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-rw-r--r--src/cglm_bindings.c259
-rw-r--r--src/cglm_bindings.h170
2 files changed, 388 insertions, 41 deletions
diff --git a/src/cglm_bindings.c b/src/cglm_bindings.c
index 8123d7a..95c9d81 100644
--- a/src/cglm_bindings.c
+++ b/src/cglm_bindings.c
@@ -3,10 +3,16 @@
void honey_setup_cglm(lua_State* L)
{
honey_lua_element vec3_elements[] = {
- { "dot", HONEY_FUNCTION, { .function = honey_cglm_vec3_dot } },
- { "cross", HONEY_FUNCTION, { .function = honey_cglm_vec3_cross } },
- { "square_norm", HONEY_FUNCTION, { .function = honey_cglm_vec3_square_norm } },
- { "norm", HONEY_FUNCTION, { .function = honey_cglm_vec3_norm } },
+ { "dot", HONEY_FUNCTION, { .function = honey_cglm_vec3_dot } },
+ { "norm2", HONEY_FUNCTION, { .function = honey_cglm_vec3_norm2 } },
+ { "norm", HONEY_FUNCTION, { .function = honey_cglm_vec3_norm } },
+ { "add", HONEY_FUNCTION, { .function = honey_cglm_vec3_add } },
+ { "adds", HONEY_FUNCTION, { .function = honey_cglm_vec3_adds } },
+ { "mul", HONEY_FUNCTION, { .function = honey_cglm_vec3_mul } },
+ { "muls", HONEY_FUNCTION, { .function = honey_cglm_vec3_muls } },
+ { "normalize", HONEY_FUNCTION, { .function = honey_cglm_vec3_normalize } },
+ { "distance", HONEY_FUNCTION, { .function = honey_cglm_vec3_distance } },
+ { "lerp", HONEY_FUNCTION, { .function = honey_cglm_vec3_lerp } },
};
honey_lua_element vec4_elements[] = {
@@ -22,6 +28,17 @@ void honey_setup_cglm(lua_State* L)
{ "lerp", HONEY_FUNCTION, { .function = honey_cglm_vec4_lerp } },
};
+ honey_lua_element mat3_elements[] = {
+ { "identity", HONEY_FUNCTION, { .function = honey_cglm_mat3_identity } },
+ { "mul", HONEY_FUNCTION, { .function = honey_cglm_mat3_mul } },
+ { "muls", HONEY_FUNCTION, { .function = honey_cglm_mat3_muls } },
+ { "mulv", HONEY_FUNCTION, { .function = honey_cglm_mat3_mulv } },
+ { "trans", HONEY_FUNCTION, { .function = honey_cglm_mat3_trans } },
+ { "det", HONEY_FUNCTION, { .function = honey_cglm_mat3_det } },
+ { "trace", HONEY_FUNCTION, { .function = honey_cglm_mat3_trace } },
+ { "inv", HONEY_FUNCTION, { .function = honey_cglm_mat3_inv } },
+ };
+
honey_lua_element mat4_elements[] = {
{ "identity", HONEY_FUNCTION, { .function = honey_cglm_mat4_identity } },
{ "pick3", HONEY_FUNCTION, { .function = honey_cglm_mat4_pick3 } },
@@ -51,8 +68,9 @@ void honey_setup_cglm(lua_State* L)
{ "set_value", HONEY_FUNCTION, { .function = honey_cglm_array_set_value } },
{ "get_value", HONEY_FUNCTION, { .function = honey_cglm_array_get_value } },
{ "copy_array", HONEY_FUNCTION, { .function = honey_cglm_array_copy } },
- { "vec3", HONEY_TABLE, { .table = { 4, vec3_elements } } },
+ { "vec3", HONEY_TABLE, { .table = { 10, vec3_elements } } },
{ "vec4", HONEY_TABLE, { .table = { 10, vec4_elements } } },
+ { "mat3", HONEY_TABLE, { .table = { 8, mat3_elements } } },
{ "mat4", HONEY_TABLE, { .table = { 10, mat4_elements } } },
{ "affine", HONEY_TABLE, { .table = { 3, affine_elements } } },
{ "camera", HONEY_TABLE, { .table = { 2, camera_elements } } },
@@ -133,55 +151,135 @@ int honey_cglm_vec3_dot(lua_State* L)
float* a = lua_touserdata(L, 1);
float* b = lua_touserdata(L, 2);
- float c = glm_vec3_dot(a, b);
- lua_pushnumber(L, c);
+ float dot = glm_vec3_dot(a, b);
+ lua_pushnumber(L, dot);
return 1;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-int honey_cglm_vec3_cross(lua_State* L)
+int honey_cglm_vec3_norm2(lua_State* L)
{
- if (!honey_lua_validate_types(L, 2, HONEY_USERDATA, HONEY_USERDATA))
+ if (!honey_lua_validate_types(L, 1, HONEY_USERDATA))
lua_error(L);
- float* a = lua_touserdata(L, 1);
- float* b = lua_touserdata(L, 2);
+ float* v = lua_touserdata(L, 1);
- float* c = lua_newuserdata(L, 3*sizeof(float));
+ float norm2 = glm_vec3_norm2(v);
- glm_vec3_cross(a, b, c);
+ lua_pushnumber(L, norm2);
return 1;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-int honey_cglm_vec3_square_norm(lua_State* L)
+int honey_cglm_vec3_norm(lua_State* L)
{
if (!honey_lua_validate_types(L, 1, HONEY_USERDATA))
lua_error(L);
- float* a = lua_touserdata(L, 1);
+ float* v = lua_touserdata(L, 1);
- float n2 = glm_vec3_norm2(a);
- lua_pushnumber(L, n2);
+ float norm = glm_vec3_norm(v);
+
+ lua_pushnumber(L, norm);
return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_vec3_add(lua_State* L)
+{
+ float* a, *b, *dest;
+ honey_lua_parse_arguments(L, 3,
+ HONEY_USERDATA, &a,
+ HONEY_USERDATA, &b,
+ HONEY_USERDATA, &dest);
+ glm_vec3_add(a, b, dest);
+ return 0;
}
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
-int honey_cglm_vec3_norm(lua_State* L)
+int honey_cglm_vec3_adds(lua_State* L)
{
- if (!honey_lua_validate_types(L, 1, HONEY_USERDATA))
- lua_error(L);
+ float a, *v, *dest;
+ honey_lua_parse_arguments(L, 3,
+ HONEY_NUMBER, &a,
+ HONEY_USERDATA, &v,
+ HONEY_USERDATA, &dest);
+ glm_vec3_adds(v, a, dest);
+ return 0;
+}
- float* a = lua_touserdata(L, 1);
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
- float n = glm_vec3_norm(a);
- lua_pushnumber(L, n);
- return 1;
+int honey_cglm_vec3_mul(lua_State* L)
+{
+ float *a, *b, *dest;
+ honey_lua_parse_arguments(L, 3,
+ HONEY_USERDATA, &a,
+ HONEY_USERDATA, &b,
+ HONEY_USERDATA, &dest);
+ glm_vec3_mul(a, b, dest);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_vec3_muls(lua_State* L)
+{
+ float a, *v, *dest;
+ honey_lua_parse_arguments(L, 3,
+ HONEY_NUMBER, &a,
+ HONEY_USERDATA, &v,
+ HONEY_USERDATA, &dest);
+ glm_vec3_scale(v, a, dest);
+ return 0;
}
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_vec3_normalize(lua_State* L)
+{
+ float* a;
+ honey_lua_parse_arguments(L, 1, HONEY_USERDATA, &a);
+
+ glm_vec3_normalize(a);
+
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_vec3_distance(lua_State* L)
+{
+ float* a, *b;
+ honey_lua_parse_arguments(L, 2,
+ HONEY_USERDATA, &a,
+ HONEY_USERDATA, &b);
+
+ float distance = glm_vec3_distance(a, b);
+ lua_pushnumber(L, distance);
+
+ return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_vec3_lerp(lua_State* L)
+{
+ float* a, *b, s, *dest;
+ honey_lua_parse_arguments(L, 4,
+ HONEY_USERDATA, &a,
+ HONEY_USERDATA, &b,
+ HONEY_NUMBER, &s,
+ HONEY_USERDATA, &dest);
+ glm_vec3_lerp(a, b, s, dest);
+
+ return 0;
+}
+
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* cglm vec4 functions
@@ -328,6 +426,119 @@ int honey_cglm_vec4_lerp(lua_State* L)
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
+ * cglm mat3 functions
+ *
+ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ */
+
+int honey_cglm_mat3_identity(lua_State* L)
+{
+ if (!honey_lua_validate_types(L, 1, HONEY_USERDATA))
+ lua_error(L);
+
+ float* matrix = lua_touserdata(L, 1);
+ glm_mat3_identity(matrix);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_mat3_mul(lua_State* L)
+{
+ float* A, *B, *dest;
+ honey_lua_parse_arguments(L, 3,
+ HONEY_USERDATA, &A,
+ HONEY_USERDATA, &B,
+ HONEY_USERDATA, &dest);
+ glm_mat3_mul(A, B, dest);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_mat3_muls(lua_State* L)
+{
+ float a;
+ float* M;
+ honey_lua_parse_arguments(L, 2,
+ HONEY_NUMBER, &a,
+ HONEY_USERDATA, &M);
+ glm_mat3_scale(M, a);
+
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_mat3_mulv(lua_State* L)
+{
+ float* M, *v, *dest;
+ honey_lua_parse_arguments(L, 3,
+ HONEY_USERDATA, &M,
+ HONEY_USERDATA, &v,
+ HONEY_USERDATA, &dest);
+ glm_mat3_mulv(M, v, dest);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_mat3_trans(lua_State* L)
+{
+ if (!honey_lua_validate_types(L, 1, HONEY_USERDATA))
+ lua_error(L);
+
+ float* M = lua_touserdata(L, 1);
+
+ glm_mat3_transpose(M);
+
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_mat3_det(lua_State* L)
+{
+ if (!honey_lua_validate_types(L, 1, HONEY_USERDATA))
+ lua_error(L);
+
+ float* M = lua_touserdata(L, 1);
+
+ float det = glm_mat3_det(M);
+ lua_pushnumber(L, det);
+
+ return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_mat3_trace(lua_State* L)
+{
+ if (!honey_lua_validate_types(L, 1, HONEY_USERDATA))
+ lua_error(L);
+
+ float* M = lua_touserdata(L, 1);
+
+ float trace = glm_mat3_trace(M);
+ lua_pushnumber(L, trace);
+
+ return 1;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+
+int honey_cglm_mat3_inv(lua_State* L)
+{
+ float* M, *dest;
+ honey_lua_parse_arguments(L, 2,
+ HONEY_USERDATA, &M,
+ HONEY_USERDATA, &dest);
+ glm_mat3_inv(M, dest);
+ return 0;
+}
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ *
* cglm mat4 functions
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
diff --git a/src/cglm_bindings.h b/src/cglm_bindings.h
index e8edf2f..e27eb68 100644
--- a/src/cglm_bindings.h
+++ b/src/cglm_bindings.h
@@ -60,42 +60,101 @@ int honey_cglm_array_copy(lua_State* L);
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*/
-/** @brief Dot product of a and b.
+/** @brief Compute the dot product of two vectors.
*
* @param[in] a Vector a.
* @param[in] b Vector b.
*
- * @returns The result of dot(a, b)
+ * @returns dot(a,b).
*/
int honey_cglm_vec3_dot(lua_State* L);
-/** @brief Cross product of a and b.
+/** @brief Compute the square of the norm of a vector.
*
- * @param[in] a Vector a.
- * @param[in] b Vector b.
+ * Use this if you are tempted to compute norm*norm;
+ * it avoids the two calls to sqrt.
+ *
+ * @param[in] v The vector to compute norm^2 for.
*
- * @returns vec3 of cross(a, b).
+ * @returns norm(v)^2.
*/
-int honey_cglm_vec3_cross(lua_State* L);
+int honey_cglm_vec3_norm2(lua_State* L);
-/** @brief Compute the square of the norm of a vector.
+/** @brief Compute the norm of a vector.
+ *
+ * @param[in] v The vector.
*
- * This function is useful if you want norm*norm
- * because it avoids the overhead of two sqrt calls.
+ * @returns norm(v).
+ */
+int honey_cglm_vec3_norm(lua_State* L);
+
+/** @brief Add two vectors together.
*
- * @param a Vector a.
+ * @param[in] a The first vector.
+ * @param[in] b The second vector.
+ * @param[out] dest vec3 to fill with a + b.
*
- * @returns The square of norm(a).
+ * @returns Nothing.
*/
-int honey_cglm_vec3_square_norm(lua_State* L);
+int honey_cglm_vec3_add(lua_State* L);
-/** @brief Compute the L2 norm of a vector.
+/** @brief Add a scalar to a vector.
*
- * @param a Vector a.
+ * @param[in] a The scalar.
+ * @param[in] v The vector.
+ * @param[out] dest vec3 to fill with a + v
*
- * @returns The norm(a).
+ * @returns Nothing.
*/
-int honey_cglm_vec3_norm(lua_State* L);
+int honey_cglm_vec3_adds(lua_State* L);
+
+/** @param Component-wise multiply two vectors together.
+ *
+ * @param[in] a The first vector.
+ * @param[in] b The second vector.
+ * @param[out] dest vec3 to fill with [ a.x*b.x, a.y*b.y, a.z*b.z, a.w*b.w ]
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_vec3_mul(lua_State* L);
+
+/** @brief Multiply a vector by a scalar.
+ *
+ * @param[in] a The scalar.
+ * @param[in] v The vector.
+ * @param[out] dest vec3 to fill with a*v.
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_vec3_muls(lua_State* L);
+
+/** @brief Normalize a vector.
+ *
+ * @param[in,out] v The vector.
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_vec3_normalize(lua_State* L);
+
+/** @brief Compute the distance between two vectors.
+ *
+ * @param[in] a The first vector.
+ * @param[in] b The second vector.
+ *
+ * @returns norm(a-b).
+ */
+int honey_cglm_vec3_distance(lua_State* L);
+
+/** @brief Linearly interpolate between two values.
+ *
+ * @param[in] a The first vector.
+ * @param[in] b The second vector.
+ * @param[in] s A scalar.
+ * @param[out] dest vec3 to fill with a + s*(b-s).
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_vec3_lerp(lua_State* L);
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
@@ -202,6 +261,83 @@ int honey_cglm_vec4_lerp(lua_State* L);
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
+ * cglm mat3 functions
+ *
+ * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ */
+
+/** @brief Set a matrix to be the identity matrix.
+ *
+ * @param[out] matrix The matrix to set to the identity.
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_mat3_identity(lua_State* L);
+
+/** @brief Multiply two mat3s together.
+ *
+ * @param[in] A The first matrix.
+ * @param[in] B The second matrix.
+ * @param[out] dest mat3 to fill with A*B.
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_mat3_mul(lua_State* L);
+
+/** @brief Multiply a matrix by a scalar.
+ *
+ * @param[in] a The scalar.
+ * @param[in,out] M The matrix.
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_mat3_muls(lua_State* L);
+
+/** @brief Multiply a matrix by a column vector.
+ *
+ * @param[in] M The matrix.
+ * @param[in] v The column vector.
+ * @param[out] dest Matrix to fill with M*v.
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_mat3_mulv(lua_State* L);
+
+/** @brief Transpose a matrix.
+ *
+ * @param[in,out] M The matrix to transpose.
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_mat3_trans(lua_State* L);
+
+/** @brief Get the determinant of a matrix.
+ *
+ * @param[in] M The matrix.
+ *
+ * @returns det(M).
+ */
+int honey_cglm_mat3_det(lua_State* L);
+
+/** @brief Get the trace of a matrix.
+ *
+ * @param[in] M The matrix.
+ *
+ * @returns trace(M).
+ */
+int honey_cglm_mat3_trace(lua_State* L);
+
+/** @brief Get the inverse of a matrix.
+ *
+ * @param[in] M The matrix to invert.
+ * @param[out] dest Matrix to fill with inv(M).
+ *
+ * @returns Nothing.
+ */
+int honey_cglm_mat3_inv(lua_State* L);
+
+/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ *
* cglm mat4 functions
*
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~