute_sizes[] = { 3, 3, 2 };
- honey_mesh_new(&result,
- vertices, n_vertices,
- n_attributes, attribute_sizes,
- indices, n_indices);
- }
- else {
- unsigned int n_attributes = 2;
- unsigned int attribute_sizes[] = { 3, 3 };
- honey_mesh_new(&result,
- vertices, n_vertices,
- n_attributes, attribute_sizes,
- indices, n_indices);
- }
-
- free(vertices);
- free(indices);
-
- return result;
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-static void process_assimp_node(honey_model* model, struct aiNode* node, struct aiScene* scene) {
- for (int i=0; i<node->mNumMeshes; i++) {
- struct aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
- model->meshes[model->n_meshes] = assimp_to_honey_mesh(mesh, scene);
- model->n_meshes++;
- }
-
- for (int i=0; i<node->mNumChildren; i++) {
- process_assimp_node(model, node->mChildren[i], scene);
- }
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-honey_result honey_model_load(honey_model* model,
- char* path) {
- model->n_meshes = 0;
-
- struct aiScene* scene = aiImportFile(path,
- aiProcess_Triangulate |
- aiProcess_FlipUVs);
- if (scene == NULL) {
- honey_error_set_string1(path);
- return HONEY_FILE_READ_ERROR;
- }
-
- if (scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE ||
- scene->mRootNode == NULL) {
- honey_error_set_string1(path);
- return HONEY_MODEL_LOAD_ERROR;
- }
-
- process_assimp_node(model, scene->mRootNode, scene);
-
- return HONEY_OK;
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-void honey_model_draw(honey_model* model, honey_shader shader) {
- for (int i=0; i<model->n_meshes; i++) {
- honey_mesh_draw(model->meshes[i], shader);
- }
-}
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-void honey_model_delete(honey_model* model) {
- for (int i=0; i<model->n_meshes; i++) {
- honey_mesh_delete(model->meshes[i]);
- }
-}
diff --git a/src/model/model.h b/src/model/model.h
deleted file mode 100644
index 3672a44..0000000
--- a/src/model/model.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#ifndef HONEY_MODEL_H
-#define HONEY_MODEL_H
-
-#include "../common.h"
-#include "../mesh/mesh.h"
-#include "../shader/shader.h"
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-#define HONEY_MODEL_MAX_MESHES 32
-
-typedef struct {
- mat4 model_matrix;
- honey_mesh meshes[HONEY_MODEL_MAX_MESHES];
- unsigned int n_meshes;
-} honey_model;
-
-/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-
-/** @brief Load a model.
- *
- * @param[out] model Pointer to the destination honey_model struct.
- * @param[in] path Path of the model to be loaded.
- */
-honey_result honey_model_load(honey_model* model, char* path);
-void honey_model_draw(honey_model* model, honey_shader shader);
-void honey_model_delete(honey_model* model);
-
-#endif