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raylib
a 3D game engine written in C
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2020-12-05
change textures to use metamethods
sanine-a
2020-12-04
remove annoying debug messages
sanine-a
2020-12-04
add SignalManager.lua and revert to old Node.lua
sanine-a
2020-12-03
rewrite demo
sanine-a
2020-12-02
create basic scene tree node
sanine-a
2020-11-30
fix bug in glm binding memory allocators
sanine-a
2020-11-29
add translate function to mat4 prototype
sanine-a
2020-11-29
add camera functions and fix bug in argument parsing
sanine-a
2020-11-29
refactor affine transform bindings
sanine-a
2020-11-29
add glm vec3 and vec4 bindings as lua objects
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
2020-11-29
refactor: make shader a full lua object with __gc metamethod
sanine-a
2020-11-29
refactor: eliminate src subdirectories for honey files
sanine-a
2020-11-29
refactor input to use new table construction function
sanine-a
2020-11-29
begin refactor of glm functions and basic argument parsing
sanine-a
2020-11-23
fix bug in mesh loading
sanine-a
2020-11-08
add Shader and SpatialShader
sanine-a
2020-11-08
fix transform order and add drawing cascade
sanine-a
2020-11-07
add basic Node transform functions and implement transform cascading
sanine-a
2020-11-01
add basic node types
sanine-a
2020-11-01
fix depth map bug in demo
sanine-a
2020-10-31
add basic framebuffer operations
sanine-a
2020-10-31
add additional texture types and refactor texture setup and loading
sanine-a
2020-10-31
fix bug in FPS camera update()
sanine-a
2020-10-31
add basic texture bindings
sanine-a
2020-10-28
fix bug in model loading
sanine-a
2020-10-28
refactor Matrix.lua
sanine-a
2020-10-28
add Enum.lua and refactor Vector.lua
sanine-a
2020-10-28
modify CMakeLists.txt to allow for cross-platform build
sanine-a
2020-10-27
fix minor bugs, add cube primitive binding, and implement basic first-person ↵
sanine-a
camera
2020-10-27
fix bug with working directory and add Vector and Matrix wrappers
sanine-a
2020-10-27
update doxyfile
sanine-a
2020-10-27
add cglm bindings for vec3 and mat3 functions
sanine-a
2020-10-27
refactor cglm bindings to not allocate memory
sanine-a
2020-10-27
improve syntax error messages
sanine-a
2020-10-27
fix bug in honey.shader.new and add basic primitives bindings
sanine-a
2020-10-27
revert mesh.* with minor refactor and honey_setup_mesh()
sanine-a
2020-10-27
add honey.mesh bindings to the honey_setup()
sanine-a
2020-10-27
add mesh lua functions and refactor lua type names
sanine-a
2020-10-25
remove model/* and add shader bindings
sanine-a
2020-10-25
add new cglm bindings to honey.cglm
sanine-a
2020-10-25
add a whole bunch of cglm bindings
sanine-a
2020-10-25
add basic cglm binding functions
sanine-a
2020-10-25
move main loop into honey_run
sanine-a
2020-10-25
add honey_exit
sanine-a
2020-10-25
move honey_window_information to common.h and add mouse movement functions
sanine-a
2020-10-24
add window focus callback functions
sanine-a
2020-10-24
switch input callbacks to use honey_lua_pcall
sanine-a
2020-10-24
add window resize callback functions
sanine-a
2020-10-24
add more window functions and clean up window info access
sanine-a
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