diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/glm_bindings.c | 90 | ||||
-rw-r--r-- | src/glm_bindings.h | 102 | ||||
-rw-r--r-- | src/glm_vec3_bindings.c | 390 | ||||
-rw-r--r-- | src/glm_vec4_bindings.c | 343 | ||||
-rw-r--r-- | src/honey.c | 1 |
5 files changed, 919 insertions, 7 deletions
diff --git a/src/glm_bindings.c b/src/glm_bindings.c index 9fdd7f2..1eb3df1 100644 --- a/src/glm_bindings.c +++ b/src/glm_bindings.c @@ -7,12 +7,77 @@ int honey_glm_mat4_mt_ref = LUA_NOREF; void honey_setup_glm(lua_State* L) { - lua_pushnil(L); + /* vec3 metatable */ + honey_lua_create_table + (L, 2, + HONEY_TABLE, "__index", 21, + HONEY_FUNCTION, "copyTo", honey_glm_vec3_copy, + HONEY_FUNCTION, "zero", honey_glm_vec3_zero, + HONEY_FUNCTION, "eye", honey_glm_vec3_eye, + HONEY_FUNCTION, "dot", honey_glm_vec3_dot, + HONEY_FUNCTION, "cross", honey_glm_vec3_cross, + HONEY_FUNCTION, "crossn", honey_glm_vec3_crossn, + HONEY_FUNCTION, "norm2", honey_glm_vec3_norm2, + HONEY_FUNCTION, "norm", honey_glm_vec3_norm, + HONEY_FUNCTION, "add", honey_glm_vec3_add, + HONEY_FUNCTION, "adds", honey_glm_vec3_adds, + HONEY_FUNCTION, "sub", honey_glm_vec3_sub, + HONEY_FUNCTION, "subs", honey_glm_vec3_subs, + HONEY_FUNCTION, "mul", honey_glm_vec3_mul, + HONEY_FUNCTION, "scale", honey_glm_vec3_scale, + HONEY_FUNCTION, "scaleAs", honey_glm_vec3_scale_as, + HONEY_FUNCTION, "div", honey_glm_vec3_div, + HONEY_FUNCTION, "negate", honey_glm_vec3_negate, + HONEY_FUNCTION, "normalize", honey_glm_vec3_normalize, + HONEY_FUNCTION, "angleTo", honey_glm_vec3_angle, + HONEY_FUNCTION, "clamp", honey_glm_vec3_clamp, + HONEY_FUNCTION, "lerpTo", honey_glm_vec3_lerp, + + + HONEY_FUNCTION, "__gc", honey_glm_array_destroy); + honey_glm_vec3_mt_ref = luaL_ref(L, LUA_REGISTRYINDEX); + + + /* vec4 metatable */ + honey_lua_create_table + (L, 2, + HONEY_TABLE, "__index", 18, + HONEY_FUNCTION, "copyTo", honey_glm_vec4_copy, + HONEY_FUNCTION, "zero", honey_glm_vec4_zero, + HONEY_FUNCTION, "eye", honey_glm_vec4_eye, + HONEY_FUNCTION, "dot", honey_glm_vec4_dot, + HONEY_FUNCTION, "norm2", honey_glm_vec4_norm2, + HONEY_FUNCTION, "norm", honey_glm_vec4_norm, + HONEY_FUNCTION, "add", honey_glm_vec4_add, + HONEY_FUNCTION, "adds", honey_glm_vec4_adds, + HONEY_FUNCTION, "sub", honey_glm_vec4_sub, + HONEY_FUNCTION, "subs", honey_glm_vec4_subs, + HONEY_FUNCTION, "mul", honey_glm_vec4_mul, + HONEY_FUNCTION, "scale", honey_glm_vec4_scale, + HONEY_FUNCTION, "scaleAs", honey_glm_vec4_scale_as, + HONEY_FUNCTION, "div", honey_glm_vec4_div, + HONEY_FUNCTION, "negate", honey_glm_vec4_negate, + HONEY_FUNCTION, "normalize", honey_glm_vec4_normalize, + HONEY_FUNCTION, "clamp", honey_glm_vec4_clamp, + HONEY_FUNCTION, "lerpTo", honey_glm_vec4_lerp, + + + HONEY_FUNCTION, "__gc", honey_glm_array_destroy); + honey_glm_vec4_mt_ref = luaL_ref(L, LUA_REGISTRYINDEX); + + /* glm table */ + honey_lua_create_table + (L, 4, + HONEY_FUNCTION, "vec3", honey_glm_new_vec3, + HONEY_FUNCTION, "vec4", honey_glm_new_vec4, + HONEY_FUNCTION, "mat3", honey_glm_new_mat3, + HONEY_FUNCTION, "mat4", honey_glm_new_mat4); + lua_setfield(L, -2, "glm"); } /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * - * GLM Array Setup Functions + * GLM Array Basic Functions * *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ @@ -57,7 +122,7 @@ static void setup_new_array(lua_State* L, /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ -static int honey_glm_new_vec3(lua_State* L) +int honey_glm_new_vec3(lua_State* L) { honey_glm_array* vec3 = lua_newuserdata(L, sizeof(honey_glm_array)); setup_new_array(L, vec3, VEC3); @@ -66,7 +131,7 @@ static int honey_glm_new_vec3(lua_State* L) return 1; } -static int honey_glm_new_vec4(lua_State* L) +int honey_glm_new_vec4(lua_State* L) { honey_glm_array* vec4 = lua_newuserdata(L, sizeof(honey_glm_array)); setup_new_array(L, vec4, VEC4); @@ -75,7 +140,7 @@ static int honey_glm_new_vec4(lua_State* L) return 1; } -static int honey_glm_new_mat3(lua_State* L) +int honey_glm_new_mat3(lua_State* L) { honey_glm_array* mat3 = lua_newuserdata(L, sizeof(honey_glm_array)); setup_new_array(L, mat3, MAT3); @@ -84,7 +149,7 @@ static int honey_glm_new_mat3(lua_State* L) return 1; } -static int honey_glm_new_mat4(lua_State* L) +int honey_glm_new_mat4(lua_State* L) { honey_glm_array* mat4 = lua_newuserdata(L, sizeof(honey_glm_array)); setup_new_array(L, mat4, MAT4); @@ -92,3 +157,16 @@ static int honey_glm_new_mat4(lua_State* L) lua_setmetatable(L, -2); return 1; } + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_array_destroy(lua_State* L) +{ + honey_glm_array* array; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &array); + free(array->data); + return 0; +} + + + diff --git a/src/glm_bindings.h b/src/glm_bindings.h index f6ec104..45424ee 100644 --- a/src/glm_bindings.h +++ b/src/glm_bindings.h @@ -18,4 +18,106 @@ extern int honey_glm_mat4_mt_ref; */ void honey_setup_glm(lua_State* L); +int honey_glm_new_vec3(lua_State* L); + +int honey_glm_new_vec4(lua_State* L); + +int honey_glm_new_mat3(lua_State* L); + +int honey_glm_new_mat4(lua_State* L); + +int honey_glm_array_destroy(lua_State* L); + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Vec3 Functions + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ + +int honey_glm_vec3_copy(lua_State* L); + +int honey_glm_vec3_zero(lua_State* L); + +int honey_glm_vec3_eye(lua_State* L); + +int honey_glm_vec3_dot(lua_State* L); + +int honey_glm_vec3_cross(lua_State* L); + +int honey_glm_vec3_crossn(lua_State* L); + +int honey_glm_vec3_norm2(lua_State* L); + +int honey_glm_vec3_norm(lua_State* L); + +int honey_glm_vec3_add(lua_State* L); + +int honey_glm_vec3_adds(lua_State* L); + +int honey_glm_vec3_sub(lua_State* L); + +int honey_glm_vec3_subs(lua_State* L); + +int honey_glm_vec3_mul(lua_State* L); + +int honey_glm_vec3_scale(lua_State* L); + +int honey_glm_vec3_scale_as(lua_State* L); + +int honey_glm_vec3_div(lua_State* L); + +int honey_glm_vec3_negate(lua_State* L); + +int honey_glm_vec3_normalize(lua_State* L); + +int honey_glm_vec3_angle(lua_State* L); + +int honey_glm_vec3_clamp(lua_State* L); + +int honey_glm_vec3_lerp(lua_State* L); + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Vec4 Functions + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ + +int honey_glm_vec4_copy(lua_State* L); + +int honey_glm_vec4_zero(lua_State* L); + +int honey_glm_vec4_eye(lua_State* L); + +int honey_glm_vec4_dot(lua_State* L); + +int honey_glm_vec4_norm2(lua_State* L); + +int honey_glm_vec4_norm(lua_State* L); + +int honey_glm_vec4_add(lua_State* L); + +int honey_glm_vec4_adds(lua_State* L); + +int honey_glm_vec4_sub(lua_State* L); + +int honey_glm_vec4_subs(lua_State* L); + +int honey_glm_vec4_mul(lua_State* L); + +int honey_glm_vec4_scale(lua_State* L); + +int honey_glm_vec4_scale_as(lua_State* L); + +int honey_glm_vec4_div(lua_State* L); + +int honey_glm_vec4_negate(lua_State* L); + +int honey_glm_vec4_normalize(lua_State* L); + +int honey_glm_vec4_clamp(lua_State* L); + +int honey_glm_vec4_lerp(lua_State* L); + #endif diff --git a/src/glm_vec3_bindings.c b/src/glm_vec3_bindings.c new file mode 100644 index 0000000..774bab0 --- /dev/null +++ b/src/glm_vec3_bindings.c @@ -0,0 +1,390 @@ +#include "glm_bindings.h" + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Vec3 Functions + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ + + +int honey_glm_vec3_copy(lua_State* L) +{ + honey_glm_array *self, *dest; + honey_lua_parse_arguments + (L, 1, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (dest->type != VEC3) + honey_lua_throw_error(L, "destination must be VEC3 (%d); got %d instead", + dest->type); + + glm_vec3_copy(self->data, dest->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_zero(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + + glm_vec3_zero(self->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_eye(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + + glm_vec3_one(self->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_dot(lua_State* L) +{ + honey_glm_array *a, *b; + honey_lua_parse_arguments + (L, 1, 2, + HONEY_USERDATA, &a, + HONEY_USERDATA, &b); + + if (b->type != VEC3) + honey_lua_throw_error(L, "destination must be VEC3 (%d); got %d instead", + VEC3, b->type); + + float result = glm_vec3_dot(a->data, b->data); + + lua_pushnumber(L, result); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +static bool get_vec3_arrays(lua_State* L, + honey_glm_array** a, + honey_glm_array** b, + honey_glm_array** dest) +{ + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, a, HONEY_USERDATA, b, + 3, HONEY_USERDATA, a, HONEY_USERDATA, b, HONEY_USERDATA, dest); + + if ((*b)->type != VEC3) + honey_lua_throw_error + (L, "second argument must be VEC3 (%d); got %d instead", + VEC3, (*b)->type); + + if (choice == 1) { + if ((*dest)->type != VEC3) + honey_lua_throw_error + (L, "third argument must be VEC3 (%d); got %d instead", + VEC3, (*dest)->type); + } + else { + honey_glm_new_vec3(L); + *dest = lua_touserdata(L, -1); + } + + return choice == 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +static bool get_vec3_scalars(lua_State* L, + honey_glm_array** a, + float* s, + honey_glm_array** dest) +{ + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, a, HONEY_NUMBER, s, + 3, HONEY_USERDATA, a, HONEY_NUMBER, s, HONEY_USERDATA, dest); + + if (choice == 1) { + if ((*dest)->type != VEC3) + honey_lua_throw_error + (L, "third argument must be VEC3 (%d); got %d instead", + VEC3, (*dest)->type); + } + else { + honey_glm_new_vec3(L); + *dest = lua_touserdata(L, -1); + } + + return choice == 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_cross(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec3_arrays(L, &a, &b, &dest); + + glm_vec3_cross(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_crossn(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec3_arrays(L, &a, &b, &dest); + + glm_vec3_crossn(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_norm2(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + float result = glm_vec3_norm2(self->data); + lua_pushnumber(L, result); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_norm(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + float result = glm_vec3_norm(self->data); + lua_pushnumber(L, result); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_add(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec3_arrays(L, &a, &b, &dest); + + glm_vec3_add(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_adds(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec3_scalars(L, &self, &s, &dest); + + glm_vec3_adds(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_sub(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec3_arrays(L, &a, &b, &dest); + + glm_vec3_sub(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_subs(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec3_scalars(L, &self, &s, &dest); + + glm_vec3_subs(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_mul(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec3_arrays(L, &a, &b, &dest); + + glm_vec3_mul(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_scale(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec3_scalars(L, &self, &s, &dest); + + glm_vec3_scale(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_scale_as(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec3_scalars(L, &self, &s, &dest); + + glm_vec3_scale_as(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_div(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec3_arrays(L, &a, &b, &dest); + + glm_vec3_div(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_negate(lua_State* L) +{ + honey_glm_array *self, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 1, HONEY_USERDATA, &self, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (choice == 0) + glm_vec3_negate(self->data); + else + glm_vec3_negate_to(self->data, dest->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_normalize(lua_State* L) +{ + honey_glm_array *self, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 1, HONEY_USERDATA, &self, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (choice == 0) + glm_vec3_normalize(self->data); + else + glm_vec3_normalize_to(self->data, dest->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_angle(lua_State* L) +{ + honey_glm_array *a, *b; + honey_lua_parse_arguments + (L, 1, 2, + HONEY_USERDATA, &a, HONEY_USERDATA, &b); + + if (b->type != VEC3) + honey_lua_throw_error + (L, "second argument must be VEC3 (%d); got %d instead", + VEC3, b->type); + + float angle = glm_vec3_angle(a->data, b->data); + lua_pushnumber(L, angle); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_clamp(lua_State* L) +{ + honey_glm_array* self; + float min, max; + honey_lua_parse_arguments(L, 1, 3, + HONEY_USERDATA, &self, + HONEY_NUMBER, &min, + HONEY_NUMBER, &max); + + glm_vec3_clamp(self->data, min, max); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec3_lerp(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + float s; + int choice = honey_lua_parse_arguments + (L, 2, + 3, HONEY_USERDATA, &a, HONEY_USERDATA, &b, HONEY_NUMBER, &s, + 4, HONEY_USERDATA, &a, HONEY_USERDATA, &b, HONEY_NUMBER, &s, HONEY_USERDATA, &dest); + + if (b->type != VEC3) + honey_lua_throw_error + (L, "second argument must be VEC3 (%d); got %d instead", + VEC3, b->type); + + if (choice == 1) { + if (dest->type != VEC3) + honey_lua_throw_error + (L, "fourth argument must be VEC3 (%d); got %d instead", + VEC3, dest->type); + } + else { + honey_glm_new_vec3(L); + dest = lua_touserdata(L, -1); + } + + glm_vec3_lerp(a->data, b->data, s, dest->data); + + if (choice == 0) + return 1; + return 0; +} diff --git a/src/glm_vec4_bindings.c b/src/glm_vec4_bindings.c new file mode 100644 index 0000000..878473f --- /dev/null +++ b/src/glm_vec4_bindings.c @@ -0,0 +1,343 @@ +#include "glm_bindings.h" + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * + * Vec4 Functions + * + * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + */ + + +int honey_glm_vec4_copy(lua_State* L) +{ + honey_glm_array *self, *dest; + honey_lua_parse_arguments + (L, 1, 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (dest->type != VEC4) + honey_lua_throw_error(L, "destination must be VEC4 (%d); got %d instead", + dest->type); + + glm_vec4_copy(self->data, dest->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_zero(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + + glm_vec4_zero(self->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_eye(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + + glm_vec4_one(self->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_dot(lua_State* L) +{ + honey_glm_array *a, *b; + honey_lua_parse_arguments + (L, 1, 2, + HONEY_USERDATA, &a, + HONEY_USERDATA, &b); + + if (b->type != VEC4) + honey_lua_throw_error(L, "destination must be VEC4 (%d); got %d instead", + VEC4, b->type); + + float result = glm_vec4_dot(a->data, b->data); + + lua_pushnumber(L, result); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +static bool get_vec4_arrays(lua_State* L, + honey_glm_array** a, + honey_glm_array** b, + honey_glm_array** dest) +{ + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, a, HONEY_USERDATA, b, + 3, HONEY_USERDATA, a, HONEY_USERDATA, b, HONEY_USERDATA, dest); + + if ((*b)->type != VEC4) + honey_lua_throw_error + (L, "second argument must be VEC4 (%d); got %d instead", + VEC4, (*b)->type); + + if (choice == 1) { + if ((*dest)->type != VEC4) + honey_lua_throw_error + (L, "third argument must be VEC4 (%d); got %d instead", + VEC4, (*dest)->type); + } + else { + honey_glm_new_vec4(L); + *dest = lua_touserdata(L, -1); + } + + return choice == 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +static bool get_vec4_scalars(lua_State* L, + honey_glm_array** a, + float* s, + honey_glm_array** dest) +{ + int choice = honey_lua_parse_arguments + (L, 2, + 2, HONEY_USERDATA, a, HONEY_NUMBER, s, + 3, HONEY_USERDATA, a, HONEY_NUMBER, s, HONEY_USERDATA, dest); + + if (choice == 1) { + if ((*dest)->type != VEC4) + honey_lua_throw_error + (L, "third argument must be VEC4 (%d); got %d instead", + VEC4, (*dest)->type); + } + else { + honey_glm_new_vec4(L); + *dest = lua_touserdata(L, -1); + } + + return choice == 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_norm2(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + float result = glm_vec4_norm2(self->data); + lua_pushnumber(L, result); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_norm(lua_State* L) +{ + honey_glm_array *self; + honey_lua_parse_arguments(L, 1, 1, HONEY_USERDATA, &self); + float result = glm_vec4_norm(self->data); + lua_pushnumber(L, result); + return 1; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_add(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec4_arrays(L, &a, &b, &dest); + + glm_vec4_add(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_adds(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec4_scalars(L, &self, &s, &dest); + + glm_vec4_adds(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_sub(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec4_arrays(L, &a, &b, &dest); + + glm_vec4_sub(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_subs(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec4_scalars(L, &self, &s, &dest); + + glm_vec4_subs(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_mul(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec4_arrays(L, &a, &b, &dest); + + glm_vec4_mul(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_scale(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec4_scalars(L, &self, &s, &dest); + + glm_vec4_scale(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_scale_as(lua_State* L) +{ + honey_glm_array *self, *dest; + float s; + bool new_dest = get_vec4_scalars(L, &self, &s, &dest); + + glm_vec4_scale_as(self->data, s, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_div(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + bool new_dest = get_vec4_arrays(L, &a, &b, &dest); + + glm_vec4_div(a->data, b->data, dest->data); + + if (new_dest) + return 1; + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_negate(lua_State* L) +{ + honey_glm_array *self, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 1, HONEY_USERDATA, &self, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (choice == 0) + glm_vec4_negate(self->data); + else + glm_vec4_negate_to(self->data, dest->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_normalize(lua_State* L) +{ + honey_glm_array *self, *dest; + int choice = honey_lua_parse_arguments + (L, 2, + 1, HONEY_USERDATA, &self, + 2, HONEY_USERDATA, &self, HONEY_USERDATA, &dest); + + if (choice == 0) + glm_vec4_normalize(self->data); + else + glm_vec4_normalize_to(self->data, dest->data); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_clamp(lua_State* L) +{ + honey_glm_array* self; + float min, max; + honey_lua_parse_arguments(L, 1, 3, + HONEY_USERDATA, &self, + HONEY_NUMBER, &min, + HONEY_NUMBER, &max); + + glm_vec4_clamp(self->data, min, max); + return 0; +} + +/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ + +int honey_glm_vec4_lerp(lua_State* L) +{ + honey_glm_array *a, *b, *dest; + float s; + int choice = honey_lua_parse_arguments + (L, 2, + 3, HONEY_USERDATA, &a, HONEY_USERDATA, &b, HONEY_NUMBER, &s, + 4, HONEY_USERDATA, &a, HONEY_USERDATA, &b, HONEY_NUMBER, &s, HONEY_USERDATA, &dest); + + if (b->type != VEC4) + honey_lua_throw_error + (L, "second argument must be VEC4 (%d); got %d instead", + VEC4, b->type); + + if (choice == 1) { + if (dest->type != VEC4) + honey_lua_throw_error + (L, "fourth argument must be VEC4 (%d); got %d instead", + VEC4, dest->type); + } + else { + honey_glm_new_vec4(L); + dest = lua_touserdata(L, -1); + } + + glm_vec4_lerp(a->data, b->data, s, dest->data); + + if (choice == 0) + return 1; + return 0; +} diff --git a/src/honey.c b/src/honey.c index 122c736..4757f53 100644 --- a/src/honey.c +++ b/src/honey.c @@ -122,7 +122,6 @@ bool honey_setup(lua_State** L) lua_setfield(*L, -2, "input"); honey_setup_glm(*L); - lua_setfield(*L, -2, "glm"); honey_setup_shader(*L); |