diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/primitives.c | 73 | ||||
-rw-r--r-- | src/texture.c | 7 |
2 files changed, 80 insertions, 0 deletions
diff --git a/src/primitives.c b/src/primitives.c index 7cbea07..00cfdb9 100644 --- a/src/primitives.c +++ b/src/primitives.c @@ -45,4 +45,77 @@ enum honey_mesh_result honey_mesh_new_cube(honey_mesh* mesh, return result; } +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ +enum honey_mesh_result honey_mesh_new_textured_cube(honey_mesh* mesh, + float width, + float height, + float depth) { + float x0 = 0; + float y0 = 0; + float z0 = 0; + + float x1 = width; + float y1 = height; + float z1 = depth; + + float vertices[] = { + /* position tex coord */ + /* back face */ + x0, y0, z0, 0, 0, + x1, y0, z0, 1, 0, + x0, y1, z0, 0, 1, + x1, y1, z0, 1, 1, + + /* front face */ + x0, y0, z1, 0, 0, + x1, y0, z1, 1, 0, + x0, y1, z1, 0, 1, + x1, y1, z1, 1, 1, + + /* left face */ + x0, y0, z0, 0, 0, + x0, y1, z0, 1, 0, + x0, y0, z1, 0, 1, + x0, y1, z1, 1, 1, + + /* right face */ + x1, y0, z0, 0, 0, + x1, y1, z0, 1, 0, + x1, y0, z1, 0, 1, + x1, y1, z1, 1, 1, + + /* bottom face */ + x0, y0, z0, 0, 0, + x1, y0, z0, 1, 0, + x0, y0, z1, 0, 1, + x1, y0, z1, 1, 1, + + /* top face */ + x0, y1, z0, 0, 0, + x1, y1, z0, 1, 0, + x0, y1, z1, 0, 1, + x1, y1, z1, 1, 1 }; + + unsigned int indices[] = { + 0, 1, 2, + 1, 2, 3, + 4, 5, 6, + 5, 6, 7, + 8, 9, 10, + 9, 10, 11, + 12, 13, 14, + 13, 14, 15, + 16, 17, 18, + 17, 18, 19, + 20, 21, 22, + 21, 22, 23 }; + + unsigned int attrib_sizes[] = { 3, 2 }; + + enum honey_mesh_result result; + result = honey_mesh_new(mesh, vertices, 24, + 2, attrib_sizes, + indices, 36); + return result; +} diff --git a/src/texture.c b/src/texture.c index b041b4f..c1a5843 100644 --- a/src/texture.c +++ b/src/texture.c @@ -36,3 +36,10 @@ enum honey_texture_result honey_texture_new(honey_texture* texture, return TEXTURE_OK; } + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +void honey_texture_use(honey_texture texture, int texture_unit) { + glActiveTexture(GL_TEXTURE0 + texture_unit); + glBindTexture(GL_TEXTURE_2D, texture.texture_id); +} |