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-rw-r--r--src/opengl/bind/u37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/opengl/bind/u b/src/opengl/bind/u
new file mode 100644
index 0000000..7cd3e42
--- /dev/null
+++ b/src/opengl/bind/u
@@ -0,0 +1,37 @@
+void glUniform1f( GLint location, GLfloat v0);
+void glUniform2f( GLint location, GLfloat v0, GLfloat v1);
+void glUniform3f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+void glUniform4f( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+void glUniform1i( GLint location, GLint v0);
+void glUniform2i( GLint location, GLint v0, GLint v1);
+void glUniform3i( GLint location, GLint v0, GLint v1, GLint v2);
+void glUniform4i( GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+void glUniform1ui( GLint location, GLuint v0);
+void glUniform2ui( GLint location, GLuint v0, GLuint v1);
+void glUniform3ui( GLint location, GLuint v0, GLuint v1, GLuint v2);
+void glUniform4ui( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+void glUniform1fv( GLint location, GLsizei count, const GLfloat *value);
+void glUniform2fv( GLint location, GLsizei count, const GLfloat *value);
+void glUniform3fv( GLint location, GLsizei count, const GLfloat *value);
+void glUniform4fv( GLint location, GLsizei count, const GLfloat *value);
+void glUniform1iv( GLint location, GLsizei count, const GLint *value);
+void glUniform2iv( GLint location, GLsizei count, const GLint *value);
+void glUniform3iv( GLint location, GLsizei count, const GLint *value);
+void glUniform4iv( GLint location, GLsizei count, const GLint *value);
+void glUniform1uiv( GLint location, GLsizei count, const GLuint *value);
+void glUniform2uiv( GLint location, GLsizei count, const GLuint *value);
+void glUniform3uiv( GLint location, GLsizei count, const GLuint *value);
+void glUniform4uiv( GLint location, GLsizei count, const GLuint *value);
+void glUniformMatrix2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix2x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix3x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix2x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix4x2fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix3x4fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformMatrix4x3fv( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+void glUniformSubroutinesuiv( GLenum shadertype, GLsizei count, const GLuint *indices);
+GLboolean glUnmapBuffer( GLenum target);
+void glUseProgram( GLuint program);
+void glUseProgramStages( GLuint pipeline, GLbitfield stages, GLuint program);