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-rw-r--r--src/shader.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/src/shader.h b/src/shader.h
deleted file mode 100644
index ff00954..0000000
--- a/src/shader.h
+++ /dev/null
@@ -1,103 +0,0 @@
-/** @file shader.h
- *
- * @brief Functions to create, manipulate, and destroy GLSL shaders.
- */
-
-#ifndef HONEY_SHADER_H
-#define HONEY_SHADER_H
-
-#include "common.h"
-
-extern int honey_shader_mt_ref;
-
-/** @brief Push the shader table to the lua stack.
- */
-void honey_setup_shader(lua_State* L);
-
-/** @brief Create a new shader from source.
- *
- * @param[in] vertex_source The GLSL code for the vertex shader.
- * @param[in, optional] geometry_source The GLSL code for the geometry shader.
- * @param[in] fragment_source The GLSL code for the fragment shader.
- *
- * @returns OpenGL handle for the compiled shader.
- */
-int honey_shader_new(lua_State* L);
-
-/** @brief Set a shader as the current OpenGL shader.
- *
- * @param[in] shader The OpenGL handle to a shader, as generated by honey.shader.new
- *
- * @returns Nothing.
- */
-int honey_shader_use(lua_State* L);
-
-/** @brief Set an integer uniform on a shader.
- *
- * @param[in] shader The OpenGL shader handle.
- * @param[in] name The name of the shader uniform as a string.
- * @param[in] value The value to set the uniform to.
- *
- * @returns Nothing.
- */
-int honey_shader_set_int(lua_State* L);
-
-/** @brief Set a float uniform on a shader.
- *
- * @param[in] shader The OpenGL shader handle.
- * @param[in] name The name of the shader uniform as a string.
- * @param[in] value The value to set the uniform to.
- *
- * @returns Nothing.
- */
-int honey_shader_set_float(lua_State* L);
-
-/** @brief Set a vec3 uniform on a shader.
- *
- * @param[in] shader The OpenGL shader handle.
- * @param[in] name The name of the shader uniform as a string.
- * @param[in] value The value to set the uniform to.
- *
- * @returns Nothing.
- */
-int honey_shader_set_vec3(lua_State* L);
-
-/** @brief Set a vec4 uniform on a shader.
- *
- * @param[in] shader The OpenGL shader handle.
- * @param[in] name The name of the shader uniform as a string.
- * @param[in] value The value to set the uniform to.
- *
- * @returns Nothing.
- */
-int honey_shader_set_vec4(lua_State* L);
-
-/** @brief Set a mat3 uniform on a shader.
- *
- * @param[in] shader The OpenGL shader handle.
- * @param[in] name The name of the shader uniform as a string.
- * @param[in] value The value to set the uniform to.
- *
- * @returns Nothing.
- */
-int honey_shader_set_mat3(lua_State* L);
-
-/** @brief Set a mat4 uniform on a shader.
- *
- * @param[in] shader The OpenGL shader handle.
- * @param[in] name The name of the shader uniform as a string.
- * @param[in] value The value to set the uniform to.
- *
- * @returns Nothing.
- */
-int honey_shader_set_mat4(lua_State* L);
-
-/** @brief Delete a shader.
- *
- * @param[in] shader An OpenGL shader handle.
- *
- * @returns Nothing.
- */
-int honey_shader_delete(lua_State* L);
-
-#endif