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path: root/demo/main.lua
AgeCommit message (Expand)Author
2020-12-19add curveTo functionsanine-a
2020-12-19add additional cairo texture config functionssanine-a
2020-12-18add draw filtering and alpha to SpatialShader outputsanine-a
2020-12-17add setLineWidth and arc functions to cairo bindingssanine-a
2020-12-17fix segfault when destroying cairo texturessanine-a
2020-12-15remove spurious debug messagesanine-a
2020-12-15fix bugs in texture parameter setting and add low-resolution to demosanine-a
2020-12-15refactor textures and allow parameter settingsanine-a
2020-12-09refactor: move primitives into lua & streamline mesh creationsanine-a
2020-12-05switch meshes to use metamathodssanine-a
2020-12-05change textures to use metamethodssanine-a
2020-12-04remove annoying debug messagessanine-a
2020-12-04add SignalManager.lua and revert to old Node.luasanine-a
2020-12-03rewrite demosanine-a
2020-12-02create basic scene tree nodesanine-a
2020-11-30fix bug in glm binding memory allocatorssanine-a
2020-11-29add camera functions and fix bug in argument parsingsanine-a
2020-11-23fix bug in mesh loadingsanine-a
2020-11-08add Shader and SpatialShadersanine-a
2020-11-08fix transform order and add drawing cascadesanine-a
2020-11-07add basic Node transform functions and implement transform cascadingsanine-a
2020-11-01add basic node typessanine-a
2020-11-01fix depth map bug in demosanine-a
2020-10-31add basic framebuffer operationssanine-a
2020-10-31add additional texture types and refactor texture setup and loadingsanine-a
2020-10-31fix bug in FPS camera update()sanine-a
2020-10-28fix bug in model loadingsanine-a
2020-10-28refactor Matrix.luasanine-a
2020-10-28add Enum.lua and refactor Vector.luasanine-a
2020-10-27fix minor bugs, add cube primitive binding, and implement basic first-person ...sanine-a
2020-10-27fix bug with working directory and add Vector and Matrix wrapperssanine-a
2020-10-27add cglm bindings for vec3 and mat3 functionssanine-a
2020-10-27refactor cglm bindings to not allocate memorysanine-a
2020-10-27fix bug in honey.shader.new and add basic primitives bindingssanine-a
2020-10-25remove model/* and add shader bindingssanine-a
2020-10-25add a whole bunch of cglm bindingssanine-a
2020-10-25add basic cglm binding functionssanine-a
2020-10-25add honey_exitsanine-a
2020-10-25move honey_window_information to common.h and add mouse movement functionssanine-a
2020-10-24add window focus callback functionssanine-a
2020-10-24add window resize callback functionssanine-a
2020-10-24add more window functions and clean up window info accesssanine-a
2020-10-24add window module and fullscreen togglesanine-a
2020-10-24move setup functions to honey.csanine-a
2020-10-23add key binding input functionssanine-a
2020-10-21add table recurtion to honey_lua_create_table and fix input setupsanine-a
2020-10-19add honey libraries back and reorganize directoriessanine-a
2020-10-18add LICENSE.mdsanine-a
2020-10-18clear out old files, add basic scriptingsanine-a