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-rw-r--r--src/primitives.c223
1 files changed, 223 insertions, 0 deletions
diff --git a/src/primitives.c b/src/primitives.c
new file mode 100644
index 0000000..d499248
--- /dev/null
+++ b/src/primitives.c
@@ -0,0 +1,223 @@
+#include "primitives.h"
+
+static int honey_mesh_lua_plane(lua_State* L)
+{
+ float width, height;
+ honey_lua_parse_arguments(L, 2,
+ HONEY_NUMBER, &width,
+ HONEY_NUMBER, &height);
+
+ honey_mesh* mesh = lua_newuserdata(L, sizeof(honey_mesh));
+ if (honey_mesh_new_textured_plane(mesh, width, height) != HONEY_OK) {
+ lua_pushstring(L, "error encountered while building plane");
+ lua_error(L);
+ }
+ return 1;
+}
+
+static int honey_mesh_lua_cube(lua_State* L)
+{
+ float width, height, depth;
+ honey_lua_parse_arguments(L, 3,
+ HONEY_NUMBER, &width,
+ HONEY_NUMBER, &height,
+ HONEY_NUMBER, &depth);
+
+ honey_mesh* mesh = lua_newuserdata(L, sizeof(honey_mesh));
+ if (honey_mesh_new_textured_cube(mesh, width, height, depth) != HONEY_OK) {
+ lua_pushstring(L, "error encountered while building plane");
+ lua_error(L);
+ }
+ return 1;
+}
+
+void honey_setup_primitives(lua_State* L)
+{
+ honey_lua_element primitive_elements[] = {
+ { "plane", HONEY_FUNCTION, { .function = honey_mesh_lua_plane } },
+ { "cube", HONEY_FUNCTION, { .function = honey_mesh_lua_cube } },
+ };
+
+ honey_lua_create_table(L, primitive_elements, 2);
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+honey_result honey_mesh_new_textured_plane(honey_mesh* mesh,
+ float width,
+ float height) {
+ float x0 = 0;
+ float y0 = 0;
+ float x1 = width;
+ float y1 = height;
+
+ float vertices[] = {
+ /* position normal uv */
+ x0, y0, 0, 0, 0, 1, 0, 0,
+ x1, y0, 0, 0, 0, 1, 1, 0,
+ x0, y1, 0, 0, 0, 1, 0, 1,
+ x1, y1, 0, 0, 0, 1, 1, 1 };
+
+ unsigned int indices[] = {
+ 0, 1, 2,
+ 3, 2, 1 };
+
+ unsigned int attrib_sizes[] = { 3, 3, 2 };
+
+ honey_result result = honey_mesh_new(mesh,
+ vertices, 4,
+ 3, attrib_sizes,
+ indices, 6);
+ return result;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+honey_result honey_mesh_new_cube(honey_mesh* mesh,
+ float width,
+ float height,
+ float depth) {
+ float x0 = 0;
+ float y0 = 0;
+ float z0 = 0;
+
+ float x1 = width;
+ float y1 = height;
+ float z1 = depth;
+
+ float vertices[] = {
+ /* position normal tex coord */
+ /* back face */
+ x0, y0, z0, 0, 0, -1,
+ x1, y0, z0, 0, 0, -1,
+ x0, y1, z0, 0, 0, -1,
+ x1, y1, z0, 0, 0, -1,
+
+ /* front face */
+ x0, y0, z1, 0, 0, 1,
+ x1, y0, z1, 0, 0, 1,
+ x0, y1, z1, 0, 0, 1,
+ x1, y1, z1, 0, 0, 1,
+
+ /* left face */
+ x0, y0, z0, -1, 0, 0,
+ x0, y1, z0, -1, 0, 0,
+ x0, y0, z1, -1, 0, 0,
+ x0, y1, z1, -1, 0, 0,
+
+ /* right face */
+ x1, y0, z0, 1, 0, 0,
+ x1, y1, z0, 1, 0, 0,
+ x1, y0, z1, 1, 0, 0,
+ x1, y1, z1, 1, 0, 0,
+
+ /* bottom face */
+ x0, y0, z0, 0, -1, 0,
+ x1, y0, z0, 0, -1, 0,
+ x0, y0, z1, 0, -1, 0,
+ x1, y0, z1, 0, -1, 0,
+
+ /* top face */
+ x0, y1, z0, 0, 1, 0,
+ x1, y1, z0, 0, 1, 0,
+ x0, y1, z1, 0, 1, 0,
+ x1, y1, z1, 0, 1, 0 };
+
+ unsigned int indices[] = {
+ 0, 1, 2,
+ 1, 2, 3,
+ 4, 5, 6,
+ 5, 6, 7,
+ 8, 9, 10,
+ 9, 10, 11,
+ 12, 13, 14,
+ 13, 14, 15,
+ 16, 17, 18,
+ 17, 18, 19,
+ 20, 21, 22,
+ 21, 22, 23 };
+
+ unsigned int attrib_sizes[] = { 3, 3 };
+
+ honey_result result = honey_mesh_new(mesh,
+ vertices, 24,
+ 2, attrib_sizes,
+ indices, 36);
+
+ return result;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+honey_result honey_mesh_new_textured_cube(honey_mesh* mesh,
+ float width,
+ float height,
+ float depth) {
+ float x0 = 0;
+ float y0 = 0;
+ float z0 = 0;
+
+ float x1 = width;
+ float y1 = height;
+ float z1 = depth;
+
+ float vertices[] = {
+ /* position normal tex coord */
+ /* back face */
+ x0, y0, z0, 0, 0, -1, 0, 0,
+ x1, y0, z0, 0, 0, -1, 1, 0,
+ x0, y1, z0, 0, 0, -1, 0, 1,
+ x1, y1, z0, 0, 0, -1, 1, 1,
+
+ /* front face */
+ x0, y0, z1, 0, 0, 1, 0, 0,
+ x1, y0, z1, 0, 0, 1, 1, 0,
+ x0, y1, z1, 0, 0, 1, 0, 1,
+ x1, y1, z1, 0, 0, 1, 1, 1,
+
+ /* left face */
+ x0, y0, z0, -1, 0, 0, 0, 0,
+ x0, y1, z0, -1, 0, 0, 1, 0,
+ x0, y0, z1, -1, 0, 0, 0, 1,
+ x0, y1, z1, -1, 0, 0, 1, 1,
+
+ /* right face */
+ x1, y0, z0, 1, 0, 0, 0, 0,
+ x1, y1, z0, 1, 0, 0, 1, 0,
+ x1, y0, z1, 1, 0, 0, 0, 1,
+ x1, y1, z1, 1, 0, 0, 1, 1,
+
+ /* bottom face */
+ x0, y0, z0, 0, -1, 0, 0, 0,
+ x1, y0, z0, 0, -1, 0, 1, 0,
+ x0, y0, z1, 0, -1, 0, 0, 1,
+ x1, y0, z1, 0, -1, 0, 1, 1,
+
+ /* top face */
+ x0, y1, z0, 0, 1, 0, 0, 0,
+ x1, y1, z0, 0, 1, 0, 1, 0,
+ x0, y1, z1, 0, 1, 0, 0, 1,
+ x1, y1, z1, 0, 1, 0, 1, 1 };
+
+ unsigned int indices[] = {
+ 0, 1, 2,
+ 1, 2, 3,
+ 4, 5, 6,
+ 5, 6, 7,
+ 8, 9, 10,
+ 9, 10, 11,
+ 12, 13, 14,
+ 13, 14, 15,
+ 16, 17, 18,
+ 17, 18, 19,
+ 20, 21, 22,
+ 21, 22, 23 };
+
+ unsigned int attrib_sizes[] = { 3, 3, 2 };
+
+ honey_result result;
+ result = honey_mesh_new(mesh, vertices, 24,
+ 3, attrib_sizes,
+ indices, 36);
+ return result;
+}