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-rw-r--r--src/texture/texture.c45
-rw-r--r--src/texture/texture.h42
2 files changed, 87 insertions, 0 deletions
diff --git a/src/texture/texture.c b/src/texture/texture.c
new file mode 100644
index 0000000..591ee11
--- /dev/null
+++ b/src/texture/texture.c
@@ -0,0 +1,45 @@
+#include "texture.h"
+
+enum honey_texture_result honey_texture_new(honey_texture* texture,
+ char* texture_path,
+ bool alpha_channel) {
+ unsigned int texture_id;
+ glGenTextures(1, &texture_id);
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ int width, height, channels;
+ unsigned char* image_data = stbi_load(texture_path, &width, &height, &channels, 0);
+ if (image_data == NULL) {
+ fprintf(stderr, "ERROR: failed to load '%s'\n", texture_path);
+ return TEXTURE_FAILED;
+ }
+
+ if (alpha_channel) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data);
+ }
+ else {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image_data);
+ }
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+ stbi_image_free(image_data);
+
+ (*texture).texture_id = texture_id;
+ (*texture).width = width;
+ (*texture).height = height;
+ (*texture).channels = channels;
+
+ return TEXTURE_OK;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+void honey_texture_use(honey_texture texture, int texture_unit) {
+ glActiveTexture(GL_TEXTURE0 + texture_unit);
+ glBindTexture(GL_TEXTURE_2D, texture.texture_id);
+}
diff --git a/src/texture/texture.h b/src/texture/texture.h
new file mode 100644
index 0000000..037d3d0
--- /dev/null
+++ b/src/texture/texture.h
@@ -0,0 +1,42 @@
+#ifndef HONEY_TEXTURE_H
+#define HONEY_TEXTURE_H
+
+/** @file texture.h
+ *
+ *@brief Defines the honey_texture struct and associated functions.
+*/
+
+#include "../common.h"
+
+enum honey_texture_result {
+ TEXTURE_OK,
+ TEXTURE_FAILED,
+ N_TEXTURE_RESULTS };
+
+typedef struct {
+ unsigned int texture_id;
+ int width;
+ int height;
+ int channels;
+} honey_texture;
+
+/** @brief Load a texture from disk.
+ *
+ * @param[out] texture Pointer to the destination texture
+ * @param[in] texture_path Path to the location of the texture
+ * @param[in] alpha_channel Set to true if the target image contains an alpha channel
+ *
+ * @return Success or failure type
+ */
+enum honey_texture_result honey_texture_new(honey_texture* texture,
+ char* texture_path,
+ bool alpha_channel);
+
+/** @brief Load a texture into a texture unit.
+ *
+ * @param[in] texture The texture to use
+ * @param[in] texture_unit The texture unit to put the texture in
+ */
+void honey_texture_use(honey_texture texture, int texture_unit);
+
+#endif