Age | Commit message (Expand) | Author |
2020-12-17 | add setLineWidth and arc functions to cairo bindings | sanine-a |
2020-12-17 | fix segfault when destroying cairo textures | sanine-a |
2020-12-17 | add basic stroke functions | sanine-a |
2020-12-17 | add cairo contexts | sanine-a |
2020-12-16 | add textures to cairo bindings | sanine-a |
2020-12-15 | remove spurious debug message | sanine-a |
2020-12-15 | fix bugs in texture parameter setting and add low-resolution to demo | sanine-a |
2020-12-15 | fix non-skipping bug in honey_lua_parse_params | sanine-a |
2020-12-15 | refactor textures and allow parameter setting | sanine-a |
2020-12-13 | add optional geometry shaders to honey_shader | sanine-a |
2020-12-12 | add param table parsing function | sanine-a |
2020-12-12 | add basic cairo bindings | sanine-a |
2020-12-09 | refactor: move primitives into lua & streamline mesh creation | sanine-a |
2020-12-05 | remove light.* | sanine-a |
2020-12-05 | remove camera.* | sanine-a |
2020-12-05 | switch meshes to use metamathods | sanine-a |
2020-12-05 | change textures to use metamethods | sanine-a |
2020-12-04 | remove annoying debug messages | sanine-a |
2020-12-04 | add SignalManager.lua and revert to old Node.lua | sanine-a |
2020-12-03 | rewrite demo | sanine-a |
2020-12-02 | create basic scene tree node | sanine-a |
2020-11-30 | fix bug in glm binding memory allocators | sanine-a |
2020-11-29 | add translate function to mat4 prototype | sanine-a |
2020-11-29 | add camera functions and fix bug in argument parsing | sanine-a |
2020-11-29 | refactor affine transform bindings | sanine-a |
2020-11-29 | add glm vec3 and vec4 bindings as lua objects | sanine-a |
2020-11-29 | refactor all files to use new argument parsing and table building functions | sanine-a |
2020-11-29 | refactor: make shader a full lua object with __gc metamethod | sanine-a |
2020-11-29 | refactor: eliminate src subdirectories for honey files | sanine-a |
2020-11-29 | refactor input to use new table construction function | sanine-a |
2020-11-29 | begin refactor of glm functions and basic argument parsing | sanine-a |
2020-11-23 | fix bug in mesh loading | sanine-a |
2020-11-08 | add Shader and SpatialShader | sanine-a |
2020-11-08 | fix transform order and add drawing cascade | sanine-a |
2020-11-07 | add basic Node transform functions and implement transform cascading | sanine-a |
2020-11-01 | add basic node types | sanine-a |
2020-11-01 | fix depth map bug in demo | sanine-a |
2020-10-31 | add basic framebuffer operations | sanine-a |
2020-10-31 | add additional texture types and refactor texture setup and loading | sanine-a |
2020-10-31 | fix bug in FPS camera update() | sanine-a |
2020-10-31 | add basic texture bindings | sanine-a |
2020-10-28 | fix bug in model loading | sanine-a |
2020-10-28 | refactor Matrix.lua | sanine-a |
2020-10-28 | add Enum.lua and refactor Vector.lua | sanine-a |
2020-10-28 | modify CMakeLists.txt to allow for cross-platform build | sanine-a |
2020-10-27 | fix minor bugs, add cube primitive binding, and implement basic first-person ... | sanine-a |
2020-10-27 | fix bug with working directory and add Vector and Matrix wrappers | sanine-a |
2020-10-27 | update doxyfile | sanine-a |
2020-10-27 | add cglm bindings for vec3 and mat3 functions | sanine-a |
2020-10-27 | refactor cglm bindings to not allocate memory | sanine-a |