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honey-engine
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raylib
a 3D game engine written in C
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Author
2022-10-04
add first person demo
sanine
2022-10-03
add all keycodes
sanine
2022-10-03
add window.getKey
sanine
2022-10-03
refactor: use luaL_check* instead of hs_parse_args in gl/window.c
sanine
2022-09-28
add basic cairo demo functions
sanine
2022-09-27
add basic mesh loading demo
sanine
2022-08-24
add command-line arguments
sanine
2022-08-23
fix memory leak
sanine
2022-08-23
add basic transforms
sanine
2022-08-23
add gl.TexParameteri()
sanine
2022-08-22
refactor: rename opengl functions to match their C counterparts
sanine
2022-08-22
add append_table()
sanine
2022-08-22
add textures
sanine
2022-08-22
add uniforms
sanine
2022-08-22
add element buffers
sanine
2022-08-22
refactor: move data functions into separate file
sanine
2022-08-22
refactor: move drawing code into separate file
sanine
2022-08-22
refactor: move shader functions into separate file
sanine
2022-08-22
make hello triangle work
sanine
2022-08-22
add types to gl_buffer_data
sanine
2022-08-21
fix segfault with wdata
sanine
2022-08-21
use full gl_vertex_attrib_pointer
sanine
2022-08-20
fix bug in gl.bufferData and add error checking
sanine
2022-08-19
enable hello triangle
sanine
2022-08-19
add shaders and basic drawing functions
sanine
2022-08-19
add several buffer-related functions
sanine
2022-08-18
implement working windows
sanine
2022-08-18
add glfwInit and glfwTerminate bindings
sanine
2022-06-18
add tointeger
sanine
2022-06-18
add all window hints
sanine
2022-06-16
begin adding window creation hints
sanine
2022-06-16
throw error on glfwInit fail
sanine
2022-06-16
add mock_**queue macros
sanine
2022-06-16
add initial window framework
sanine
2022-06-16
fix bad glad files
sanine
2022-06-14
re-add glad
sanine
2022-06-14
scorched earth, start over
sanine
2022-04-16
fix bug in main script loader and rename honey_gl.c -> honey_window.c
sanine
2022-03-01
add basic window functions, option parsing, and main loop
sanine
2021-10-21
move test files to the same directories as the files they test
sanine