diff options
Diffstat (limited to 'src/shader/shader.c')
-rw-r--r-- | src/shader/shader.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/shader/shader.c b/src/shader/shader.c index 3deb5b8..d733c60 100644 --- a/src/shader/shader.c +++ b/src/shader/shader.c @@ -3,15 +3,15 @@ void honey_setup_shader(lua_State* L) { honey_lua_element shader_elements[] = { - { "new", HONEY_FUNC, { .function = honey_shader_new } }, - { "use", HONEY_FUNC, { .function = honey_shader_use } }, - { "set_int", HONEY_FUNC, { .function = honey_shader_set_int } }, - { "set_float", HONEY_FUNC, { .function = honey_shader_set_float } }, - { "set_vec3", HONEY_FUNC, { .function = honey_shader_set_vec3 } }, - { "set_vec4", HONEY_FUNC, { .function = honey_shader_set_vec4 } }, - { "set_mat3", HONEY_FUNC, { .function = honey_shader_set_mat3 } }, - { "set_mat4", HONEY_FUNC, { .function = honey_shader_set_mat4 } }, - { "delete", HONEY_FUNC, { .function = honey_shader_delete } }, + { "new", HONEY_FUNCTION, { .function = honey_shader_new } }, + { "use", HONEY_FUNCTION, { .function = honey_shader_use } }, + { "set_int", HONEY_FUNCTION, { .function = honey_shader_set_int } }, + { "set_float", HONEY_FUNCTION, { .function = honey_shader_set_float } }, + { "set_vec3", HONEY_FUNCTION, { .function = honey_shader_set_vec3 } }, + { "set_vec4", HONEY_FUNCTION, { .function = honey_shader_set_vec4 } }, + { "set_mat3", HONEY_FUNCTION, { .function = honey_shader_set_mat3 } }, + { "set_mat4", HONEY_FUNCTION, { .function = honey_shader_set_mat4 } }, + { "delete", HONEY_FUNCTION, { .function = honey_shader_delete } }, }; honey_lua_create_table(L, shader_elements, 9); @@ -93,7 +93,7 @@ int honey_shader_new(lua_State* L) int honey_shader_use(lua_State* L) { - if (!honey_lua_validate_types(L, 1, HONEY_INT)) + if (!honey_lua_validate_types(L, 1, HONEY_INTEGER)) lua_error(L); int shader = lua_tointeger(L, 1); @@ -105,7 +105,7 @@ int honey_shader_use(lua_State* L) int honey_shader_set_int(lua_State* L) { - if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_STRING, HONEY_INT)) + if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_STRING, HONEY_INTEGER)) lua_error(L); int shader = lua_tointeger(L, 1); @@ -123,7 +123,7 @@ int honey_shader_set_int(lua_State* L) int honey_shader_set_float(lua_State* L) { - if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_STRING, HONEY_NUM)) + if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_STRING, HONEY_NUMBER)) lua_error(L); int shader = lua_tointeger(L, 1); @@ -143,7 +143,7 @@ static void get_array(lua_State* L, unsigned int* location, float** value) { - if (!honey_lua_validate_types(L, 2, HONEY_INT, HONEY_STRING, HONEY_USERDATA)) + if (!honey_lua_validate_types(L, 2, HONEY_INTEGER, HONEY_STRING, HONEY_USERDATA)) lua_error(L); int shader = lua_tointeger(L, 1); @@ -206,7 +206,7 @@ int honey_shader_set_mat4(lua_State* L) int honey_shader_delete(lua_State* L) { - if (!honey_lua_validate_types(L, 1, HONEY_INT)) + if (!honey_lua_validate_types(L, 1, HONEY_INTEGER)) lua_error(L); int shader = lua_tointeger(L, 1); |