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raylib
a 3D game engine written in C
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common.h
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2020-12-15
refactor textures and allow parameter setting
sanine-a
2020-12-12
add param table parsing function
sanine-a
2020-12-12
add basic cairo bindings
sanine-a
2020-11-29
refactor all files to use new argument parsing and table building functions
sanine-a
2020-11-29
refactor: eliminate src subdirectories for honey files
sanine-a
2020-11-29
begin refactor of glm functions and basic argument parsing
sanine-a
2020-10-27
refactor cglm bindings to not allocate memory
sanine-a
2020-10-27
add mesh lua functions and refactor lua type names
sanine-a
2020-10-25
add honey_exit
sanine-a
2020-10-25
move honey_window_information to common.h and add mouse movement functions
sanine-a
2020-10-24
add window module and fullscreen toggle
sanine-a
2020-10-24
add honey_lua_pcall with traceback ability
sanine-a
2020-10-24
move setup functions to honey.c
sanine-a
2020-10-23
add key binding input functions
sanine-a
2020-10-21
add table recurtion to honey_lua_create_table and fix input setup
sanine-a
2020-10-21
refactor: move honey_lua function definitions to common.h
sanine-a
2020-10-19
add honey libraries back and reorganize directories
sanine-a