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raylib
a 3D game engine written in C
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2020-12-04
add SignalManager.lua and revert to old Node.lua
sanine-a
2020-12-02
create basic scene tree node
sanine-a
2020-11-29
refactor affine transform bindings
sanine-a
2020-11-29
add glm vec3 and vec4 bindings as lua objects
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
2020-11-29
begin refactor of glm functions and basic argument parsing
sanine-a
2020-10-28
modify CMakeLists.txt to allow for cross-platform build
sanine-a
2020-10-25
remove model/* and add shader bindings
sanine-a
2020-10-25
add basic cglm binding functions
sanine-a
2020-10-24
add window module and fullscreen toggle
sanine-a
2020-10-21
refactor: move honey_lua function definitions to common.h
sanine-a
2020-10-21
add honey_lua.h and honey_lua.h
sanine-a
2020-10-19
add honey libraries back and reorganize directories
sanine-a
2020-10-18
clear out old files, add basic scripting
sanine-a
2020-06-03
add multiple lights to shaders
sanine-a
2020-06-01
add model loading
sanine-a
2020-06-01
refactor: unify error handling
sanine-a
2020-05-23
fix bug in link order
sanine-a
2020-05-22
add keyboard input
sanine-a
2020-05-22
create basic honey_camera
sanine-a
2020-05-20
add cube primitive
sanine-a
2020-05-20
add overridable update() and draw() callbacks
sanine-a
2020-05-20
add honey_texture
sanine-a
2020-05-20
add honey_mesh and assorted related functions
sanine-a
2020-05-20
an initial commit
sanine-a